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Fukuyama Yoshiki - Makka na Chikai

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Topic Starter
Zetsubou Sensei

Krisom wrote:

Normal-
00:02:144 (2,3) - Make the start and the end of each slider be at the same height? like this: http://osu.ppy.sh/ss/22072
(code:)
SPOILER
176,192,2144,2,0,B|208:80|320:88|352:192,1,250
176,272,3441,2,0,B|208:384|320:376|352:272,1,250
00:17:711 (x) - add a note?
00:18:036 (x) - ^?
00:18:360 (x) - ^?
(do something similar for each weird gap, and DO it for this break at 00:33:928 - and map it!)
01:10:576 (x) - ADD A NOTE HERE! This is the Kiai Time fountain! you want EMPHASIS here!!!
Fixed.

Hard-
00:17:549 (x) - Add a note?
00:17:711 (x) - ^?
00:17:874 (x) - ^?
00:18:198 (x) - ^?
00:18:360 (x) - ^?
00:18:522 (x) - ^?
The pattern I just mentioned above should help you fill those weird gaps, it follows the gutar nicely.
00:28:576 (x) - Note?
00:28:738 - ^?
00:28:901 - Slider from this place up to 00:29:225 ? (it follows the gutar)
00:34:090 - Slider from this place up to either 00:34:414 or 00:34:576.
...aaand you should know how to fill the akward gaps now.
01:10:575 (4) - THIS one should be the new combo, Kiai fountain, emphasis, you know the deal.
Fixd.

Star
Thanks~
ZLOdeuka-
[Easy]

the very first two sliders, make them the same

01:06:684 - spiner better to start here , and finish in the same.

[Normal]

00:13:982 - Add to the slider one more return

00:16:090 aligning the slider to the middle of the two previous Circle

00:44:630 - spiner better to start here, and finish in the same

[Hard]

00:01:171(1) - Finish slider sound finish

In general, I like ~STAR
Topic Starter
Zetsubou Sensei

ZLOdeuka wrote:

[Easy]

the very first two sliders, make them the same>0< what happend here! It was at first!...Fixed.

01:06:684 - spiner better to start here , and finish in the same.Hmm...Alright.


[Normal]

00:16:090 aligning the slider to the middle of the two previous Circle Fixed.

00:44:630 - spiner better to start here, and finish in the sameFixed.

[Hard]

00:01:171(1) - Finish slider sound finishOk, sure.

In general, I like ~STAR
Thanks~
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, PERSONAL DISCONTENT
GREEN : NAZI
PURPLE : JOKE, DO NOT TAKE IT SERIOUSLY


[General]
- Your all kiai timing sections are not snapped. set them again.
- Your preview points are not snapped. set them again.
- Your BG images are terrible. see their quality gap. especially, Buso_Renkin_Wallpaper.jpg file is looks like MSPAINT work. see caption-727637-20100723180722.jpg file. 512 x 384 is not good. change them.
- WTH is in your tags? 'rock'....? also, It is only in [Hard]...? oh, dude. All diff's artist, tags things are must be matched. It can be unrankable issue. make them all same. And, IMO, 'rock' is just... well... lol. Can't you find any more words what has relationship with this song? how about 'jam project'? oh, anyway, you can put 'rock' in your tags. because this map's genre will be 'Anime'.

- Artist 'Fukuyama Yoshiki' is correct, but there is another ranked map. http://osu.ppy.sh/s/5287 This one has 'Yoshiki Fukuyama' in artist. It's veeey old map, but anyway, I prefer sorted map list.


[Easy]
00:05:064 (4) - you need more smooth curve, and I want this one can makes smooth curve with 00:05:874 (5).
00:07:334 (1) - 1 grid down.
00:08:631 (2) - 2 grid left. Do not position note on out of board. especially, easy and normal diff. sometimes another game elements possibly cover it. (scoreboard, HP BG things). It is not good to noobs.
00:09:928 (3,4) - If you follow my suggstion, you should check these ones' distance as well.
00:10:253 (4) - I don't like its 90 degrees 'No curves'. use 'smooth curves' slider.
00:16:739 (5) - slider end point and start point. make them exact align. You can turn off grid snap. Don't afraid working without girdsnap. 1 gird is just 8x8. sometimes you need to do pixel level nazi works for more looks good.
00:19:172 (1,2,3,4) - 1 grid down.
00:23:874 (6) - 2 grid left, 2 grid up.
00:25:010 (3) - move slider end point slightly without grid snap. for perfect align with 00:26:145 (1). yeah, silly nazi work. You can ignore this kind of pixel level nazi work if you can't make it in short time.
00:26:956 (3) - more smoothly!
00:32:307 (4) - Distorted a little bit. move it left 1 grid.
00:49:820 (3,4,5) - without grid snap, move it down slightly. align.
00:54:361 (1,2) - You need pixel level nazi for this. This one is not perfect symmetry. also it is very easy to notice when play the map.
00:57:118 (1,2,1,2,3,4) - Can you see this?01:00:198 (5) - move slider end point slightly without grid snap. for perfect align
01:04:090 (1,2) - move to left 1 grid.
01:12:198 (2) - Why didn't use copy paste? delete this. c&p previous (1). Use Flip horizonttaly and Reverse selection function. and position it. You can make it perfect align in just 5 seconds.
01:13:496 (3,4,5) - If you agree previous suggestion, 1 gird down, 1 grid left.
01:16:091 (1,2) - more smoothly!
01:24:199 (2) - straight line.

