1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
I have a couple of objections to the recent changes:

SHD
00:21:711 - I think kuo kyoka was mistaken. This is definitely 1/8.
00:18:182 - I thought you were going to keep the jacks? I agree with you, it's much better with the jacks. If anyone is looking for a reason, I believe it's because this section (like all music) is built on the repeated building and releasing of tension. These jacks were placed right before the releases of tension, which are the strong kicks on every other beat that function as "resting points." This makes sense because jacks create tension in the fingers, and moving from a jack to a different note represents the release of tension. In short, these jacks were used to structure the map in a way that matched the structure of the music. This is the kind of distinction that most mappers feel intuitively, not consciously, so I think you may do yourself a disservice if you focus too much on pitch.
01:09:270 - I think you should go back to 1/8. This psuedo-1/6 jumptrill is less interesting, more awkward, and not a good representation of the sound. It has been established many times that simplifying a high snap to a lower snap (eg, 1/12 -> 1/8) is acceptable if you have good reasons. Ask Kami, he's in the RC council.

After you update ajee's diff, snap the green lines, and respond to my suggestions, I'll be glad to recheck everything and bubble the map. I'll also call Evening to make sure he's okay with the recent changes cus why not
posted

Nivrad00 wrote:

I have a couple of objections to the recent changes:

SHD
00:21:711 - I think kuo kyoka was mistaken. This is definitely 1/8. Aight, fixed.
00:18:182 - I thought you were going to keep the jacks? I agree with you, it's much better with the jacks. If anyone is looking for a reason, I believe it's because this section (like all music) is built on the repeated building and releasing of tension. These jacks were placed right before the releases of tension, which are the strong kicks on every other beat that function as "resting points." This makes sense because jacks create tension in the fingers, and moving from a jack to a different note represents the release of tension. In short, these jacks were used to structure the map in a way that matched the structure of the music. This is the kind of distinction that most mappers feel intuitively, not consciously, so I think you may do yourself a disservice if you focus too much on pitch. Hmm okay. Apologies to Sanada, this is a BN check so, I'll trust them on this one. Adjusted.
01:09:270 - I think you should go back to 1/8. This psuedo-1/6 jumptrill is less interesting, more awkward, and not a good representation of the sound. It has been established many times that simplifying a high snap to a lower snap (eg, 1/12 -> 1/8) is acceptable if you have good reasons. Ask Kami, he's in the RC council. Alright, changed.

After you update ajee's diff, snap the green lines, and respond to my suggestions, I'll be glad to recheck everything and bubble the map. I'll also call Evening to make sure he's okay with the recent changes cus why not
Yep, done everything. updated the diffs, green lines (even preview points), and accepted all suggestions. Awaiting for you!
posted
Although I am not in the council anymore, I can confirm thst we agreed a long time ago that simplifying snaps for playability is okay. After all this is a game not a strict music simulator lol
posted
You know the kiais are offsync by like 1 ms? lol

Not really a problem though. Everything else looks good. Have a bubble

Evening should be on hand for the re-q ^^
posted
Lil update just fixing up Kiai cause might as well I suppose :V
posted
Can you up the HP and OD in EZ to 6,5?
Will qualify it after that
posted
Allright, welcome back!

Re-qualified!
posted
Its coming.
posted
Hello MasterSonic.

After looking into your Map it seems it has a lot of wrong snapping in some difficulty's.
A lot of notes are shifted to 1/16. This happens probably after the offset fix with the last DQ.
Let me point out what i mean:

[MX]
I really recommend to delete this note here.
01:28:153 (88153|1) - The MX is the only one difficult where you have here a note and i am pretty sure this is a ghost note.


[SC]
00:40:131 (40131|0,40131|3) - These Notes are shifted and should be snapped to 1/3

01:09:667 - Do you have here actually a note missing? It seems so.

01:26:013 (86013|1,86013|0) - This jump should be snapped to 1/3.

01:32:476 - A lot of jumps in this whole 1/3 section are shifted. Make them all 1/3

01:35:719 (95719|1,95719|0) - This jump should be 1/3

01:41:542 (101542|3,101542|2) - This jump should be 1/3

01:42:601 (102601|2,102601|3,102954|1,102954|2) - These should be snapped to 1/3
01:43:660 (103660|0,103660|3,104013|1,104013|0) - Same thing like above.


[SHD]
00:40:131 (40131|2,40131|1,40131|0) - This hand is shifted. It should be snapped to 1/3 beat.
01:24:888 - Here are some notes shifted too.
When i see it right 01:24:888 (84888|3,84888|2,84917|0,84954|1,84976|2,85006|3,85042|0,85064|1) - these should be 1/12 snapped. This would make most sense, but you have two notes there shifted.
01:24:954 (84954|1,85042|0) - These two here are snapped on 1/16. Fix them to 1/12

01:26:013 (86013|2,86013|3) - This jump is shifted too. Should be snapped to 1/3.

