MitiS - Touch (Original Mix)

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Cryptic
plz rank soon ty ty
HappyRocket88
Hellow! As promised for Cryptic and I apologize for taking so long.
Legend
  1. asdf :arrow: must fix!
  2. asdf :arrow: should fix.
  3. asdf :arrow: suggestions.
[General]
  1. Remove "drum-hitclap2" as long as it's not being used in the mapset.

[Milan-'s Easy] Hellow, cositas menores. La dificultad está más que lista para ser rankeada. :3/ rip Milan bn. ;w;
  1. 01:11:074 (4,5) - ¿Pdrías cambiarlos por un slider al igual que hiciste aquí 01:22:108 (4) - ? Solo para reducir la densidad de círculos en el patrón. /w\ Considera hacer lo mismo con estos 01:33:143 (4,5) -
  2. 02:20:729 (1,2,3) - ¿No quedaría mejor si los ubicas así? De esta manera evitamos flujos incómodos después de seguir el reverse del slider.
  3. 03:10:384 (1,2) - Aquí podrías hacer algo similar para evitar forzar el flujo. /w\
[]
De verdad que te vamos a extrañar. ¡Éxitos en la U!
[Normal]
  1. While I know the HP seems to be intentional due the duration of the map, setting over 3.5 ends being too low of this Normal difficulty. Not a big problem, but it would be better if were 4 or something which would fit nicely better here imo. Up to you. :3
  2. 01:16:591 (6) - Rhythmically talking, this slider is kipping important beats as the sound of this spot 01:16:936 - is. Hence it would be way better if it weren't skipped and were emphasized with a circle to don't leave it as an slight-beat. In that order of ideas, it should look like this.
    Try it and consider doing the same over the following cases 01:27:626 (4) - 01:38:660 (6) - 03:06:936 (6) - 03:17:971 (4) - 03:29:005 (7) -
  3. 01:47:626 (1) - Make it a 3/2 slider to let the reverse highlight better the instruments here. As it is now misleads the current rhythm imo. Moreover, remove this circle 01:49:695 (2) - and place a 1/1 slider instead to emphasize the sound wave here in a better way. Like this.
  4. 02:31:764 (1,2,3) - Instead of blanketing, it would have flowed better if this pattern had kept the fluent transition that you managed over the previous patterns. I do believe it would flow nicer if you tried to follow what this slider-end suggested 02:31:764 (1) - Maybe like this
[]
Not a bad Normal, but honestly those sliders don't suit at all with the flow because it seems to go inverse of what's being proposed here. This difficulty could be polished more a bit.
[Gear's Hard]
  1. First at all, the HP is really low. D: Raising it to 6 or 5 would be the best personally, even despite the song is quite long already.
  2. 00:43:833 (3) - Ctrl + G here to give more emphasis to the next slider since it plays as a strong beat. Plus, breaking the DS over these two objects 00:43:315 (2,3) - just feels not right. /w\
  3. 01:11:074 (3,4) - Distance between these should be shorter because the emphasis should go over this 01:11:764 (1) - slider. Consider applying the same here 01:33:143 (3,4) -
  4. 01:16:591 (3,4) - These would play better if a slider was put instead of two circles. Variation is important! Consider changing it some of them to sliders since the spam of same rhythm doesn't suit this difficulty well.
  5. 02:15:729 (3,4) - This patterns plays somehow odd because players might think the un-stacked slider is snapped at 1/4 as it is commonly used. Hence, it would be better if it weren't stacked to develop a neater rhythm-flow over this section.
  6. 02:28:315 (4,5) - Mandatory blanket suggestion. ;w;
[]
Nice hard! Perhaps reducing the among of circles would give this map a bit of more motion to avoid the spam of circles of that section. /w\
[Insane]
  1. In order to make the spread more intuitive, consider replacing these 1/4 with streams to allow players get a balance when they pass form this diff to the Touching diff. 01:03:488 (1,2,3,4) - 02:51:074 (1,2,3,4) - Just as well as you did here 02:52:453 (1,2,3,4,5) -
  2. HP + 1. Despite it's a long map, it doesn't mean the drain time to be as lowered as this insane diff has it only to don't let them die when they play this map.
  3. About spacing, let's talk about this one 00:41:936 (4,1) - in comparison with 02:21:246 (4,1) - Both sounds are rather similar but the spacing is way different which ends being inconsistent in the way this diff was built. It would be better if both distance managed the same DS to simply a bit the spacing here. I do believe changing it as well as this one 02:21:246 (4,1) - would be the best.
  4. Similar issue here, these two 00:49:177 (5,6) - should have used less spacing to let players identify that the strong beat is next to it and has the proper emphasis.
  5. 01:16:591 (5) - Particularly, this object would make more sense if it were Nc'ed due the new instruments that pops up here. As it is now, leaves an awkward movement because the jump could be unexpected with to players since it's not so intuitive.
  6. 01:39:350 (1) - This would flow better if it were stacked over 01:38:660 (3) - to give the proper spacing that this object deserves. Moreover, the current flow of 01:39:177 (6,1) - doesn't feel alright. Might as well move the following slider to don't make huge jumps overall.
  7. 01:41:419 (3,4) - The blanket looks fancy, but the spacing is being broken so badly. x.x Wouldn't it be better if it were the same as the previous objects used?
  8. 02:14:522 (3) - Why the inverted flow here? /w\ It would be way better if you did Ctrl + G to simplify the flow here and make things more catchy since there's no need of forcing such as uncomfortable play as that pattern does.
  9. 02:33:315 (1) - Overmapped. I know this patterns wanted to follow thew drums here but frankly this circle doesn't have the same emphasis as the next notes. Hence, removing it would be the best leaving a nicely pause between these two notes 02:32:798 (4,2) -
[]
Confirming this diff is playable! Good job!
[Touching] Well the diff name is really close to be related with the title. did you get other diff names for this map?
  1. 00:41:074 (7,8) - Would you mind using the same spacing for these two objects as well as you did in the previous diamond of objects?
  2. 01:05:212 (2,3) - Consider reducing the DS of these two objects. 8.23x is just way too much for a section before the kiai. Consider doing the same here 01:05:557 (4) -
[]
Don't have complains for this difficulty at all. It's really jumpy though.
[]
That should be all! Good luck! Rawr! (´・ω・)っ
Topic Starter
[ Joey ]

