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Suzuki Konomi - Absolute Soul

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Total Posts
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Topic Starter
Owntrolf
This beatmap was submitted using in-game submission on Monday, February 13, 2017 at 7:32:55 PM

Artist: Suzuki Konomi
Title: Absolute Soul
Source: アブソリュート・デュオ
Tags: Duo Opening theramdans tv size meme
BPM: 188
Filesize: 21927kb
Play Time: 01:27
Difficulties Available:
  1. Absolute Duo (5.3 stars, 378 notes)
  2. Easy (1.45 stars, 93 notes)
  3. Insane (4.86 stars, 355 notes)
  4. Light Insane (4.16 stars, 293 notes)
  5. Normal (2.09 stars, 147 notes)
  6. theramdans' Hard (3.17 stars, 237 notes)
Download: Suzuki Konomi - Absolute Soul
Download: Suzuki Konomi - Absolute Soul (no video)
Information: Scores/Beatmap Listing
---------------
September 1,2016
Kill me please
*dont put me on suicide watch pls

May 30,2016
Rank this or ill cry

Redownload Nov23, 2015
Insane renamed to Light Insane
Insane+ renamed to Insane

Redownload Oct25,2015
Taken over handome's Insane because they pulled out

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
for a week or so

Added Irre's Extra Please redownload if before April 25, 2015

Ill just see if anything different happens without byfars(ripsorrryihurtyourfeelingsplesdontdie)
since the rip reading


Extra renamed back to Insane
PLEASE REDOWNLOAD IF DOWNLOADED BEFORE FEB 16 10:40PM PST

Uh Sure


Easy - Completed
Normal - Completed
Hard - Completed
ramadams' Hard - Completed
handsome's Insane - Completed
Extra - Completed
byfar's Insane - Completed

HabiHolic- 1st Bubble
pishifat - mercy
Natsu - 1st Pop

Thanks to





Pls modderino doitkibbel

Trying to speedmap and will probably finish sometime this week
*Time to spammoddingforumandlookfortonsofm4manddroptonsofkud0su

Yauxo


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion
Rather important change
Not so important change/small note or opinion
(copy paste end)

[General]
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow.

[Duo]
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually?
■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish
■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous)

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - )

■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability
■ 00:24:141 (2) - 136/28 for better spacing to the next object
■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people.
■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing.
■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.
■ 00:35:152 (1,2,3) - ^ and for all of the following too
■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v
■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch
■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) -
■ 00:53:343 (1) - move NC to the Slider after that
■ 01:03:716 (3) - NC here because start of kiai
■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that.

■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.

[handsome]
■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe?
■ 00:12:811 (1) - 289/289 for better alignment with the Slider
■ 00:23:024 (6) - NC here
■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo?
■ 00:26:694 (5) - forgotten NC?
■ 00:29:248 (5) - ^?
■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this http://puu.sh/edgeD/4164155aa8.jpg
■ 01:02:519 (1) - Spinner should end on 01:03:237
■ 01:07:067 (3,4) - Maybe something like this to make it more exciting?

■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is.

[Normal]
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

■ 00:00:205 (1) - I'd just completely remove this Spinner
■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable.
■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.
■ 00:11:216 (2,3) - unstacking would probably be a good idea.
■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.
■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well.

■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg
■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly
■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
■ 00:37:067 (3) - remove the current Slider and just copy-paste ^
■ 00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

■ 00:43:450 (3) - You want to NC this
■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.
hehe
Yauxo > thanks for mod!

Yauxo wrote:

[handsome]
■ 00:03:556 (7,8) - I'd space these two more. Stack 00:03:556 (7) - with 00:03:875 (1) - maybe? its a little pattern that i like to use, i didn't change it your way but i did make it more intuitive.
■ 00:12:811 (1) - 289/289 for better alignment with the Slider lol i moved 00:12:014 (3) - instead but ok :D
■ 00:23:024 (6) - NC here
■ 00:22:944 (5,6) - How about unstacking these for a better flow into the next jumpy combo? uh i'm not sure what you meant but i kind of unstacked them lol
■ 00:26:694 (5) - forgotten NC?
■ 00:29:248 (5) - ^?
■ 00:38:982 (4,5,4,5) - These two have the same rhythm as 00:36:428 (4,5,6,7) - -ish combos, so the rhythm with the Sliders should probably look like this sorry they don't have the same rhythm, but the vocals are the same, yes. the earlier once has much more pronounced doubles, while this one has extremely soft ones. i decided to keep it simple without the 3/4 rhythms here to give more emphasis on the 3/4 jumps later on.
■ 01:02:519 (1) - Spinner should end on 01:03:237
■ 01:07:067 (3,4) - Maybe something like this to make it more exciting? pretty chill part so i'm gonna keep the spacing chill too :D

■ 01:23:503 (3) - You probably want to NC this or move this further away. The NC would lower the confusion a bit, a respace would fix the anti-jump problem. Right now it looks like the Slider is, timing wise, closer than it actually is. i want to avoid changing the spacing, the antijump really suits the brief halt in instruments here, i did NC for good measure, of course.

code
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Suzuki Konomi handsome
BeatmapID:586199
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
46,319.148936170213,4,2,0,25,1,0
365,-100,4,2,0,35,0,0
11375,-100,4,2,0,35,0,0
11694,-100,4,2,0,35,0,0
12014,-100,4,2,0,35,0,0
12811,-100,4,2,0,35,0,0
21588,-100,4,2,0,40,0,0
21907,-100,4,2,0,45,0,0
22226,-100,4,2,0,35,0,0
23024,-100,4,2,0,35,0,0
26216,-100,4,2,0,35,0,0
26694,-100,4,2,0,35,0,0
27652,-100,4,2,0,35,0,0
28290,-100,4,2,0,35,0,0
33077,-100,4,2,0,35,0,0
33875,-100,4,2,0,35,0,0
34354,-100,4,2,0,35,0,0
37705,-100,4,2,0,35,0,0
37944,-100,4,2,0,35,0,0
38184,-100,4,2,0,35,0,0
42173,-100,4,2,0,35,0,0
43450,-125,4,2,0,25,0,0
49514,-125,4,2,0,35,0,0
51109,-100,4,2,0,35,0,0
51588,-100,4,2,0,35,0,0
51907,-100,4,2,0,35,0,0
53663,-125,4,3,0,35,0,0
58609,-100,4,3,0,45,0,0
59886,-100,4,3,0,45,0,0
61163,-100,4,3,0,55,0,0
63077,-100,4,2,0,5,0,0
63237,-100,4,2,0,35,0,0
63716,-83.3333333333333,4,2,0,35,0,1
86854,-100,4,2,0,35,0,0
89407,-100,4,2,0,5,0,0


[Colours]
Combo1 : 151,198,255
Combo2 : 228,228,228
Combo3 : 74,156,255
Combo4 : 57,57,55

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322,215,32119,1,0,0:0:0:0:
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269,327,32438,1,0,0:0:0:0:
236,335,32518,1,0,0:0:0:0:
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238,299,33875,1,4,0:0:0:0:
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375,194,34115,1,4,0:0:0:0:
330,195,34195,1,0,0:0:0:0:
228,133,34354,1,4,0:0:0:0:
327,301,34514,5,0,0:0:0:0:
449,249,34673,2,0,P|468:194|450:144,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
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332,326,35232,1,0,0:0:0:0:
191,311,35391,1,4,0:0:0:0:
230,287,35471,1,0,0:0:0:0:
351,157,35631,1,4,0:0:0:0:
293,350,35790,5,0,0:0:0:0:
154,336,35950,2,0,P|98:310|78:265,1,90,0|0,0:0|0:0,0:0:0:0:
89,151,36269,1,0,0:0:0:0:
221,186,36428,1,4,0:0:0:0:
221,186,36508,1,0,0:0:0:0:
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114,193,36907,5,4,0:0:0:0:
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150,57,37386,1,0,0:0:0:0:
157,218,37546,5,0,0:0:0:0:
254,121,37705,2,0,B|302:112|302:112|333:120|333:120|395:108,2,135,4|4|4,0:0|0:0|0:0,0:0:0:0:
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268,310,38663,1,2,0:3:0:0:
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240,213,50710,1,0,0:0:0:0:
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216,171,50869,1,0,0:0:0:0:
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225,275,52705,2,0,P|287:309|389:263,1,180,4|8,0:3|0:0,0:0:0:0:
456,131,53184,1,0,0:0:0:0:
303,200,53343,1,0,0:0:0:0:
336,117,53503,1,0,0:0:0:0:
447,215,53663,6,0,B|473:260|473:260|436:355,1,144,4|0,0:0|0:0,0:0:0:0:
328,384,54141,1,2,0:0:0:0:
289,282,54301,2,0,L|381:274,1,72,4|0,0:0|0:0,0:0:0:0:
210,198,54620,2,0,L|302:190,1,72,2|4,0:0|0:0,0:0:0:0:
361,19,54939,6,0,B|331:107|331:107|267:113,1,144,0|2,0:0|0:0,0:0:0:0:
160,63,55418,1,4,0:0:0:0:
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224,140,56056,1,12,0:0:0:0:
300,181,56216,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,0|0,0:0|0:0,0:0:0:0:
397,274,56694,1,8,0:0:0:0:
221,227,56854,6,0,L|129:250,1,72,4|0,0:0|0:0,0:0:0:0:
152,340,57173,2,0,L|244:317,1,72,10|4,0:0|0:0,0:0:0:0:
316,321,57492,2,0,B|304:277|304:277|312:232|312:232|300:181,1,144,0|10,0:0|0:0,0:0:0:0:
194,105,57971,1,4,0:0:0:0:
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236,291,58450,1,6,0:0:0:0:
335,264,58609,6,0,P|418:231|441:125,1,180,12|0,0:0|0:0,0:0:0:0:
304,57,59088,1,0,0:0:0:0:
223,211,59248,2,0,P|210:299|290:372,1,180,0|6,0:0|0:0,0:0:0:0:
417,287,59726,1,4,0:0:0:0:
324,140,59886,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
161,270,60364,1,12,0:0:0:0:
334,262,60524,2,0,P|416:229|440:122,1,180,12|2,0:0|0:0,0:0:0:0:
304,57,61003,1,0,0:0:0:0:
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110,255,61482,1,2,0:0:0:0:
240,240,61641,1,2,0:0:0:0:
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181,299,61960,1,10,0:0:0:0:
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363,267,62280,1,14,0:0:0:0:
149,117,62439,1,14,0:0:0:0:
256,192,62519,12,0,63237,0:0:0:0:
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462,95,64035,1,8,0:0:0:0:
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476,58,64513,1,10,0:0:0:0:
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72,141,65471,1,8,0:0:0:0:
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413,117,65950,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,66269,6,0,P|69:130|48:240,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
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375,108,67705,5,10,0:0:0:0:
308,193,67865,2,0,P|284:244|297:302,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
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14,216,69620,1,2,0:0:0:0:
211,31,69780,2,0,P|264:62|280:124,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
310,214,70099,6,0,P|371:251|492:191,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
352,55,70577,1,8,0:0:0:0:
209,173,70737,2,0,L|222:291,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
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123,25,71694,1,0,0:0:0:0:
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76,106,73290,1,0,0:0:0:0:
399,313,73928,6,0,L|264:338,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
162,384,74248,1,0,0:0:0:0:
101,220,74407,2,0,P|149:150|215:140,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
300,254,74726,2,0,P|215:247|173:195,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
229,64,75046,2,0,P|265:140|241:202,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
199,235,75365,6,0,L|247:353,2,107.999996704102,8|0|2,0:0|0:0|0:0,0:0:0:0:
165,105,75843,2,0,P|241:72|362:135,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
385,282,76322,1,2,0:0:0:0:
251,194,76482,6,0,L|150:260,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
132,379,76801,1,0,0:0:0:0:
33,288,76960,1,8,0:0:0:0:
224,321,77120,2,0,L|314:261,1,107.999996704102,0|6,0:0|0:0,0:0:0:0:
251,194,77439,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,77758,6,0,P|228:28|156:44,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
85,183,78077,1,0,0:0:0:0:
202,138,78237,1,8,0:0:0:0:
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217,209,79514,2,0,P|264:211|320:166,1,107.999996704102,8|6,0:0|0:0,0:0:0:0:
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512,91,80631,1,0,0:0:0:0:
432,163,80790,2,0,L|307:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
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56,230,81428,1,8,0:0:0:0:
146,274,81588,6,0,P|183:311|192:363,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
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129,97,82625,1,0,0:0:0:0:
162,112,82705,1,8,0:0:0:0:
195,127,82785,1,0,0:0:0:0:
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260,157,82944,1,0,0:0:0:0:
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319,88,84459,5,2,0:0:0:0:
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239,70,84780,1,2,0:0:0:0:
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239,70,85258,1,2,0:0:0:0:
103,176,85418,6,0,P|110:255|255:295,1,215.999993408203,2|4,0:0|0:3,0:0:0:0:
339,277,85897,1,4,0:3:0:0:
384,79,86056,1,4,0:3:0:0:
230,212,86216,1,4,0:3:0:0:
434,194,86375,1,4,0:3:0:0:
259,90,86535,1,4,0:3:0:0:
223,307,86694,6,0,P|125:276|103:176,1,215.999993408203,14|0,0:3|0:0,0:0:0:0:
102,176,87093,1,0,0:0:0:0:
102,176,87173,1,4,0:3:0:0:
Topic Starter
Owntrolf

Yauxo wrote:




[General]
■ So, Insane has OD 8 and Duo has OD7, resulting in a OD6/8/7 spread. You might want to fix that somehow. Fixed raised Duo to 8.8

[Duo]
■ Generally, I'd love if you would use less stacks like 00:23:184 (2,3,4) - . There's no real sound that'd support a stack/movement halt like this. Let things flow, make the player move and jump if neccessary, but dont force him to stop on a "flowing" sound.

