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LiSA - EGOiSTiC SHOOTER

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sheela


Hey Asphyxia!

General

  1. Untick Widescreen Support through all the difficulties, since there's no storyboard.

Easy

  1. 00:21:626 (1) - The distance between this to the previous slider is inconsistent from the others.
  2. 00:32:913 to 00:33:507 - You missed some pretty good beats. So you could move the short slider (3) to 00:32:913 -, and optionally, you can add a circle on 00:32:616 with a whistle because the beat makes a little trigger.
  3. 00:42:121 (2) - Remove the middle node so the flow to the next slider would be a little improved?
  4. 01:29:942 (4) - This sounds really weird, and you should add something clickable on the big downbeat. You can make a rhythm like this.
  5. 01:27:269 to 01:44:794 - I'm lost with the new combo in that part. Add the new combos on the objects that have a finish. Here's a list of there you should add and remove it:
    SPOILER
    1. 01:28:160 (2) - Add a new combo, but it'll leave 01:27:269 (1) a single combo.
    2. If you have applied the previous suggestion, the slider that lands on 01:30:537 should have a new combo.
    3. What to remove:
      1. 01:31:725 (1) -
      2. 01:34:101 (1) -
      3. 01:36:477 (1) -
      4. 01:39:150 (1) -
      5. 01:41:230 (1) -
      6. 01:43:606 (1) -
    4. What to add:
      1. 01:32:913 (2) -
      2. 01:35:289 (4) -
      3. 01:38:259 (2) -
      4. 01:40:041 (3) -
      5. 01:42:418 (2) -
  6. 02:06:180 - I'd start something here due to the beats, so maybe edit that part by a rhythm like this would go.
  7. 02:17:467 (3) - Similar to the previous suggestion, because of the strong beat on the downbeat, where the repeat is. You can try this rhythm.
  8. 02:20:438 - The pause seems very weird to hear, since you let a tail end on where another measure in the music will begin. So you make another rhythm from 02:19:249 to 02:21:923 . You can get something based on the rhythm suggested, but that rhythm sounds off.
  9. 02:43:012 (2) - Extending the slider a beat would fit with rhythm, but there's a change in the timing, so keep the way it is.
Cool difficulty, but I think you should review the rhythm a bit. Some of them sounds weird, like the slider's tail on a big downbeat.

Normal

  1. 00:35:289 (4) - Shift this back by 1/2 a beat (00:35:140 - ) and extend the slider by 1/2 beat again. This would only follow a single instrument, which is the guitar (?).
  2. 01:07:220 (2) - The body of 01:06:774 (1) is kind of overlapping that slider's head, and the head is a tiny hidden. This isn't major, but I would alter the pattern a bit.
  3. 01:30:388 (4) - Placing a circle on the red tick seems a little unexpected. I don't see other rhythm with that kind of thing, so why placing it on the white tick before.
  4. 02:03:210 (3) - Make it straight, so it could avoid that bounce effect? I don't really like that effect because the flow isn't going well.
  5. 02:43:012 (2) - Same thing in Easy, but it's still due to the timing change. So just skip it.

Advanced

  1. 00:10:339 (2,3,4,5) - Use the polygon creation tool to make a perfect square. It should looks nice when it's perfect.
  2. 00:21:032 (6) - This slider sounds pretty weird to me when it ends. There's a sudden pause after, which I think it's awkward. You should extend the slider to where the next circle is, then remove that circle.
  3. 00:22:814 (4) - How about a straight slider? The way the pattern 00:22:220 (3,4) is made is ugly, to be honest. With the straight slider, the pattern will look nice.
  4. 00:51:774 (6,7) - Due to the rhythm 00:51:180 (4,5,6) that's on the red tick. It would possibly make a little confusion for the players. And the circle plus slider seems to sound weird to me, because you started to follow the drums now. I think this rhythm will fit.
  5. 01:55:190 (3,4) - Changing the rhythm by this rhythm will result a better following in the vocals, if you were following the vocals.
  6. 02:47:468 (3) - Rotate this by 15° with selection centre? This would make a tiny improve to the flow of the curve. Or else, you just move the next three sliders more upper-left, like x:175 y:266.

Leader's Hard

Hey Leader!
  1. You have a different preview point compared to the rest.
  2. 00:13:606 - Add something that will fill that tick? You missed a guitar beat, which is awkward to hear if you skip it.
  3. 00:21:032 (5) - This slider sounds really weird to me. It still skip a good beat. You can either extend the slider by 1/2 a beat, or make another rhythm.
  4. 00:30:834 (1) - Nazi, but the stack is imperfect.
  5. 00:34:695 - The distance of the 1/4 stream is too big, like 00:35:066 (2,3) - in my opinion. And this a hard difficulty, so it's a little too much. I like the patterns, but maybe you should change something.
  6. 00:53:111 (3) - I don't think the long distance to 00:52:814 (2,3,4) doesn't fit with the music, because the beats aren't very strong, compared to 00:53:705 . So you should bring this more to the previous and next sliders. And you can make a jump to 00:53:408 (4,5) due to the beat.
  7. 00:53:408 (4,5) - Move this a tiny bit away from 01:13:012 (7) to not be too near the tail?
  8. 01:13:012 (7) - What about moving this to x:72 y:174, so the previous slider's tail would be on the middle of 01:15:388 (5) ? It would look nice.
  9. 01:27:269 (1) - I dislike the pattern because it's ugly to my preference. I would just stack with the next slider's head.
  10. 01:43:457 (3,4) - Switching the places on the timeline (the long slider first then the short after) may follow better the vocals.
  11. 01:50:289 (4,1) - The distance between them is really high. I suggest you move them more closer to each other. Since it's a hard difficulty, a high jump seems too much.
  12. 02:22:888 (1) - The spinner should end on the blue tick. The beat starts there, but not on the red tick.
  13. 02:35:438 (4,5) - The flow doesn't go very well. Try a pattern like this?

alacat's Insane

Hey alacat!
  1. 00:16:725 (1) - Remove this from the next slider's head to avoid confusion? It didn't go for me, but I don't know for the others.
  2. 00:58:903 (6,7,8) - I think the flow would go better if the stacked circles are where the circle (6), and the circle (6) would be where the stacked circles are.
  3. 01:10:190 (8) - To be honest, the shape isn't pretty, but I don't know what to suggest.
  4. 02:23:111 (3,4,5) - It could be me, but listening to them with a slower speed seems to be weird by hearing it. You should see something that can help with the timing, because I don't think they land on the right time.
  5. 02:24:150 (1) - This slider should land on 02:24:101 (with 1/6).
  6. 02:51:352 (2) - The circle is unsnapped.

Kyshiro's Extra

Hey Kyshiro!
  1. 00:42:863 (1) - Move this further from the previous slider? It feels like it's on the blue tick.
  2. 00:54:893 (1,2,3) - Do the same thing you did to 02:13:309 (1,2,3) and 02:18:061 (1,2,3) so you could keep the same rhythm? Or you can do the opposite: transform the 4/4 sliders into 1/2 sliders.
  3. 02:23:111 (3,4,5,6,7,8,9,10,11,12,13) - I don't think the circles are placed on the right time.
  4. 02:23:853 (13) - Remove this circle. The stream ends on 02:23:779 .

CRN's Extra

Hey caren_sk!
  1. 00:21:626 (1) - Move this further from the previous circle? The movement seems a bit odd to me. Plus, the vocal seems to go high, so a jump would be the opportunity.
  2. 00:53:408 (3,4) - I think the short distance will make an awkward movement. I was thinking of stacking it with the next circle, but it seems more weird.
  3. 00:56:081 (4,5,6) - I would add more distance between them so it doesn't make the cursor flow weirdly. This also go to 02:19:249 (4,5,6) .
  4. 02:05:586 (7) - 02:05:883 (8) - Switch the head and tail on those two sliders? I think it would be funner and would avoid the short distance between 02:05:883 (8,1) . If you apply this, move 02:05:438 (6) somewhere like X:308 y:171.
  5. 02:22:814 - The stream sounds weird to me, because it doesn't really land at the right time. There might a change in the BPM though, but I don't know.
  6. 02:25:190 (1) - Move the tail to x:244 y:103 for a better blanket.

