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Linkin Park - ROADS UNTRAVELED

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Total Posts
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Topic Starter
Nyukai
This beatmap was submitted using in-game submission on domingo, 18 de enero de 2015 at 19:29:06

Artist: Linkin Park
Title: ROADS UNTRAVELED
Tags: Alternative Chester Bennington Mike Shinoda Brad Delson Rob Bourdon Joe Hahn Phoenix Mark Wakefield Living Things 384059043
BPM: 66,67
Filesize: 4517kb
Play Time: 03:45
Difficulties Available:
  1. Hard (2,41 stars, 359 notes)
  2. Normal (1,53 stars, 206 notes)
Download: Linkin Park - ROADS UNTRAVELED
Information: Scores/Beatmap Listing
---------------
Rest in peace Chester, you will be missed.
riffy
You know why I'm here.

[General]
  1. The BG isn't a 1366x768 one and the text on it is cut while using 4:3 displays. If it is possible, please look for a different BG.
  2. Apparently, the correct title is ROADS UNTRAVELED . The links on theit web site and the site itself use "ROADS UNTRAVELED" as the title.
  3. You don't need letterboxes and kepping the Widescreen Support enabled also makes no sense.
  4. Pretty sure we can add more tags like Alternative or even Chester Bennington as some people might find it helpful.
  5. Slider Tick Rate 3 seems to fit here pretty nicely, give it a try.
  6. Mute the sliderslide sound? It seems a little annoying and does nt match well with the calm parts of the song.
[Normal]
  1. Reduce the diff settings. First of all, reduce OD and HP to 3 since this is the easiest diff and 1/3 stuff feels really tricky. Then try AR 4 as the BPM is really low and this is the easiest diff of the set.
  2. 00:29:776 (6) - everything in this combo follows the strong piano notes, everything except this circle. Remove it to make the rhythm more reasonabl and to simplyfy the diff.
    Note: 00:33:376 (5) - 00:36:676 (3) - 00:51:375 (5) - same here. They just don't really need to be emphasized in this diff.
  3. 00:58:875 (1) - pretty sure this one should be emphasized as the drums are way too strong to be ignored at this point.
  4. 01:28:873 - vocals here should be mapped, I believe, It feels really empty here.
  5. 02:55:869 (3) - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity.
  6. 03:03:969 - I don't think it is necessary to keep the green line here. just as Sonnyc said, remove the unused ones, please! :)
    Note: 02:39:670 - 02:43:270 - same. :P

    Great!
[Hard]
  1. 00:34:576 (4,1) - pretty sure this pattern was symmetrical. The way it looks now feels untidy so, do you mind bringing the old stuff back? Example
  2. 00:40:876 (1) - this one would fit with the vocals much better if it was a 2/3 slider. Give it a try, you'll like that! a picture
  3. 00:57:975 (2,3) - minor - the stack here is something flow-breaking, it does not feel well-placed, I'd say. Example
  4. 00:59:475 (2,3) - minor - Ctrl+G them in order to improve the flow? :)
  5. 01:08:774 (3,2) - the glitchy effect that is given by the curve of these sliders does not represent anything in the song and, therefore, feels unnatural. Can you keep them straight or curve them in a less agressive way?
  6. 01:45:072 - vocals here are left ignored and this is a little sad. even a little curve at this point of the slider would help to represent amazing Chester's voice
  7. 02:55:869 (1) - the same with Normal - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity.

    Great stuff. Though you still have to work a little on blankets. :P
You did a good job on this one. With a few more mods this set will become a diamond!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sonnyc
[Normal]
02:03:672 (1) - Make this a vertical symmetry slider?

[Hard]
00:28:276 (1) - Improve blanket please.
00:58:575 (4) - Grid up for distance.
01:08:774 (3) - The vibrate of the slider doesn't fits with the song. Highly recommend to just use an ordinary shape.
01:29:173 (3,1) - This jump is way too big than your overall map. Please reduce this.

Remove inherited sections in the break.
Topic Starter
Nyukai
Waiting for Bakari's mod before applying anything :>
Topic Starter
Nyukai
wtf I doubleposted without intention D:

-Bakari-

-Bakari- wrote:

You know why I'm here.

