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Bobby C Sound TV - Better Than We Know

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Topic Starter
crabovan
This beatmap was submitted using in-game submission on 23 лютого 2015 р. at 21:08:08

Artist: Bobby C Sound TV
Title: Better Than We Know
Tags: glitch hop glitchhop liquid electronic adapted records moombahton
BPM: 108
Filesize: 3007kb
Play Time: 02:22
Difficulties Available:
  1. Hard (3,06 stars, 267 notes)
  2. Insane (4,04 stars, 401 notes)
  3. Normal (1,7 stars, 157 notes)
Download: Bobby C Sound TV - Better Than We Know
Information: Scores/Beatmap Listing
---------------
I want to popularise glitch hop songs and this artist especially because THIS IS DAMN SO COOL!
YellowManul
Привет!
request via pm
мод за мод, как говорится ;3

General:
Во-первых, оффсет немного кривоват. Советую поменять на 18 158, хех. (Не забудь поправить гринлайны тогда!)
Во-вторых, насчёт ритма карты как такового у меня нет замечаний. Проблема лишь в том, что советую тебе пофиксить пару слайдеров и пересмотреть ещё раз вопрос спейсинга :D
В основном поправил нк, которые мне не понравились, чуть ритма (ибо он тут вполне годен).

Hard
00:20:380 (1) - хвостик можно покруглее сделать; например так - http://puu.sh/eUK6n/a524bdbf9b.jpg
00:23:158 (2) - достань бедный кружок из под слайдера о: - http://puu.sh/eUK8l/4ca8c3716d.jpg
00:29:130 (7) - поставь нк
00:30:102 (1) - убери нк
00:31:352 (5) - поставь нк
00:38:019 (4) - поставь нк
00:39:269 (1) - убери нк
00:38:019 (1,4) - поправь немного слайдер, чтобы он выглядел симметрично (вот так, например - http://puu.sh/eUKzL/480a6308f1.jpg )
00:47:046 (1) - поставь нк
00:48:574 (1) - убери нк
00:49:269 (1) - поставь нк
00:53:713 (1) - убери нк, здесь оно не обязательно оуо
01:21:213 (2) - поставь сюда кружок
01:44:269 (5,6) - шестерку бы убрать и заменить на два круга - http://puu.sh/eULlT/3cd465a256.jpg
01:44:685 (6) - поставь нк
01:45:935 (1) - убери нк
02:15:935 (1) - поправь бланкет о: - http://puu.sh/eULMv/477b431295.jpg
алсо, советую подумать насчёт некоторых слайдеров и спэйсинга в некоторых местах, но это уже дело вкусовщины, я полагаю. :)


Insane
00:26:213 (5) - сюда нк
00:30:379 (2) - чутка ровнее бы http://puu.sh/eUOgT/fbbd176624.jpg
00:35:657 (5,6) - эхм, у тебя тут два круга? http://puu.sh/eUOuj/4b5286227c.jpg
00:40:935 (1) - убери нк
00:41:352 (1) - поставь нк
00:53:713 (1) - убери нк
01:21:074 (6) - поставь нк
01:21:352 (1) - убери нк
01:22:602 (7) - поставь нк
01:22:880 (1) - убери нк
01:24:408 (1) - убери нк
01:24:824 (3) - поставь нк
01:26:491 (3) - сюда кружочек
01:29:269 (5) - сюда нк
01:30:519 (1) - убери нк
01:31:491 (9) - поставь нк
01:32:185 (1) - убери нк
01:33:713 (9) - поставь нк
01:34:130 (1) - убери нк
01:35:935 (8) - поставь нк
01:36:352 (1) - убери нк
01:37:185 (5,6) - имхо, 5 кружок лучше под шестой слайдер и кинуть на 5 нк http://puu.sh/eUPmv/0155543de4.jpg
01:37:741 (1) - убери нк
01:38:158 (3) - поставь нк
01:39:963 (1) - убери нк
01:40:380 (10) - поставь нк
01:42:185 (1) - убери нк
01:42:602 (3) - поставь нк
01:44:130 (1) - убери нк
01:44:824 (8) - поставь нк
01:48:019 (5) - поставь нк
01:48:713 (1) - убери нк
01:49:269 (3) - поставь нк
01:51:491 (6) - поставь нк
01:51:769 (1) - убери нк
01:52:602 (4) - поставь нк
01:54:824 (5) - поставь нк
01:55:519 (1) - убери нк
01:55:935 (6) - поставь нк
01:58:158 (6) - поставь нк
01:58:991 (1) - убери нк
01:59:269 (1) - поставь нк
02:00:102 (1) - убери нк
02:00:380 (6) - поставь нк
02:01:491 (5) - поставь нк
02:01:908 (1) - убери нк
02:02:602 (6) - поставь нк
02:03:296 (1) - убери нк
02:03:713 (5) - поставь нк
02:04:824 (5) - поставь нк
02:05:241 (1) - убери нк
02:05:935 (5) - поставь нк
02:06:769 (1) - убери нк
02:07:046 (1) - поставь нк
02:08:158 (5) - поставь нк
02:08:574 (1) - убери нк
02:09:269 (5) - поставь нк
02:11:491 (6) - поставь нк
02:12:185 (1) - убери нк
02:12:602 (5) - поставь нк
02:13:713 (5) - поставь нк
02:14:130 (1) - убери нк
02:14:824 (6) - поставь нк
02:17:046 (5) - поставь нк
02:17:880 (1) - убери нк
02:18:158 (2) - поставь нк
02:18:991 (1) - убери нк
02:19:269 (6) - поставь нк

