I wonder what kind of developer for a platform wouldn't have the platform's SDK available.
Yeah I know about this already, in fact I have the Android dev'ers feed in my RSS reader.thebesthingever wrote:
Btw
http://developer.android.com/sdk/ndk/overview.html
I hope this helps you out if you havn't already Checked it.
Wait for the samsung galaxy s II my friend =w=Corin wrote:
Interesting...
This gives me even more reason to invest in a Samsung Galaxy S smartphone.
That's actually what the creator of this thread madearleslie wrote:
I would like to point out there is currently a rhythm game on the Android market place which features an osu! mod.
Just type in osu in the market search and an app called beats should pop up. A great alternative until an android app is fully released for osu!
I am disappoint. Highly.jjrocks wrote:
That's actually what the creator of this thread madearleslie wrote:
I would like to point out there is currently a rhythm game on the Android market place which features an osu! mod.
Just type in osu in the market search and an app called beats should pop up. A great alternative until an android app is fully released for osu!
You should probably look at the first page and see the video...
Yes, I know this thread old, but I really want to stress how much it means to me that you have done this. Thank you!Pesets wrote:
Hi all,
I am beginning programmer and Osu! fan. Week ago I bought Android-driven tablet and found out that there is no port of Osu! for Android. The single Osu!-like game I found was Beats, but it's just different game with partial support Osu! format.
So, I decided to write something like Android-Osu. Since it was my first game for android (and first game on Java too...) it still has lots of bugs and I have no idea how to fix some of them...but...I think, in a couple of months I will finish it. Maybe.
There is a video of 5-day written tech-demo. I don't completely understand .osu format, so things like timing or scoring are calculated very roughly. And there is a lot of bugs... but... I somehow recreated game process.
And I have a request:
There is a lot of settings (like slider speed), I have no idea how to calculate. If someone gives me some formulas or explanations, I will be very thankful.
PS. Sorry for bad English. It's not my native language.
I just realized I have that exact tablet in that video :p I was reading on the history of osu!droid and stuff a week ago and saw this, quite impressiveNoboty wrote:
Yes, I know this thread old, but I really want to stress how much it means to me that you have done this. Thank you!Pesets wrote:
Hi all,
I am beginning programmer and Osu! fan. Week ago I bought Android-driven tablet and found out that there is no port of Osu! for Android. The single Osu!-like game I found was Beats, but it's just different game with partial support Osu! format.
So, I decided to write something like Android-Osu. Since it was my first game for android (and first game on Java too...) it still has lots of bugs and I have no idea how to fix some of them...but...I think, in a couple of months I will finish it. Maybe.
There is a video of 5-day written tech-demo. I don't completely understand .osu format, so things like timing or scoring are calculated very roughly. And there is a lot of bugs... but... I somehow recreated game process.
And I have a request:
There is a lot of settings (like slider speed), I have no idea how to calculate. If someone gives me some formulas or explanations, I will be very thankful.
PS. Sorry for bad English. It's not my native language.
You should open an issue linking to this thread, instead of bumping threads that have been dead for years: https://github.com/ppy/osu-wiki/issuesEdrows Luo wrote:
Hi, look here, it's the start of osu!droid!!!
can someone sort out the history of osu!droid?
i think osu!droid need a wiki page in osu!wiki