HappyRocket88 wrote:

Hellow! As promised for Cryptic and I apologize for taking so long.
Legend
  1. asdf :arrow: must fix!
  2. asdf :arrow: should fix.
  3. asdf :arrow: suggestions.
[General]
  1. Remove "drum-hitclap2" as long as it's not being used in the mapset. removed


[Normal]
  1. While I know the HP seems to be intentional due the duration of the map, setting over 3.5 ends being too low of this Normal difficulty. Not a big problem, but it would be better if were 4 or something which would fit nicely better here imo. Up to you. :3 changed to 4
  2. 01:16:591 (6) - Rhythmically talking, this slider is kipping important beats as the sound of this spot 01:16:936 - is. Hence it would be way better if it weren't skipped and were emphasized with a circle to don't leave it as an slight-beat. In that order of ideas, it should look like this. Fixed all of them to what you recommended
    Try it and consider doing the same over the following cases 01:27:626 (4) - 01:38:660 (6) - 03:06:936 (6) - 03:17:971 (4) - 03:29:005 (7) -
  3. 01:47:626 (1) - Make it a 3/2 slider to let the reverse highlight better the instruments here. As it is now misleads the current rhythm imo. Moreover, remove this circle 01:49:695 (2) - and place a 1/1 slider instead to emphasize the sound wave here in a better way. Like this. Took half your advice here. I placed the 1/1 where you said, but the 3/2 slider didnt sound good imo, so i did something else
  4. 02:31:764 (1,2,3) - Instead of blanketing, it would have flowed better if this pattern had kept the fluent transition that you managed over the previous patterns. I do believe it would flow nicer if you tried to follow what this slider-end suggested 02:31:764 (1) - Maybe like this fixed
[]
Not a bad Normal, but honestly those sliders don't suit at all with the flow because it seems to go inverse of what's being proposed here. This difficulty could be polished more a bit.

All flow issues fixed! :D

[Insane]
  1. In order to make the spread more intuitive, consider replacing these 1/4 with streams to allow players get a balance when they pass form this diff to the Touching diff. 01:03:488 (1,2,3,4) - 02:51:074 (1,2,3,4) - Just as well as you did here 02:52:453 (1,2,3,4,5) - added a stream
  2. HP + 1. Despite it's a long map, it doesn't mean the drain time to be as lowered as this insane diff has it only to don't let them die when they play this map. increased to HP 6
  3. About spacing, let's talk about this one 00:41:936 (4,1) - in comparison with 02:21:246 (4,1) - Both sounds are rather similar but the spacing is way different which ends being inconsistent in the way this diff was built. It would be better if both distance managed the same DS to simply a bit the spacing here. I do believe changing it as well as this one 02:21:246 (4,1) - would be the best. Fixed so now they are both similar in distance
  4. Similar issue here, these two 00:49:177 (5,6) - should have used less spacing to let players identify that the strong beat is next to it and has the proper emphasis. changed the spacing around so it makes more sense
  5. 01:16:591 (5) - Particularly, this object would make more sense if it were Nc'ed due the new instruments that pops up here. As it is now, leaves an awkward movement because the jump could be unexpected with to players since it's not so intuitive. Added NC
  6. 01:39:350 (1) - This would flow better if it were stacked over 01:38:660 (3) - to give the proper spacing that this object deserves. Moreover, the current flow of 01:39:177 (6,1) - doesn't feel alright. Might as well move the following slider to don't make huge jumps overall. Moved it so t he flow feels better now
  7. 01:41:419 (3,4) - The blanket looks fancy, but the spacing is being broken so badly. x.x Wouldn't it be better if it were the same as the previous objects used? I increased the spacing, but I kept the blankets
  8. 02:14:522 (3) - Why the inverted flow here? /w\ It would be way better if you did Ctrl + G to simplify the flow here and make things more catchy since there's no need of forcing such as uncomfortable play as that pattern does. You're right. Fixed
  9. 02:33:315 (1) - Overmapped. I know this patterns wanted to follow thew drums here but frankly this circle doesn't have the same emphasis as the next notes. Hence, removing it would be the best leaving a nicely pause between these two notes 02:32:798 (4,2) - This is the only thing I didnt change. I think that circle helps keeps the rhythm and feels better for me to play imo. However, if you think this must be changed, I will change it
[]
Confirming this diff is playable! Good job!
[Touching] Well the diff name is really close to be related with the title. did you get other diff names for this map? Can't think of another name right now. Will it be a problem?
  1. 00:41:074 (7,8) - Would you mind using the same spacing for these two objects as well as you did in the previous diamond of objects? Fixed i think
  2. 01:05:212 (2,3) - Consider reducing the DS of these two objects. 8.23x is just way too much for a section before the kiai. Consider doing the same here 01:05:557 (4) - Slightly lowered the distance of the jumps
[]
Don't have complains for this difficulty at all. It's really jumpy though.
[]
That should be all! Good luck! Rawr! (´・ω・)っ
Thank you so much for the mod!!
pinataman
Here on request.

