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Richard Clayderman - Ballade pour Adeline [OsuMania]

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Topic Starter
JamesHappy
This beatmap was submitted using in-game submission on Wednesday, February 25, 2015 at 7:19:00 PM

Artist: Richard Clayderman
Title: Ballade pour Adeline
Tags: midi Philippe Pagès
BPM: 135.97
Filesize: 8836kb
Play Time: 02:35
Difficulties Available:
  1. 8K Co-op (16K) - 16Key (3.24 stars, 1044 notes)
  2. Hard - 8Key (2.09 stars, 646 notes)
  3. Maestro - 8Key (3.37 stars, 1046 notes)
  4. Normal - 8Key (1.44 stars, 477 notes)
Download: Richard Clayderman - Ballade pour Adeline
Information: Scores/Beatmap Listing
---------------
8th beatmap

Since this is my 8th beatmap, I'll make only 8K spread.
and by 8K (symmetrical) style

8K Co-op diff not for rank, also on-testing

Need more piano
Starry-

Also I think you should leave the source blank. The midi may have from there, but the actual song didn't.
Topic Starter
JamesHappy

Starry- wrote:


Also I think you should leave the source blank. The midi may have from there, but the actual song didn't.
dang too many bpm changes.

and also i get this midi at EveryonePiano which is the source of this midi. nvm i'd put it into tags

Thanks :)
Ciel
Hi.

To prevent myself putting question marks on every suggestion, I'll just bold blatantly incorrect things. Otherwise everything is a suggestion.

|1|2|3|4|5|6|7|

[General]
(Written after Normal/Hard were done) You seem to use lots of multi-note chords when only a single note is in the music. While it does sometimes make sense for patterns, it doesn't follow the piano that well :/. Your choice if you even want to bother fixing it though. I'm just not too fond of too many notes given what's played on the piano.

[Normal]
Should possibly be renamed Easy? (Looking at star rating)
Especially for this difficulty, consider normalizing the scroll speed for the whole map. This is useful for this purpose.
Warning: I'm being super nazi for this diff. Sorry :/
00:13:097 - add note You use 2 notes for similar chords just before and after this.
00:40:456 - remove a note Only one note is played here.
00:42:221 - ^
00:44:869 - add note You use 2 notes for similar chords just before and after this.
00:47:516 - remove a note Only one note is played here.
00:47:847 - Incorrect snap
00:49:281 - remove a note Only one note is played here.
For above sections where I mention removing notes: Possibly add notes on actual chords to compensate/make less boring? (I'm bad at judging easy diffs, so I'm not sure how viable this is)
00:51:929 - remove a note Only one note is played here.
01:28:624 - ^
01:30:388 - ^
Actually screw that comment. You get my point.

Other than that, seems good.

[Hard]
Should possibly be renamed Normal? (Looking at star rating)
Consider normalizing scroll speed for the whole map for this diff. (Less so than normal).
00:51:929 - remove a note Only one note is played here.
01:11:859 - onwards - I see that you are using two keys to represent each note. But there is (usually) only one note playing?
01:28:624 - and 01:30:388 - Inconsistent. Sameish situation as 00:47:516 - and 00:49:281 -
01:34:138 - Technically its a 1/6th beat here, not 1/8th. I see where you're going with the pattern though.
01:47:950 - Inconsistent with Normal/Maestro's timing (I think that one is right)
02:35:290 - remove ??? 7 notes in the stream, but the 8th one does cross the entire screen...

Maybe consider using two note chords for the repeated chords instead? Since you are using 1 note chords in Normal, and 3 notes in Maestro

[Maestro]
Refer to General for my comments about chords and single notes.
00:45:200 - Incorrect snap No sound at that time. Not sure if you wanted to place it at 1/2 instead
00:54:576 - and 00:56:342 - onwards - Inconsistent? For the exact same sounding music, these are two patterns of very different densities/difficulty.
00:59:723 - Something's wrong here. Not sure exactly what, but something is definitely wrong in terms of timing.
01:11:859 - onwards - Same comment as Hard.
01:34:138 - Same comment as Hard. (1/6th and not 1/8th?)
01:34:690 - and a few notes right afterwards - remove Stream stops, and there's no sound during the 1/4 and 3/4 beats.
01:42:741 - Same comment as 00:54:576 -
02:35:290 - Same comment as Hard.

QED: Same comment about a bajillion times, and then some other stuff.

Good luck with your map!
Topic Starter
JamesHappy

Yoshiap wrote:

Hi.

To prevent myself putting question marks on every suggestion, I'll just bold blatantly incorrect things. Otherwise everything is a suggestion.

|1|2|3|4|5|6|7|

[General]
(Written after Normal/Hard were done) You seem to use lots of multi-note chords when only a single note is in the music. While it does sometimes make sense for patterns, it doesn't follow the piano that well :/. Your choice if you even want to bother fixing it though. I'm just not too fond of too many notes given what's played on the piano.

[Normal]
Should possibly be renamed Easy? (Looking at star rating) Keep it
Especially for this difficulty, consider normalizing the scroll speed for the whole map. This is useful for this purpose. No SV changes here. Just BPM changes and i don't want to use SV.
Warning: I'm being super nazi for this diff. Sorry :/
00:13:097 - add note You use 2 notes for similar chords just before and after this. ok
00:40:456 - remove a note Only one note is played here. ok
00:42:221 - ^ ok
00:44:869 - add note You use 2 notes for similar chords just before and after this. ok
00:47:516 - remove a note Only one note is played here. ok
00:47:847 - Incorrect snap oops i didn't see that. Fixed
00:49:281 - remove a note Only one note is played here. ok
For above sections where I mention removing notes: Possibly add notes on actual chords to compensate/make less boring? (I'm bad at judging easy diffs, so I'm not sure how viable this is)
00:51:929 - remove a note Only one note is played here. ok
01:28:624 - ^ ok
01:30:388 - ^ ok
Actually screw that comment. You get my point.

Other than that, seems good.

[Hard]
Should possibly be renamed Normal? (Looking at star rating) as i said in normal, keep
Consider normalizing scroll speed for the whole map for this diff. (Less so than normal). same comment at Normal
00:51:929 - remove a note Only one note is played here. ok
01:11:859 - onwards - I see that you are using two keys to represent each note. But there is (usually) only one note playing? remove some
01:28:624 - and 01:30:388 - Inconsistent. Sameish situation as 00:47:516 - and 00:49:281 - No change here
01:34:138 - Technically its a 1/6th beat here, not 1/8th. I see where you're going with the pattern though. ok
01:47:950 - Inconsistent with Normal/Maestro's timing (I think that one is right) done
02:35:290 - remove ??? 7 notes in the stream, but the 8th one does cross the entire screen... nope

Maybe consider using two note chords for the repeated chords instead? Since you are using 1 note chords in Normal, and 3 notes in Maestro

[Maestro]
Refer to General for my comments about chords and single notes.
00:45:200 - Incorrect snap No sound at that time. Not sure if you wanted to place it at 1/2 instead move to white line
00:54:576 - and 00:56:342 - onwards - Inconsistent? For the exact same sounding music, these are two patterns of very different densities/difficulty. Keep that
00:59:723 - Something's wrong here. Not sure exactly what, but something is definitely wrong in terms of timing. Fixed
01:11:859 - onwards - Same comment as Hard. keep that
01:34:138 - Same comment as Hard. (1/6th and not 1/8th?) Fixed
01:34:690 - and a few notes right afterwards - remove Stream stops, and there's no sound during the 1/4 and 3/4 beats. ok
01:42:741 - Same comment as 00:54:576 - Keep
02:35:290 - Same comment as Hard. Nope

QED: Same comment about a bajillion times, and then some other stuff.

Good luck with your map!
Thanks for the mod. :)
HOST_old
hi james
mod from queue


column 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8


[]
[Normal]

00:52:370 (52370|2) - move 4
00:52:591 (52591|1) - move 3

00:58:142 (58142|0) - move to 00:58:107

01:15:388 (75388|6) - move 8

01:35:462 (95462|0) - move 2

01:49:400 (109400|6) - move 5


[]
[Hard]

00:17:510 - add 4

00:30:748 - add 6

01:14:506 (74506|5,74506|7) - remove

01:34:433 (94433|3,94506|2) - remove

01:34:800 (94800|6) - move 5
01:35:021 (95021|5) - move 4
01:35:241 (95241|4) - move 3
01:35:462 (95462|3) - move 2


[]
[Maestro]

00:52:811 - add 7

00:58:993 - add 5

01:14:286 - add 1

01:18:036 - add 8

01:34:433 (94433|3,94506|2) - remove

02:06:165 - add 7


[]

thx for request james :3
good luck
Topic Starter
JamesHappy

HOST wrote:

hi james
mod from queue


column 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8


[]
[Normal]

00:52:370 (52370|2) - move 4
00:52:591 (52591|1) - move 3

00:58:142 (58142|0) - move to 00:58:107

01:15:388 (75388|6) - move 8

01:35:462 (95462|0) - move 2

01:49:400 (109400|6) - move 5

All Applied
[]
[Hard]

00:17:510 - add 4

00:30:748 - add 6

01:14:506 (74506|5,74506|7) - remove

01:34:433 (94433|3,94506|2) - remove

01:34:800 (94800|6) - move 5
01:35:021 (95021|5) - move 4
01:35:241 (95241|4) - move 3
01:35:462 (95462|3) - move 2

All Applied
[]
[Maestro]