Extra

  1. 01:56:675 (1) - Considering lowering this because it touches the bar.
  2. 02:05:586 (1,2) - A bit too extreme?
  3. 02:23:111 - Like in the other high difficulties, this part seems to bother me a little. I don't think the slider lands on the right time. But it should be me. Else, it should be inspected.

This should be it! I really want to see this mapset ranked, so here's two stars for a little boost! The difficulties, especially the extreme ones are awesome! Good luck on qualifying this! If you have questions, don't hesitate on asking them!
Topic Starter
Asphyxia
sheela901

sheela901 wrote:



Hey Asphyxia!

General

  1. Untick Widescreen Support through all the difficulties, since there's no storyboard. Fixed for all difficulties

Easy

  1. 00:21:626 (1) - The distance between this to the previous slider is inconsistent from the others. Fixed
  2. 00:32:913 to 00:33:507 - You missed some pretty good beats. So you could move the short slider (3) to 00:32:913 -, and optionally, you can add a circle on 00:32:616 with a whistle because the beat makes a little trigger. I wanted it to be like that, leaves a little more room for newbies which is cool
  3. 00:42:121 (2) - Remove the middle node so the flow to the next slider would be a little improved? Eh, the appealing-factor kind of goes down but sure
  4. 01:29:942 (4) - This sounds really weird, and you should add something clickable on the big downbeat. You can make a rhythm like this.I did something !
  5. 01:27:269 to 01:44:794 - I'm lost with the new combo in that part. Add the new combos on the objects that have a finish. Here's a list of there you should add and remove it: Oh yeah, my brain didn't function here properly, fixed!
    SPOILER
    1. 01:28:160 (2) - Add a new combo, but it'll leave 01:27:269 (1) a single combo.
    2. If you have applied the previous suggestion, the slider that lands on 01:30:537 should have a new combo.
    3. What to remove:
      1. 01:31:725 (1) -
      2. 01:34:101 (1) -
      3. 01:36:477 (1) -
      4. 01:39:150 (1) -
      5. 01:41:230 (1) -
      6. 01:43:606 (1) -
    4. What to add:
      1. 01:32:913 (2) -
      2. 01:35:289 (4) -
      3. 01:38:259 (2) -
      4. 01:40:041 (3) -
      5. 01:42:418 (2) -
  6. 02:06:180 - I'd start something here due to the beats, so maybe edit that part by a rhythm like this would go. I want the small break to be there, it fits really well after a really strong beat
  7. 02:17:467 (3) - Similar to the previous suggestion, because of the strong beat on the downbeat, where the repeat is. You can try this rhythm. I remapped a bit of this, it should be better now rhythm-wise
  8. 02:20:438 - The pause seems very weird to hear, since you let a tail end on where another measure in the music will begin. So you make another rhythm from 02:19:249 to 02:21:923 . You can get something based on the rhythm suggested, but that rhythm sounds off. Like stated previously, remapped a bit so it's better
  9. 02:43:012 (2) - Extending the slider a beat would fit with rhythm, but there's a change in the timing, so keep the way it is.
Cool difficulty, but I think you should review the rhythm a bit. Some of them sounds weird, like the slider's tail on a big downbeat.

Normal

  1. 00:35:289 (4) - Shift this back by 1/2 a beat (00:35:140 - ) and extend the slider by 1/2 beat again. This would only follow a single instrument, which is the guitar (?). Sure
  2. 01:07:220 (2) - The body of 01:06:774 (1) is kind of overlapping that slider's head, and the head is a tiny hidden. This isn't major, but I would alter the pattern a bit. I actually wanted it to be like that, and I did test it several times, it shouldn't be any issue to hit
  3. 01:30:388 (4) - Placing a circle on the red tick seems a little unexpected. I don't see other rhythm with that kind of thing, so why placing it on the white tick before. It was due to the vocals, and because I did not hear the beat in the white tick, but yea fixed
  4. 02:03:210 (3) - Make it straight, so it could avoid that bounce effect? I don't really like that effect because the flow isn't going well. Done
  5. 02:43:012 (2) - Same thing in Easy, but it's still due to the timing change. So just skip it.

Advanced

  1. 00:10:339 (2,3,4,5) - Use the polygon creation tool to make a perfect square. It should looks nice when it's perfect. Alright
  2. 00:21:032 (6) - This slider sounds pretty weird to me when it ends. There's a sudden pause after, which I think it's awkward. You should extend the slider to where the next circle is, then remove that circle. It's supposed to follow the vocals, which it is doing currently, so I'm going to leave it as it is
  3. 00:22:814 (4) - How about a straight slider? The way the pattern 00:22:220 (3,4) is made is ugly, to be honest. With the straight slider, the pattern will look nice. Fine by me, fixed
  4. 00:51:774 (6,7) - Due to the rhythm 00:51:180 (4,5,6) that's on the red tick. It would possibly make a little confusion for the players. And the circle plus slider seems to sound weird to me, because you started to follow the drums now. I think this rhythm will fit. Nice, fixed
  5. 01:55:190 (3,4) - Changing the rhythm by this rhythm will result a better following in the vocals, if you were following the vocals. Sure
  6. 02:47:468 (3) - Rotate this by 15° with selection centre? This would make a tiny improve to the flow of the curve. Or else, you just move the next three sliders more upper-left, like x:175 y:266. Rotated :3

Extra

  1. 01:56:675 (1) - Considering lowering this because it touches the bar. Shouldn't be a big issue, especially because there's a blanket now
  2. 02:05:586 (1,2) - A bit too extreme? I've had several testplayers test this difficulty and none of them have had any issues with this, moreover, this is the hardest difficulty of the mapset so it definitely isn't an issue at all.
  3. 02:23:111 - Like in the other high difficulties, this part seems to bother me a little. I don't think the slider lands on the right time. But it should be me. Else, it should be inspected. We'll see what people say, leaving it for now

This should be it! I really want to see this mapset ranked, so here's two stars for a little boost! The difficulties, especially the extreme ones are awesome! Good luck on qualifying this! If you have questions, don't hesitate on asking them!
Thanks for your really useful mod, greatly appreciated! And a huge thank you for shooting 2 starts, wow :o
Broccoly
In-game req

[General]
Check preview time consistency for Leader's Hard (AiMod)

[X]
00:34:992 (3,4,5) - 4,5 is kinda far from 3, even when slider leniency is considered. Also it gets hard to read (expect rhythms) when 1/4 gets that far.
00:37:368 (3,4) - ctrl + g each? That way the jumps get a bit smoother. Right now one can hold combo, but the movement does feel a bit forced.
00:40:933 (2) - divide this into a 1/2 slider and a circle to follow the vocals better?
00:54:893 (1,2,3,4) - 02:08:556 (1,2,3,4) - silence the ends since there are no sound in the music? Also that way it allows the players to feel more impact on the downbeats (slider-heads)
01:01:428 (1) - lower volume just a little bit?
02:05:586 (1) - silence the end? (same reason)
02:07:368 (1) - ^
02:11:230 (2,3,4) - ^ (and the similar parts)
02:43:594 (6,7) - these would play better if they had 2 repeats each. Also, if you do that, consider moving 7 a bit farther? Plays more naturally, and personally it looks better :^)

01:54:299 (1,2,3) - These played unnaturally. 01:53:408 (2,3,4,5,6,7,8,1,2) - All these jumps and then the distance decreases so suddenly 01:54:596 (2,3) - here, that it creates an awkward pause in the player's movement.