[Normal]

00:43:315 (5,1) – If you want to be picky about blankets
03:09:005 (4,5) - ^

00:49:177 (6,1) – The flow could be smoother since you start going left at the end of (6), have to jerk back to the head of (1), and then jerk to the left again to go with (1).

00:55:212 (1,2) – The slider leniency of this feels odd. Might not be so relevant in a Normal, but try distancing the head of (2) farther away from the head of (1)
03:20:040 (5,6) – ^

01:34:867 (3) – move this to 76, 250 for a more linear flow

02:33:143 (3) – Rotate this by 15 degrees clockwise by selection center for a triangle?

Hope this helps. Good luck!
Topic Starter
[ Joey ]

pinataman wrote:

Here on request.

[Normal]

00:43:315 (5,1) – If you want to be picky about blankets
03:09:005 (4,5) - ^ fixed

00:49:177 (6,1) – The flow could be smoother since you start going left at the end of (6), have to jerk back to the head of (1), and then jerk to the left again to go with (1). fixed

00:55:212 (1,2) – The slider leniency of this feels odd. Might not be so relevant in a Normal, but try distancing the head of (2) farther away from the head of (1) made the distances more equal
03:20:040 (5,6) – ^ changed this one up a little bit too

01:34:867 (3) – move this to 76, 250 for a more linear flow i dont think i want perfectly linear flow here

02:33:143 (3) – Rotate this by 15 degrees clockwise by selection center for a triangle? to me it looks like i already made a good triangle

Hope this helps. Good luck!
Thank you!!
Exote
hhhii someone sent me here to check the normal k here u go
some sliders are good, the non-str8/banana ones, but others aren't that good

ok first some blanket nazi stuff
00:33:143 (1,3) - click me how can you make perfect blankets? easy! ---> when you curve a slider and wanna blanket, always use the circle's approach circle, check this here
00:38:660 (1,3)
00:43:315 (5,1)
00:49:177 (6,1)
00:57:971 (1,2) - you can use slider 1's follow circle too
01:49:005 (3,4)
01:57:281 (4,5) - not sure if those are meant to be blanketed, but for such patterns you can copy paste the slider4 and ctrl g+h+j it
02:13:832 (4,5) - same as above I guess
02:28:315 (5,1)
02:31:074 (5,1) - meant to be a blanket? if so, fixerino
02:37:971 (3,4)
02:42:109 (5,1)
03:30:040 (2,3)
03:43:143 (6,2)
03:47:626 (4,5)
03:51:764 (1) - readjust a bit to the right to blanket properly

those are the most obvious ones, ofc feel free not to correct the blankets but you're getting this ranked soon, you want the best out of it

moving on to some other stuff

00:37:971 (5) - r u srs m8 like that kind of slider shape is good, but for normal ? also it's veeery tiny doesn't look the best
01:03:488 (1) - I don't even know how to describe this
01:27:626 (4) - a str8 one would work too
01:31:764 (3) - I don't get it
02:20:730 (1) - 01:38:660 (6) - those feel rushed idk if you want them in a normal, while bigger sliders are cool with shapes the smaller ones are the best when str8 or banana-like
02:55:212 (1) - ok that's actually super nice
03:50:384 (2) - same very cool

normal is not bad, but my advice is not to use any complex sliders unless for the longer ones, otherwise sticking up with the casual str8/banana sliders usually does the job more than well also, rhythm-consistency wise it's cool gogo Q

played the touching diff it's very nice tbh but 02:55:212 (1,2) - ;/ rip stack either space it out a bit more or stack it comepletely underneath, usually default stack should do it idk looks pretty meh atm

gl!
Topic Starter
[ Joey ]

