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sweet ARMS - Blade of Hope (TV Size)

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Total Posts
118
Topic Starter
Lurei
This beatmap was submitted using in-game submission on lunes, 13 de abril de 2020 at 11:47:40 a. m.

Artist: sweet ARMS
Title: Blade of Hope (TV Size)
Source: 新妹魔王の契約者
Tags: Anime japanese Shinmai Maou no Keiyakusha The Testament of Sister New Devil OP Opening Nitroplus Nitro+ Kadokawa 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato Atsuro toybot vikala LixRei
BPM: 188
Filesize: 2762kb
Play Time: 01:29
Difficulties Available:
  1. Atsuro's Normal (2.39 stars, 175 notes)
  2. Hard (3.41 stars, 231 notes)
  3. Insane (4.33 stars, 299 notes)
  4. toybot's Insane (4.66 stars, 324 notes)
Download: sweet ARMS - Blade of Hope (TV Size)
Information: Scores/Beatmap Listing
---------------
Let's roll.
Redownload after March 21th, new MP3. Special thanks to BlastTheKidd for providing it :3

Insane 2 done by vikala (aka toybot).
Normal done by Atsuro.
The rest of diffs by me.

Video too fancy NSFW to be added to set, so there's none.

Changelog (from older to recent changes)
  1. Uploaded Insane as WIP. Adjusted OD sightly and adjusted timing to what I think is right. Double-checked timing with Shinde, erased "soft-sliderslide2" since I noticed a rule in RC that restricts silencing both sliderslide and slidertick, and re-snapped several objects and green timing sections. Added a bit of Audio Lead-In for preparation.
  2. Added Kin's Easy and Atsuro's Normal to the pack, as well as the WIP Hard.
  3. Finished Hard. Added FrozenSakura's mods.
  4. Applied Faded's mods (username written like this because I want to avoid sudden format change).
  5. Applied handsome's mods. Added kamikin's updates.
  6. Applied Ranger's mods and Zero__wind's timing.
  7. Added toybot's Insane to the pack.
  8. Applied pkhg's mods. Removed video from the pack. Added Atsuro's and toybot's updates.
  9. Applied a part of Yauxo's mods. I'll work on the rest eventually.
  10. Finished to apply mods; updating diffs. Applied byfar's mods.
  11. Applied VINXIS' mods. Added toybot's updates.
  12. Major updates after Desperate-kun's mods.
  13. Updating mine and Atsuro's diffs with CelsiusLK's and sukiNathan's mods. Waiting for other GDers.
  14. Updated GDs!
  15. Added Milhofo's mods. Updated!
  16. Little tweaks on my diffs. Applied jonawaga's modding.
  17. Replaced kamikin's Easy with my own. Sorry, kamikin. :( Also, updated tags.
  18. Updates from -Tochi's mod. Hitsounding updates. (=w=)
  19. Applied DahplA's mods. Updated toybot's diff and made some little changes on my own.
  20. Applied Tarrasky's modding.
  21. Applied Neil Leo's modding and a few changes on my Insane. Added ErunamoJAZZ' modding.
  22. Applied GDers' updates, as well as an Alpha Insane. Details are on map's description.
  23. Many changes: Timing, remapped Hard, added more HS, etc.
  24. Applied annika69's modding. Updated some HS misses on Easy.
  25. deetz' modding. And... updated!
  26. Updated due to name change. Minor updates on my Insane.
  27. Second attempt to enhance Easy.
  28. Revived mapset, changed metadata to fill new ranking criteria, renamed Easy to Light Normal as it seems to be considered as such, edited it a bit to make it more "Normal-like", removed some triplets on Hard and Insane.
  29. Added Apis035's and A s h e m u's modding, as well as kanocchi's (leaved a small thing as pending).
  30. Updated toybot's Insane per request. Renamed Light Normal to Normal cuz why not.
  31. Added Charitish's modding. Updated my diffs with Raburauza's mods. Updated Atsuro's Normal per request.
  32. Applied NEVlR's modding and Atsuro's tip. Minor hitsounding updates.
  33. Applied Gabdu09's whole modding, remapped Normal (big thanks).
  34. Applied arronchu1207's modding, remaped several stuff on Insane.
  35. Fixed spinners at the end of map, applied kvuhlrrie's mod and modified several NCs on Insane.
  36. Increased rhythm density on Normal. It wasn't enough, so I deleted it instead. Let's see how things go after this.
  37. Applied W M's modding.
  38. Applied Kiriyuga's modding.
  39. Applied BHLithium's modding (I want to avoid format change, so I wrote the name like that).
  40. (Insane) Applied Not DT Farmer's modding. Changed snapping of 00:01:826 (5,6) - to 1/12, as it seems to fit said snapping more. Notes are still separated by 1/2 a beat, so let's see if this works (if not I'll just revert it). Reduced OD to 7 to balance diff.
  41. Adjusted tags to fulfill RC.
  42. Added "kadokawa" and "vikala" to tags, rearranged them a little to make them easier to read, changed mp3 and fixed timing on all diffs. Readjusted preview point to better fit the new file. Changed first notes on Insane to fit new timing. Added new green sections on Insane to mute several slider-ends.
  43. Timing got fucked somehow (bugged? negligence? sound error? idk) so I fixed it.
  44. Applied IOException's modding. Still struggling to find BNs ;; (toybot won't update until I find one @_@) Updated a bit the part after Kiai for consistency.
  45. Applied BlastTheKidd's modding, plus extra IRC modding. Give him the credit he deserves!
kamikin_old
Can I make an easy? I did the first 20 seconds or so to see if you liked it

First 20 seconds of Easy if you want it
osu file format v13

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Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:Kin's Easy
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato
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Cherry Blossom
boobs D:
Topic Starter
Lurei

Cherry Blossom wrote:

boobs D:
Yeah, there are too much boobs which is kinda great sad for several "pure" people.
kamikin_old
Re did it! I hope you like it a bit...