[General]
  1. The BG isn't a 1366x768 one and the text on it is cut while using 4:3 displays. If it is possible, please look for a different BG. I'll change it once I update.
  2. Apparently, the correct title is ROADS UNTRAVELED . The links on theit web site and the site itself use "ROADS UNTRAVELED" as the title. Okay, fixed. If at the end it's not correct is not a big problem changing it x)
  3. You don't need letterboxes and kepping the Widescreen Support enabled also makes no sense. Sure.
  4. Pretty sure we can add more tags like Alternative or even Chester Bennington as some people might find it helpful. Done.
  5. Slider Tick Rate 3 seems to fit here pretty nicely, give it a try. Sure, why not.
  6. Mute the sliderslide sound? It seems a little annoying and does nt match well with the calm parts of the song. I'll see what I can do.
[Normal]
  1. Reduce the diff settings. First of all, reduce OD and HP to 3 since this is the easiest diff and 1/3 stuff feels really tricky. Then try AR 4 as the BPM is really low and this is the easiest diff of the set. True, fixed
  2. 00:29:776 (6) - everything in this combo follows the strong piano notes, everything except this circle. Remove it to make the rhythm more reasonabl and to simplyfy the diff.
    Note: 00:33:376 (5) - 00:36:676 (3) - 00:51:375 (5) - same here. They just don't really need to be emphasized in this diff. Removed all.
  3. 00:58:875 (1) - pretty sure this one should be emphasized as the drums are way too strong to be ignored at this point. Hm, what do you mean? Anyways I was following vocals.
  4. 01:28:873 - vocals here should be mapped, I believe, It feels really empty here. Maybe, added.
  5. 02:55:869 (3) - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity. But I've been using 1/2 repeat sliders here, it's fine imo.
  6. 03:03:969 - I don't think it is necessary to keep the green line here. just as Sonnyc said, remove the unused ones, please! :)
    Note: 02:39:670 - 02:43:270 - same. :P Sure.

    Great!
[Hard]
  1. 00:34:576 (4,1) - pretty sure this pattern was symmetrical. The way it looks now feels untidy so, do you mind bringing the old stuff back? Example They are actually symmetrical, maybe they aren't in the center but it's fine I think.
  2. 00:40:876 (1) - this one would fit with the vocals much better if it was a 2/3 slider. Give it a try, you'll like that! a picture I just wanted a very little break here :3
  3. 00:57:975 (2,3) - minor - the stack here is something flow-breaking, it does not feel well-placed, I'd say. Example Stacked with (4) instead.
  4. 00:59:475 (2,3) - minor - Ctrl+G them in order to improve the flow? :) Maybe, a little jump is not a problem, I think.
  5. 01:08:774 (3,2) - the glitchy effect that is given by the curve of these sliders does not represent anything in the song and, therefore, feels unnatural. Can you keep them straight or curve them in a less agressive way? G-Gero influences me
  6. 01:45:072 - vocals here are left ignored and this is a little sad. even a little curve at this point of the slider would help to represent amazing Chester's voice Maybe, but adding this kind of slider sometimes it's fine even for Hard ><
  7. 02:55:869 (1) - the same with Normal - just to keep the polarity, you can make a long 1/1 slider here and use a 5% green line on its end. It might look a little strange, but it helps to keep the polarity. Same then.

    Great stuff. Though you still have to work a little on blankets. :P
You did a good job on this one. With a few more mods this set will become a diamond!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Sonnyc

Sonnyc wrote:

[Normal]
02:03:672 (1) - Make this a vertical symmetry slider? I'll try to improve it :_>

[Hard]
00:28:276 (1) - Improve blanket please. Done.
00:58:575 (4) - Grid up for distance. Lol true.
01:08:774 (3) - The vibrate of the slider doesn't fits with the song. Highly recommend to just use an ordinary shape. Already fixed.
01:29:173 (3,1) - This jump is way too big than your overall map. Please reduce this. But was nice :c Fixed anyway.

Remove inherited sections in the break. Done.

Big thanks for your awesome mods guys >3<
guineaQ
M4M reqs from #modreqs (yes people actually look at #modreqs big surprise)

Normal

  1. 00:25:876 (1,2,3) - personally I think it would be more cool if you rearrange like this:
    po-rearrange-wer

    it's a bit nazi to have the slope of slider 1 and 2 identical but every little small detail adds up >w<
  2. 00:28:276 (4,5,1) - you can definitely make them symmetrical o3o (you can ignore this one if you want to keep the symmetry of 00:30:976 (2,3) - )
  3. 00:49:875 (3,4) - I personally found it awkward to have circle 4 slightly off with the alignment of 3's end. How bout dis
  4. 01:15:974 (4,1) - this one's a little off >.>
  5. 01:27:673 (1,2,3,4,5) - how about having them connect to each other seamlessly?
    its not much rearrangement at all

    01:28:873 (3) - move to x:414 y:278
    01:29:473 (4) - x:280 y:356
    01:30:373 (5) - x:86 y:272
  6. 02:10:871 (1,2) - ;w; I usually don't point out blankets but I can tell without even looking at the approach circle :c
  7. 02:28:870 (1) - wtasgasg so close to being on center
  8. 03:08:469 (1,2) - i want to say the magic b word
  9. 03:27:368 (2,3) - I think it would be cool if they were symmetrical diagonally

    Cool normal diff, don't have anything major to point out

Hard

idk what a testplay replay on a hard diff would do but I'll link it anyways
http://puu.sh/e8Yr5/8389c1e32e.osr

One general comment: I remember seeing cases of auto stacking creating some ugly distancing between slider -> triplet. You might want to keep that in mind. It was usually the case when there was a triplet to the bottom right of a hit object.