00:52:811 - add 7

00:58:993 - add 5

01:14:286 - add 1

01:18:036 - add 8

01:34:433 (94433|3,94506|2) - remove

02:06:165 - add 7

All Applied
[]

thx for request james :3
good luck
I though you would reject this
Thanks for the mod HOST :3.
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
First James >w< i will teach you completely how to hitsound piano.
Take a look at this :
( If you are already experienced in piano, ignore this section, it still useful later if someone ask me HOW2PIANO , so i can direct them here , and im here just to fulfill your HM request ^^ , hopefully it help u )

0-8 is the octave range, where C ~ B is the note of each octave :
-C = do , C# = di
-D = re , D# = ri
-E = mi ,
-F = fa , F# = fi
-G = sol , G# = si/sel
-A = la , A# = li
-B = ti
( Where the Bold one with # is called SHARP keys,notice the black keys on the image.
THEN see on how they repeat this cycle again... this is where the octave increase...
Ex : C4 C#4 D4 ~ A#4 B4 _ C5 C#5 D5 and so on....

Simple? >w<
then here goes the hitsounding thingy....
[Hitsound]
  • First i think u don't have my piano hitsound yet? ( your current one is very bad in quality especially 3.wav & 4.wav )
    So here's mine : this one is from C4 - E7 so if u need a higher and lower one : Here's for the completion
    Huge Note : when reading or using it to hitsounding....
    IF my C5 seems too low from your piano sheet, use C6 instead!!! , if it looks too high? use C4 instead!! simpleee >w<
    .
    This is due to program that generate my hitsound have the range of C0-C10 which is not same with Real Grand Piano
    .
    Final Note : this pack is still on ogg :( , u might want to convert all of them to wav first.
  1. Ugh , finally... let's start hitsounding it... to make this easier, you don't have to be able to read piano sheet instead,
    let's read the piano chart like >>> in this video is much more easier.
  2. As you can see on the video, 00:05:154 - ( on your beatmap ) it starts from C3 ( IT SAID SO on the video )
    but the first note... is actually C5 from my piano hitsound,
    Because yes, the differences between the sound range, while mine have more octave range access.
  3. anyway this is not a long note, and the sustain sound is short, so use the short version ... For example C5H_s , or C5S_s
  4. Here i will help you list down to help you make sure on what u've just read on the video and the key you are going to hitsound on the note :
    00:05:154 - C5 short
    00:05:375 - G5 short
    00:05:596 - C6 s
    00:05:816 - D6 s
    and then repeat this 4 note....
    Another note is : only put the key/import to beatmap folder the one you are using! don't just throw everything here XD
    to prevent Unused file before ranking, also remember that volume is setting is quite important here >w<
I think i've clear enough to let you hitsound the rest, ALSO do take note, if the video show you too many notes?
all you have to do is hitsound the note on most left part, which is green note ( right hand piano ), u can try to map or hitsound the blue one
but remember the work in need is superb >w<
Hope you are ready to hitsound this, now you know how hard and crazy is hitsounding... think again...
That u will have to apply all of this to easier difficulty with less note... !@#$$%^
I know that feels >w< so... Good Luck to you.

GL on hitsounding >w<
now you know that we really need this feature
Feel free to ask me in-game if you have some serious trouble on this XD
puxtu
raika the boss
Xenophilius
Hi! From _andreamtr & _Xenophilius_'s modding Queue.

Oh, as a pianist I cannot refuse Clayderman's songs.

Layout

7k: |0|1|2|3|4|5|6|

Normal
  1. 00:31:631 (31631|0,31851|0) - I feel jack do not go well here
  2. 01:05:683 (65683|0,65903|0) - Same ^
  3. 01:11:859 (71859|5,72080|1,72300|7,72521|3) - Those two 01:12:300 (72300|7,72521|3) - first than the other two to creade a descending
  4. 01:13:844 (73844|7) - This must be, imagining a piano, lower, so more left than 01:13:624 (73624|6) -
  5. 02:34:928 - Map the final arpeggio

Hard
  1. 00:17:731 (17731|6,17951|6,18172|6,18393|6,18613|6,18834|6) - Make this jackhammer become something like 5-4-5-4-[...] Same with other similar parts.
  2. 00:53:694 (53694|1,53915|2,54135|3,54356|4) - Delete
  3. 01:11:859 (71859|6,71859|5,72080|4,72300|7,72521|5) - Try to make a stair with those notes, or a descending alternation
  4. 02:30:731 (150731|5,151004|4) - I suggest to move those in 3

Maestro
  1. 00:17:731 (17731|5,17731|3,17951|5,17951|3,18172|5,18172|3,18393|5,18393|3,18613|5,18613|3,18834|3,18834|5) - Same as Hard, try a symmetrical patter here and in similar parts
  2. 00:55:018 - Add note in 0
  3. 00:55:900 - Same ^
  4. 01:43:183 - Same ^
  5. 02:29:547 (149547|2) - move 02:29:547 -
  6. 02:34:926 (154926|7,154979|6,155031|5,155083|4,155134|3,155186|2,155238|1,155290|0) - You cannot have more than 6 keys pressed at the same time, check the Wiki for more information about this.
Topic Starter
JamesHappy

_Xenophilius_ wrote:

Hi! From _andreamtr & _Xenophilius_'s modding Queue.