■ 00:02:439 (1) - uses a rather weird angle to start off, as 00:01:641 (7,8,9) - pretty much flows in the same direction. Ctrl+g eventually? ) Changed
■ 00:04:354 (4,5) - any way you could make these two less identical? Maybe some kickslider effect would be nice. Add some movement :3
■ 00:08:024 (3) - something ctrl+gish? The way you move on 00:07:546 (1,2,3) - is rather sharp and might be not as enjoyable as something triangle-ish I think I fixed it now
■ 00:12:014 (3) - The jump to x1.75 SV seems rather huge to me. Maybe something like x1.5 would be enough (and less dangerous) Changed

■ From 00:12:812 (1) - on: Your NCing is rather inconsistent for a while. The first combo you use is a short one (6 ticks), then the next few are long combos (10/11 ticks). Your combos also start on the red tick after the actual strong/NC-giving tick (like 00:15:365 (9) - , 00:17:918 (13) - ), so you might want to take a second look over that.
(If you wanted to keep the short combos, you'd have to NC stuff like 00:16:322 (6) - ) Yeah I'm going to redo the NCs

■ 00:21:588 (1) - Yes, the song is strong here, but not x1.75 strong :v Down to x1.5 max I'd say for less random missability Fixed
■ 00:24:141 (2) - 136/28 for better spacing to the next object I think I fixed it I have no idea whats what since I changed the offset
■ 00:25:418 (6) - Move this a little bit to prevent/fix ^ (Actually, you maybe want to replace this one with two Circles, the second one being NC'd. You already have a loud hitsound on a silent object (Sliderend), so why not make it clickable)
■ 00:26:056 (4,5,6,7,8,9,10,11) - respacing on these would be cool as well. Anti-Jumps are rather old and annoying to play for some people. Respaced
■ 00:30:524 (2) - could actually be a good spot for a NC. Song gets stonger and there's a sudden change in pace
■ 00:30:843 (3,4) - I see more of these and I still dislike them :v So, for all of the following: Respace em to a normal spacing. Fixed
■ 00:33:875 (2,3,4) - Talking about more spacing; Space these less. Pretty much no one will be able to guess that these are 1/4th apart and not 1/2. This is where spacing = timing comes in handy.But it doesnt feel the same with 1/4 sliders same thing with next
■ 00:35:152 (1,2,3) - ^ and for all of the following too
■ 00:48:397 (1) - Might be just me, but I wouldnt map someone breathing in :v Shhhh fixed :<
■ 00:51:109 (3,5,7) - It'd probably be better if they didnt touch Fixed
■ 00:52:067 (7) - should be longer and end on 00:52:386 (1) - , as there's no real sound to be mapped on its current end and 00:52:306 (8) - I think I got it fixed now
■ 00:53:343 (1) - move NC to the Slider after that
■ 01:03:716 (3) - NC here because start of kiai
■ 01:14:407 (3) - Maybe try a rhythm like this. Make the claps clickable and less awkward with that. Fixed

■ 01:19:035 (8) - There should be a NC here. In general, it'd be a very good idea to revamp the NCs in this diff. Theyre out of control :v

■ In general, I think that this diff could need some more love. Things look random and without structure.


[Normal]
■ The NCing in this diff is off as well. Take a look at the GD Insane and try to copy the NCing from there.
■ You also want to unstack as many stacks as possible. Stacks might be difficult to read as a beginner, so you want the objects to be as visible as possible

■ 00:00:205 (1) - I'd just completely remove this Spinner Removed
■ 00:01:961 (1,2) - Having a short Slider instead of a stack would probably be easier and more enjoyable. Fixed
■ 00:10:099 (7) - The Slider should start where 7 is right now. 00:10:258 (1) - currently starts on nothing.Fixed
■ 00:11:216 (2,3) - unstacking would probably be a good idea. Fixed
■ 00:14:088 (4,5) - Even though the spacing itself fits, the player might misread that, as it's pretty close to the previous object's head. The player might only move his cursor halfway over the Slider as he sees the next object being "back at the start", thinks it's a 1/2 timing window and breaks because it's 1/1.Fixed
■ 00:25:737 (1,2,3,4,5) - This is pretty tricky to play and probably too difficult to read. Reading and clicking 1/2 1/1 1/2 will be really hard for a newbie. Replacing the quick stacks with a short Slider is probably the best idea to make this playable.
■ 00:28:769 (5) - You probably want to use a different rhythm for this one. The long Slider skips too many important beats. 00:30:524 (9) - plays awkward as well. I probably got it fixed now

■ 00:32:599 (4) - You want a 1/1 repeatable for this one, as it supports the beat more. http://puu.sh/edikf/9bb1ec4859.jpg Changed to 2/1 slider chain
■ 00:34:354 (3) - replace with a single Circle to give the player some time to read the fast part properly Changed combo
■ 00:35:152 (2) - You want this one to hit the repeat on the blue tick (enable 1/4 snap for this) and the Slider after that should start directly on the next white tick
■ 00:36:428 (2) - have this one end on the next blue tick, add one repeat and remove the next Slider (that'd overlap with this one)
■ 00:37:067 (3) - remove the current Slider and just copy-paste ^
■ 00:37:705 (4) - ^ (or replace it with three circles)
■ Repeat ^ for the following combos.

■ 00:43:450 (3) - You want to NC this
■ 01:01:482 (2,3,4,5,6,7) - I think this will be too much/is too difficult for a beginner to play. Consider placing some Sliders instead of the second stack Fixed

■ Iam not quite sure what to say about the kiai. There's lots of clustering and some weird rhythm choices (like 01:04:673 (5,1,2,3,4) - ). You'd probably be better off revisiting that and thinking about a change.
I didnt say much about the cluster area since I pretty much remapped that entire part to be much easier
Lazer
Modding time!
(Remember that they're all my opinion.)

[Absolute Duo]



00:07:465 (2,3) - This one plays very awkwardly

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse

01:17:997 (2) - Feels off, no beat there

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit.


[handsome's Insane]


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out)

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.


[Hard]


00:00:923 (1,2,3) - I believe this sounds/looks better

00:28:369 (4,5) - Suggestion; Make it like a blanket

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done

01:22:225 (2,3) - Feels off


[Normal]



00:34:274 (3) - Try this

The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.
Thanks for modding mine!
Squichu
hi there! just making suggestions c:

General
  1. you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  2. the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)
Easy
  1. uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD
  2. 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019
  3. also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo
  4. 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythm
  5. 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a slider
  6. 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse?
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  7. 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
  8. 00:23:901 - missing an object here, try a slider til next 1/1 beat?
  9. 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasized
  10. 00:32:837 (2,1) - rhythm feels off, try this?
  11. 00:43:050 (3) - ctrl+g for better flow
  12. 00:44:327 (1,1) - too less recovery time, already mentioned above ~
  13. 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow
  14. 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please
  15. also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  16. 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220?
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  17. 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners
  18. 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) -
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
Milan-
fk call me when u finish appliying those mods

everytime im going to mod this u update ;w;
Topic Starter
Owntrolf

Lazer wrote:

Modding time!
(Remember that they're all my opinion.)

[Absolute Duo]



00:07:465 (2,3) - This one plays very awkwardly Fixed

01:03:396 (1,1) - I don't think anyone can react this fast to the spinner with a mouse Fixed changed to a small stream
01:17:997 (2) - Feels off, no beat there It just doesnt feel right to me without it

01:23:024 (2) - Maybe delete this one, replace the 01:23:103 (3) - slider a bit. Fixed
[Hard]


00:00:923 (1,2,3) - I believe this sounds/looks better I think it should stay the same because the music completely supports it

00:28:369 (4,5) - Suggestion; Make it like a blanket Fixed

00:42:412 (2) - Move it a bit to the right as people will try to click it right after the slider before it is done Fixed

01:22:225 (2,3) - Feels off Fixed


[Normal]



00:34:274 (3) - Try this I how it is currently because Im trying to follow the drums with minimal circles in that area

The rest seems fine to me, I won't be doing easy because I don't have enough experience in it.
Thanks for modding mine!
Topic Starter
Owntrolf

Squirrel wrote:

hi there! just making suggestions c:

General
  1. you might want to take a look at some wiki entries / threads, they can be very helpful especially for mapping lower difficulties
    https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
    https://osu.ppy.sh/news/61334266941
  2. the dark grey combo colour is at some parts hard to see cause of the video (and without video in general), consider replacing it with a slight brigther one or a completely different colour. (lighter grey: 100,100,100 ; different colour eg reddish-pnk, goes well with blue: 230,65,105)
Easy
  1. uhm, there are many unnecessary green lines, check your diff and delete the ones you don't need. it's a bit confusing atm xD (but i like my greenlines for all diffcs :<)
  2. 00:00:923 (1,1) - too less recovery time, you can read more about this here: t/241019 Fixed
  3. also, i'd suggest to use one slider instead of two circles for 00:03:316 (1,2) - (in case you keep them), cause the tick change is difficult to read and it's an ongoing sound anyway, so it goes better with the music, imo Fixed
  4. 00:04:114 (3,1) - same about tick change here. I know you'Re following the guitar, but that's really confusing. try this rhythmFixed
  5. 00:06:667 (2,3) - gap feels weird, cause the guitar sound's going on, consider replacing 2 with a sliderFixed
  6. 00:07:305 (3) - reverse doesn't match, cause the guitar stops shortly in between. also the downbeat the slider ends on should be clickable, cause it's more dominant than most other beats. so it might be better to remove the reverse? Shortened the slider so that it lands on the note that the guitar ends
    this might be interesting to you as well: https://osu.ppy.sh/wiki/Music_Theory
  7. 00:22:465 (3) - considering you've just told me two reverses are too hard for a Normal you might want to reconsider their usage in an Easy diff. :b SHHHH nobody noticed :>Fixed
    but really, the overlap with 00:20:071 (2) - is pretty confusing, maybe you should try to avoid this
    example rhythm that's less confusing and without tick changes:
  8. 00:23:901 - missing an object here, try a slider til next 1/1 beat? Fixed
  9. 00:30:923 (2) - split this into slider + circle on downbeat? the music and the vocals get much louder at the end so the downbeat (where both is the loudest) should be better emphasizedBut I think just 1 slider is easier
  10. 00:32:837 (2,1) - rhythm feels off, try this? Fixed
  11. 00:43:050 (3) - ctrl+g for better flow Fixed
  12. 00:44:327 (1,1) - too less recovery time, already mentioned above ~ Fixed
  13. 00:55:178 (2,3) - minor DS issue, please fix. also ctrl+g for better flow Fixed
  14. 01:04:593 (2,3,1) - super confusing for beginners with the overlap, place the objects differently, please Fixed
  15. also, you should avoid confusing placing as here 01:09:220 (2,3) - the movement indicated by 2 points to 3's end, and there even is a reverse there. beginner players can get easily confused by this and might hit the wrong end. you can use patterns that flow better and are less confusing for parts like this, example - https://osu.ppy.sh/ss/2487123
  16. 01:11:135 (1,2,3) - triangles are nice to look at but sadly they are very uncomfortable to play in easier difficulties, cause the movement is so unnatural. suqare/polygon patterns on the other hand are easier to play (movement-wise) and are still nice to look at. -> move 3 to 410|220? Fixed
    up to you waht you wanna do with 01:12:412 (3,4,5) - :3
  17. 01:15:923 (3,4,1) - aah, avoid the overlap? it'll confuse beginners Probably fixed
  18. 01:17:997 (2,3,1) - ^, 1 also overlaps slightly with 01:21:188 (1) - I think I fixed this
hmh, imo you need to work on rhythms a bit more in this diff. sticking to either beat or vocals might help you with that, cause atm you're switching between them all the time. beginner players have a hard time to follow up on that, they just lack the experience to tell what you're mapping to and when you're following a different track than before. I'm not entirely sure how you could start off, I guess you'll just have to experiment a bit further with rhythms til you find the ones best matching to the song. If you need any help you're ofc free to ask me ingame for that. Maybe I'm able to give some further examples you can make use of.

also feel free to pm me once you've fixed up Easy diff, I can mod N/H as well, but you should have something to do with the info given atm :3
Good luck!
hehe

Lazer wrote:

[handsome's Insane]


01:05:550 (5) - Sightreaders are going to have a hard time on this one (Not a problem, just pointing it out) its ezpz

This map is pretty solid overall besides a couple flow errors- However you might just be doing that on purpose.
no change lel
[ Nyx ]
Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.

