your request
[General]
- None~
- 00:53:675 - 이거 베이스소리 안나는데 베이스소리 넣어보세요
- 01:01:008 - 아무래도 여기 클랩하고 피니쉬 둘다 넣는게 잘 어울릴거예요
- 01:21:674 (1) - 이 뉴콤보는 별로 쓸모가 없어보여요.. 그냥 뉴콤보 지우세요
- 01:25:673 (5,1) - 뉴콤 바꿔주시는게 어떠신가요?
- 01:29:673 (4) - 끝부분 클랩 넣어주세요
Thanks for modding Lally!Lally wrote:
#m4m
- must fix
[General]
- suggestions
[Beginner]
- Inconsistency in combo colours,SHOULD be the same in all the diffs but since is gd so is prefererible to have those same but awawawawa who cares Fixed
- remove - from the tags Fixed
- there is an unsnapped green line 01:43:106 - snap to 01:43:173 - I can't find it o.o
[Standard]
- HP -1 Fixed
- nice diff ò-ò
[Hyper]
- 01:25:673 (1) - curve this slider and do a blanket with 01:24:673 (4) - Fixed
[Light Another]
- 00:13:344 (6) - ctrl+g ?nope. but changed little
- 00:21:177 (2) - personally this circle flows better stacked with 00:21:344 (3) - and those one a better blanket with 00:20:677 (1) - i did it at first but it plays better in current pattern
- 00:30:343 (3) - blanket Fixed
- 00:34:343 (1,2) - here is the same sound of 00:26:344 (3) - so try to keep consistency in your rhythm and map it as 1/4 and not 1/2 because the base sound is more hearable compared with 00:26:344
- 00:44:009 (6,7,8,9) - why don't you create a jumpy pattern insted of doing a normal square? okay ww
- 00:48:009 (3,4,5,6) - same here ^^
i just don't have nothing to say ò-ò fuk this mapset is awawawa have my babies <3 yay <3
- OD and HP 7 OD fixed but, i don't think HP should be 7 either
- 00:44:009 (5) - blanket Fixed
- 01:01:341 (3) - new comboFixed
- 01:39:006 (5) - new comboFixed
- 02:08:340 (5) - new comboFixed
All stacks, blanket problems are fixed! thanks for moddingXelasto wrote:
From my modding QQBeginnerRename to "Easy" as beginner is easier than easy. The star rating is even above easy.
00:19:677 (3) - Blanket better
00:27:677 (1) - Middle point by grid to the left (on tiny grid)
00:39:676 (2) - Blanket better
00:41:010 (2,3) - Make these both straight
01:14:008 (4) - Middle point up by 1
01:16:674 (4) - Curve more downward
01:18:674 (2) - Make this a more even zig-zag
01:21:674 (1) - No NC
01:25:673 (5) - NC
01:27:673 (1) - No NC
01:28:340 (3) - NC
01:57:006 (3,3) - Make straight
02:01:006 (3) - Blanket better
02:05:673 (1) - Middle point to the left by 1
01:44:256 - Don't turn off kiai time here
01:33:840 - ^
You don't need to add a 3rd point to make a straight slider. Also some of the combos were off, and some of the blankets weren't good. Other than that this is a good modeStandard00:04:677 (4,8) - This are ever so slightly off perfect alignment
00:16:344 (4) - Make this curve a bit more
00:44:676 (3,4,1,2,3,4,1,2,3,4,1) - The spacing in this is WAY too confusing for Normal mode players. When it's that close people think it's a really quick section. I suggest you remake this part or fix spacing.
01:12:674 (2,4) - I think only a note would suffice
01:25:673 (1) - Curve a bit more
01:43:340 (4) - Curve up a bit more
Fix kiai time problems.
Not much wrong here, good workHyper00:02:678 (1) - You don't need 3 points to make a straight slider. In fact, it makes it ever so slightly crooked.
00:20:011 (5) - Move middle point up by 1
00:21:344 (3) - Move middle point left by 1
00:21:677 (4) - Move top point to the right by 2 and the middle right by 1
00:23:677 (4) - curve more
00:26:011 (2) - ^
00:29:010 (2) - ^
00:34:343 (1,2,3) - This feels and looks awkward, try a different formation
00:40:010 (7,4) - Stack perfectly
00:48:009 (3,1) - ^
00:51:009 (2) - Curve more
00:53:009 (2,3) - This looks awkward as well. Mabye put the note at the end or beginning of the slider
00:57:675 (5,6,7) - Curve all these more so they blanket each other.