SPOILER
osu file format v13

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[Metadata]
Title:Blade of Hope
TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:Kin's Easy
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato
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kamikin_old
FINISHED!!! :) :) :)

Clicky clicky....
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TitleUnicode:Blade of Hope
Artist:sweet ARMS
ArtistUnicode:sweet ARMS
Creator:LixRei
Version:Kin's Easy
Source:新妹魔王の契約者
Tags:Shinmai Maou no Keiyakusha The Testament of Sister New Devil Anime OP Opening TV Version Nitroplus Nitro+ 野水 伊織 Nomizu Iori 富樫 Togashi Misuzu 佐土原 かおり Sadohara Kaori 味里 Misato
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296,76,48367,1,2,0:0:0:0:
192,256,49005,6,0,L|192:176,2,73.9500006206131,2|2|8,0:0|0:0|0:0,0:0:0:0:
192,20,50281,1,8,0:0:0:0:
380,164,50920,2,0,P|453:151|423:84,1,170,8|12,0:0|0:0,0:0:0:0:
196,20,52196,1,2,0:0:0:0:
256,152,53473,85,2,0:0:0:0:
256,152,53792,2,0,L|256:204,1,47.6000005810547,0|8,0:0|0:0,0:0:0:0:
140,264,54271,2,0,P|180:308|216:324,1,95.2000011621094,0|8,0:0|0:0,0:0:0:0:
436,76,55388,54,0,B|406:103|406:103|389:108|389:108|351:143,2,95.2000011621094,2|0|2,0:0|0:0|0:0,0:0:0:0:
312,32,56345,2,0,L|268:72,1,47.6000005810547,0|8,0:0|0:0,0:0:0:0:
212,180,56824,2,0,B|212:154|212:154|174:125|171:85,1,95.2000011621094,0|8,0:0|0:0,0:0:0:0:
212,296,57622,2,0,B|212:272|212:272|258:272|288:232,1,95.2000011621094,0|8,0:0|0:0,0:0:0:0:
389,175,58260,1,12,0:0:0:0:
124,143,58898,86,0,B|161:156|161:156|179:167|179:167|227:185,1,95.2000011621094,2|4,0:0|0:0,0:0:0:0:
384,248,60175,38,0,B|347:235|347:235|329:224|329:224|281:206,1,95.2000011621094,2|4,0:0|0:0,0:0:0:0:
48,120,61133,2,0,B|75:159|108:165|108:165|103:198|130:237,1,142.800001743164,2|2,0:0|0:0,0:0:0:0:
389,248,62250,2,0,B|389:292|389:292|381:308|381:308|381:380,2,119.000001452637,2|0|12,0:0|0:0|0:0,0:0:0:0:
296,151,63367,6,0,P|254:179|211:197,1,95.2000011621094,0|2,0:0|0:0,0:0:0:0:
13,192,64164,2,0,B|101:193|101:193|103:265|159:292,1,190.400002324219,2|12,0:0|0:0,0:0:0:0:
388,56,65601,6,0,B|362:81|362:81|356:98|356:98|325:129,1,95.2000011621094,2|0,0:0|0:0,0:0:0:0:
360,255,66239,2,0,B|394:247|419:224|419:224|435:311,1,142.800001743164,2|2,0:0|0:0,0:0:0:0:
166,319,67356,2,0,P|90:269|68:218,1,142.800001743164,2|12,0:0|0:0,0:0:0:0:
198,191,68154,2,0,B|220:168|220:168|243:157|243:157|271:128,1,95.2000011621094,12|12,0:0|0:0,0:0:0:0:
436,337,69111,21,0,0:0:0:0:
436,337,69430,1,2,0:0:0:0:
116,95,70388,37,0,0:0:0:0:
116,95,70707,1,2,0:0:0:0:
256,324,71345,2,0,B|256:288|256:288|264:264|264:264|264:208,1,95.2000011621094,2|2,0:0|0:0,0:0:0:0:
116,95,72143,2,0,B|116:131|116:131|108:155|108:155|108:188,1,95.2000011621094,2|2,0:0|0:0,0:0:0:0:
308,188,72941,2,0,B|308:152|308:152|316:128|316:128|316:72,2,95.2000011621094,2|8|12,0:0|0:0|0:0,0:0:0:0:
209,98,73898,102,0,L|209:202,1,95.2000011621094,8|8,0:0|0:0,0:0:0:0:
106,106,74537,2,0,L|124:208,1,95.2000011621094,8|8,0:0|0:0,0:0:0:0:
6,133,75175,2,0,L|41:230,2,95.2000011621094,8|8|12,0:0|0:0|0:0,0:0:0:0:
121,200,76133,70,0,L|102:97,1,95.2000011621094,8|8,0:0|0:0,0:0:0:0:
364,56,77090,2,0,B|377:130|377:130|369:176|369:176|382:251,2,190.400002324219,4|12|4,0:0|0:0|0:0,0:0:0:0:
132,104,79005,6,0,B|172:104|172:104|200:132|200:132|264:132,2,127.5,8|0|8,0:0|0:0|0:0,0:0:0:0:
358,175,80600,1,8,0:0:0:0:
255,236,80920,2,0,P|297:277|331:293,1,85,2|8,0:0|0:0,0:0:0:0:
433,253,81558,2,0,P|435:322|402:375,1,127.5,2|2,0:0|0:0,0:0:0:0:
228,132,82835,1,2,0:0:0:0:
432,252,83473,2,0,B|432:224|432:224|440:200|440:200|440:156,1,85,2|0,0:0|0:0,0:0:0:0:
348,92,84111,2,0,B|300:113|300:113|286:129|286:129|220:160,2,127.5,2|4|4,0:0|0:0|0:0,0:0:0:0:
368,268,85547,5,12,0:0:0:0:
256,304,85867,1,12,0:0:0:0:
144,268,86186,1,12,0:0:0:0:
256,192,87303,12,0,90494,0:0:0:0:

