Thank you for this check! I'll give you the kds when you mod EZ. Also, I'll have to await ajee and Q__Q's implements of your mods into my map before I do so as well.
00:04:040 (4040|2,4128|2,4481|3,4570|3,4658|3,4834|2,4923|2) - jacks are a bit too much here, might want to trim them down, especially with regards to it being all on the right hand here tfw you modded this part in previous mod, considering I took your pattern suggestion kek. Adjusted anyway.
Do this for all difficulties
00:05:739 (5739|1,5739|0,5827|2,5827|3) - Considering how these synths are delayed according to the actual note offset, these should be on 1/4 if i'm not wrong
00:06:180 (6180|1,6180|2) - Similarly
00:10:011 (10011|2,10011|3,10070|1,10070|0) - Should be on 1/8s if you take that into account too This and above accepted; fixed.
00:07:217 (7217|1,7217|0) - Think it'd be better of on 34 considering it is kind of a hammer with respect to the previous note which may not be ideal (?) Okay, adjusted.
00:27:334 (27334|3,27334|1,27423|3,27423|1,27511|1,27511|3) - This feels a bit overemphasized considering it's really high difficulty and the intensity of the instrumental here Changed to a lane 4 single note jack, but rather, note-note-jump combo, due to a kick on the last beat.
00:37:570 (37570|0,37570|1,37658|1,37658|2,37746|3,37746|2) - Yea i feel like the main issue here is that you have jacks like these mapped to instrumentals which aren't that prominent at all, causing some disparity with the nature of the music itself I made a jump-note-jump combo instead, as the two jumps have a more prominent kick(?) at those points.
01:16:923 - Personally not sure if this section really calls for a jack stream here, you might want to tone that down a bit (?) I made it so that instead of triplet jumps (3 simultaneous note jumps), they're just regular jumps.
01:42:923 (102923|2,102923|0,102923|1,103040|3,103040|1,103128|0,103128|2,103217|3,103217|1,103305|2,103305|0,103393|2,103393|0,103393|3) - This is one which i have a lot of problem with transitioning through specifically, would recommend something like 12 34 12 34 OR 34 12 34 12, unless you have other plans to reduce notes i think these would be better to execute I see. I changed the jumps to the latter pattern that you suggested.
01:45:070 (105070|2,105070|3,105158|3) - this is honestly very bothering for me as I always accidentally hit 01:45:158 - as a quad instead of a hand, it plays better for me if you'd to shift the LN to 4 and notes to 3 and shift 01:45:246 (105246|2) - away etc. just felt that the LN on 3 and hammer on 4 is somehow mindblocking me Right, I can understand this. I swapped lane 3 and 4 at 01:45:070 - to 01:45:158 - Unfortunately I'm not sure if this is what you had in mind but that's what I did. Accepted and adjusted.
Honestly unsure about how other people would respond to this chart, you might want to get more opinions on this from players who can close to full combo this i guess, my opinion is kind of skewed considering I'm quite accustomed to minijacks and rough transitions
woop woop sei mod (my responses are in the collapsed box, in "italics", or well sentences with the "i" thingies around them)16:19 [-Seiryuu-]: just gonna post the links here
16:19 [-Seiryuu-]: 00:04:305 (4305|1,4305|3,4393|0,4393|2,4481|1,4481|3,4570|3,4570|2,4614|0,4614|1,4658|2,4658|3) - [i]not sure what this is..?[/i]
16:19 Evening: oki
16:19 [-Seiryuu-]: 00:11:275 (11275|3,11275|1,11364|0,11364|2,11452|3,11452|1,11540|0,11540|2,11628|3,11628|1,11717|0,11717|2,11805|3,11805|1,11893|0,11893|2) - would be nice to make this a  split jumptrill instead [i]Accepted; changed.[/i]
16:21 [-Seiryuu-]: 01:32:364 (92364|1,92364|0,92452|3,92452|2,92452|0,92570|2,92570|3,92570|0) - transition to 1/3 hands here is very weak [i]Mmh... sorry but I don't see any other way to do this. A jumptrill of   (or vice versa) seems to be the easiest to execute here instead of like a   or   pattern.[/i]
16:22 Evening: weak as in?