Не знаю, насколько этот мод будет полезным, но надеюсь, что будет! :)
Удачи с картой :3
Loony Key
HARD


  • 02:20:490 (1,2,3,4,5,6,7,8) - спейсинг бы по меньше:) (это мое единственное замечание по харду)
INSANE
  • 00:19:795 (7) - Это бы я удалил, 00:19:934 (8) - это бы начал тут 00:19:795 и закончил на красном тике
    00:26:879 (5) - переместил бы под 00:26:740 (4) , ну или в другое место)
    00:35:351 (2) - вроде как лишний:) 00:35:976 (1) - этот то же мне не нравится по смотри как будет если его удалить
    00:53:129 (1) - удалить и 00:53:684 (5,6) - заменить на слайдер, вроде как эпичнее получается:)
    01:12:018 (4) - закончить тут 01:12:156 и 01:12:295 - вставить ноту
    01:14:795 (2) - ^
    01:21:462 (2) - это бы я удалил, сюда бы ноту поставил 01:21:740
Получилось как то так:)
chaee
From #modreqs yo

Normal
00:21:323 (2,3) - This can be blanketed better
00:29:379 (1,3) - Replace 3 with a copy of 1. Looks symmetrical and nice
02:16:045 (1,2) - Weird blanket here. Uncurve 1 a bit (if that makes sense)

Hard
00:22:712 (1,3) - This could be blanketed better. Curve 1's end a bit. Not much of a difference but it looks better (imo)

Insane
00:36:879 (3,5) - Stack
00:40:768 (1,3) - ^

Mmh, interesting sliders you got there. PM me in game, or just reply to this if you have any questions, concerns, whatever.
neonat
General

Your difficulty setttings are quite weird, I will elaborate further for each difficulty later

Normal

AR0 -> AR3

00:19:379 (2,3) - you can blanket them
00:36:045 (1) - that custom finish doesn't really suit here really, use Soft sampleset finish at the start of the slider
00:44:379 (3,1) - you can avoid all unnecessary slight overlaps by being more precise:
01:17:712 (4,1) - this is just one example, many of the 'blankets' aren't really exactly curving around each other perfectly
01:19:101 (2,3) - ^
01:29:379 (1) - same as 00:36:045 (1)
01:33:268 (4,1) - avoid overlapping
01:47:156 (1) - same as 00:36:045 (1)
02:04:934 (1) - that 1 beat rest after the spinner is not ample enough time in Normal, make the gap much longer

The sliders need to be made nicer, they don't curve around each other nicely, and the blankets are bad. Rework the sliders and ensure their smooth curves around each other. It would look much neater

Hard

AR0 -> AR 5 or 6
HP6 -> HP5

00:18:268 (1) - soft sampleset finish
00:21:323 (3,1) - avoid overlapping them
00:29:795 (2,4) - this doesn't look nice being overlapped
00:32:156 (3) - having this object placed behind the previous slider, the flow isn't very good, and the movement is not smooth and it doesn't really look very nice
00:33:268 (6,4) - avoid overlap
00:35:906 (7) - this sounds off really
00:39:240 (3,4) - like Normal, your blankets using the body of sliders are off and ugly, needs to be more perfectly curved around the objects
00:42:156 (10,1) - ^
00:50:490 (4) - use a simpler more perfect curve (3 point slider)
00:51:601 (1,2) - blanket better
01:11:601 (1) - same as 00:18:268 (1) for the slider head
01:11:601 (1,5) - don't overlap
01:23:268 (2,4) - blanket better
01:29:379 (1) - same as 01:11:601 (1)
01:33:823 (1,2,4) - don't overlap
01:37:156 (5,1) - the blankets really need relooking, every single one of them
01:38:268 (1,3) - don't overlap them
01:47:156 (1) - same as 01:11:601 (1)
01:50:490 (3,4) - weird overlapping, doesn't look good
02:01:045 (2,3) - don't overlap this way
02:02:712 (1,4) - don't overlap
02:04:934 (1) - same as 01:11:601 (1)

I honestly feel the presentation for the difficulties isn't really good, it's quite bad and the map just looks messy.

The curves need to be rounder and smoother, like for 01:38:268 (1) it should be smoother like:
They need to look like they actually go around nicely around the other object

Insane

AR9 -> AR 8
HP6 -> HP7

Same suggestions about the soft sampleset finish for those sections

You still need to make the blankets better and smoother, and avoid overlaps such as 00:27:156 (1,3) and 01:20:490 (3,5)

You don't need to use many NCs for parts like 00:35:906 (5,1,1) - it's not needed and it's quite spammy

00:42:573 (2,3) - take note of your spacings, make this more even with 00:42:434 (1,2)

00:43:823 (7,8,1) - this isn't really good flow, and hiding the head of 00:44:379 (1) doesn't really look nice

Shapes like 01:17:573 (7) are not really good, the edges are raw and look hastily done

Improve the simple blankets as well, like 01:29:379 (1,2)




Overall, the slider shapes need to be much better, the blanketing isn't working right now. Correct the Difficulty Settings and ensure a gradual increase in difficulty, the AR wasn't even changed for Normal and Hard. Work on the placements and have less unnecessary overlaps, they undermine the presentation and structure of the map.



Good Luck
Topic Starter
crabovan
SPOILER

neonat wrote:

General

Your difficulty setttings are quite weird, I will elaborate further for each difficulty later forgot to fix them after some checks

Normal

AR0 -> AR3 ok
00:19:379 (2,3) - you can blanket them they are already
00:36:045 (1) - that custom finish doesn't really suit here really, use Soft sampleset finish at the start of the slider ok
00:44:379 (3,1) - you can avoid all unnecessary slight overlaps by being more precise: done

01:17:712 (4,1) - this is just one example, many of the 'blankets' aren't really exactly curving around each other perfectly done this and same other
01:19:101 (2,3) - ^
01:29:379 (1) - same as 00:36:045 (1)
01:33:268 (4,1) - avoid overlapping
01:47:156 (1) - same as 00:36:045 (1)
02:04:934 (1) - that 1 beat rest after the spinner is not ample enough time in Normal, make the gap much longer made gap twice longer

The sliders need to be made nicer, they don't curve around each other nicely, and the blankets are bad. Rework the sliders and ensure their smooth curves around each other. It would look much neater I will recheck this in free time

Hard

AR0 -> AR 5 or 6 made 6
HP6 -> HP5 ok

00:18:268 (1) - soft sampleset finish added
00:21:323 (3,1) - avoid overlapping them done
00:29:795 (2,4) - this doesn't look nice being overlapped fixed, idk why I have that
00:32:156 (3) - having this object placed behind the previous slider, the flow isn't very good, and the movement is not smooth and it doesn't really look very nice fixed
00:33:268 (6,4) - avoid overlap done
00:35:906 (7) - this sounds off really I've checked this in 25% before mapping, sounds nice.
00:39:240 (3,4) - like Normal, your blankets using the body of sliders are off and ugly, needs to be more perfectly curved around the objects fixed all noted as overlaps and bad blankets
00:42:156 (10,1) - ^
00:50:490 (4) - use a simpler more perfect curve (3 point slider) done
00:51:601 (1,2) - blanket better
01:11:601 (1) - same as 00:18:268 (1) for the slider head
01:11:601 (1,5) - don't overlap
01:23:268 (2,4) - blanket better
01:29:379 (1) - same as 01:11:601 (1)
01:33:823 (1,2,4) - don't overlap
01:37:156 (5,1) - the blankets really need relooking, every single one of them
01:38:268 (1,3) - don't overlap them
01:47:156 (1) - same as 01:11:601 (1)
01:50:490 (3,4) - weird overlapping, doesn't look good
02:01:045 (2,3) - don't overlap this way
02:02:712 (1,4) - don't overlap
02:04:934 (1) - same as 01:11:601 (1)

I honestly feel the presentation for the difficulties isn't really good, it's quite bad and the map just looks messy.

The curves need to be rounder and smoother, like for 01:38:268 (1) it should be smoother like:

They need to look like they actually go around nicely around the other object

Insane

AR9 -> AR 8 done
HP6 -> HP7 don't know about this, cause I feeling this too much

Same suggestions about the soft sampleset finish for those sections done

You still need to make the blankets better and smoother, and avoid overlaps such as 00:27:156 (1,3) and 01:20:490 (3,5) as noted before I'll check

You don't need to use many NCs for parts like 00:35:906 (5,1,1) - it's not needed and it's quite spammy once in map I may use it

00:42:573 (2,3) - take note of your spacings, make this more even with 00:42:434 (1,2)

00:43:823 (7,8,1) - this isn't really good flow, and hiding the head of 00:44:379 (1) doesn't really look nice

Shapes like 01:17:573 (7) are not really good, the edges are raw and look hastily done

Improve the simple blankets as well, like 01:29:379 (1,2)




Overall, the slider shapes need to be much better, the blanketing isn't working right now. Correct the Difficulty Settings and ensure a gradual increase in difficulty, the AR wasn't even changed for Normal and Hard. Work on the placements and have less unnecessary overlaps, they undermine the presentation and structure of the map.



Good Luck
-Mo-
Hey, Mod4Mod coming from #modreqs.

Normal
- 00:28:545 (3) - This blanket could be improved; you can see that it is off. Perhaps consider moving it around too so that the flow from 00:27:990 (2) is improved?
- 00:32:434 (2) - This blanket isn't perfect. If you reverse 00:31:601 (1) and view it from [00:31:531], you can see how it compares to an appropriate approach circle.
- 00:33:823 (1) - This curve doesn't look too good since you've made it too sharp. I would shallow the curve of this slider so it's smoother.
- 00:36:045 (1,3) - Try and avoid having these touching.
- 00:41:323 (2,3) - The spacing is inconsistent between these.
- 00:41:601 (3,1) - Try and have the gap between these be consistent. It's kinda barely noticable, but you can see that's it's not quite perfect. Sorry for being a bit pedantic here. - 00:44:934 (1,2) - As above.
- 00:47:156 (1) - This blanket could be improved [00:46:809]. If you look at it from that timestamp, you can see how it compares to the approach circle.
- 01:12:434 (2) - This blanket could be improved. It's currently touching 01:11:601 (1) which should be avoided.
- 01:13:823 (1) - This curve seems to have the same problem as 00:33:823 (1) where the curve doesn't look smooth. The blanket isn't perfect either, if you view it from [01:13:511].
- 01:22:712 (1) - This blanket isn't quite perfect [01:22:712].
- 01:24:934 (1) - As above [01:24:656]. You can reverse this slider so that the tail is locked so that it doesn't mess with the blanket from 01:24:379 (4).
- 01:29:379 (1) - As above [01:30:073].
- 01:33:823 (1) - As before about the curve being too sharp on the slider.
- 01:35:490 (4,1) - Same problem as 00:41:601 (3,1) where the gap between these isn't consistent.
- 01:44:656 (1,2,3) - The spacing between these isn't consistent.
- 01:53:268 (4,1) - Try and avoid these touching.

