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Blasting Strikes - Song for Enemy Losers

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Topic Starter
thr1ve
This beatmap was submitted using in-game submission on 23 maja 2010 at 17:10:36

Artist: Blasting Strikes
Title: Song for Enemy Losers
Source: Battlefield Heroes
Tags: Blasting Strikes Army
BPM: 120
Filesize: 1616kb
Play Time: 02:56
Difficulties Available:
  1. General (4,86 stars, 406 notes)
  2. Private (2,38 stars, 145 notes)
  3. Sergeant (4,4 stars, 247 notes)
Download: Blasting Strikes - Song for Enemy Losers
Information: Scores/Beatmap Listing
---------------
All diffs finally done @_@

*x3ns0r's suggestions. :)
*Changed diff's name. [Officer] to [Sargeant].
*Lyoko's suggestions but I recomboed (0.o) both diffs from scratch.
*Matma's suggestions. :)
*LoweH's sugestions. :)
*[Private] done.
*Spacing fixes, thanks to vytalibus. :)
*strager's Ew's.
*Dusty's sugestions. :)
Sonic Fumes
so, i think that you could change
00:20:539 to 2 Circles.
XepherX3
offset = 4.120

[officer]
increase circlesize with 1 tick
decrease Overall difficulty with 2 ticks


and that's it

star
Lyoko is Cool
[Sargent]
0:27.870 : The orientation of the 5th and 6th hit circle is very confusing. I would start a new combo here instead of 0:28:620

1:10:610 : The new combo shouldn't start until 1:11:120

1:12:370 : The new combo shouldn't start until 1:13:120 or 1:15:120 depending on if you want one or two combos. Either way, you need to remove the new combo at 1:15:620

1:21:870 : New Combo should start here instead of 1:23:120

1:42:870 : The New Combo shouldn't start until 1:44:120

1:51:620 : Remove the New Combo here

2:03:120 : The New Combo shouldn't start until 2:04:120

2:26:120 : The New Combo should start here instead of 2:26:620

2:38:120 : The New Combo should start here instead of 2:38:620

2:39.620 : The path of the 3rd slider is obscured by the hitburst of the 2nd and when the path of the 4th slider snakes out, it makes it look like that's the path the 3rd slider should go.

This is a nice map, but I think that you tried to make the song fit into 5 hits per combo, which really didn't work out with the rhythm. Be sure to be flexible in creating beatmaps. Other that that this seems good!
Matma Rex
Popraw nazwę tematu, żeby pasował do autora/tytułu piosenki.
W folderze masz dwa niepotrzebne pliki .osb, usuń je.
mp3 ma bardzo niską jakość (64 kbps), za minimum uznawane jest 128. Mnie osobiście to nie przeszkadza, ale jak ktoś ma dobre głośniki/słuchawki i dobry słuch, jest gorzej. Dobrze byłoby, jakbyś znalazł jakieś lepsze.

Żeby ładnie wszystko ustawić, czasem dobrze jest wyłączyć grid snap - przytrzymaj Shift (tymczasowe wyłączenie) albo kliknij ikonkę.

[General]
Sporo tego, ale to w większości małe rzeczy.

00:25:370 (12) - nowe kombo? (zamiast 00:26:120 (1))
00:38:120 (4) vs 00:37:370 (1) - ^ w tych miejscach zaczyna się ta powtarzająca się część (ta, na której w paru miejscach są jumpy), kombo powinno się umieszczać właśnie w takich sytuacjach - nowy takt piosenki, nowa linijka tekstu, albo po dłuższej przerwie. Nowe takty w osu! (o ile timing jest dobry - tutaj jest :)) oznaczane są dłuższymi białymi kreskami na linii czasu.
00:44:120 (8,1) - ^ oczywiście nie jest zasadą, że kombo ma być na tych kreskach, ale to zwykle jest dobra metoda.
Generalnie, przejrzyj mapę jeszcze raz i przyjrzyj się temu, nie jest oczywiście źle, ale może być lepiej :D

01:34:120 (1) - ostatnio była może nie awantura, ale dyskusja o takie zmiany szybkości, i o ile wiem, zmiany inne niż 0.5/2x nie są akceptowalne (chyba, że samo BPM się zmienia).
02:56:148 (7) - ^

02:37:620 (12) - IMO powinno być jedno powtórzenie mniej.
00:46:120 (1,2,3,4,5,6,7,8,9,10,11,12,13) - zrób tak, żeby było ładnie i symetrycznie? :)
01:05:245 (x) - dodaj notkę?
01:21:245 (5,1,2) - wyrównaj spacing, żeby było ładnie.
01:33:620 (14,1) - spacing (dist. snap głupieje przez zmianę BPM)
02:05:120 (3) - dłuższe o 1/4.
02:29:370 (1,2,3) - wyrównaj spacing, żeby było ładnie.
02:47:620 (9) - mylący trochę ten slider.
02:49:370 (1,2,3,4) - spacing.