  • Change one pattern whole map symmetry ded
  1. 00:44:476 (1,2) - I personally believe it is better to have single reverse slider here to capture the ambiguous syllables between the ticks, imo you could have a triplet here to without sounding that awkward. Its your call.
  2. 00:48:075 (1,2) - rearrange like this so that the slider end of 1 is more aligned to the center of slider 2?
  3. 00:51:375 - I think having a clickable hitobject of some sort is better since there are some ambiguous sound at 1/12 (which wouldn't be the best idea to map it out but you can compensate for it by having a clickable hitobject)
  4. 01:09:674 (1) - I think this should be a jump :<
  5. 01:28:573 (2,1) - idk, not only 2 is not blanket'd perfectly but most important this is that it would cleaner (at least for me) if the 2's end overlapped more around the center of slider 1 :<
  6. 01:42:523 - you could have circle here :<
  7. 01:46:122 - ^^ looking at this I'll assume you undermapped on purpose
  8. 02:18:671 (3,4) - as much as I wanted to ignore blankets I just can't bare to ignore this

    I wouldn't mind if you ignore everything since this diff plays fine as it is already.

EDIT: shut up and take my star
Topic Starter
Nyukai

guineaQ wrote:

M4M reqs from #modreqs (yes people actually look at #modreqs big surprise)

Normal

  1. 00:25:876 (1,2,3) - personally I think it would be more cool if you rearrange like this That was kinda nazi xD
    it's a bit nazi to have the slope of slider 1 and 2 identical but every little small detail adds up >w<[/box]
  2. 00:28:276 (4,5,1) - you can definitely make them symmetrical o3o (you can ignore this one if you want to keep the symmetry of 00:30:976 (2,3) - ) Yeah I prefer to keep it as it is.
  3. 00:49:875 (3,4) - I personally found it awkward to have circle 4 slightly off with the alignment of 3's end. How bout dis Flow is fine imo.
  4. 01:15:974 (4,1) - this one's a little off >.> Hm? I don't see any problem here.
  5. 01:27:673 (1,2,3,4,5) - how about having them connect to each other seamlessly? Sure, looks fine.
  6. 02:10:871 (1,2) - ;w; I usually don't point out blankets but I can tell without even looking at the approach circle :c Improved a bit, I think.
  7. 02:28:870 (1) - wtasgasg so close to being on center Fixed.
  8. 03:08:469 (1,2) - i want to say the magic b word xD Same as before.
  9. 03:27:368 (2,3) - I think it would be cool if they were symmetrical diagonally Nah, it's fine.

    Cool normal diff, don't have anything major to point out

Hard

idk what a testplay replay on a hard diff would do but I'll link it anyways
http://puu.sh/e8Yr5/8389c1e32e.osr

One general comment: I remember seeing cases of auto stacking creating some ugly distancing between slider -> triplet. You might want to keep that in mind. It was usually the case when there was a triplet to the bottom right of a hit object.


  • Change one pattern whole map symmetry ded
  1. 00:44:476 (1,2) - I personally believe it is better to have single reverse slider here to capture the ambiguous syllables between the ticks, imo you could have a triplet here to without sounding that awkward. Its your call. A triplet? Doesn't fit here.
  2. 00:48:075 (1,2) - rearrange like this so that the slider end of 1 is more aligned to the center of slider 2? Sure.
  3. 00:51:375 - I think having a clickable hitobject of some sort is better since there are some ambiguous sound at 1/12 (which wouldn't be the best idea to map it out but you can compensate for it by having a clickable hitobject) I prefer what I did.
  4. 01:09:674 (1) - I think this should be a jump :< Maybe, but I wanted symmetry here x)
  5. 01:28:573 (2,1) - idk, not only 2 is not blanket'd perfectly but most important this is that it would cleaner (at least for me) if the 2's end overlapped more around the center of slider 1 :< I think blanket and overlap are fine here.
  6. 01:42:523 - you could have circle here :< Maybe, but I didn't add triplets in whole map, more variety is fine.
  7. 01:46:122 - ^^ looking at this I'll assume you undermapped on purpose It's less important there imo.
  8. 02:18:671 (3,4) - as much as I wanted to ignore blankets I just can't bare to ignore this Improved a bit.

    I wouldn't mind if you ignore everything since this diff plays fine as it is already.

EDIT: shut up and take my star
Thank you so much <3 I'll mod your map soon, I won't forget.
XinCrin
Andaba un poco aburrido,encontre el mapa y me dio ganas de modearlo lel

General

  1. Debido a que la música no es muy fuerte al comienzo en las partes suaves, el sliderslide suena mal , asi que te sugeriria silenciar el sliderslide en las partes suaves. (00:04:878 - 01:36:973)
Easy