Sorry about the mod of this difficulty being pretty pedantic on the blankets. Other than that it looks pretty good.

Hard
- AIMod: 02:20:212 (6) - Object end isn't snapped.
- 00:18:545 (2,3) - The spacing seems to be inconsistent here and it's causing these to touch.
- 00:29:240 (1,2) - This is poor polarity and is difficult to read the timing.
- 00:31:462 (1) - As above.
- 00:36:462 (1) - As above.
- 00:38:129 (1) - As above.
- 00:38:268 (2) - This blanket isn't quite perfect [00:38:268]. Try and use just one slider point if possible.
- 00:39:240 (3) - As before about polarity.
- 00:40:906 (2) - As above.
- 00:42:156 (6,1) - As before about the gap between them being inconsistent.
- 00:45:906 (3) - As before about polarity.
- 00:47:573 (2) - As above.
- 00:51:462 (5) - As above.
- 00:51:601 (1) - As blanket could be improved.
- 00:53:823 (8) - Perhaps a new combo to add effect, and since you're using a new hitsound?
- 01:15:490 (5) - Perhaps balance this slider so that it's symmetrical about the centre?
- 01:21:462 (2) - As before about polarity.
- 01:24:934 (1) - I'm guessing this blanket gave you quite a bit of trouble, but it's still not perfect, as seen from [01:24:726].
- 01:28:962 (5,6,7) - This section has barely audible hitsounds. Since you're switching to the soft soundset anyway, I don't think it's necessary to lower the volume.
- 01:38:268 (1) - I don't like how this slider looks. Perhaps balance it out by having it be symmetrical?
- 01:39:934 (4,5,1) - This isn't a perticularly nice overlap. I would suggest doing something else other than this.
- 01:49:379 (1) - This blanket isn't quite perfect [01:49:031].
- 01:53:823 (1) - As above [01:52:816].
- 02:06:601 (5) - This slider looks kind of lop-sided. Try using just one slider point to keep it as smooth as possible.

The main issue here is the polarity. Although it fits the music, the rhythm is pretty hard to play for someone who's not familiar with the song, and will result in a lot of 50s by players hitting the note too early or too late, and then having that confuse them for the rhythm for the rest of the combo. The section after the break is much easier to play since there are less hanging blue-tick notes.

Insane
- 00:21:601 (4) - This blanket isn't quite perfect [00:21:184].
- 00:25:768 (4) - Perhaps balanced this so that it is symmetrical?
- 00:27:156 (1,3) - Avoid having these touch.
- 00:35:906 (5,1,1) - Not too sure about this. Since it's on 1/8 timing, it might be a bit difficult to read. I think a slider would be better.
- 00:36:879 (3,5) - These aren't perfectly stacked.
- 00:49:379 (3,5) - As above.

This difficulty seems to have the opposite problem to Hard. The first section was very well done in terms of rhythm. However,

- 01:11:601 (1) - 01:46:879 (4) - This section is just very hard to read since all of your combos start and end on blue ticks, whilst missing all of the upbeats. The upbeats are pretty important to cover since this is a percussion heavy song. Although it makes sense to the song, it's pretty difficult to follow this sort of rhythm, and results in prematurely hitting almost every single combo in this section. I would highly recommend remapping this section to cover all of the white notes and pay good attention to the video I linked earlier about polarity. Since this may result in changing a lot of this section, I won't be giving a more in-depth mod of this section lest it becomes obsolete after you fix the rhythm.

- 01:48:406 (2,3,4) - Try and make a perfect equilateral triangle from this.
- 01:51:601 (1,2,3) - Keep the spacing consistent, or if you want a jump, consider stacking 2 on 3.
- 01:55:629 (3,4,5) - Try and make a perfect equilateral triangle from this.
- 01:59:101 (4) - This blanket isn't perfect [01:58:649].
- 02:02:295 (4,5) - This spacing is inconsistent.
- 02:11:184 (3,4,5) - Keep the spacing consistent between these.
- 02:14:518 (3,4,5) - As above.
- 02:17:156 (1) - Perhaps something like this? - 02:20:490 (1,2,3) - I think this is kinda difficult to read. Perhaps something like this (3 is stacked below the tail of 2)?
The first part of this difficulty is really well done and pretty fun to play. Unfortunately it's let down by the rest of the difficulty. I know that you can improve this to the expected standard though, given that you mapped the first section pretty well.

Best of luck :)
Sonnyc
Normal modding.

Normal:

00:29:379 (1,2) - This small overlap can be removed.
00:36:045 (1,3) - ^
00:41:323 (2,3) - Keep the spacing please.
01:29:101 (4) - This object is really hard to hear. Suggesting to set the volume as 40%, and adding a whistle.

Hard:

01:24:795 (6,1) - This jump is way too much. ctrl+G (1) will work better.
01:28:962 - Volume 40% please.
02:04:379 (5) - Spacing.

Insane:

00:27:156 (1,3) - Better fixing this overlap.
00:29:379 (1,2) - Are you sure about this jump??
00:30:212 (4) - Keep spacingp please.
00:35:976 (1,1) - Imo there isn't much need for a combo spam to let players notice this is an 1/8...
00:48:545 (8) - Shouldn't the whistle be in the head instead of the slide?
01:12:851 (6) - Add a new combo to increase readability. Personally other than this, there were more objects that lack readability such as 01:17:295 (6)- 01:24:518 (8)- 01:26:740 (3)- 01:30:629 (4) etc because such anti jumps felt quite sudden comparing with the song. Would be better if you can add new combo for those too.
02:14:656 (4,5) - Imo this jump didn't seem to work well.

Imo adding a new difficulty to fill the gap between Normal and Hard would be better for your spread.
Sieg
только собрался, а тут уже вот :3
сделаю мод после апдейта тогда, с дифф спредом вроде все нормально
Topic Starter
crabovan
SPOILER

-Mo- wrote:

Hey, Mod4Mod coming from #modreqs.

Normal
- 00:28:545 (3) - This blanket could be improved; you can see that it is off. Perhaps consider moving it around too so that the flow from 00:27:990 (2) is improved? fixed
- 00:32:434 (2) - This blanket isn't perfect. If you reverse 00:31:601 (1) and view it from [00:31:531], you can see how it compares to an appropriate approach circle. removed blanket
- 00:33:823 (1) - This curve doesn't look too good since you've made it too sharp. I would shallow the curve of this slider so it's smoother. slider have blanket with 00:31:601 (1)
- 00:36:045 (1,3) - Try and avoid having these touching. fixed
- 00:41:323 (2,3) - The spacing is inconsistent between these. fixed
- 00:41:601 (3,1) - Try and have the gap between these be consistent. It's kinda barely noticable, but you can see that's it's not quite perfect. Sorry for being a bit pedantic here. tried to fix
- 00:44:934 (1,2) - As above. tried to fix
- 00:47:156 (1) - This blanket could be improved [00:46:809]. If you look at it from that timestamp, you can see how it compares to the approach circle. fixed
- 01:12:434 (2) - This blanket could be improved. It's currently touching 01:11:601 (1) which should be avoided. fixed
- 01:13:823 (1) - This curve seems to have the same problem as 00:33:823 (1) where the curve doesn't look smooth. The blanket isn't perfect either, if you view it from [01:13:511]. fixed
- 01:22:712 (1) - This blanket isn't quite perfect [01:22:712]. fixed
- 01:24:934 (1) - As above [01:24:656]. You can reverse this slider so that the tail is locked so that it doesn't mess with the blanket from 01:24:379 (4). tried to fix
- 01:29:379 (1) - As above [01:30:073]. tried to fix
- 01:33:823 (1) - As before about the curve being too sharp on the slider. tried to fix
- 01:35:490 (4,1) - Same problem as 00:41:601 (3,1) where the gap between these isn't consistent. fixed
- 01:44:656 (1,2,3) - The spacing between these isn't consistent. fixed
- 01:53:268 (4,1) - Try and avoid these touching. fixed

Sorry about the mod of this difficulty being pretty pedantic on the blankets. Other than that it looks pretty good. I understand, that's well what you pay attention to this.

Hard
- AIMod: 02:20:212 (6) - Object end isn't snapped. fixed
- 00:18:545 (2,3) - The spacing seems to be inconsistent here and it's causing these to touch. fixed
- 00:29:240 (1,2) - This is poor polarity and is difficult to read the timing. about polarity - during testplays none of testers said what that was bad, I'll keep it as is for now unless some BAT will say what that's need to fix
- 00:31:462 (1) - As above.
- 00:36:462 (1) - As above.
- 00:38:129 (1) - As above.
- 00:38:268 (2) - This blanket isn't quite perfect [00:38:268]. Try and use just one slider point if possible. fixed a bit
- 00:39:240 (3) - As before about polarity.
- 00:40:906 (2) - As above.
- 00:42:156 (6,1) - As before about the gap between them being inconsistent. tried to fix
- 00:45:906 (3) - As before about polarity.
- 00:47:573 (2) - As above.
- 00:51:462 (5) - As above.
- 00:51:601 (1) - As blanket could be improved. fixed
- 00:53:823 (8) - Perhaps a new combo to add effect, and since you're using a new hitsound? fixed
- 01:15:490 (5) - Perhaps balance this slider so that it's symmetrical about the centre? fixed
- 01:21:462 (2) - As before about polarity.
- 01:24:934 (1) - I'm guessing this blanket gave you quite a bit of trouble, but it's still not perfect, as seen from [01:24:726]. fixed
- 01:28:962 (5,6,7) - This section has barely audible hitsounds. Since you're switching to the soft soundset anyway, I don't think it's necessary to lower the volume. I'll enlarge sound volume here
- 01:38:268 (1) - I don't like how this slider looks. Perhaps balance it out by having it be symmetrical? fixed a bit
- 01:39:934 (4,5,1) - This isn't a perticularly nice overlap. I would suggest doing something else other than this. I like this as is
- 01:49:379 (1) - This blanket isn't quite perfect [01:49:031]. fixed
- 01:53:823 (1) - As above [01:52:816]. fixed
- 02:06:601 (5) - This slider looks kind of lop-sided. Try using just one slider point to keep it as smooth as possible. I like this as is

The main issue here is the polarity. Although it fits the music, the rhythm is pretty hard to play for someone who's not familiar with the song, and will result in a lot of 50s by players hitting the note too early or too late, and then having that confuse them for the rhythm for the rest of the combo. The section after the break is much easier to play since there are less hanging blue-tick notes. as noted before

Insane
- 00:21:601 (4) - This blanket isn't quite perfect [00:21:184]. fixed
- 00:25:768 (4) - Perhaps balanced this so that it is symmetrical? fixed
- 00:27:156 (1,3) - Avoid having these touch. fixed
- 00:35:906 (5,1,1) - Not too sure about this. Since it's on 1/8 timing, it might be a bit difficult to read. I think a slider would be better. made slider
- 00:36:879 (3,5) - These aren't perfectly stacked. fixed
- 00:49:379 (3,5) - As above. fixed

This difficulty seems to have the opposite problem to Hard. The first section was very well done in terms of rhythm. However,

- 01:11:601 (1) - 01:46:879 (4) - This section is just very hard to read since all of your combos start and end on blue ticks, whilst missing all of the upbeats. The upbeats are pretty important to cover since this is a percussion heavy song. Although it makes sense to the song, it's pretty difficult to follow this sort of rhythm, and results in prematurely hitting almost every single combo in this section. I would highly recommend remapping this section to cover all of the white notes and pay good attention to the video I linked earlier about polarity. Since this may result in changing a lot of this section, I won't be giving a more in-depth mod of this section lest it becomes obsolete after you fix the rhythm. as noted before, I've asked for lot of testplays (about 10, not sure) and none said what they feeling confused or so, keeping as is

- 01:48:406 (2,3,4) - Try and make a perfect equilateral triangle from this. tried to fix
- 01:51:601 (1,2,3) - Keep the spacing consistent, or if you want a jump, consider stacking 2 on 3. fixed
- 01:55:629 (3,4,5) - Try and make a perfect equilateral triangle from this. fixed
- 01:59:101 (4) - This blanket isn't perfect [01:58:649]. fixed
- 02:02:295 (4,5) - This spacing is inconsistent. fixed
- 02:11:184 (3,4,5) - Keep the spacing consistent between these. lowered jumps
- 02:14:518 (3,4,5) - As above. there will be overlap in any way if I'll do that
- 02:17:156 (1) - Perhaps something like this? I like it as is
[/box]
- 02:20:490 (1,2,3) - I think this is kinda difficult to read. Perhaps something like this (3 is stacked below the tail of 2)? I like it as is
[/box]

The first part of this difficulty is really well done and pretty fun to play. Unfortunately it's let down by the rest of the difficulty. I know that you can improve this to the expected standard though, given that you mapped the first section pretty well.

Best of luck :)

SPOILER

Sonnyc wrote:

Normal modding.

Normal:

00:29:379 (1,2) - This small overlap can be removed. fixed
00:36:045 (1,3) - ^ fixed
00:41:323 (2,3) - Keep the spacing please. fixed
01:29:101 (4) - This object is really hard to hear. Suggesting to set the volume as 40%, and adding a whistle. reworked this part in another way
Hard:

01:24:795 (6,1) - This jump is way too much. ctrl+G (1) will work better. fixed in another way
01:28:962 - Volume 40% please. reworked this part in another way
02:04:379 (5) - Spacing. fixed

Insane:

00:27:156 (1,3) - Better fixing this overlap. fixed
00:29:379 (1,2) - Are you sure about this jump?? fixed
00:30:212 (4) - Keep spacingp please. fixed
00:35:976 (1,1) - Imo there isn't much need for a combo spam to let players notice this is an 1/8... fixed
00:48:545 (8) - Shouldn't the whistle be in the head instead of the slide? I hear song part on slide
01:12:851 (6) - Add a new combo to increase readability. fixed
Personally other than this, there were more objects that lack readability such as 01:17:295 (6)- 01:24:518 (8)- 01:26:740 (3)- 01:30:629 (4) etc because such anti jumps felt quite sudden comparing with the song. Would be better if you can add new combo for those too. added a lot of nc
02:14:656 (4,5) - Imo this jump didn't seem to work well. fixed

Imo adding a new difficulty to fill the gap between Normal and Hard would be better for your spread.
Sieg said mapset is built well
Sieg
привет, я пока отмечу пару технических деталей что-бы не потерять их потом, у меня какие-то проблемы с модингом этой карты www
normal-hitwhistle и normal-sliderwhistle у тебя в мп3, ну это в принципе не запрещено, но у них есть делей так что, вот правильные файлы:
http://puu.sh/fknJf/6c78106bf2.wav http://puu.sh/fknKV/e9e1c5b7dc.wav
оффсет -10
и не по мешало бы пробежаться по дифам и вычистить все бланкеты, т.к. карта использует очень много это дела, отключи грид снап - поможет
вообще я постараюсь замодить ее на днях, прошу прощения за то, что так долго ;_;
Topic Starter
crabovan

Sieg wrote:

привет, я пока отмечу пару технических деталей что-бы не потерять их потом, у меня какие-то проблемы с модингом этой карты www
normal-hitwhistle и normal-sliderwhistle у тебя в мп3, ну это в принципе не запрещено, но у них есть делей так что, вот правильные файлы:
http://puu.sh/fknJf/6c78106bf2.wav http://puu.sh/fknKV/e9e1c5b7dc.wav спасибо, поменял
оффсет -10 и оффсет тоже поменял
и не по мешало бы пробежаться по дифам и вычистить все бланкеты, т.к. карта использует очень много это дела, отключи грид снап - поможет еще до этого поста пробежал без грид снапа, и только что пробежал, вроде всё чисто
вообще я постараюсь замодить ее на днях, прошу прощения за то, что так долго ;_; хорошо, и еще, не уверен, стоит ли уже сейчас кидать кудос?
Zejky
Hi crabovan
form m4m :D
[Gerenal]