Fun diff. Really enjoyed.

[CRN]
00:17:467 (5) - Change to a 1/2 repeat slider to follow the vocal?
00:36:403 (8,1) - put 1 closer to 8? Right now it feels forced moving from the previous stream to the next one.
01:14:942 (6) - silence the end?
02:24:076 (1) - make the end quieter? (should use soft)

Good job caren!

[Kyshiro]
02:23:853 (13) - delete this note? the drumroll ends 02:23:779 - here imo. Also to be consistent with the Extra.

feels a bit monotonous when playing (I have no idea why), but it is consistent and it seems like a nice difficulty.

[alacat]
02:23:705 (5) - feels and sounds really off due to that big drum hit 02:23:779 - here.

Other than that, nothing to catch really. Gj!

Hope this helps! :)
Topic Starter
Asphyxia

Broccoly wrote:

In-game req

[General]
Check preview time consistency for Leader's Hard (AiMod) Fixed

[X]
00:34:992 (3,4,5) - 4,5 is kinda far from 3, even when slider leniency is considered. Also it gets hard to read (expect rhythms) when 1/4 gets that far. After few testplays, agreed so I moved it a bit closer, should be now more enjoyable and easier
00:37:368 (3,4) - ctrl + g each? That way the jumps get a bit smoother. Right now one can hold combo, but the movement does feel a bit forced. Nice suggestions, feels a lot smoother indeed, fixed!
00:40:933 (2) - divide this into a 1/2 slider and a circle to follow the vocals better? I honestly prefer 1/1 here, fits better for me
00:54:893 (1,2,3,4) - 02:08:556 (1,2,3,4) - silence the ends since there are no sound in the music? Also that way it allows the players to feel more impact on the downbeats (slider-heads) Yap, nice
01:01:428 (1) - lower volume just a little bit? Decreased with 10%, should be enough
02:05:586 (1) - silence the end? (same reason) Yes
02:07:368 (1) - ^ Aha
02:11:230 (2,3,4) - ^ (and the similar parts) Gotcha
02:43:594 (6,7) - these would play better if they had 2 repeats each. Also, if you do that, consider moving 7 a bit farther? Plays more naturally, and personally it looks better :^) Oh yeah, way more logical, fixed

01:54:299 (1,2,3) - These played unnaturally. 01:53:408 (2,3,4,5,6,7,8,1,2) - All these jumps and then the distance decreases so suddenly 01:54:596 (2,3) - here, that it creates an awkward pause in the player's movement. Yeah that's true, I fixed it, hope it's better now

Fun diff. Really enjoyed. Glad to hear that

Hope this helps! :)

Thanks for the awesome mod Broccoly, really useful!
Axarious
General
  1. LISA OMG
  2. Yeah, you can ignore the 1 pixel moving stuff if you want, but all it takes is a click in the browser and holding ctrl + arrows and that's basically 90% of my mod. Up to you. ;w;
  3. BPM might need fixing, some sections should be -4 offset, others should be +4 or so. Idk, might just be me and my trashy accuracy, but you'd have to get more testplays.
Easy
  1. Why tick rate 2? Just makes it look like you're forcing the player to have a high combo.
  2. 00:12:418 (1) - To x:295 for a slight ds fix?
  3. 00:20:735 (3) - Move to x:282 y:75 to fix the blanket with (2), but sets the ds to 1.10x|1.09x.
  4. 00:35:883 (1) - I think this slider is a little awkward being a 2/1 while 00:34:695 (2) - is a 3/2. The sound is the same on 1/1, same curve, but different lengths. Maybe have a vertical slider to change the style? Idk, looks weird to me.
  5. 00:40:339 (3) - Move to x:268 y:318 for an equilateral triangle between the two sliders.
  6. 00:44:497 (3) - To x:487 to fix the blanket with (2).
  7. 00:46:873 (2) - To x:329.
  8. 00:49:843 (3) - To x:367 y:301 for an equilateral triangle.
  9. 00:50:140 (1) - Link Perhaps place the slider nodes on the red ticks to simulate her voice?
  10. 00:52:220 (3) - To x:222 to fix highly noticeable ds while playing.
  11. 00:54:299 (2,1) - Loosen slider (2) to create a better blanket with (1)?
  12. 00:58:754 (2) - To y:269.
  13. 00:59:645 (1) - Oh my god yes.
  14. 01:06:477 (3) - To x:147 y:130 to maintain the blanket as well as fix ds to 1.11x.
  15. 01:15:091 (2) - To x:32 y:61 makes a nicer circle thing. Idk, up to you.
  16. 01:16:279 (1) - Link Maybe remake this slider, make it symmetrical across the y-axis with ctrl H tests and then rotate like 60 degrees clockwise.
  17. 01:36:180 (2) - To x:88 y:121? Blanket prioritized higher than ds here with this move.
  18. 01:38:259 (1) - To x:127 y:283.
  19. 01:43:606 (2) - To y:165.
  20. 01:48:358 (3) - To x:84 y:255 for a prettier triangle.
  21. 01:49:546 (1) - To x:265 y:14 for triangle.
  22. 02:00:834 (2,1) - Loosen slider (2) and start at x:337 instead.
  23. 02:10:339 (2,1) - Ah I love seeing this. c:
Normal
  1. 00:14:497 (1) - To x:121 y:203 to fix both blanket and ds.
  2. 00:21:626 (1,2) - Why are these not ctrl HJ? :c
  3. 00:41:824 (3) - Rotate 1 degree clockwise around selection center.
  4. 00:50:586 (2) - To x:168 y:256 to go against stack leniency? Will reflect the top left movement found 00:52:071 (3,4) - here. Also plays nicely with the momentum coming from slider (1).
  5. 01:00:388 (2) - Prev: 1.00x Next: 0.96x, fix that.
  6. 01:08:556 (4) - To x:99 y:129.
  7. 01:13:754 (4) - To x:264 y:332 to go against stack leniency?
  8. 01:48:061 (2) - To x:339 y:65 to ^
  9. 01:52:368 (1) - To x:124 y:356 to ^
  10. 02:00:240 (5) - To x:201 y:197 to fix blanket as well as ds.
  11. 02:08:556 (1) - Straighten out for more emphasis?
  12. 02:45:207 (2) - To x:334 y:272 to fix ds.
Advanced
  1. 00:16:576 (5,6,1,2) - Stack leniency makes this /really/ ugly while playing. Move (6) to x:78 y:122.
  2. 00:20:438 (4,5,6) - When I played this through, it feels weird trying to hit the background drums on the 1/1 when singing and bass on 00:20:289 - are way more prominent.
  3. 00:25:190 (3) - Same thing here, feels awkward to pause here when she sings 00:25:041 - here.
  4. 00:31:131 (1,2,3,4,5,6,7) - Link Maybe this instead. The transition from 3->4,5,6,7 is stagnant and feels quite slow to play, might just be me though.
  5. 00:55:487 (2,3) - Quite a large pause, maybe reflect 00:48:655 (2,3) - this and place two circles on 1/1 and 1/2?
  6. 01:01:428 (4) - Sounds better on the blue 3/4 tick right before the 1/1, idk.
  7. 01:09:150 (1) - Straighten slider out?
  8. 01:15:388 (5) - Singing only lasts to 01:15:685 - here, imo the drum sound on the 1/1 should be its own separate circle.
  9. 01:27:863 (2) - 1/2 slider on 01:27:715 - here instead?
  10. 01:44:497 (8) - To x:203 y:286 to make slider (8)'s head colinear with the others?
  11. 01:50:438 (4) - Should be 1/2 slider just like the others.
  12. 01:51:329 (7,1) - Make the head of slider (1) and slider (7) parallel?
  13. 02:21:774 (4,5) - That'll trip so many people up. Stick to circle -> slider.
  14. 02:43:455 (1) - Start at 02:43:594 - and add a circle 02:43:455 - here to transition into it? This rhythm was awkward to play.
Leader's Hard
  1. LEADER MY BOY
  2. 00:09:744 (1) - Make the start and end of the slider parallel.
  3. 00:11:675 (1) - Ctrl G? Elevating sound should make the slider point upwards, idk. Follows 01:06:774 (1,3) - this pattern later in the song (but during kiai), change is up to you lol.
  4. 00:14:942 (3) - To x:423 y:230 to fix the blanket. Not sure if that was intentional placement or not.
  5. 00:19:695 (2) - To x:267 y:219. Not even sure if that was a blanket or not XD
  6. 00:22:220 (3) - To x:511 y:266 for a blanket fix.
  7. 00:30:388 (4) - Instead of a slider, maybe switch the polarity to white by putting a circle on (4) and 00:30:537 - on here?
  8. 00:30:240 (3) - To x:366 y:372, the ds is highly noticeable otherwise.
  9. 00:35:066 (2) - To x:327 y:368 to go against stack leniency? Looks weird while playing when it's stacked like that.
  10. 00:37:071 (8) - Optional NC for emphasis/discontinuity. Fine as is, could look better with ending on (7) transitioning into (1).
  11. 00:50:586 (2,3) - Whoa. Might have to turn ds down a bit here.
  12. 00:52:814 (2,3,4) - Same here.
  13. 00:54:596 (1) - To y:34? Looks weird in editor otherwise.
  14. 01:09:299 (2) - Point this slider in the same direction as 01:09:002 (1,3) - , her voice is descending the whole time.
  15. 01:13:606 (9) - To x:453 y:218 for an equilateral triangle.
  16. 01:15:388 (5) - To x:71 y:182 so it's balanced on slider (4) with 1.10x ds?
  17. 01:41:675 (6) - To x:384 y:159 to blanket? Not sure if intentional.
  18. 01:48:804 (5) - Circle -> 1/2 slider on 01:48:952 - ? Would keep polarity, sounds better with the white tick occupied with a hit rather than a slidertick.
  19. 01:50:289 (4,1) - Whoa that 3.77x ds. Not sure if that's too much or not.
  20. 01:59:051 (1,2,3,4) - Yes!
  21. 02:01:428 (1) - The blue tick reverse sounds /really/ awkward.
  22. 02:03:804 (1) - Make the start and ends parallel.
  23. 02:08:556 (1,2,3) - Leader's signature sliders.
  24. 02:17:764 (6) - To x:254 y:124 so it looks less cramped and creates an equilateral triangle? ;3
  25. 02:24:150 (1,2,3,4) - Pretty sure they go on the 2/6 and 5/6 beats, not on the 1/2s (my hearing might be off, but this is based on alacat's stuff).
  26. 02:32:170 (8) - To x:220 y:102 to fix ds.
  27. 02:37:368 (3) - To x:100 y:340 to go against stack leniency?
  28. 02:37:814 (5) - To x:108 y:188 ^
  29. 02:43:455 (8) - To x:252 y:304 ^
  30. 02:50:749 (1,1) - :c Take 01:18:061 (1,1) - and ctrl J instead? Idk, the off center ending circle makes me cry. Also, 01:18:061 (1) - is S:C1 40% while 02:50:749 (1) - is N 80%.
alacat's Insane
  1. 01:42:640 (2,3) - Wasn't expecting that when playing, maybe a 1/4 slider here instead? :<
  2. 02:22:517 (8) - I hear this ending on the 2/6 beat 02:22:616 - here, which would explain below. This slider is definitely playable as a 1/2 though.
  3. 02:23:705 (5) - 2/6 ending 02:23:804 - here but again, this slider is still playable as a 1/2. But...
  4. 02:24:150 (1) - This sounds way off while playing (same issue found in Leader's Hard), 2/6 start 02:24:101 - here and 02:24:546 (2) - 5/6 start 02:24:546 - here.
  5. 02:32:541 (3,4) - Again, wasn't expecting that. ;w;
Kyshiro's Extra
  1. 01:50:735 (1) - Only complaint, ctrl g because 01:49:546 (1,2,3,4,5,6) - are all moving in a clockwise fashion, (1) breaks that but if you ctrl g it'll be less awkward? Up to you.
CRN's Extra
  1. CRN = god, please keep mapping, you don't know how much everyone will miss you if you left. ;w;;; (you probably do know, but i'm just saying i'll cry if you leave)
  2. By far one of the hardest maps I've ever fc'd. 38 retries for this, first 37 was comboing the first 220 c.c;;
  3. Yeah, it took me 38 tries to get 00:36:329 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this combo'd through, and boy did that feel GREAT when it happened.
  4. Replay
Extra
  1. While not an fc, I'm quite satisfied with this sightread. Might just be me but I think with the current timing (could be a few ms off from the bpm variation), od9 doesn't fit at all, even if 6* nomod ranks nowadays are all od9. Might just be me, get more testplays on the three extras and see what they say about the timing.
Topic Starter
Asphyxia
Axarious

