Applied all of ikemod
it's cause in japan your first and last name are swapped i guess but loads of people change that to make more sense, though the other map was dqd for this very reason, so it's sort-of a grey area.Blizs wrote:
just come over and reminds you~
The romanised artist should be "Konomi Suzuki" as mentioned here
and no kds
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
Anxient wrote:
day 28: still waiting for reply to mod
repliedAnxient wrote:
this isn't going to be fun. remember that this is all my opinion.easy
as a whole i would remap this because i think that this easy diff is too clustered, as in, the spacing between diffs is too low. if youre going to remap this, alter the DS to a point where the follow point would be visible.
00:01:509 (3) - copy slider from 00:00:233 (1) - to show relation. These are similar parts so you wanna make them look related.
00:03:424 (2) - get rid of red tick, its unecessary.
00:16:190 (1,2) - blanket
00:20:977 (3) - make into a 1/1 slider
00:23:850 (2,3,4) - theres a term i like to use which is called slider entry and slider exit. Basically if there is stuff like http://puu.sh/m3Dtg/88d8e19e43.jpg, i would like to have it fixed by doing [url][http://puu.sh/m3Duu/589d62cebd.jpg/url]. see the pattern? yeah you know what to fix. If there are any questions regarding this, feel free to forum pm me. btw theres a reason why i hl'd 2 as well.
00:26:403 (4,5,1) - what is this spacing on easy lol
00:28:318 (1,2,3) - try to keep a consistent rhythm hmm? this is an easy diff.
00:33:424 (1,2,3) - make 3 the same position as 1 and 2. basically if you turn 3 into a slider to stream with 1/1 distance and you get 1 and 2, you already fixed it. if you didnt understand, just rotate it by 13 degrees.
00:37:254 (2) - red tick unnecessary.
00:39:169 (4,1,2,3) - blanket pls
01:03:903 - to end, justified to my claim on the beginning of the easy diff mod, the low spacing causes this map to feel and appear unbearably clustered; something that we do not want in 2015 and the upcoming year of 2016. If this were to get ranked, you would need to time warp up to 2012. Even then its not a guarantee.
verdict for this diff: unrankable, because of issues mentioned above, clustered all the way to hell and inconsistent rhythm.normal
this one no longer has the spacing problem. but there are some notes that brush way too close to the other notes, making it seem clustered. spacing these notes would help. also with the easy diff, remap is recommended.
00:06:296 (3) - ctrl h and reposition
00:09:488 (5,1) - example of notes that brush way too close
00:13:318 (2,5) - blanket this. looks good too.
on normal diffs i tend to avoid to use two circles in a row because of the lack of patterning that is allowed to do with 2 circles in normal diffs. that being said...
00:15:552 (1,2) - change to slider. i recommend using 5 and ctrl h+j+g and reposition
00:16:828 (4,5) - slider entry is bad, please fix.
00:23:371 (1) - 00:23:211 - place here, and reposition so that distance isnt broken
00:26:881 (3) - flip this thing around http://puu.sh/m3Ebu/93223c0ca6.jpg
00:33:424 - rhythm gets a bit confusing. use easier to pick up rhythm please.
00:36:615 (2,1,2) - this is a bit hard to read in normal diffs imho
00:43:637 (1) - woah this looks ugly. try making some shapes and ask modhelp what they think. make an omega symbol? thats always a good thing.
00:47:467 (3) - this looks out of place.
00:49:701 (3) - flip this around. using the same slider curve position twice really isnt screaming quality for you.
00:51:296 (1) - flip around. part links from the previous to the next, so yea
00:51:296 (1,2,3) - just do this http://puu.sh/m3El5/3e7fcbe86e.jpg it looks way better. fix any spacing problems that may arise from this.
00:53:211 (4,2) - overlap
01:09:009 (4,2) - too curvy, make it wider so that blanket is more visible
01:15:552 (3,2) - alter 2 (rotate in a way that 3 would be able to sliderblanket 2)
01:16:669 (2,3) - slider entry, rotate 3 to fix (-89 degrees) also put it more up (339:184)
01:17:467 (3,4,5) - doesnt this look bad to you? do something like this. or do this http://puu.sh/m3EFl/16adf89e9c.jpg. Itll make it look better.
01:24:647 (1,2,1) - i dont understand this overlapping. please dont.
verdict: unrankable, because of lack of overall quality as well as some really bad overlapping and brushing of notes. Honestly if you tried to rank this then youre going to have a really bad time. As a normal diff, this map fails. Remap is recommended. and if you do, please use more spacing and avoid overlapping like the PLAGUE.ramdans' hard
well this diff is alot better than from what ive seen. As expected from rammy. BUT this diff still shouldnt be ranked due to a few problems. Allow me to explain.
hopefully youll get around to remapping it because this looks like 2014 ramdans. and 2014 ramdans shouldnt be going for rank in 2016 era.
00:00:552 (3,4,1) - DS is waaay too low. please increase.
00:01:509 (1,2,3) - what is DS consistency?
00:03:105 (2,3) - as i said from the previous diff mods, i dont recommend this because of lack of available patterning. use a slider instead and make it pretty.
00:05:658 (2,3) - this is fine tho. this is cool.
00:08:211 (2,3,4) - slider maybe?
00:11:084 (5,6) - slider entry improvement please. rotate 6 more downwards. thatll help. ALSO fix any destroyed distance that may happen should this mod be applied. (it should be applied)
00:12:998 - onwards - DS IS TOO CLUSTERED ASDF
00:23:052 (3,1,2) - what is this slider entry wth?
00:25:286 (5,6) - what is with slider ends landing on strong beats?
00:31:669 (3) - http://puu.sh/m3FaZ/9b948840bf.jpg try this. itll look better.
00:34:062 (2,3,1) - place 3 more downwards so that it looks more linear. fix 1 so that slider entry doesnt suck. read above mods regarding slider entry so you know what im talking about.
00:45:552 (3,1) - well this looks stiff af
00:53:850 (1,2,3) - f this slider entry
00:54:488 (3,4) - bad overlap
00:56:084 (7,8) - slider pls. it looks bad.
00:56:403 (1,2) - rotate 2 so that you actually get a curve if you use one slider.
00:57:041 (2,3) - better do a slider blanket instead of a sliderend blanket.
01:03:903 - whee the spacing is fine!
01:06:935 (2,3) - place this more up so that 3 looks better when youre exiting 2 http://puu.sh/m3FrQ/92b544ca46.jpg
01:09:647 (3) - make a curve downwards slider http://puu.sh/m3FuP/f4bd2811dd.jpg
01:26:881 (1) - SV CHANGE WOOO
verdict: rankable, but not recommended. as mentioned, some parts of the song were lacking the 2015 feel. which means slider entry being absolute rekt, and certain parts of the map's DS is far too low for comfortable viewing. from your winter map, you displayed an awesome hard diff. Try to remap this so that we get that required quality.light insane
aah the root of all this map's problems. Lets see whats wrong with this.
00:00:233 (1,2,3,4,5,6,1,2) - well this looks extremely stiff. Listen. if youre gonna map an insane, or light insane i dont care, map it like an insane.
00:02:307 (2,1,2) - 00:03:424 - white tick on slider end = NONONONONO
00:03:105 (2) - rotate 2 so that it blankets 00:03:584 (3) - doing this also fixes slider entry issue
00:04:860 (3,1) - slider blanket please
00:05:658 (2) - make it curve, i dont understand why its a straight slider. doesnt look nice.
00:06:456 (1) - strong beat in a slider end? please no
00:09:647 (3) - ctrl h+g and blanket slider end of 3 with 2. 00:09:967 (3,1) - slider entry = check and 00:09:169 (1,2,3) - circle flow = check.
00:14:115 (1) - whats with you and slider ends on white ticks? :<
00:14:594 (3,4,5) - http://puu.sh/m3Gta/bdafce02bc.jpg to improve slider entry and overall flow.
00:16:190 (1) - ctrl g for better flow and emphasis.
00:16:669 (3) - slider end on white tick
00:18:105 (9,1) - i dont understand this placement? try doing http://puu.sh/m3GBZ/6ba7e850f4.jpg this. it helps with visual and flow.
00:20:977 (3) - ctrl g to improve flow. and because of that 1/1 break time it doesnt matter about the flow to the next note.
00:24:328 (1) - slider end white tick???
00:25:445 (5) - ctrl g, turn this to a 1/2 slider, make it repeat.
00:38:690 (1,2,3,4) - make it a proper square pls. use polygon objects.
00:41:084 (3,2) - blanket??
