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Memme - Chinese Restaurant

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osu file format v13

[General]
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[Editor]
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[Metadata]
Title:Chinese Restaurant
TitleUnicode:Chinese Restaurant
Artist:Memme
ArtistUnicode:Memme
Creator:M o k o r i
Version:Kloyd's Another
Source:Pump It Up Prime
Tags:parkmemme dance simulation arcade M_o_k_o_r_i mokori kloyd
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223,108,93901,1,8,0:0:0:0:
231,93,93987,1,0,0:0:0:0:
239,78,94072,6,0,L|308:85,1,63.75,12|0,0:0|0:0,0:0:0:0:
348,35,94415,6,0,B|283:37|283:37|245:65|245:65|154:73,1,191.250007295609,8|0,0:0|0:0,0:0:0:0:
134,58,94758,6,0,B|153:92|153:92|143:151,1,85,6|0,0:0|0:0,0:0:0:0:
58,252,95101,2,0,B|39:218|39:218|49:159,1,85,8|0,0:0|0:0,0:0:0:0:
247,138,95444,2,0,L|231:239,1,85,2|0,0:0|0:0,0:0:0:0:
233,221,95701,1,2,0:0:0:0:
233,221,95787,1,8,0:0:0:0:
200,66,95958,6,0,P|282:63|333:134,1,170,2|2,0:0|0:0,0:0:0:0:
328,144,96387,1,0,0:0:0:0:
323,160,96472,2,0,P|362:145|407:151,1,85,8|2,0:0|0:0,0:0:0:0:
428,299,96815,2,0,P|395:272|378:230,1,85,2|2,0:0|0:0,0:0:0:0:
496,145,97072,1,2,0:0:0:0:
496,145,97158,2,0,P|489:186|461:222,1,85,8|0,0:0|0:0,0:0:0:0:
294,226,97501,6,0,L|389:235,1,85,2|0,0:0|0:0,0:0:0:0:
368,354,97844,2,0,L|283:345,1,85,8|0,0:0|0:0,0:0:0:0:
268,354,98101,1,0,0:0:0:0:
253,363,98187,2,0,P|169:334|161:259,1,170,2|8,0:0|0:0,0:0:0:0:
253,114,98701,6,0,B|383:125|383:125|337:150,1,170,2|0,0:0|0:0,0:0:0:0:
332,151,99130,1,2,0:0:0:0:
316,158,99215,1,8,0:0:0:0:
300,166,99301,1,0,0:0:0:0:
285,174,99387,1,2,0:0:0:0:
270,182,99472,1,8,0:0:0:0:
255,190,99558,2,0,L|191:180,1,42.5,2|0,0:0|0:0,0:0:0:0:
166,295,99730,2,0,L|142:234,1,42.5,2|0,0:0|0:0,0:0:0:0:
38,261,99901,2,0,B|44:212|44:212|31:183|31:183|37:134,1,127.5,8|0,0:0|0:0,0:0:0:0:
29,121,100244,6,0,B|71:114|71:114|120:138,1,85,6|0,0:0|0:0,0:0:0:0:
235,88,100587,2,0,B|193:95|193:95|144:71,1,85,8|0,0:0|0:0,0:0:0:0:
69,37,100844,1,0,0:0:0:0:
69,37,100930,2,0,L|241:13,1,170,2|8,0:0|0:0,0:0:0:0:
487,46,101444,6,0,B|434:71|434:71|367:63|367:63|411:48,1,170,2|2,0:0|0:0,0:0:0:0:
493,130,101958,2,0,B|452:150|452:150|402:147,1,85,8|2,0:0|0:0,0:0:0:0:
299,206,102301,2,0,B|336:230|336:230|359:276,1,85,2|2,0:0|0:0,0:0:0:0:
345,299,102558,1,2,0:0:0:0:
376,286,102644,1,8,0:0:0:0:
408,274,102730,1,0,0:0:0:0:
439,261,102815,1,8,0:0:0:0:
249,328,102987,6,0,P|244:287|257:247,1,85,6|2,0:0|0:0,0:0:0:0:
257,247,103244,1,0,0:0:0:0:
257,247,103330,1,8,0:0:0:0:
330,367,103501,1,2,0:0:0:0:
157,357,103673,2,0,L|167:255,1,85,6|0,0:0|0:0,0:0:0:0:
165,272,103930,1,0,0:0:0:0:
165,272,104016,1,8,0:0:0:0:
183,194,104187,6,0,P|139:192|103:229,1,85,6|2,0:0|0:0,0:0:0:0:
66,352,104615,1,2,0:0:0:0:
97,366,104701,6,0,P|141:368|177:331,1,85,8|2,0:0|0:0,0:0:0:0:
260,318,104958,1,2,0:0:0:0:
290,333,105044,2,0,L|278:195,1,127.5,8|2,0:0|0:0,0:0:0:0:
267,58,105387,1,2,0:0:0:0:
445,125,105558,6,0,P|412:150|370:147,1,85,6|2,0:0|0:0,0:0:0:0:
341,128,105987,1,0,0:0:0:0:
307,128,106072,1,2,0:0:0:0:
276,144,106158,1,0,0:0:0:0:
255,171,106244,1,2,0:0:0:0:
225,187,106330,1,0,0:0:0:0:
191,183,106415,6,0,B|135:174|77:219|77:219|85:164|85:164|46:143|38:105,1,255,6|2,0:0|0:0,0:0:0:0:
91,28,107615,6,0,L|101:31,1,10.625,2|0,0:0|0:0,0:0:0:0:
256,192,107787,12,0,109501,0:1:0:0:
Topic Starter
Asahina Momoko
thanks Kloyd, updated~(∩・▽・∩)
Fortune_old_1
As your request

Easy

  1. 00:01:501 (1) - It seems better to bend slightly and replace 00:03:044 (2) to be headed to 00:01:501 (1)
  2. 00:09:044 (3) - bend a little
  3. 00:35:444 (2) - x-axis 1grid right, y-axis 1grid up
  4. 01:01:844 (1) - it sould be bended to opposite side foor the natural flow. btw 01:03:215 (3) is okay. if you want a symmetric shapes, then try this. you can do that by moving 01:00:472 (1) little upper.
  5. 01:10:072 (1) - remove NC
  6. 01:11:444 (1) - ^
  7. 01:28:758, 01:28:844 , 01:29:015, 01:29:101, 01:29:187 - useless timelines
  8. 01:28:930 (2,1) - you would rahter make them straight. if you want 01:28:587 (1,2,1) triangle, try this.
  9. 01:37:501 (1) - last slider point -> 197||95

Normal

  1. 00:00:815 (1,2,3,4) - i'm quite doubted that those rythm are placed by 3/2terms continuely which beginners might miss the timing. isn't it?
  2. 00:11:615 (5) - you can delete this note as you didn't place a note at 00:14:187
  3. 00:15:730 (2) - ^
  4. 00:17:615 (3,1,2) - better flow please
  5. 00:23:101 ~ 00:24:472 - how about this rythm? it looks better than 3/2 term in current rythm.
  6. 00:27:387 - make a slider which starts at 00:27:387 and ends at 00:27:901
  7. 00:42:644 (1) - 2nd point -> 299||126
  8. 01:05:958 (3,4) - make it pararell please
  9. 01:25:844 (2) - 296||243 for flow with 01:24:815 (3,1) ?
  10. 01:30:987 (1) - 3rd point -> 310||155
  11. 01:39:558 (5) - not a problem but 310||247 looks more pretty. if then, 01:40:244 (1) - 333||247
  12. 01:43:330 (2,3,4) - there wasn't any triple stack in whole map before. even there's no noticable sound for triple stack, so newbies should be confused. please change 01:43:330 (2,3) into a slider.
  13. 01:44:701 (2) - rythm suggestion

Hard

  1. 00:00:815 (1,2,1) - these distances are very confusing since each note has same distace but different term. you can solve this problem by this pattern.
  2. 01:00:815 (2) - NC
  3. 01:45:558 (3,1) - pararell?
    cool diff. It might be more awsome if you use more slant sliders.