I hope you like it! :)
Atsuro
Puedo hacer el normal?
Tenemos el mismo post count :V
Topic Starter
Lurei

Atsuro wrote:

Puedo hacer el normal?
Tenemos el mismo post count :V
Ahora ya no tenemos el mismo post count :V
On-topic: Claro que puedes. Eso ayuda mucho. :)
vrrt
m4m from your modding queue

Insane
00:00:973 (1,2,3,4) - put these on the 1/4 divisor. 1/6 isn't right
00:09:430 (4) - move the slider end to also point at these 00:09:430 (4) - also
00:10:388 (2) - Ctrl+g
00:10:707 (3) - ^
00:14:856 (5,6) - ^
00:15:653 (3,4) - ^
(^ For better flow)
00:22:356 (3) - Slider end should be pointing at 00:22:994 (5) -
00:28:260 (5) - Make this into half note slider so it can get the piano note maybe?
00:28:579 (6) - delete overmapped
01:07:196 (4) - ctrl+g
01:07:196 (4) - ^

Hard
00:00:973 (1,2,3) - same thing as insane
00:28:579 (7) - ^
00:28:420 - add note here instead
00:14:537 (3) - ctrl+g maybe?
00:42:941 (4) - ^
00:43:739 (2) - ^

Normal and Easy
Looks good. Prob because I suck at modding them xd
Good mapset. Hope it get ranked ^^
And sry for my crappy mod q-q
Topic Starter
Lurei

FrozenSakura wrote:

m4m from your modding queue

Insane
00:00:973 (1,2,3,4) - put these on the 1/4 divisor. 1/6 isn't right This part is "off-tempo", making it difficult to map. Notes are snapped to 1/6 'cause that's what fits in the most.
00:09:430 (4) - move the slider end to also point at these 00:09:430 (4) - also I'm forming a triangle using 00:09:111 (2,3) - and 00:08:792 (1,4) - slider ends.
00:10:388 (2) - Ctrl+g Inverted flow pattern planned here + jump.
00:10:707 (3) - ^ ^^
00:14:856 (5,6) - ^ Pattern here's fine as it is IMO.
00:15:653 (3,4) - ^ ^^
(^ For better flow)
00:22:356 (3) - Slider end should be pointing at 00:22:994 (5) - Right. Fixed.
00:28:260 (5) - Make this into half note slider so it can get the piano note maybe? Moved 00:28:579 (6) - to 00:28:420 - instead. Thanks for the observation.
00:28:579 (6) - delete overmapped No overmapping here. I'm mapping the piano and the vocal end at the same time, which is actually good.
01:07:196 (4) - ctrl+g I like the way it flows in right now.
01:07:196 (4) - ^ Next time, check your slider copy-paste.

Hard
00:00:973 (1,2,3) - same thing as insane Same thing I said in Insane.
00:28:579 (7) - ^ Same thing I did on Insane.
00:28:420 - add note here instead ^^
00:14:537 (3) - ctrl+g maybe? No intention to make a jump here.
00:42:941 (4) - ^ ^^
00:43:739 (2) - ^ Jump intended here, and flows in quite well.

Normal and Easy
Looks good. Prob because I suck at modding them xd
Good mapset. Hope it get ranked ^^
And sry for my crappy mod q-q
Nah, no worries. This mod helped me a bit, so it's okay.
Thanks for modding! Will get to your map later.
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. I would keep the green points at the spinner consistent, because I've noticed that the only difficulty that has them is the Normal. Either get rid of the points on Normal or add them on the other diffs, otherwise it will be inconsistent across all difficulties because there isn't any real reason why they're different.
  2. 01:27:462 (1) - Move the end of this slider 1/2 back, because that's when the sound properly ends. Having it on the white tick sounds out of place and odd since there isn't any sound. Having sliders end on a white tick for the reason "white ticks are stronger" when there isn't any sound is pointless imo, because when there isn't any sound, there isn't any beat either.