00:43:637 (4) - might wanna use a higher DS to emphasize the new part of the song
00:46:190 (4) - i vote ctrl g to keep flow. flow break is something we dont need rn
00:45:552 (3,5) - try to relocate 5 so that it can slider blanket 3. make sure 3 starts on the bottom so we get that flow. fix any note inconsisencies.
00:53:052 (3,4,5,6) - i dont understand this antijumps. people might mistake for doubles and triples. at least make em a slider?
00:53:850 - onwards dammit DS too low
00:57:520 (4) - slider end white tick hue
01:03:424 (1,2) - use slider unless you use two hitcircles for emphasis?
01:05:818 (3) - use a curve lol why is this jagged
01:06:456 (1,2,3,4) - this is random lol. did you decide to put a random pattern here?
01:07:733 (1) - if youre gonna keep it at least make the transition to this flow better. ctrl g actually helps
01:08:211 (2) - blanket with 1. helps with flow to 3 and emphasis with vocals.
01:10:764 (2,3) - blanket?
01:12:839 (4) - NC lol
01:12:998 (1) - continue combo
01:13:956 (1) - ^
01:14:115 (2) - NC
01:19:222 (1,2,3) - i dont understand the fancy sliders.
01:20:498 (1) - WHY. did you get lazy or something?!
01:20:498 (1,1) - slider blanket. or fix it so it doesnt look like shit if you decide to remap 01:20:498 (1) - this... THING.
01:25:605 (1,4) - dont make them touch pls
verdict: this diff has CLEARLY gone through alot of polishing. But still unrankable. well, it IS rankable, but certainly not recommended, mostly due to that thing near the end and visual and flow issues. Even though this diff has gone through alot of polishing, if its bad to begin with, it will always be bad. remap is recommended, coz your mapping style MUSTVE changed in the course of one year. (in the case in which it didnt, youre fucked.)insane
well this diff isnt so bad!
00:09:488 (3,4) - slider entry fix
00:11:562 (1) - you were going with cross jumps so position this in a way where it will cross again in the resulting jump. well better if you just did this:
00:11:562 (1) - 411:238
00:11:881 (2) - 210:265
00:12:201 (3,1) - lol if youre really going to do this then at LEAST stack them properly
00:14:594 (3) - dont do a flow break here bro still the same song part
00:16:669 (1) - slider end on white??
00:17:147 (3,4,5) - this is triggering me so hard right now. slider entry fix pls
00:20:179 (5) - better to do a 3 hit jump actually... make a triangle or something
00:21:775 (1) - ctrl g for emphasis
00:22:094 (2) - ^
00:22:094 (3) - ^ and so 00:22:733 (4) - this gets the emphasis it deserves
00:23:131 (5,1) - just do auto stack
00:24:169 (6) - turn this into a 1/2 slider
00:24:328 (1) - if ^ is applied, 00:24:488 - hitcircle
00:26:881 (1) - i dont understand why you keep doing this
00:27:360 (3) - ctrl g coz flowbreak isnt necessary here rn
00:27:679 (4) - move to 135:144 for flow if ^ mod is used
00:26:881 (1) - 2 hitcircles. made for jumping pls
00:29:435 (1) - NGAAAAAAAAAAH turn to a 3 hit jump pls
00:45:552 (3) - lyrics are very prominent here. turn to a 1/1 slider.
00:50:658 (2,3,4,5,6) - holy shit this looks terrible. do this instead http://puu.sh/m3ItL/9af9765b34.jpg
01:01:669 (2,3,4,1,2,3,4) - might wanna make a jump without flow breaks thanks
01:03:584 - missing note
01:04:860 (5) - place in 422:171 for pattern consistency and 01:05:179 (1) - flow improvement
01:05:179 (1,2) - you missed the opportunity to add a blanket
01:13:956 - missing note. maybe stack it with 1?
01:15:552 - 01:15:233 (5) - copy this slider, ctrl h+j+g and place in 01:14:913 (4) - slider end. BOOM flow improvement.
01:15:552 (6,1,2) - overmap
01:25:605 (1) - lol just make it a hitcircle.