Exote wrote:

hhhii someone sent me here to check the normal k here u go
some sliders are good, the non-str8/banana ones, but others aren't that good

ok first some blanket nazi stuff
00:33:143 (1,3) - click me how can you make perfect blankets? easy! ---> when you curve a slider and wanna blanket, always use the circle's approach circle, check this here
00:38:660 (1,3)
00:43:315 (5,1)
00:49:177 (6,1)
00:57:971 (1,2) - you can use slider 1's follow circle too
01:49:005 (3,4)
01:57:281 (4,5) - not sure if those are meant to be blanketed, but for such patterns you can copy paste the slider4 and ctrl g+h+j it
02:13:832 (4,5) - same as above I guess
02:28:315 (5,1)
02:31:074 (5,1) - meant to be a blanket? if so, fixerino
02:37:971 (3,4)
02:42:109 (5,1)
03:30:040 (2,3)
03:43:143 (6,2)
03:47:626 (4,5)
03:51:764 (1) - readjust a bit to the right to blanket properly
Fixed the blankets you mentioned

those are the most obvious ones, ofc feel free not to correct the blankets but you're getting this ranked soon, you want the best out of it

moving on to some other stuff

00:37:971 (5) - r u srs m8 like that kind of slider shape is good, but for normal ? also it's veeery tiny doesn't look the best lol changed it
01:03:488 (1) - I don't even know how to describe this kept this one. i dont mind it
01:27:626 (4) - a str8 one would work too i dont mind this one either
01:31:764 (3) - I don't get it
02:20:730 (1) - 01:38:660 (6) - those feel rushed idk if you want them in a normal, while bigger sliders are cool with shapes the smaller ones are the best when str8 or banana-like I want to keep these also ;_;
02:55:212 (1) - ok that's actually super nice
03:50:384 (2) - same very cool ty ! :)

normal is not bad, but my advice is not to use any complex sliders unless for the longer ones, otherwise sticking up with the casual str8/banana sliders usually does the job more than well also, rhythm-consistency wise it's cool gogo Q

played the touching diff it's very nice tbh but 02:55:212 (1,2) - ;/ rip stack either space it out a bit more or stack it comepletely underneath, usually default stack should do it idk looks pretty meh atm i moved it slightly so its more horizontal with the slider tail rather than behind it

gl!
Thanks!!
Gear

HappyRocket88 wrote:

Hellow! As promised for Cryptic and I apologize for taking so long.
[Gear's Hard]
  1. First at all, the HP is really low. D: Raising it to 6 or 5 would be the best personally, even despite the song is quite long already. changed to 5
  2. 00:43:833 (3) - Ctrl + G here to give more emphasis to the next slider since it plays as a strong beat. Plus, breaking the DS over these two objects 00:43:315 (2,3) - just feels not right. /w\ the pitch of 3 is quite different from 2, i think it fits fine, and i think ctrl G would make the spacing between 3 and 00:44:177 (1) - too high imo xd
  3. 01:11:074 (3,4) - Distance between these should be shorter because the emphasis should go over this 01:11:764 (1) - slider. Consider applying the same here 01:33:143 (3,4) - applied to both
  4. 01:16:591 (3,4) - These would play better if a slider was put instead of two circles. Variation is important! Consider changing it some of them to sliders since the spam of same rhythm doesn't suit this difficulty well. imo slider doesn't give the same feel for these unlike two circles
  5. 02:15:729 (3,4) - This patterns plays somehow odd because players might think the un-stacked slider is snapped at 1/4 as it is commonly used. Hence, it would be better if it weren't stacked to develop a neater rhythm-flow over this section. i agree!
  6. 02:28:315 (4,5) - Mandatory blanket suggestion. ;w; i think should be okay now xd
Nice hard! Perhaps reducing the among of circles would give this map a bit of more motion to avoid the spam of circles of that section. /w\ i'll consider it, will change some if necessary xd
osu file format v14

[General]
AudioFilename: MitiS - Touch.mp3
AudioLeadIn: 0
PreviewTime: 64867
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Touch
TitleUnicode:Touch
Artist:MitiS
ArtistUnicode:MitiS
Creator:[ Joey ]
Version:Gear's Hard
Source:
Tags:Drum&Bass dnb drumstep synth vibe EP Gear Milan Milan-
BeatmapID:764055
BeatmapSetID:255311

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,121419,131628
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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229005,-111.111111111111,4,2,0,30,0,0


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Combo1 : 64,128,128
Combo2 : 0,64,128
Combo3 : 22,175,250
Combo4 : 0,128,73