[Easy]
In this difficulty, I've noticed that the rhythm often goes from a white tick to a red tick, or vice versa. I wouldn't recommend this, especially for an easy, because the red tick can throw players offbeat, meaning that the player won't know where the next note is on the timeline. I recommend fixing up your patterns so that the majority of objects land on white ticks, and avoid red ticks unless the music absolutely calls for it. This is an easy, so it should be mapped to the beat, not vocals.
  1. 00:10:388 (2) - I suggest adding a clap for two reasons; first of all this beat is fairly strong, not having it emphasised with a strong hit sound will make it sound odd and out of place, and secondly; it will go well with the clap you've had at 00:08:792 (1) - , since claps naturally sound really nice on beats 2 and 4.
  2. 00:17:728 (4,5,6) - Curve (4,5) a bit more so that (5) has a nice double blanket with (6). In patterns like this, both ends must be blanketed perfectly, otherwise it will look odd.
  3. 00:48:367 (3,1) - This is a bit boring, you could at least angle (1) a bit, having it just standing straight looks very boring
  4. 00:53:473 (1) - This lands on a very strong downbeat, so it would make more sense to add a powerful hitsound here, like a clap or finish. Leaving it with the weak blank hitsound will make it sound unfitting with the music, and is a waste of potential.
This diff handles hitsounds and aesthetics quite well, but personally the rhythm needs a lot of work. Remember; red ticks should not be used for easies in relatively high bpm maps like this.

[Normal]
  1. 00:16:930 (2,3,4,5) - Not a fan of the flow here, feels a bit jagged and rough since the slider has to move from the slider up to (3), in order to complete the triangle pattern, I would change it to something where the cursor doesn't have to make such a hard turn in order to hit the note. If you decide to keep this flow though, then at least make it an equilateral triangle, because that would look nicer.
  2. 00:29:218 (1,2,3) - It would be a lot easier for players to stay on beat here if you merge (1,2) into a slider. This is because with a slider, you don't have to actually press the sound on the red tick, it does that for you, and because the last hitsound was on a red tick, it will be a lot easier for the player to hit the next note, because that's on a red tick as well.
  3. 01:23:792 (6,1,2) - There are two things wrong with this pattern. Firstly, the blanket is off by quite a bit, please fix this by making sure the approach circle (s) are parallel to to edge of (6)'s slider track. Secondly, (2) should be a straight slider in order to create a symmetrical, nicer looking pattern.
[Hard]
  1. 00:10:388 (2,3,4) - I'd improve this pattern by turning it into a nicer looking equilateral triangle, where all three sides are of equal length and angle. Otherwise it will look odd and out of place.
  2. 01:02:728 (2,3,4) - Like the above suggestion, it will look a lot nicer if this triangle was equilateral.
  3. 01:09:750 (4,2) - Although it seems minor, I'm not fond of overlaps like these because they make the map look untidy and cramped, so I suggest fixing it.
[Insane]
  1. 00:07:196 (4,5,1,2,3,4) - It would look more interesting if this triangle was rotated a bit, right now it looks pretty boring just standing there straight. Be creative!
  2. 01:04:643 (4,2) - Since these sliders are perfectly stacked on top of each other it can be very confusing to read, as it is unclear as to where they go. I would unstack them, or at least make them overlap so you can see part of the slider trail.
Pretty nice beatmap, not much to say about it really.

Good luck!
Atsuro

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. I would keep the green points at the spinner consistent, because I've noticed that the only difficulty that has them is the Normal. Either get rid of the points on Normal or add them on the other diffs, otherwise it will be inconsistent across all difficulties because there isn't any real reason why they're different. I don't really see the problem, the reason is that i like it better unmuted so i did that to follow the fade in the music. Will change if Lixrei agrees with you but i would like to keep it :)


    [Normal]
    1. 00:16:930 (2,3,4,5) - Not a fan of the flow here, feels a bit jagged and rough since the slider has to move from the slider up to (3), in order to complete the triangle pattern, I would change it to something where the cursor doesn't have to make such a hard turn in order to hit the note. If you decide to keep this flow though, then at least make it an equilateral triangle, because that would look nicer. Made the slider point to 3, moved some stuff to (hopefully) improve flow
    2. 00:29:218 (1,2,3) - It would be a lot easier for players to stay on beat here if you merge (1,2) into a slider. This is because with a slider, you don't have to actually press the sound on the red tick, it does that for you, and because the last hitsound was on a red tick, it will be a lot easier for the player to hit the next note, because that's on a red tick as well.It was a slider originally, i did it like that to add variety, some challenge and because i think it fits
    3. 01:23:792 (6,1,2) - There are two things wrong with this pattern. Firstly, the blanket is off by quite a bit, please fix this by making sure the approach circle (s) are parallel to to edge of (6)'s slider track. Secondly, (2) should be a straight slider in order to create a symmetrical, nicer looking pattern. Improved blanket, 2 was supposed to be straight lol, fixed that too

Good luck![/b]

Thanks for your mod!
Update: http://puu.sh/etqRF/2420420838.zip
Topic Starter
Lurei

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. I would keep the green points at the spinner consistent, because I've noticed that the only difficulty that has them is the Normal. Either get rid of the points on Normal or add them on the other diffs, otherwise it will be inconsistent across all difficulties because there isn't any real reason why they're different. Green sections removed at Normal after talking with Atsuro.
  2. 01:27:462 (1) - Move the end of this slider 1/2 back, because that's when the sound properly ends. Having it on the white tick sounds out of place and odd since there isn't any sound. Having sliders end on a white tick for the reason "white ticks are stronger" when there isn't any sound is pointless imo, because when there isn't any sound, there isn't any beat either. Changed.


[Hard]
  1. 00:10:388 (2,3,4) - I'd improve this pattern by turning it into a nicer looking equilateral triangle, where all three sides are of equal length and angle. Otherwise it will look odd and out of place. Changed.
  2. 01:02:728 (2,3,4) - Like the above suggestion, it will look a lot nicer if this triangle was equilateral. If this triangle was made equilateral, it would ruin flow a bit. Also, the triangle I'm making here is 01:03:047 (3,4,1) - instead.
  3. 01:09:750 (4,2) - Although it seems minor, I'm not fond of overlaps like these because they make the map look untidy and cramped, so I suggest fixing it. Holy crap, how did this happened? Fixed overlap.
[Insane]
  1. 00:07:196 (4,5,1,2,3,4) - It would look more interesting if this triangle was rotated a bit, right now it looks pretty boring just standing there straight. Be creative! Rotated it, but I don't know what to do with it for now...
  2. 01:04:643 (4,2) - Since these sliders are perfectly stacked on top of each other it can be very confusing to read, as it is unclear as to where they go. I would unstack them, or at least make them overlap so you can see part of the slider trail. Changed by moving (2)'s start.
Pretty nice beatmap, not much to say about it really.

Good luck!
Thanks for modding! :)
kamikin_old

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. I would keep the green points at the spinner consistent, because I've noticed that the only difficulty that has them is the Normal. Either get rid of the points on Normal or add them on the other diffs, otherwise it will be inconsistent across all difficulties because there isn't any real reason why they're different.
  2. 01:27:462 (1) - Move the end of this slider 1/2 back, because that's when the sound properly ends. Having it on the white tick sounds out of place and odd since there isn't any sound. Having sliders end on a white tick for the reason "white ticks are stronger" when there isn't any sound is pointless imo, because when there isn't any sound, there isn't any beat either.


[Easy]
In this difficulty, I've noticed that the rhythm often goes from a white tick to a red tick, or vice versa. I wouldn't recommend this, especially for an easy, because the red tick can throw players offbeat, meaning that the player won't know where the next note is on the timeline. I recommend fixing up your patterns so that the majority of objects land on white ticks, and avoid red ticks unless the music absolutely calls for it. This is an easy, so it should be mapped to the beat, not vocals. Have tried to avoid a lot using repeats
  1. 00:10:388 (2) - I suggest adding a clap for two reasons; first of all this beat is fairly strong, not having it emphasised with a strong hit sound will make it sound odd and out of place, and secondly; it will go well with the clap you've had at 00:08:792 (1) - , since claps naturally sound really nice on beats 2 and 4. Yep
  2. 00:17:728 (4,5,6) - Curve (4,5) a bit more so that (5) has a nice double blanket with (6). In patterns like this, both ends must be blanketed perfectly, otherwise it will look odd. Yup
  3. 00:48:367 (3,1) - This is a bit boring, you could at least angle (1) a bit, having it just standing straight looks very boring Done
  4. 00:53:473 (1) - This lands on a very strong downbeat, so it would make more sense to add a powerful hitsound here, like a clap or finish. Leaving it with the weak blank hitsound will make it sound unfitting with the music, and is a waste of potential. Added a finish
This diff handles hitsounds and aesthetics quite well, but personally the rhythm needs a lot of work. Remember; red ticks should not be used for easies in relatively high bpm maps like this. I still used red ticks often but only when there are no other alternatives
To Rei, I will not be able to finish remapping the diff today (I am going to try and use my laptop to map now) so I will get it to you tomorrow, if I haven't, nag me :)
hehe
m4m

General

  1. strongly dislike the rhythm you used in your diffs (I/H), you don't have to use repeats that often..

Insane

  1. 00:06:718 (3) - neaten this, make sure both 'sections' are parallel
  2. 00:11:345 (1,2) - this two too, also when the two red points are too close together they look really bad, imo. same goes for the rest of these kind of sliders
  3. 00:15:653 (3,4) - lol ctrl+G? circular flow :p
  4. 00:17:568 (5,1,2) - reverse of 2 breaks flow here, try ctrl+j
  5. 00:33:686 (5) - you can nc for easier reading imo
  6. 00:35:601 (1,2) - this feels very filler-pattern, there's no correlation between music and pattern (no vocals to follow, single repeats are odd-numbered, drums are even-numbered, so yeah, bad stuff) so it plays kinda weird. plus spacing is large, can be mistaken for 1/1. i suggest changing second reverse to 3 circles.
  7. 00:43:260 (1,2) - this is better usage of 'paired' patterns, good job
  8. 00:47:409 (2,3) - and this is weird too, moreso because the flow is even worse from 1 to 2. also you can hear the drums, they and nicely on 2's head, but are on the repeat of 3.
  9. 00:56:664 (3,4,1,2,3,4) - this is just lazy and lame. its a nice pattern sure but the rhythm here is just, off. they're just... 1/2 sliders. i would understand if the vocals were actually 1/2 spam :p here's what i got http://i.imgur.com/gprfp5V.png i understand your intentions with white tick sliders being much better to play but this isn't the way to do it, imo. same for the rest of the chorus. sorry if this comes of harsh but i feel pretty strongly about this.
  10. 01:26:186 (3) - slider to 01:26:664 -

Hard

  1. this is a very hit and miss difficulty in regards to rhythm. mainly due to the fact that the note density is far too high, for a hard, in my opinion. suffers same issues in chorus as insane
  2. 00:03:686 - you're not following the drums nor the guitar, it just filler 1/2 spam. guitar + drum sound is even missed here: 00:04:643 -, on a sliderend. i really suggest reworking this
  3. 00:08:473 (1) - passive downbeat on the repeat, try to use a click on the downbeat rather than a repeat. also a very weird drop in density after 00:07:196 (3,4,1,2,3) -
  4. 00:12:781 - same with passive downbeat, use a clickable object.
  5. 00:30:813 (1,2) - i think its fine to use triple.
  6. 00:52:516 (2,3,4,5,1) - this pattern omg, it is really too hard to read. if i were you i'd just delete 00:52:196 (1,2,3,4) -
  7. 01:26:186 (3) - same as insane

Atsuro's Normal

  1. very nice difficulty, please revive jojo op ;_;
  2. 00:29:218 (1,2,3) - staggered circle spacing is very hard to acc. even if you use ds, it can be confusing. i suggest 00:29:696 (2,3) - into sldier.
  3. 01:27:462 (1) - star spinner consistent with hard/insane.