[Easy]

00:06:029 (1,2) - Why not make these the same slider shape?
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg
01:09:859 (2) - This slider shape doesn't look good, open it up a little more
01:14:805 (1) - Why not add a finish to the slider head
01:28:050 (2) - How about getting rid of this note and having the spinner start here

[Normal]

00:08:423 (1) - I would have preferred it if this was curved instead of straight
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here?
00:31:880 (3,1) - Blanket better
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these?
00:55:178 (2,4) - ^

[Hard]

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg
00:31:880 (2,1) - These create a not so pretty overlap
00:39:699 (3,1) - Stack
01:10:976 (1,3) - Fix up the curves
01:22:465 (1,2) - Fix blanket

[handsome's Insane]

00:42:412 (3,4) - Stack (Nazi)
01:27:970 (2,3) - Stack (Nazi)

I really do like this insane, well done!

[Absolute Duo]

00:01:242 (3,2) - Why not stack these
00:12:891 (3) - Should the SV change be that big?
00:29:486 (5,6) - Stack (5) and (6)
00:33:954 - I personally am not a big fan of the SV change here, that's just me though
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard?
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3)

All in all, this map could still use more polishing. Keep it up and good luck!
Topic Starter
Owntrolf

Z3R0Xx wrote:

Replying to you M4M

Lets go!

These are only suggestions, change what you see fit.

[Easy]

00:06:029 (1,2) - Why not make these the same slider shape? Fixed
00:08:582 (1) - Maybe move this down more to better match the flow of the slider before it Fixed
00:59:486 (1,2) - Try this: http://puu.sh/el3wR/1029177ada.jpg Fixed
01:09:859 (2) - This slider shape doesn't look good, open it up a little more Fixed
01:14:805 (1) - Why not add a finish to the slider head wat
01:28:050 (2) - How about getting rid of this note and having the spinner start here Fixed

[Normal]

00:08:423 (1) - I would have preferred it if this was curved instead of straight Fixed
00:15:603 (1) - Remove NC
00:16:242 (2) - NC
00:17:518 (1) - Remove NC
00:18:795 (3) - NC
00:19:433 (1) - Remove NC
00:30:603 - Note here? Fixed
00:31:880 (3,1) - Blanket better I thought it was already a decent blanket
00:40:657 (1) - Remove NC
00:53:901 (4,1) - Maybe blanket these? Fixed
00:55:178 (2,4) - ^ Cant really do much about that :<

[Hard]

00:00:923 (1,2) - Why not try this pattern http://puu.sh/el6vR/1c1bab4a0a.jpg
00:01:720 (4,1) - Fix up blanket just a little bit I dont know what im supposed to fix
00:28:050 (3,4,5) - try this: http://puu.sh/el7v3/d49e2ff1b6.jpg Might be hard to read that
00:31:880 (2,1) - These create a not so pretty overlap Fixed
00:39:699 (3,1) - Stack Fixed
01:10:976 (1,3) - Fix up the curves Fixed
01:22:465 (1,2) - Fix blanket Fixed

[Absolute Duo]

00:01:242 (3,2) - Why not stack these Well the sound feels like it shouldnt stack
00:12:891 (3) - Should the SV change be that big? Fixed
00:29:486 (5,6) - Stack (5) and (6) But the spacing :d
00:33:954 - I personally am not a big fan of the SV change here, that's just me though I think its fine since I dont really like doing slow 1/4 slider chains :<
00:49:274 (1,2,3,4,5,1) - Didn't you use this exact same layout/pattern in hard? Fixed switched the combo in hard
01:16:082 (1,2,3) - Put (2) in the middle of (1) and (3) Fixed

All in all, this map could still use more polishing. Keep it up and good luck!
Mystima

  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.




Topic Starter
Owntrolf

Mystima wrote:


  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.



But I think its 923 offset since it matches the middle of the song and it lands on strong beats
Mystima

Owntrolf wrote:


  • Greetings from my mod queue :3 (click banner)
    General:
  1. The offset is wrong, change to the following:
  2. I will continue the mod when u have fixed this since its a pain to adjust all the notes on all diffs to the right offset.
But I think its 923 offset since it matches the middle of the song and it lands on strong beats
The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Milan-
yoooooooooo~
dat star spam tho

[General]
  1. Is it just me or the mp3 quality is...bad?
[Easy]
  1. I'd have used 1.1x (or 1.15x hehe) spacing, right now ur notes are very close of each other and it's hard to read for some people etc
  2. 00:07:305 (3) - it feels almost obligatory to use 1/1 repeated instead, cuz hitsounds and rhythm before to it. i mean, u have clap 00:06:348 - and 00:06:986 - but the one at 00:07:625 - is ignored which makes the rhythm awkward to play. u could also avoid most of these 1/1 slider imo but i guess they are fine uh. Anyways, it feels much better if u move it somewhere else like x247y72
  3. 00:09:859 (3,4) - uh the repeat on (3) feels unneccesary, what about something like this> http://puu.sh/em59B/ab7ce19aad.jpg so u dont ignore the finish at 00:10:976 - same about 00:05:869 - uh
  4. 00:13:688 (2) - nc ? the music start here
  5. 00:23:423 (5) - add finish (i'd remove clap from this and 00:22:305 (3,4) - to keep just the finish, sound better imo wuu)
  6. 00:20:071 (2) - this long slider kinda lose the rhythm, cuz it doesnt follow music nor vocals. ex http://puu.sh/em6vd/e6014e139f.jpg or http://puu.sh/em6RF/e95e43e79a.jpg (well im out of good ideas tbh asda)
  7. 00:23:901 (1) - i guess this'd work better just as a circle. cuz how u have mapped similar parts (ex 00:28:369 (4) - )
  8. 00:32:837 (2) - finish head hai
  9. 00:34:114 (3) - finish eh
  10. 00:35:391 (2) - ^ head and tail
  11. 00:39:220 (2) - ^ ... 00:40:497 (1) - head and tail..
  12. 00:45:509 - too lazy to map?hue. u can also add a spinner from 00:44:327 - to 00:46:880 - i guess
  13. 00:47:837 (1,2,3,4) - better use whitles where the high pitched piano are. I mean, delete whistles of 00:47:837 - 00:49:752 - and 00:50:231 -
  14. 00:48:157 (2) - also i feel like it should end at 00:48:795 - (u can add repeat there i guess
  15. 00:51:986 (2) - it should have finishes on head tail and repeat (delete whistlestoo asda)
  16. 00:51:348 - why does this section use default clap >< it's the same sound that before
  17. 00:53:901 (1) - delete clap on head asda there's no sound there i think
  18. 00:57:093 (1) - feel better if u use circle 2/1 slider like 00:55:178 (2,3) - cuz the girl scream sureteeeeeeeeeeee at 00:57:093 - and the other girl calling kamisama start at 00:57:731 -
  19. 00:57:093 (1,1) - it'd be much better if tails stacks instead of overlap /w\
  20. 01:00:763 (1) - cancel nc
  21. 01:02:040 (1,2) - make it just a slider cuz easy stuffs and 3/2 gaps are not well seen
  22. 01:04:114 (1) - why those hitsounds, there's nothing on the music..
  23. 01:05:391 (3,1,2,3) - wuu, if u wanna do this.. i'd suggest to not use sliders extremely curved, something smother like 01:09:859 (2) - is much better imo
  24. 01:07:305 (3) - also try to not overlap here ;w; ur pattern is already hard to play, uh http://puu.sh/embLH/b189b67689.jpg even something like that'd play better i guess. Also, there's no finish on the music for that slider, the only finish is at 01:07:146 - which u didnt map
  25. 01:12:412 (2) - this should start at 01:12:252 - the 3/2 gap feels nice to me
  26. 01:09:859 (2) - uhm it's weird that u added a repeat on this one, cuz it doesnt fit vocals, which is what u are mostly mapping. I guess something like this http://puu.sh/emcEX/d6a12d5bbe.jpg (uh it probably sucks.. im tiredx.x)
  27. 01:14:805 (1,2) - http://puu.sh/emcVD/3299e21f13.jpg dareeeeimoooo or something like that.
  28. 01:21:188 (1) - x.x where this repeat land.. i'd extent 01:20:710 (2) - till 01:21:188 - and add it a repeat > http://puu.sh/emdEz/b692df2605.jpg
  29. 01:23:103 (1) - just extend it 1/2 more.. or end it 1/2 before..
  30. 01:24:380 (1,2,3) - these are finishes and 01:25:337 (1) - just on tail i guess
  31. 01:28:050 (1) - this spinner has nothing to do with the music. i'd just replace it with a circle. the rest is just resonance
  32. Uhm there's still plenty of errors on the hitsounding, uh u should look nc again. some others rhythms can also be improved ada.
[Normal]
  1. why 0.9 sv when ur hard is 1.4 adasd spreed stuff this also makes ur 1/2 sliders short;w;
  2. 00:10:178 (1) - this long slider make the player lose the sense of rhythm, cuz it follows nothing (altleast the second half). It's better if u try mapping a rhythm out of it as u did before imo
  3. 00:14:008 (2,4) - plz no ;w,
  4. 00:15:603 (5) - i'd remove the middle point of it for better flow, and also it looks ugly imoasd
  5. 00:18:157 (2,3,4,1) - why these many overlaps.. make it familiar to newbies or something
  6. 00:24:061 (1) - i'd try something like 2 1/2 sliders here, it feels kinda empty> http://puu.sh/egIV3/2511c63c29.jpg
  7. 00:27:891 (4,1) - maybe stack these(? it's easier to play. And pretty much everytime u have this rhythm like 00:31:720 (2,3) -
  8. 00:27:412 (3) - make it 1/2 longer? now it lands on nothing
  9. 00:34:274 (3) - it should start at 00:34:114 - and the repeat land on 00:34:752 - i guess cuz vocals is what ur mapping(?.. altho u should map 00:35:231 - out i think
  10. 01:00:763 (3) - extend it 1/4 more lol
  11. 01:15:603 (2,3) - wu move (3) somewhere more friendly asda like x50y151 and rotate 45°
  12. asda same issues as easy. in addition that ur flow and overlaps are quite forced and doesnt play well uhm
[Hard]
  1. u should consider deleting a bunch of 1/2 notes or changing them to sliders, cuz spreed, its very hard etc. for example 00:05:869 (1,2,3,4,5,6) - asda quite hard for a hard (keep in mind that it's a 188 bpm song) i'd make 00:05:869 (1,3) - a 1/1 slider
  2. 00:15:603 (4) - what is dis
  3. 00:16:242 (1,2,3,4) - keep a constant ds between objects on hard
  4. uh not sure how to mod this diff ;w; start deleting some objects and making this diff easier first. Check spacing and nc and hitsounding asda, if u need me just poke me (not sure why would u need me tho lol)
ill leave it here uh, i cant really mod those insanes properly.. if u really want me to do so, just poke me i guess
Gl <3
Topic Starter
Owntrolf

Mystima wrote:

The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Did you delete and redownload the song, I changed the mp3 a few times before
Topic Starter
Owntrolf

Milan- wrote:

yoooooooooo~
dat star spam tho

[General]
  1. Is it just me or the mp3 quality is...bad?
[Easy]
  1. I'd have used 1.1x (or 1.15x hehe) spacing, right now ur notes are very close of each other and it's hard to read for some people etc
  2. 00:07:305 (3) - it feels almost obligatory to use 1/1 repeated instead, cuz hitsounds and rhythm before to it. i mean, u have clap 00:06:348 - and 00:06:986 - but the one at 00:07:625 - is ignored which makes the rhythm awkward to play. u could also avoid most of these 1/1 slider imo but i guess they are fine uh. Anyways, it feels much better if u move it somewhere else like x247y72 Probably flixed
  3. 00:09:859 (3,4) - uh the repeat on (3) feels unneccesary, what about something like this> http://puu.sh/em59B/ab7ce19aad.jpg so u dont ignore the finish at 00:10:976 - same about 00:05:869 - uh Fixed to something different
  4. 00:13:688 (2) - nc ? the music start here Fixed
  5. 00:23:423 (5) - add finish (i'd remove clap from this and 00:22:305 (3,4) - to keep just the finish, sound better imo wuu)
  6. 00:20:071 (2) - this long slider kinda lose the rhythm, cuz it doesnt follow music nor vocals. ex http://puu.sh/em6vd/e6014e139f.jpg or http://puu.sh/em6RF/e95e43e79a.jpg (well im out of good ideas tbh asda) Fixed
  7. 00:23:901 (1) - i guess this'd work better just as a circle. cuz how u have mapped similar parts (ex 00:28:369 (4) - ) Fixed
  8. 00:32:837 (2) - finish head hai
  9. 00:34:114 (3) - finish eh
  10. 00:35:391 (2) - ^ head and tail
  11. 00:39:220 (2) - ^ ... 00:40:497 (1) - head and tail..
  12. 00:45:509 - too lazy to map?hue. u can also add a spinner from 00:44:327 - to 00:46:880 - i guessFixed
  13. 00:47:837 (1,2,3,4) - better use whitles where the high pitched piano are. I mean, delete whistles of 00:47:837 - 00:49:752 - and 00:50:231 -
  14. 00:48:157 (2) - also i feel like it should end at 00:48:795 - (u can add repeat there i guess Fixed
  15. 00:51:986 (2) - it should have finishes on head tail and repeat (delete whistlestoo asda)
  16. 00:51:348 - why does this section use default clap >< it's the same sound that before
  17. 00:53:901 (1) - delete clap on head asda there's no sound there i think
  18. 00:57:093 (1) - feel better if u use circle 2/1 slider like 00:55:178 (2,3) - cuz the girl scream sureteeeeeeeeeeee at 00:57:093 - and the other girl calling kamisama start at 00:57:731 - Im just following the drums here to follow the loud drums
  19. 00:57:093 (1,1) - it'd be much better if tails stacks instead of overlap /w\ Fixed
  20. 01:00:763 (1) - cancel nc Fixed
  21. 01:02:040 (1,2) - make it just a slider cuz easy stuffs and 3/2 gaps are not well seen Fixed
  22. 01:04:114 (1) - why those hitsounds, there's nothing on the music..
  23. 01:05:391 (3,1,2,3) - wuu, if u wanna do this.. i'd suggest to not use sliders extremely curved, something smother like 01:09:859 (2) - is much better imo
  24. 01:07:305 (3) - also try to not overlap here ;w; ur pattern is already hard to play, uh http://puu.sh/embLH/b189b67689.jpg even something like that'd play better i guess. Also, there's no finish on the music for that slider, the only finish is at 01:07:146 - which u didnt map
  25. 01:12:412 (2) - this should start at 01:12:252 - the 3/2 gap feels nice to me
  26. 01:09:859 (2) - uhm it's weird that u added a repeat on this one, cuz it doesnt fit vocals, which is what u are mostly mapping. I guess something like this http://puu.sh/emcEX/d6a12d5bbe.jpg (uh it probably sucks.. im tiredx.x)
  27. 01:14:805 (1,2) - http://puu.sh/emcVD/3299e21f13.jpg dareeeeimoooo or something like that.
  28. 01:21:188 (1) - x.x where this repeat land.. i'd extent 01:20:710 (2) - till 01:21:188 - and add it a repeat > http://puu.sh/emdEz/b692df2605.jpg
  29. 01:23:103 (1) - just extend it 1/2 more.. or end it 1/2 before..
  30. 01:24:380 (1,2,3) - these are finishes and 01:25:337 (1) - just on tail i guess
  31. 01:28:050 (1) - this spinner has nothing to do with the music. i'd just replace it with a circle. the rest is just resonance Fixed
  32. Uhm there's still plenty of errors on the hitsounding, uh u should look nc again. some others rhythms can also be improved ada.

[Normal]
  1. why 0.9 sv when ur hard is 1.4 adasd spreed stuff this also makes ur 1/2 sliders short;w;
  2. 00:10:178 (1) - this long slider make the player lose the sense of rhythm, cuz it follows nothing (altleast the second half). It's better if u try mapping a rhythm out of it as u did before imo Fixed
  3. 00:14:008 (2,4) - plz no ;w, Fixed
  4. 00:15:603 (5) - i'd remove the middle point of it for better flow, and also it looks ugly imoasd Fixed
  5. 00:18:157 (2,3,4,1) - why these many overlaps.. make it familiar to newbies or something
  6. 00:24:061 (1) - i'd try something like 2 1/2 sliders here, it feels kinda empty> http://puu.sh/egIV3/2511c63c29.jpg
  7. 00:27:891 (4,1) - maybe stack these(? it's easier to play. And pretty much everytime u have this rhythm like 00:31:720 (2,3) -
  8. 00:27:412 (3) - make it 1/2 longer? now it lands on nothing
  9. 00:34:274 (3) - it should start at 00:34:114 - and the repeat land on 00:34:752 - i guess cuz vocals is what ur mapping(?.. altho u should map 00:35:231 - out i think
  10. 01:00:763 (3) - extend it 1/4 more lol Fixed
  11. 01:15:603 (2,3) - wu move (3) somewhere more friendly asda like x50y151 and rotate 45° Fixed
  12. asda same issues as easy. in addition that ur flow and overlaps are quite forced and doesnt play well uhm
[Hard]
  1. u should consider deleting a bunch of 1/2 notes or changing them to sliders, cuz spreed, its very hard etc. for example 00:05:869 (1,2,3,4,5,6) - asda quite hard for a hard (keep in mind that it's a 188 bpm song) i'd make 00:05:869 (1,3) - a 1/1 slider
  2. 00:15:603 (4) - what is dis
  3. 00:16:242 (1,2,3,4) - keep a constant ds between objects on hard
  4. uh not sure how to mod this diff ;w; start deleting some objects and making this diff easier first. Check spacing and nc and hitsounding asda, if u need me just poke me (not sure why would u need me tho lol)
ill leave it here uh, i cant really mod those insanes properly.. if u really want me to do so, just poke me i guess
Gl <3
hehe

Z3R0Xx wrote:

[handsome's Insane]

00:42:412 (3,4) - Stack (Nazi) ok
01:27:970 (2,3) - Stack (Nazi) ok

I really do like this insane, well done! thx
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Suzuki Konomi handsome
BeatmapID:586199
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
Video,923,"Secondoptrymute_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo4 : 57,57,55

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224,140,56933,1,12,0:0:0:0:
300,181,57093,2,0,B|312:232|312:232|304:277|304:277|319:331,1,144,0|0,0:0|0:0,0:0:0:0:
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324,140,60763,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
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103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
Mystima

Owntrolf wrote:

The map is currently unplayable. The bassdrum plays at blue lines atm, it should be playing on white lines. (Sliders generally start at bassdrum=White line)(your map=blue line=wrong)
PS, if u go to timing tab you can hear the ticks are off beat. (ticks and bassdrum should play at the same time)
Sry for complicated text but you should rly change it.
To convince you: go to timing and take 25% playback rate and let the map run at your offset 923 and then mine 364
Did you delete and redownload the song, I changed the mp3 a few times before
Something was crazy but when I redownloaded the problem was fixed :)
Gonna do proper mod now.
blissfulyoshi
You should probably change the combo colors away from the white white and gray that blend in with the video at times ( I know you are trying to blend with their school uniform, but it doesn't make the map that easy to read, esp the gray).

While not a requirement, it will be nice if the guest diff ends at the same time as every other diff. (Personally, I feel the spinner is too loud for the ending)

Absolute Duo:
Why do you want 8 drain, it is pretty much impossible to recover life in the slow section, and the song doesn't give you a break during the chorus. As a result, it is pretty easy to die in this map.

I had a lot of problems figuring out how I want to mod this map, so I am going to shotgun suggestions of all types, which you may or may not want to apply.
00:03:955 (4,5,6) - stack on the end of 00:03:316 (1)?
00:04:274 (7) - this jump was a bit large in comparison to the ones before it esp because you lose momentum from the stack
00:08:423 (1,2) - what is the connection between these 2 notes? I can't see how either note leads to the other
00:14:327 (1,4) - remove 1's new combo and add a new combo to 4 to be consistent with your previous pattern of 1 combo every 1 tall white tick (you are also 1 red tick early, which makes sense with the song, so letting that be)
00:14:965 (4) - stack on the end of 00:14:327 (1)?
00:15:284 (1) - if you did the previous item, remove the new combo here to complete the consistency fix
00:15:284 (1,2) - another time where I wonder about the flow
00:16:880 (1,3) - remove 1's new combo and add a new combo to 3 to be consistent with your previous pattern of 1 combo every 1 tall white tick
00:17:359 (3,4) - move to the right a bit so that the slider looks like it forms a curve with 2
00:17:837 (1) - if you did the previous item, remove the new combo here to complete the consistency fix
00:18:954 (2,4) - fix the overlap (for neatness)
00:20:710 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with your previous pattern of 1 combo every 1 tall white tick
00:21:667 (1) - if you did the previous item, remove the new combo here to complete the consistency fix
00:22:146 (3,2) - fix the overlap (for neatness)
00:24:380 (4,5) - prevent these notes from overlapping to make your map look neater
00:26:295 (5,1) - remove 1's new combo and add a new combo to 5 to be consistent with your previous pattern of 1 combo every 1 tall white tick
00:29:965 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with your previous pattern of 1 combo every 1 tall white tick
00:31:401 (6,1) - remove 1's new combo and add a new combo to 6 to be consistent with your previous pattern of 1 combo every 1 tall white tick
I think you get the idea of the combo mods now, so I'll let you take care of the rest
00:33:476 (3,4,5,6,7,8,1) - try to make a smooth curve with both the slider and the notes like (doing this quickly, so a bit messy sorry) 00:49:433 (2,3,4) - raise2,3 up a bit and curve 4 so that 4, blankets the end of 2
00:52:944 (5) - move so that 4 blankets the end of it
01:05:550 (7,1) - this jump is huge in comparison to the ones before it, what is the justification for it?
01:09:061 (5,6) - anitjump? why?
01:14:008 (3,4) - stacking made the flow feel a bit weird for me

=================

Posting an incomplete mod because I might have to leave soon. Will work through the rest of the diffs in due time.
-Yuzuriha
General

tag Absolute Duo Soul Suzuki Konomi handsome

red remove plz . Artists name do not need .

you need tag opening

Audio lead in 1000 plz~


Easy

00:06:667 (2,3) - 2tail , blanket req~

00:22:784 (5,6) - forrow or stack
http://gyazo.com/cc63788d8ccfb450f3e833da6a5272f7

00:25:497 this saund is not better . i think remove best .
If status quo , 00:29:646 add clap req

00:37:944 (1) - no better Form it try ↓↓↓
http://gyazo.com/92cf33bfca8e2bbe90e5684a04c98fa0

00:43:050 remove finish

00:55:178 (2) - remove finish

01:05:391 (3,1,2,3) - Please listen to the song! I do not know this rhythm pattern :(
01:16:561 (1) - ^

01:07:625 remove finish ~ Little noisy

01:14:805 add finish req

01:25:337 (1,1) - Is guitar? Is the song?
01:25:337 (1) - this rhythm is song
01:26:614 (1) - this rhythm is guitar

I will either in basic .
song pattern ↓↓↓
http://gyazo.com/2672a3c6175572fc80ad881b74746122


同じ線は消しましょう  Please be same line erases
http://gyazo.com/2f40d87f30d5cba1e492e6578e7e8b6c


Normal


00:10:178 add clap

00:10:657 (2) - ^

00:10:976 add finish

00:11:774 (4) - clap?

00:18:316 remove clap plz

00:30:603 (4) - and 00:30:923 (1) - tail add clap req

00:34:274 (3,1,2,3) - Since the song is heard well, I want a more flashy sound

00:56:774 (4) - 00:56:135 (3) - this forrow , it try ↓↓↓
http://gyazo.com/be50fa3046d83abefe87cfd66b4e6922

00:58:050 (2) -  remove clap
00:58:688 ^



Hard


00:13:369 add sample soft vol 5% req

00:23:582 (5,6) - remove note

00:24:859 (4) - try ↓↓↓
http://gyazo.com/33027e177c2e83998accf9a6d4b738e2

01:26:774 (2) -  Ctrl G

01:27:252 (3,4,5) - Hard to see



handsome's Insane

00:03:635 (2,8) - stack

00:10:976 (1) - Curve req
http://gyazo.com/40ec4efe09676c6c320bc09fa2c18da9

00:28:369 (4,2) - stack

00:42:412 (3,4) - stack



Absolute Duo


00:09:939 (2) - delete
00:29:087 (2) - ^

00:33:875 (8,1) - why this type ? try↓↓↓
http://gyazo.com/4dd19fede33522e22f89966f06a73471

00:53:183 (6,1) -  NC swap

-------------------------------------------------------------------------

good luck ~ :)
byfar
[Absolute Duo]
k tbh map's kinda ugly (BUT NO KAPPACINO ALRIGHT?)

so mainly this mod's gonna nazi ur aesthetics.
what I can tell after playing through this map is that you used quality time near the beginning and started to rush to quickly finish the map near the end.
The map quality was going str8 ------------->>> down

00:12:252 (1,2,3) - ???
change this completely or make this look good please
00:15:284 (1,2) - space it out??