01:26:881 (1) - ctrl g and place doubles in appropriate area
verdict: rankable, but not recommended coz of issues above and visual problems.irre's extra
just gonna point out a few suggestions since i cant play this diff
00:13:158 (2,3) - might wanna change into something more readable buddy
00:14:435 (7,8) - ^
00:18:743 (4,5,6) - this flows like terrible and you know it. please change unless you have a reason as to why it should stay
00:20:897 (2,3,4,5,6,7,8,9,10,1,1) - were you even serious when you were making this diff lol this stream doesnt even have consistent ds or any sort of emphasis
verdict: if this set gets ranked with this diff i will jump over a bridge thats over a bridgeabsolute duo
right now im really freaking tired so... remap?
map looks really messy tho... random jumps left and right... patterns starting and stopping... inconsistent jumps?
yep needs a remap. or... you can delete the diff. your pick man. you can end the set with insane and itll be all kay.
there are literally no active BNs for standardIrreversible wrote:
everyone is annoyed when he writes absolute soul in modhelp
why is no bn looking at it
WHY
please let this come to an end rofl
o good it's backBattle wrote:
o god it's back
Anxient wrote:
this isn't going to be fun. remember that this is all my opinion.easyfuckdickyousuck
as a whole i would remap this because i think that this easy diff is too clustered, as in, the spacing between diffs is too low. if youre going to remap this, alter the DS to a point where the follow point would be visible. Literally every easy ever
00:01:509 (3) - copy slider from 00:00:233 (1) - to show relation. These are similar parts so you wanna make them look related. No
00:03:424 (2) - get rid of red tick, its unecessary. What drugs there is no redtick
00:16:190 (1,2) - blanket Done
00:20:977 (3) - make into a 1/1 slider Would make density too high
00:23:850 (2,3,4) - theres a term i like to use which is called slider entry and slider exit. Basically if there is stuff like http://puu.sh/m3Dtg/88d8e19e43.jpg, i would like to have it fixed by doing [url][http://puu.sh/m3Duu/589d62cebd.jpg/url]. see the pattern? yeah you know what to fix. If there are any questions regarding this, feel free to forum pm me. btw theres a reason why i hl'd 2 as well. Pleaseshortenicantseejackshitin notepad
00:26:403 (4,5,1) - what is this spacing on easy lol Wotm8
00:28:318 (1,2,3) - try to keep a consistent rhythm hmm? this is an easy diff. No
00:33:424 (1,2,3) - make 3 the same position as 1 and 2. basically if you turn 3 into a slider to stream with 1/1 distance and you get 1 and 2, you already fixed it. if you didnt understand, just rotate it by 13 degrees.
00:37:254 (2) - red tick unnecessary. Whatredtick
00:39:169 (4,1,2,3) - blanket pls It already is
01:03:903 - to end, justified to my claim on the beginning of the easy diff mod, the low spacing causes this map to feel and appear unbearably clustered; something that we do not want in 2015 and the upcoming year of 2016. If this were to get ranked, you would need to time warp up to 2012. Even then its not a guarantee.SPOILER###yousuck go look at at every other goddamn absolute soul
verdict for this diff: unrankable, because of issues mentioned above, clustered all the way to hell and inconsistent rhythm.normal
this one no longer has the spacing problem. but there are some notes that brush way too close to the other notes, making it seem clustered. spacing these notes would help. also with the easy diff, remap is recommended.
00:06:296 (3) - ctrl h and reposition Watno
00:09:488 (5,1) - example of notes that brush way too close Then why do overlaps exist
00:13:318 (2,5) - blanket this. looks good too. No
on normal diffs i tend to avoid to use two circles in a row because of the lack of patterning that is allowed to do with 2 circles in normal diffs. that being said...
00:15:552 (1,2) - change to slider. i recommend using 5 and ctrl h+j+g and reposition Slider doesnt fit
00:16:828 (4,5) - slider entry is bad, please fix. Deal with it
00:23:371 (1) - 00:23:211 - place here, and reposition so that distance isnt broken No vocals
00:26:881 (3) - flip this thing around http://puu.sh/m3Ebu/93223c0ca6.jpg No
00:33:424 - rhythm gets a bit confusing. use easier to pick up rhythm please. Its already easy
00:36:615 (2,1,2) - this is a bit hard to read in normal diffs imho You can literally see the start and repeat points
00:43:637 (1) - woah this looks ugly. try making some shapes and ask modhelp what they think. make an omega symbol? thats always a good thing. I should make a shape of your d/color]
00:47:467 (3) - this looks out of place.
00:49:701 (3) - flip this around. using the same slider curve position twice really isnt screaming quality for you. Quality is subjective triggered
00:51:296 (1) - flip around. part links from the previous to the next, so yea How about no
00:51:296 (1,2,3) - just do this http://puu.sh/m3El5/3e7fcbe86e.jpg it looks way better. fix any spacing problems that may arise from this.