  1. |Comentario| 01:34:873 (1) Este slider largo va bien a la distancia con la música, pero no me gusta la forma. Me gustaría ver algo creativo o cualquier slider que no se vea tan común. Solo es un comentario
  2. 01:38:473 (1) Al comienzo de este slider la música se tuerce a algo más fuerte por asi decirlo. Asi que mi sugerencia es porque no aprovechar ese momento y cambiar el Soft Finish por un Normal Finish (Sampleset). Le da un mejor toque a esa parte en mi opinion
  3. 01:38:473 (1,2) Sería genial si intentaras una nueva forma similar a esta, luce mejor
  4. 02:07:271 (1) Misma sugerencia con respecto a un Normal Finish
  5. 02:09:971 (4) Mira, el slider recto no da un muy buen flow con el slider circular que sigue. No sé, pero juega mal aqui. Me gustaría que le hagas una curvatura a este slider apuntando hacia abajo,algo como esto:
Hard

  1. 00:12:077 (1) El Normal Finish encaja mucho mejor con la música en mi opinion
  2. 00:25:876 (1) Siento que olvidaste usar Whistles al comienzo y al final de este slider
  3. 03:04:269 (1) Yo se que hay un sonido que justifica este slider, pero el sonido es tan bajo y poco perceptible que al momento de jugar el mapa se siente algo incomodo en mi opinion. Te sugeriria quitar este slider, tomalo en cuenta

Buena suerte con el rank!!
Topic Starter
Nyukai

XinCrin wrote:

Andaba un poco aburrido,encontre el mapa y me dio ganas de modearlo lel

General

  1. Debido a que la música no es muy fuerte al comienzo en las partes suaves, el sliderslide suena mal , asi que te sugeriria silenciar el sliderslide en las partes suaves. (00:04:878 - 01:36:973) Listo, creo.
Easy Cómo que Easy D:

  1. |Comentario| 01:34:873 (1) Este slider largo va bien a la distancia con la música, pero no me gusta la forma. Me gustaría ver algo creativo o cualquier slider que no se vea tan común. Solo es un comentario Lo sé, pero no se me ocurre nada orz
  2. 01:38:473 (1) Al comienzo de este slider la música se tuerce a algo más fuerte por asi decirlo. Asi que mi sugerencia es porque no aprovechar ese momento y cambiar el Soft Finish por un Normal Finish (Sampleset). Le da un mejor toque a esa parte en mi opinion No me gusta cómo suena, lo dejaré así.
  3. 01:38:473 (1,2) Sería genial si intentaras una nueva forma similar a esta, luce mejor Sinceramente prefiero lo que hice si comparamos con tu sugerencia.
  4. 02:07:271 (1) Misma sugerencia con respecto a un Normal Finish Lo mismo.
  5. 02:09:971 (4) Mira, el slider recto no da un muy buen flow con el slider circular que sigue. No sé, pero juega mal aqui. Me gustaría que le hagas una curvatura a este slider apuntando hacia abajo,algo como esto Oki, no está mal.
Hard

  1. 00:12:077 (1) El Normal Finish encaja mucho mejor con la música en mi opinion Nah, lo veo bien así.
  2. 00:25:876 (1) Siento que olvidaste usar Whistles al comienzo y al final de este slider Era por consistencia, de todas formas se siente bien así que lo cambio.
  3. 03:04:269 (1) Yo se que hay un sonido que justifica este slider, pero el sonido es tan bajo y poco perceptible que al momento de jugar el mapa se siente algo incomodo en mi opinion. Te sugeriria quitar este slider, tomalo en cuenta Lo tendré en cuenta si más gente dice lo mismo, ya que no veo gran problema.

Buena suerte con el rank!!
Gracias por tu mod :3
LexiaLovesU
Modding owo

Key:
Red = Unrankable
Blue = Highly Suggested

General

  • Seems Fine in General~

Normal

  1. 03:01:269 - Unused Greenline please remove it
  2. 00:12:077 (1) - 1NC look unprofessional and the only confuse people there is no need for them in normal
  3. 01:39:373 (2) - I think you should make this look the same as 01:38:473 (1) - since the pattern you did seems like it calls for symmetry current the pattern looks a bit odd

Hard

  1. 00:12:077 (1) - Same as Easy
  2. 00:39:976 (2) - Come on inyus make this properly blanket 4s tail xD it looks a bit meh now
  3. 00:48:075 (1) - Same as above ;w;
  4. 01:17:774 (2) - The blanket is pretty off please fix >.<
  5. 01:25:273 (3) - This seems a lot better when it is stacked ontop of 4 because then they both hit the vocals so then the stack consist of it same rhythm so then the stack seems more properly hit owo
  6. 01:35:023 (1) -
  7. 01:34:873 (1) - 1NC look unprofessional and they only confuse people there is no need for them in hard 1 nc should be used to symbolize a antijump
  8. 01:47:472 (1) - blanket it better ;w;

    Im gonna stop mentioning blankets now lol
  9. 03:01:269 (1) - I personally think this fits better as antijump since of the lack of music between the notes the antijump really emphasizes that well plus it actually puts use to your 1 nc

    That's all Nice Job owo
Modem
Hi~! (> w <) For ticket (o v o)/

General
Fine here ~!