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272,84,54867,1,8,0:3:0:0:
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200,235,55212,6,0,P|138:245|84:215,1,125.999996154785,6|0,0:0|0:0,0:0:0:0:
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420,296,57971,6,0,L|358:281,2,62.9999980773926,6|0|0,0:0|0:0|0:0,0:0:0:0:
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236,308,63315,1,0,0:0:0:0:
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184,193,65729,1,8,0:3:0:0:
256,121,65902,1,8,0:3:0:0:
268,209,66074,1,8,0:3:0:0:
340,134,66246,6,0,L|336:64,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
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384,215,66936,2,0,P|324:251|255:251,1,140,8|2,0:0|0:0,0:0:0:0:
156,256,67453,1,0,0:0:0:0:
216,336,67626,6,0,L|368:352,1,140,2|0,0:0|0:0,0:0:0:0:
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500,260,68315,2,0,P|499:191|468:129,1,140,8|0,0:0|0:0,0:0:0:0:
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232,108,69350,1,0,0:0:0:0:
183,191,69522,1,2,0:0:0:0:
183,191,69695,2,0,P|239:233|261:298,1,140,8|2,0:0|0:0,0:0:0:0:
80,220,70384,5,2,0:0:0:0:
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204,252,73143,6,0,P|137:237|99:181,1,140,2|0,0:0|0:0,0:0:0:0:
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139,207,82108,2,0,P|205:229|249:282,1,140,8|0,0:0|0:0,0:0:0:0:
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196,164,86074,2,0,P|165:209|166:265,1,112,2|0,0:0|0:0,0:0:0:0:
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252,336,89005,2,0,P|186:355|127:321,1,140,8|2,0:0|0:0,0:0:0:0:
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340,104,91074,6,0,P|306:114|271:115,1,70,2|0,0:0|0:0,0:0:0:0:
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496,236,94522,2,0,P|451:286|382:289,1,140,8|2,0:0|0:0,0:0:0:0:
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240,295,95212,6,0,P|180:329|117:304,1,140,2|0,0:0|0:0,0:0:0:0:
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148,208,95902,2,0,P|207:172|241:112,1,140,8|0,0:0|0:0,0:0:0:0:
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219,239,101419,2,0,P|288:231|349:263,1,140,8|0,0:0|0:0,0:0:0:0:
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380,260,110902,1,2,0:0:0:0:
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276,140,113833,2,0,P|219:163|198:221,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
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300,236,205212,2,0,L|306:96,1,140,8|0,0:0|0:0,0:0:0:0:
360,12,205729,1,2,0:0:0:0:
456,36,205902,6,0,B|440:68|440:68|440:173,1,140,8|0,0:0|0:0,0:0:0:0:
376,244,206419,1,2,0:0:0:0:
411,336,206591,1,8,0:0:0:0:
319,372,206764,1,2,0:0:0:0:
282,279,206936,6,0,L|262:210,1,70,2|0,0:0|0:0,0:0:0:0:
215,127,207281,2,0,P|187:146|171:178,1,70,8|0,0:0|0:0,0:0:0:0:
175,275,207626,1,0,0:0:0:0:
83,303,207798,1,2,0:0:0:0:
3,243,207971,2,0,L|5:173,1,70,8|0,0:0|0:0,0:0:0:0:
27,79,208315,5,2,0:0:0:0:
119,47,208488,2,0,L|153:54,2,35,2|2|8,0:0|0:0|0:0,0:0:0:0:
99,143,208833,1,2,0:0:0:0:
196,144,209005,5,8,0:3:0:0:
248,56,209177,1,8,0:3:0:0:
329,112,209350,1,4,0:3:0:0:
280,196,209522,1,4,0:3:0:0:
352,252,209695,6,0,P|328:278|295:286,1,70,2|2,0:0|0:0,0:0:0:0:
196,285,210040,2,0,P|162:276|139:251,1,70,8|0,0:0|0:0,0:0:0:0:
108,160,210384,1,0,0:0:0:0:
180,92,210557,1,2,0:0:0:0:
180,92,210729,2,0,L|247:214,1,140,8|0,0:0|0:0,0:0:0:0:
240,312,211246,1,2,0:0:0:0:
148,276,211419,6,0,L|81:154,1,140,8|0,0:0|0:0,0:0:0:0:
24,72,211936,1,2,0:0:0:0:
105,20,212108,1,8,0:0:0:0:
165,100,212281,1,2,0:0:0:0:
80,152,212453,6,0,P|63:183|61:218,1,70,2|2,0:0|0:0,0:0:0:0:
128,292,212798,1,8,0:0:0:0:
215,244,212971,2,0,P|282:224|351:232,1,140,0|2,0:0|0:0,0:0:0:0:
424,164,213488,2,0,L|427:94,1,70,8|0,0:0|0:0,0:0:0:0:
344,44,213833,6,0,L|204:58,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
440,32,214695,1,2,0:0:0:0:
467,123,214867,2,0,P|466:158|457:192,1,70,8|2,0:0|0:0,0:0:0:0:
364,220,215212,6,0,P|366:185|375:151,1,70,2|2,0:0|0:0,0:0:0:0:
295,96,215557,2,0,P|263:111|230:121,1,70,8|0,0:0|0:0,0:0:0:0:
132,104,215902,1,0,0:0:0:0:
60,168,216074,1,2,0:0:0:0:
60,168,216246,2,0,L|153:272,1,140,8|0,0:0|0:0,0:0:0:0:
220,344,216764,5,2,0:0:0:0:
284,268,216936,2,0,L|423:261,1,140,8|0,0:0|0:0,0:0:0:0:
452,168,217453,1,2,0:0:0:0:
388,96,217626,2,0,P|360:74|326:67,1,70,8|0,0:0|0:0,0:0:0:0:
228,64,217971,6,0,L|221:133,1,70,8|0,0:0|0:0,0:0:0:0:
128,220,218315,2,0,L|197:226,1,70,8|0,0:0|0:0,0:0:0:0:
284,320,218660,2,0,L|290:250,1,70,8|0,0:0|0:0,0:0:0:0:
384,164,219005,2,0,L|314:157,1,70,8|0,0:0|0:0,0:0:0:0:
197,226,219350,6,0,P|221:290|283:319,1,140
282,318,220040,1,8,0:3:0:0:
284,224,220212,1,8,0:3:0:0:
380,224,220384,1,8,0:3:0:0:
380,320,220556,1,8,0:3:0:0:
282,318,220729,6,0,L|156:318,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
76,280,221246,1,2,0:0:0:0:
71,192,221419,2,0,P|111:144|169:121,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
296,244,222108,6,0,L|422:244,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
492,188,222625,1,2,0:0:0:0:
408,156,222798,2,0,P|353:125|328:69,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
164,136,223488,6,0,L|125:185,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
208,220,223833,2,0,L|216:282,1,62.9999980773926,0|2,0:0|0:0,0:0:0:0:
296,244,224177,2,0,P|355:227|415:244,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
268,344,224867,6,0,P|208:360|148:343,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
96,272,225384,1,2,0:0:0:0:
168,220,225557,2,0,P|180:158|166:97,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
108,28,226074,1,0,0:0:0:0:
60,100,226246,6,0,L|56:162,1,62.9999980773926,2|2,0:0|0:0,0:0:0:0:
68,252,226591,1,0,0:0:0:0:
68,252,226764,1,2,0:0:0:0:
147,220,226936,2,0,P|210:213|269:232,1,125.999996154785,8|2,0:0|0:0,0:0:0:0:
408,344,227626,6,0,L|433:220,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
448,132,228143,1,2,0:0:0:0:
364,159,228315,2,0,P|303:177|242:168,1,125.999996154785,8|0,0:0|0:0,0:0:0:0:
95,68,229005,6,0,P|69:124|72:186,2,125.999996154785,0|2|0,0:0|0:0|0:0,0:0:0:0:
168,232,230040,1,2,0:0:0:0:
324,148,230384,6,0,P|364:188|360:256,2,125.999996154785,0|2|2,0:0|0:0|0:0,0:0:0:0:
236,100,231419,1,0,0:0:0:0:
140,136,231764,5,0,0:0:0:0:
Topic Starter
[ Joey ]
Everything updated!
RenardPrower
Hiya! :) Here on M4M from in-game PM. You specifically requested I mod your Normal diff; if you need mods on any others later, let me know! ^^