Axarious wrote:

General
  1. LISA OMG OMG<3
  2. Yeah, you can ignore the 1 pixel moving stuff if you want, but all it takes is a click in the browser and holding ctrl + arrows and that's basically 90% of my mod. Up to you. ;w;
  3. BPM might need fixing, some sections should be -4 offset, others should be +4 or so. Idk, might just be me and my trashy accuracy, but you'd have to get more testplays. I asked Shiro to take another look at the timing and we added extra red lines to keep it ok
Easy
  1. Why tick rate 2? Just makes it look like you're forcing the player to have a high combo.
  2. 00:12:418 (1) - To x:295 for a slight ds fix?
  3. 00:20:735 (3) - Move to x:282 y:75 to fix the blanket with (2), but sets the ds to 1.10x|1.09x.
  4. 00:35:883 (1) - I think this slider is a little awkward being a 2/1 while 00:34:695 (2) - is a 3/2. The sound is the same on 1/1, same curve, but different lengths. Maybe have a vertical slider to change the style? Idk, looks weird to me.
  5. 00:40:339 (3) - Move to x:268 y:318 for an equilateral triangle between the two sliders.
  6. 00:44:497 (3) - To x:487 to fix the blanket with (2).
  7. 00:46:873 (2) - To x:329.
  8. 00:49:843 (3) - To x:367 y:301 for an equilateral triangle.
  9. 00:50:140 (1) - Link Perhaps place the slider nodes on the red ticks to simulate her voice?
  10. 00:52:220 (3) - To x:222 to fix highly noticeable ds while playing.
  11. 00:54:299 (2,1) - Loosen slider (2) to create a better blanket with (1)?
  12. 00:58:754 (2) - To y:269.
  13. 00:59:645 (1) - Oh my god yes.
  14. 01:06:477 (3) - To x:147 y:130 to maintain the blanket as well as fix ds to 1.11x.
  15. 01:15:091 (2) - To x:32 y:61 makes a nicer circle thing. Idk, up to you.
  16. 01:16:279 (1) - Link Maybe remake this slider, make it symmetrical across the y-axis with ctrl H tests and then rotate like 60 degrees clockwise.
  17. 01:36:180 (2) - To x:88 y:121? Blanket prioritized higher than ds here with this move.
  18. 01:38:259 (1) - To x:127 y:283.
  19. 01:43:606 (2) - To y:165.
  20. 01:48:358 (3) - To x:84 y:255 for a prettier triangle.
  21. 01:49:546 (1) - To x:265 y:14 for triangle.
  22. 02:00:834 (2,1) - Loosen slider (2) and start at x:337 instead.
  23. 02:10:339 (2,1) - Ah I love seeing this. c:
Normal
  1. 00:14:497 (1) - To x:121 y:203 to fix both blanket and ds.
  2. 00:21:626 (1,2) - Why are these not ctrl HJ? :c
  3. 00:41:824 (3) - Rotate 1 degree clockwise around selection center.
  4. 00:50:586 (2) - To x:168 y:256 to go against stack leniency? Will reflect the top left movement found 00:52:071 (3,4) - here. Also plays nicely with the momentum coming from slider (1).
  5. 01:00:388 (2) - Prev: 1.00x Next: 0.96x, fix that.
  6. 01:08:556 (4) - To x:99 y:129.
  7. 01:13:754 (4) - To x:264 y:332 to go against stack leniency?
  8. 01:48:061 (2) - To x:339 y:65 to ^
  9. 01:52:368 (1) - To x:124 y:356 to ^
  10. 02:00:240 (5) - To x:201 y:197 to fix blanket as well as ds.
  11. 02:08:556 (1) - Straighten out for more emphasis?
  12. 02:45:207 (2) - To x:334 y:272 to fix ds.
Advanced
  1. 00:16:576 (5,6,1,2) - Stack leniency makes this /really/ ugly while playing. Move (6) to x:78 y:122.
  2. 00:20:438 (4,5,6) - When I played this through, it feels weird trying to hit the background drums on the 1/1 when singing and bass on 00:20:289 - are way more prominent.
  3. 00:25:190 (3) - Same thing here, feels awkward to pause here when she sings 00:25:041 - here.
  4. 00:31:131 (1,2,3,4,5,6,7) - Link Maybe this instead. The transition from 3->4,5,6,7 is stagnant and feels quite slow to play, might just be me though.
  5. 00:55:487 (2,3) - Quite a large pause, maybe reflect 00:48:655 (2,3) - this and place two circles on 1/1 and 1/2?
  6. 01:01:428 (4) - Sounds better on the blue 3/4 tick right before the 1/1, idk.
  7. 01:09:150 (1) - Straighten slider out? It fits better as a curved one
  8. 01:15:388 (5) - Singing only lasts to 01:15:685 - here, imo the drum sound on the 1/1 should be its own separate circle.
  9. 01:27:863 (2) - 1/2 slider on 01:27:715 - here instead? I follow the vocals there, so it's better to keep it as it is now
  10. 01:44:497 (8) - To x:203 y:286 to make slider (8)'s head colinear with the others?
  11. 01:50:438 (4) - Should be 1/2 slider just like the others.
  12. 01:51:329 (7,1) - Make the head of slider (1) and slider (7) parallel?
  13. 02:21:774 (4,5) - That'll trip so many people up. Stick to circle -> slider.
  14. 02:43:455 (1) - Start at 02:43:594 - and add a circle 02:43:455 - here to transition into it? This rhythm was awkward to play.
Extra
  1. While not an fc, I'm quite satisfied with this sightread. Might just be me but I think with the current timing (could be a few ms off from the bpm variation), od9 doesn't fit at all, even if 6* nomod ranks nowadays are all od9. Might just be me, get more testplays on the three extras and see what they say about the timing. I replied to this already in #modhelp, I got plenty of testplays on my Extra from good plays (Jappybabes, isokasapupuja, CXu, Kyshiro, Xilver etc.. ) and none of them really complained about the timing nor OD 9. The thing is, this is the hardest difficulty so anything below OD 9 would feel like too forgiving, so I'll definitely stick to OD 9

Thanks so, so much for your mod! I applied everything as they were suggested or sliiiightly different, except for the two I replied in Advanced.
Leader
Static Noise Bird, sheela901, Axarious

Static Noise Bird wrote:

[Leader's Hard]
00:20:140 (3) - Would be better as a circle and a 1/2 slider to match the vocals. It's okay like that
00:24:596 (3,4) - quite big a jump for a Hard.
00:26:378 (3) - New combo.
00:57:715 (2,3,4) - Whelp, really compressed flow, might be just my opinion but I don't like it. I think it's fine
01:52:368 (2) - Should blanket (1)'s end.
01:56:675 (1) - Move the end point to x272 y156 to match (5)'s end a bit better.
01:47:616 (2) - Would be better as a circle and a 1/2 slider to match the vocals. Same as above
01:57:566 (1) - ^
02:00:685 (3) - Would fit the song better with the repeat removed and a 1/2 slider at 02:01:131
02:01:428 (1) - This follows nothing in the music. Shorten by 1/4 and add a circle to the current end.
02:33:358 (3,4,5,6) - Confusing pattern but tbh I like it.

sheela901 wrote:

Leader's Hard

Hey Leader!
  1. You have a different preview point compared to the rest.
  2. 00:13:606 - Add something that will fill that tick? You missed a guitar beat, which is awkward to hear if you skip it. Not necessary since I've mapped on stronger beats
  3. 00:21:032 (5) - This slider sounds really weird to me. It still skip a good beat. You can either extend the slider by 1/2 a beat, or make another rhythm. I could extend but I'd like to have a 1/1 break
  4. 00:30:834 (1) - Nazi, but the stack is imperfect.
  5. 00:34:695 - The distance of the 1/4 stream is too big, like 00:35:066 (2,3) - in my opinion. And this a hard difficulty, so it's a little too much. I like the patterns, but maybe you should change something. They could be easily done, I guess. I'll see what to do if other complains.
  6. 00:53:111 (3) - I don't think the long distance to 00:52:814 (2,3,4) doesn't fit with the music, because the beats aren't very strong, compared to 00:53:705 . So you should bring this more to the previous and next sliders. And you can make a jump to 00:53:408 (4,5) due to the beat. It actually suggests me a big spacing...
  7. 00:53:408 (4,5) - Move this a tiny bit away from 01:13:012 (7) to not be too near the tail? Huh? I didn't get it...
  8. 01:13:012 (7) - What about moving this to x:72 y:174, so the previous slider's tail would be on the middle of 01:15:388 (5) ? It would look nice. It doesn't matter that much when it gets played
  9. 01:27:269 (1) - I dislike the pattern because it's ugly to my preference. I would just stack with the next slider's head. But that's almost like a normal stack
  10. 01:43:457 (3,4) - Switching the places on the timeline (the long slider first then the short after) may follow better the vocals. Mh, I'll consider that.
  11. 01:50:289 (4,1) - The distance between them is really high. I suggest you move them more closer to each other. Since it's a hard difficulty, a high jump seems too much.
  12. 02:22:888 (1) - The spinner should end on the blue tick. The beat starts there, but not on the red tick. Huh? There's clearly something on the red tick that makes the spinner end there...
  13. 02:35:438 (4,5) - The flow doesn't go very well. Try a pattern like this? Mmh, there's nothing wrong on mine I guess

Axarious wrote:

Leader's Hard
  1. LEADER MY BOY
  2. 00:09:744 (1) - Make the start and end of the slider parallel.
  3. 00:11:675 (1) - Ctrl G? Elevating sound should make the slider point upwards, idk. Follows 01:06:774 (1,3) - this pattern later in the song (but during kiai), change is up to you lol. It should be fine as it is now
  4. 00:14:942 (3) - To x:423 y:230 to fix the blanket. Not sure if that was intentional placement or not.
  5. 00:19:695 (2) - To x:267 y:219. Not even sure if that was a blanket or not XD
  6. 00:22:220 (3) - To x:511 y:266 for a blanket fix.
  7. 00:30:388 (4) - Instead of a slider, maybe switch the polarity to white by putting a circle on (4) and 00:30:537 - on here? Nah, I like the 1/1 slider here.
  8. 00:30:240 (3) - To x:366 y:372, the ds is highly noticeable otherwise.
  9. 00:35:066 (2) - To x:327 y:368 to go against stack leniency? Looks weird while playing when it's stacked like that.
  10. 00:37:071 (8) - Optional NC for emphasis/discontinuity. Fine as is, could look better with ending on (7) transitioning into (1). It doesn't make much sense to me
  11. 00:50:586 (2,3) - Whoa. Might have to turn ds down a bit here. Nope, just denied before
  12. 00:52:814 (2,3,4) - Same here. ^
  13. 00:54:596 (1) - To y:34? Looks weird in editor otherwise.
  14. 01:09:299 (2) - Point this slider in the same direction as 01:09:002 (1,3) - , her voice is descending the whole time. It would be worse in my opinion
  15. 01:13:606 (9) - To x:453 y:218 for an equilateral triangle.
  16. 01:15:388 (5) - To x:71 y:182 so it's balanced on slider (4) with 1.10x ds?
  17. 01:41:675 (6) - To x:384 y:159 to blanket? Not sure if intentional.
  18. 01:48:804 (5) - Circle -> 1/2 slider on 01:48:952 - ? Would keep polarity, sounds better with the white tick occupied with a hit rather than a slidertick. Denied as previously said above
  19. 01:50:289 (4,1) - Whoa that 3.77x ds. Not sure if that's too much or not.
  20. 01:59:051 (1,2,3,4) - Yes!
  21. 02:01:428 (1) - The blue tick reverse sounds /really/ awkward.
  22. 02:03:804 (1) - Make the start and ends parallel.
  23. 02:08:556 (1,2,3) - Leader's signature sliders. >:
  24. 02:17:764 (6) - To x:254 y:124 so it looks less cramped and creates an equilateral triangle? ;3
  25. 02:24:150 (1,2,3,4) - Pretty sure they go on the 2/6 and 5/6 beats, not on the 1/2s (my hearing might be off, but this is based on alacat's stuff). Seems weird to me.
  26. 02:32:170 (8) - To x:220 y:102 to fix ds.
  27. 02:37:368 (3) - To x:100 y:340 to go against stack leniency?
  28. 02:37:814 (5) - To x:108 y:188 ^
  29. 02:43:455 (8) - To x:252 y:304 ^
  30. 02:50:749 (1,1) - :c Take 01:18:061 (1,1) - and ctrl J instead? Idk, the off center ending circle makes me cry. Also, 01:18:061 (1) - is S:C1 40% while 02:50:749 (1) - is N 80%.

Thank you! http://puu.sh/f5Yyd/37388ba575.osu
alacat
Topic Starter
Asphyxia
Updated what I got so far, thanks!
Maeglwn
[Extra]
  1. 00:26:378 (1,2,3,4,5,6,7,8,1,2,3,4) - bit excessive :P
  2. 00:35:883 (1,2,3,4) - probably would be better as a repeat slider since the finish noise and all
idk most of the map looks fine

have a star or something

I'm so lazy
Topic Starter
Asphyxia

Maeglwn wrote:

[Extra]
  1. 00:26:378 (1,2,3,4,5,6,7,8,1,2,3,4) - bit excessive :P Kk toned it down just a bit, like a biiiiiit
  2. 00:35:883 (1,2,3,4) - probably would be better as a repeat slider since the finish noise and all would make it imo too easy for such an Extra, decided to keep it as it is for now, at least
idk most of the map looks fine Gotcha

have a star or something yay thanksie

I'm so lazy I'm so colorful
Thanks babes for the check <3
caren_sk

Static Noise Bird wrote:

CRN
00:38:556 (1,2,3,4,5,6,1) - Could you not make such a long stack?
no change, stop motion is cool(case by case)
02:56:104 (1) - Here in the last part the BPM sounds a bit too slow, might want to have it checked by someone.
no change
thx checking !!


sheela901 wrote:

CRN's Extra

Hey caren_sk!
  1. 00:21:626 (1) - Move this further from the previous circle? The movement seems a bit odd to me. Plus, the vocal seems to go high, so a jump would be the opportunity.
    i think so too.but dont want to change this flow
  2. 00:53:408 (3,4) - I think the short distance will make an awkward movement. I was thinking of stacking it with the next circle, but it seems more weird.
    change→00:52:517 (11) - and change a short distance(bit)
  3. 00:56:081 (4,5,6) - I would add more distance between them so it doesn't make the cursor flow weirdly. This also go to 02:19:249 (4,5,6) .
    i think so too.but dont want to change this flow.
  4. 02:05:586 (7) - 02:05:883 (8) - Switch the head and tail on those two sliders? I think it would be funner and would avoid the short distance between 02:05:883 (8,1) . If you apply this, move 02:05:438 (6) somewhere like X:308 y:171.
    change it !! thx!!
  5. 02:22:814 - The stream sounds weird to me, because it doesn't really land at the right time. There might a change in the BPM though, but I don't know.
    change it !! thx!!
  6. 02:25:190 (1) - Move the tail to x:244 y:103 for a better blanket.
change it !! nice!!
thx checking !!

Broccoly wrote:

[CRN]
00:17:467 (5) - Change to a 1/2 repeat slider to follow the vocal?
i think so too.but dont want to change this flow.
00:36:403 (8,1) - put 1 closer to 8? Right now it feels forced moving from the previous stream to the next one.
change !!thx !!
01:14:942 (6) - silence the end?
change !!thx !!
02:24:076 (1) - make the end quieter? (should use soft)
change !!thx !!
thx BRC!!

Axarious wrote:

CRN's Extra
  1. CRN = god, please keep mapping, you don't know how much everyone will miss you if you left. ;w;;; (you probably do know, but i'm just saying i'll cry if you leave)
    i will make continue if everyone remenber me
  2. By far one of the hardest maps I've ever fc'd. 38 retries for this, first 37 was comboing the first 220 c.c;;
  3. Yeah, it took me 38 tries to get 00:36:329 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this combo'd through, and boy did that feel GREAT when it happened.
    fix it !!
  4. Replay
everyone thx a lot !!


update.
pishifat
Topic Starter
Asphyxia

pishifat wrote:

shoot me
Thank you so much for providing us a stable, 202 BPM mp3!!!!

To guest difficulty makers; Please make sure you re-download before you give me your mod fixes and please do remember to check everything's fine in your own difficulty since I fixed the snapping issues.

To the modders; Please make sure to re-download this mapset if you had it before 29.1.2015

Thank you!
sheela

Leader wrote:

sheela901 wrote:

Leader's Hard

Hey Leader!
  1. 00:53:111 (3) - I don't think the long distance to 00:52:814 (2,3,4) doesn't fit with the music, because the beats aren't very strong, compared to 00:53:705 . So you should bring this more to the previous and next sliders. And you can make a jump to 00:53:408 (4,5) due to the beat. It actually suggests me a big spacing... 00:53:408 (4,5) should get the big distance, instead of 00:52:814 (2,3,4) .
  2. 00:53:408 (4,5) - Move this a tiny bit away from 01:13:012 (7) to not be too near the tail? Huh? I didn't get it... My mistake. I was aiming for 01:13:606 (9) .
  3. 02:22:888 (1) - The spinner should end on the blue tick. The beat starts there, but not on the red tick. Huh? There's clearly something on the red tick that makes the spinner end there... In my opinion, the correct place is 02:23:779 since it contains the finishing beat. And landing on the red tick seems to sound too late.
caren_sk
fix and bit a change !
update.
Aka
placeholderiamlazy
Kyshiro

sheela901 wrote:

Kyshiro's Extra

Hey Kyshiro!
  1. 00:42:863 (1) - Move this further from the previous slider? It feels like it's on the blue tick. It's pretty readable imo, will keep it in mind
  2. 00:54:893 (1,2,3) - Do the same thing you did to 02:13:309 (1,2,3) and 02:18:061 (1,2,3) so you could keep the same rhythm? Or you can do the opposite: transform the 4/4 sliders into 1/2 sliders. fixed
  3. 02:23:111 (3,4,5,6,7,8,9,10,11,12,13) - I don't think the circles are placed on the right time. yes they are
  4. 02:23:853 (13) - Remove this circle. The stream ends on 02:23:779 .

