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MitiS - Touch (Original Mix)

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ReneePrower
Hiya! :) Here on M4M from in-game PM. You specifically requested I mod your Normal diff; if you need mods on any others later, let me know! ^^

This map looks really great; gonna be tough to mod. :3

[Normal]
  1. 00:41:419 (1) - Minor nitpick, move the end out a little to perfect DS with 00:41:936 (2)
  2. 00:42:798 (4) - I feel this should be reduced to half the time coverage (ending on the red tick) as it reflects the melody better.
  3. 00:51:074 (4,5) - Perhaps you could move these two back a bit, like this:

    Not really sure where you'd move them gridwise, just a thought.
    - Also, even if you don't do this, consider moving 00:51:764 (5) to blanket the end of 00:51:074 (4)
  4. 00:54:867 (6) - Clap sound fits better than finish on this hit, also add the finish sound on the end of 00:54:350 (5) because the drumlike sound actually hits here in the music.
  5. 01:00:384 (4) - Ctrl+Shift+[Right] once, because OCD + DS = yay ^^
  6. 01:00:729 (1,2,3,4) - This part is begging for a consistent pattern; I think either they should all be parallel (flawless style) or make a more "pretty" pattern like a fan. Perhaps like this...
  7. 01:38:660 (6) - The red tick (01:38:833-) is a hard hit; I'd love to be able to feel it in the map. Play around with patterns here and see if there's something you like with either of these timings...
  8. 01:41:074 (5,6) - I think some would say this formation is iffy for a Normal, but I like it. :) Just be wary that it may be questioned before ranking.
  9. 01:59:005 - Have you considered putting a spinner here? Just a thought.
  10. Just wanted to take a moment to say how beautifully mapped and hitsounded the chorus is. Very little to be said about it other than wonderful job. :)
  11. 02:12:453 (1,2) - So I get that this pattern parallels what you did the first time around, but I feel like now that we're quite a ways into the map, we can experiment a little bit with patterns. Try something that reflects the music more, such as this:

    Or, if you want to get really frisky...
  12. 02:17:971 (1,2) - ^
  13. 02:40:040 (1) - Super minor nitpick, move endpoint ever so slightly right (OCD with the DS again)
  14. 02:51:074 (1,2,3,4) - There's just something slightly...off about this bit. I clearly see what you're trying to do with the pattern, but it looks a little weird with the positioning of the hits (the slider-starts). Maybe it's just me.
  15. 03:15:902 (1) - End of this should come down (and necessarily right) a few hairs to make the arc flat. Unless it's not supposed to be flat, in which case, I'd say tilt it more so people can tell. xD
  16. 03:50:384 (2) - Ooh, this is a pretty slider. Just try to get the red points lined up with the sliderticks to perfect that bouncy effect and you're home free. :)
Phew! I was able to comment on more than I thought I would, for sure. You really have to scrutinize with such well-polished maps; and believe me when I call it that. This map really looks fantastic. If the other difficulties are looking this good, (and I'll be honest, I haven't looked at any of them yet, but I will!) then I have no doubt you'll get this ranked before too long. That said, good luck! :) And I can't wait for your mod!
Topic Starter
[ Joey ]

RenardPrower wrote:

Hiya! :) Here on M4M from in-game PM. You specifically requested I mod your Normal diff; if you need mods on any others later, let me know! ^^

This map looks really great; gonna be tough to mod. :3

[Normal]
  1. 00:41:419 (1) - Minor nitpick, move the end out a little to perfect DS with 00:41:936 (2) fixed
  2. 00:42:798 (4) - I feel this should be reduced to half the time coverage (ending on the red tick) as it reflects the melody better. sticking to the white ticks here is probably a better idea for this diff
  3. 00:51:074 (4,5) - Perhaps you could move these two back a bit, like this: same thing here

    Not really sure where you'd move them gridwise, just a thought.
    - Also, even if you don't do this, consider moving 00:51:764 (5) to blanket the end of 00:51:074 (4) purposely didn't blanket these
  4. 00:54:867 (6) - Clap sound fits better than finish on this hit, also add the finish sound on the end of 00:54:350 (5) because the drumlike sound actually hits here in the music. ohh i forgot to hitsound this drum section. nice catch
  5. 01:00:384 (4) - Ctrl+Shift+[Right] once, because OCD + DS = yay ^^ lol nice
  6. 01:00:729 (1,2,3,4) - This part is begging for a consistent pattern; I think either they should all be parallel (flawless style) or make a more "pretty" pattern like a fan. Perhaps like this... yeah good idea
  7. 01:38:660 (6) - The red tick (01:38:833-) is a hard hit; I'd love to be able to feel it in the map. Play around with patterns here and see if there's something you like with either of these timings... hmm, yeah you're right. I changed it to two 1/2 sliders
  8. 01:41:074 (5,6) - I think some would say this formation is iffy for a Normal, but I like it. :) Just be wary that it may be questioned before ranking. made it a little less dramatic
  9. 01:59:005 - Have you considered putting a spinner here? Just a thought. wont fit imo
  10. Just wanted to take a moment to say how beautifully mapped and hitsounded the chorus is. Very little to be said about it other than wonderful job. :) awwwwh thanks <3
  11. 02:12:453 (1,2) - So I get that this pattern parallels what you did the first time around, but I feel like now that we're quite a ways into the map, we can experiment a little bit with patterns. Try something that reflects the music more, such as this: I dont feel that is appropriate for a normal