Don't follow all Nazi modding. Do it where if you agree. Nazi modding is silliest modding as well. Nazi mod's mean, "Oh, I can not found any crtical flaw so I focus on silly things to improve it.". Anyway you need to do something to improve the map till BAT arrived. If you can not find any major issues in your notes, This is time to be a paranoeac.


[Normal]
00:02:144 (2,3) - not perfect symmetry
00:27:603 (4) - ^
00:52:414 (2,3) - ^
00:55:495 (3) - more smoothly
00:56:306 (4) - can you make it stack with 00:57:603 (2) ?
01:14:630 (5) - end at 01:15:603, red tick.
01:16:090 (1,2,3) - move to right 1 grid.
01:19:982 (4) - end at 01:20:792, refer [Easy]'s slider at same timing.
01:24:198 (2,3) - move down 1 grid.
01:25:495 (1,2) - move down 1 grid if you follow previous NAZI.

not so bad.


[Hard]
- well, This not not a problem of 'there is an error or not'. I can't approved of this concept. you need to refer another famous 170 ~ 190 BPM maps' [H] or [I]. In this BPM, most of people want to RUN into the map. because, It is fast beat. You use quite close and constant distance in whole map, also your positioning is... quite bad. almost circle pattern's curve is 90 degrees angle. looks like chessboard. It makes your map narrow and stuffy. use more farther distance snap. put more various pattern in your map. don't afraid about difficulty so much. This is a hardest diff of your mapset. This one's actual difficulty should be [Hard+] or [Insane-].

You are the mapper, and this is your map. You have charge. I can not arguing about this with you. but If you want really want make a loved map, think about it carefully.

My real modding legend is 'You can keep your beats and sounds, but Repositioning all notes.'. I suggest 1.7 Slider Velocity and 1.0x distance snap. you can use 1.5~2.0 disntance snap when you want to make jumps. of course, I prepared an usual modding report If you want to keep everything of your map.


- Set Tick rate 2. I'm not sure about this.

00:07:332 (1,2,3,4,5) - Makes like this. and this make it align with 00:05:873 (6)'s end point.00:23:063 (3) - make it stack with 00:22:901 (2)
00:25:008 (3,4,5,6) - You can make these jumps. 00:30:197 (3,4,5,6) This one has same rhythm as well.
01:02:467 (1,2,3,4,5,6,7,8,9) - ^ if you follow my suggestion about jumps, Don't forgot make it in intuition. If you need, you can use new combo for easy to read.
01:07:008 (2,3) - ^
01:07:494 (4,5) - ^
01:11:548 (4,5) - ^
01:16:737 (4,5) - ^
01:18:035 (4,5) - ^
01:21:927 (4,5) - ^
01:23:224 (4,5) - ^
These things all on same chorus. Also, This point has quite accent to me. Forever! Forever! (Well, IMO, Till the ends of the earth!! is more good translate.) To the ends of the earth!! isn'it? Make them highlighted. This is kiai time, and almost end part of the song. You need little difficult pattern for fun.
01:25:981 (3) - This slider's end point should be at 01:27:279 red tick. This one is start with vocal, then, make this end with vocal. you should modify your Kiai time for this if you follow this suggestion. yeah, That's it.
01:28:737 (2) - Is it jump? 1~2's distance and 2~3's distance are not matched. I couldn't find any valid reason for this. If it is not intentional, fix it.


Pretty looks good..... Chessboard map XD. Take my star, and good luck!