[Sargent]
Ten diff naprawdę mi się podoba (choć może to tak nie wygląda, jak popatrzysz niżej :P)

Popraw nazwę tego diffa :) ("Sergeant" albo "Sarge", to jest takie nieoficjalne).

00:19:870 (5,6) - spacing (w reszcie mapy notki o odległości 1/2 stykają się albo są blisko, tutaj jest spora odległość)
00:21:370 - aż się prosi, żeby tu dodać notkę.
00:26:620 (5,6) - spacing (jw.) generalnie, przejrzyj mapkę, jeszcze w paru miejscach tak jest, a nie chce mi się wypisywać :P
00:37:370 (1) - jeden repeat mniej, potem przesuń 2 i 3 o 1/1 do tyłu i dodaj notkę na 00:40:120. Nie zapomnij o spacingu.
01:13:120 (4) - IMO nowe kombo, zmienia się muzyka.
01:15:120 (3), 01:17:120 (6) - tu też kombo, bo po przerwie.
01:19:120 (10) - i jeśli zmienisz te dwa wcześniejsze, to tu też, tym razem po to, żeby było z nimi zgodnie :P
01:20:620 (13) - 2 repeaty mniej.
01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i jeszcze - poustawiaj te krótkie slidery tak, żeby nie przykrywały kółek/innych sliderów, po prostu żeby było ładnie :P
01:29:370 (9,1) - zamień kombo (podobnie, jak mówiłem o Generalu).
01:42:120 (4) - kombo. Poza tym, możnaby zrobić przerwę.
01:46:870 (6), 01:48:870 (3), 01:50:870 (7) - IMO za długie o jedno powtórzenie.
02:02:120 (1,2,1,2,1,2,1,2,1) - nie za często kombosy?



Czekam na [Private]. :D
Lunah_old
Hi

General
improve the general spacing

Sergeant
00:23:120 - New combo here
00:37:370 (1) - Position precise to 00:38:120 (2)
00:46:620 (2) - Position precise to 00:47:120 (3)

General
00:29:370 (13) - New combo here
00:29:370 (13),(14),(15) - I don't like hides triple
01:31:870 (10) - New combo here
02:40:745 (1) - Remove new combo
02:43:620 (7) - New combo here
02:47:995 (10) - New combo here
02:52:120 (6),(7),(8),(9) - Hit sound > Finish


*Starrr ~
fartownik
IRC modding~

Also: move it into pending.
Matma Rex
Przy następnym uploadzie popraw nazwę tematu na "Blasting Strikes - Song for Enemy Losers" (w polu tekst. na górze okna uploadu).
Galkan
Good map! Waiting for rank this 8-)
Bass
GWIAZDECZKA PIZDECZKA
Niko

Bassmaster wrote:

GWIAZDECZKA PIZDECZKA
LOLZ to ode mnie też >:3
CzekoMisiek
Star.
Sakura
I dont really like nazi modding but oh well
Red = Major issue, you should fix this
Purple = Issue, It's better if you fix this, and can sometimes pass if justified
Blue = Minor issue, you can ignore if you dont want to change
Green = Feedback / Comments
Black = Suggestion
[Overall]
Your beatmap set needs an "Easy" difficulty

[Private]
As it stands right now there's very few issues that dont make this an Easy so i'll point them out:
SPOILER
01:06:120 (1,2,3) - Consider turning theese into a repeat slider
01:08:120 (1,2,3) - Consider turning theese into a repeat slider
01:27:120 (3,4,5) - Consider turning theese into a repeat slider
01:29:120 (8,9,10) - Consider turning theese into a repeat slider
02:11:120 (3,4) - Consider turning theese into a slider
02:11:870 (5,6) - Consider turning theese into a slider
02:27:120 (2,3) - Consider turning this into a slider
Now for the regular mod:
01:22:620 (1,2,3,4,1,2,3,4,5,6,7,8,9,10) - This section is overloaded with hitsounds, why dont you use the same clap pattern you use on similar ones? if you want each of theese to sound louder you can also add a new timing section with Normal hitsounds and adjust the volume for it to not be too loud
02:35:120 (4,5,6,1,2) - ^

[Sargeant]
Loos fine.