Kloyd's Another

  1. 00:01:758 - 노트 추가해주세요. 뭔가 허전한 느낌이 들어요.
  2. 01:11:444 (1,2) - blanket
  3. 01:16:072 (3,4,5) - 자세히 들어보면 01:15:558 (1,2) 와 01:16:587 (6,7) 와 같은 부분인데 리듬도 똑같이 해주시는게? 01:13:330 (3,4) - 여기서도 그렇게 하셨구여

Spicy

  1. 00:13:672 (3) - ctrl g
  2. 00:27:387 (1) - ^
  3. 00:29:443 (4,1) - this stack is unnatural. jump is better here
  4. 00:32:015 (1,1,1) - good idea but make their shape better
  5. 00:50:100 (7,1,2,3) - overlap
    i like the stream patttern at kiai part

There's a gap between Another and Extra diffs. anyway nice map :3
Good luck with your map.
Topic Starter
Asahina Momoko

Fortune wrote:

As your request

Easy

  1. 00:01:501 (1) - It seems better to bend slightly and replace 00:03:044 (2) to be headed to 00:01:501 (1) keep it, i want to make looks simple at first in easy, and moving 00:03:044 (2) - cause DS issue ;w;
  2. 00:09:044 (3) - bend a little current angle is nice to me
  3. 00:35:444 (2) - x-axis 1grid right, y-axis 1grid up fixed
  4. 01:01:844 (1) - it sould be bended to opposite side foor the natural flow. btw 01:03:215 (3) is okay. if you want a symmetric shapes, then try this. you can do that by moving 01:00:472 (1) little upper. sry, i like it
  5. 01:10:072 (1) - remove NC DS is different from another, so keep
  6. 01:11:444 (1) - ^ removed
  7. 01:28:758, 01:28:844 , 01:29:015, 01:29:101, 01:29:187 - useless timelines these are all used for Kiai end
  8. 01:28:930 (2,1) - you would rahter make them straight. if you want 01:28:587 (1,2,1) triangle, try this. that's good!
  9. 01:37:501 (1) - last slider point -> 197||95 moved

Normal

  1. 00:00:815 (1,2,3,4) - i'm quite doubted that those rythm are placed by 3/2terms continuely which beginners might miss the timing. isn't it? maybe it's no problem
  2. 00:11:615 (5) - you can delete this note as you didn't place a note at 00:14:187 both of 1st and 3rd parts made as same, so i don't have to make also here imo
  3. 00:15:730 (2) - ^ keep
  4. 00:17:615 (3,1,2) - better flow please keep
  5. 00:23:101 ~ 00:24:472 - how about this rythm? it looks better than 3/2 term in current rythm. nice suggestion, changed!
  6. 00:27:387 - make a slider which starts at 00:27:387 and ends at 00:27:901 keep, i think 00:27:901 (1) - circle is important
  7. 00:42:644 (1) - 2nd point -> 299||126 moved
  8. 01:05:958 (3,4) - make it pararell please keep it
  9. 01:25:844 (2) - 296||243 for flow with 01:24:815 (3,1) ? maybe not need to be zigzag
  10. 01:30:987 (1) - 3rd point -> 310||155
  11. 01:39:558 (5) - not a problem but 310||247 looks more pretty. if then, 01:40:244 (1) - 333||247 keep
  12. 01:43:330 (2,3,4) - there wasn't any triple stack in whole map before. even there's no noticable sound for triple stack, so newbies should be confused. please change 01:43:330 (2,3) into a slider. changed not to be stacked
  13. 01:44:701 (2) - rythm suggestion keep

Hard

  1. 00:00:815 (1,2,1) - these distances are very confusing since each note has same distace but different term. you can solve this problem by this pattern. changed as your suggestion
  2. 01:00:815 (2) - NC keep
  3. 01:45:558 (3,1) - pararell? changed
    cool diff. It might be more awsome if you use more slant sliders.

Kloyd's Another

  1. 00:01:758 - 노트 추가해주세요. 뭔가 허전한 느낌이 들어요.
  2. 01:11:444 (1,2) - blanket
  3. 01:16:072 (3,4,5) - 자세히 들어보면 01:15:558 (1,2) 와 01:16:587 (6,7) 와 같은 부분인데 리듬도 똑같이 해주시는게? 01:13:330 (3,4) - 여기서도 그렇게 하셨구여

Spicy

  1. 00:13:672 (3) - ctrl g did ctrl+H
  2. 00:27:387 (1) - ^ keep
  3. 00:29:443 (4,1) - this stack is unnatural. jump is better here to repeat aim flow, keep it
  4. 00:32:015 (1,1,1) - good idea but make their shape better change their pattern more good to look
  5. 00:50:100 (7,1,2,3) - overlap i think it's not overlapped
    i like the stream patttern at kiai part

There's a gap between Another and Extra diffs. anyway nice map :3
Good luck with your map.
thanks for mod Fortune, some of suggestion is so nice for me :oops:
-Nanaka-
from in game chat


red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. やりたい事は分かるけどサビ中のKiaiはやりすぎだと思う、こういう可変が激しいとこ、ストリーム中にピカピカされると鬱陶しい(直球)
  2. 全Diff Read in 1500引いて
  3. 思ったより時間かかったからE.N.Hはまたの機会
  4. Easyの01:17:615 - 01:28:587 - Normalの01:12:815 - 緑線が2本引いてあるから消して

[Kloyd's Another]
  1. midori sen 2hon arimasu
  2. 00:01:158 (3) - kore1/6 rhythm jyanaidesuka?6noga hamatte kikoemasu
  3. 00:04:587 - 00:04:930 - 00:05:272 - add whistle backmusic nimo auto omoimasu
  4. 00:06:472 (3,4) - ^
  5. 00:08:530 - shuutenno whistle iranaito omoimasu,tugi no clap ga kyuukutu desu
  6. 00:11:958 - tukerunara Clap jya naidesuka? 00:12:130 - kottiniha whistle attemo iito omoundesuga
  7. 00:21:901 (5) - kore iwakan attakedo kaiketu saku mitukarimasenndesita,ichio atamano Clap hazusite nasi nisuruka whistle tukeru dakede kekkou mashini narimasita
  8. 00:25:330 (4) - Finish doudesuka kanari takaioto natteru node auto omoimasu
  9. 00:43:158 (2,3) - kono nagare muri wo kannjimasita konnano jya dame desuka?
  10. 00:45:387 - Finish attemo iito omoimasu
  11. 00:48:644 (5) - Clap mo doudesu? auto omoimasu
  12. 00:50:187 (10) - kore 1/2 slider no houga yokunaidesuka?
  13. 00:50:187 (10,11) - keep nara koko Clap tukeruto iito omoimasu
  14. 00:50:872 (2) - kore stack sasenai houga suki desu,ato kokokara Break ha samishiidesu Insane nara hirotte hoshii
  15. 01:00:472 (1,1,1) - sekkaku desusi Vol wo sukosidutu agemasenka?
  16. 01:12:472 - Clap mo tukemasennka?
  17. 01:18:215 - Finish?
  18. 01:19:844 (1) - additions Normal Finish toka ikaga?
  19. 01:20:872 - kokomo Finish atte iito omoimasu
  20. 01:21:558 (1) - koko whistle yori Clap toka Finish nohouga iikato,01:21:387 - kokoto oto tekini kawannainode 01:21:387 - kottini whistle mo tukeruto iikannji ni narisou
  21. 01:22:330 (6) - kotti whistle ni site 01:22:415 (1) - kotti Clap nohouga yokunaidesuka?
  22. 01:25:072 (3) - Pattern tekinimo kokoha whistle nanodeha?iwakann sugokattadesu
  23. 01:31:415 (6) - kokomo Clap yori whistle01:31:501 (7,3,1) - kokoni Clap okuto iito omoimasu
  24. 01:32:015 (1) - koitu ha Finish mo hosiidesu
  25. 01:38:101 (3) - kore torunara01:37:758 - kotti jyanaidesuka? torunisitemo 01:37:844 (3) - kore nobasu tokanoga yosasou
  26. 01:40:844 (3) - ^
  27. 01:41:444 - Finish,auto omoimasu]
  28. 01:45:387 (4) - Clap hosii