16:22 [-Seiryuu-]: hard to transition
16:22 Evening: ah
16:22 [-Seiryuu-]: like
16:22 [-Seiryuu-]: just awhile ago you're playing fast jumptrills
16:22 [-Seiryuu-]: then you come to this slow handjack section
16:22 [-Seiryuu-]: man it feels stupid to time
16:25 [-Seiryuu-]: guess that's it
16:25 Evening: cool
16:25 [-Seiryuu-]: i have no idea how to correct the second handjack part
16:25 Evening: 01:43:040 (103040|1,103040|3,103128|2,103128|0,103217|3,103217|1,103305|2,103305|0,103393|2,103393|0,103393|3) - (?) [i]Same as above unfortunately.[/i]
16:25 [-Seiryuu-]: ye
16:25 [-Seiryuu-]: but idk
16:25 Evening: suggested 34 12 34 12 etc
16:26 [-Seiryuu-]: i can hit it fine in editor but pretty dumb in game
16:26 Evening: aight tahnkers
00:02:805 (2805|1,3158|1) - Similar suggestion to SHD, might want to shift these 2 notes to column 3 for the vocals though I acknowledge that you are mapping the claps on column 2, so it's up to you Mm... well they are claps so, I'll leave this be.
00:08:452 (8452|1,8805|1) - Similarly Same as above.
00:13:128 (13128|3) - Suggesting this to be on column 3 as this is a snare and the 3 notes after it are kicks Fair enough.
00:28:614 (28614|1,28702|1,28790|1) - Honestly don't think this is fitting for SC, think you can avoid the anchor by just flipping 00:28:570 (28570|2,28614|1,28658|2,28702|1) - That does make more sense. Accepted and changed.
00:46:923 (46923|0,47011|3,47055|0,47099|3,47187|0,47275|0,47275|3) - Wouldn't say this pattern is bad or good, i'm just worried that players at this level might find it too difficult to execute this, so you might want to take note of this Noted, but I see. I'm not sure of any other way to execute that pattern without having to remap the whole section, so I'll leave this one be.
01:08:452 - Pretty sure you can port some 1/8 snaps here to make it more uh fitting in a sense instead of a 1/4 stream Alrighty then, fair point. I tried my best to make up easy 1/8's. (Accepted)
01:24:864 (84864|1,84908|0,84952|1,85084|0,85128|1,85261|0,85305|1,85393|0) - I'm predicting that players who play at this level won't really play 340 streams legitly and this manipulative jumptrill might just screw them over (?), suggesting to put the first 3 notes at 321 respectively True. Accepted and changed.
01:34:217 (94217|0,94261|1,94305|2,94349|3,94393|2,94437|1,94481|0,94525|1) - Well, I wouldn't recommend this basically, it's inching towards the speed of space time and... yea you know... It's mainly not doable for players at this level basically Changed to a 4 3 2 1 stair pattern.
01:42:246 (102246|1,102290|0,102334|1,102452|1,102570|1) - I'm not sure about entering a jumpjack section with a trill here, it requires a lot a speed in order to gain control of your footing when entering this section changed the first three jumpjacks from  to  jumps.
00:13:217 (13217|1,13393|2,13570|3,13746|2,13923|1) - Quite sure you are required to map 1/4 at this point, there isn't (much)1/2s here Added/removed notes, so that it goes along with the small kicks that you hear as well.
00:21:687 - Suggesting a 1/2 LN on 1 for filler Applied.
01:04:217 (64217|1,64393|0) - Might want to substitute for a 1/4 Done.
01:42:334 (102334|1,102452|2,102570|0,102687|2,102805|0,102923|2) - It's quite weird that you decided to go for a trill 1/3 when you did a jack 1/3 that lasts for 3 notes before, it's quite a difference in difficulty, I would suggest something like 22 44 33 for these 1/3s in this section I made it like the last section of jack 1/3, just fixed up the patterns so that it makes more sense pitch-wise.
00:04:305 (4305|1,4393|3,4481|1) - Suggesting to put on 4 2 3 respectively, mainly due to the 1/4 here before it being on column 4. I believe it's easier to play and time when the previous rhythm ends on 1/4 and the next rhythm starts on 1/4 on the same column
00:10:481 (10481|2) - Uhh same logic as before
00:26:540 (26540|3,26628|1) - Suggesting to put on 2 and 4 OR 2 and 3 respectively
00:23:893 (23893|2,24070|1,24334|2) - Would suggest something like 332 for pitch relevancy here
00:39:864 (39864|1,39981|0) - Suggesting 3232 or 1232, the 21 roll here bothers me a lot because of how hard is it to time a 1/3 slow roll with that pattern basically
01:32:687 (92687|0) - Same reasoning, would suggest 3 here instead
01:42:570 (102570|0) - Same thing
00:02:805 (2805|3,3070|0) - It's honestly quite a weird rhythm to go with here if you're strictly looking at vocals here, to me, it doesn't sound anything like a 3/4 rhythm, instead, a 1/1 rhythm since the vocal sample emphasizes the "A" in Nightmare on 1/1
Using the same logic as before:
I believe it's easier to play and time when the previous rhythm ends on 1/4 and the next rhythm starts on 1/4 on the same column
00:05:717 (5717|1,5805|2,5893|3) - would suggest to start on column 3 (you can probably spot the other rhythmic patterns that fit this criterion here)
00:14:099 - Think you can afford to have a note on 3 to link these together
00:15:687 (15687|0) - Think you can shift this note to 00:15:423 - on column 3: Firstly, the ending of the synth doesn't really guarantee a note (but if you want to add it's fine i guess) and there's a missing rhythm at the point where i linked
00:35:364 (35364|3) - uh ghost
00:43:746 (43746|3) - aaa ghost
01:04:217 (64217|0,64570|1,64570|2,64923|2,64923|3,65275|2,65275|1) - pretty sure you can layer a pattern that fits the song better here
00:23:893 (23893|2,24070|1) - Think you can hammer this, I believe it's easier for NM players to time rhythms like this if they are on the same column Alright, note taken. (Applied)
00:25:481 (25481|2) - Synth starts 1/4 later i believe? It does so. I think I made the LN where it was for the "BRRRR" part, though seeing it now it wouldn't make sense to change instruments at that point. Changed.
00:37:923 (37923|2) - Think you can shift this 1/4 later to get the swing beat here of the kicks I see. Actually, when making easier difficulties I'm not exactly sure where the limit lies in what patterns to use and such, so yeah. Applied.
00:40:923 (40923|0,41099|1,41275|2,41452|3) - Think you can hammer these like 11 44 to differentiate kicks from snares
00:44:099 (44099|2,44275|1) - might want to do 1/2 LNs instead, similarly, to differentiate itself from the other sounds
01:04:217 (64217|1,64393|2) - Similarly, you can do some LNs here to differentiate, mainly just to vary the chart a bit
01:16:570 (76570|2,76746|1) - LN these to _kinda_ repeat the previous LN you've done This and above applied.
01:19:746 - Not sure what the LN here in this section is for and yea.. idk how to suggest to make this more varying, it's mainly up to you on how you want to vary this section made the last 3 notes LN's as what it was meant to imply were the faster 1/4 beats. I didn't think 1/4 LN's would do well for a NM though, so I left those ones out.
01:25:923 (85923|1) - Don't think it's good to have a 1/2 in the middle of 1/3s, it's a ghost note and it's harder to time compared to 1/3s, you might want to just LN this part True, applied.
01:28:746 (88746|3) - Think you can omit this note if you're mainly going for the synths here I don't think I was just going for synths here, pretty sure the jumps indicate a synth and a kick. The first 4 notes in the section aren't jumps cause, well they'd be 1/2 jumps, which I don't think would work in a NM. At 01:29:805 - though, I made the notes  and  so that it's easier to hit them as one hand jumps are easier to hit.
01:40:217 (100217|0,100393|1,100570|2,100746|3) - Think you can do a 3/4 rhythm here too, repeating the LN rhythm
01:41:628 (101628|3,101805|2,101981|1,102158|0) - Similarly
01:43:746 (103746|3,103923|1,104099|3,104275|1) - with the same reasoning as somewhere before, would be better if you overlayed this with 1/1 LNs instead of 1/2s, quite aware that the 2nd note has 1/4 but just for consistency This and above applied.
Lazy for EZ, might do this another time :d
omg you lazy butt get to it already kappa