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GALNERYUS - HUNTING FOR YOUR DREAM

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Topic Starter
D0vid
This beatmap was submitted using in-game submission on mercredi 29 avril 2015 at 20:28:50

Artist: GALNERYUS
Title: HUNTING FOR YOUR DREAM
Source: Hunter x Hunter 2011
Tags: hunter x hunter 2011 jrock
BPM: 178
Filesize: 8076kb
Play Time: 05:00
Difficulties Available:
  1. Hatsu (5,15 stars, 1502 notes)
Download: GALNERYUS - HUNTING FOR YOUR DREAM
Information: Scores/Beatmap Listing
---------------
Need mods !
DraQeu
M4M

[Hatsu]
Maybe get a 192kbps mp3 if you want this ranked

00:05:448 (3,4,5,6,7,8,9,10) - I would reduce the spacing on this stream
00:08:818 (1,2,3,4,5) - Make this section just 3/4 sliders?
00:11:515 (1,2,3) - Put these circles like this? http://puu.sh/evMTx/d7d39cdaca.jpg
00:18:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This part feels like playing a lot of doubles and later in the song, these are all triplets. Feels a bit weird imo.
01:56:009 (4) - This slider goes really low, a bit goes out of the screen.
00:39:661 (3) - Nc here, 00:40:082 (1) - remove it here
00:42:358 (8) - ^
00:54:493 (7) - ^
01:17:582 (1,2,3,4,5) - Make this section just 3/4 sliders?
01:59:380 (3,4,5) - Try this placement? http://puu.sh/evNJR/63033c5374.jpg
02:05:953 (5,6) - Bad overlap, the reverse arrow is slightly blocked by the previous slider, try something like this? http://puu.sh/evNYv/af0879407b.jpg
02:35:448 (1,2,3,4) - This stream is not straight, is this intentional?
03:04:099 (9) - Nc this, 03:04:268 (1) - remove it here.
03:10:841 (7) - Nc here, 03:11:346 (1) - remove here.
03:35:111 (14) - Nc here
03:36:459 (27) - ^
03:37:133 (1) - Remove nc
03:37:891 (1) - Make this spinner a break?
03:46:908 (2,3) - Make it look a bit better?
03:49:099 (1) - This nc feels unnecessary
04:01:403 (9) - Nc here?
04:31:066 (1,2) - I think it would look better if the end and start didn’t overlap.
04:52:639 (1,2,3,4,5) - Make this section just 3/4 sliders?

Good luck with the map
Topic Starter
D0vid

DraQeu wrote:

M4M

[Hatsu]
Maybe get a 192kbps mp3 if you want this ranked yup done

00:05:448 (3,4,5,6,7,8,9,10) - I would reduce the spacing on this stream i don't think it's necessary
00:08:818 (1,2,3,4,5) - Make this section just 3/4 sliders? i really like how it sounds and feels right now so i won't change that :)
00:11:515 (1,2,3) - Put these circles like this? http://puu.sh/evMTx/d7d39cdaca.jpg yup done
00:18:088 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This part feels like playing a lot of doubles and later in the song, these are all triplets. Feels a bit weird imo. i'm unsure about this since none had problems on the testplays, but i'll change it if more people tell me to do so
01:56:009 (4) - This slider goes really low, a bit goes out of the screen. yep fixed it !
00:39:661 (3) - Nc here, 00:40:082 (1) - remove it here
00:42:358 (8) - ^
00:54:493 (7) - ^ did all the NC
01:17:582 (1,2,3,4,5) - Make this section just 3/4 sliders? no same as above sorry
01:59:380 (3,4,5) - Try this placement? http://puu.sh/evNJR/63033c5374.jpg mmhhh i rather keep it like that, looks a bit like a mess else
02:05:953 (5,6) - Bad overlap, the reverse arrow is slightly blocked by the previous slider, try something like this? http://puu.sh/evNYv/af0879407b.jpg looks great! did it
02:35:448 (1,2,3,4) - This stream is not straight, is this intentional? looks straight enough to me weirdly? oO
03:04:099 (9) - Nc this, 03:04:268 (1) - remove it here.
03:10:841 (7) - Nc here, 03:11:346 (1) - remove here.
03:35:111 (14) - Nc here
03:36:459 (27) - ^
03:37:133 (1) - Remove nc all done
03:37:891 (1) - Make this spinner a break? the spinner flows nicely imo
03:46:908 (2,3) - Make it look a bit better? didn't change much but it's more neat now
03:49:099 (1) - This nc feels unnecessary removed
04:01:403 (9) - Nc here? done
04:31:066 (1,2) - I think it would look better if the end and start didn’t overlap. fixed
04:52:639 (1,2,3,4,5) - Make this section just 3/4 sliders? no again :p

Good luck with the map
Thanks a lot for your mod !
riffy
Yo, as requested.

[General]
  1. hunter x hunter 2011 is already in the source, no need to add it to the tags as well.
  2. Song Setup > Storyboarding > Disable Letterbox during breaks. Since you have no breaks, the idea of keeping letterboxes enabled is a little weird.
  3. Check AiMod (file>open AiMod). There are unsnapped stuff listed and I am sure that you should fix that.
[Hatsu]
  1. 00:02:787 (3,4,1) - the spacing gets 4 times bigger than it used to be, is it intentional? Because I don't think that this intense jump is necessary.
  2. 00:09:360 (3,4,5) - try to Ctrl+G them in order to stress the stronger beats. Rhythm-related thing
    Note:01:18:124 (3,4,5) - exactly the same.
  3. 00:14:753 (2) - pretty sure that the vocals at 00:15:259 - are deserving a circle to be more emphasized. example
    Note: 00:17:282 (8,9) - same as above + there are a few more similar sliders. Oh, and don'tforget to test this part, I would say that the spacing is a little exaggerated here.
  4. 00:42:225 - I would not ingore such a strong beat for sure. It feels like something is missing here. :c
    Note: 00:50:652 (1) - same
  5. 00:50:484 (7,8) - strong ticks (white ones) are left ignored here. Let's emphasize them? rough example
    Note: 01:56:551 (5,6) - similar thing
  6. 01:13:573 (6,7) - it's hard to tell if there are two repeats or just one. That is why these sliders are really confusing for players. Is there any way to make it more obvious?
  7. 01:36:158 (1,3) - you should move the new combo to (3) because that's where the music changes.
  8. 01:44:922 (1,2,3,4) - this feels forced here, I'd say. The music and vocals are still intense, so antijumps feel a little weird here Why don't you keep up with regular DS?
  9. 02:42:562 (3,4) - feels like the sliders are using unnatural slowdown with the help of red anchors. As far as I know we are not really allowed to use this kind of stuff, so, why don't you simlyfy their shape or use a green line to slow them down?
  10. 03:25:371 (1,1,1,1) - do not overuse new combos. Each NC is a boost to HP Drain, so abusing BCs breaks the balance of the game. :c

    Most of the mistake I've mentioned are repeating again in different parts of the map. Jumps feel a little exaggerated from time to time but overall, that's not a bad diff. Try to work a little more on its appearance to make it even better.
Topic Starter
D0vid

-Bakari- wrote:

Yo, as requested.

[General]
  1. hunter x hunter 2011 is already in the source, no need to add it to the tags as well. fixed
  2. Song Setup > Storyboarding > Disable Letterbox during breaks. Since you have no breaks, the idea of keeping letterboxes enabled is a little weird. fixed (got enabled by default i guess '_'
  3. Check AiMod (file>open AiMod). There are unsnapped stuff listed and I am sure that you should fix that. fixed
[Hatsu]
  1. 00:02:787 (3,4,1) - the spacing gets 4 times bigger than it used to be, is it intentional? Because I don't think that this intense jump is necessary. it's true that the spacing got wider, but as sliders are kinda "flexible" it's not that much of a big jump imo
  2. 00:09:360 (3,4,5) - try to Ctrl+G them in order to stress the stronger beats. Rhythm-related thing
    Note:01:18:124 (3,4,5) - exactly the same. Fixed somehow, nice to know, thank you :)
  3. 00:14:753 (2) - pretty sure that the vocals at 00:15:259 - are deserving a circle to be more emphasized. example
    Note: 00:17:282 (8,9) - same as above + there are a few more similar sliders. Oh, and don'tforget to test this part, I would say that the spacing is a little exaggerated here. Done
  4. 00:42:225 - I would not ingore such a strong beat for sure. It feels like something is missing here. :c
    Note: 00:50:652 (1) - same I don't hear nor guitar nor drums nor vocals that make me wanna add a circle, but it doesn't play bad so i'll change it a bit
  5. 00:50:484 (7,8) - strong ticks (white ones) are left ignored here. Let's emphasize them? rough example
    Note: 01:56:551 (5,6) - similar thing Fixed
  6. 01:13:573 (6,7) - it's hard to tell if there are two repeats or just one. That is why these sliders are really confusing for players. Is there any way to make it more obvious? Lots of songs use those kind of kick-sliders for their streams and nobody had trouble on them at the testplay, i'll keep it
  7. 01:36:158 (1,3) - you should move the new combo to (3) because that's where the music changes. Fixed
  8. 01:44:922 (1,2,3,4) - this feels forced here, I'd say. The music and vocals are still intense, so antijumps feel a little weird here Why don't you keep up with regular DS? Fixed
  9. 02:42:562 (3,4) - feels like the sliders are using unnatural slowdown with the help of red anchors. As far as I know we are not really allowed to use this kind of stuff, so, why don't you simlyfy their shape or use a green line to slow them down? I didn't know it wasn't allowed , weird cause lots of not-so-old ranked maps use them :(
  10. 03:25:371 (1,1,1,1) - do not overuse new combos. Each NC is a boost to HP Drain, so abusing BCs breaks the balance of the game. :c aww, it looked nice tough :p fine i made it 1 colour

    Most of the mistake I've mentioned are repeating again in different parts of the map. Jumps feel a little exaggerated from time to time but overall, that's not a bad diff. Try to work a little more on its appearance to make it even better.
Thanks a lot for taking the time to mod this! :)
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