    koukaitete aredakedo dore ga aomoji no teian ka midurakute wakaranakatta desu lol
    kirei na humen desita
[Spicy]
  1. Aimodが何か言ってる、こういうのは上で一回ずらして元に戻せば消える
  2. 緑線2重
  3. ^
  4. 00:01:159 (1,2) - ここ1/6じゃない?こっちの方がハマってると思うし試してみて
  5. 00:06:987 (3) - こういうのは少し左に傾けたほうが流れると思うよ!
  6. 00:13:158 (1) - これ00:13:272 - ここのwhistleかなり浮いて聞こえる、外していいと思うしつけたいなら折り返し地点じゃない?
  7. 00:22:672 (8,1) - これなんで上とNC付ける位置違うの?w普通に00:22:415 (5) - これにつけて00:21:730 - 00:22:072 - どっちかのNC消していいと思う
  8. 00:22:758 (1) - NCいらない
  9. 00:24:301 (7,8) - add Clap 後00:23:615 - これもう10%くらいVol上げてよくないかな、小さすぎるしそんな音極端に下げるとこでもないと思う
  10. 00:25:672 (2) - ここも上と言いたいこと同じ、whistleいらなくないかな、かなり高い音なってるのに低音のホイッスルには違和感しかない
  11. 00:31:158 (2) - これも終点whistleいらないと思う、次のClapまでが窮屈で気持ちよくない
  12. 00:28:930 (1,2,3) - なんか不格好だし2をx312y312あたりに動かして普通に三角形作ったほうがよさげ
  13. 00:39:215 (1) - こういうの多いけど終点何フォローしてるかイマイチ謎だし00:39:472 - ここまで伸ばしたい感ある、現状だと次のキックへの流れが気になったし
  14. 00:40:930 (2) - やりたいことは分かるけど、こういうのblanketさせるより00:40:587 (1) - 終点スタックさせた方が次とのメリハリ付いていいと思うよ!
  15. 00:42:215 (2) - スローパートでこの連打の開き方はまずいと思った、こっちのが流れるくないか
  16. 00:47:015 - 00:47:358 - add Note
  17. 00:47:787 (6) - これももう1往復足したほうが曲に合うで、前と繋げて7連でもいいけど任せる
  18. 00:48:644 (5) - ここは音強いからキックよりサークルにした方が気持ちいいと思われ
  19. 00:50:358 (2) - ここも言いたいこと同じだけど配置気に入ってそうだしいいやw
  20. 00:53:701 - 00:54:044 - 音あるのに区切ったことに違和感しかなかった、ExDiffだし普通にろんぐすとりーむにしよ
  21. 00:56:358 (1,2,3,1,2,3,1,2,1,2,3) - こっちはまあ単発でパターン入ってるからこのままでもいいと思うけどね
    01:01:501 (1) - 流石にVol下げてまで1/16はやりすぎじゃない?8でいい
  22. 01:11:958 (3,1,2) - こういうのさ、こんなふうにした方が流れるしかっこよくね?01:12:387 (2) - は3の頭にスタックで
  23. 01:20:187 (5) - ボディwhistle多分ミスだし消してどうぞ
  24. 01:20:701 (4,5,1,4,1,4) - こういうのさ傾けたほうが映えるくない?
  25. 01:26:701 (2,3) - 細かいけどちゃんとスタックさせよ
  26. 01:31:672 (1) - これも分かるんだけど伸ばすにしても01:31:844 - までだと思うけどね、この連打地点で01:31:844 - 01:31:930 - の強いバック音無視は違和感しかなかった
  27. 01:35:958 (1,2) - これも取るにしてもこうじゃない?現状だと違和感しかないのと前のパターンと比べて読みにくい
  28. 01:40:930 (3) - 最初と言いたいこと同じで01:41:158 - ここまでリバースさせない?
  29. 01:41:958 (2) - ^Clapが窮屈


    なんか全体的にNC多すぎてめちゃやりづらかった00:48:815 (1) - 01:18:815 (1) - 01:21:558 (1) - 01:24:301 (1) - まあその他もろもろ意義が見いだせない綺麗だから入れました感あるNCはいらないと思う、こういう譜面は少ないほうが読みやすくカッコイイし曲にもあってると思うんだけどね
    、ワンポイントとかで使うのはいいと思うけど使いすぎ感あった

    こういう譜面Modあんましないからめちゃ時間かかったよねw
    hitsound見る時間なかったから低Diffとかはまたchat頂戴な

mod time:3 hour

gl
scanter
みなさんこんにちは。リクエストされてきました

General
  1. BG size seems to unrankable factor. I highly recommend changing the BG size 4:3 or 16:9 ratio.
Easy
  1. slider-tick no otoga ooki desu. 10% kurai herasu no ha ikaga deshouka?
  2. 00:27:215 (2) - startを00:27:387 こちらで始まったほうがもっといいと思います. soshite add finish. end point ha onaji tokoro desu
  3. 00:39:215 - muda na timing sen. I highly recommend add 1 circle or delete this timing point.
  4. 00:50:872 - add drain break like this?
  5. 01:17:615 - ><
  6. 01:28:587 - kochimo
  7. 01:32:015 - whistle
  8. 01:46:415 (1) - how about adding crescendo like this? 曲を締めるのにぴったりだと思います
Normal
  1. same as Easy. slider-tick no otoga ooki desu. 10% kurai herasu no ha ikaga deshouka?
  2. 01:46:415 (1) - same as Easy
Hard
  1. 00:05:444 (2) - approaching circle seems to really hard to read
  2. 00:12:472 (1) - hitsound ga chotto okashii. 1 ban no atama ni clap no kawari ni whistle, shitpo ni whistle wo hazushita houga motto niau to omoimasu.
  3. 00:20:530 (5,1) - hitsoundの音が違いすぎて重なることはあまり似合わないと思います。stack on 2 instead of 1?
  4. 01:47:615 (2) - same as 00:05:444 (2)
Kloyd's Another
  1. 00:45:387 - 피니시 빠진듯
  2. 00:50:872 (2) - ^
  3. 01:02:358 (4) - 갑자기 거리가 줄어드니까 플레이하기 좀 불편하네요. 살짝 띄우시는건 어떰?
  4. 01:20:358 (5) - HP바에 살짝 닿음. 저난이도 뿐만 아니라 고난이도에서도 까다로운 플레이어들이 상당히 많습니다.
  5. 01:23:787 - 무쓸모 타이밍
  6. 01:32:015 - 여기두
  7. 01:47:787 (1) - 디크레센도 형식으로 타이밍선을 넣는건 어때요? 노래 시마이하는데 참 좋을거같은데
Spicy
  1. 00:05:444 (2) - これはすごくやばい気がします。AutoでPlayすると、Approach circleがすごく見にくい
  2. 00:08:872 (3,1) - swap NC?
  3. 00:32:357 (2) - unsnapped one o.o!
  4. 01:01:844 - 不必要なタイミングポイントっぽいです
  5. 01:37:844 (1) - Ctrl + GをしたほうがもっとPlayしやすいです
  6. 01:46:415 (1) - Slider endをすこし右に移すのはいかがでしょうか?ちょっと重なったのが気になります
  7. 01:47:787 (1) - same as Easy
map ha hotondo dekiagatta moyou desu. GL anyway ;)
Topic Starter
Asahina Momoko

-Nanaka- wrote:

from in game chat


red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. やりたい事は分かるけどサビ中のKiaiはやりすぎだと思う、こういう可変が激しいとこ、ストリーム中にピカピカされると鬱陶しい(直球)
  2. 全Diff Read in 1500引いて
  3. 思ったより時間かかったからE.N.Hはまたの機会
  4. Easyの01:17:615 - 01:28:587 - Normalの01:12:815 - 緑線が2本引いてあるから消して
⇒全修正しときます!

[Kloyd's Another]
  1. midori sen 2hon arimasu
  2. 00:01:158 (3) - kore1/6 rhythm jyanaidesuka?6noga hamatte kikoemasu
  3. 00:04:587 - 00:04:930 - 00:05:272 - add whistle backmusic nimo auto omoimasu
  4. 00:06:472 (3,4) - ^
  5. 00:08:530 - shuutenno whistle iranaito omoimasu,tugi no clap ga kyuukutu desu
  6. 00:11:958 - tukerunara Clap jya naidesuka? 00:12:130 - kottiniha whistle attemo iito omoundesuga
  7. 00:21:901 (5) - kore iwakan attakedo kaiketu saku mitukarimasenndesita,ichio atamano Clap hazusite nasi nisuruka whistle tukeru dakede kekkou mashini narimasita
  8. 00:25:330 (4) - Finish doudesuka kanari takaioto natteru node auto omoimasu
  9. 00:43:158 (2,3) - kono nagare muri wo kannjimasita konnano jya dame desuka?
  10. 00:45:387 - Finish attemo iito omoimasu
  11. 00:48:644 (5) - Clap mo doudesu? auto omoimasu
  12. 00:50:187 (10) - kore 1/2 slider no houga yokunaidesuka?
  13. 00:50:187 (10,11) - keep nara koko Clap tukeruto iito omoimasu
  14. 00:50:872 (2) - kore stack sasenai houga suki desu,ato kokokara Break ha samishiidesu Insane nara hirotte hoshii
  15. 01:00:472 (1,1,1) - sekkaku desusi Vol wo sukosidutu agemasenka?
  16. 01:12:472 - Clap mo tukemasennka?
  17. 01:18:215 - Finish?
  18. 01:19:844 (1) - additions Normal Finish toka ikaga?
  19. 01:20:872 - kokomo Finish atte iito omoimasu
  20. 01:21:558 (1) - koko whistle yori Clap toka Finish nohouga iikato,01:21:387 - kokoto oto tekini kawannainode 01:21:387 - kottini whistle mo tukeruto iikannji ni narisou
  21. 01:22:330 (6) - kotti whistle ni site 01:22:415 (1) - kotti Clap nohouga yokunaidesuka?
  22. 01:25:072 (3) - Pattern tekinimo kokoha whistle nanodeha?iwakann sugokattadesu
  23. 01:31:415 (6) - kokomo Clap yori whistle01:31:501 (7,3,1) - kokoni Clap okuto iito omoimasu
  24. 01:32:015 (1) - koitu ha Finish mo hosiidesu
  25. 01:38:101 (3) - kore torunara01:37:758 - kotti jyanaidesuka? torunisitemo 01:37:844 (3) - kore nobasu tokanoga yosasou
  26. 01:40:844 (3) - ^
  27. 01:41:444 - Finish,auto omoimasu]
  28. 01:45:387 (4) - Clap hosii