Topic Starter
Zetsubou Sensei

Bikko wrote:



[b][General]

- Your all kiai timing sections are not snapped. set them again.
- Your preview points are not snapped. set them again.
- Your BG images are terrible. see their quality gap. especially, Buso_Renkin_Wallpaper.jpg file is looks like MSPAINT work. see caption-727637-20100723180722.jpg file. 512 x 384 is not good. change them....wtf? It was a 800x600 at first!...changed...
- WTH is in your tags? 'rock'....? also, It is only in [Hard]...? oh, dude. All diff's artist, tags things are must be matched. It can be unrankable issue. make them all same. And, IMO, 'rock' is just... well... lol. Can't you find any more words what has relationship with this song? how about 'jam project'? oh, anyway, you can put 'rock' in your tags. because this map's genre will be 'Anime'.[/color] Thought i fixed that...
- Artist 'Fukuyama Yoshiki' is correct, but there is another ranked map. http://osu.ppy.sh/s/5287 This one has 'Yoshiki Fukuyama' in artist. It's veeey old map, but anyway, I prefer sorted map list.Names can be either way...As long as the artist name is full who cares....


[Hard]
- well, This not not a problem of 'there is an error or not'. I can't approved of this concept. you need to refer another famous 170 ~ 190 BPM maps' [H] or [I]. In this BPM, most of people want to RUN into the map. because, It is fast beat. You use quite close and constant distance in whole map, also your positioning is... quite bad. almost circle pattern's curve is 90 degrees angle. looks like chessboard. It makes your map narrow and stuffy. use more farther distance snap. put more various pattern in your map. don't afraid about difficulty so much. This is a hardest diff of your mapset. This one's actual difficulty should be [Hard+] or [Insane-].

You are the mapper, and this is your map. You have charge. I can not arguing about this with you. but If you want really want make a loved map, think about it carefully.



[Take my star, and good luck!
Thanks....(not much help for my maps...cept the general part >.>) But thanks for your time anyway
Bikko
After Service

01:28:737 (2) -

Did you forget it? huh? That is cleary spacing error! Distance snap can not work on that part because of your slider's end point will be at out of board!

I don't care about Kudosu thing much. but if you aiming ranked, DO NOT DOZE.


Topic Starter
Zetsubou Sensei
^ thanks for re-telling me (i was kinda in a rush... >.> had to go out)

Fixed it.
GladiOol
[General]
  1. Offset 1817
  2. You have no TAGs! Add some!
[Hard]
  1. Maybe add in a spinner somewhere ?
  2. Overall Difficulty +1
  3. Drain Rate +1
01:28:087 (1) - Remove New Combo.
01:30:033 (4) - Remove Finish Hitsound and Extend by 1/4.


[Normal]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.


[Easy]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.


Starred~
kino77
Hiiiii~

[Normal]
00:13:982 (1) - Add 1 repeat?
00:17:387 - Add note here?
00:21:928 (3) - Add 1 repeat?

Nice map~star it~
Topic Starter
Zetsubou Sensei

GladiOol wrote:

[General]
  1. Offset 1817
  2. You have no TAGs! Add some!
Fixed.

[Hard]
  1. Maybe add in a spinner somewhere ?
  2. Overall Difficulty +1
  3. Drain Rate +1
01:28:087 (1) - Remove New Combo.
01:30:033 (4) - Remove Finish Hitsound and Extend by 1/4.
Fixed.


[Normal]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.
Fixed.

[Easy]

01:27:441 (1) - Extend by 3/4 and Remove Finish Hitsound.
Fixed.


Starred~
Topic Starter
Zetsubou Sensei

kino77 wrote:

Hiiiii~

[Normal]
00:13:982 (1) - Add 1 repeat?
00:17:387 - Add note here?
00:21:928 (3) - Add 1 repeat?
Fixed.

Nice map~star it~
~Thanks
La Cataline
hi~
sorry for the delay,
here's my mod

[overall]
  1. your bg sizes differ, SubakusWallpaper.jpg is 800x600 and others are 1024x768
[easy]
  • 00:04:735(3) 1 grid up?
    01:27:438(1) this lacks finish, besides I would have ended it at a white tick, 01:30:033
[normal]
yep, this looks better than [easy]
  • 00:22:898(1-4) 1 grid left?
    01:27:438(1) the same suggestion as in [easy]
[hard]
  • 00:54:357(8) new combo?
    00:55:006(1) no new combo?
*
Topic Starter
Zetsubou Sensei
Thanks for your help...Fixed up a little.
Mafiamaster
Why is stack leniency 1 tick higher on [Hard] while the others are default!
Topic Starter
Zetsubou Sensei

Mafiamaster wrote:

Why is stack leniency 1 tick higher on [Hard] while the others are default!
0.0 Fixed.