00:53:211 (4,2) - overlap "overlap"
01:09:009 (4,2) - too curvy, make it wider so that blanket is more visible Great now you should start complaining about those chinese supertight slider curves
01:15:552 (3,2) - alter 2 (rotate in a way that 3 would be able to sliderblanket 2) Too clustered
01:16:669 (2,3) - slider entry, rotate 3 to fix (-89 degrees) also put it more up (339:184) No
01:17:467 (3,4,5) - doesnt this look bad to you? do something like this. or do this http://puu.sh/m3EFl/16adf89e9c.jpg. Itll make it look better. No
01:24:647 (1,2,1) - i dont understand this overlapping. please dont. Welcome to distance snapping dicks
verdict: unrankable, because of lack of overall quality as well as some really bad overlapping and brushing of notes. Honestly if you tried to rank this then youre going to have a really bad time. As a normal diff, this map fails. Remap is recommended. and if you do, please use more spacing and avoid overlapping like the PLAGUE. dickslight insane
aah the root of all this map's problems. Lets see whats wrong with this.
00:00:233 (1,2,3,4,5,6,1,2) - well this looks extremely stiff. Listen. if youre gonna map an insane, or light insane i dont care, map it like an insane. It is an insane
00:02:307 (2,1,2) - 00:03:424 - white tick on slider end = NONONONONO My head hurts
00:03:105 (2) - rotate 2 so that it blankets 00:03:584 (3) - doing this also fixes slider entry issue No
00:04:860 (3,1) - slider blanket please Already is
00:05:658 (2) - make it curve, i dont understand why its a straight slider. doesnt look nice. No
00:06:456 (1) - strong beat in a slider end? please no Hi guitars
00:09:647 (3) - ctrl h+g and blanket slider end of 3 with 2. 00:09:967 (3,1) - slider entry = check and 00:09:169 (1,2,3) - circle flow = check. No
00:14:115 (1) - whats with you and slider ends on white ticks? :< what are vocals
00:14:594 (3,4,5) - http://puu.sh/m3Gta/bdafce02bc.jpg to improve slider entry and overall flow. No
00:16:190 (1) - ctrl g for better flow and emphasis. No
00:16:669 (3) - slider end on white tick Hi vocals
00:18:105 (9,1) - i dont understand this placement? try doing http://puu.sh/m3GBZ/6ba7e850f4.jpg this. it helps with visual and flow. Hi jumps
00:20:977 (3) - ctrl g to improve flow. and because of that 1/1 break time it doesnt matter about the flow to the next note. You forgot to check your own OH MY GOD SLIDER ENTRY
00:24:328 (1) - slider end white tick??? Hi vocals
00:25:445 (5) - ctrl g, turn this to a 1/2 slider, make it repeat. How much drugs, its still completely fine as a 1/1
00:38:690 (1,2,3,4) - make it a proper square pls. use polygon objects. Hi diamond shapes
00:41:084 (3,2) - blanket?? Blankets are overated
00:43:637 (4) - might wanna use a higher DS to emphasize the new part of the song You do realize 4 is a different ds from 1,2,3
00:46:190 (4) - i vote ctrl g to keep flow. flow break is something we dont need rn doesnt match
00:45:552 (3,5) - try to relocate 5 so that it can slider blanket 3. make sure 3 starts on the bottom so we get that flow. fix any note inconsisencies. It was already blanketed from the start
00:53:052 (3,4,5,6) - i dont understand this antijumps. people might mistake for doubles and triples. at least make em a slider? No
00:53:850 - onwards dammit DS too low What are you expecting? DS 5x?
00:57:520 (4) - slider end white tick hue Hi vocals
01:03:424 (1,2) - use slider unless you use two hitcircles for emphasis? Gee I wonder what I wanted to do
01:05:818 (3) - use a curve lol why is this jagged Variety
01:06:456 (1,2,3,4) - this is random lol. did you decide to put a random pattern here? At least it's just a mirror of itself
01:07:733 (1) - if youre gonna keep it at least make the transition to this flow better. ctrl g actually helps No
01:08:211 (2) - blanket with 1. helps with flow to 3 and emphasis with vocals. TFW you talk about flow but you start screaming about slider entrys
01:10:764 (2,3) - blanket? Why would I even blanket something again
01:12:839 (4) - NC lol Hi vocal ncing
01:12:998 (1) - continue combo
01:13:956 (1) - ^
01:14:115 (2) - NC
01:19:222 (1,2,3) - i dont understand the fancy sliders.