[General]
00:46:106 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Use grid snap Lv 3 and align theese in a polygonal pattern like: http://osu.ppy.sh/ss/7869 as it stands right now, it's 6 and 8 are too close and 12 and 10 are too far apart.
01:40:587 Random break? you can map through this.

02:52:064 (6,7,8,9,1) - Center theese? (make the center hit the exact cross on the middle of the grid)
02:54:063 (1,2,3,4,5,6,7) - Try this?: http://osu.ppy.sh/ss/7870 by:
SPOILER
Moving all until (1) and (2) are on the dead center of the grid, move (5) 1 grid left, (3) 1 grid right, (4) 1 grid up, (6) 1 grid down, and (7) 1 grid down, 2 grids to the right all this on Level 3 grid btw

Still needs more work, cant give Star due to that
Card N'FoRcE
Quickmod because i'm sleepy today @.@

- "General":
BPM are wrong in this difficulty. Please fix with 120,000.
02:05:079 (3) - end this on white line (1/4 before actual position)
02:34:070 (4) - new combo or fix spacing a bit
02:46:066 (3) - kinda same thing here. Suggesting new combo because of a change of spacing pattern.


Other difficulties are fine, even if they could benefit of some little adjustments in beat placing to have a "cleaner" look.
vytalibus
I recommend using Grid Level 3 for a more precise distance snapping. It's found on View >> Grid Level.

<General Comments>
Due to the low grid level, a lot of notes seem too close or too far. This is prevalent in [Private], but is also present [Sergeant].

[Sergeant]
02:04:870 (6,7) - It looked like (6) is the start of the slider. Do move these two away from each other.
02:12:370 (6,8) - A cluster of sliders is a big no-no.

[General]
01:21:620 (1,2) - That's a rather absurd in-combo jump that seems unnecessary. Move (1) closer.
anonymous_old
Private
Okay for a Normal.

02:16:620 (6,1) - No.

Sargeant
Plays nicely.

00:43:620 (4,5,6) - Ew.

General
Lower HP drain a bit?
Plays well in DT.
I don't like small hit circles.

00:41:370 (1,2) - Ew.
01:22:120 (3,4,5) - Ew.
01:38:120 - New hitsounds ?
01:49:120 (3,4) - Too close.
02:14:120 (4,5,6,7,8,9) - Ew.
02:46:120 (3,2,4,6,1,2) - Ew.
Sonic Fumes
Topic Starter
thr1ve

SonicArena1 wrote:

here is my version.
You've got to be kiding me. •_• This really sucks.
Dusty
[Private]
blah, averageish Normal diff, nothing really interesting... it's hard to make interesting easier diffs though

00:47:120 (6) - long rainbow sliders are more interesting than short repeat sliders ._.

[Sarge]
kinda fun

01:08:120 (1,2) - didn't stack properly. (grid snap off, distance snap on at 0.0x fixes that stuff)
01:13:120 (1,2,1) - I really hate repeat sliders that lead into other sliders
01:20:620 (4) - I thought it was hard to tell how long this slider would be

[General]
00:41:370 (1) - 1 more repeat?
02:19:370 (4,5) - please unstack :x
NoHitter
Overall
01:21:370 - 01:33:620 - Hitsounding here is inconsistent between diffs. [Private] only has whistles but [Sergeant and General] has claps

Private
00:25:120 (4) - Why not you make this only have one repeat and just add a note at 00:26:120 (x) . Fits better and more consistent with the other 1/2 repeating sliders.

Sergeant
Total play time here is less than [Private]
00:42:120 (1,2,3) - Can you stack the ends of the sliders properly? - Turn off grid-snap?
01:22:620 (8,1) - New combo (8) - Remove new combo (1)
02:02:120 (1,3,5) - Stack these sliders properly...

General
Hitsounding especially the constant claps is kind of inconsistent... Just a few I spotted out.
SPOILER
00:42:120 (1) - Clap at end of slider.
01:22:620 (4,8) - Clap at start of (4) and clap at (8)
01:22:620 (1) - Clap at start of slider

Edit: It's really late and I could have missed some. Will recheck tom.
Topic Starter
thr1ve
NoHitter, done. I didn't go with your slider suggestion in [Private],it just doesn't feel right for me.
LKs
~

Delete Battlefield Heroes in Tags ( all diffs
Delete .osb file
Turn the volume to 60~70% imo
how about use this soft-clap ?
[attachment=0:589f0]soft-hitclap.rar[/attachment:589f0]

Private

fine , but only you should check is spacing , the Standard spacing is 2 grids , some is 3

Sergeant

[01:51:620] (7,8) too close

General

OA +2

good map

star
Natteke
CrazyBanana
Nice I really like it
BanchoBot
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