Kin's Easy

  1. keep nc pattern consistent throughout,
  2. 00:03:686 (1,2) - this will be confusing for new player. i suggest ctrl+g 1 and changing the pattern. starting at the corner is weird too.
  3. 00:17:170 - large gap here, too large, weird to play. i think it is fine to use http://i.imgur.com/jqLf7iv.png
  4. diff is generally very off and probably needs a remap. it is definitely a good start though. don't be offended lol. try to keep a few things in mind, never have odd rhythm spacing such as 3/2 or 5/2, switching polarity is bad for easier difficulties. don't you think it is easier to paly when the beats are spaced evenly apart consistently? like 1/1 all the time :-) i know you are a new mapper, so good luck!

could use more work, good luck.
Atsuro

handsome wrote:

Atsuro's Normal

  1. very nice difficulty, please revive jojo op ;_; Thanks! And i really want to revive it, but it needs a lot of work and some remapping :/
  2. 00:29:218 (1,2,3) - staggered circle spacing is very hard to acc. even if you use ds, it can be confusing. i suggest 00:29:696 (2,3) - into sldier. Ok, changed
  3. 01:27:462 (1) - star spinner consistent with hard/insane. Fixed!
Thanks for modding, handsome

Update: http://puu.sh/euUnf/dbcd6022fb.zip
Topic Starter
Lurei

handsome wrote:

m4m

General

  1. strongly dislike the rhythm you used in your diffs (I/H), you don't have to use repeats that often.. I know that, but I like using reverses (I don't even know why... *sigh*)

Insane

  1. 00:06:718 (3) - neaten this, make sure both 'sections' are parallel Done.
  2. 00:11:345 (1,2) - this two too, also when the two red points are too close together they look really bad, imo. same goes for the rest of these kind of sliders Will check every slider. :p
  3. 00:15:653 (3,4) - lol ctrl+G? circular flow :p I think the jump here is funny. :p
  4. 00:17:568 (5,1,2) - reverse of 2 breaks flow here, try ctrl+j I think this is good enough, since flow aims at (4), then players see (5) coming and then there's a small jump to (1). (2) can be seen if players are "really" paying attention to play. So, no change.
  5. 00:33:686 (5) - you can nc for easier reading imo It didn't came into my mind... Okay.
  6. 00:35:601 (1,2) - this feels very filler-pattern, there's no correlation between music and pattern (no vocals to follow, single repeats are odd-numbered, drums are even-numbered, so yeah, bad stuff) so it plays kinda weird. plus spacing is large, can be mistaken for 1/1. i suggest changing second reverse to 3 circles. What I was trying to follow here is the guitar, and since it comes in with some kind of "repeating" rhythm I used the reverses. Spacing is long to keep symmetry of sliders, and Insane players can easily stead themselves to jump here. Through I won't change this for now, I may change it if more modders mention it.
  7. 00:43:260 (1,2) - this is better usage of 'paired' patterns, good job Through I still don't fully understand them, I'm trying...
  8. 00:47:409 (2,3) - and this is weird too, moreso because the flow is even worse from 1 to 2. also you can hear the drums, they and nicely on 2's head, but are on the repeat of 3. Tried to make something else here.
  9. 00:56:664 (3,4,1,2,3,4) - this is just lazy and lame. its a nice pattern sure but the rhythm here is just, off. they're just... 1/2 sliders. i would understand if the vocals were actually 1/2 spam :p here's what i got http://i.imgur.com/gprfp5V.png i understand your intentions with white tick sliders being much better to play but this isn't the way to do it, imo. same for the rest of the chorus. sorry if this comes of harsh but i feel pretty strongly about this. On Kiai, what I do is map mostly to the beats, since they're practically 1/2 almost all the way (I use 1/1 when that isn't the case/when I want to follow a relatively strong vocal). Vocals are also 1/2 beat on several places like 00:57:303 (1,2,3,4) - , 00:58:898 (2,3,4,5,6,1) - and 01:09:111 (2,3,4) - (the most notorious ones). I'm really thinking hard if I should change this or not, but I need more opinions first.
  10. 01:26:186 (3) - slider to 01:26:664 - Done.