    Or, if you want to get really frisky...
  12. 02:17:971 (1,2) - ^
  13. 02:40:040 (1) - Super minor nitpick, move endpoint ever so slightly right (OCD with the DS again)
  14. 02:51:074 (1,2,3,4) - There's just something slightly...off about this bit. I clearly see what you're trying to do with the pattern, but it looks a little weird with the positioning of the hits (the slider-starts). Maybe it's just me. I moved them around a little. I don't think that solves your problem though xD
  15. 03:15:902 (1) - End of this should come down (and necessarily right) a few hairs to make the arc flat. Unless it's not supposed to be flat, in which case, I'd say tilt it more so people can tell. xD not sure what you mean here
  16. 03:50:384 (2) - Ooh, this is a pretty slider. Just try to get the red points lined up with the sliderticks to perfect that bouncy effect and you're home free. :) oh nice, i didn't realize they were off
Phew! I was able to comment on more than I thought I would, for sure. You really have to scrutinize with such well-polished maps; and believe me when I call it that. This map really looks fantastic. If the other difficulties are looking this good, (and I'll be honest, I haven't looked at any of them yet, but I will!) then I have no doubt you'll get this ranked before too long. That said, good luck! :) And I can't wait for your mod!
Thanks so much for the thoughtful mod!
HappyRocket88
Nominated!
Cryptic
And so the final hurdle begins~!
Corefish
woahey joey you d id a diddle
Topic Starter
[ Joey ]
Thanks Happyrocket!!!!!!
ReneePrower
YES!
HappyRocket88
Bubble
Monstrata
irc
11:41 [ Joey ]: hey monstrata, howd that essay go? :P
11:59 Monstrata: still working on it lol
12:00 [ Joey ]: oh rip xD
16:17 Monstrata: okay
17:57 [ Joey ]: Awwww I missed your queue >.<
17:57 Monstrata: its okay
17:57 Monstrata: gimme map xD
17:57 [ Joey ]: :D
17:57 *[ Joey ] is listening to [https://osu.ppy.sh/b/585311 MitiS - Touch]
17:58 Monstrata: half the ppl who posted in my queue had maps that aren't even ready yet xP like i physically cant even bubble or icon cuz theyre < 12 SP lol
17:58 Monstrata: so i ended up only with like 8 maps to look at haha
17:58 [ Joey ]: oh i see xD
17:59 [ Joey ]: I was finishing an assignment and I went to check if your queue had opened and im like noooo haha
18:00 Monstrata: 01:00:384 (3,4,5,6) - This stream looked kinda messed up somehow... idk the shape is a bit weird lol
18:00 [ Joey ]: like not a perfect curve?
18:00 Monstrata: no, and i think theres some spacing inconsistency in 5 > 6
18:01 Monstrata: can you just remake it with like a symmetrical curved slider?
18:01 [ Joey ]: ohh i see
18:01 Monstrata: anyways i'll just go through the map for unrankables and stuff. quality looks good
18:02 [ Joey ]: awesome ^-^ I appreciate it a lot
18:02 Monstrata: 01:27:626 (4) - NC here would be cool for emphasis
18:02 [ Joey ]: agreed
18:02 Monstrata: 01:37:884 (5,1) - Kinda nazi but the spacing is off, you can see one circle is more overlapped than the other haha
18:02 Monstrata: 01:38:660 (4) - Here NC too would be cool
18:04 [ Joey ]: if I put an nc there, do you think i should remove this one so there isnt a super short combo? 01:37:971 -
18:04 [ Joey ]: and i fixed the spacing
18:05 Monstrata: 02:53:833 (1,2,3,4,5,6,7,8) - o this is coool
18:05 Monstrata: and about the NC its fine you don't have to remove imo.
18:05 Monstrata: people don't really notice short combo's that much anyways
18:06 [ Joey ]: ok cool
18:07 Monstrata: 02:55:212 (1) - What do you think of extending this slider to the white tick?
18:07 Monstrata: the overlap doesn't look too nice to me, but idk how else to arrange it haha
18:08 Monstrata: and well, if you extend to the white tick, you get the benefit of having the slider-ticks be symmetrical. but up to you on this
18:08 [ Joey ]: im cool with it as long as you dont see a problem with the slider tail ending on the drum
18:09 Monstrata: nope not at all :D
18:09 [ Joey ]: great :D
18:09 Monstrata: 03:49:005 (1) - Can you make this symmetrical? xD
18:09 [ Joey ]: ill change it then, because i wasnt too fond of the overlap either