This map looks really great; gonna be tough to mod. :3

[Normal]
  1. 00:41:419 (1) - Minor nitpick, move the end out a little to perfect DS with 00:41:936 (2)
  2. 00:42:798 (4) - I feel this should be reduced to half the time coverage (ending on the red tick) as it reflects the melody better.
  3. 00:51:074 (4,5) - Perhaps you could move these two back a bit, like this:

    Not really sure where you'd move them gridwise, just a thought.
    - Also, even if you don't do this, consider moving 00:51:764 (5) to blanket the end of 00:51:074 (4)
  4. 00:54:867 (6) - Clap sound fits better than finish on this hit, also add the finish sound on the end of 00:54:350 (5) because the drumlike sound actually hits here in the music.
  5. 01:00:384 (4) - Ctrl+Shift+[Right] once, because OCD + DS = yay ^^
  6. 01:00:729 (1,2,3,4) - This part is begging for a consistent pattern; I think either they should all be parallel (flawless style) or make a more "pretty" pattern like a fan. Perhaps like this...
  7. 01:38:660 (6) - The red tick (01:38:833-) is a hard hit; I'd love to be able to feel it in the map. Play around with patterns here and see if there's something you like with either of these timings...
  8. 01:41:074 (5,6) - I think some would say this formation is iffy for a Normal, but I like it. :) Just be wary that it may be questioned before ranking.
  9. 01:59:005 - Have you considered putting a spinner here? Just a thought.
  10. Just wanted to take a moment to say how beautifully mapped and hitsounded the chorus is. Very little to be said about it other than wonderful job. :)
  11. 02:12:453 (1,2) - So I get that this pattern parallels what you did the first time around, but I feel like now that we're quite a ways into the map, we can experiment a little bit with patterns. Try something that reflects the music more, such as this:

    Or, if you want to get really frisky...
  12. 02:17:971 (1,2) - ^
  13. 02:40:040 (1) - Super minor nitpick, move endpoint ever so slightly right (OCD with the DS again)
  14. 02:51:074 (1,2,3,4) - There's just something slightly...off about this bit. I clearly see what you're trying to do with the pattern, but it looks a little weird with the positioning of the hits (the slider-starts). Maybe it's just me.
  15. 03:15:902 (1) - End of this should come down (and necessarily right) a few hairs to make the arc flat. Unless it's not supposed to be flat, in which case, I'd say tilt it more so people can tell. xD
  16. 03:50:384 (2) - Ooh, this is a pretty slider. Just try to get the red points lined up with the sliderticks to perfect that bouncy effect and you're home free. :)


Phew! I was able to comment on more than I thought I would, for sure. You really have to scrutinize with such well-polished maps; and believe me when I call it that. This map really looks fantastic. If the other difficulties are looking this good, (and I'll be honest, I haven't looked at any of them yet, but I will!) then I have no doubt you'll get this ranked before too long. That said, good luck! :) And I can't wait for your mod!
Topic Starter
[ Joey ]

RenardPrower wrote:

Hiya! :) Here on M4M from in-game PM. You specifically requested I mod your Normal diff; if you need mods on any others later, let me know! ^^

This map looks really great; gonna be tough to mod. :3

[Normal]
  1. 00:41:419 (1) - Minor nitpick, move the end out a little to perfect DS with 00:41:936 (2) fixed
  2. 00:42:798 (4) - I feel this should be reduced to half the time coverage (ending on the red tick) as it reflects the melody better. sticking to the white ticks here is probably a better idea for this diff
  3. 00:51:074 (4,5) - Perhaps you could move these two back a bit, like this: same thing here