    koukaitete aredakedo dore ga aomoji no teian ka midurakute wakaranakatta desu lol
    kirei na humen desita
[Spicy]
  1. Aimodが何か言ってる、こういうのは上で一回ずらして元に戻せば消える  fix!
  2. 緑線2重 あひいいぃぃ~直しました(∩;▽;∩) 
  3. ^(;▽;∩∩)(∩;▽;∩)(∩;▽;∩)(∩;▽;∩)(∩∩;▽;)
  4. 00:01:159 (1,2) - ここ1/6じゃない?こっちの方がハマってると思うし試してみて 前はプルプル言ってるのでそのまま、後ろを1/6にしようか迷いましたがばらばらだと紛らわしいので統一するって意味で1/16で維持しました
  5. 00:06:987 (3) - こういうのは少し左に傾けたほうが流れると思うよ!3連あるのでaim止める時間で流れ修正できるのと、00:07:330 (4) - への流れを勘案して維持です;w;
  6. 00:13:158 (1) - これ00:13:272 - ここのwhistleかなり浮いて聞こえる、外していいと思うしつけたいなら折り返し地点じゃない?
  7. 00:22:672 (8,1) - これなんで上とNC付ける位置違うの?w普通に00:22:415 (5) - これにつけて00:21:730 - 00:22:072 - どっちかのNC消していいと思う キックの部分のNCはずして2小説ごとにNCで統一しました!
  8. 00:22:758 (1) - NCいらない ^^の修正理由からここはNC付けときます~
  9. 00:24:301 (7,8) - add Clap 後00:23:615 - これもう10%くらいVol上げてよくないかな、小さすぎるしそんな音極端に下げるとこでもないと思う
  10. 00:25:672 (2) - ここも上と言いたいこと同じ、whistleいらなくないかな、かなり高い音なってるのに低音のホイッスルには違和感しかない
  11. 00:31:158 (2) - これも終点whistleいらないと思う、次のClapまでが窮屈で気持ちよくない
  12. 00:28:930 (1,2,3) - なんか不格好だし2をx312y312あたりに動かして普通に三角形作ったほうがよさげ !!修正してその後のスライダーも調整しました!
  13. 00:39:215 (1) - こういうの多いけど終点何フォローしてるかイマイチ謎だし00:39:472 - ここまで伸ばしたい感ある、現状だと次のキックへの流れが気になったし これはバックのクラップ音の強調で置いた1/8ですのでこのままで!
  14. 00:40:930 (2) - やりたいことは分かるけど、こういうのblanketさせるより00:40:587 (1) - 終点スタックさせた方が次とのメリハリ付いていいと思うよ! 確かに!!スタックさせました(∩・▽・∩)
  15. 00:42:215 (2) - スローパートでこの連打の開き方はまずいと思った、こっちのが流れるくないか fix!
  16. 00:47:015 - 00:47:358 - add Note 00:47:015 にサークル、00:47:358はそのままにしました!
  17. 00:47:787 (6) - これももう1往復足したほうが曲に合うで、前と繋げて7連でもいいけど任せる タタタンの音に合わせたので維持で!
  18. 00:48:644 (5) - ここは音強いからキックよりサークルにした方が気持ちいいと思われ ほわ~んとした音なのでキックにして流す感じにしたかったので維持で;;
  19. 00:50:358 (2) - ここも言いたいこと同じだけど配置気に入ってそうだしいいやw お気に入りですw
  20. 00:53:701 - 00:54:044 - 音あるのに区切ったことに違和感しかなかった、ExDiffだし普通にろんぐすとりーむにしよ ですね、後半の同じパートと合わせる意味合いもかねてfixです!
  21. 00:56:358 (1,2,3,1,2,3,1,2,1,2,3) - こっちはまあ単発でパターン入ってるからこのままでもいいと思うけどね
    01:01:501 (1) - 流石にVol下げてまで1/16はやりすぎじゃない?8でいい 8にしましたw
  22. 01:11:958 (3,1,2) - こういうのさ、こんなふうにした方が流れるしかっこよくね?01:12:387 (2) - は3の頭にスタックで あなたが神か・・・fix!
  23. 01:20:187 (5) - ボディwhistle多分ミスだし消してどうぞ
  24. 01:20:701 (4,5,1,4,1,4) - こういうのさ傾けたほうが映えるくない? 傾けて向きそろえました
  25. 01:26:701 (2,3) - 細かいけどちゃんとスタックさせよ fix;;
  26. 01:31:672 (1) - これも分かるんだけど伸ばすにしても01:31:844 - までだと思うけどね、この連打地点で01:31:844 - 01:31:930 - の強いバック音無視は違和感しかなかった 01:31:930まで音なってるので維持で!
  27. 01:35:958 (1,2) - これも取るにしてもこうじゃない?現状だと違和感しかないのと前のパターンと比べて読みにくい はじめの同じ音の部分同様3連に全部音合わせてあるので音とりはこのままで、位置は考えてみます~
  28. 01:40:930 (3) - 最初と言いたいこと同じで01:41:158 - ここまでリバースさせない? リバースのばすとオーバーマップの指摘きそうなのでここはいったん維持で!
  29. 01:41:958 (2) - ^Clapが窮屈


    なんか全体的にNC多すぎてめちゃやりづらかった00:48:815 (1) - 01:18:815 (1) - 01:21:558 (1) - 01:24:301 (1) - まあその他もろもろ意義が見いだせない綺麗だから入れました感あるNCはいらないと思う、こういう譜面は少ないほうが読みやすくカッコイイし曲にもあってると思うんだけどね
    、ワンポイントとかで使うのはいいと思うけど使いすぎ感あった NC結構いろんな指摘あるので一回考えてみます!

    こういう譜面Modあんましないからめちゃ時間かかったよねw
    hitsound見る時間なかったから低Diffとかはまたchat頂戴な

mod time:3 hour

gl
ななかさんmodありでした!めっちゃ助かりました!
edit:☆も感謝です!
Birdy
Just a small mod from my q ;__;

[Normal]
00:00:815 (1) - Remove the repeat and add a circle to the current end. Feel like the first strong sound of the song should really be clicked.
01:37:501 (1,2) - A long stack, such a flowbreaker. Would be better if you kept on going, this gives an annoying pause to the playability.

[Hard]
01:00:472 (1,2,1,2,3) - This kind of spacing change pattern seems really unfair for a Hard diff. Consider making something else.

Other diffs are completely flawless.

Good luck with ranking!
Topic Starter
Asahina Momoko

scanter wrote:

みなさんこんにちは。リクエストされてきました こんにちは :oops:

General
  1. BG size seems to unrankable factor. I highly recommend changing the BG size 4:3 or 16:9 ratio.
Easy
  1. slider-tick no otoga ooki desu. 10% kurai herasu no ha ikaga deshouka?
  2. 00:27:215 (2) - startを00:27:387 こちらで始まったほうがもっといいと思います. soshite add finish. end point ha onaji tokoro desu
  3. 00:39:215 - muda na timing sen. I highly recommend add 1 circle or delete this timing point.
  4. 00:50:872 - add drain break like this?
  5. 01:17:615 - >< ><とはなんでしょうか・・・?
  6. 01:28:587 - kochimo
  7. 01:32:015 - whistle
  8. 01:46:415 (1) - how about adding crescendo like this? 曲を締めるのにぴったりだと思います
    all fixです!
Normal
  1. same as Easy. slider-tick no otoga ooki desu. 10% kurai herasu no ha ikaga deshouka?
  2. 01:46:415 (1) - same as Easy
    SPOILER

    [/color]
    こちらもall fix!
Hard
  1. 00:05:444 (2) - approaching circle seems to really hard to read この形が気に入ってるのでひとまずkeepで;w;
  2. 00:12:472 (1) - hitsound ga chotto okashii. 1 ban no atama ni clap no kawari ni whistle, shitpo ni whistle wo hazushita houga motto niau to omoimasu. 変えました~
  3. 00:20:530 (5,1) - hitsoundの音が違いすぎて重なることはあまり似合わないと思います。stack on 2 instead of 1? 00:20:187 (4,5) - の位置をずらして修正しました
  4. 01:47:615 (2) - same as 00:05:444 (2) 同じ理由でkeepです
Kloyd's Another
  1. 00:45:387 - 피니시 빠진듯
  2. 00:50:872 (2) - ^
  3. 01:02:358 (4) - 갑자기 거리가 줄어드니까 플레이하기 좀 불편하네요. 살짝 띄우시는건 어떰?
  4. 01:20:358 (5) - HP바에 살짝 닿음. 저난이도 뿐만 아니라 고난이도에서도 까다로운 플레이어들이 상당히 많습니다.
  5. 01:23:787 - 무쓸모 타이밍
  6. 01:32:015 - 여기두
  7. 01:47:787 (1) - 디크레센도 형식으로 타이밍선을 넣는건 어때요? 노래 시마이하는데 참 좋을거같은데
Spicy
  1. 00:05:444 (2) - これはすごくやばい気がします。AutoでPlayすると、Approach circleがすごく見にくい これも形が気に入ってるのでkeepですが、考えてみます
  2. 00:08:872 (3,1) - swap NC? NCパターン統一するためにこのままで
  3. 00:32:357 (2) - unsnapped one o.o! !!!!fix ;w;
  4. 01:01:844 - 不必要なタイミングポイントっぽいです ほんとだ!消しました!
  5. 01:37:844 (1) - Ctrl + GをしたほうがもっとPlayしやすいです nice suggestion!!!!!!
  6. 01:46:415 (1) - Slider endをすこし右に移すのはいかがでしょうか?ちょっと重なったのが気になります ずらしました~
  7. 01:47:787 (1) - same as Easy done
map ha hotondo dekiagatta moyou desu. GL anyway ;)
scanterさんmodありがとうございました!いいアドバイスもらえました(∩・▽・∩)
Topic Starter
Asahina Momoko