00:58:009 (6,1) - Stack perfectly
01:39:506 (2,4) - ^
01:48:506 (4) - Don't let this touch the edge of the screen. REALLY destroys any immersion you had while playing and doesn't look good.
01:55:340 (2,5) - Stack perfectly
02:06:006 (3,5) - Make these two curve a bit more to blanket 4. https://osu.ppy.sh/ss/2469293
AR 7
00:11:343 (1) - This isn't snapped
Fix Kiai time mistakes
00:16:677 (1) - No NC
01:01:341 (1) - ^
Here make sure to watch out for blanket opportunities, bad blankets, unnecessarily short combos and awkward patterns. Once you fixed that stuff you're good to go ^.^
Quite a good map. I admire you, it takes alot of skill to map this song.
Stack, balnket problems all fixedluxoDeh wrote:
Hi! here's your mod as you requested.
BEGINNER
00:34:010 (6,1) - try to make 00:34:676 (1) - follow better the previous slider curve
00:38:676 (1,2) - better blanket here
00:55:509 (2,3) - ^
A bit too hard to be a "Beginner" diff, but it's not a big problem imo
STANDARD
00:43:009 (2,1) - to be a normal diff, in this case where we have a white tick and then red tick beat using a stack is not the best idea (in my personal opinion it would be ok, but I think it's not really racomanded) I think you could change in this way maybe (the only solution I thought without changing your pattern completely) REMAPPED LOL
00:47:009 (4,1) - also here ^
00:55:009 (2,1) - and here ^
EXTRA
01:47:006 (4,6) - fix blanket
01:48:340 (2,3) - stack?
HYPER
00:17:011 (2,2) - stack perfectly
00:30:676 (4,1) - blancket
00:45:009 (2,3) - stack perfectly
01:23:257 (2,4) - try to blancket perfectly
LIGHT ANOTHER
00:38:176 - add a note here
01:52:840 (4,5) - fix blancket
.. ok, lol this is probably a bad mod >.< (but I was pretty rusty so I think it's quite understandable D:)
Anyway the map is really good and it deserve a star also ^.^ yay
Suggestions without comments are all fixed. Thanks for modding!Come[Back]Home wrote:
Beginner
00:07:677 (2) Make this one a little bit more curvier
00:10:677 (1) Make this one straight
00:17:011 (4) More curvier
00:18:677 (2,3) Improve blank
00:22:677 (1,2) Make them curvier or straight
00:28:676 (3,1) Overlap
00:37:676 (5) 80/248
00:38:676 (1,2) Improve blank
00:44:676 (1,2,3) ^
00:54:675 (1,2) This one can be confusing in an easy. Let (2) start on the white tick
01:51:007 (1,2) Improve blank
01:57:007 (3,3) Why not a little bit more curvy?
Standard
00:04:677 (4,8) Stack is not perfect
00:17:011 (5,1) Stackj the end of (5) with (1)
00:28:676 (2,3) Stack feels wrong here
01:29:507 (3) Make it a little bit more curvy
02:08:007 (1) Delete NC
Hyper
00:09:011 (2) Make it blanket with 00:08:677 (1)
00:37:010 (3) Let it slide to the left currnet flow is natural imo
00:39:676 (6,8) Make those two blanket i don't think so
00:44:176 (7,8) ctrl + g 00:44:176 (7,9) ctrl + g
00:48:009 (3,4,5,6) same as before
00:58:009 (6,1) Stack is not perfect
01:36:590 (2,5) ^
Light Another
00:12:344 (7) ctrl + g no it looses its flow!
00:34:676 (1) Delete NC nope
01:45:840 (4,8) Stack is not perfect
Ive tried a few times to mod RLC's Extreme but i just can't. As stated in the queue im really bad at modding diffs higher than Insane Im really sorry. it's okay ;w;
Static Noise Bird wrote:
from my q eya
[Beginner]
00:39:676 (2) - Could be curved slightly more for a better blanket. Fixed
01:33:673 (1) - The end has a strong sound which I suggest to be clicked instead of slider-end. Divide this slider into 2 circles or experiment with other stuff no i don't think that i have to emphasize the strong sound by a clickable note.
02:01:006 (3) - Adjust the blanket.Fixed
[Standard]
00:38:343 (1) - Could use a clickable object at the current end. same as above
00:50:009 (4) - The new section should not start with slider-end, therefore same stuff as above. Divide into two circles. Slider-end with a strong start like this really doesn't work.^
00:55:509 (1,4) - Swap the New Combo (remove from current (1), add to current (4)).Fixed
01:14:341 (5) - Divide into a circle and a 1/1 slider. The repeat at the bar start is really unfitting. it can be heard differently for each player imo
01:23:507 (2) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object. Fixed
01:26:174 (2) - ^
01:28:840 (2,3) - The current rhythm here doesn't work, really. Here's a suggestion.sorry i can't understand that times ;w;
01:29:507 (3) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object, you know.I know but..lol..
01:33:673 (1) - The strong sound at the current slider-end should be clicked.^
01:34:173 (2) - ^
01:36:840 (2) - ^
01:39:506 (2,3) - Same as with 01:28:840 (2,3) Fixed
01:50:173 (2) - Should be 1/2 shorter and have a circle at the end to match the synth like previously in the same section.Fixed
02:08:006 (4) - The finish should be clickable. Just divide this into two circles. Fixed
[Hyper]
00:02:678 (1) - Follow the same line with (2), move the slider-end to x163 y41 and middle point to x202 y43.Fixed
00:25:344 (4,1) - You could make this flow properly, you know. The sharp turn after a reverse jump is quite clumsy IMO.hmm.. it plays well tho
02:03:673 (3) - Move the slider-end to x233 y191 to follow the line with the previous (1). Fixed
Just quick single-time checks to the other diffs below because I'm lazy and want to move on other urgent projects. Whoopstbh I didn't even fully check Extra and Extreme.
[Light Another]
00:18:677 (1,2,3,4) - Uglee overlaps. Also the jump from (1) to (2) feels quite unnatural due to the curve - it should go upwards, or the (1) should be curved upwards.Fixed
00:21:344 (3,6) - Blanket the (4,5) in the middle.Fixed
00:28:676 (8,1) - Swap New Combo.Fixed
01:31:006 (4) - Divide into a 1/2 (or 3/4) slider and a circle. no!
[Another]
00:13:011 (4) - Just use a normal stream. no change
[Extra]
01:33:673 (1) - The slider-end should be clickable like in every other harder diff. Shorten by 1/4 and add a circle to the current end. same as beginner
Chaoslitz wrote:
[Beginner][Standard]
- 00:02:678 (1,2) - Fix the blanket :3 Sure
- 00:20:677 (4) - You can try to put this upward to have a better flow with 00:19:677 (3), then curve 00:21:677 (5) tail down to edit spacingFixed
- 00:27:677 (1,2) - May be you can have a blanket here?Fixed
- 00:37:676 (5,6) - Try this flow no i like current flow
- 00:52:342 (2) - Move this higherFixed
- 01:38:673 (2) - Move for the flowFixed
- 02:07:673 (2) - I suggest to use a slider & note here instead for a reverse slider, the last sound is strong for a note will be more suitable imo
i agree, so changed at standart diff. i want to keep this diff easier than standard diff.[Hyper]
- 01:18:008 (2,3,4) - Try a flow like this Fixed
- 01:31:006 (1) - Place this lowerFixed
- 02:07:673 (3,4) - Exchange in timeline Fixed
[Light Another]
- 01:28:340 (5) - Curve this lowerFixed
- 00:15:677 (1,2) - Move this two lower, since spacing in 00:15:344 (5,1) is smallFixed
Nice map ;D
Gray Veyron wrote:
Hello, M4M from my queue!
Yep, there are too many difficulties. I've chose the diffs that i can possibly mod. sure i said so!
[notice][> General <][> Beginner <]
- - There are a few unsnapped notes in your Beginner difficulty. checked
- - The spread between Beginner and Standard is quite big. I guess you'll need to increase Standard's Circle Size by +0.5 or +1, don't worry, it won't hurt your spacings. Fixed
- - Timing Check: They're fine, but as i've heard the music, the Time Signature is normally 4/4. It's up to you wanting to change or not.
- - Checked much inside the mapset, everything is fine for now.