~Thanks
deepsea
Normal

00:16:73(1) ~ (5) Notes place like this is hmm not really beautiful.<_<
Topic Starter
Zetsubou Sensei

deepsea wrote:

Normal

00:16:73(1) ~ (5) Notes place like this is hmm not really beautiful.<_<
Fixed.

~Thanks
DJPop
~Easy~
01:27:438 (1) - end on 01:30:276

~Normal~
00:02:141 (2,3) - not look so symmetry...
01:27:438 (1) - end on 01:30:276

~Hard~
01:10:573 (1) - remove new combo
01:28:087 (2) - move a bit left
01:28:735 (3,4) - move left 1 grid (Lv3)


+Star
Topic Starter
Zetsubou Sensei

DJPop wrote:

+Star
Thanks I fixed up some stuff...And Finally BACK ON!!!
Haneii
~General~
2 second lead in is too long :(
Remove “anime” from tags since BAT will add that when they rank it.
Preview point here: 01:10:573 (although this is just my own preference, there’s nothing wrong with the current one :P )

~Easy~
00:19:168 (1) – shorten this note and make it end at 00:19:654
00:19:979 – add a note here
00:27:600 (4) - shorten and end at 00:28:411

Normal and Hard look good to me ^_^

~Twinkle twinkle little star~
Topic Starter
Zetsubou Sensei

Haneii wrote:

~General~
2 second lead in is too long :( Put it to 1 second...It did see a bit long

~Easy~
00:19:168 (1) – shorten this note and make it end at 00:19:654 Its fine where it is.
00:19:979 – add a note here No.
00:27:600 (4) - shorten and end at 00:28:411 No...But i did rearrange it to something alot better (that i should've noticed)

Normal and Hard look good to me ^_^

~Twinkle twinkle little star~
Thanks for your mod =D
vivere
Hii Zetsubou

[Easy]:

00:19:168- spacing (1 grid)
00:27:600- This slider end here: 00:28:898
00:38:465 (2,3)- This is not very difficult to be Easy? o.O...recommend changing these circles by slider
00:50:141 (4,5)- ^
00:58:735 (1,2)- ^
01:21:925 (2,3)- ^
01:23:222 (2,3)- ^
-------------------------
The other difficulties are well... +Star

PS: Thanks for your modding ^^'
Topic Starter
Zetsubou Sensei

vivere wrote:

Hii Zetsubou

[Easy]:

00:19:168- spacing (1 grid)
00:27:600- This slider end here: 00:28:898
00:38:465 (2,3)- This is not very difficult to be Easy? o.O...recommend changing these circles by slider
00:50:141 (4,5)- ^
00:58:735 (1,2)- ^
01:21:925 (2,3)- ^
01:23:222 (2,3)- ^
^ All these are fine...No Changes were required..

-------------------------
The other difficulties are well... +Star
PS: Thanks for your modding ^^'

Thanks for your mod.
Kite
looks all fine~
star~
Beuchi
Hi!~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- It would be better if you delete the audio of the video...

~Easy~
- I don't really like those fast 1/2 notes like 00:38:465 (2,3), it makes the map harder than it should be, imo the beat changes are enough.

00:15:276 (2,3,4,5) - Uh... Call me a pervert but... wow, I lol'd xD
00:27:600 (4) - This slider sounds a lot better imo if you finish it 1/1 later (00:28:898).
01:00:196 (5) - Finish the slider 1/2 later? (01:01:979).

~Normal~
- Feels more like a Hard, specially on the end of the chorus and end of the song, so many 1/2 streams D:

00:05:871 (2) - Finish this slider 1/2 later? (00:07:006)
00:27:600 (4) - Finish this slider 1/2 later? (00:28:898)

~Hard~
- Holy crap that AR, I would decrease it, it doesn't fit at all imo, if not, at least decrease Overall Difficulty 1-2 ticks? Or just... rename to Insane? :U

00:05:871 (6) - The endpoint sounds kinda weird, it doesn't fall on any strong beat, I'd end it on 00:06:681, but it still feels a bit empty imo, maybe you can make 2 sliders or something else? :3
00:12:033 (3) - Replace this with a spinner? It sounds better imo oxo (and finish it at 00:13:492)
00:44:465 (5) - Move back to the blue tick.
01:09:925 (5) - Flip this slider horizontally to make the reverse arrow totally visible.
01:14:627 (6) - I don't think these repeated sliders fit the song >:
01:19:979 (7) - ^

Looks nice, maybe too much linear formations (I'm a symmetry lovah, y'know), but it does look well so I'm not complaining about it :3
Good Luck!! :)
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