Static Noise Bird wrote:

Just a small mod from my q ;__;

[Normal]
00:00:815 (1) - Remove the repeat and add a circle to the current end. Feel like the first strong sound of the song should really be clicked. that's good!
01:37:501 (1,2) - A long stack, such a flowbreaker. Would be better if you kept on going, this gives an annoying pause to the playability. fixed

[Hard]
01:00:472 (1,2,1,2,3) - This kind of spacing change pattern seems really unfair for a Hard diff. Consider making something else. keep.the sound is louder from 01:01:158 (1) - , so i made accent. also it's not too hard imo

Other diffs are completely flawless.

Good luck with ranking!
thanks for mod, keep trying~ :)
nika mika
Hi~ from my queue.
Nice map
[Spicy]
00:05:787 (1,2,3,4) – rearrange in this order: 2,4,1,3
00:14:187 (2,3) – confusing
01:23:787 (1,2,3,4,1,2,3,4,1,2,3,4) –I suggest you to use the previous patterns like 01:12:815 (1,2,3,4,1,2,3,4,1,2,3,4) - rather than this to make some repetitions
Nice diff and nice mapped
[Kloyd's Another]
00:00:815 (1,2,3,1) –confusing
00:01:758 –add
00:45:901 (2) – I suggest an anti-jump here
[Hard]
No big problems. Nice diff.
[Normal]
00:05:444 (1) –ctrl+g and rearrange 00:06:301 (2) –
00:47:958 – the slider should stop at here
[Easy]
00:18:644 (2) – I suggest a blanket here
00:24:130 (2) -^
Ulysses
great
Topic Starter
Asahina Momoko

nikachyan wrote:

Hi~ from my queue.
Nice map
[Spicy]
00:05:787 (1,2,3,4) – rearrange in this order: 2,4,1,3 sry keep it, i like this pattern ;w;
00:14:187 (2,3) – confusing ^^
01:23:787 (1,2,3,4,1,2,3,4,1,2,3,4) –I suggest you to use the previous patterns like 01:12:815 (1,2,3,4,1,2,3,4,1,2,3,4) - rather than this to make some repetitions ^^
Nice diff and nice mapped
[Kloyd's Another]
00:00:815 (1,2,3,1) –confusing
00:01:758 –add
00:45:901 (2) – I suggest an anti-jump here
[Hard]
No big problems. Nice diff. thanks :oops:
[Normal]
00:05:444 (1) –ctrl+g and rearrange 00:06:301 (2) – keep them because of DS
00:47:958 – the slider should stop at here maybe it'd be constrained if i make like it
[Easy]
00:18:644 (2) – I suggest a blanket here
00:24:130 (2) -^ keep them because of DS
 

thanks for mod! :)
Topic Starter
Asahina Momoko

nold_1702 wrote:

great
ya thanks(∩・▽・∩)
Litharrale
Kudosu star shot! Get this ranked ASAP! Great map
Topic Starter
Asahina Momoko

Litharrale wrote:

Kudosu star shot! Get this ranked ASAP! Great map
thanks for your star Litharrale!! :)
DeletedUser_1574070
d
osu file format v13

[General]
AudioFilename: chinese restaurant.mp3
AudioLeadIn: 1500
PreviewTime: 72644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 61404
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 4.300003

[Metadata]
Title:Chinese Restaurant
TitleUnicode:Chinese Restaurant
Artist:Memme
ArtistUnicode:Memme
Creator:M o k o r i
Version:Kloyd's Another
Source:Pump It Up Prime
Tags:parkmemme dance simulation arcade M_o_k_o_r_i mokori kloyd
BeatmapID:593441
BeatmapSetID:256467

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"45597193.jpg",0,0
//Break Periods
2,51072,59872
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
130,342.857142857143,4,2,1,60,1,0
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1501,-100,4,2,1,60,0,0
5444,-200,4,2,1,60,0,0
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60815,-133.333333333333,4,2,5,60,0,0
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105558,-200,4,2,1,50,0,0
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183,194,104187,6,0,P|139:192|103:229,1,85,6|2,0:0|0:0,0:0:0:0:
66,352,104615,1,2,0:0:0:0:
97,366,104701,6,0,P|141:368|177:331,1,85,8|2,0:0|0:0,0:0:0:0:
260,318,104958,1,2,0:0:0:0:
290,333,105044,2,0,L|278:195,1,127.5,8|2,0:0|0:0,0:0:0:0:
267,58,105387,1,2,0:0:0:0:
445,125,105558,6,0,P|412:150|370:147,1,85,6|2,0:0|0:0,0:0:0:0:
341,128,105987,1,0,0:0:0:0:
307,128,106072,1,2,0:0:0:0:
276,144,106158,1,0,0:0:0:0:
255,171,106244,1,2,0:0:0:0:
225,187,106330,1,0,0:0:0:0:
191,183,106415,6,0,B|135:174|77:219|77:219|85:164|85:164|46:143|38:105,1,255,6|2,0:0|0:0,0:0:0:0:
91,28,107615,6,0,L|101:31,1,10.625,2|0,0:0|0:0,0:0:0:0:
256,192,107787,12,0,109501,0:1:0:0:
Topic Starter
Asahina Momoko
ty kloyd, uploaded (∩・▽・∩)
Infeh
OMG This is sooo goood
good music
good mapset
absolutely loved this one! (♥ω♥ ) ~♪










My fav song of 2015!
Topic Starter
Asahina Momoko

rtech wrote:

OMG This is sooo goood
good music
good mapset
absolutely loved this one! (♥ω♥ ) ~♪

My fav song of 2015!
thanks, enjoy it~ :)
Fryz3
Hi! sorry for the late mod :(
modder came from: t/267877&start=0

General
Easy
  1. I got nothing to say here, its a good map :)
Normal
  1. i can't see anything here anything either :p
Hard
  1. 00:29:958 (5,1) - blanket can be better.
Kloyd's Another
  1. 01:44:016 (7,1) - blanket can be better.
Spicy
  1. 00:12:472 (1) - the shape of this slider seems a bit weird. its just the looks of it, but the 'blanket' seems a bit weird here.
    just want to point that out :p.
  2. 01:12:472 (1) - this one too has a weird shape. if you want to make a looping, you have to improve it a bit.
  3. 01:47:615 (1) - you can try to not center the 1 in the circle shaped blanket, but the middle of the slider.
    i hope you get what i mean :) (its basically move the blue slider up a bit )
I'm sorry for this useless mod, it's just a really good map :)
you get it ranked in no time!
Topic Starter
Asahina Momoko

Fryz3 wrote:

Hi! sorry for the late mod :(
modder came from: t/267877&start=0

General
Easy
  1. I got nothing to say here, its a good map :)
Normal
  1. i can't see anything here anything either :p
Hard
  1. 00:29:958 (5,1) - blanket can be better. fixed
Kloyd's Another
  1. 01:44:016 (7,1) - blanket can be better.
Spicy
  1. 00:12:472 (1) - the shape of this slider seems a bit weird. its just the looks of it, but the 'blanket' seems a bit weird here.
    just want to point that out :p.
  2. 01:12:472 (1) - this one too has a weird shape. if you want to make a looping, you have to improve it a bit.
  3. 01:47:615 (1) - you can try to not center the 1 in the circle shaped blanket, but the middle of the slider.
    i hope you get what i mean :) (its basically move the blue slider up a bit )
I'm sorry for this useless mod, it's just a really good map :)
you get it ranked in no time!
thanks for mod Fryz3! :)
smallboat
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Make the last spinner end volume consistent? (Check hard and another diff,10% I suggest)
[Easy]
  1. 01:08:701 (1,1,2) - Feel these snap distance in the same here,feel hard to read for beginner,also can follow the same DS (1.0x or far a bit) tp place them?
  2. 01:17:615 (1) - Forgot remove NC ? Feel no necessary do a single NC part for easy diff. (Seldom look this NC set at a easy diff I think)
  3. 01:25:158 (2) - Overlap on purpose ? Also can move a bit make see clear the pattern.
  4. 01:28:587 (1) - Same as 01:17:615
[Normal]
  1. 00:03:558 (1) - Cancel this NC,I guess it sill easy to read hrer,not need to do a single NC I think.
  2. 00:12:815 (2) - Also can move down a bit do a curve,make plays feeling better.
  3. 00:44:701 (1,2) - Maybe also can avoid the single NC set (Remove this NC)
  4. 00:47:444 (1) - Same above.
  5. 01:46:244 (4) - Also can remove this note,because beat this note has no the play feeling (Not a obviously tune)
[Hard]
00:31:844 (2) - Also can stack better
00:42:472 (3) - If you follow the drum beat voice there (00:41:958 (2) - this),then I think add a note (00:42:472 (3) - this drum beat) will played better.
01:07:672 (2) - Add a note ? Just a imo,I can't understand this follow beat when should beat here (hard to read 01:07:844 (2) - this) ,so add a note to follow the heavy beat will plays good.
01:09:044 (2) - Same above

[Kloyd's Another]
00:24:301 (6) - Maybe can use a ctrl+g make a good flow (Enlarge a bit DS for (4)(5),a bit crowded now)
00:43:672 (4) - Add a NC make easy to read this big jump?

[Spicy]
00:28:072 (1) - Try to stack better?
01:47:615 (1) - Sounds like this backsound hitsound not so loud,reduce to (30%->20%) volume here? (Hard diff in the same place,too)
mrturtle99
Very fun map showing support by giving a star kthxbai
Topic Starter
Asahina Momoko

smallboat wrote:

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Make the last spinner end volume consistent? (Check hard and another diff,10% I suggest) make them same as all diff, like 30%,25%,20%,15% and at last 10%
[Easy]
  1. 01:08:701 (1,1,2) - Feel these snap distance in the same here,feel hard to read for beginner,also can follow the same DS (1.0x or far a bit) tp place them? chenged them to slider and made DS consistency in 1.0x
  2. 01:17:615 (1) - Forgot remove NC ? Feel no necessary do a single NC part for easy diff. (Seldom look this NC set at a easy diff I think)
  3. 01:25:158 (2) - Overlap on purpose ? Also can move a bit make see clear the pattern. moved a bit and avoid overrapped
  4. 01:28:587 (1) - Same as 01:17:615

  5. all fixed!
[Normal]
  1. 00:03:558 (1) - Cancel this NC,I guess it sill easy to read hrer,not need to do a single NC I think.
  2. 00:12:815 (2) - Also can move down a bit do a curve,make plays feeling better.
  3. 00:44:701 (1,2) - Maybe also can avoid the single NC set (Remove this NC)
  4. 00:47:444 (1) - Same above.
  5. 01:46:244 (4) - Also can remove this note,because beat this note has no the play feeling (Not a obviously tune)
    all fixed!
[Hard]
00:31:844 (2) - Also can stack better
00:42:472 (3) - If you follow the drum beat voice there (00:41:958 (2) - this),then I think add a note (00:42:472 (3) - this drum beat) will played better.
01:07:672 (2) - Add a note ? Just a imo,I can't understand this follow beat when should beat here (hard to read 01:07:844 (2) - this) ,so add a note to follow the heavy beat will plays good. added note and also fixed DS
01:09:044 (2) - Same above
all fixed!

[Kloyd's Another]
00:24:301 (6) - Maybe can use a ctrl+g make a good flow (Enlarge a bit DS for (4)(5),a bit crowded now)
00:43:672 (4) - Add a NC make easy to read this big jump?
EDIT: ask him and keep it because of his feelings

[Spicy]
00:28:072 (1) - Try to stack better? fixed
01:47:615 (1) - Sounds like this backsound hitsound not so loud,reduce to (30%->20%) volume here? (Hard diff in the same place,too) keep it only, i want to make it sound absolutely to hear hit sound ;w;
thanks smallboat!!(∩・▽・∩)
Topic Starter
Asahina Momoko

mrturtle99 wrote:

Very fun map showing support by giving a star kthxbai
thanks for shooting >w<
Akiyama Mizuki
Brilliant mapset. Another is marvelous. ☆'d
Topic Starter
Asahina Momoko

bbj0920 wrote:

Brilliant mapset. Another is marvelous. ☆'d
thank you bbj0920~!! :oops:
smallboat
Chinese Restaurant is very delicious ~! (Looks fine)

Bubbled !
Topic Starter
Asahina Momoko

smallboat wrote:

Chinese Restaurant is very delicious ~! (Looks fine)

Bubbled !
thanks smallboat!! so delicious foods are here lol
Meg
i want to pop this bubble

GOGO
Topic Starter
Asahina Momoko

iMage-- wrote:

i want to pop this bubble

GOGO
ho, hoge----w
Avena

This set isn't ready for ranking yet, It has quite a bit of issues.

General
  1. Offset should be -3985 so the cymbals on Nightcore mod will land on the correct beats (Don't forget to resnap things incase there are unsnaps)
  2. The gap of Normal -> Hard -> Another is huge due to serious gaps between snaps (Normal barely has 1/2, Hard has all 1/2 with a bit of 1/4 triples, Another has streams of over 9). You should buff/nerf the Hard difficulty and then make another diff to fill in the gap (If you buff Hard, make a diff between Normal and Hard. If you nerf Hard, make a diff between Hard and Another)
  3. The diffname "Another" doesn't fit this spread, use "Kloyd's Insane"
  4. Background quality is a bit low, I'd suggest you to find another one.
  5. The combo colors aren't so pleasant in my opinion, if you change the background, call me and I'll get you a new scheme.
  6. Hitsound volume is seriously low on all difficulties, please add around 15% to all timing sections or change as you see fit.
  7. Could you find an official confirmation for the source? It seems like it's written as "Pump it up 2015 Prime" on some places.
Spicy
  1. 00:01:330 (2) - The whistle is seriously unnecessary here, it makes a strange echo due to (1) already having a whistle.
  2. 00:03:215 (2,3,4,1,2,3,4,5) - I see no reason to have an anti jump, this is intense and worthy of a jump like the previous ones.
  3. 00:06:987 (3,4) - 00:09:730 (1,1) - 00:12:472 (1,1) - Something is wrong here, the sounds are the same, but there's no consistency in SV. First pair is x1 x1, Second pair is x1.2 x1.4, Third pair is x1 x1.4. Please decide on a consistent way to make these.
  4. 00:08:187 (1,2) - Why would you skip the drum sound? Also the fact that (2) ends on a purple tick makes no sense. you should do something like this:
  5. 00:21:129 (5) - I personally don't mind it, but this note is overmapped.
  6. 00:22:072 (1,2) - Replacing these two with a slider might be nice since their impact is pretty weak compared to the notes after them.
  7. 00:33:301 (3,4) - This is much more spaced ingame due to stack leniency, please find a fix for this. If you didn't understand, here's how it looks like
  8. 00:36:301 (3,1) - Is this antijump really needed? it doesn't feel fun and makes no sense with the music.
  9. 00:36:815 (5,1) - ^
  10. 00:39:901 (1,1,1) - Again with the consistency issues, the following repeats of this sound don't have the same SV changes.
  11. 00:50:187 (1,2,3) - Pretty neat, but it isn't properly stacked..
  12. 00:54:644 (1,2,3,4,1) - What's up with the spacing? ._.
  13. 01:00:472 (1,1) - This rhythm fits better in my opinion:
  14. 01:01:501 (1) - 1/16 will fit better imo.
  15. 01:12:387 (2,1) - I personally love jumps like this, but to be safe, you should make this easier.
  16. 01:12:472 (1) - I'll just be honest, this isn't so appealing, Maybe use something that looks a bit more clean?
  17. 01:12:815 - I seriously don't understand the stacked triples, The kiai is supposed to be hard and intense, instead there are really simple and easy patterns, could you possibly make some cool spaced stuff instead of the boring stacks?
  18. 01:33:558 (1,3) - Switch NC locations? looks better imo.
  19. 01:34:758 (3,4) - 01:37:501 (1,1) - 01:40:244 (1,2) - Again, the SV inconsistency feels wrong.
  20. 01:35:958 (1,2) - Same as before, the drum skip and the sliderend feel wrong.
  21. 01:39:901 (3) - Please remove a repeat, this jump doesn't play well at all.
  22. I probably missed some things, but please get more mods and playtests for this. Also, try to make the SVs consistent because I didn't list them all.
Kloyd's Insane
  1. 00:01:330 - Remove the whistle please, There's no reason to repeat it again.
  2. 00:01:501 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - I can't really explain it, this pattern just doesn't feel nice when playing, the odd usage of antijumps makes it strange.
  3. 00:05:444 (1) - This low SV is seriously not needed..
  4. 00:19:158 (1,2,1) - This doesn't unstack properly ingame, please do a manual unstack instead.
  5. 00:20:187 - This is 1/6, please do something like this:
  6. 00:25:672 - Again, this is 1/6.
  7. 00:28:930 (1,3) - Not stacked properly.
  8. 00:50:872 (2) - NC please, makes sense with the big change in sound.
  9. 01:03:901 (3,4,5) - Doesn't unstack properly, please manually usntack this.
  10. 01:13:072 (2,4,6) - These are absolutely bad, why start the slider on a blue tick if the white tick is ~much~ more dominant, do smthn like this: (This applies to the rest of these too)
  11. 01:41:444 (1) - The way this skips the cymbal bothers me heavily.
I'll mod Easy and Normal in a bit, Hard will be modded after you do the difficulty modifications pointed earlier.
Topic Starter
Asahina Momoko
thanks for check priti, then i'll check and consider about general (include diff spread issue) and reply after tomorrow; first of all i drop reply for mod of extra diff.