18:09 Monstrata: and uh there are some other places where you can NC for those notes, like 03:40:040 (3,4,5,6) - etc... im sure you know where they are
18:09 [ Joey ]: and yes :)
18:10 [ Joey ]: yeah, ill go through and add NC's to match the ones you recommended earlier
18:10 Monstrata: alright that's all for Touching xD leme run through the other diffs now
18:10 [ Joey ]: right on
18:12 Monstrata: Insane - 01:22:108 (4,5) - Blanket's off
18:12 Monstrata: 01:27:626 (3) - NC etc... you know what to do haha
18:13 [ Joey ]: yup, on it :P
18:15 Monstrata: 02:55:212 (1,2) - For the Insane, this looks fine. Idk if you're big on consistency but if you are maybe extend to white tick here too? if not, just dont bother haha
18:15 Monstrata: you didnt use symmetry to the pattern doesn't look as off here haha
18:17 [ Joey ]: ah, right
18:17 [ Joey ]: hmm
18:17 Monstrata: 03:14:177 (4,1,2) - Here though, imo 4>1 doesn't need that big of a jump. i guess, the patterns and spacing here are just a lot more intense than03:09:005 (4) - etc...
18:18 Monstrata: so it felt a bit imbalanced for me
18:18 [ Joey ]: ah alright, ill bring 4 in closer
18:19 [ Joey ]: in the first combo you linked
18:19 Monstrata: alright
18:20 Monstrata: oh um, your Normal has a different Kiai pattern to Insane/Touching
18:20 Monstrata: was this intentional?
18:21 Monstrata: cuz it seems a bit weird to not have kiai on 01:16:591 (6,7) - where you emphasize on your other diffs
18:22 [ Joey ]: ohh actually it wasnt intentional, i believe i started that diff with Milans timing points
18:22 [ Joey ]: so i should change that
18:22 Monstrata: Touching - 02:21:418 (3) - This is technically unsnapped, so just move it around on Timeline to resnap
18:22 Monstrata: oooh ic xD
18:22 Monstrata: k yea. usually you need a good reason to make kiai times inconsistent among your own diffs haha
18:23 [ Joey ]: kk, snapped it
18:23 Monstrata: Gear's Hard looks like something I would do haha
18:24 [ Joey ]: oh really? haha
18:24 Monstrata: yea. maybe i'd use more shapes but yea this is the right DS and SV for me xD
18:25 [ Joey ]: awesome ^^
18:25 Monstrata: okay. do you have metadata?
18:26 [ Joey ]: uhh ive never been good with metadata ;_;
18:26 Monstrata: oh its okay
18:26 Monstrata: i can find it.
18:27 Monstrata: i usually ask just in case the mapper already has it somewhere xD
18:27 [ Joey ]: you're awesome
18:29 [ Joey ]: gotcha, sorry >.<
18:31 Monstrata: https://soundcloud.com/mitis/01-touch-original-mix
18:31 Monstrata: okay from his official soundcloud
18:31 Monstrata: so add (Original Mix)
18:31 Monstrata: to title
18:31 [ Joey ]: ah kk
18:32 Monstrata: http://puu.sh/opZlh.jpg
18:32 Monstrata: yea its something mitis seems to do a lot
18:32 Monstrata: other ranked maps from mitis all have (Original Mix) or (Vocal Mix) added to them too lol
18:33 Monstrata: anyways, thats all, update when you're done :D
18:33 [ Joey ]: awesome ^-^ ill update in a minute
18:34 [ Joey ]: gonna reall quickly re-check everything
18:34 Monstrata: okay~
18:35 Monstrata: i poked happyrocket about the metadata change, he can rebub when ur ready xD
18:35 Monstrata: not 100% sure if we need to rebubble for metadata changes but its better to be safe i guess lol
18:37 [ Joey ]: great ^-^ Yeah thats what happened on one of my previous maps. Got rebubbled for metadata
18:39 [ Joey ]: alrighty, updated
18:40 Monstrata: np for me
18:40 Monstrata: need to redl
18:40 *[ Joey ] is editing [https://osu.ppy.sh/b/713662 MitiS - Touch (Original Mix) [Insane]]
18:41 Monstrata: okay looks good
18:42 [ Joey ]: :D
Monstrata
Wheww alright! Qualified. Good job Joey :D
Topic Starter
[ Joey ]
Thank you!!
Shmiklak
Congratulations
Cryptic
I'd like to congratulate Joey on this accomplishment~! and myself <3
ReneePrower
Congrats Joey! :) Glad I could help even if only a bit. Looks like y'all did some really thorough checks irc. x3 Can't wait to see this ranked!
Nelliel
Oh, my gratz
Gemu-
Congrats! >w< I love this song
jyu
omg yay congratz!!
Cryptic
We did it reddit~
ReneePrower
Congratulations on ranking!!! :)
Sly Loki
:) :D congratulations! ñwñ
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