Normal
00:04:878 ~ 01:34:723 How about use SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer
00:25:876 (1) Add whistle hitsound at this slider's head to follow the piano
01:13:274 (1) Use finish hitsound at drum additions and remove the whistle. The music strongly suggest it ;)
01:16:874 (1) Here too. Use finish hitsound at drum additions for this note and remove the whistle
01:20:474 (1) Same goes for this note ^
01:24:074 (1) Use finish hitsound at drum additions for this note as well ;)
01:27:673 (1) Remove whistle hitsound and add finish hitsound at drum additions at this slider's head
01:31:273 (1) Same goes for this slider's head ^
01:33:973 (2,1) Fix the blanket. Make 01:33:973 (2) a bit more rounder
01:34:873 (1) Use finish hitsound at drum additions at this slider's head, then remove the whistle. The music strongly suggest it ;) ;)
01:48:072 It would be nice if add a note at this part (> w <) then, use finish hitsound at drum additions or whistle for this note then, put it at x:96 y:264 so it will form stack with 01:49:272 (1)
02:24:071 Here too. Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:52 y:140 so it will form stack with 02:25:270 (1)
03:07:268 Here as well. Add a note at this part then, use finish hitsound at drum additions or whistle for this note
03:10:868 (3) Add finish hitsound at drum additions for this slider's tail. The music strongly suggest it ;)
03:28:867 (3,4) Fix the blanket. Make 03:29:167 (4) a bit more rounder
03:30:967 (2,3) Fix the blanket. Make 03:30:967 (2) a bit more rounder
03:36:067 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:228 y:252 to form a blanket with 03:37:267 (1)
03:39:667 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:32 y:220 so it will form stack with 03:40:867 (1)
Nice diff! (o w o)/

Hard
00:04:878 ~ 01:34:723 Same goes with this diff. How about change it to SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer
00:40:876 (1) Umm.... Stack this note with the head of this slider -> 00:41:776 (2) (Just a suggestion)
01:07:574 (3,1) Fix the blanket. Make 01:07:874 (1) a bit more rounder
01:12:974 (3) Add finish hitsound at drum additions for this slider's tail
01:13:274 (1) Here too. The music really suggests to add finish hitsound at drum additions for this slider's head then remove the whistle
01:18:374 (2,1) Fix the blanket. Make 01:18:674 (1) a bit more rounder
01:20:474 (1) Add finish hitsound at drum additions for this slider's head then remove the whistle
01:27:673 (1) ^
01:28:273 (1,2) Fix blanket. I think 01:28:573 (2) is a bit too straight for a bend slider
01:31:273 (1) Here as well add finish hitsound at drum additions for this slider's head then remove the whistle
01:34:873 (1) Same here. Add finish hitsound at drum additions for this note, then remove the whistle
01:42:523 Add a note at this part then, use finish hitsound at drum additions or whistle for this note
01:46:122 ^
03:34:117 ^
That's all!! Cool mapset!
Good Luck for rank!!! (^ w ^)
YTYuyu
hii~ just popping by :P

General:
CLEAR~!

Normal:
00:09:977 (3,4) - this downwards transition feels uncomfortable to follow for me and it feels flow breaking due to the downwards transition. consider doing something like this. you'll sacrifice the blanket, but you'll be sacrificing the blanket over a smoother transition in the beginning of the diff.
00:33:676 (1) - use a drum finish here instead of a soft finish. you'll emphasize the bass drum if you do this.
00:40:876 (1) - ^
00:54:375 (4,5) - a bit of a nazi idea but consider moving this a bit to the left for a smoother transition during gameplay. it should look something like this.
01:05:174 (4) - i suggest using a 1/1 slider to keep that vocal consistency going. following the BGM suddenly might makes players feel uncomfortable during gameplay, so at least consider this before applying it.
01:09:674 (1) - same as 00:33:676 -
01:15:074 (3) - since you like mapping symmetrically and blanketing, consider doing something like this for that purpose.
01:16:874 (1) - use a drum finish instead of that whistle. same reason as 00:33:676 -
01:20:474 (1) - here as well. same reason as above.
01:38:173 (3) - consider moving this down a bit for that smoother transition like i said before.
02:13:571 (4) - why don't you make this slider look like (3) for a better transition and i feel that doing this fits your mapping style.
02:25:270 (1) - stack the end of (1) on 02:23:471 (3) - . i feel that it'll look a lot neater and more fun to follow for players during gameplay. if you do this, then make (3) look like the slider you did.
02:53:169 (4) - replace this for a circle and a 1/6 slider because the circle will follow the BGM, and the slider will follow the vocals, making it more comfortable to follow.
03:11:169 (4) - same as 02:13:571 -
03:22:868 (1) - same as 02:25:270 -
nice diff. if you can keep your drum finishes more consistent, this diff will be perfect.