Broccoly wrote:

[Kyshiro]
02:23:853 (13) - delete this note? the drumroll ends 02:23:779 - here imo. Also to be consistent with the Extra. Fixed with the new mp3 i believe

Axarious wrote:

Kyshiro's Extra
  1. 01:50:735 (1) - Only complaint, ctrl g because 01:49:546 (1,2,3,4,5,6) - are all moving in a clockwise fashion, (1) breaks that but if you ctrl g it'll be less awkward? Up to you. plays a lot better, nice one
Thanks guys
Topic Starter
Asphyxia
Updated~
Winnie
I'm very sorry I haven't gotten to your mod sooner, been busy with classes. I will try my best to get them done as efficiently as I can. I apologize :) See this fully modded in a bit
Kyshiro
zup

Extra
  1. 00:35:512 - I think it'd be way better to have a circle here too since the stream in the music is pretty much nonstop, i actually missread this as 1/4
  2. 01:03:507 (2,3,4) - i hate you and your tripple placement pls. 01:04:249 - tripple here would fit so much better
  3. 01:47:170 (1) - CTRL+G? would flow a lot better with the previous slider + this leaves you with a jump to the next object which also kinda fits
  4. 02:07:368 (1,2) - pls unstackerino, just a little would do, just a personal opinion tho
Caren's Extra
  1. OD8.5? would be a lot better for the spread, I might put the OD on my diff to 8.3 then to make it fit better
  2. 00:18:507 (9) - I think it's better to have circle > 1/2 slider here, maybe stack them? http://kshro.s-ul.eu/myaiwQNA
  3. 02:48:952 - unsnapped green line
Alacat's Insane
  1. 00:18:655 (3,4) - A bit more spacing here would be good I think, could easily be missread as 1/4
Advanced
  1. 00:16:725 (6,2) - Stack this better or unstack it more to make it obvious that it's supposed to be like that
  2. 00:21:329 - There should be something clickable here since it's kind of unlogical to have more than 1/1 open space + starting to play at a red tick again
Easy
  1. 00:32:616 (3) - I think it'd be better to have 2 circles instead
  2. 02:28:160 (2) - CTRL+J?
Also fixed an unscapped slider in my diff: http://kshro.s-ul.eu/iiEwLHCP

rank already pls
Topic Starter
Asphyxia
Kshro

Kyshiro wrote:

zup zup

Extra
  1. 00:35:512 - I think it'd be way better to have a circle here too since the stream in the music is pretty much nonstop, i actually missread this as 1/4 Oh that's true, fixed
  2. 01:03:507 (2,3,4) - i hate you and your tripple placement pls. 01:04:249 - tripple here would fit so much better Iunno, I think the current place fits due to the strong vocal at 01:03:507 - and I did try to change stuff around, but I couldn't get a nice re-arrangement done. And my current setup is consistent with 02:26:675 (2,3,4) -
  3. 01:47:170 (1) - CTRL+G? would flow a lot better with the previous slider + this leaves you with a jump to the next object which also kinda fits Sure it's good
  4. 02:07:368 (1,2) - pls unstackerino, just a little would do, just a personal opinion tho I dislike unstacked, would look a bit too messy so I kept it
Advanced
  1. 00:16:725 (6,2) - Stack this better or unstack it more to make it obvious that it's supposed to be like that Re-arranged to something way different
  2. 00:21:329 - There should be something clickable here since it's kind of unlogical to have more than 1/1 open space + starting to play at a red tick again Added an extra note
Easy
  1. 00:32:616 (3) - I think it'd be better to have 2 circles instead True, fixed
  2. 02:28:160 (2) - CTRL+J? Fix'd
Also fixed an unscapped slider in my diff: http://kshro.s-ul.eu/iiEwLHCP

rank already pls

Thanks a ton! Updated your difficulty aswell!
Aka
alacat
Thanks Kyshiro, fixed that part :3

http://puu.sh/fsziB/e6348f7afc.zip
caren_sk
Thx modding !
all fix


upd
Winnie
Easy

  1. 00:28:754 (1) - Distance Snap this closer, it's a bit far out
  2. 00:40:339 (3) - ^ and make sure to adjust this too 00:40:636 (1)
  3. 00:43:012 - Not sure about here but once that timing point kicks in the sliderslide isn't the same as before but instead is more of a scratchy noise since it doesn't have one now. Maybe it would be more consistent to keep them the same and make a new one for this timing section
  4. 00:42:121 (2) - DS ^
  5. 00:49:843 (3) - ^
  6. 01:13:309 (3) - Move a little bit higher
  7. 01:15:091 (2) - ^
  8. 01:55:487 (3) - Move up a little more and make it blanket a little better by pushing the center anchor down along with the tail
  9. 02:06:180 (1) - Tad bit further
  10. 02:06:180 (1) - Possibly stretch this into a 1/1 slider because there is a clap here 02:07:071 and that could be mapped out
  11. 02:40:339 (2) - Little more to the left
    Only tweaks to make spacing consistent but other than that it's good

Normal

  1. 00:19:249 (1) - A little too far maybe move a little closer
  2. 00:32:022 (3) - Move a little further
  3. 00:50:586 (2,3) - Possibly just stack these because it maybe too hard for beginners to read like this
  4. 01:07:220 (2) - Flow here is weird because of where this slider is placed. Maybe add a different slider or move it to someplace else. Only my opinion
  5. 01:09:002 (5) - How about centering this note more, by moving it up a little bit more
  6. 01:13:754 (4,1) - ^
  7. 01:48:061 (2,3) - ^
  8. 01:52:368 (1,2) - ^
  9. 02:38:556 (3) - Move slightly up for perfect 1.0 DS


This is all I can humanly do. The mapset itself was good itself. Not my greatest of mods but I hope this will do. The extra is really crazy but that's legendary Asphyxia in the works. I'm guessing it's fine to start poking at BN now :) I am sorry I couldn't meet your expectations. In the future I will try to do better, and sorry for holding off for so long.
Topic Starter
Asphyxia

Kocari wrote:

Easy

  1. 00:28:754 (1) - Distance Snap this closer, it's a bit far out
  2. 00:40:339 (3) - ^ and make sure to adjust this too 00:40:636 (1)
  3. 00:43:012 - Not sure about here but once that timing point kicks in the sliderslide isn't the same as before but instead is more of a scratchy noise since it doesn't have one now. Maybe it would be more consistent to keep them the same and make a new one for this timing section I honestly think it's fine as it is x_x
  4. 00:42:121 (2) - DS ^
  5. 00:49:843 (3) - ^
  6. 01:13:309 (3) - Move a little bit higher
  7. 01:15:091 (2) - ^
  8. 01:55:487 (3) - Move up a little more and make it blanket a little better by pushing the center anchor down along with the tail
  9. 02:06:180 (1) - Tad bit further
  10. 02:06:180 (1) - Possibly stretch this into a 1/1 slider because there is a clap here 02:07:071 and that could be mapped out
  11. 02:40:339 (2) - Little more to the left
    Only tweaks to make spacing consistent but other than that it's good

Normal

  1. 00:19:249 (1) - A little too far maybe move a little closer
  2. 00:32:022 (3) - Move a little further
  3. 00:50:586 (2,3) - Possibly just stack these because it maybe too hard for beginners to read like this
  4. 01:07:220 (2) - Flow here is weird because of where this slider is placed. Maybe add a different slider or move it to someplace else. Only my opinion Played it over and over again, feels fine really
  5. 01:09:002 (5) - How about centering this note more, by moving it up a little bit more
  6. 01:13:754 (4,1) - ^
  7. 01:48:061 (2,3) - ^
  8. 01:52:368 (1,2) - ^
  9. 02:38:556 (3) - Move slightly up for perfect 1.0 DS