Oh, as a pianist I cannot refuse Clayderman's songs.

Layout

7k: |0|1|2|3|4|5|6|

Normal
  1. 00:31:631 (31631|0,31851|0) - I feel jack do not go well here Fixed
  2. 01:05:683 (65683|0,65903|0) - Same ^ Fixed
  3. 01:11:859 (71859|5,72080|1,72300|7,72521|3) - Those two 01:12:300 (72300|7,72521|3) - first than the other two to creade a descending Fixed
  4. 01:13:844 (73844|7) - This must be, imagining a piano, lower, so more left than 01:13:624 (73624|6) - Fixed
  5. 02:34:928 - Map the final arpeggio Fixed

Hard
  1. 00:17:731 (17731|6,17951|6,18172|6,18393|6,18613|6,18834|6) - Make this jackhammer become something like 5-4-5-4-[...] Same with other similar parts. Fixed
  2. 00:53:694 (53694|1,53915|2,54135|3,54356|4) - Delete nope
  3. 01:11:859 (71859|6,71859|5,72080|4,72300|7,72521|5) - Try to make a stair with those notes, or a descending alternation Fixed
  4. 02:30:731 (150731|5,151004|4) - I suggest to move those in 3 nope

Maestro
  1. 00:17:731 (17731|5,17731|3,17951|5,17951|3,18172|5,18172|3,18393|5,18393|3,18613|5,18613|3,18834|3,18834|5) - Same as Hard, try a symmetrical patter here and in similar parts this time, nope because the same sound
  2. 00:55:018 - Add note in 0 done
  3. 00:55:900 - Same ^ done
  4. 01:43:183 - Same ^ done
  5. 02:29:547 (149547|2) - move 02:29:547 - ?
  6. 02:34:926 (154926|7,154979|6,155031|5,155083|4,155134|3,155186|2,155238|1,155290|0) - You cannot have more than 6 keys pressed at the same time, check the Wiki for more information about this. Check AIMod pls, and also not gonna change that changed now

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
First James >w< i will teach you completely how to hitsound piano.
Take a look at this :
( If you are already experienced in piano, ignore this section, it still useful later if someone ask me HOW2PIANO , so i can direct them here , and im here just to fulfill your HM request ^^ , hopefully it help u )

0-8 is the octave range, where C ~ B is the note of each octave :
-C = do , C# = di
-D = re , D# = ri
-E = mi ,
-F = fa , F# = fi
-G = sol , G# = si/sel
-A = la , A# = li
-B = ti
( Where the Bold one with # is called SHARP keys,notice the black keys on the image.
THEN see on how they repeat this cycle again... this is where the octave increase...
Ex : C4 C#4 D4 ~ A#4 B4 _ C5 C#5 D5 and so on....

Simple? >w<
then here goes the hitsounding thingy....
[Hitsound]
  • First i think u don't have my piano hitsound yet? ( your current one is very bad in quality especially 3.wav & 4.wav )
    So here's mine : this one is from C4 - E7 so if u need a higher and lower one : Here's for the completion
    Huge Note : when reading or using it to hitsounding....
    IF my C5 seems too low from your piano sheet, use C6 instead!!! , if it looks too high? use C4 instead!! simpleee >w<
    .
    This is due to program that generate my hitsound have the range of C0-C10 which is not same with Real Grand Piano
    .
    Final Note : this pack is still on ogg :( , u might want to convert all of them to wav first.
  1. Ugh , finally... let's start hitsounding it... to make this easier, you don't have to be able to read piano sheet instead,
    let's read the piano chart like >>> in this video is much more easier.
  2. As you can see on the video, 00:05:154 - ( on your beatmap ) it starts from C3 ( IT SAID SO on the video )
    but the first note... is actually C5 from my piano hitsound,
    Because yes, the differences between the sound range, while mine have more octave range access.
  3. anyway this is not a long note, and the sustain sound is short, so use the short version ... For example C5H_s , or C5S_s
  4. Here i will help you list down to help you make sure on what u've just read on the video and the key you are going to hitsound on the note :
    00:05:154 - C5 short
    00:05:375 - G5 short
    00:05:596 - C6 s
    00:05:816 - D6 s
    and then repeat this 4 note....
    Another note is : only put the key/import to beatmap folder the one you are using! don't just throw everything here XD
    to prevent Unused file before ranking, also remember that volume is setting is quite important here >w<
I think i've clear enough to let you hitsound the rest, ALSO do take note, if the video show you too many notes?
all you have to do is hitsound the note on most left part, which is green note ( right hand piano ), u can try to map or hitsound the blue one
but remember the work in need is superb >w<
Hope you are ready to hitsound this, now you know how hard and crazy is hitsounding... think again...
That u will have to apply all of this to easier difficulty with less note... !@#$$%^
I know that feels >w< so... Good Luck to you.

GL on hitsounding >w<
now you know that we really need this feature
Feel free to ask me in-game if you have some serious trouble on this XD
Thanks guys :) also thanks raika for the star :)
Fubukicat
Hi Jamesu~ mod request from : 『 Hitsound Mod(All) & Normal Mod( Mania&STD only )』

will try my best , -first 8K I mod ever , also <3 piano is love

Collum 8K = 1/2/3/4/5/6/7/8

Full Mode Inside
[Normal]
00:13:980 (13980|1) - move to 3
00:14:421 (14421|2) - move to 1
00:14:862 (14862|4) - move to 3
^ seems like interresting pattern

00:17:510 (17510|5) - add note
00:18:393 (18393|3) - move to 1
00:18:613 (18613|4,18834|5,19054|6,19275|7) - Ctrl + J
00:19:275 (19275|2) - add note on 3
00:28:321 (28321|0,28542|1,28762|2,28983|3) - move one collumn to the right side
00:29:204 (29204|4,29424|5,29645|6,29865|7) - Ctrl+J
you should have something like 1;2;3;4;5;8;7;6;5 << make fun stair , normal stair are hard to catch up =)

00:30:748 (30748|4) - add note
00:55:018 (55018|0) - move to 6
00:55:459 (55459|1) - move to 8
00:56:342 (56342|2) - move to 1
00:57:224 (57224|3) - move to 1
00:57:665 (57665|4) - move to 3
00:59:129 (59129|0) - move to 2 or 3
00:59:729 (59729|0) - move to 2

01:23:991 (83991|5) - add note
02:32:388 (152388|5) - add note
02:32:850 (152850|2) - add note

Well , for the part having the same pattern if you change it once , try to create a new one for the next time you encounter the same part etc
I really like that diff :3

[Hard]
00:39:573 (39573|2) - change to LN until the next note could be fun
00:47:185 (47185|6,47406|4) - remove there is no sound here
01:03:918 (63918|0) - you add a note in 1 here you might add one note for this too : 00:15:745 (15745|6,15745|4) - and so on for other parts
01:26:859 (86859|1) - move to 6 to make This pattern (according to pitch relevancy)
01:52:047 (112047|0) - add note

Done~ , piano piano everywhere <3

[Maestro]
00:54:576 (54576|0,54576|7,54576|2) - this part is incredbly OP XD ^-^b
00:15:745 (15745|3,15745|1,15745|7,15745|4) - you should add 2 notes here according to :01:03:918 (63918|2,63918|6,63918|3,63918|5) -
01:34:911 (94911|4,95131|2) - remove , there is no sound here
02:00:870 (120870|3) - maybe remove , it's not the same type of sound
02:01:753 (121753|4) - ^

Done~ can't really find something wrong since i'm not so good at 8K still it's look fun

Done~ Good Luck jamesu~ , Have a nice day :D , also here is a ''Shinning Star '' ^^
Topic Starter
JamesHappy

Eternalie wrote:

Hi Jamesu~ mod request from : 『 Hitsound Mod(All) & Normal Mod( Mania&STD only )』

will try my best , -first 8K I mod ever , also <3 piano is love

Collum 8K = 1/2/3/4/5/6/7/8

Full Mode Inside
[Normal]
00:13:980 (13980|1) - move to 3
00:14:421 (14421|2) - move to 1
00:14:862 (14862|4) - move to 3
^ seems like interresting pattern

00:17:510 (17510|5) - add note
00:18:393 (18393|3) - move to 1
00:18:613 (18613|4,18834|5,19054|6,19275|7) - Ctrl + J
00:19:275 (19275|2) - add note on 3
00:28:321 (28321|0,28542|1,28762|2,28983|3) - move one collumn to the right side
00:29:204 (29204|4,29424|5,29645|6,29865|7) - Ctrl+J
you should have something like 1;2;3;4;5;8;7;6;5 << make fun stair , normal stair are hard to catch up =)

00:30:748 (30748|4) - add note
00:55:018 (55018|0) - move to 6
00:55:459 (55459|1) - move to 8
00:56:342 (56342|2) - move to 1
00:57:224 (57224|3) - move to 1
00:57:665 (57665|4) - move to 3
00:59:129 (59129|0) - move to 2 or 3
00:59:729 (59729|0) - move to 2

01:23:991 (83991|5) - add note
02:32:388 (152388|5) - add note
02:32:850 (152850|2) - add note

Well , for the part having the same pattern if you change it once , try to create a new one for the next time you encounter the same part etc
I really like that diff :3
All Applied
[Hard]
00:39:573 (39573|2) - change to LN until the next note could be fun
00:47:185 (47185|6,47406|4) - remove there is no sound here
01:03:918 (63918|0) - you add a note in 1 here you might add one note for this too : 00:15:745 (15745|6,15745|4) - and so on for other parts
01:26:859 (86859|1) - move to 6 to make This pattern (according to pitch relevancy)
01:52:047 (112047|0) - add note