  1. Normal and Hard diffculty. all object ín't snapped. this is unranked
  2. Difficulty hard and normal too large,
  3. use IMG 1024x768 . it is standard
  4. your file mp3 is 128kbps. I have a link other 192kbps. plz use it, however, you will must cut again time song :D
    THIS LINK And compare quality
  5. off this, you can ignore
[Normal]
  1. 00:44:379 (3) - you should adđ clap this. follow rhythm
  2. 00:53:823 (5) - delete this and drag out 00:53:813 -
  3. 01:13:823 (1) - this slider not perfect as before, make better
  4. 01:38:258 - to 01:44:646 - why is break?
  5. 02:20:212 (4) - i don't like this, if can. make it as so, i thank better
[Hard]
  1. 00:31:313 (5) - add note, it will better. consider it
  2. 00:31:590 (2) - this slider bad
  3. 00:45:758 - add note, it will better. consider it
  4. 00:37:980 - ^
  5. 00:39:091 - ^
  6. 00:45:758 - ^
  7. 00:51:313 - ^
  8. 01:21:313 - ^
  9. 01:42:424 - ^
  10. 00:50:340 (3) - it was too low, drag to high or overlap this 00:49:923 (2) - or 00:50:479 (4) - it will better
[Insane]
  1. it's nice map. I just got a note that is should make distinction speed up and speed normal as NC RED or a color special to be able to identify it is speed up slider
  2. 01:14:091 (4) -
  3. 01:16:035 (1,2) -
  4. 01:18:258 (3) -
  5. 01:20:480 (3) -
  6. 01:22:702 (3,4) -
  7. 01:24:924 (1) -
  8. 01:27:146 (2) -
  9. 01:29:369 (1) -
  10. 01:31:591 (1) -
  11. 01:33:813 (1) -
  12. 01:36:035 (1) -
  13. 01:38:258 (1) -
  14. 01:40:480 (1) -
  15. 01:42:702 (1) -
  16. 01:44:646 (3,1) -
that all form me.
i really like style slider, this is beautiful
good luck for ranked
Topic Starter
crabovan

Zejky wrote:

Hi crabovan
form m4m :D
[Gerenal]

  1. Normal and Hard diffculty. all object ín't snapped. this is unranked done
  2. Difficulty hard and normal too large,
  3. use IMG 1024x768 . it is standard I'll keep it as is
  4. your file mp3 is 128kbps. I have a link other 192kbps. plz use it, however, you will must cut again time song :D
    THIS LINK And compare quality
  5. off this, you can ignore
[Normal]
  1. 00:44:379 (3) - you should adđ clap this. follow rhythm done
  2. 00:53:823 (5) - delete this and drag out 00:53:813 - nope
  3. 01:13:823 (1) - this slider not perfect as before, make better done
  4. 01:38:258 - to 01:44:646 - why is break? because easy and normal need additional break
  5. 02:20:212 (4) - i don't like this, if can. make it as so, i thank better done
[Hard]
  1. 00:31:313 (5) - add note, it will better. consider it nope
  2. 00:31:590 (2) - this slider bad fixed
  3. 00:45:758 - add note, it will better. consider it nope for this and all others
  4. 00:37:980 - ^
  5. 00:39:091 - ^
  6. 00:45:758 - ^
  7. 00:51:313 - ^
  8. 01:21:313 - ^
  9. 01:42:424 - ^
  10. 00:50:340 (3) - it was too low, drag to high or overlap this 00:49:923 (2) - or 00:50:479 (4) - it will better
when playing it's not going off screen

[Insane]
  1. it's nice map. I just got a note that is should make distinction speed up and speed normal as NC RED or a color special to be able to identify it is speed up slider
  2. 01:14:091 (4) -
  3. 01:16:035 (1,2) -
  4. 01:18:258 (3) -
  5. 01:20:480 (3) -
  6. 01:22:702 (3,4) -
  7. 01:24:924 (1) -
  8. 01:27:146 (2) -
  9. 01:29:369 (1) -
  10. 01:31:591 (1) -
  11. 01:33:813 (1) -
  12. 01:36:035 (1) -
  13. 01:38:258 (1) -
  14. 01:40:480 (1) -
  15. 01:42:702 (1) -
  16. 01:44:646 (3,1) -
done all
that all form me.
i really like style slider, this is beautiful
good luck for ranked
Monstrata
M4M as we arranged :). Good luck~ Nice patterns and blankets :O.

[Insane]

00:35:896 (1) - This doesn't really fit imo, it doesn't map with anything very audible because this part is pretty much "held" from the note before: 00:35:758 (4) - .
00:36:869 (3,5) - Stack this better.
00:38:258 (1,2) - Poor flow :P
00:40:758 (1,3) - Stack.
00:43:813 (7,1) - This almost completely obstructs slider 1, But because the slider also runs across, some of the approach circle is also covered. Please fix this overlap :P.
00:49:369 (3,5) - Stacks
01:20:063 (3) - Curve this slider downward rather than upward.
01:29:785 (1) - This doesn't really fit. There is a beat at 01:29:924 - that you end up missing.
01:31:035 - Circle here?
01:32:702 - Here too, you are missing beats on the white tick. You shouldn't neglect them.
01:33:258 - ^ Going to stop mentioning them, i'm sure you know where they are. I think you are skipping them to create a larger gap between the notes so the movement across the map is more warranted, but I really think you should focus on the rhythm first... For example, at 01:39:646 (1,2,3) - . Because of the strong beat at 01:39:924 - Players are led to believe the slider is a jump (which is completely warranted, Having a jump here would totally fit) but there is actually a gap which causes the player to click to early.
01:53:535 (4,1,2) - Check blankets.
02:19:369 (1,2,3) - Poor flow.

[Hard]

00:41:452 (4) - Can't really hear anything here...
00:43:535 (3) - ^
00:51:591 (1,2) - Inconsistent blanket-spacing.
01:42:424 - Could map a note here.
02:06:591 (5,6) - Check blanket.