This is all I can humanly do. The mapset itself was good itself. Not my greatest of mods but I hope this will do. The extra is really crazy but that's legendary Asphyxia in the works. I'm guessing it's fine to start poking at BN now :) I am sorry I couldn't meet your expectations. In the future I will try to do better, and sorry for holding off for so long.
Thanks a ton for your mod! No reply = Fixed :) And it's fine, don't worry a single thing about it, I appreciate any one who takes the time for me to mod this set, so I am truly grateful to each one of you!
oreNa_
this needs to be ranked already >///<
Aka
yo, im finally bringing my ass in here

1366x768 stuff


general

・ye, as i told ya ingame, leeedah's hard is pretty hard with the amount of jumps and 1/2 sliders so i'd highly suggest nerfing a bit the diff, but just A BIT. to decrease spacing a biiiiiit of some pretty sudden jumps (00:50:586 (2,3) - 01:27:566 (2,3) - 01:40:339 (2,3) - 01:50:289 (4,1) - 01:59:645 (3,4) - )and remaking a few 1/2 sliders into 1/1 ones (e.g. 01:05:586 (5) - to this; 01:10:190 (5) - to this; 02:28:754 (6,7) - to similar 02:38:111 (7,8) - ). that should be more then enough.
also increasing 1/1 spacing for advanced diff could also be a bit bigger, as i told ya ingame before as well


easy

the rhythm at the beginning feels ~hard to get from time to time, exactly:
・00:18:061 (2,1) - 00:13:309 (3,1) - there. due to these downbeats sliders ended on, next sliders are not that comfortable to click cause you just released on downbeat lol. i dont see any nice solutions for 1st one as just some constant 1/1 stuff, so maybe leaving it as it is would be ok but 2nd one would be better to press in this way, i believe:
SPOILER
starting from here 00:18:061 (2) -

・00:31:725 (1,2,3) - also not sure about these. those (2,3) are following something quiet while 1/1 after 00:32:913 - 00:33:210 - loud part are left empty without anything. so i'd rather fill them with objects:
・02:05:883 (2,1,2) - it was a bit too much as for 3 circles one by one @v@;; but uhhhh if you want to keep em, maybe would be also good to make the pattern more neat, kinda like that:
・02:08:853 (1,2) - was kinda awkward to see 1/1 slider as 2nd one while during the appearence of 1st you can exaaactly hear 1/1 rhythm. i'd really recommend swapping the rhythm in here:


normal

・00:43:457 (2) - for some reason circle fits greatly from here instead 00:44:051 - ,cause that vocal thingy and there is an actual beat, hearable with 50 playback


advanced

・00:14:348 (5) - not sure this cirle need to take place here since there is no actual beat/vocal thingy and you kept using 1/1 for similar parts in other parts (00:18:655 (6,1) - 00:23:705 (5,1) - 00:42:715 (6,1) - etcetc) ?
・01:03:804 (5,6,1,2,3,4,5,6,7) - 02:27:566 (1,2,3,4) - maybe you'd like to swap rhythms/change the rhythm for 1st timestamp, cause the pattern of 1st is much harder (if not the hardest in the diff) while at the end you're using something noticeable easier
・01:47:913 (2,3) - i believe its a bit overdone from ~pressing keys~ view. keeping it 1/1 a bit longer would be safer and more comfortable, m?


leeedah's

・look also in general thingy please o-o
・00:29:794 (1,2,3,4) - i believe the rhythm in here is not the comfortable as it could be. 00:29:794 - starting a slider from there would be a better idea due to the long sound in vocals, and well, i think covering an ignored beat with slider would feel better rather than make a pause here; 00:30:388 (4) - slider from here didnt feel good as well, mainly cause stronger beat was 1/1 before and you're holding for weaker >: and there 00:30:537 - is also a cool sharp stop, so taking written above i'd ask you if that is possible to redo the rhythm in a kind of this way:
・00:35:586 (5,1) - im not really sure it would be okay for this part cause reverse slider ended at upper part, while next slider appears from down and it pretty huge 1/4 jump. i'd recommend to make a little treat there
・02:34:695 (1,2,3) - totally blaaaaah, there should be one more click here 02:35:140 - , the vocal part continue till here so its totally uncomfortable to click 3 times and hold while you hear last ~ni~ in vocals. so, i'd highly recommend doing something clickable on that timestamp mentioned earlier:


alacatさんの

・01:37:220 (8) - / 02:43:754 (2,3,4) - you may want want to make a stream instead? the beginning map filled with a big amount of streams and second one has none.
・02:30:240 (2,3,4) - このpatternはeditorだけ良く見えます。ゲームプレーではあまり良くないと思います。;~; mm but also what about remaking the rhythm here and stick right to the vocals?


kyshiro's

・00:54:893 (1,2,3,4) - recently qats started to bully about 5% things. can you make them like 15-20%? it wont sound different at all but just make everything safer
02:13:309 (1,2,3,4) - 02:18:061 (1,2,3,4) -
・02:43:754 (6) - would be freaking awesome if this slider would be as stream instead, there is a pretty good pressure after the triplet
SPOILER
smth similar to this what would flow similar


カレンさんの
・01:01:428 - このN:C1は少しうるさいと思います。ここでbeatがありませんから、soft samplesetか、normal20%ぎらいか良くになるようになります。ところで、カレンさんはここで02:24:596 (1) - soft sampleset使用しました!
・01:18:061 (1) - ここでも同じsuggestion owo
・02:45:388 (9) - NCか


extra

・00:54:893 (1,2,3,4,1) - 02:08:556 (1,2,3,4,1) - 02:11:230 (2,3,4,1) - 02:13:309 (1,2,3,4) - 02:18:061 (1,2,3,4) - same thing like in kyshiro's extra
・02:06:180 (3) - NC there would fit greatly, as you have a BAM downbeat and without followpoint people will get more ~pressure~ by seeing the circle be far away like WOOP and down~. it will also mark 02:05:586 (1,2) - this pattern as special 1/4 one
・02:49:249 (4) - such streams were always confusing like When the hell i need to start moving my cursor omg. i'd mark the very 1st ( that very 4th timestamp) with a NC to halp ppl there. though it would be like having just 3combo, uuuh up to you


poke me!
Topic Starter
Asphyxia
Thanks Aka! I decided not to get the 1366x768 BG since the current one looks far better for me, along with having softer colors so it fits better overall. I fixed everything on mine and Kyshiro's difficulty, thanks a ton! (Kyshiro apparently quit the game for good now so he gave me permission to change stuff in his difficulty).

Waiting for alacat, caren and Leader!
alacat

Aka wrote:

alacatさんの

・01:37:220 (8) - / 02:43:754 (2,3,4) - you may want want to make a stream instead? the beginning map filled with a big amount of streams and second one has none.
It's better to use repeats for diff spread, Please take a look same part to other diffs :3

about here 01:37:220 (8) - :
SPOILER
Leader's


alacat's


Kyshiro's


caren's

Also same opinion about here 02:43:754 (2,3,4) -
・02:30:240 (2,3,4) - このpatternはeditorだけ良く見えます。ゲームプレーではあまり良くないと思います。;~; mm what about remaking the rhythm here and stick right to the vocals? ;~; ok! fixed!
Thanks Aka :3!

http://puu.sh/fOGZB/f707b175a0.zip
Leader
caren_sk
Topic Starter
Asphyxia
Updated and ready to go, thanks a lot guys!
Aka
leeeeader-san, check the 02:34:695 (1,2,3) - suggestion in the last mod once again, please owo
Topic Starter
Asphyxia

Aka wrote:

leeeeader-san, check the 02:34:695 (1,2,3) - suggestion in the last mod once again, please owo
Leader isn't going to be online till monday evening, so he gave me permissions to fix that for him. Updated
Aka
bubbled! (ಠ⌣ಠ)b
Beige
(ಠ⌣ಠ)bb
Xilver15
.
Secretpipe
:3
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