    Not really sure where you'd move them gridwise, just a thought.
    - Also, even if you don't do this, consider moving 00:51:764 (5) to blanket the end of 00:51:074 (4) purposely didn't blanket these
  4. 00:54:867 (6) - Clap sound fits better than finish on this hit, also add the finish sound on the end of 00:54:350 (5) because the drumlike sound actually hits here in the music. ohh i forgot to hitsound this drum section. nice catch
  5. 01:00:384 (4) - Ctrl+Shift+[Right] once, because OCD + DS = yay ^^ lol nice
  6. 01:00:729 (1,2,3,4) - This part is begging for a consistent pattern; I think either they should all be parallel (flawless style) or make a more "pretty" pattern like a fan. Perhaps like this... yeah good idea
  7. 01:38:660 (6) - The red tick (01:38:833-) is a hard hit; I'd love to be able to feel it in the map. Play around with patterns here and see if there's something you like with either of these timings... hmm, yeah you're right. I changed it to two 1/2 sliders
  8. 01:41:074 (5,6) - I think some would say this formation is iffy for a Normal, but I like it. :) Just be wary that it may be questioned before ranking. made it a little less dramatic
  9. 01:59:005 - Have you considered putting a spinner here? Just a thought. wont fit imo
  10. Just wanted to take a moment to say how beautifully mapped and hitsounded the chorus is. Very little to be said about it other than wonderful job. :)awwwwh thanks <3
  11. 02:12:453 (1,2) - So I get that this pattern parallels what you did the first time around, but I feel like now that we're quite a ways into the map, we can experiment a little bit with patterns. Try something that reflects the music more, such as this: I dont feel that is appropriate for a normal

    Or, if you want to get really frisky...
  12. 02:17:971 (1,2) - ^
  13. 02:40:040 (1) - Super minor nitpick, move endpoint ever so slightly right (OCD with the DS again)
  14. 02:51:074 (1,2,3,4) - There's just something slightly...off about this bit. I clearly see what you're trying to do with the pattern, but it looks a little weird with the positioning of the hits (the slider-starts). Maybe it's just me. I moved them around a little. I don't think that solves your problem though xD
  15. 03:15:902 (1) - End of this should come down (and necessarily right) a few hairs to make the arc flat. Unless it's not supposed to be flat, in which case, I'd say tilt it more so people can tell. xD not sure what you mean here
  16. 03:50:384 (2) - Ooh, this is a pretty slider. Just try to get the red points lined up with the sliderticks to perfect that bouncy effect and you're home free. :)oh nice, i didn't realize they were off


