forum

Sawai Miku - Gomen ne, Iiko ja Irarenai (TV Size)

posted
Total Posts
5
Topic Starter
Fryz3
This beatmap was submitted using in-game submission on woensdag 28 januari 2015 at 13:35:28

Artist: Sawai Miku
Title: Gomen ne, Iiko ja Irarenai (TV Size)
Source: Kill la Kill
BPM: 155
Filesize: 10746kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2,58 stars, 181 notes)
  2. Insane (3,58 stars, 220 notes)
  3. Normal (1,9 stars, 147 notes)
Download: Sawai Miku - Gomen ne, Iiko ja Irarenai (TV Size)
Download: Sawai Miku - Gomen ne, Iiko ja Irarenai (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
my 2nd beatmap! It is a lot better then the first one!
I'm actually satisfied with it! :)
though i'm still working on hard and insane ;p

normal 100%
hard 100%
insane 50% (need to place the notes correctly)

28-01:
added mod of: Neonat and Euny
neonat
Hi

Some really basic stuff for you to get it going accurately.

Offset should be 653

Use New Combo more consistently, especially seen in Hard where it gets random

Also do you custom combo colours, it would work better with the BG than with default

Positioning-wise use less straight patterns and unnecessary overlaps like in Hard at 00:15:749 (2,3,4,5,6,1) and 00:44:007 (1,2,3,4,1,2,3) and in Normal 00:49:253 (2,3)

Avoid stacking in Normal

Hitsounds yet to be worked on. those I find the volume right now too loud

Remove Miku Sawai from tags as it's already in the artist field, and if this song is from Kill la Kill, place it in the Source instead of in the Tags


Good Luck on this
Euny


  • Normal
  1. keep your distance snaps! i think it's better for keep distance. cause is normal diff.
  2. how about changing hitsound timing point? and i recommend volume down. i think it sounds better.
  3. i will be back. if your maps fixed distance.
  • hard
  1. 00:01:060 (2,3) -00:01:060 (2) - move this note x:196 y:272 and 00:01:447 (3) - move this slider x:208 y:152 it makes nice triangle flow
  2. 00:01:447 (3) - how about add reverse? and stack 00:02:608 (5) - this slider. xD i think it makes more easier for flow.
  3. 00:02:221 (4,5) - stack to 00:01:060 (2,3) - combo's Shadow. reading is more nice.
  4. 00:03:769 (1,2,3,4) - trying to ctrl J. i think it makes nice flow
  5. 00:06:092 (6) - move this note x:60 y:336
    ▼try this pattern if you want▼
  6. 00:07:640 (2) - add reverse?
  7. 00:08:802 (4) - remove this slider and add note.
  8. 00:09:189 (5) - and add reverse slider.
  9. 00:16:350 (3) - oh... i think it pattern is hard for reading. how about move this note x:228 y:72?
  10. 00:27:189 (3,4,5,6) - ^ how about this pattern?

and sorry my english poor. i hope so you got help.
Topic Starter
Fryz3

Euny wrote:



your welcome! :)

  • Normal
  1. keep your distance snaps! i think it's better for keep distance. cause is normal diff.
  2. how about changing hitsound timing point? and i recommend volume down. i think it sounds better.
  3. i will be back. if your maps fixed distance.
I need to fix a lot in this diff and insane to, i'm only satisfied with hard right now ...

  • hard
  1. 00:01:060 (2,3) -00:01:060 (2) - move this note x:196 y:272 and 00:01:447 (3) - move this slider x:208 y:152 it makes nice triangle flow
    fixed
  2. 00:01:447 (3) - how about add reverse? and stack 00:02:608 (5) - this slider. xD i think it makes more easier for flow.
    fixed, I was really lacking inspiration the day i placed these notes, ty for making it better :p
  3. 00:02:221 (4,5) - stack to 00:01:060 (2,3) - combo's Shadow. reading is more nice.
    fixed
  4. 00:03:769 (1,2,3,4) - trying to ctrl J. i think it makes nice flow
    fixed
  5. 00:06:092 (6) - move this note x:60 y:336
    ▼try this pattern if you want▼
    i agree with you, i think it is better this way :)
  6. 00:07:640 (2) - add reverse?
    done
  7. 00:08:802 (4) - remove this slider and add note.
    i've got to disagree here. you can here the guitar in the 'pauze'. having a slider here makes it sounds the same.
  8. 00:09:189 (5) - and add reverse slider. i dont quite understand what you mean here, so i can't do it?
  9. 00:16:350 (3) - oh... i think it pattern is hard for reading. how about move this note x:228 y:72?
    fixed
  10. 00:27:189 (3,4,5,6) - ^ how about this pattern?
    i kind of see what you 've done here, but i don't know if it is that much better, so i'll pass on this one

and sorry my english poor. i hope so you got help.
TY! your mod has been a great help! :)
Topic Starter
Fryz3

neonat wrote:

Hi

Some really basic stuff for you to get it going accurately.

Offset should be 653
-,-, why do i always fail at this? (fixed)
Use New Combo more consistently, especially seen in Hard where it gets random
haven't looked at it yet, but I guess you're right.
Also do you custom combo colours, it would work better with the BG than with default
Umm yeah... i knew i should still do this, but the map is far from complete, and I payed more attention to placing and adding notes.
in short: i will do that when the time is right :)

Positioning-wise use less straight patterns and unnecessary overlaps like in Hard at 00:15:749 (2,3,4,5,6,1) and 00:44:007 (1,2,3,4,1,2,3) and in Normal 00:49:253 (2,3)
i don't quite understand what you mean here? do you say that the sliders are bad because they are straight?

Avoid stacking in Normal
yeah, i havent played normal in a long time, so i will rely on your word ;)

Hitsounds yet to be worked on. those I find the volume right now too loud
im not quite experienced in hitsounds, I will try to add some more of them and make them softer.

Remove Miku Sawai from tags as it's already in the artist field, and if this song is from Kill la Kill, place it in the Source instead of in the Tags
fixed

Good Luck on this
ty! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply