why /5 mods Well Usagi said I needed at least 5 mods to have a qualified map... Plus if more mods come in, then it just becomes "6/5" and so on.Overall, nearly all mods were applied!!! Thank you for modding the EZ and NM difficulties!!!Hi! From Starry's MANIA Modding Queue!~
Mm.. To me it sounds fine, also Kuo helped with every difficuly timing (re-snapping and also offset) and BPM.
- Offset is a bit too early imo.. 693~7 sounds better
- Add tags about the song eg. PIU (famous acronym for Pump it Up), Andamiro (dev for PIU), etc.
Preview Point: ☑
Both should be fixed now.
- HD+ no tags, unsnapes everywhere
- Unsnapped kiai in NM
Spread isn't that bad actually. All I can say really is I wish it had a proper MX. 3.4* for MX is kinda weak for a song like this, especially since we already have a HD+. Would of preferred if MX was around 3.8*~ Unfortunately if I add anymore harder elements into it, I'd end up with a slightly easier SC in ways, or probably a nearly direct copy for SC. :/
ODHP: Make HD ODPH7.5, HD+ ODHP8, keep MX ODHP8 too (why so high drain, harder diffs have lower drain), then maybe make both SC and SHD OD8HP8.5 Applied.
___ ___ ___ ___[EZ]
| 0 | 1 | 2 | 3 | (4K)
Hitsounds need to be more consistent I think...
00:14:099 (14099|1) - Move to 2, balance
00:14:805 (14805|0) - I think you can move this to 1, and make it an LN to be consistent.
00:15:864 (15864|1) - Lowest pitch, move to 0.
00:17:275 (17275|) - Add LN for this buildup, maybe in col1/2
00:17:628 (17628|0) - If you followed my previous suggestions it'll be best to move this to 2.
00:18:334 (18334|2) - (then move this to 3.)
00:19:746 (19746|2,20099|2,20452|2) - Spread these out, no need for jacks. You seem to be only using col0-2, which isn't that effective here in my opinion.
00:25:746 (25746|3) - Add at 3 drums
00:33:158 (33158|1) - Better to spread out the pattern at the end of this like this:
00:43:746 (43746|0) - Move to 3 for balance.
00:51:511 (51511|2,53628|0) - Why do these end randomly, 00:54:334 (54334) - extend to here and move the next LN to 3
01:06:334 (66334|1) - to 0
01:11:981 (71981|3,72687|3,73393|3) - Better at 0.
01:22:570 (82570|0,82923|0,83275|0,83628|0) - Not the best choice to hammer these, I suggest
01:22:923 (82923|0) - Move to 1
01:23:275 (83275|1) - Move to 2
01:28:217 (88217|1) - Move to 2
01:28:923 (88923|2) - Move to 1, balance
Gotta be more consistent in this diff I think, random notes just become jacks for no reason, and I suggest to be careful about using LNs in certain parts eg. 00:30:334 (30334|0) - here, where there isn't much music go to behind it.
~ fix kiai snap
00:13:393 (13393|2,13746|2,14099|2) - You can spread this out , try
00:13:393 (13393|2) - Move to 3
00:13:746 (13746|2) - Move to 1
00:16:217 (16217|1,16570|1,16923|1) - ^ try,
00:16:217 (16217|1) - Move to 3
00:16:923 (16923|1) - Move to 2
00:22:217 (22217|0) - Move to 1, balance
00:22:923 (22923|1) - Move to 2, balance
00:27:511 (27511|1) - Better at 3
00:32:893 (32893|1) - Move to 0 for pitch and balance
00:35:452 (35452|2,35452|0) - No need to jack this again, move this to 1-3
00:56:099 (56099|1) - Move to 2
00:56:805 (56805|2) - Move to 0, just plays better
01:06:334 (66334|1,66511|0) - Shift this one to the right, less repetitive.
01:16:923 (76923|2) - Mix these patterns up, don't like it repetitive like this, and I'm sure it'll play better any other way.
01:27:158 (87158|2) - At 3? Better to play
01:28:923 (88923|1) - Move 2, balance
01:30:599 (90599|1) - Move 0-2, balance and pitch.
All of the above were applied! Thank you~
Quick general mod since I've been quite busy recently, so I apologise.
The easier diffs do need some work (although I really quite like Usagi's), so hopefully with more mods you can help this get better~ Yeah, not used to making easy maps.
Need harder maps on osu! O: