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sixtythree - dawn

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Total Posts
33
Topic Starter
Mortem
This beatmap was submitted using in-game submission on 5. července 2015 at 20:09:01

Artist: sixtythree
Title: dawn
Tags: chillout guitar blues beats instrumental 63 wafu -bakari-
BPM: 80
Filesize: 3352kb
Play Time: 02:01
Difficulties Available:
  1. Bakari's Normal (1,32 stars, 99 notes)
  2. Hard (2,05 stars, 177 notes)
  3. Wafu's Easy (1,12 stars, 80 notes)
Download: sixtythree - dawn
Information: Scores/Beatmap Listing
---------------


#8


Mapset
Easy - Wafu
Normal - Bakari
Hard - Pjecoo

Storyboard - Pjecoo
Lethargy
IRC mod in czech

SPOILER
18:51 *Geronimaa is editing [http://osu.ppy.sh/b/584223 sixtythree - dawn [Hard]]
18:53 Pjecoo: mm-hmm
18:54 Geronimaa: mas tam strasne moc stacku
18:54 Geronimaa: aspon tyhle dva bych odstacknul 00:15:891 (5,6) -
18:54 Geronimaa: jelikoz jsou to dva jiny tony
18:55 Pjecoo: Jasně.
18:55 Geronimaa: libi se mi za pred slidery davas vetsi spacing
18:55 Pjecoo: c:
18:55 Pjecoo: ok tam to je odstacknuté
18:56 Geronimaa: 00:17:391 (3) -
18:56 Geronimaa: zkus tenhle slider vic vykroutit :D
18:56 Geronimaa: me to nejak nejde ale tobe mozna pude
18:56 Pjecoo: hotovo.
18:57 Geronimaa: 00:18:891 (6,7,8,1) -
18:57 Geronimaa: zkus to poresit tak aby to vsechno nebylo na sobe
18:58 Pjecoo: mm..mě se to tak líbí :D - nechám to prozatím takhle.
18:58 Geronimaa: neco jako tohle? http://puu.sh/g9vBS/0c463c3474.jpg
18:58 Geronimaa: docela to tam i sedi
18:59 Geronimaa: http://puu.sh/g9vFi/b9360a31d6.jpg
18:59 Geronimaa: zapremyslej nad tim
18:59 Geronimaa: tohle si muzes klidne stacknout 00:25:453 (5,1) -
19:00 Geronimaa: 00:28:641 (1,2,3) -
19:00 Geronimaa: http://puu.sh/g9vKQ/9cdd281f5a.jpg
19:01 Geronimaa: tady bys mohl dat 1/4 slider 00:37:266 (5) -
19:01 Geronimaa: http://puu.sh/g9vOs/e6d8d3f1e4.jpg
19:01 Geronimaa: ale to uz bude asi overmap
19:01 Pjecoo: 00:25:453 (5,1) - Tam neni stack ._.
19:01 Pjecoo: Nechám to tak
19:01 Pjecoo: Nemám to jinde kam dát
19:01 Geronimaa: prave
19:02 Geronimaa: ja ti navrhuju abys to stacknul :D
19:02 Pjecoo: Nechám to tak.
19:03 Geronimaa: tady bys to mohl blanketnout 00:45:891 (3,1) -
19:03 Geronimaa: tady bys zase mohl dat 1/4 slider 00:53:016 (2) -
19:04 Geronimaa: 00:54:516 (5,6,7) -
19:04 Pjecoo: U té (2) to nechám tak
19:04 Geronimaa: http://puu.sh/g9w2c/42c6a4a632.jpg
19:04 Geronimaa: tkus tohlwe
19:05 Geronimaa: jinak byste behem ty pauzy mohli dat do SB treba jmeno mapera song atp
19:05 Geronimaa: nebo neco takovyho
19:05 Geronimaa: ale pls nejaky normalnim fontem
19:05 Geronimaa: i Arial je lepsi nez co tam maperi vetsinou davaj
19:05 Pjecoo: Nějaký elegantní tam dám
19:05 Pjecoo: nebo spíš Bakari :D
19:05 Geronimaa: protoze sry
19:06 Geronimaa: ale to co mate v tom vasem kolabu s wafanem
19:06 Geronimaa: ten font je na zkolabovani
19:06 Pjecoo: Wafan dělal SB :dD
19:06 Pjecoo: Já písmo nevybíral :D
19:06 Geronimaa: :D
19:06 Pjecoo: Je to hrozné, ale splňuje to účel :D
19:06 Geronimaa: jako ten font by se dal uidychat
19:06 Geronimaa: ale aspon nejakou decentni barvu
19:07 Geronimaa: ta modra by mi mohla vypalit oci
19:07 Pjecoo: :D
19:07 Pjecoo: Avatar pls.
19:07 Geronimaa: :D
19:07 Geronimaa: 01:07:641 (1,2,3) -
19:07 Geronimaa: tady
19:07 Geronimaa: tu 2 zkus umistit takhle
19:07 Geronimaa: vytvoris trojuhlelnik a mas lepsi flow http://puu.sh/g9wfN/5084ba6c00.jpg