Hard:
00:07:877 (4,5) - this part feels overmapped since there are parts in the BGM that break off to pieces instead of following your rhythm selection. for this one, i highly suggest that you do something like this to follow the BGM and to keep that steady flow going during gameplay.
00:11:477 (3,4) - ^
00:29:476 (3,4) - i'm sure you get the idea by now ><
00:53:475 (1) - keep that transition consistent in this part because it feels like you've given up on the jumps here and placed it here. no offense but that's what i think. for this one, maybe you can do something like this to keep that jump pattern going and it'll look good and fun to follow during gameplay.
00:58:575 (4) - i feel that stacking this on (1) would feel more comfortable to follow during gameplay.
01:31:873 (2,3) - ;w; the spacing feels forced to follow since you're using the default spacing for this part. consider stacking (3) on the beginning of 01:31:273 (1) - to keep that consistent spacing.
01:52:572 (4,5) - use normal hitsounds here to emphasize the drums in this part of the song.
01:55:572 (2) - move this up a bit for a smoother transition in this part during gameplay like i said in normal.
01:58:872 (2) - use 2 circles instead to emphasize the drums better during gameplay. i feel that the slider feels awkward to follow during gameplay.
02:06:971 (5) - move this a bit to the right. same reason as 01:55:572 - .
02:28:570 (4,5) - same as 01:52:572 -
02:51:369 (3) - same idea as normal. replace this for a circle and a 1/6 slider to follow the vocals and BGM separately.
02:54:969 (2) - ^ and vice versa.
02:57:669 (1,2) - you cannot silence both the sliderslide and slidertick at the same time as it's unrankable. this is something that has been overlooked a lot nowadays. raise the volume so that the sliderticks are hearable and rankable during gameplay.
03:18:969 (4,5) - same as 01:52:572 -
03:33:367 (3,4) - ^
03:35:467 (1) - i really think it's possible to do a better blanket here. try to play around with the slider and you might see.
same as normal. keep your drum finishes consistent, and it'll be perfect :D.

and that's all i got. GL ;)
Topic Starter
Nyukai

Modem wrote:

Hi~! (> w <) For ticket (o v o)/

General
Fine here ~!

Normal
00:04:878 ~ 01:34:723 How about use SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer Nah, just increasing / decreasing the volume is fine imo.
00:25:876 (1) Add whistle hitsound at this slider's head to follow the piano
01:13:274 (1) Use finish hitsound at drum additions and remove the whistle. The music strongly suggest it ;)
01:16:874 (1) Here too. Use finish hitsound at drum additions for this note and remove the whistle
01:20:474 (1) Same goes for this note ^
01:24:074 (1) Use finish hitsound at drum additions for this note as well ;)
01:27:673 (1) Remove whistle hitsound and add finish hitsound at drum additions at this slider's head
01:31:273 (1) Same goes for this slider's head ^
01:33:973 (2,1) Fix the blanket. Make 01:33:973 (2) a bit more rounder
01:34:873 (1) Use finish hitsound at drum additions at this slider's head, then remove the whistle. The music strongly suggest it ;) ;)
01:48:072 It would be nice if add a note at this part (> w <) then, use finish hitsound at drum additions or whistle for this note then, put it at x:96 y:264 so it will form stack with 01:49:272 (1) I don't consider it necessary here, I prefer to follow the vocal.
02:24:071 Here too. Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:52 y:140 so it will form stack with 02:25:270 (1) Same.
03:07:268 Here as well. Add a note at this part then, use finish hitsound at drum additions or whistle for this note Same.
03:10:868 (3) Add finish hitsound at drum additions for this slider's tail. The music strongly suggest it ;) It doesn't sound good here imo.
03:28:867 (3,4) Fix the blanket. Make 03:29:167 (4) a bit more rounder
03:30:967 (2,3) Fix the blanket. Make 03:30:967 (2) a bit more rounder It's fine here.
03:36:067 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:228 y:252 to form a blanket with 03:37:267 (1) Nah, same reason as before.
03:39:667 Add a note at this part then, use finish hitsound at drum additions or whistle for this note then, put it at x:32 y:220 so it will form stack with 03:40:867 (1) Same.
Nice diff! (o w o)/

Hard
00:04:878 ~ 01:34:723 Same goes with this diff. How about change it to SC1 from the beginning? Because there're some silent parts before the kiai time, and it needs soft-sliderslide from SC1 to make the slider's slide sounds softer Same as before.
00:40:876 (1) Umm.... Stack this note with the head of this slider -> 00:41:776 (2) (Just a suggestion) I like that little unstack :3
01:07:574 (3,1) Fix the blanket. Make 01:07:874 (1) a bit more rounder It's fine for me.
01:12:974 (3) Add finish hitsound at drum additions for this slider's tail Oh lol I forgot it here.
01:13:274 (1) Here too. The music really suggests to add finish hitsound at drum additions for this slider's head then remove the whistle
01:18:374 (2,1) Fix the blanket. Make 01:18:674 (1) a bit more rounder I think it's fine.
01:20:474 (1) Add finish hitsound at drum additions for this slider's head then remove the whistle
01:27:673 (1) ^
01:28:273 (1,2) Fix blanket. I think 01:28:573 (2) is a bit too straight for a bend slider uuh but it's well done imo.
01:31:273 (1) Here as well add finish hitsound at drum additions for this slider's head then remove the whistle
01:34:873 (1) Same here. Add finish hitsound at drum additions for this note, then remove the whistle
01:42:523 Add a note at this part then, use finish hitsound at drum additions or whistle for this note Adding a note here is less important imo.
01:46:122 ^ Same.
03:34:117 ^ Same.
That's all!! Cool mapset!
Good Luck for rank!!! (^ w ^)
since Byakugan's mod is longer I've decided to write it in a box

Byakugan249 wrote:

hii~ just popping by :P

General:
CLEAR~!