Hard

  1. this is a very hit and miss difficulty in regards to rhythm. mainly due to the fact that the note density is far too high, for a hard, in my opinion. suffers same issues in chorus as insane As for note density, that's true; I'm blaming my lack of experience here. As for chorus, is the same thing as Insane; I need to think seriously about it.
  2. 00:03:686 - you're not following the drums nor the guitar, it just filler 1/2 spam. guitar + drum sound is even missed here: 00:04:643 -, on a sliderend. i really suggest reworking this I rearranged lots of notes right now. I think it's better since I started to emphatize guitar a bit more, but it's time to wait and see.
  3. 00:08:473 (1) - passive downbeat on the repeat, try to use a click on the downbeat rather than a repeat. also a very weird drop in density after 00:07:196 (3,4,1,2,3) - As for the downbeat, I know it's better if it's clickeable; but right now I'm focusing on prolonging guitar. Reverse makes the rhythm a bit less ankward and gives slider a bit more of "power". As for note density, it has been reduced on previous parts so I think change is less weird.
  4. 00:12:781 - same with passive downbeat, use a clickable object. Rhythm of 00:12:303 (1) - is 3/4, which would made ankward clicking it. The result will be many players with 100s and 50s.
  5. 00:30:813 (1,2) - i think its fine to use triple. I need more opinions in this, but a triplet won't fit this part.
  6. 00:52:516 (2,3,4,5,1) - this pattern omg, it is really too hard to read. if i were you i'd just delete 00:52:196 (1,2,3,4) - Yeah... this is done. @_@
  7. 01:26:186 (3) - same as insane Done.

could use more work, good luck.
Thanks for modding!
kamikin_old

handsome wrote:

m4m

Kin's Easy

  1. keep nc pattern consistent throughout, Done
  2. 00:03:686 (1,2) - this will be confusing for new player. i suggest ctrl+g 1 and changing the pattern. starting at the corner is weird too. i don't see any issues with it
  3. 00:17:170 - large gap here, too large, weird to play. i think it is fine to use http://i.imgur.com/jqLf7iv.png Fixed
  4. diff is generally very off and probably needs a remap. it is definitely a good start though. don't be offended lol. try to keep a few things in mind, never have odd rhythm spacing such as 3/2 or 5/2, switching polarity is bad for easier difficulties. don't you think it is easier to paly when the beats are spaced evenly apart consistently? like 1/1 all the time :-) i know you are a new mapper, so good luck! Sometimes the polarity had to change, I have avoided using red ticks now but there are places where they still exist or it wouldnt fit the music

could use more work, good luck.
Ranger
[Kin`s Easy]

◆ 00:16:452 (2) - turn this slider a little, well.....5 degree like this
◆ 00:26:345 (3) - move to 00:26:186 , it`s much better the music
◆ 00:50:920 (2) - ^^30 degree like this
◆ 00:53:473 (1) - add finish here, it`s should be good to me
◆ 01:03:367 (1) - ^ at the end
◆ 01:25:547 (2,3,4) - how about make just triangle? just suggestion

[Atsuro's Normal]

◆ 00:20:122 (3,4,5,6) - it`s too hard maybe...how about remove 00:20:122 (3) ?
◆ 00:24:111 (1) - press up the end dot, make similar 00:23:154 (4)
◆ 00:31:451 (5) - move to 00:31:292 , it mix music better
◆ 00:52:834 (2) - some strange the beat,fix it
◆ 01:25:228 (3) - same reason ^^^^

[Hard]

◆ 00:19:962 (4) - remove that and put the only circle, it sounds be better to me
◆ 00:28:420 (7) - move to 00:28:579 and drop the 00:28:260 (6) ex
◆ 00:41:664 (5) - move to up a little, it looks better i think ex
◆ 00:51:398 (3,4,5) - how about change the slider? just suggestion
◆ 00:52:835 ~ 00:53:393 - add circle 00:52:835 and remove the slider and substitute one circle
◆ 01:25:228 (3) - same reason the upper, i don`t like that :(

[Insane]

◆ 00:21:079 (3) - it looks not good i think, how about make different?
◆ 00:25:707 (5) - hmm...make like this
◆ 00:41:824 - add circle here?
◆ 01:03:047 ~ 01:03:367 - how about make stream here? it sounds good to me
◆ 01:17:409 (1) - remove NC, it didn`t need it i think


Good luck for Rank!
Zero__wind
just saying that you can't put so many notes before the first uninherited point
the offset should be set -143 instead of the current
kamikin_old

[Ranger] wrote:

[Kin`s Easy]

◆ 00:16:452 (2) - turn this slider a little, well.....5 degree like this Left as is for now
◆ 00:26:345 (3) - move to 00:26:186 , it`s much better the music I was trying to stay on a white tick while mapping the piano sound
◆ 00:50:920 (2) - ^^30 degree like this Why?
◆ 00:53:473 (1) - add finish here, it`s should be good to me Done
◆ 01:03:367 (1) - ^ at the end Done
◆ 01:25:547 (2,3,4) - how about make just triangle? just suggestion I made an isosceles triangle as an equilateral is a bit hard to read for begginers
Thanks! :) :) :)
Topic Starter
Lurei

[Ranger] wrote:

[Hard]

◆ 00:19:962 (4) - remove that and put the only circle, it sounds be better to me I follow the beat and the cymbal here, so no change for now.
◆ 00:28:420 (7) - move to 00:28:579 and drop the 00:28:260 (6) ex I can't ignore the strong piano sound, now. o.o Also, that's what I had first, but then someone said "better change it"; and honestly, I like it like this.
◆ 00:41:664 (5) - move to up a little, it looks better i think ex I like the triangle + jump here. :P
◆ 00:51:398 (3,4,5) - how about change the slider? just suggestion I think it's okay to use triplet here, since next element's a slider.
◆ 00:52:835 ~ 00:53:393 - add circle 00:52:835 and remove the slider and substitute one circle Will keep as it is for now.
◆ 01:25:228 (3) - same reason the upper, i don`t like that :( Then again, same as above. :(

[Insane]

◆ 00:21:079 (3) - it looks not good i think, how about make different? I want some kind of emphasis at the end, since guitar sound makes some kind of "going down" sound (that's how I understood it :lol: ), and a "distorted" slider is good for that.
◆ 00:25:707 (5) - hmm...make like this Sound of reverse is off-beat, so it sounds ankward. No change.
◆ 00:41:824 - add circle here? Pause here is to create suspense :lol: Plus, that sounds a bit ankward when mapped.
◆ 01:03:047 ~ 01:03:367 - how about make stream here? it sounds good to me I think it would be kinda some overmap here. ;w;
◆ 01:17:409 (1) - remove NC, it didn`t need it i think You're right. :P At first I thought it would be a nice idea, but I think it's okay if not marked as NC.