00:16:401 (2,3,4) - http://puu.sh/enItT/96fef3180c.jpg ?
00:16:720 (5,1,2,3) - ugly
00:20:710 (1) - space this out
00:23:103 (3) - why would you use a slider tail on such a emphasized note? consider uncurving 00:22:784 (2) - and do something like this http://puu.sh/enJjP/66b7a0d65f.jpg (remove the green tick that changes the SV too)
00:23:901 (1,2,3,4,5) - pattern looks ugly and that slider needs aesthetic improvement too
00:25:816 (4) - ? background instrumental starts on redtick @00:25:976 - not on whitetick.
00:17:837 (1) - ugly
00:18:635 (4) - please delete, no beat here
00:27:571 (1) - can you make this slider the same as 00:27:093 (5) -
00:29:008 (1,2,3,4,5,6,1,2) - ugly
00:31:720 (1,2) - no
00:31:401 (6) - bad flow to 00:31:720 (1) -
00:31:880 (2) - slider looks off
00:32:359 (3,4) - replace with slider
00:33:476 (3,4,5,6,7,8,1) - sigh. ugly
00:34:752 (1,2,3) - ugly
00:34:274 (2,3,4) - bad flow to 00:34:752 (1) -
00:36:268 (4,5) - uigly
00:35:550 (1,2,3) - ugly
00:37:545 (3) - uncurve a little and rotate 35 degrees clockwise? and align this with 00:37:305 (2) - ? http://puu.sh/enL7n/7f2eb88036.jpg
00:38:821 (3,1) - flow
00:39:859 (1,2,3) - ugly
00:41:933 (1,2,3,4,5) - ugly
00:43:050 (1,2,3,4) - ugly
00:49:274 (1) - delete. the emphasis is on the vocal. there is no vocal there
00:49:433 (2,3,4,5) - overlap better
00:50:391 (1) - boring slider. make it more beautiful like this? ---->> http://puu.sh/enLNl/39ee127883.jpg
I feel like you could use less curves and start using more red anchor points in this map
00:51:986 (3,4) - asdfa
00:53:901 (1,2) - space out
01:01:242 (4,5,6,7,8,1) - ?? --->> http://puu.sh/enMhl/216d68f363.jpg ??
01:02:359 (3,4,5,1,2,3,4) - make this cleaner?? -->> http://puu.sh/enMC1/9d806e2218.jpg
01:08:423 (1,2,3,4,5) - turn it into a star pattern please

k owntrolf. please go through your entire map again because the sliders are just way too low quality. consider using blankets, rad anchors and better flow.

[Handsome's insane]
00:09:220 (5,6,7,8,1,2,3) - messy
00:11:295 (2,3,4,5,6,7) - ^
00:14:646 (4) - slightly jump this note (maybe like 2x DS) but keep the distance to 00:14:805 (1) - the same (1x)
00:25:337 (2) - to x:44 y:285
01:05:550 (5) - ctrl +g. flows better and easier to read
01:12:252 (1) - u should stack the slider tail with 01:13:210 (5) - slider head
01:16:242 (1) - ctrl + g
01:16:720 (2) - align with 01:16:242 (1) -


not bad

[Hard]
00:06:189 (3,5,6) - not the same spacing as previous?
00:15:603 (4) - disturbing slider
00:28:369 (4,5) - blanket better. this is currently what it looks like http://puu.sh/enPTt/b2d1e05ef1.jpg and I want the slider to perfectly blanket the approach circle

00:39:859 (4,5,6) - disturbing shape
00:40:337 (6) - if i were u i'd turn this into 2 1/2 notes
01:06:508 (1) - dsfadsafsd
Topic Starter
Owntrolf

byfar wrote:

[Absolute Duo]
k tbh map's kinda ugly (BUT NO KAPPACINO ALRIGHT?)

so mainly this mod's gonna nazi ur aesthetics.
what I can tell after playing through this map is that you used quality time near the beginning and started to rush to quickly finish the map near the end.
The map quality was going str8 ------------->>> down

00:12:252 (1,2,3) - ???
change this completely or make this look good please
00:15:284 (1,2) - space it out?? Fixed

00:16:401 (2,3,4) - http://puu.sh/enItT/96fef3180c.jpg ? Fixed
00:16:720 (5,1,2,3) - ugly
00:20:710 (1) - space this out
00:23:103 (3) - why would you use a slider tail on such a emphasized note? consider uncurving 00:22:784 (2) - and do something like this http://puu.sh/enJjP/66b7a0d65f.jpg (remove the green tick that changes the SV too)Fixed
00:23:901 (1,2,3,4,5) - pattern looks ugly and that slider needs aesthetic improvement tooFixed
00:25:816 (4) - ? background instrumental starts on redtick @00:25:976 - not on whitetick.
00:17:837 (1) - ugly Fixed
00:18:635 (4) - please delete, no beat here
00:27:571 (1) - can you make this slider the same as 00:27:093 (5) - Fixed
00:29:008 (1,2,3,4,5,6,1,2) - ugly
00:31:720 (1,2) - no
00:31:401 (6) - bad flow to 00:31:720 (1) -
00:31:880 (2) - slider looks off
00:32:359 (3,4) - replace with slider
00:33:476 (3,4,5,6,7,8,1) - sigh. ugly I think fixed
00:34:752 (1,2,3) - ugly
00:34:274 (2,3,4) - bad flow to 00:34:752 (1) -
00:36:268 (4,5) - uigly
00:35:550 (1,2,3) - ugly
00:37:545 (3) - uncurve a little and rotate 35 degrees clockwise? and align this with 00:37:305 (2) - ? http://puu.sh/enL7n/7f2eb88036.jpg
00:38:821 (3,1) - flow
00:39:859 (1,2,3) - ugly
00:41:933 (1,2,3,4,5) - ugly
00:43:050 (1,2,3,4) - ugly
00:49:274 (1) - delete. the emphasis is on the vocal. there is no vocal there
00:49:433 (2,3,4,5) - overlap better
00:50:391 (1) - boring slider. make it more beautiful like this? ---->> http://puu.sh/enLNl/39ee127883.jpg
I feel like you could use less curves and start using more red anchor points in this map
00:51:986 (3,4) - asdfa Fixed
00:53:901 (1,2) - space out Fixed
01:01:242 (4,5,6,7,8,1) - ?? --->> http://puu.sh/enMhl/216d68f363.jpg ??
01:02:359 (3,4,5,1,2,3,4) - make this cleaner?? -->> http://puu.sh/enMC1/9d806e2218.jpg Fixed
01:08:423 (1,2,3,4,5) - turn it into a star pattern please Fixed

k owntrolf. please go through your entire map again because the sliders are just way too low quality. consider using blankets, rad anchors and better flow. Feels so circle now
[Hard]
00:06:189 (3,5,6) - not the same spacing as previous? Fixed
00:15:603 (4) - disturbing slider Fixed
00:28:369 (4,5) - blanket better. this is currently what it looks like http://puu.sh/enPTt/b2d1e05ef1.jpg and I want the slider to perfectly blanket the approach circle Fixed

00:39:859 (4,5,6) - disturbing shape
00:40:337 (6) - if i were u i'd turn this into 2 1/2 notes
01:06:508 (1) - dsfadsafsd Fixed
Maeglwn
THIS MAP SUCKS

[Easy]
  1. 00:07:305 (3) - this note should be blanketed around 2 and it shouldn't alst nearly as long as it does because you're missing the crucial downbeat while the slider is still going and the end of the slider doesn't actually hit anything
  2. 00:22:784 (5,6,1) - some weird ass flow here but I guess it's fine. it is an easy though, and 1 is on screen at the same time 6 is. so it might be confusing. might want to make 6 flow better.
  3. 00:24:540 (2,3) - blanket 3 around the end of 2 pls it'd look cuter
  4. 00:40:497 (1,2) - blanket these yo
  5. 01:21:188 (1,2) - same thing here. weird-ish flow. this one is probably more okay but yea
[Normal]
  1. 00:09:220 (2,3,4) - this triangle looks REALLY angry at life. look at it. this triangle is struggling with its life and you need to put it out of its misery
  2. 00:18:157 (1,1) - visible overlap here
  3. 01:28:210 (1) - why the spinner there's no reason to have it honestly :P song ends on 4, spinner is just needless extra
[Hard]
  1. 00:16:401 (2,3,4,1) - I don't really see any reason to keep these stacked, there's nothing in the music that notes a stopping point for flow
  2. 00:43:688 (1,2,3) - this is unreadable. people are gonna try and hit this like it's 1/4th when it's not. space out to actual DS
  3. 00:49:274 (1) - make this a 1/2 slider that starts on the white tick instead of the way it is now
  4. 00:55:497 (4,1) - this is overlapping FEEX
  5. 00:57:571 (2,3) - and this
  6. 01:07:146 (3,4,5,6) - you should space these out more so they're not overlapping cause I don't know if this is rankable like this considering how they're all definitely overlapping during play

    jesus christ looking at this map in edit mode with all the overlapping makes me hurt
[handsome's Insane]
  1. 00:03:635 (2,3,4,5,6,7,8,1,2,3) - I literally hate everything about this, this is not a good way to open a map and I despise it in every way but that's just my opinion so do whatever with it
  2. 00:06:188 (2,3,4,5,6,7) - god it stings
  3. 00:08:742 (2,3,4,5,6,7,8,1,2,3) - jesus christ dude this is like almost unreadable what are you doing, like you realize this is an insane right holy crap this is REALLY hard
  4. 00:32:837 (1,2,3,4,5,6,7,8) - this is overmapping. very, very blatant overmapping. after removing the notes and just listening to the song itself, there's definitely nothing there that warrants this
  5. 00:34:832 (4,6) - so is this
    okay I can't mod this anymore I'm sorry like I looked at the second half of the map first and I thought itw as going to be really good ,and honestly it is really clean and stuff but GOD I hate the patterns that are used so excessively in this map and I hate the overmapping, so I'm just going to spare you the rest. since all of this is opinionated I don't expect you to take any of it, but this in my opinion is definitely an issue
I'm not modding the last 2 diffs because of the above reason as well and the extremely excessive difficulty

good luck, I mean.. yea, I don't really know what else to say. I have a lot of personal issues with the last 3 diffs, but since it's probably not a thing that everybody thinks I'm not going to mod them at all
byfar
handsoem's insane

nominated best PP map of 2015
Topic Starter
Owntrolf

Maeglwn wrote:

THIS MAP SUCKS

[Easy]
  1. 00:07:305 (3) - this note should be blanketed around 2 and it shouldn't alst nearly as long as it does because you're missing the crucial downbeat while the slider is still going and the end of the slider doesn't actually hit anything Fixed
  2. 00:22:784 (5,6,1) - some weird ass flow here but I guess it's fine. it is an easy though, and 1 is on screen at the same time 6 is. so it might be confusing. might want to make 6 flow betterFixed
  3. 00:24:540 (2,3) - blanket 3 around the end of 2 pls it'd look cuterFixed
  4. 00:40:497 (1,2) - blanket these yoFixed
  5. 01:21:188 (1,2) - same thing here. weird-ish flow. this one is probably more okay but yea
[Normal]
  1. 00:09:220 (2,3,4) - this triangle looks REALLY angry at life. look at it. this triangle is struggling with its life and you need to put it out of its misery
  2. 00:18:157 (1,1) - visible overlap here Fixed
  3. 01:28:210 (1) - why the spinner there's no reason to have it honestly :P song ends on 4, spinner is just needless extra/color]
[Hard]
  1. 00:16:401 (2,3,4,1) - I don't really see any reason to keep these stacked, there's nothing in the music that notes a stopping point for flow
  2. 00:43:688 (1,2,3) - this is unreadable. people are gonna try and hit this like it's 1/4th when it's not. space out to actual DS Fixed
  3. 00:49:274 (1) - make this a 1/2 slider that starts on the white tick instead of the way it is now Fixed
  4. 00:55:497 (4,1) - this is overlapping FEEXFixed
  5. 00:57:571 (2,3) - and this Fixed
  6. 01:07:146 (3,4,5,6) - you should space these out more so they're not overlapping cause I don't know if this is rankable like this considering how they're all definitely overlapping during playFixed

    jesus christ looking at this map in edit mode with all the overlapping makes me hurt
I'm not modding the last 2 diffs because of the above reason as well and the extremely excessive difficulty

good luck, I mean.. yea, I don't really know what else to say. I have a lot of personal issues with the last 3 diffs, but since it's probably not a thing that everybody thinks I'm not going to mod them at all
hehe
-Yuzuriha-inori- > thx for mod

-Yuzuriha-inori- wrote:

handsome's Insane

00:03:635 (2,8) - stack

00:10:976 (1) - Curve req do not like

00:28:369 (4,2) - stack

00:42:412 (3,4) - stack

byfar > ty for mod~

byfar wrote:

[Handsome's insane]
00:09:220 (5,6,7,8,1,2,3) - messy fixed it up
00:11:295 (2,3,4,5,6,7) - ^ doesnt need fixing
00:14:646 (4) - slightly jump this note (maybe like 2x DS) but keep the distance to 00:14:805 (1) - the same (1x) i wanna keep this calm first
00:25:337 (2) - to x:44 y:285 i don't like this, pretty boring-ish pattern
01:05:550 (5) - ctrl +g. flows better and easier to read no, opening a new pattern, use antiflow
01:12:252 (1) - u should stack the slider tail with 01:13:210 (5) - slider head i like the current spacing, don't want to mess with it for now
01:16:242 (1) - ctrl + g blah i understand your point but i dislike this flow
01:16:720 (2) - align with 01:16:242 (1) - intentional


not bad ty :oops:

Maeglwn > ty for mod

Maeglwn wrote:

[handsome's Insane]
  1. 00:03:635 (2,3,4,5,6,7,8,1,2,3) - I literally hate everything about this, this is not a good way to open a map and I despise it in every way but that's just my opinion so do whatever with it asdf
  2. 00:06:188 (2,3,4,5,6,7) - god it stings asdf
  3. 00:08:742 (2,3,4,5,6,7,8,1,2,3) - jesus christ dude this is like almost unreadable what are you doing, like you realize this is an insane right holy crap this is REALLY hard looks messy in edit but its definitely playable ingame...
  4. 00:32:837 (1,2,3,4,5,6,7,8) - this is overmapping. very, very blatant overmapping. after removing the notes and just listening to the song itself, there's definitely nothing there that warrants this there is though, its pretty soft but its there. i mean even fi you can't hear the 1/4s the 1/8s are really audible.
  5. 00:34:832 (4,6) - so is this this is not overmapped, not two ways about it. its extremely audible doubles in the drums.
    okay I can't mod this anymore I'm sorry like I looked at the second half of the map first and I thought itw as going to be really good ,and honestly it is really clean and stuff but GOD I hate the patterns that are used so excessively in this map and I hate the overmapping, so I'm just going to spare you the rest. since all of this is opinionated I don't expect you to take any of it, but this in my opinion is definitely an issue
i understand your opinion, and its a shame that you didnt like my map. i guess not everyone can be satisfied. but thank you for looking at it anyway.

byfar wrote:

handsoem's insane

nominated best PP map of 2015 this was heavily nerfed. original had a little more spacing and was 5.1~ ;_;
coed
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 0
PreviewTime: 63031
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Soul Opening handsome byfar
BeatmapID:593649
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
Video,923,"Secondoptrymute_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
923,319.148936170213,4,2,0,25,1,0
923,-100,4,2,0,35,0,0
12252,-100,4,2,0,35,0,0
12571,-100,4,2,0,35,0,0
12891,-100,4,2,0,35,0,0
13688,-100,4,2,0,35,0,0
22465,-100,4,2,0,40,0,0
22784,-100,4,2,0,45,0,0
23103,-100,4,2,0,35,0,0
23901,-100,4,2,0,35,0,0
27093,-100,4,2,0,35,0,0
27571,-100,4,2,0,35,0,0
28529,-100,4,2,0,35,0,0
29167,-100,4,2,0,35,0,0
33954,-100,4,2,0,35,0,0
34752,-100,4,2,0,35,0,0
35231,-100,4,2,0,35,0,0
38582,-100,4,2,0,35,0,0
38821,-100,4,2,0,35,0,0
39061,-100,4,2,0,35,0,0
43050,-100,4,2,0,35,0,0
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161,136,62678,1,10,0:0:0:0:
181,299,62837,1,10,0:0:0:0:
331,85,62997,1,14,0:0:0:0:
363,267,63157,1,14,0:0:0:0:
149,117,63316,1,14,0:0:0:0:
256,192,63396,12,12,64114,0:0:0:0:
294,290,64593,6,0,L|408:247,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
462,95,64912,1,8,0:0:0:0:
308,253,65071,2,0,L|422:210,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
476,58,65390,1,10,0:0:0:0:
395,251,65550,2,0,L|294:290,1,107.999996704102,4|8,0:0|0:0,0:0:0:0:
162,277,65869,6,0,P|196:336|189:378,1,107.999996704102,2|2,0:3|0:0,0:0:0:0:
60,323,66188,1,0,0:0:0:0:
44,188,66348,1,8,0:0:0:0:
147,200,66508,2,0,L|263:189,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
413,117,66827,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,67146,6,0,P|69:130|48:240,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
263,267,67625,2,0,L|381:282,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
212,176,67944,2,0,L|330:191,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
161,85,68264,2,0,L|279:100,1,107.999996704102,12|8,0:0|0:0,0:0:0:0:
375,108,68582,5,10,0:0:0:0:
308,193,68742,2,0,P|284:244|297:302,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
393,364,69061,2,0,L|423:241,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
463,55,69380,2,0,L|493:178,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
384,266,69699,6,0,P|310:298|203:208,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
193,119,70178,2,0,L|77:125,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
14,216,70497,1,2,0:0:0:0:
211,31,70657,2,0,P|264:62|280:124,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
310,214,70976,6,0,P|371:251|492:191,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
352,55,71454,1,8,0:0:0:0:
209,173,71614,2,0,L|222:291,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
131,277,71933,2,0,L|144:395,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
66,210,72252,6,0,B|116:186|116:186|125:119,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
123,25,72571,1,0,0:0:0:0:
293,98,72731,1,8,0:0:0:0:
266,240,72891,2,0,P|202:261|151:233,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
105,132,73210,2,0,P|169:111|220:139,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
360,164,73529,6,0,P|387:110|376:54,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
156,27,73848,1,0,0:0:0:0:
293,98,74008,1,8,0:0:0:0:
76,106,74167,1,0,0:0:0:0:
399,313,74805,6,0,L|264:338,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
162,384,75125,1,0,0:0:0:0:
101,220,75284,2,0,P|149:150|215:140,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
300,254,75603,2,0,P|215:247|173:195,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
229,64,75923,2,0,P|265:140|241:202,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
199,235,76242,6,0,L|247:353,2,107.999996704102,8|0|2,0:0|0:0|0:0,0:0:0:0:
165,105,76720,2,0,P|241:72|362:135,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
385,282,77199,1,2,0:0:0:0:
251,194,77359,6,0,L|150:260,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
132,379,77678,1,0,0:0:0:0:
33,288,77837,1,8,0:0:0:0:
224,321,77997,2,0,L|314:261,1,107.999996704102,0|6,0:0|0:0,0:0:0:0:
251,194,78316,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,78635,6,0,P|228:28|156:44,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
85,183,78954,1,0,0:0:0:0:
202,138,79114,1,8,0:0:0:0:
177,350,79274,2,0,L|203:240,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
335,350,79593,2,0,L|309:240,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
239,110,79912,6,0,P|195:64|56:117,1,215.999993408203,6|0,0:2|0:0,0:0:0:0:
217,209,80391,2,0,P|264:211|320:166,1,107.999996704102,8|6,0:0|0:0,0:0:0:0:
149,147,80710,2,0,P|123:186|134:257,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
224,370,81029,1,8,0:0:0:0:
304,298,81188,6,0,L|429:273,1,107.999996704102,12|0,0:0|0:0,0:0:0:0:
512,91,81508,1,0,0:0:0:0:
432,163,81667,2,0,L|307:188,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
233,127,81986,2,0,L|108:152,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
56,230,82305,1,8,0:0:0:0:
146,274,82465,6,0,P|183:311|192:363,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
0,384,82784,1,0,0:0:0:0:
250,243,82943,1,8,0:0:0:0:
104,353,83103,2,0,P|61:304|63:242,1,107.999996704102,14|2,0:0|0:0,0:0:0:0:
97,83,83423,1,0,0:0:0:0:
129,97,83502,1,0,0:0:0:0:
162,112,83582,1,8,0:0:0:0:
195,127,83662,1,0,0:0:0:0:
228,142,83742,1,0,0:0:0:0:
260,157,83821,1,0,0:0:0:0:
293,172,83901,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,84061,2,0,L|323:376,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
352,316,84380,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84699,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,85018,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,85336,5,2,0:0:0:0:
287,227,85497,1,2,0:0:0:0:
239,70,85657,1,2,0:0:0:0:
343,167,85816,1,2,0:0:0:0:
205,208,85976,1,2,0:0:0:0:
239,70,86135,1,2,0:0:0:0:
103,176,86295,6,0,P|110:255|255:295,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
339,277,86774,1,0,0:0:0:0:
384,79,86933,1,0,0:0:0:0:
230,212,87093,1,0,0:0:0:0:
434,194,87252,1,0,0:0:0:0:
259,90,87412,1,0,0:0:0:0:
223,307,87571,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
Topic Starter
Owntrolf

-Yuzuriha-inori- wrote:

General

tag Absolute Duo Soul Suzuki Konomi handsome

red remove plz . Artists name do not need .Fixed

you need tag openingFixed

Audio lead in 1000 plz~Fixed


Easy

00:06:667 (2,3) - 2tail , blanket req~ Fixed

00:22:784 (5,6) - forrow or stack Fixed
http://gyazo.com/cc63788d8ccfb450f3e833da6a5272f7

00:25:497 this saund is not better . i think remove best . Fixed
If status quo , 00:29:646 add clap req

00:37:944 (1) - no better Form it try ↓↓↓ Fixed
http://gyazo.com/92cf33bfca8e2bbe90e5684a04c98fa0

00:43:050 remove finish Fixed

00:55:178 (2) - remove finish Fixed

01:05:391 (3,1,2,3) - Please listen to the song! I do not know this rhythm pattern :(
01:16:561 (1) - ^

01:07:625 remove finish ~ Little noisy Fixed

01:14:805 add finish req Fixed

01:25:337 (1,1) - Is guitar? Is the song?
01:25:337 (1) - this rhythm is song
01:26:614 (1) - this rhythm is guitar

I will either in basic .
song pattern ↓↓↓
http://gyazo.com/2672a3c6175572fc80ad881b74746122


同じ線は消しましょう  Please be same line erases
http://gyazo.com/2f40d87f30d5cba1e492e6578e7e8b6c


Normal


00:10:178 add clapFixed

00:10:657 (2) - ^ Fixed

00:10:976 add finish Fixed

00:11:774 (4) - clap? Fixed

00:18:316 remove clap plz Fixed

00:30:603 (4) - and 00:30:923 (1) - tail add clap req Fixed

00:34:274 (3,1,2,3) - Since the song is heard well, I want a more flashy sound

00:56:774 (4) - 00:56:135 (3) - this forrow , it try ↓↓↓
http://gyazo.com/be50fa3046d83abefe87cfd66b4e6922 Fixed

00:58:050 (2) -  remove clapFixed
00:58:688 ^Fixed



Hard


00:13:369 add sample soft vol 5% req

00:23:582 (5,6) - remove noteFixed

00:24:859 (4) - try ↓↓↓ Fixed
http://gyazo.com/33027e177c2e83998accf9a6d4b738e2

01:26:774 (2) -  Ctrl G Fixed

01:27:252 (3,4,5) - Hard to see Fixed



Absolute Duo


00:09:939 (2) - delete
00:29:087 (2) - ^

00:33:875 (8,1) - why this type ? try↓↓↓
http://gyazo.com/4dd19fede33522e22f89966f06a73471

00:53:183 (6,1) -  NC swap

-------------------------------------------------------------------------

good luck ~ :)
Topic Starter
Owntrolf
SPOILER
18:54 LordRaika: hi ^^/
18:54 Owntrolf: hi
18:54 *LordRaika is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
18:54 Owntrolf: hi modder guy
18:54 LordRaika: regarding your request
18:54 LordRaika: >w<
18:54 LordRaika: hmmmm
18:54 Owntrolf: redownload it it got renamed to insane
18:54 LordRaika: oh
18:56 LordRaika: okay
18:56 LordRaika: so im too lazy to post stuff
18:56 LordRaika: i mod not because i wnt a kds
18:57 LordRaika: so i will give a quick check via IRC ^^
18:57 LordRaika: and some suggestion
18:57 Owntrolf: sure
18:57 LordRaika: 00:00:923 (1,2) - why not add whistle too here?
18:57 LordRaika: its kick sound right
18:58 Owntrolf: fixed
18:58 LordRaika: im not nazi modder XD but....
18:58 LordRaika: 00:03:795 - from here, u add clap for each 2/1
18:59 LordRaika: but the song is full of kick only.... no snare sound or whatsover >w<
18:59 LordRaika: u sure wnt to keep it?
18:59 Owntrolf: idunno :d
18:59 LordRaika: err actually its fine ^^
18:59 LordRaika: maybe reduce the volume into 30%
19:00 LordRaika: to have a different feeling on chorus
19:00 Owntrolf: for that one note?
19:00 LordRaika: no no
19:00 LordRaika: 00:03:316 - this timing, set to 30~35% volume
19:01 LordRaika: and now
19:01 LordRaika: 00:14:008 (3) - from here, for each 2/1 , remove the clap, yeah absolutely no drum snare here ^^
19:01 LordRaika: View > volume > music 100% , sample 0%
19:02 LordRaika: 00:23:901 - this part, yes, u can keep all the clap ^^b its nice
19:02 Owntrolf: wut you can actually set it to 0%
19:02 LordRaika: hehe yea
19:02 LordRaika: to listen to the music
19:02 LordRaika: actually thts just your option
19:03 LordRaika: it wont effect other player
19:03 LordRaika: say... do u ever use whistle in this song?
19:04 LordRaika: if not, im going to suggest a custom hitsound of soft-hitwhistle
19:04 Owntrolf: theres already a soft hitwhistle :>
19:04 LordRaika: ah
19:04 LordRaika: damn
19:04 LordRaika: i forgot
19:05 LordRaika: let me change the question XD
19:05 LordRaika: can u change the sampleset without using timing >w<
19:05 LordRaika: can u change the sampleset without using timing >w< ?
19:05 Owntrolf: i dont think so
19:05 LordRaika: hmmm want to try that? >w< ???
19:06 Owntrolf: but :d
19:07 LordRaika: here
19:07 LordRaika: u will knw what i mean
19:07 LordRaika: [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 download and rename this into drum-hitclap] and put inside song folder, exit and reenter editor
19:08 LordRaika: 00:33:476 (3,4,5,6,7,8) - press CTRL+R >w< ( this change the additional into : drum set ) without touching new timing
19:08 LordRaika: howd u like that one?
19:09 Owntrolf: sounds a bit weird :d
19:09 LordRaika: its actually a drum roll
19:10 LordRaika: nah, its okay too if u dont like it :(
19:11 LordRaika: 00:33:476 (3,4,5,6,7,8) - then add fiinish , remove clap, but keep the additional drum
19:11 LordRaika: like u did here
19:11 LordRaika: 00:53:263 (1,2,3,4,5,6,7) -
19:12 Owntrolf: I mostly just did that because there wasnt any of the fancy customs
19:13 LordRaika: fancy XD
19:13 LordRaika: ahaha
19:13 LordRaika: [https://www.dropbox.com/s/v3tbaw2vx3n1x9r/LR_Kick%20Loud%20Bass%20Drop.wav?dl=0 try this as drum-hitfinish] and check those part
19:16 Owntrolf: welp doesnt work
19:16 LordRaika: exit and reenter editor to redresh
19:16 LordRaika: *refresh
19:17 Owntrolf: fixed had to set custom drums
19:17 LordRaika: ops i forgot u use simple S there XD
19:17 LordRaika: well?
19:17 LordRaika: hmm sounds okay?
19:17 Owntrolf: it sounds fine .-.
19:18 LordRaika: and i cant really find missing hitsound ^^b
19:18 LordRaika: nice
19:18 Owntrolf: \o/
19:18 Owntrolf: howtosavechatlogplstellhow
19:18 Owntrolf: !log
19:18 LordRaika: 01:24:380 - this part is, u spam the clap too much XD
19:18 Owntrolf: :>
19:18 LordRaika: why not use that drumfinish here now
19:19 LordRaika: because at the music, its only heavy kick sound
19:19 LordRaika: no drum snare
19:19 Owntrolf: sounds like a rolling drum x.x
19:22 LordRaika: [https://www.dropbox.com/sh/dpw4uevtd47xv5h/AACoiSEIynVEivql05352mPJa allrite, XD there, find your preferences ^^]
19:22 Owntrolf: asdf error
19:23 LordRaika: oh
19:23 LordRaika: dropbox is down right now orz
19:23 LordRaika: i cant acccess my own dropbox
19:23 LordRaika: jst a few scd ago
19:23 Owntrolf: op
19:23 LordRaika: they will restore in a few moment i think XD
Thanks Raika
Malikil
Mod as requested