Normal:
00:09:977 (3,4) - this downwards transition feels uncomfortable to follow for me and it feels flow breaking due to the downwards transition. consider doing something like this. you'll sacrifice the blanket, but you'll be sacrificing the blanket over a smoother transition in the beginning of the diff.
00:33:676 (1) - use a drum finish here instead of a soft finish. you'll emphasize the bass drum if you do this.
00:40:876 (1) - ^
00:54:375 (4,5) - a bit of a nazi idea but consider moving this a bit to the left for a smoother transition during gameplay. it should look something like this.
01:05:174 (4) - i suggest using a 1/1 slider to keep that vocal consistency going. following the BGM suddenly might makes players feel uncomfortable during gameplay, so at least consider this before applying it. Adding more variety like that is not a problem for me, so I keep it.
01:09:674 (1) - same as 00:33:676 -
01:15:074 (3) - since you like mapping symmetrically and blanketing, consider doing something like this for that purpose. I prefer what I did, anyways I fixed the pattern a bit.
01:16:874 (1) - use a drum finish instead of that whistle. same reason as 00:33:676 -
01:20:474 (1) - here as well. same reason as above.
01:38:173 (3) - consider moving this down a bit for that smoother transition like i said before. I prefer the current flow, it's fine for me.
02:13:571 (4) - why don't you make this slider look like (3) for a better transition and i feel that doing this fits your mapping style. Something like before, I like the current flow, also it fits surely better imo.
02:25:270 (1) - stack the end of (1) on 02:23:471 (3) - . i feel that it'll look a lot neater and more fun to follow for players during gameplay. if you do this, then make (3) look like the slider you did. (3) is almost disappearing so shouldn't be a problem the unstack.
02:53:169 (4) - replace this for a circle and a 1/6 slider because the circle will follow the BGM, and the slider will follow the vocals, making it more comfortable to follow. I try to avoid starting the 1/6 slider after the note since 1/6 is kinda weird especially in Normal diff, so... I prefer current pattern.
03:11:169 (4) - same as 02:13:571 - Same.
03:22:868 (1) - same as 02:25:270 - Same.
nice diff. if you can keep your drum finishes more consistent, this diff will be perfect.

Hard:
00:07:877 (4,5) - this part feels overmapped since there are parts in the BGM that break off to pieces instead of following your rhythm selection. for this one, i highly suggest that you do something like this to follow the BGM and to keep that steady flow going during gameplay. Did something different.
00:11:477 (3,4) - ^ ^
00:29:476 (3,4) - i'm sure you get the idea by now >< ^
00:53:475 (1) - keep that transition consistent in this part because it feels like you've given up on the jumps here and placed it here. no offense but that's what i think. for this one, maybe you can do something like this to keep that jump pattern going and it'll look good and fun to follow during gameplay. I understand what you say but I prefer what I did, looks good enough imo.
00:58:575 (4) - i feel that stacking this on (1) would feel more comfortable to follow during gameplay. Not sure about this, I think it's fine due the vocals there.
01:31:873 (2,3) - ;w; the spacing feels forced to follow since you're using the default spacing for this part. consider stacking (3) on the beginning of 01:31:273 (1) - to keep that consistent spacing. It's making a blanket with 01:30:373 (2) - so spacing should be fine.
01:52:572 (4,5) - use normal hitsounds here to emphasize the drums in this part of the song. I added drum additions, sounds good I think.
01:55:572 (2) - move this up a bit for a smoother transition in this part during gameplay like i said in normal. It's fine imo.
01:58:872 (2) - use 2 circles instead to emphasize the drums better during gameplay. i feel that the slider feels awkward to follow during gameplay. I don't feel it awkward, meh.
02:06:971 (5) - move this a bit to the right. same reason as 01:55:572 - .
02:28:570 (4,5) - same as 01:52:572 - Same.
02:51:369 (3) - same idea as normal. replace this for a circle and a 1/6 slider to follow the vocals and BGM separately. Same as before then.
02:54:969 (2) - ^ and vice versa. Same.
02:57:669 (1,2) - you cannot silence both the sliderslide and slidertick at the same time as it's unrankable. this is something that has been overlooked a lot nowadays. raise the volume so that the sliderticks are hearable and rankable during gameplay.
03:18:969 (4,5) - same as 01:52:572 - Same.
03:33:367 (3,4) - ^ Same.
03:35:467 (1) - i really think it's possible to do a better blanket here. try to play around with the slider and you might see. It's fine for me.
same as normal. keep your drum finishes consistent, and it'll be perfect :D.

and that's all i got. GL ;)

Big thanks guys <3 Also @Modem I'll your mod map asap, it's on my list so I won't forget.

Everything not mentioned = fixed.
Topic Starter
Nyukai
Doubleposting because Lexia's mod :3u

LexiaLovesU wrote:

Modding owo

Key:
Red = Unrankable
Blue = Highly Suggested

General

  • Seems Fine in General~

Normal

  1. 03:01:269 - Unused Greenline please remove it Fixed.
  2. 00:12:077 (1) - 1NC look unprofessional and the only confuse people there is no need for them in normal Added due stanza and consistency with Hard.
  3. 01:39:373 (2) - I think you should make this look the same as 01:38:473 (1) - since the pattern you did seems like it calls for symmetry current the pattern looks a bit odd Well honestly I prefer the current flow.

Hard

  1. 00:12:077 (1) - Same as Easy Same AND THAT'S NOT EASY.
  2. 00:39:976 (2) - Come on inyus make this properly blanket 4s tail xD it looks a bit meh now Improved a bit.
  3. 00:48:075 (1) - Same as above ;w; Same.
  4. 01:17:774 (2) - The blanket is pretty off please fix >.< ^
  5. 01:25:273 (3) - This seems a lot better when it is stacked ontop of 4 because then they both hit the vocals so then the stack consist of it same rhythm so then the stack seems more properly hit owo ^
  6. 01:34:873 (1) - 1NC look unprofessional and they only confuse people there is no need for them in hard 1 nc should be used to symbolize a antijump Added due stanza.
  7. 01:47:472 (1) - blanket it better ;w; k

    Im gonna stop mentioning blankets now lol
  8. 03:01:269 (1) - I personally think this fits better as antijump since of the lack of music between the notes the antijump really emphasizes that well plus it actually puts use to your 1 nc // Not really but reduced a bit

    That's all Nice Job owo
Thanks o3o
Pappy
My mod for M4M, sorry for delay~ :3

LINKIN PARK <3

Most are suggestions;

General

  1. I am not sure if the title should be "ROADS UNTRAVELED" instead of "Roads Untraveled". -Bakari- suggested title from original site, but it's only font, every other source is saying that it's just "Roads Untraveled."
  2. MP3 is actually low quality (128kbps), don't you want 192kbps version? (It's not converted from actual one so it can be better.) *click* o3o
  3. Delete .osb, it's useful.
  4. Why sliderslide is silenced only in some sections? D: It is too noisy on calm piano parts.
  5. 03:03:069 - Maybe add here 5% volume? For spinner silence.

Hard

  1. 00:33:076 (4) - Add whistle maybe? For me it fits very well. :3
  2. 00:25:876 - 00:39:076 - This part seems calm, any triplet in this section doesn't play very good for me.
  3. 01:34:873 (1) - Since your map looks very like Andrea's, why it isn't at middle of x? xD
  4. 00:39:076 (1,2) - What about blanket here? It doesn't ruin flow/distance snap so might fit here. :3
  5. 00:38:776 (4) - Whistle?
  6. 00:53:475 (1,2) - What about Ctrl+G (1) and using this rhytm? it will create better flow between 00:54:675 (2,1) and 00:53:175 (4,1) - :)
  7. 02:00:072 (1) - Whistle for consistency? You should add missing whistles on moments where you used finish. AND there should be whistle
  8. 02:15:371 (2) - I don't understand why it's 2/3 slider. For me you should follow guitar here, this missed beat feels bad. :<
  9. 02:21:371 (4,5) - Why not add here claps or drum-hitfinish? (like at 01:52:572 (4,5,1) - Sounds amazing!)
  10. 03:39:667 (3) - Clap on tail feels bad when playing, try to change rhytm to leave clap clickable.
  11. 03:45:966 (5) - ^ The same problem + offbeat D: I like when last note in map is able to click it. :3

Normal

  1. Probably same about whistles with finishes.
  2. 01:51:972 (4) - Clap at 01:52:572 -
  3. 02:20:771 (4) - Clap at tail
  4. 03:42:367 - What about add note here for vocals?

Hope that mod was useful
Really awesome map, good luck! :D
LexiaLovesU


There official youtube also states it with all capital letters
Pappy

LexiaLovesU wrote:



There official youtube also states it with all capital letters
Lol I couldn't find official video on yt, sorry for this. D:
pw384
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
star!

btw I'd like to do a storyboard for this map. Would you like to get it? ;w;
Topic Starter
Nyukai

384059043 wrote:

YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
star!

btw I'd like to do a storyboard for this map. Would you like to get it? ;w;
Ofc, go ahead~

Anyways I'll check your mod tomorrow @Pappy
pw384
http://puu.sh/em86Z/008e28f8db.zip

Enjoy this storyboard!
And don't forget to tick on epilepsy warning on all diffs.
~
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