My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.Poof! Summoned!
RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, PERSONAL DISCONTENT
GREEN : NAZI
PURPLE : JOKE, DO NOT TAKE IT SERIOUSLY
[General]- Your all kiai timing sections are not snapped. set them again.
- Your preview points are not snapped. set them again.
- Your BG images are terrible. see their quality gap. especially, Buso_Renkin_Wallpaper.jpg file is looks like MSPAINT work. see caption-727637-20100723180722.jpg file. 512 x 384 is not good. change them.
- WTH is in your tags? 'rock'....? also, It is only in [Hard]...? oh, dude. All diff's artist, tags things are must be matched. It can be unrankable issue. make them all same. And, IMO, 'rock' is just... well... lol. Can't you find any more words what has relationship with this song? how about 'jam project'? oh, anyway, you can put 'rock' in your tags. because this map's genre will be 'Anime'.- Artist 'Fukuyama Yoshiki' is correct, but there is another ranked map. http://osu.ppy.sh/s/5287 This one has 'Yoshiki Fukuyama' in artist. It's veeey old map, but anyway, I prefer sorted map list.[Easy]00:05:064 (4) - you need more smooth curve, and I want this one can makes smooth curve with 00:05:874 (5).
00:07:334 (1) - 1 grid down.
00:08:631 (2) - 2 grid left. Do not position note on out of board. especially, easy and normal diff. sometimes another game elements possibly cover it. (scoreboard, HP BG things). It is not good to noobs.
00:09:928 (3,4) - If you follow my suggstion, you should check these ones' distance as well.
00:10:253 (4) - I don't like its 90 degrees 'No curves'. use 'smooth curves' slider.
00:16:739 (5) - slider end point and start point. make them exact align. You can turn off grid snap. Don't afraid working without girdsnap. 1 gird is just 8x8. sometimes you need to do pixel level nazi works for more looks good.
00:19:172 (1,2,3,4) - 1 grid down.
00:23:874 (6) - 2 grid left, 2 grid up.
00:25:010 (3) - move slider end point slightly without grid snap. for perfect align with 00:26:145 (1). yeah, silly nazi work. You can ignore this kind of pixel level nazi work if you can't make it in short time.
00:26:956 (3) - more smoothly!
00:32:307 (4) - Distorted a little bit. move it left 1 grid.
00:49:820 (3,4,5) - without grid snap, move it down slightly. align.
00:54:361 (1,2) - You need pixel level nazi for this. This one is not perfect symmetry. also it is very easy to notice when play the map.
00:57:118 (1,2,1,2,3,4) - Can you see this?
01:00:198 (5) - move slider end point slightly without grid snap. for perfect align
01:04:090 (1,2) - move to left 1 grid.
01:12:198 (2) - Why didn't use copy paste? delete this. c&p previous (1). Use Flip horizonttaly and Reverse selection function. and position it. You can make it perfect align in just 5 seconds.
01:13:496 (3,4,5) - If you agree previous suggestion, 1 gird down, 1 grid left.
01:16:091 (1,2) - more smoothly!
01:24:199 (2) - straight line.
Don't follow all Nazi modding. Do it where if you agree. Nazi modding is silliest modding as well. Nazi mod's mean, "Oh, I can not found any crtical flaw so I focus on silly things to improve it.". Anyway you need to do something to improve the map till BAT arrived. If you can not find any major issues in your notes, This is time to be a paranoeac.
[Normal]00:02:144 (2,3) - not perfect symmetry
00:27:603 (4) - ^
00:52:414 (2,3) - ^
00:55:495 (3) - more smoothly
00:56:306 (4) - can you make it stack with 00:57:603 (2) ?
01:14:630 (5) - end at 01:15:603, red tick.
01:16:090 (1,2,3) - move to right 1 grid.
01:19:982 (4) - end at 01:20:792, refer [Easy]'s slider at same timing.
01:24:198 (2,3) - move down 1 grid.
01:25:495 (1,2) - move down 1 grid if you follow previous NAZI.
not so bad.
[Hard]- well, This not not a problem of 'there is an error or not'. I can't approved of this concept. you need to refer another famous 170 ~ 190 BPM maps' [H] or [I]. In this BPM, most of people want to RUN into the map. because, It is fast beat. You use quite close and constant distance in whole map, also your positioning is... quite bad. almost circle pattern's curve is 90 degrees angle. looks like chessboard. It makes your map narrow and stuffy. use more farther distance snap. put more various pattern in your map. don't afraid about difficulty so much. This is a hardest diff of your mapset. This one's actual difficulty should be [Hard+] or [Insane-].
You are the mapper, and this is your map. You have charge. I can not arguing about this with you. but If you want really want make a loved map, think about it carefully.
My real modding legend is 'You can keep your beats and sounds, but Repositioning all notes.'. I suggest 1.7 Slider Velocity and 1.0x distance snap. you can use 1.5~2.0 disntance snap when you want to make jumps. of course, I prepared an usual modding report If you want to keep everything of your map.- Set Tick rate 2. I'm not sure about this.00:07:332 (1,2,3,4,5) - Makes like this. and this make it align with 00:05:873 (6)'s end point.
00:23:063 (3) - make it stack with 00:22:901 (2)
00:25:008 (3,4,5,6) - You can make these jumps. 00:30:197 (3,4,5,6) This one has same rhythm as well.
01:02:467 (1,2,3,4,5,6,7,8,9) - ^ if you follow my suggestion about jumps, Don't forgot make it in intuition. If you need, you can use new combo for easy to read.
01:07:008 (2,3) - ^
01:07:494 (4,5) - ^
01:11:548 (4,5) - ^
01:16:737 (4,5) - ^
01:18:035 (4,5) - ^
01:21:927 (4,5) - ^
01:23:224 (4,5) - ^ These things all on same chorus. Also, This point has quite accent to me. Forever! Forever! (Well, IMO, Till the ends of the earth!! is more good translate.) To the ends of the earth!! isn'it? Make them highlighted. This is kiai time, and almost end part of the song. You need little difficult pattern for fun.
01:25:981 (3) - This slider's end point should be at 01:27:279 red tick. This one is start with vocal, then, make this end with vocal. you should modify your Kiai time for this if you follow this suggestion. yeah, That's it.
01:28:737 (2) - Is it jump? 1~2's distance and 2~3's distance are not matched. I couldn't find any valid reason for this. If it is not intentional, fix it.
Pretty looks good..... Chessboard map XD. Take my star, and good luck!