Easy
You seem to be changing the consistency of note placement quite a bit throughout the song, or at least it's very sudden when you do, for an easy difficulty you'll probably be wanting to favor consistency in timeline placement over directly using only certain notes out of the song. Because players who are playing easy are still building their basic play skills and still getting used to the idea of how the game is played. When you throw a sudden timing change at them, they won't have any idea what happened.
00:21:667 (3) - This is the sort of thing I mean above, before this you were keeping notes on every second white mark, then this is saying "here have a note one white early, think fast"
00:24:540 (2) - I think it sounds a bit strange to be leaving out the long white mark here.
00:49:433 (3,4,1) - Consider making this a single repeat slider.
00:59:486 (1,2,3) - Don't start these on the red marks, it's a sudden change in consistency from immediately before it.
01:21:188 (1) - Consider starting this on the long white mark.
01:28:050 (2) - Move this to the previous red mark, so that it stays consistent with the last few notes.

Normal
Your consistency here also seems a bit lacking, but it's not quite so drastic and doesn't really affect playability as much as in easy.
00:10:178 (1,2,3) - Consider a circle folowed by a repeat slider then another circle. That way you still hit all the same notes, but you don't have a standalone circle on a red mark with nothing on the white before it. Like this:

00:19:912 (2) - Replace this slider with a circle on the white mark in the middle, to maintain consistency.
00:29:646 (3,4) - Either make this two sliders, or make 3 a repeat slider so that you hit the white mark.
00:32:837 (1,2) - Make this one repeat slider
00:34:274 (3) - Consider putting just a circle on the white mark, then having a 3/4 repeat slider to match the vocals.
00:35:710 (1,2,3) - Try a putting a circle, followed by a repeat slider, then move 3 to the next white mark. Because right now 2 doesn't match up to anything and sounds really bad to play.
01:09:220 (2,1) - Repeat 2, then put a circle at the end of 1 to maintain timing consistency.
01:12:891 (3,4) - End both of these on the red marks.
01:25:337 (1,2,3) - This might be a bit too much for a normal, but it's probably fine given some of the other points in the song.

Hard
There are a few points where it's a bit awkward to play, but overall what you've got here seems pretty reasonable already. Though it does seem like a rather large step up from normal.
00:00:923 (1) - Consider ending the slider on the red mark, and adding a circle where it ends now.
00:03:954 (4) - Is this repeat really neccecary?
00:16:401 (2,3,4,1) - Unstack these
00:18:157 (6,1) - Consider unstacking these as well.
00:26:614 (1,2) - These probably don't need to be stacked.
00:31:880 (2,3,4,5) - This is a bit awkward to play
00:52:944 (1,2) - Why not just extend 1 for the whole duration and do away with the repeater.
01:05:869 (3) - See 00:03:954 (4)
01:07:146 (3,4,5,6) - That might be a bit too much overlap
01:13:609 (4,1,2,3,4) - Consider removing 4,1 as they aren't matching anything in the music, then spacing out 2,3,4
01:18:635 (1,2,3,4) - Make this a slider to match the vocals?
01:21:188 (1,2,1) - This is a bit awkward to play

handsome's Insane
I couldn't actually play this, so everything I say is just from within the editor.
00:03:635 (2,3,4,5,6,7,8,1,2,3) - I don't see what pattern was used here, there doesn't seem to be any consistency with where in the hexagon each circle is placed.
00:39:859 (4,5) - These don't line up with the vocals, like you've been doing elsewhere
00:41:135 (4,5) - ^
00:45:284 - Add a note?
00:45:923 - ^
01:14:646 - ^

Insane
I can't play this, and I didn't see anything from in the editor.

byfar's Extra
Okay, now you've lost me :P
hehe

Malikil wrote:

handsome's Insane
I couldn't actually play this, so everything I say is just from within the editor.
00:03:635 (2,3,4,5,6,7,8,1,2,3) - I don't see what pattern was used here, there doesn't seem to be any consistency with where in the hexagon each circle is placed. it still play fine as a jump pattern.
00:39:859 (4,5) - These don't line up with the vocals, like you've been doing elsewhere keeping it calm here where the drums are quite prominent, i don't feel like following the vocals is necessary.
00:41:135 (4,5) - ^ ^
00:45:284 - Add a note? no, keeping lower rhythm
00:45:923 - ^ no, keeping lower rhythm
01:14:646 - ^ starting on instruments
no change and plz update with my previous code
byfar
need testplaysssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Topic Starter
Owntrolf

Malikil wrote:

Mod as requested

Easy
You seem to be changing the consistency of note placement quite a bit throughout the song, or at least it's very sudden when you do, for an easy difficulty you'll probably be wanting to favor consistency in timeline placement over directly using only certain notes out of the song. Because players who are playing easy are still building their basic play skills and still getting used to the idea of how the game is played. When you throw a sudden timing change at them, they won't have any idea what happened.
00:21:667 (3) - This is the sort of thing I mean above, before this you were keeping notes on every second white mark, then this is saying "here have a note one white early, think fast" I think they usually just stare deeply into the approach circle to press
00:24:540 (2) - I think it sounds a bit strange to be leaving out the long white mark here. Welcome to the songs of not alwayswhiteticks :<
00:49:433 (3,4,1) - Consider making this a single repeat slider. No because I dont thing it would sound as nice :d[/color ]
00:59:486 (1,2,3) - Don't start these on the red marks, it's a sudden change in consistency from immediately before it.
01:21:188 (1) - Consider starting this on the long white mark. Sounds weird
01:28:050 (2) - Move this to the previous red mark, so that it stays consistent with the last few notes. Welcome to the songs of not alwayswhiteticks :<

Normal
Your consistency here also seems a bit lacking, but it's not quite so drastic and doesn't really affect playability as much as in easy.
00:10:178 (1,2,3) - Consider a circle folowed by a repeat slider then another circle. That way you still hit all the same notes, but you don't have a standalone circle on a red mark with nothing on the white before it. Like this:But it still sounds fine :d

00:19:912 (2) - Replace this slider with a circle on the white mark in the middle, to maintain consistency. But it still sounds fine :d
00:29:646 (3,4) - Either make this two sliders, or make 3 a repeat slider so that you hit the white mark.Sometimes its not always about white ticks
00:32:837 (1,2) - Make this one repeat sliderBut ill lose the blanket :d
00:34:274 (3) - Consider putting just a circle on the white mark, then having a 3/4 repeat slider to match the vocals. That will make it much harder to hit because 2 things right after a slider
00:35:710 (1,2,3) - Try a putting a circle, followed by a repeat slider, then move 3 to the next white mark. Because right now 2 doesn't match up to anything and sounds really bad to play.That part is sort of following the beats
01:09:220 (2,1) - Repeat 2, then put a circle at the end of 1 to maintain timing consistency.Following vocals tho
01:12:891 (3,4) - End both of these on the red marks. Nevarr
01:25:337 (1,2,3) - This might be a bit too much for a normal, but it's probably fine given some of the other points in the song. It seems pretty easy its just repeats :d

Hard
There are a few points where it's a bit awkward to play, but overall what you've got here seems pretty reasonable already. Though it does seem like a rather large step up from normal.
00:00:923 (1) - Consider ending the slider on the red mark, and adding a circle where it ends now.
00:03:954 (4) - Is this repeat really neccecary?Effeects
00:16:401 (2,3,4,1) - Unstack these
00:18:157 (6,1) - Consider unstacking these as well.
00:26:614 (1,2) - These probably don't need to be stacked.
00:31:880 (2,3,4,5) - This is a bit awkward to play
00:52:944 (1,2) - Why not just extend 1 for the whole duration and do away with the repeater.Because drum rolls
01:05:869 (3) - See 00:03:954 (4) Effeects
01:07:146 (3,4,5,6) - That might be a bit too much overlap Its probably ok since its a higher hard
01:13:609 (4,1,2,3,4) - Consider removing 4,1 as they aren't matching anything in the music, then spacing out 2,3,4Feels weird without them because long pauses
01:18:635 (1,2,3,4) - Make this a slider to match the vocals? Sort of already matches
01:21:188 (1,2,1) - This is a bit awkward to play Its to match vocals
Knotts
Yo, M4M wow dis star spam

General
  1. Remove "Absolute" from tags, already in the Title
  2. Disable Widescreen support on all difficulties
  3. Add a silent sliderslide? Bugs me to not have one

byfar's Extra
  1. First off, check AImod. Couple of errors in there. My hitsound mods are gonna be in Owntrolf's difficulty since you're copying them from there.
  2. 00:14:805 (5) - Should probably rotate this by 38 degrees counter-clockwise for better flow from 00:14:646 (4) since that's such a crazy jump. Also add NC here.
  3. 00:15:763 (1) - Remove NC and add NC on 00:16:242 (4).
  4. 00:18:476 (3) - Would be better to revise this so that a note is on 00:18:795 rather than a slider end.
  5. 00:19:433 (4,2) - Not really sure what these SV changes are emphasizing. Vocals don't really suggest anything like this.
  6. 00:21:508 (1) - I'd move this to (490, 182) for better readability and flow leading into 00:21:667 (2).
  7. 00:24:061 (4,8) - This should look the same as 00:24:220 (5,2). Pick which you think looks better and adjust one of them so it looks more clean.
  8. 00:27:571 (1,1) - Did you miss the stack on 00:26:295 (3) purposely? Because it looks bleh to me.
  9. 00:28:848 (5,6) - Blanket
  10. 00:31:401 (1) - Probably sounds better as a 1/1
  11. 00:39:061 (1) - Ctrl + G would feel a lot better
  12. 00:40:258 (1) - This slider starts on nothing :3
  13. 00:40:417 (1) - ^
  14. 00:43:688 (2,2) - These are getting pretty close to the HP bar
  15. 00:44:327 (3,1) - It'd make more sense to start the NC on (3)
  16. 00:53:901 (3) - Maybe replace this with a 1/4 slider to follow the vocal
  17. 00:54:220 (6,1) - This rhythm probably fits more (copy the NC aswell)
  18. 01:26:614 (1,1,1) - 1/2 circle spam would be a better idea tbh