19:08 Pjecoo: Hmm..ok
19:08 Geronimaa: 01:13:453 (4,1) -
19:08 Geronimaa: u ty 4 by se hodilo ji dat trochu vedle
19:08 Geronimaa: takhle http://puu.sh/g9wiG/15c6ee0c66.jpg
19:08 Geronimaa: mozna trochu min jeste
19:08 Pjecoo: nope. nechám to tak
19:08 Geronimaa: 01:16:641 (1,2,3) -
19:08 Geronimaa: zase to samy
19:08 Geronimaa: jako predtim
19:09 Pjecoo: jj.
19:09 Geronimaa: jo a mimochodem 01:18:891 (6,7,8) -
19:09 Geronimaa: tyhle trojky ktery mas vsude
19:09 Geronimaa: maji imo trochu moc velky spacing
19:09 Geronimaa: ale to je asi jedno
19:09 Pjecoo: Co s nima?
19:09 Geronimaa: muzes to tak nechat
19:09 Pjecoo: jj.
19:09 Geronimaa: poptej se ostatnich na spacing
19:09 Geronimaa: ja bych dal mensi
19:09 Geronimaa: a nebo treba
19:09 Geronimaa: kazdej druhej bych nahradil kickbackem
19:10 Pjecoo: njn.
19:10 Geronimaa: 01:19:641 (1,2,3) -
19:10 Geronimaa: u ty trojky
19:10 Geronimaa: ctrl shift r
19:10 Geronimaa: selection -8 stupnu
19:10 Geronimaa: lepsi flow
19:10 Geronimaa: a melo to tendenci k overlapu
19:11 Geronimaa: a pak tu 4 potom nejak vyrovnej
19:11 Geronimaa: 01:23:953 (2,3) -
19:11 Geronimaa: tady bys tu 2 zase mohl dat trochu vedle
19:11 Pjecoo: Mmnt
19:11 Pjecoo: počkej
19:11 Pjecoo: Ctrl + R - mě to pípne a nic víc. dafuq
19:11 Geronimaa: treba takhle http://puu.sh/g9wvJ/326d4be18e.jpg
19:11 Geronimaa: ctrl shift r
19:11 Pjecoo: aha
19:12 Pjecoo: ja pako nedržel Shift
19:12 Pjecoo: pls.
19:12 Geronimaa: ctrl R je to prepnes na drum soundy
19:12 Geronimaa: tak si to dej zpatky
19:12 Geronimaa: jentak btw
19:12 Geronimaa: u tohodle se inspiruju bakarim
19:12 Geronimaa: 01:29:203 (2,3) -
19:12 Geronimaa: dej ty 3 trochu mensi DS
19:12 Geronimaa: treba 1m2
19:12 Geronimaa: 1,2
19:13 Pjecoo: to tak nechám
19:13 Pjecoo: Jako dobrý nápad ale chci to tak mít,
19:13 Geronimaa: dobre
19:13 Geronimaa: 01:30:891 (6,7,8) -
19:13 Geronimaa: tyhle jsou uz fakt hodne daleko :D
19:13 Geronimaa: nebo jako
19:13 Pjecoo: Nejsou.
19:13 Geronimaa: hrali by se neprijemne
19:13 Pjecoo: 1,8x jak při jumpech
19:13 Geronimaa: jak se to meni
19:13 Pjecoo: gah.
19:13 Geronimaa: pockat
19:13 Geronimaa: to nejsou streamy
19:13 Geronimaa: nvm
19:14 Pjecoo: Vždyť je to stejné jak minule
19:14 Geronimaa: 01:31:641 (1,2,3) -
19:14 Geronimaa: tady to samy jak predtim
19:14 Geronimaa: tu 2 muzes dat takhle
19:14 Geronimaa: http://puu.sh/g9wII/a35133574c.jpg
19:14 Pjecoo: mm-hmm
19:15 Geronimaa: a mozna 01:34:641 (1) - tenhle trochu nakroutit?
19:15 Geronimaa: neco jako takhle? http://puu.sh/g9wM5/66880f4382.jpg
19:15 Geronimaa: 01:41:203 (2,3) - tyhle dva sou docela neviditelny
19:15 Geronimaa: takze zase jako minule
19:16 Geronimaa: a tyhle tri 01:42:891 (6,7,8) -
19:16 Geronimaa: trochu nakroutit?
19:16 Geronimaa: 7 dat trochu vic vlevo dolu
19:16 Geronimaa: aby to bylo vic smooth?
19:16 Geronimaa: 01:50:391 (2) -
19:16 Geronimaa: mozna trochu vic nahoru?
19:16 Geronimaa: http://puu.sh/g9wSu/924bc98d3f.jpg
19:17 Geronimaa: 01:52:641 (1,2,3) -
19:17 Geronimaa: 3 trochu vic dolu?
19:17 Geronimaa: http://puu.sh/g9wUa/60a71d0eb4.jpg
19:17 Geronimaa: tady by sel ten kickback kdyby byl hezky umistenej 01:54:891 (6,7,8) - diskutabilni
19:17 Geronimaa: jinak pekna calm mapa
19:18 Geronimaa: ale zda se mi ze mas tendence jit spis do blanketu atp, misto toho abys drzel smooth flow
19:18 Geronimaa: coz je u takovyhle songu skoda
19:18 Pjecoo: Ok.
19:18 Geronimaa: jinak to je ode me asi vsehcno

