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posted




Keypad status: Available
For more info, please check my twitter.























If you have a problem, please message me on Etsy through your order page with a detailed explanation. This is not a customer support thread.
posted
Dude that is cool, the community should have more people like u who design custom keyboards and such.

Are those custom designed buttons? Like are they brown, blue, or black switches.

PS/2 connectors are pretty old and modern machines don't have them.
I think u can double the speed of the oscillator crystal through software though.

I suggest u add some table grips so the device doesn't slide on the table when u press it.
posted

PremiumRich wrote:

PS/2 connectors are pretty old and modern machines don't have them.
what? all modern machines have them. Even Asus lastest version of its Rampage Extreme range has a ps/2 port
posted

PremiumRich wrote:

Dude that is cool, the community should have more people like u who design custom keyboards and such.

Are those custom designed buttons? Like are they brown, blue, or black switches.

PS/2 connectors are pretty old and modern machines don't have them.
I think u can double the speed of the oscillator crystal through software though.

I suggest u add some table grips so the device doesn't slide on the table when u press it.


Thanks :)

I'd like to offer different keyswitches later down the line if I knew people were interested enough in these, but it would have been too much of an investment for the first batch.

A lot of gaming motherboards and cheaper machines have ps/2 ports on theme specifically because it's a superior interface or for legacy purposes. I agree that it's not too practical and that 1000hz usb would be better just for broader support, but if these did work over ps/2 that would be one less thing to worry about for now. Unfortunately, my mATX gaming board doesn't have a port so I'm still trying to find one that does to test it. My tests for bumping the speed up from 8mhz to 16mhz showed no difference due to the interface.

I'm using and supplying double sided tape to keep it from moving. It's not ideal, but I don't know if any rubber pads I could get would keep it from moving.

edit:ps/2 doesn't work
posted

Thnikk wrote:

edit:ps/2 doesn't work

Did you try plugging it in BEFORE turning on your computer?
posted
I know it probably cost you quite a bit to make this and that you already have a video up of you testing it but in terms of marketing, I think it would be a good idea to send a "prototype" to a "high ranked player" and have them test it out and record a liveplay to further demonstrate how good these keypads are. I think this project is a great idea and I'd buy it cause I wouldn't use a full length mechanical keyboard for anything other then OSU which makes me want to buy this but I'm just not so convinced yet.
Anyways, Keep up the great work!
posted
I think most people here, including me, are now afraid of the latency that would cause gameplay problems
posted
Got my teensy today! Did a test and it is definitely fast enough to hit the polling rate cap of usb 2.0, but I still don't have a proper testing method to check the actual polling rate of the usb connection, just on the actual device. I've read up on the teensy documentation and they say the cap is 500hz which leads me to believe that most "gaming" keyboards and mice probably to something to cheese it.

I've also temporarily taken down international shipping. My boxes are too small to fit the customs form :roll:
To anyone who's made an order already, you're fine.

ZenithPhantasm wrote:

Thnikk wrote:

edit:ps/2 doesn't work

Did you try plugging it in BEFORE turning on your computer?


Yeah. I tested my keyboard and it did work. I think there's a bit more to do on the keyboard side to make ps/2 work, but I don't think the trinket is actually fast enough to get over ~200hz anyway (at 16mhz.)

KevEz wrote:

I know it probably cost you quite a bit to make this and that you already have a video up of you testing it but in terms of marketing, I think it would be a good idea to send a "prototype" to a "high ranked player" and have them test it out and record a liveplay to further demonstrate how good these keypads are. I think this project is a great idea and I'd buy it cause I wouldn't use a full length mechanical keyboard for anything other then OSU which makes me want to buy this but I'm just not so convinced yet.
Anyways, Keep up the great work!


Edit 3/19/15: This was a good idea. I now have 2 testers and the offer is closed.

Gumica wrote:

I think most people here, including me, are now afraid of the latency that would cause gameplay problems


I added a disclaimer to the product page so people are aware of this. There shouldn't be any problems with missing or double keystrokes, so if you're used to using a rubber dome keyboard it definitely won't be a downgrade, but I would like to find someone to test it.
posted
Price seems a little steep but I don't have a good sense of the keyboard market right now. I personally don't think I could justify more than $20 and that's only if things like polling rate and such are the same as an actual keyboard in a practical sense.

The keyboard I'm using right now cost about $100, has a numpad, a handful of useful function keys, different lighting modes, and functions as an actual keyboard among other things. If we completely overlook all of the extra functionality and look at components, there are way more than 4x as many switches. Add to that the insurance of it coming from a highly reputable brand (ofc they do bulk so this does also help some with costs I realize).

Also, I'm pretty sure you can get a whole numpad for around $30.
posted
My experience with the teensy so far has been overwhelmingly positive. No waiting 8 seconds for it to get out of bootloader mode, no tricky messing around with the Arduino IDE to get it to work, it uses the Arduino keyboard libraries instead of the not-so-well-written trinket ones, uploading and debugging is incredibly easy, and there's a lot of added functionality (that will take a lot more work to take advantage of). I still don't think this is viable to replace the trinket since it costs more than twice as much, and realistically the trinket does all we need it to minus the polling rate. I'm still thinking about offering it as a premium option...

chainpullz wrote:

Price seems a little steep but I don't have a good sense of the keyboard market right now. I personally don't think I could justify more than $20 and that's only if things like polling rate and such are the same as an actual keyboard in a practical sense.

The keyboard I'm using right now cost about $100, has a numpad, a handful of useful function keys, different lighting modes, and functions as an actual keyboard among other things. If we completely overlook all of the extra functionality and look at components, there are way more than 4x as many switches. Add to that the insurance of it coming from a highly reputable brand (ofc they do bulk so this does also help some with costs I realize).

Also, I'm pretty sure you can get a whole numpad for around $30.

First off, I'd like to say that I'm not trying to run a business. I'm basing my prices on cost and labor, not on what else is on the market. These are just something I'm making for fun and my impetus for making them is based on my desire for them to be available a few months ago. I'm aware of my skill level, and if I was told about the polling rate I probably wouldn't have cared if there was nothing else available. At the very least, I've been transparent about it with you guys, and if you wanted to make something yourself, you now know you'd run into that wall with the trinket.

Secondly, my keyboard cost me ~$260 total for the keyboard itself, doubleshot dsa keycaps, and detachable cable mod. This was mainly for a nice typing experience and durability. Brown keyswitches aren't really the best for osu though, and even though I play a lot of cs:go and ffxiv, I'm more afraid of my z and x keys wearing out than my wasd or 1234 with the way I smash them :P

A mechanical numpad would have been a solid option for me if I'd thought about it or read through the threads, but I still think there's a cool novelty to having a dedicated piece of hardware for osu. You can also throw custom keycaps on it without spending a crazy amount of money on a whole set for a numpad, or having two keys look awkward and alone.

Manufacturing defects are more common than you'd think, and many companies put the minimum amount of effort into QC and testing. I've been testing each of these for about a day of playing to make sure everything's working perfectly. The only thing you really get from a big company is a well-documented warranty. If someone told me that they had a problem, I would definitely cover shipping at least one way depending on the circumstances and location and repair/replace it. I have a pretty solid track record that you can check out here.

Yes, bulk orders would help immensely with costs and thus prices as well. If I didn't have to cut the plastic housing by hand with a dremel and a craft knife, the price would definitely be lower.

As far as I know, the cheapest mechanical numpad goes for $45. If you find something as low as $30 feel free to post it in the tread for anyone interested in that instead.
posted
You can sell a do-it-yourself kit for enthusiasts along with the completely built one. You can sell the built version for a higher price since it includes your labor.
posted

PremiumRich wrote:

You can sell a do-it-yourself kit for enthusiasts along with the completely built one. You can sell the built version for a higher price since it includes your labor.


I like this idea too. My friend wanted to get into soldering so I gave him the parts as a Christmas gift since he wanted one.
posted
Im not top 100 USA (146) but I still think I'm very decent, I could record a liveplay with this keypad and send you the video if you want to, their are still lots of higher ranking players that would be willing to do this but your choice :)
posted
I'm kinda surprised that this hasn't gotten more attention, especially with all the questions about mech keyboards on G&R (yes, I know that some people want a full keyboard).
posted

KevEz wrote:

I'm very decent

He bad, ecks dee. 8-)
posted
I'm not exactly sure how this kind of stuff works, but what if you overclocked the USB, like you would do for a WMO or IME mouse? Also, I'd like to try one, but are red switches the only option?

Also, the escape button looks awkward to press, why not put it on the right side to hit with your thumb? (I don't know if that's doable at this point in time though)
posted
I think you'd be better off making these with 4 keys, that allows for taiko players too. Also it's always nice to have backup keys in case some break. Also if you use 4keys I suppose you could create red/black/blue/brown/etc combinations for people to buy for testing.
posted
Update: I'm going to add a low cost option that will be a 2 key model with the white DSA keycaps and no LEDs for ~$20. I'm sure some people want a strictly business device, so it doesn't make sense to only offer the fully decked out one. I'll try to have it up by tomorrow.

International shipping is still being sorted, but I'd like to get the polling rate issue (maybe non-issue, we'll see) out of the way first.


[ Momiji ] wrote:

KevEz wrote:

I'm very decent

He bad, ecks dee. 8-)

He's got one on the way, so let's see him put his money where his mouth is :P

NixXSkate wrote:

I'm not exactly sure how this kind of stuff works, but what if you overclocked the USB, like you would do for a WMO or IME mouse? Also, I'd like to try one, but are red switches the only option?

Also, the escape button looks awkward to press, why not put it on the right side to hit with your thumb? (I don't know if that's doable at this point in time though)

I'll look into it, but I think it's still limited on the trinket's end to ~200hz so it wouldn't help much. Red switches are the only option for now, but if you guys have requests for others, please let me know which ones and I'll get some with my next order.

I guess this depends on how you use it, sort of like a mouse. I use mine in more of a palming fashion, so having it on the right side meant I had to slide my hand up to reach it. If you're using more of a claw air-grip, you're thumb would be right next to it. I've been making these to order so I'll just add that as an option on the item page. Thanks for the input!

jesus1412 wrote:

I think you'd be better off making these with 4 keys, that allows for taiko players too. Also it's always nice to have backup keys in case some break. Also if you use 4keys I suppose you could create red/black/blue/brown/etc combinations for people to buy for testing.

I would like to, but 4 key would have to be bumped up to a teensy since the trinket only supports 3 button inputs, which would in turn bring the price up to ~$35-50. People are still probably better off getting a cmstorm switch tester for seeing what they like, but if enough people are interested in these, I could have more of a keyswitch variety. Keep in mind that this probably wouldn't happen until a couple months from now.
posted

Thnikk wrote:


I would like to, but 4 key would have to be bumped up to a teensy since the trinket only supports 3 button inputs, which would in turn bring the price up to ~$35-50. People are still probably better off getting a cmstorm switch tester for seeing what they like, but if enough people are interested in these, I could have more of a keyswitch variety. Keep in mind that this probably wouldn't happen until a couple months from now.


Well, there is way to use several buttons with just one input pin on a trinket, like I did with my 3-button keyboard, all 3 buttons are connected to #0.
Unfortunately I forgot how to do it, but it's possible.
posted

Deimos wrote:


Well, there is way to use several buttons with just one input pin on a trinket, like I did with my 3-button keyboard, all 3 buttons are connected to #0.
Unfortunately I forgot how to do it, but it's possible.


Oops, you're right. Got it working on pin 2 (analog 1).

So I guess I can make a 4 button one! I'm currently running into a problem with not being able to handle multiple button presses at the same time on the same pin. I found an article online that could help so i'll try to have that fixed before a prototype. I need more switches and a larger enclosure so I'll probably wait until I have another big order to make the prototype.

Haven't gotten the basic keypads up yet as I haven't had any time but I'm still trying to do that ASAP.
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