Phew! I was able to comment on more than I thought I would, for sure. You really have to scrutinize with such well-polished maps; and believe me when I call it that. This map really looks fantastic. If the other difficulties are looking this good, (and I'll be honest, I haven't looked at any of them yet, but I will!) then I have no doubt you'll get this ranked before too long. That said, good luck! :) And I can't wait for your mod!
Thanks so much for the thoughtful mod!
HappyRocket88
Nominated!
Cryptic
And so the final hurdle begins~!
Corefish
woahey joey you d id a diddle
Topic Starter
[ Joey ]
Thanks Happyrocket!!!!!!
RenardPrower
YES!
HappyRocket88
Bubble
Monstrata
11:41 [ Joey ]: hey monstrata, howd that essay go? :P
11:59 Monstrata: still working on it lol
12:00 [ Joey ]: oh rip xD
16:17 Monstrata: okay
17:57 [ Joey ]: Awwww I missed your queue >.<
17:57 Monstrata: its okay
17:57 Monstrata: gimme map xD
17:57 [ Joey ]: :D
17:57 *[ Joey ] is listening to [https://osu.ppy.sh/b/585311 MitiS - Touch]
17:58 Monstrata: half the ppl who posted in my queue had maps that aren't even ready yet xP like i physically cant even bubble or icon cuz theyre < 12 SP lol
17:58 Monstrata: so i ended up only with like 8 maps to look at haha
17:58 [ Joey ]: oh i see xD
17:59 [ Joey ]: I was finishing an assignment and I went to check if your queue had opened and im like noooo haha
18:00 Monstrata: 01:00:384 (3,4,5,6) - This stream looked kinda messed up somehow... idk the shape is a bit weird lol
18:00 [ Joey ]: like not a perfect curve?
18:00 Monstrata: no, and i think theres some spacing inconsistency in 5 > 6
18:01 Monstrata: can you just remake it with like a symmetrical curved slider?
18:01 [ Joey ]: ohh i see
18:01 Monstrata: anyways i'll just go through the map for unrankables and stuff. quality looks good
18:02 [ Joey ]: awesome ^-^ I appreciate it a lot
18:02 Monstrata: 01:27:626 (4) - NC here would be cool for emphasis
18:02 [ Joey ]: agreed
18:02 Monstrata: 01:37:884 (5,1) - Kinda nazi but the spacing is off, you can see one circle is more overlapped than the other haha
18:02 Monstrata: 01:38:660 (4) - Here NC too would be cool
18:04 [ Joey ]: if I put an nc there, do you think i should remove this one so there isnt a super short combo? 01:37:971 -
18:04 [ Joey ]: and i fixed the spacing
18:05 Monstrata: 02:53:833 (1,2,3,4,5,6,7,8) - o this is coool
18:05 Monstrata: and about the NC its fine you don't have to remove imo.
18:05 Monstrata: people don't really notice short combo's that much anyways
18:06 [ Joey ]: ok cool
18:07 Monstrata: 02:55:212 (1) - What do you think of extending this slider to the white tick?
18:07 Monstrata: the overlap doesn't look too nice to me, but idk how else to arrange it haha
18:08 Monstrata: and well, if you extend to the white tick, you get the benefit of having the slider-ticks be symmetrical. but up to you on this
18:08 [ Joey ]: im cool with it as long as you dont see a problem with the slider tail ending on the drum
18:09 Monstrata: nope not at all :D
18:09 [ Joey ]: great :D
18:09 Monstrata: 03:49:005 (1) - Can you make this symmetrical? xD
18:09 [ Joey ]: ill change it then, because i wasnt too fond of the overlap either
18:09 Monstrata: and uh there are some other places where you can NC for those notes, like 03:40:040 (3,4,5,6) - etc... im sure you know where they are
18:09 [ Joey ]: and yes :)
18:10 [ Joey ]: yeah, ill go through and add NC's to match the ones you recommended earlier
18:10 Monstrata: alright that's all for Touching xD leme run through the other diffs now
18:10 [ Joey ]: right on
18:12 Monstrata: Insane - 01:22:108 (4,5) - Blanket's off
18:12 Monstrata: 01:27:626 (3) - NC etc... you know what to do haha
18:13 [ Joey ]: yup, on it :P
18:15 Monstrata: 02:55:212 (1,2) - For the Insane, this looks fine. Idk if you're big on consistency but if you are maybe extend to white tick here too? if not, just dont bother haha
18:15 Monstrata: you didnt use symmetry to the pattern doesn't look as off here haha
18:17 [ Joey ]: ah, right
18:17 [ Joey ]: hmm
18:17 Monstrata: 03:14:177 (4,1,2) - Here though, imo 4>1 doesn't need that big of a jump. i guess, the patterns and spacing here are just a lot more intense than03:09:005 (4) - etc...
18:18 Monstrata: so it felt a bit imbalanced for me
18:18 [ Joey ]: ah alright, ill bring 4 in closer
18:19 [ Joey ]: in the first combo you linked
18:19 Monstrata: alright
18:20 Monstrata: oh um, your Normal has a different Kiai pattern to Insane/Touching
18:20 Monstrata: was this intentional?
18:21 Monstrata: cuz it seems a bit weird to not have kiai on 01:16:591 (6,7) - where you emphasize on your other diffs
18:22 [ Joey ]: ohh actually it wasnt intentional, i believe i started that diff with Milans timing points
18:22 [ Joey ]: so i should change that
18:22 Monstrata: Touching - 02:21:418 (3) - This is technically unsnapped, so just move it around on Timeline to resnap
18:22 Monstrata: oooh ic xD
18:22 Monstrata: k yea. usually you need a good reason to make kiai times inconsistent among your own diffs haha
18:23 [ Joey ]: kk, snapped it
18:23 Monstrata: Gear's Hard looks like something I would do haha
18:24 [ Joey ]: oh really? haha
18:24 Monstrata: yea. maybe i'd use more shapes but yea this is the right DS and SV for me xD
18:25 [ Joey ]: awesome ^^
18:25 Monstrata: okay. do you have metadata?
18:26 [ Joey ]: uhh ive never been good with metadata ;_;
18:26 Monstrata: oh its okay
18:26 Monstrata: i can find it.
18:27 Monstrata: i usually ask just in case the mapper already has it somewhere xD
18:27 [ Joey ]: you're awesome
18:29 [ Joey ]: gotcha, sorry >.<
18:31 Monstrata: https://soundcloud.com/mitis/01-touch-original-mix
18:31 Monstrata: okay from his official soundcloud
18:31 Monstrata: so add (Original Mix)
18:31 Monstrata: to title
18:31 [ Joey ]: ah kk
18:32 Monstrata: http://puu.sh/opZlh.jpg
18:32 Monstrata: yea its something mitis seems to do a lot
18:32 Monstrata: other ranked maps from mitis all have (Original Mix) or (Vocal Mix) added to them too lol
18:33 Monstrata: anyways, thats all, update when you're done :D
18:33 [ Joey ]: awesome ^-^ ill update in a minute
18:34 [ Joey ]: gonna reall quickly re-check everything
18:34 Monstrata: okay~
18:35 Monstrata: i poked happyrocket about the metadata change, he can rebub when ur ready xD
18:35 Monstrata: not 100% sure if we need to rebubble for metadata changes but its better to be safe i guess lol
18:37 [ Joey ]: great ^-^ Yeah thats what happened on one of my previous maps. Got rebubbled for metadata
18:39 [ Joey ]: alrighty, updated
18:40 Monstrata: np for me
18:40 Monstrata: need to redl
18:40 *[ Joey ] is editing [https://osu.ppy.sh/b/713662 MitiS - Touch (Original Mix) [Insane]]
18:41 Monstrata: okay looks good
18:42 [ Joey ]: :D
Monstrata
Wheww alright! Qualified. Good job Joey :D
Topic Starter
[ Joey ]
Thank you!!
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