Good luck for Rank!
Thanks for modding and star! (through I practically rejected everything ;w;)

Also, this:

Zero__wind wrote:

just saying that you can't put so many notes before the first uninherited point
the offset should be set -143 instead of the current
Yeah, timing sounds good like that, so I'll adjust it.
@kamikin, @Atsuro: You guys adjust it too, please. :P

Edit: Oh, yeah. A new GD is coming, since toybot asked if he could map one.
Ranger
lol, my modding was not useful :(
sorry that
Topic Starter
Lurei
No worries, no worries.
It seems to have helped in Easy (Idk about Normal yet), so it might be useful depending on Atsuro's answer (when he replies, of course).
kamikin_old

[Ranger] wrote:

lol, my modding was not useful :(
sorry that
As LixRei says, it still helped my easy! LixRei will know (as I sent about 5 updates to him) that I used your mod to highlight other issues in my map not mentioned! :) :) :)
Atsuro

[Ranger] wrote:

[Atsuro's Normal]

◆ 00:20:122 (3,4,5,6) - it`s too hard maybe...how about remove 00:20:122 (3) ? Nope, i believe in Normal players! (it's not that hard imho :/)
◆ 00:24:111 (1) - press up the end dot, make similar 00:23:154 (4) I think it's fine already, it blankets 00:23:154 (4) as intended
◆ 00:31:451 (5) - move to 00:31:292 , it mix music better Nice catch :). Made it a 1/2 slider
◆ 00:52:834 (2) - some strange the beat,fix it It's for the vocals
◆ 01:25:228 (3) - same reason ^^^^ I don't really get your point :/



Good luck for Rank!
Thanks for modding!

Updateee: http://puu.sh/eywUn/ba52cfed63.rar
Topic Starter
Lurei
Added toybot's diff, and per se, updated tags.
...just saying. :P
pkhg
from mod reqs o/

[General]
The video still has audio, remove it.

[Kin's Easy]

00:01:027 (1) - Delete, isnt really needed and the one at the end is enough for score variation.
00:12:782 (1,2) - Swap nc and remove from this 00:15:495 (1) -
00:17:729 (1,3) - Swap nc
00:49:006 (4,1) - ^
01:02:251 (2) - Remove the repeat, make the slider end here 01:02:729 - and add a circle here 01:03:048
01:05:602 (1,2) - Swap nc and remove from 01:07:517 (1) -
01:11:346 (3,1) - Swap nc

[Atsuro's Normal]

00:06:718 (2) - better shape
252,240,6718,2,0,B|176:292|176:212|80:268,1,150,0|8,0:0|0:0,0:0:0:0:
00:20:122 (1) - NC maybe?
00:26:665 (5) - add NC, also ugly shape :P
00:45:813 (1) - add nc, easier to read
00:57:622 (1) - ^
01:07:835 (4) - ^
01:12:941 (4) - ^

[Hard]

00:01:027 (1) - this slider end here 00:01:186 - :P
00:10:069 (1,2) - swap nc
00:12:303 (1) - a bit weird imo , do something like this 00:19:962 (4,1,2,3) -
01:02:409 (1,2) - swap nc

[Insane]
Almost all notes are unsnapped by -1ms. Resnap all notes from timing menu

00:13:420 (3,4) - delete (4) and make (3) end where (4) was lol

I agree with handsome, too many repeats and mostly 1/2 mapped. Try to add more variety, switching from drums to vocals more often would make it more fun and less repetitive. Example: 00:56:026 (1,2,3,4,1,2,3,4,1) - you can try something like this
135,207,56027,6,0,L|120:352,1,145.600001777344
232,288,56505,1,0,0:0:0:0:
192,140,56665,2,0,P|152:124|104:124,1,72.8000008886719
232,288,56984,1,0,0:0:0:0:
284,184,57144,2,0,P|288:112|240:48,1,145.600001777344
48,288,57622,6,0,L|120:280,1,72.8000008886719
400,264,57942,2,0,L|328:256,1,72.8000008886719
192,140,58261,1,0,0:0:0:0:
352,80,58420,1,0,0:0:0:0:
256,356,58580,6,0,L|248:168,1,145.600001777344
42,172,59058,1,0,0:0:0:0:
I cant take a screenshot but make a new .osu file and test it!
You can take a look to toybot's diff too :P


[toybot's Insane]

00:21:559 (1) - move it around x452 y312 i think increasing spacing could help to make it more readable (I clicked it 1/2 early x.x)
00:32:729 (4) - move to x96 y 104 creates a nice triangle pattern with 00:32:569 (3,1) -
01:26:186 (1) - end it here 01:26:665 - like insane
Really nice map

Good luck >.o
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