Insane
  1. 00:02:199 (1,2) - It'd be a lot nicer for these to be stacked, doubles are already hard as it is.
  2. 00:03:316 (1) - Remove whistle on tail
  3. 00:04:274 (7,8) - Flows better and looks more appealing like this
  4. 00:05:231 (4,5) - Remove finishes. Should be a whistle on tail on (5) instead of clap.
  5. 00:05:869 (1) - Finish on head
  6. 00:06:188 (2) - Whistle
  7. 00:08:423 (1) - Finish on head and remove whistle on tail
  8. 00:08:742 (2) - whistle
  9. 00:10:337 (5,6) - Not really cymbals, I wouldn't use finishes here
  10. 00:10:976 (1) - finish and remove whistle
  11. 00:13:688 (1) - Add finish
  12. 00:20:710 (1) - Adjust blanket
  13. 00:23:742 - where da triplet at?
  14. 00:25:497 (3,4,5) - Try out this rhythm
  15. 00:27:093 (5) - Ctrl + H and rotate a little bit clockwise. Circle to slider is a lot harder to execute than slider to circle and this helps with the flow.
  16. 00:28:369 (5,6) - Awkward to play, rotating (6) clockwise would help the flow.
  17. 00:34:752 (1,2,3) - Space these out evenly and NC on 00:35:231 (3) - for the SV change.
  18. 00:36:029 (3,4,5) - Should space these out evenly too. Maybe increase SV for 00:36:508 (5) - since you did that previously
  19. 00:38:582 (2,3) - NC on both of these for SV changes
  20. 00:51:986 (3,4) - Finishes instead of whistles
  21. 00:52:465 - Useless green line
  22. 00:52:465 (4) - NC for SV change
  23. 00:53:183 - Not really necessary to have a note here. Makes the stream look funny anyways because of the comboing.
  24. 00:53:901 (1) - Remove clap
  25. 00:54:220 (2) - Normal sample set sounds better to use his rather than soft-hitclap
  26. 00:54:540 - Oh man the drum sampleset. I guess it fits for some places but soft-whistle fits a lot better on places such as 00:55:018 (2) -
  27. 00:55:497 (4,1) - Remove hitsounds from these
  28. 00:56:614 (4,1) - ^. I'll just skip the rest of this section for hitsounding.
  29. 01:03:396 (1) - It'd be more epic to remove the spinner and have two notes on the vocals at 01:04:114 and 01:04:274

    Hitsounding in the kiai is just off to me. To shorten this mod, PM if you want my advice on those

My Love Handsome's Insane
  1. 00:08:423 (1) - finish
  2. 00:10:337 (4) - Not sure if finishes work here
  3. 00:10:816 (5,3) - Make this overlap like 00:11:295 (2,5) -
  4. 00:13:688 (1) - Nazi: move to (288,291)
  5. 00:37:944 (2,3,4,5) - Would it kill you to change these to 1/4 sliders? All those doubles are killer
  6. 00:38:582 (2) - Move to (275,129)
  7. 00:39:220 (1) - finish
  8. 01:03:396 (1) - Hitsounds do not sound good at the end of this spinner
  9. 01:09:699 (1) - finish
  10. 01:14:805 (1) - ^
  11. 01:20:391 (2) - remove finish
  12. 01:23:103 (4) - idk what you're hitsounding here, but I don't hear any of those.
  13. 01:26:295 (1) - finish instead of whistle
  14. 01:26:774 (2,3,4,5,6) - Normal sampleset spam here? Also at the end of 01:26:295 (1) - if you do that
  15. 01:27:571 (1) - drum clap

    Nice job, looks like the cleanest in the set

Good luck!
blissfulyoshi
Slowly making my way through your diffs. (No kds pls, since you gave me kds earlier)

Normal:
Your mix of red and white ticks make this diff really hard to follow at times, and I often lose track of what you are trying to snap to.
00:10:178 (1,3) - remove overlap (also with the amount of direct flow you have, I expected 1 to be up higher to form a line with 00:09:859 (4)
00:10:657 (2,3) - no blanketing of 00:10:657 (2)?
00:10:657 (2,4) - since I can complain, fix this overlap as well
00:17:518 (4,2) - another aesthetically unpleasing overlap, please fix
(I'm going to stop here for overlaps in this diff, but you really should go fix them)
00:24:061 (1) - I would move this back to 00:23:901 since the lyrics it starts on are fairly weak
00:34:274 (3) - maybe something like
00:37:625 - gap felt random
00:51:667 (4) - follow 00:50:391 (3)'s curve and not go off to the side?
01:05:550 - Since the previous slider is following vocals, it felt weird there was no slider here. You can make a short slider from here to 01:05:710
01:12:891 (3) - what is this slider supposed to follow? I feel like hear empty spots in the middle of it
maybe use something like
Topic Starter
Owntrolf

Knotts wrote:

Yo, M4M wow dis star spam

General
  1. Remove "Absolute" from tags, already in the Title Fixed
  2. Disable Widescreen support on all difficulties Fixed
  3. Add a silent sliderslide? Bugs me to not have one

Insane
  1. 00:02:199 (1,2) - It'd be a lot nicer for these to be stacked, doubles are already hard as it isFixed
  2. 00:03:316 (1) - Remove whistle on tail Fixed
  3. 00:04:274 (7,8) - Flows better and looks more appealing like this Fixed
  4. 00:05:231 (4,5) - Remove finishes. Should be a whistle on tail on (5) instead of clap. -
  5. 00:05:869 (1) - Finish on head Fixed
  6. 00:06:188 (2) - Whistle Fixed
  7. 00:08:423 (1) - Finish on head and remove whistle on tail Fixed
  8. 00:08:742 (2) - whistle Fixed
  9. 00:10:337 (5,6) - Not really cymbals, I wouldn't use finishes here Fixed
  10. 00:10:976 (1) - finish and remove whistleFixed
  11. 00:13:688 (1) - Add finishFixed
  12. 00:20:710 (1) - Adjust blanket Fixed
  13. 00:23:742 - where da triplet at? Fixed
  14. 00:25:497 (3,4,5) - Try out this rhythmFixed did a different pattern
  15. 00:27:093 (5) - Ctrl + H and rotate a little bit clockwise. Circle to slider is a lot harder to execute than slider to circle and this helps with the flow. Fixed
  16. 00:28:369 (5,6) - Awkward to play, rotating (6) clockwise would help the flow. Fixed
  17. 00:34:752 (1,2,3) - Space these out evenly and NC on 00:35:231 (3) - for the SV change. Fixed
  18. 00:36:029 (3,4,5) - Should space these out evenly too. Maybe increase SV for 00:36:508 (5) - since you did that previously Fixed
  19. 00:38:582 (2,3) - NC on both of these for SV changes
  20. 00:51:986 (3,4) - Finishes instead of whistles Fixed
  21. 00:52:465 - Useless green line Magical Fairy dust things who the hell knows :<
  22. 00:52:465 (4) - NC for SV change
  23. 00:53:183 - Not really necessary to have a note here. Makes the stream look funny anyways because of the comboing.Does this mean I can totally nc a blue tick
  24. 00:53:901 (1) - Remove clap I like my claps
  25. 00:54:220 (2) - Normal sample set sounds better to use his rather than soft-hitclapIm using drums here
  26. 00:54:540 - Oh man the drum sampleset. I guess it fits for some places but soft-whistle fits a lot better on places such as 00:55:018 (2) - Fixed
  27. 00:55:497 (4,1) - Remove hitsounds from theseFixed
  28. 00:56:614 (4,1) - ^. I'll just skip the rest of this section for hitsounding.
  29. 01:03:396 (1) - It'd be more epic to remove the spinner and have two notes on the vocals at 01:04:114 and 01:04:274But handsome has something similar to thiss too :d and before this I had a practically borderline ninja spinner but people be complaining about it so I made it slightly longer with gap

    Hitsounding in the kiai is just off to me. To shorten this mod, PM if you want my advice on those
hehe

Knotts wrote:

My Love Handsome's Insane
  1. 00:10:816 (5,3) - Make this overlap like 00:11:295 (2,5) - noice
  2. 00:13:688 (1) - Nazi: move to (288,291) 289 292 is better
  3. 00:37:944 (2,3,4,5) - Would it kill you to change these to 1/4 sliders? All those doubles are killer yada, doubles are love
  4. 00:38:582 (2) - Move to (275,129) i understand your change with the straight overlap thingy and all, its its a rotating triangle pattern, following 00:37:146 (3,1,1) -

    Nice job, looks like the cleanest in the set ty i didnt hitsound this map so idk :D

Good luck!

CODE IS HERE

THE CODE HERE RIGHT HERE PLEASE UPDATE PLEASE PELASE PEASE UDAPTE
osu file format v13

[General]
AudioFilename: Absolute Soulrev2.mp3
AudioLeadIn: 1000
PreviewTime: 63954
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Duo Soul Opening handsome byfar
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"absoluteduoshrink.png",0,0
Video,923,"Secondoptrymute_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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293,172,83901,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,84061,2,0,L|323:376,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
352,316,84380,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84699,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,85018,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,85336,5,2,0:0:0:0:
287,227,85497,1,2,0:0:0:0:
239,70,85657,1,2,0:0:0:0:
343,167,85816,1,2,0:0:0:0:
205,208,85976,1,2,0:0:0:0:
239,70,86135,1,2,0:0:0:0:
103,176,86295,6,0,P|110:255|255:295,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
339,277,86774,1,0,0:0:0:0:
384,79,86933,1,0,0:0:0:0:
230,212,87093,1,0,0:0:0:0:
434,194,87252,1,0,0:0:0:0:
259,90,87412,1,0,0:0:0:0:
223,307,87571,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
103,175,87970,1,0,0:0:0:0:
103,175,88050,1,4,0:3:0:0:
koreapenguin
Owntrolfffffffffffffffffffffffffffffffffffffffffffffffff


General
  1. this hitsound is unrankable 'soft-hitclap.mp3' http://puu.sh/euX7J/723dedbb68.png has some 45ms delay. you should fix this t/251629/start=15 , follow this rule use this > EDIT : http://puu.sh/euXFN/e949d0d8dc.wav
  2. add audioleadin in handsome's Insane diff, also previewtime is difference with handsome's Insane diff, go to check them

Easy
  1. 00:01:242 - 00:02:837 - seem there is have useless Inherited line, delete that. also you should check another
  2. 00:05:710 (3) - add whistle on slider end, there is have bass drum sound
  3. 00:08:582 (1) - how think about this? i think... it should be 00:08:423 - here, becuz there is so weird and have strong sound than 00:08:582 - here it's make some weird. so how about this rhythm? http://puu.sh/euYzr/9d6850c841.jpg
  4. 00:09:859 (3) - del finish, clap on slider end, do you think they are fit 00:10:337 - this point? i think it's just noise
  5. 00:11:454 - add note here, there is empty... and i think 00:10:657 (1,3) - really really weird, wa hard to explain... try this http://puu.sh/euYYb/3a4c52e15d.jpg it would be better than previous rhythm
  6. 00:13:688 (1) - add finish here. even here 00:23:901 (1) -
  7. 00:34:114 (3,2) - this part might be confuse for beginners, they are will think 00:34:114 (3) - next note is 00:35:391 (2) - this imo, so how about move x156, y316? and 00:34:752 (1) - adjust distance here
  8. 00:50:231 (1) - delete newcombo here, why added here?
  9. 00:51:986 (2) - add finish on slider head
  10. 01:02:040 (3) - add newcombo here

    I can't understand about newcombo in this diff.....

Normal
  1. 00:13:688 (1) - add finish, even this 00:32:837 (1) - add on slider head
  2. 00:18:157 (1,2) - swap newcombo here and 00:19:433 (1) - delete newcombo here. even this 00:28:050 (1,2) - swap newcombo
  3. 01:04:114 (1,2) - why did you add clap, finish on there? do you think really that's fit this point? also i don't know what did you followed there which sounds. if you add hitsound there then soft-whistle is better becuz match with vocal
  4. 01:07:625 (4,1) - i don't want recommend this, maintain distance x1.2 same as other spacing. it would be confuse it's 1/1 gap or 1/2 gap. don't look at only your view
  5. 01:13:529 (4) - this slider's end... i think it should be snap on here 01:14:167 - . try it then will be know
  6. 01:26:295 (3) - delete clap on slider end

    when we are make newcombo then normally make like this http://puu.sh/ev0Ff/aad244f366.jpg right? or http://puu.sh/ev0GL/e8b7e4dc46.jpg. i think you should check them, don't mix also make sure

Hard
  1. 00:03:954 (4) - change just 1/2 note or slider, 00:04:034 - there is haven't any sound, also 01:13:609 (4) - delete this note same as this reason, evne this 01:18:715 (2) -
  2. 00:23:901 (1) - add finish here. 00:31:401 (1) - add slider head, same this 00:32:837 (5) - ,01:09:699 (1) -
  3. 00:53:183 (2) - what the..., delete and you really should listen that part carefully again.
  4. 01:04:114 (1,2) - same as normal

    still i can't understand your newcombo style... how about make same as handsome's insane diff?

handsome's Insane
  1. 00:23:901 (1) - add finish here, 01:09:699 (1) - add on slider head even this 01:14:805 (1) -
  2. 00:32:916 (2,4,6,8) - i think it's overmapped, there are haven't anysound also vocal's vibration is can't be 1/4 stream
  3. 00:44:327 (1) - add whistle on slider end
  4. 01:03:396 (1) - delete finish and clap, same as normal diff
  5. 01:03:396 (1) - this spinner is doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo

    nothing to say much, good

Insane
  1. 00:07:864 (5) - delete note here, there is haven't anysound also it's just weird to me
  2. 00:09:939 (2) - same as ^, even this 00:15:843 (5) - 00:16:481 (3) - ,00:26:694 (2) - ,00:29:087 (2) - ,01:00:364 (7) - ,01:01:641 (7) - i don't like them really, it's just stupid rhythm and weird at play, if they are fit that point then i can understnad but isn't. plz listen the song carefully again
  3. 01:03:396 (1) - same as handsome's Insane diff

byfar's Extra
  1. if you want test play then replay file here, http://osu.ppy.sh/ss/2522531 http://puu.sh/ev6mp/fbde09efe3.osr
  2. just check something
that's all
byfar
lol KP was it that easy to FC
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