Priti wrote:


This set isn't ready for ranking yet, It has quite a bit of issues.

General
  1. Offset should be -3985 so the cymbals on Nightcore mod will land on the correct beats (Don't forget to resnap things incase there are unsnaps) -3985? i don't think i have to do so... if i do it, red line places like below
  2. The gap of Normal -> Hard -> Another is huge due to serious gaps between snaps (Normal barely has 1/2, Hard has all 1/2 with a bit of 1/4 triples, Another has streams of over 9). You should buff/nerf the Hard difficulty and then make another diff to fill in the gap (If you buff Hard, make a diff between Normal and Hard. If you nerf Hard, make a diff between Hard and Another) ok, i'll decrease Hard difficulty and make light insane
  3. The diffname "Another" doesn't fit this spread, use "Kloyd's Insane" ok
  4. Background quality is a bit low, I'd suggest you to find another one. hmm i cut original picture, so i can't find better one any more...
  5. The combo colors aren't so pleasant in my opinion, if you change the background, call me and I'll get you a new scheme. so keep its BG and find colors fit for this
  6. Hitsound volume is seriously low on all difficulties, please add around 15% to all timing sections or change as you see fit. it's so noisy if i do so imo, but i consider to change partly
  7. Could you find an official confirmation for the source? It seems like it's written as "Pump it up 2015 Prime" on some places. maybe it's correct? http://en.wikipedia.org/wiki/Pump_It_Up_Prime
Spicy
  1. 00:01:330 (2) - The whistle is seriously unnecessary here, it makes a strange echo due to (1) already having a whistle. keep due to catch 00:01:501 (1) - timing
  2. 00:03:215 (2,3,4,1,2,3,4,5) - I see no reason to have an anti jump, this is intense and worthy of a jump like the previous ones. keep it. i think your suggestion fits well here, but i want to make the flow as downward because it can be good to aim 00:04:072 (1) -
  3. 00:06:987 (3,4) - 00:09:730 (1,1) - 00:12:472 (1,1) - Something is wrong here, the sounds are the same, but there's no consistency in SV. First pair is x1 x1, Second pair is x1.2 x1.4, Third pair is x1 x1.4. Please decide on a consistent way to make these. keep it. exactly sounds are the same, but if i change them to the same SV, it might be so monotonous and lost an uplifting feeling imo
  4. 00:08:187 (1,2) - Why would you skip the drum sound? Also the fact that (2) ends on a purple tick makes no sense. you should do something like this: make slider has reverse
  5. 00:21:129 (5) - I personally don't mind it, but this note is overmapped. keep it, it's so quiet but i can hear sound here
  6. 00:22:072 (1,2) - Replacing these two with a slider might be nice since their impact is pretty weak compared to the notes after them. moved 00:21:901 (6) - a bit. i don't want to break these form, so made 00:21:730 (5,6,1) - s distance consistency(DS is not same prev and next, but players hit on number so i think it's enough)
  7. 00:33:301 (3,4) - This is much more spaced ingame due to stack leniency, please find a fix for this. If you didn't understand, here's how it looks like i think you're right, changed those form
  8. 00:36:301 (3,1) - Is this antijump really needed? it doesn't feel fun and makes no sense with the music. changed place
  9. 00:36:815 (5,1) - ^ ^^
  10. 00:39:901 (1,1,1) - Again with the consistency issues, the following repeats of this sound don't have the same SV changes. keep it because of previous reason. and additionally after here slow SV part will come, so i think it plays a role as a guide of that
  11. 00:50:187 (1,2,3) - Pretty neat, but it isn't properly stacked.. actually, i also try to fix that so many times, though when i return to manu and come back to editor again, they are not stacked correctly again....i can't find solution of this ;w;
  12. 00:54:644 (1,2,3,4,1) - What's up with the spacing? ._. fixed ._.
  13. 01:00:472 (1,1) - This rhythm fits better in my opinion: nice suggestion! fixed
  14. 01:01:501 (1) - 1/16 will fit better imo. fixed
  15. 01:12:387 (2,1) - I personally love jumps like this, but to be safe, you should make this easier. made closer 01:12:387 (2,1) -
  16. 01:12:472 (1) - I'll just be honest, this isn't so appealing, Maybe use something that looks a bit more clean? hmm,, i like this one ._.
  17. 01:12:815 - I seriously don't understand the stacked triples, The kiai is supposed to be hard and intense, instead there are really simple and easy patterns, could you possibly make some cool spaced stuff instead of the boring stacks? it's already hard enough imo, but keep it in my mind
  18. 01:33:558 (1,3) - Switch NC locations? looks better imo. fixed
  19. 01:34:758 (3,4) - 01:37:501 (1,1) - 01:40:244 (1,2) - Again, the SV inconsistency feels wrong. keep it because of same as above
  20. 01:35:958 (1,2) - Same as before, the drum skip and the sliderend feel wrong. changed to reverse
  21. 01:39:901 (3) - Please remove a repeat, this jump doesn't play well at all. chenged
  22. I probably missed some things, but please get more mods and playtests for this. Also, try to make the SVs consistent because I didn't list them all.
Kloyd's Insane
  1. 00:01:330 - Remove the whistle please, There's no reason to repeat it again.
  2. 00:01:501 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - I can't really explain it, this pattern just doesn't feel nice when playing, the odd usage of antijumps makes it strange.
  3. 00:05:444 (1) - This low SV is seriously not needed..
  4. 00:19:158 (1,2,1) - This doesn't unstack properly ingame, please do a manual unstack instead.
  5. 00:20:187 - This is 1/6, please do something like this:
  6. 00:25:672 - Again, this is 1/6.
  7. 00:28:930 (1,3) - Not stacked properly.
  8. 00:50:872 (2) - NC please, makes sense with the big change in sound.
  9. 01:03:901 (3,4,5) - Doesn't unstack properly, please manually usntack this.
  10. 01:13:072 (2,4,6) - These are absolutely bad, why start the slider on a blue tick if the white tick is ~much~ more dominant, do smthn like this: (This applies to the rest of these too)
  11. 01:41:444 (1) - The way this skips the cymbal bothers me heavily.
I'll mod Easy and Normal in a bit, Hard will be modded after you do the difficulty modifications pointed earlier.
Kamio Misuzu
Hi~about the spicy diff. just suggestion. no kds
I like this pattern 00:39:901 (1,1,1,2) - but why you changed this at 00:45:387 (1,2,3) -
change into 3/4sliders and diminish the sv seems better imo o.o
Topic Starter
Asahina Momoko

Kamio Misuzu wrote:

Hi~about the spicy diff. just suggestion. no kds
I like this pattern 00:39:901 (1,1,1,2) - but why you changed this at 00:45:387 (1,2,3) -
change into 3/4sliders and diminish the sv seems better imo o.o
i tried to make some pattern and found feel good one, so changed~
thanks for suggestion :oops:
-Nanaka-
add diff mod & Recheck
Nokd

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.