good map now where is my kudosu
Topic Starter
Mortem

Geronimaa wrote:

good map now where is my kudosu
take one, no, two!
Lethargy

Pjecoo wrote:

Geronimaa wrote:

good map now where is my kudosu
take one, no, two!


Shot a star
meii18
Log
20:30 ByBy_ChAn: hey
20:37 Pjecoo: hi
20:37 ByBy_ChAn: would you like IRC ?
20:37 *ByBy_ChAn is editing [http://osu.ppy.sh/b/584223 sixtythree - dawn [Hard]]
20:37 Pjecoo: well, if it's more suitable for you.
20:37 ByBy_ChAn: ok
20:38 Pjecoo: you can start.
20:38 ByBy_ChAn: :)
20:38 ByBy_ChAn: wait
20:42 ByBy_ChAn: try offset 141
20:43 Pjecoo: I'd like to keep the offset like it is. But if more people mention it, I will change it. I'll keep it in mind. Continue.
20:43 ByBy_ChAn: sure
20:44 ByBy_ChAn: you forgot to uncheck widescreen support
20:44 ByBy_ChAn: There's no SB so you should uncheck :p
20:44 Pjecoo: Hold on.
20:44 Pjecoo: There IS actually SB.
20:45 Pjecoo: Redownload.
20:45 ByBy_ChAn: ahh okay
20:45 ByBy_ChAn: sorry
20:45 Pjecoo: It's okay.
20:53 ByBy_ChAn: 00:08:766
20:55 Pjecoo: Whats with it? c:
20:55 ByBy_ChAn: ooops
20:56 ByBy_ChAn: 00:08:766 (2)- I suggest to move it to 303|218 for a blanket with previous slider maybe for a better flow and movement of the cursor
20:56 ByBy_ChAn: in hard
20:57 Pjecoo: I'd like to keep DS constant in this place.
20:57 ByBy_ChAn: ok
21:03 ByBy_ChAn: 00:23:766 ()- I suggest to add here a note I feel there's vocal and you skip it so it's better to add a note to fill it
21:05 Pjecoo: Hm...I guess i will leave it like it is 'cause its bassicaly follows the music. But I will keep it in mind.
21:06 ByBy_ChAn: 00:32:953 (2,3)- I suggest to use here 1.3x instead using 1.0x I said that to avoid the confusion when you will click the next 2 objects ( I testplayed it ) :p
21:07 Pjecoo: FIxed.
21:12 ByBy_ChAn: 01:24:141 (3)- Here I suggest a ctrl+j for a better flow and movement of the cursor
21:13 Pjecoo: Fixed.
21:14 ByBy_ChAn: this diff looks good to me :)
21:14 Pjecoo: Ok.
21:15 Pjecoo: Thank you for your time :)
21:15 ByBy_ChAn: np
21:15 Pjecoo: Wafu is online so you can catch him & mod his diff.
21:15 ByBy_ChAn: ok

Wafu's Easy diff looks fine and Bakari's Normal diff too but there's a slider which touch the HP bar. To avoid the touch , maybe move it to 147|64 and ctrl+J'ed for a better flow and movement of the cursor. Also there's NCs incosistency example : 00:22:641(4)- Here should be NC while there's new instruments and it really fits a NC here. Also apply at 00:10:641(4)- ; 00:16:641(5)- ; 00:28:641(3)- ; 00:34:641(4)- ; 00:40:641(4)- ; 00:46:641()- ; 00:52:641()- ; 01:10:641(4)- ; 01:16:641(4)- for the consistency with 01:19:641(1)- ~ 01:55:266(3)- part

Good Luck ~
riffy
NCs are not a problem anymore, thank you.

code
osu file format v14

[General]
AudioFilename: 56e03b7fb2e8.mp3
AudioLeadIn: 0
PreviewTime: 7524
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:dawn
TitleUnicode:dawn
Artist:sixtythree
ArtistUnicode:sixtythree
Creator:Pjecoo
Version:Bakari's Normal
Source:
Tags:chillout guitar instrumental 63
BeatmapID:642303
BeatmapSetID:254753

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,55641,66381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1359,750,4,2,1,40,1,0
55641,-100,4,2,0,30,0,0
67641,-100,4,2,1,40,0,0
115641,-100,4,2,0,30,0,0


[Colours]
Combo1 : 182,159,204
Combo2 : 209,177,177
Combo3 : 205,207,169
Combo4 : 224,188,95

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Shushan
from m4m ingame!
general-
00:07:453-put preview time here?
put kiai somewhere
holy shit this music makes me wanna sleep :p
wafu's easy
00:10:641 (1) - fix DS
00:40:641 (1,2) - fix blanket
00:52:641 -y253 stack u baka
bakari's normal
00:09:516 (2) - fix DS
00:09:891 (3) - ^^
00:19:641 (1) - ^^
00:36:141 (6,1) - FIX BLANKET-sry caps
00:39:516 (2) - fix DS
00:52:641 (4) - ^^
01:22:641 (4) - ^^
01:51:516 (2) - ^^
hard

00:13:641 (1,2,3,4) - fix blanket
00:21:141 (3,4) - ^^
00:33:141 (3,4) - ^^
00:39:141 (4,5) - ^^
00:45:891 (3,1) - ^^
01:46:641 (1,2,3) - ^^
gl!
Topic Starter
Mortem

ohad1881 wrote:

from m4m ingame!
general-
00:07:453-put preview time here? - nope. i like it where it is.
put kiai somewhere - i guess there is no need for that.
holy shit this music makes me wanna sleep :p -zzzz
hard

00:13:641 (1,2,3,4) - fix blanket
00:21:141 (3,4) - ^^
00:33:141 (3,4) - ^^
00:39:141 (4,5) - ^^
00:45:891 (3,1) - ^^
01:46:641 (1,2,3) - ^^
gl! - Fixed everything. Thanks.
Wafu
All fixed apart from the blanket, because that one is fine.
Come[Back]Home
Wafu's Easy
00:51:141 (3) Move the sliders tail too 160/312 . I think the flow between 00:51:141 (3,1) is better

Bakari's Normal
00:45:891 (4,5) Hmm, i think a blank would fit better. I mean something like this -> 01:13:641 (1,2,3) Perfect triangle?
01:36:516 (5,1) Like this ->
Hard
00:10:641 (1,2) Why no blank?



Sorry for poor modding. This map is simple, but well mapped.
Good Luck!
Topic Starter
Mortem
Fixed. Thank you once again.
riffy
What blanket are you talking about? It's not even that noticeable. // the DS looks fine for me, 0,05 differences are fine. @ohad1881
I've fixed the triangle, but I'd prefer to keep the rest as it matches with my style better @Come[Back]Home

Thank you, guys!

code
osu file format v14

[General]
AudioFilename: 56e03b7fb2e8.mp3
AudioLeadIn: 0
PreviewTime: 7524
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:dawn
TitleUnicode:dawn
Artist:sixtythree
ArtistUnicode:sixtythree
Creator:Pjecoo
Version:Bakari's Normal
Source:
Tags:chillout guitar instrumental 63
BeatmapID:642303
BeatmapSetID:254753

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,55641,66381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-1359,750,4,2,1,40,1,0
55641,-100,4,2,0,30,0,0
67641,-100,4,2,1,40,0,0
115641,-100,4,2,0,30,0,0


[Colours]
Combo1 : 182,159,204
Combo2 : 209,177,177
Combo3 : 205,207,169
Combo4 : 224,188,95

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Megurine Luka
post first just to make sure I won't forget
:D
Alheak
Hi, M4M

Wafu's Easy
First, I would like to ask you something, because you're an experienced mapper but your diff looks quite hard for an Easy one. There's a lot of overlapping, complex patterns and such, so why, and is it okay?
The song is quite slow, so using a SV fast enough to not make 1/2 slidders overlap with themselves should be okay imo.
Also, how about using the slider's shape to emphasize the rhythm without having to create too complex pattern for Easy? For example, at 00:12:141 (2,3) - :


That's all I have to say, I can't find any flaws apart from what I said earlier.

Bakari's Normal
Maybe raise OD a little?
DS seems a little uneven at some places, be sure to fix the most obvious ones, like 00:07:641 (1,2,3) -
I feel like 01:55:641 - could be emphasized more so why not putting a circle there with finish followed by the spinner?

That's all I could find.

Hard
OD7 seems a little too high for a slow Hard like this, maybe nerf it a little? Plus that's quite a gap from Normal's OD3. Same could be said for the HP tho
00:19:641 (1) - It would flow and look better like this imo:


There's quite a difficulty gap between this and Normal, consider nerfing some stats like OD as I said, and even nerfing some jumps like 00:10:266 (5,1) - 01:22:641 (1,2) - , etc.

That should be it. I didn't find a lot of individual flaws but there is some general stuff that should be reconsidered.
Good luck!
Nozhomi
Hi~ M4M request in-game.

- Wafu's Easy :
  1. 00:21:516 (4,1) - Blanket pls.
  2. 00:40:641 (1,2) - ^
  3. 01:55:828 (1) - Spinner's end is too loud imo, put it at 10% sounds good.

- Bakari's Normal :
  1. 00:40:641 (4) - I think you should use the same shape than 00:39:891 (3) - looks cuter.
  2. 01:48:141 (5,6) - ^
  3. 01:55:641 (1) - Same as Easy for volume put the end at 10%.

- Hard :
  1. 00:13:641 (1,2) - Blanket pls.
  2. 01:07:641 (1,3) - ^
  3. 01:24:891 (4) - Flow could be better if you move it to 392:56.
  4. 01:46:641 (1,2) - Blanket uhh.
  5. 01:51:141 (4,5) - ^
  6. 01:55:828 (1) - Like other diff pls.

That's all, only minor aesthetic fix to do.
Mukyu~
Megurine Luka
Hi :3 I'm here.
Sorry for the delay. I was too tired yesterday and fell asleep right after I get back home :3!

Let's see what I can find :3

[General]

  1. Nothing :3
  2. Now I see how repetitive this song is.
[Easy]

  1. 01:55:828 (1) - Maybe you can add a whistle on this spinner?
[Normal]

  1. 00:16:641 (5) - NC? cuz 9 combo is relatively long for a Normal
  2. 00:35:391 (5) - well, I think you can try stack this on the head of 00:31:641 (1) - ? So that you can avoid overlap with 00:33:516 (2) -
  3. 01:55:641 (1) - the same with easy, try a whistle?
[Hard]

  1. 00:50:953 (2,1,2) - maybe make these three notes a triangle?
  2. 01:55:828 (1) - The same as previous diffs, try a whistle?
Pretty nice map :3 Sorry I can't find something useful.
Good luck on ranking :3!!
Topic Starter
Mortem

Nozhomi wrote:

Hi~ M4M request in-game.

- Hard :
  1. 00:13:641 (1,2) - Blanket pls. - Fixed.
  2. 01:07:641 (1,3) - ^ - Fixed.
  3. 01:24:891 (4) - Flow could be better if you move it to 392:56. - Leaving like it is.
  4. 01:46:641 (1,2) - Blanket uhh. - Fixed.
  5. 01:51:141 (4,5) - ^ - Fixed.
  6. 01:55:828 (1) - Like other diff pls. - Not fixed. Leaving like it is.

That's all, only minor aesthetic fix to do.
Mukyu~ Thankyu~

Megurine Luka wrote:

Hi :3 I'm here.
Sorry for the delay. I was too tired yesterday and fell asleep right after I get back home :3! - It's okay c:

Let's see what I can find :3

[Hard]

  1. 00:50:953 (2,1,2) - maybe make these three notes a triangle? - Hmm.. Okay.
  2. 01:55:828 (1) - The same as previous diffs, try a whistle? - Added.
Pretty nice map :3 Sorry I can't find something useful.
Good luck on ranking :3!! - Thanks!
riffy
The combo is fine as it doesn't go higher than 9. As for the "overlap", it's not even visisble, so I'll let it stay. We've added the whistle, though. @Megurine Luka

thank you for the mod
Birdy
[Easy]
00:30:141 (2,3) - This (and all the similar parts) should have the slider before the circle. Here we have a slider end on the snare, while it starts on the weaker sound, hi hat. Putting slider first would make it end on the weak sound and have a standalone object on the stronger sound, snare.
00:40:641 (1,2) - Could have a blanket here.

Neat diff, could use more variation and original patterns, but there are no big problems to be found.

[Normal]
The settings could be buffed to make the transition from Easy and to Hard neater.
Suggestions:
AR5 - HP4 - OD4 or 4,5.

Other than that, it's actually fine, I have nothing else orz.

[Hard]
Since the song is using a tricky shuffle rhythm, many of the 1/4 circles and sliders need to be moved 1/16 forwards (and sliders will be even more tricky) - you can listen on 25% speed for proof - the drums come 1/16 after the quarter hit.

Sorry but I will check this when it's fixed, in case you need to make big changes.
Poke me when ready.
Wafu

Static Noise Bird wrote:

[Easy]
00:30:141 (2,3) - This (and all the similar parts) should have the slider before the circle. Here we have a slider end on the snare, while it starts on the weaker sound, hi hat. Putting slider first would make it end on the weak sound and have a standalone object on the stronger sound, snare. I prefer putting the circle before the slider because it is way easier to play. Player does have to click only the circles accurately, sliders require less accuracy, that means if he clicks the circle, he has some little time to click the slider, if he is delayed or a panics a bit so he clicks it earlier or later, he will be okay and it most likely still will give him 300 or 100 in worse case. However, if I swap it, he would have some little time to play the circle accurately right after the slider, which would be harder, because previously, he had enough time to react on circle and get ready for it, but in this case he would have to react quickly.
00:40:641 (1,2) - Could have a blanket here. I already explained Static Noise Bird that I want to keep high angle of the slider's shape and making it fit exactly in middle of the slider would deny the constant spacing.
Thank you for a mod~ :3
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