01:32:476 - A lot of hands here are shifted too Some are 1/3, some 1/8 and other 1/16.

01:35:719 (95719|0,95719|1) - This jump is shifted too. Should be snapped to 1/6

01:36:182 (96182|0,96211|1,96248|2,96270|3,96300|0,96336|1,96359|2,96388|3,96425|0,96447|1,96476|2,96513|3,96535|0,96535|1) -
Here the same. You have here 1/12 and 1/16. It should be full 1/12.

01:41:542 (101542|2,101542|1) - This jump should be snapped to 1/6 too.

01:42:601 (102601|2,102601|3,102601|1,102954|1,102954|2,102954|0) - These two hands should be snapped on 1/3.
01:43:660 (103660|3,103660|0,103660|2,104013|2,104013|3,104013|1) - These two same like above.


Alright, that should be everything.
I am pretty sure the snapping is wrong here that's why i gonna disqualify the Map for now and wait for your response.

Please re-check everything very carefully this time to avoid another Disqualify, but i should point out almost all wrong snaps, just to be sure, look by yourself again. Four eyes see more than two ;)

I'm sure you can get this map back to qualify!
posted

Feerum wrote:

Hello MasterSonic.

After looking into your Map it seems it has a lot of wrong snapping in some difficulty's.
A lot of notes are shifted to 1/16. This happens probably after the offset fix with the last DQ.
Let me point out what i mean:

[MX]
I really recommend to delete this note here.
01:28:153 (88153|1) - The MX is the only one difficult where you have here a note and i am pretty sure this is a ghost note. I think this may have been supposed to be a 3-note jump, including the LN so I'll move the note up by 1/4.


[SC]
00:40:131 (40131|0,40131|3) - These Notes are shifted and should be snapped to 1/3

01:09:667 - Do you have here actually a note missing? It seems so.

01:26:013 (86013|1,86013|0) - This jump should be snapped to 1/3.

01:32:476 - A lot of jumps in this whole 1/3 section are shifted. Make them all 1/3

01:35:719 (95719|1,95719|0) - This jump should be 1/3

01:41:542 (101542|3,101542|2) - This jump should be 1/3

01:42:601 (102601|2,102601|3,102954|1,102954|2) - These should be snapped to 1/3
01:43:660 (103660|0,103660|3,104013|1,104013|0) - Same thing like above.


[SHD]
00:40:131 (40131|2,40131|1,40131|0) - This hand is shifted. It should be snapped to 1/3 beat.
01:24:888 - Here are some notes shifted too.
When i see it right 01:24:888 (84888|3,84888|2,84917|0,84954|1,84976|2,85006|3,85042|0,85064|1) - these should be 1/12 snapped. This would make most sense, but you have two notes there shifted.
01:24:954 (84954|1,85042|0) - These two here are snapped on 1/16. Fix them to 1/12

01:26:013 (86013|2,86013|3) - This jump is shifted too. Should be snapped to 1/3.

01:32:476 - A lot of hands here are shifted too Some are 1/3, some 1/8 and other 1/16.

01:35:719 (95719|0,95719|1) - This jump is shifted too. Should be snapped to 1/6

01:36:182 (96182|0,96211|1,96248|2,96270|3,96300|0,96336|1,96359|2,96388|3,96425|0,96447|1,96476|2,96513|3,96535|0,96535|1) -
Here the same. You have here 1/12 and 1/16. It should be full 1/12.

01:41:542 (101542|2,101542|1) - This jump should be snapped to 1/6 too.

01:42:601 (102601|2,102601|3,102601|1,102954|1,102954|2,102954|0) - These two hands should be snapped on 1/3.
01:43:660 (103660|3,103660|0,103660|2,104013|2,104013|3,104013|1) - These two same like above. Well, everything you've said above, in all difficulties, you're right about the snaps being wrong.


Alright, that should be everything.
I am pretty sure the snapping is wrong here that's why i gonna disqualify the Map for now and wait for your response.

Please re-check everything very carefully this time to avoid another Disqualify, but i should point out almost all wrong snaps, just to be sure, look by yourself again. Four eyes see more than two ;)

I'm sure you can get this map back to qualify!
Yep, so I took a look at every diff closely (except for ajee's since he already fixed up his), and applied all of what you've said. Response sent!
posted
bubbled again

If you could get Kami, Feerum, or Evening to do the re-Q that would be great. Glad the issues have been ironed out
posted
Welcome back then!
Please sign in to reply.