Done~ , piano piano everywhere <3
All Applied
[Maestro]
00:54:576 (54576|0,54576|7,54576|2) - this part is incredbly OP XD ^-^b I think not gonna change that
00:15:745 (15745|3,15745|1,15745|7,15745|4) - you should add 2 notes here according to :01:03:918 (63918|2,63918|6,63918|3,63918|5) -
01:34:911 (94911|4,95131|2) - remove , there is no sound here
02:00:870 (120870|3) - maybe remove , it's not the same type of sound nope
02:01:753 (121753|4) - ^ nope
Rest Applied
Done~ can't really find something wrong since i'm not so good at 8K still it's look fun

Done~ Good Luck jamesu~ , Have a nice day :D , also here is a ''Shinning Star '' ^^
Thanks Eter for the mod and also stars :D
lenpai
Maps like this should be accurate in timing and be pitch perfect so expect almost nothing from this mod.
Although you can exercise your originality in the diff that's not the hardest
normal
no complaints
hard
General: make your left hand side pitch relevant. There are quite a lot of issues to indicate. Might as well check it yourself.
00:17:731 - 00:18:834 strong hitsound change to 44 as the rest of the parts aren't hitsounded. If you'll full hitsound this, keep the 70%.
maestro
I assume you're not yet done with hitsounding here. OC kicks in.
Now this should be pitch perfect. Since this is a classic, there's no leeway for originality. Sorry :/
At least that's what I believe.
Check this for reference:

I won't mod this since I'll just look back and forth from the synthesia vid
Here's a star though. I really hope you get this ranked.
Topic Starter
JamesHappy

Amefurashi- wrote:

Maps like this should be accurate in timing and be pitch perfect so expect almost nothing from this mod.
Although you can exercise your originality in the diff that's not the hardest
normal
no complaints
hard
General: make your left hand side pitch relevant. There are quite a lot of issues to indicate. Might as well check it yourself. fixed some
00:17:731 - 00:18:834 strong hitsound change to 44 as the rest of the parts aren't hitsounded. If you'll full hitsound this, keep the 70%. some parts are low sound so not
maestro
I assume you're not yet done with hitsounding here. OC kicks in.
Now this should be pitch perfect. Since this is a classic, there's no leeway for originality. Sorry :/
At least that's what I believe.
Check this for reference:

I won't mod this since I'll just look back and forth from the synthesia vid
hmm
Here's a star though. I really hope you get this ranked.
well plan to make this fully keysounded so expected a longer time for that

anyways thanks for checking or mod
also thanks for the star :)
Kamikaze
Let me know when you'll be done with keysounding so I can mod this o/
Topic Starter
JamesHappy

-Kamikaze- wrote:

Let me know when you'll be done with keysounding so I can mod this o/
oh sure,plan to finish the keysoundind just the maestro diff. I'll do the other diffs later.
KUURAhoshi

From Kazamastar's Queue


[General]
1. Metadata
  1. Add "Philippe Pagès" to the tags because it's Richard Clayderman real name
  2. In english, the title was "Ballade for Adeline". But it's ok
2. Design
  1. Untick "Widescreen Storyboard" box on Normal & Hard, you have no SB
  2. You haven't set the BG for Normal & Hard
3. BG
  1. As i mention on Design part, you haven"t set the BG for Normal & Hard
4. Timing / BPM
  1. No Kiai ?
5. Hitsound
  1. Seems fine, but incomplete
6. Difficulty
  1. Nothing
LN : Long notes / Hold notes
PR : Pitch Relevancy
Stair : 0,1,2,3 / 3,2,1,0 (Ascending / Descending notes)
Trill : 0,1,0 / 3,2,3 (Like > / <)
Hammer (Jackhammer) : Notes on one column 0,0,0 / 1,1,1 (Spam on one column)

COLUMN

4K : |0|1|2|3|
5K : |0|1|2|3|4|
6K : |0|1|2|3|4|5|
7K : |0|1|2|3|4|5|6|
8K : |0|1|2|3|4|5|6|7|

[Normal]
You haven't set the Piano sound orz
00:15:635 (15635|6) - Move to another column, it's too hard for Normal
00:45:089 (45089|0) - Remove
00:45:751 (45751|1) - Move to 3 or another column
01:01:271 (61271|6) - OMG, there's 7 column for this note, but why here ?
01:03:808 (63808|6) - Move to another column, too hard for Normal. I know you're following the Pitch but, you must responsible to the chart too
01:18:036 (78036|7) - Move to 6, ignore PR for this
01:21:565 (81565|7) - ^
01:34:138 (94138|7,94212|6,94286|5,94359|4) - I think, it's too hard for beginner, what about LN ?
01:51:937 (111937|6) - Move, ignore PR
02:03:517 (123517|5) - Move to another column
02:17:635 (137635|5) - ^
02:21:165 (141165|4) - ^
02:23:812 (143812|0) - Now, move this to 6. You can follow the Pitch because it doesn't make the chart looking harder
02:34:928 (154928|7,154979|6,155031|5,155083|4,155134|3,155186|2) - Just make them into 1 LN
This need a lot of work imo