01:20:498 (1) - WHY. did you get lazy or something?!
01:20:498 (1,1) - slider blanket. or fix it so it doesnt look like shit if you decide to remap 01:20:498 (1) - this... THING.
01:25:605 (1,4) - dont make them touch pls
verdict: this diff has CLEARLY gone through alot of polishing. But still unrankable. well, it IS rankable, but certainly not recommended, mostly due to that thing near the end and visual and flow issues. Even though this diff has gone through alot of polishing, if its bad to begin with, it will always be bad. remap is recommended, coz your mapping style MUSTVE changed in the course of one year. (in the case in which it didnt, youre fucked.)insane
well this diff isnt so bad! My head hurts from people not reading who made this
00:09:488 (3,4) - slider entry fix Enter your eyes
00:11:562 (1) - you were going with cross jumps so position this in a way where it will cross again in the resulting jump. well better if you just did this:
00:11:562 (1) - 411:238
00:11:881 (2) - 210:265
00:12:201 (3,1) - lol if youre really going to do this then at LEAST stack them properly Its already stacked
00:14:594 (3) - dont do a flow break here bro still the same song part Plays fine
00:16:669 (1) - slider end on white?? Vocals
00:17:147 (3,4,5) - this is triggering me so hard right now. slider entry fix pls Your very existence is triggering me
00:20:179 (5) - better to do a 3 hit jump actually... make a triangle or something N 0
00:21:775 (1) - ctrl g for emphasis N 0 , if this was ctrlg'd from the start you would be raging about slider fucking entry
00:22:094 (2) - ^N 0 , if this was ctrlg'd from the start you would be raging about slider fucking entry
00:22:094 (3) - ^ and so 00:22:733 (4) - this gets the emphasis it deserves What the hell you just used 00:22:094 twice
00:23:131 (5,1) - just do auto stack Autostack is garbage
00:24:169 (6) - turn this into a 1/2 slider Causes conflicts pls look at what is there
00:24:328 (1) - if ^ is applied, 00:24:488 - hitcircle No
00:26:881 (1) - i dont understand why you keep doing this I dont know why you're so butthurt over vocals
00:27:360 (3) - ctrl g coz flowbreak isnt necessary here rn No
00:27:679 (4) - move to 135:144 for flow if ^ mod is used No
00:26:881 (1) - 2 hitcircles. made for jumping pls You just went back in time and reused the same goddamn time
00:29:435 (1) - NGAAAAAAAAAAH turn to a 3 hit jump pls No hi vocals
00:45:552 (3) - lyrics are very prominent here. turn to a 1/1 slider. Unneeded
00:50:658 (2,3,4,5,6) - holy shit this looks terrible. do this instead http://puu.sh/m3ItL/9af9765b34.jpg No
01:01:669 (2,3,4,1,2,3,4) - might wanna make a jump without flow breaks thanks No
01:03:584 - missing note No, 1/2 after a spinner is just weird since "kimi" arent both pressed
01:04:860 (5) - place in 422:171 for pattern consistency and 01:05:179 (1) - flow improvement No
01:05:179 (1,2) - you missed the opportunity to add a blanket Screw your blankets
01:13:956 - missing note. maybe stack it with 1? Polarity
01:15:552 - 01:15:233 (5) - copy this slider, ctrl h+j+g and place in 01:14:913 (4) - slider end. BOOM flow improvement. No
01:15:552 (6,1,2) - overmap No
01:25:605 (1) - lol just make it a hitcircle. No
01:26:881 (1) - ctrl g and place doubles in appropriate area No
verdict: rankable, but not recommended coz of issues above and visual problems.absolute duo
right now im really freaking tired so... remap?
map looks really messy tho... random jumps left and right... patterns starting and stopping... inconsistent jumps?
yep needs a remap. or... you can delete the diff. your pick man. you can end the set with insane and itll be all kay.
lmaoXexxar wrote:
rip anxient
also 00:12:201 (3) - this slider end isnt snapped. :\ no wonder a remap was suggested
lmao xDDDDXexxar wrote:
rip anxient
also 00:12:201 (3) - this slider end isnt snapped. :\ no wonder a remap was suggested