General

  1. Fine

Standard

  1. 00:05:444 (1) - 低Diffだし NCいらないと思う
  2. 00:12:130 - これ全Diffなんだけど、ここに付けるのはClapじゃなくてwhistle & Finishの方が合ってると思う、伸びてる音がなってるのにClapで途切れるのはなんか違う寂しい
  3. 00:22:072 (1) - NCいらない、00:23:272 - こっちに付けたが合う
  4. 00:24:644 - 前の音と同じだしここもClap+Finishじゃないの?
  5. 00:25:501 - つけるならClapかな、終点のwhistleとのギャップ的にも
  6. 00:31:672 (1) - Finish忘れ
  7. 01:17:615 (1) - ややこしいからNC消そ、どうしてもつけたいのなら01:17:101 - こっちかな
  8. 01:28:587 (1) - ^
  9. 01:31:501 (2) - そんな強調するとこでもないと思うし消して01:30:987 (1) - NC切った方が好きかな
  10. 01:39:901 - 最初と同じ理由でFinish

Advanced

  1. 00:12:130 (5) - 自分の全Diffこの音ならいいと思うけど違うから上にも書いたとおりFinishかな
  2. 00:12:472 - Finish忘れ
  3. 00:19:158 - ^
  4. 00:20:701 (1,2) - rhythm逆だと思うの
  5. 00:21:558 (5) - これが1/4リバースならここでいいけど,違うから00:21:387 (4,5) - ここと入れ替えたほうがいい
  6. 00:22:415 (1) - NCいらない、リバースに入れたいなら00:22:244 (1) - こっちがいらないかな
  7. 00:24:644 - Finish忘れてますよ奥さん
  8. 00:36:987 (1) - 手前まで4でNC打ってきてるからここ切りたい00:36:472 (1) - こいつが浮いて見える
  9. 00:43:844 (1) - これこの形使いたいから無理してリバースで音とった感ある00:41:444 - と違って00:44:187 - の音はでかいからプレイヤー的にはここでクリックしたいと思うよ
  10. 00:47:787 (3,1) - 両方Finishかな
  11. 00:49:844 - ここにも入れるといい感じになると思う
  12. 01:10:758 - Finishいらなくないかな、シンバルなってないしホイッスルでいいと思う
  13. 01:11:444 (1,2) - ここなんで他Diffと違うの?01:12:472 - ここもwhistleじゃなかったっけ
  14. 01:39:901 (5) - いきなり浮いてると思うし線消してFInishかな
  15. 01:40:244 (1,2,3,4,1,2,3) - 終わりに向けてのパートなのに赤線whistleはうるさいしあってないと思う消してみて

Hyper

  1. 00:06:472 (5) - もう少しうえにした方が分かりやすいし綺麗だと思う
  2. 00:10:244 - 空いてるのここだけだしNote足そ
  3. 00:12:130 - Finishかな
  4. 00:21:987 (6) - この小さい音をとって00:22:330 - こっちの大きい音を無視したのかが普通逆じゃない?
  5. 01:18:301 - Finish
  6. 01:18:301 (1,2,3,4,5,6) - このずれ気になります!!!
  7. 01:27:044 (1,1) - なんでここだけNCあんの?wいらんと思う
  8. 01:39:901 (6) - Finish
  9. 01:40:244 - ^
  10. 01:45:558 (2) - これx256 y360、01:45:901 (3,4,5,6,7) - 1にスタックさせて7連、最高にCoolだと思いますた

なんかDiff毎でサウンドバラバラだしある程度統一しよ

PS、Spicyパット見チャットで言ったとこと00:28:930 (1) - 00:30:130 - 01:18:301 -  01:39:901 - 01:40:244 -
FInish抜けてた
Topic Starter
Asahina Momoko

-Nanaka- wrote:

add diff mod & Recheck
Nokd

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.

General

  1. Fine

Standard

  1. 00:05:444 (1) - 低Diffだし NCいらないと思う fix!
  2. 00:12:130 - これ全Diffなんだけど、ここに付けるのはClapじゃなくてwhistle & Finishの方が合ってると思う、伸びてる音がなってるのにClapで途切れるのはなんか違う寂しい advancedの指摘どおり、全diffこのタイミングSC2のwhistleのみに変更しました
  3. 00:22:072 (1) - NCいらない、00:23:272 - こっちに付けたが合う 了解!
  4. 00:24:644 - 前の音と同じだしここもClap+Finishじゃないの? ここは今のままのが個人的に好きかなぁ
  5. 00:25:501 - つけるならClapかな、終点のwhistleとのギャップ的にも そうします!
  6. 00:31:672 (1) - Finish忘れ omg ;w;
  7. 01:17:615 (1) - ややこしいからNC消そ、どうしてもつけたいのなら01:17:101 - こっちかな どうしても~のやつ適用しました!
  8. 01:28:587 (1) - ^ ^^
  9. 01:31:501 (2) - そんな強調するとこでもないと思うし消して01:30:987 (1) - NC切った方が好きかな おっけ!
  10. 01:39:901 - 最初と同じ理由でFinish
 同様にSC2のwhistle つけました~

Advanced

  1. 00:12:130 (5) - 自分の全Diffこの音ならいいと思うけど違うから上にも書いたとおりFinishかな 上のとおり修正です!
  2. 00:12:472 - Finish忘れ fix
  3. 00:19:158 - ^ ^^
  4. 00:20:701 (1,2) - rhythm逆だと思うの 変更!
  5. 00:21:558 (5) - これが1/4リバースならここでいいけど,違うから00:21:387 (4,5) - ここと入れ替えたほうがいい 同様に変更~~
  6. 00:22:415 (1) - NCいらない、リバースに入れたいなら00:22:244 (1) - こっちがいらないかな そうしました!
  7. 00:24:644 - Finish忘れてますよ奥さん あらやだわオホホ :lol:
  8. 00:36:987 (1) - 手前まで4でNC打ってきてるからここ切りたい00:36:472 (1) - こいつが浮いて見える NCかえました
  9. 00:43:844 (1) - これこの形使いたいから無理してリバースで音とった感ある00:41:444 - と違って00:44:187 - の音はでかいからプレイヤー的にはここでクリックしたいと思うよ たしかにわかるけどちょっとここ形統一させたいからkeepで;;
  10. 00:47:787 (3,1) - 両方Finishかな done
  11. 00:49:844 - ここにも入れるといい感じになると思う donedone
  12. 01:10:758 - Finishいらなくないかな、シンバルなってないしホイッスルでいいと思う donedonedone~!
  13. 01:11:444 (1,2) - ここなんで他Diffと違うの?01:12:472 - ここもwhistleじゃなかったっけ ほんとだ・・・全diff統一しました
  14. 01:39:901 (5) - いきなり浮いてると思うし線消してFInishかな これ上のmod通り全diff統一する都合で残しで!
  15. 01:40:244 (1,2,3,4,1,2,3) - 終わりに向けてのパートなのに赤線whistleはうるさいしあってないと思う消してみて
 ちょいちょい消しました

Hyper

  1. 00:06:472 (5) - もう少しうえにした方が分かりやすいし綺麗だと思う fix!
  2. 00:10:244 - 空いてるのここだけだしNote足そ ok!
  3. 00:12:130 - Finishかな 統一の都合上keep;;
  4. 00:21:987 (6) - この小さい音をとって00:22:330 - こっちの大きい音を無視したのかが普通逆じゃない? 次5連打あって前に3連打あるから、light insaneだし00:22:415 (2) - で落ち着かせたかった;;
  5. 01:18:301 - Finish 入れました!
  6. 01:18:301 (1,2,3,4,5,6) - このずれ気になります!!! あww直しました!
  7. 01:27:044 (1,1) - なんでここだけNCあんの?wいらんと思う あれwwwなんでだろうなおしました!
  8. 01:39:901 (6) - Finish 音統一のためkeep
  9. 01:40:244 - ^ iremasita!
  10. 01:45:558 (2) - これx256 y360、01:45:901 (3,4,5,6,7) - 1にスタックさせて7連、最高にCoolだと思いますた The 採用

なんかDiff毎でサウンドバラバラだしある程度統一しよ

PS、Spicyパット見チャットで言ったとこと00:28:930 (1) - 00:30:130 - 01:18:301 -  01:39:901 - 01:40:244 - 01:39:901 - 以外入れました!ありがとう;;
FInish抜けてた
マジで助かりました!!!ななかさんありがとう!!(∩・▽・∩)
Meg
よう

Hyper
  1. 00:15:215 (1,2) - こういう(2)のキックの使い方って読みづらいのでHyperとかで使うのはあまりおすすめしません。2連打に変えるなりした方が無難。割と他箇所でもいっぱい使ってるから困りそうだけど・・・
  2. 00:50:872 - ここにcircleおいてもいいかも
  3. 01:14:530 (3,4,5) - ここと01:25:844 (4,5) - ここのclapの付け方違うの違和感あります。統一しませんか?
  4. 01:33:558 (1,1,1,1) - このNCはよくわからないです、外しましょう。デザイン性を求めるにしてもない方が綺麗だと思います。
よう
Topic Starter
Asahina Momoko

iMage-- wrote:

よう 堀木環

Hyper
  1. 00:15:215 (1,2) - こういう(2)のキックの使い方って読みづらいのでHyperとかで使うのはあまりおすすめしません。2連打に変えるなりした方が無難。割と他箇所でもいっぱい使ってるから困りそうだけど・・・ 残したとこあるけど2連打に変えました
  2. 00:50:872 - ここにcircleおいてもいいかも 他のdiffもおいてないのでこのままで~
  3. 01:14:530 (3,4,5) - ここと01:25:844 (4,5) - ここのclapの付け方違うの違和感あります。統一しませんか? まじだ・・・fix!
  4. 01:33:558 (1,1,1,1) - このNCはよくわからないです、外しましょう。デザイン性を求めるにしてもない方が綺麗だと思います。これだめか^~~fix


よう

ImAGE--さんありがとう!!! :)
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