[Hard]
00:17:731 (17731|6,17951|5,18172|6,18393|5,18613|6,18834|5) - Take a look to another column, it's so lonely
00:26:335 (26335|5) - Move to 4
00:27:218 (27218|5) - ^
00:30:748 (30748|6) - Move to another column
00:33:396 (33396|1) - Move to 3
00:34:278 (34278|1) - ^
From 00:52:811 until 01:00:196. What do you think ?
01:11:859 (71859|6) - Move to 4
01:13:624 (73624|6) - Move to 1
And 01:42:741 until 01:48:325.
01:49:400 (109400|6) - Move to another column
02:02:635 (122635|5,122635|7,122635|1,122635|3) - Move one of these ? I think it only needs 3 note
02:13:223 (133223|4) - Move to 6

[Maestro]
02:34:926 (154926|7,154979|6,155031|5,155083|4,155134|3,155186|2,155238|1,155290|0) - Ctrl+H for pitch
^^

That's all, i hope my mod help. Some of them are Recommendation, while the rest is Suggestion xD
GL then~ Take my star !
Feedback about my mod :
<here>
Topic Starter
JamesHappy

Kazamastar11 wrote:

From Kazamastar's Queue


[General]
1. Metadata
  1. Add "Philippe Pagès" to the tags because it's Richard Clayderman real name
  2. In english, the title was "Ballade for Adeline". But it's ok
2. Design
  1. Untick "Widescreen Storyboard" box on Normal & Hard, you have no SB
  2. You haven't set the BG for Normal & Hard
3. BG
  1. As i mention on Design part, you haven"t set the BG for Normal & Hard
4. Timing / BPM
  1. No Kiai ?
No plan to add

5. Hitsound
  1. Seems fine, but incomplete
6. Difficulty
  1. Nothing
LN : Long notes / Hold notes
PR : Pitch Relevancy
Stair : 0,1,2,3 / 3,2,1,0 (Ascending / Descending notes)
Trill : 0,1,0 / 3,2,3 (Like > / <)
Hammer (Jackhammer) : Notes on one column 0,0,0 / 1,1,1 (Spam on one column)

COLUMN

4K : |0|1|2|3|
5K : |0|1|2|3|4|
6K : |0|1|2|3|4|5|
7K : |0|1|2|3|4|5|6|
8K : |0|1|2|3|4|5|6|7|

[Normal]
You haven't set the Piano sound orz
00:15:635 (15635|6) - Move to another column, it's too hard for Normal
00:45:089 (45089|0) - Remove
00:45:751 (45751|1) - Move to 3 or another column
01:01:271 (61271|6) - OMG, there's 7 column for this note, but why here ?
01:03:808 (63808|6) - Move to another column, too hard for Normal. I know you're following the Pitch but, you must responsible to the chart too
01:18:036 (78036|7) - Move to 6, ignore PR for this
01:21:565 (81565|7) - ^
01:34:138 (94138|7,94212|6,94286|5,94359|4) - I think, it's too hard for beginner, what about LN ? No thanks
01:51:937 (111937|6) - Move, ignore PR
02:03:517 (123517|5) - Move to another column
02:17:635 (137635|5) - ^
02:21:165 (141165|4) - ^
02:23:812 (143812|0) - Now, move this to 6. You can follow the Pitch because it doesn't make the chart looking harder
02:34:928 (154928|7,154979|6,155031|5,155083|4,155134|3,155186|2) - Just make them into 1 LN Re-arranged
This need a lot of work imo

Rest of the mods applied and fixed
[Hard]
00:17:731 (17731|6,17951|5,18172|6,18393|5,18613|6,18834|5) - Take a look to another column, it's so lonely
00:26:335 (26335|5) - Move to 4
00:27:218 (27218|5) - ^
00:30:748 (30748|6) - Move to another column
00:33:396 (33396|1) - Move to 3
00:34:278 (34278|1) - ^
From 00:52:811 until 01:00:196. What do you think ? not bad
01:11:859 (71859|6) - Move to 4 No thanks
01:13:624 (73624|6) - Move to 1 ^
And 01:42:741 until 01:48:325. same
01:49:400 (109400|6) - Move to another column
02:02:635 (122635|5,122635|7,122635|1,122635|3) - Move one of these ? I think it only needs 3 note No thanks
02:13:223 (133223|4) - Move to 6

Rest of the mods applied and fixed
[Maestro]
02:34:926 (154926|7,154979|6,155031|5,155083|4,155134|3,155186|2,155238|1,155290|0) - Ctrl+H for pitch Applied
^^