This was nicely mapped. Only major concern is that slider velocity might be a bit fast for Hard.
Topic Starter
crabovan

monstrata wrote:

M4M as we arranged :). Good luck~ Nice patterns and blankets :O. thanks

[Insane]

00:35:896 (1) - This doesn't really fit imo, it doesn't map with anything very audible because this part is pretty much "held" from the note before: 00:35:758 (4) - . let it be as is
00:36:869 (3,5) - Stack this better. done
00:38:258 (1,2) - Poor flow :P IMO it's ok
00:40:758 (1,3) - Stack. done
00:43:813 (7,1) - This almost completely obstructs slider 1, But because the slider also runs across, some of the approach circle is also covered. Please fix this overlap :P. somehow fixed
00:49:369 (3,5) - Stacks fixed
01:20:063 (3) - Curve this slider downward rather than upward. done
01:29:785 (1) - This doesn't really fit. There is a beat at 01:29:924 - that you end up missing. it heard as you said, but I understand this sound as echo
01:31:035 - Circle here? I'm following arp rhythm here, not usual
01:32:702 - Here too, you are missing beats on the white tick. You shouldn't neglect them. keeping as is ^
01:33:258 - ^ Going to stop mentioning them, i'm sure you know where they are. I think you are skipping them to create a larger gap between the notes so the movement across the map is more warranted, but I really think you should focus on the rhythm first... For example, at 01:39:646 (1,2,3) - . Because of the strong beat at 01:39:924 - Players are led to believe the slider is a jump (which is completely warranted, Having a jump here would totally fit) but there is actually a gap which causes the player to click to early.
01:53:535 (4,1,2) - Check blankets. done
02:19:369 (1,2,3) - Poor flow. fixed

[Hard]

00:41:452 (4) - Can't really hear anything here... there are exist lead strings what counting as hats
00:43:535 (3) - ^
00:51:591 (1,2) - Inconsistent blanket-spacing. tried to fix
01:42:424 - Could map a note here. done
02:06:591 (5,6) - Check blanket. done

This was nicely mapped. Only major concern is that slider velocity might be a bit fast for Hard.
God Faelthas
Hi, im here to mod your map

Insane diff

Here you can make jumps like these 00:26:323 (1,2,3,4,5) - http://puu.sh/g9OBE/15f931fc84.jpg
Also, here you can make jumps 00:35:490 (2,3,4) -
Same goes for this one, jumps similar to the first one 00:53:129 (1,2,3,4,5,1) -
You are missing a note here 01:12:712 - , same here 01:13:261 - , and here 01:14:379 - , and here 01:15:490 -
01:17:156 - ^
01:18:823 - ^
01:19:934 - ^
01:21:045 - ^
01:22:156 - ^
01:24:379 - ^
01:26:045 - ^
01:26:601 - ^
01:27:712 - ^
01:28:268 - ^
01:28:823 - ^
01:29:795 - add circle here and make this slider start here 01:29:795 (2) -
Then again, note here 01:29:795 , and here 01:31:045 - and here , 01:32:712 - , 01:33:268 - , 01:34:379 - , 01:35:490 - , 01:37:156 - , 01:37:712 - ,01:39:934 - , 01:41:601 - , 01:42:156 - , 01:43:823 -

Hard Diff.

nothing wrong with hard diff

Normal Diff

I think everything is okay with Normal Diff also, it's true that im bad at modding diffs that are not insane, but i think that everything is good.


This is my personal opinion, you might not like it, our you might like it,but anyway, please don't hate it. Thanks .
Alheak
Hi, M4M :)

General
Disable Widescreen Support if you don't have a storyboard.
Best would be a 1366x768 wallpaper, but I suggest at least making it 768px high (it's 1px short but w/e).
You should get a better quality .mp3 if you can, this one is only 128kbps (max allowed is 192).

Normal
I suggest AR4 since the number of objects on the screen become quite overwhelming sometimes., it helps reading.
You should also reduce DS, since you use a lot of red ticks in this diff (feels more like a 216BPM map than 108 imo).
00:18:258 (1,2,3) - This start is confusing, flow suggest strongly going for 3's end instead of 2, beginners will get mistaken easily here imo.
00:26:035 (3,1) - Here too, 1 is too tempting.
00:36:035 (1,3) - ^
00:41:591 (3,1,2) - ^
01:11:591 (1,2,3) - ^
01:21:869 (3,1) - ^
01:29:369 (1,2,3) - ^
(Well I guess you get the point here, be careful for this kind of thing, you should think about helping the player read)
00:22:702 (1) - I fell like it was meant to be something like this instead:

Recheck a lot of your blankets, some just need some retouching, other some spacing (some blankets are further/closer than the others for no apparent reason).

Hard
AR6 feels REALLY slow, even 7 might not be enough, so consider raising it.
Like Easy, recheck your blankets.
00:27:146 (1,2) - Very hard to read correctly, here's a guide on this specific issue: t/55282 . I suggest making 1 a slider that goes until 00:27:563 - and putting just a circle on 00:27:702 - . This happens quite a few times later so please check those too.
01:32:424 (2,3,4) - Inconsistent spacing.
01:57:702 (5,6,1) - ^
02:14:924 (4) - How about ctrl+g for better flow?

Insane
Like the other diffs, recheck blankets, seems better here but there's still some imperfections here and there.
00:35:896 (1,2) - Swap NCs
00:44:369 (1,3) - ^
00:51:035 (1,3) - ^
01:11:591 - to 01:47:146 - , I don't think there's a need for this many NCs (apart from those on SV changes), consider reducing their number.

This map like Hard has quite an unique gameplay, it plays well but I'm not familiar enough with it to gives you more suggestions.

Nice music, interesting gameplay. Good luck!
neuro
l-
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