That's all, i hope my mod help. Some of them are Recommendation, while the rest is Suggestion xD
GL then~ Take my star !
Feedback about my mod :
Nice mod :)
Thanks :)
Sorarei
sorry for delay , i'm busy atm

1 - 8 column

[Maestro]

i've seen some of note doesn't applied hitsound/keysound. example

00:15:745 (15745|1,15745|3,15745|6) - it's weird, if normal and piano sound given sound at same times here. these note -> 00:15:745 (15745|7,15745|4) - used 70% volume in each note. i suggest to apply hitsound in every note for chord. just like

00:15:745 (15745|1,15745|3) - use 30% volume in each note for A4S.wav

00:15:745 (15745|4) - use 10% volume in this note for A4S.wav

00:15:745 (15745|6,15745|7) - use 35% volume in each note for F5S.wav

that's should make same volume if player pressed all chord (70% and 70%). and make the piano sensation more joyful, if you like it. apply to all chord that hasn't keysounded in every note.

00:45:751 - i think the right hand key should be like this http://puu.sh/gbqWW/63751ac8b5.png or http://puu.sh/gbr1t/71c7a71355.png.

00:54:576 - proper high key stream http://puu.sh/gbrco/6d86619c58.png

01:42:741 - same with above

[Hard]

check aimods and fix the unsnapped note

this overall pattern inconsistent with hardest difficult, all piano chord doesn't reverb here. so my suggest to change every hold note to normal note (maybe you can add in the end of song.

00:40:456 (40456|1,40897|2,41338|3,41780|4,42221|7,42662|6,43103|5,43545|4) - seriously you should change it to normal note.

00:54:576 - make the most of pattern pitch based, better for piano experience http://puu.sh/gbs6G/a712ba7d68.png

01:42:741 - same with above

02:32:850 (152850|0,153080|1,153352|2,153642|3,153892|4,154123|5,154354|6,154585|7) - i'm sure these note are missplaced to the beat. fix it

[Normal]

00:28:100 - you lost main beat here, add note at 5th column

00:45:751 (45751|6,46192|5,46634|4,47075|3) - not only too hard for normal player, but overmapped i think, so change to normal note instead.

02:34:928 (154928|5,154928|6,154928|7) - change to normal note and move one of them to left hand for balance handed.

--------------------------
NOTE : reverse pitching doesn't work in this pure piano song.
Topic Starter
JamesHappy

Reikosaka wrote:

sorry for delay , i'm busy atm

1 - 8 column

[Maestro]

i've seen some of note doesn't applied hitsound/keysound. example

00:15:745 (15745|1,15745|3,15745|6) - it's weird, if normal and piano sound given sound at same times here. these note -> 00:15:745 (15745|7,15745|4) - used 70% volume in each note. i suggest to apply hitsound in every note for chord. just like

00:15:745 (15745|1,15745|3) - use 30% volume in each note for A4S.wav

00:15:745 (15745|4) - use 10% volume in this note for A4S.wav

00:15:745 (15745|6,15745|7) - use 35% volume in each note for F5S.wav

that's should make same volume if player pressed all chord (70% and 70%). and make the piano sensation more joyful, if you like it. apply to all chord that hasn't keysounded in every note.

Well keysounding not done yet, i'll apply them later after I finished keysounding it

00:45:751 - i think the right hand key should be like this http://puu.sh/gbqWW/63751ac8b5.png or http://puu.sh/gbr1t/71c7a71355.png. No Change

00:54:576 - proper high key stream http://puu.sh/gbrco/6d86619c58.png

01:42:741 - same with above

Rest applied and fixed

[Hard]

check aimods and fix the unsnapped note

this overall pattern inconsistent with hardest difficult, all piano chord doesn't reverb here. so my suggest to change every hold note to normal note (maybe you can add in the end of song. few LN were changed into notes

00:40:456 (40456|1,40897|2,41338|3,41780|4,42221|7,42662|6,43103|5,43545|4) - seriously you should change it to normal note.

00:54:576 - make the most of pattern pitch based, better for piano experience http://puu.sh/gbs6G/a712ba7d68.png

01:42:741 - same with above

02:32:850 (152850|0,153080|1,153352|2,153642|3,153892|4,154123|5,154354|6,154585|7) - i'm sure these note are missplaced to the beat. fix it
Fixed all

[Normal]

00:28:100 - you lost main beat here, add note at 5th column Added

00:45:751 (45751|6,46192|5,46634|4,47075|3) - not only too hard for normal player, but overmapped i think, so change to normal note instead. no change, also it's not even overmapped,

02:34:928 (154928|5,154928|6,154928|7) - change to normal note and move one of them to left hand for balance handed. No change

--------------------------
NOTE : reverse pitching doesn't work in this pure piano song.
thanks

EDIT: Done checking
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