[> Hyper <]
- 00:17:677 (1) - Pretty nazi, but the slider's point is out of grid (x: -2). Try moving it in.Fixed
- 00:37:676 (5) - Move this circle to x:80|y:248 or x:64|y:256. To keep the flow a bit smoother, and avoid overlap with 00:35:676 (2) - Fixed
- 00:56:675 (1) - Almost the same reason as 00:17:677 (1) -Fixed
- 01:28:007 (4,2) - Not sure if this overlap is pretty much needed-to-fix, but i prefer doing this way (It still overlaps, but more visible) > http://puu.sh/epUb9/48a69bc4ab.png no i don't think these are overlapped whie playing. they don't appear at same time
- 01:41:006 (6,1) - Try to equal their position but curving them a little bit more. It'll be the same flow, so it's not that important.Fixed
- 01:49:673 (1,1) - You should keep this slider's borders clear than overlapping like this one.Fixed
- 01:57:673 (1) - Y:5... i guess you'll need to move the circle's placement down to not closely touch the healthbar.Fixed
- - The diff is okay and great, nothing much to say.
[> Another <]
- 00:07:677 (5) - Try to avoid this, touching healthbar might be dangerous with the criteria > http://puu.sh/epXut/c27ed04f8b.jpgFixed
- 00:10:677 (4,1) - Swap NC, new track.Fixed
- 00:23:177 (2,3) - Recorrect this blanket.Fixed
- 00:28:843 (1) - Remove NC, kinda off-beat from tracks.Fixed
- 00:31:343 (1,3) - Swap NC if you did above. Fixed
- 00:32:676 (5) - I think this extended slider doesn't fit like the others you've did on some parts. Might want to shorten it's length as 1/2 beat, or remove slider (6) and stretch the length to 1/1 and add a circle next to it. the song has this rythm as i heard
- 00:36:010 (7,1) - Swap NC.Fixed
- 00:42:676 (4,5) - This looks confusing, but nicely done.haha
- 00:46:675 (1,2) - ^, also, you should mind moving slider (2) downgrid to avoid touching the healthbar closely.Fixed
- 00:57:675 (5,6,7) - Triangle-Cycle flows okay here, just to say this nazi issue, recorrect some blankets.Fixed
- 01:10:674 (1,2,3) - Fine, but confuses some players and might let them think it's 200ms away like the previous note and get a small miss. So it's better you split or stack a bit with giving the notes some spaces. no fixed yet. but i'm considering
- 01:27:007 (6,1) - Swap NC.Fixed
- 01:29:673 (8,1) - ^Fixed
- 01:48:506 (4) - Slider's point is lightly out of grid, bring in.it doesn't go out from play field..
- 01:51:840 (1,3) - Swap NC, wth a jump like that also much needs an NC Fixed
- - I like some of the jumps you've made in this diff. Some NC inconsistencies needs to be checked.
I guess i'm done here. Great mapping!
- 00:13:677 (1) - Out of grid.Fixed
- 00:31:676 (7) - Ctrl + G for better playstyle.Fixed
- 01:00:341 (4,5,1,2,3) - This flow is kinda straight. Try to curve, or make circle (1), (2), and (3) a formation like a Triangle. It plays well imo
- 01:16:841 (7) - Tail point out of grid. Fixed
- 01:47:006 (5,7) - If this overlap isn't intentional, then move it upgrid to avoid this. Fixed
- - Likely perfect!
Good Luck!
thanks a lot!climbb65588 wrote:
Quick Taiko modding
[TK'S Oni]
01:01:175 (353,354) - D K? - applied as d K and changed next pattern to better one in everydiff.
[TK'S Muzukashii]
00:42:510 - add a d? - i know there is a bassdrum indeed but i want to put a break before bignotes.
Well mapped taiko diff set
Mei wrote:
heyhey heyhey
why you use greem in your combo color? i think it doesnt fit with your BG. The reason why rlc use green in his KIAI because in maddy's mapset the BG change from blue to green so there is a color change of combo color. But it is necessary for your mapset, i think you can remove the green colors but just remain blue ones i understand. removed green combo colors
[extra]
- 00:40:676 (1,2) - ctrl+g feels better for me fixed
- 00:59:591 (8) - this is kind overmap, try this? how did you find that. thanks ww
- 01:18:008 (3) - i think you can put more notes here, like this no i want current rythm here
- 01:18:674 (1,3) - ^^
- 01:18:674 (1,3) - ^ ^
- 01:21:674 you should add a notes here to emphasize the beats here,try this i want to, but they says i should not make 3/4 rythm for this reason
- 01:34:007 ^ ^
[another]
- 01:36:340 (4) - NC? fixed
- 00:22:677 (6) - NC? fixed
- 00:50:675 (1,2,3) - the note hits the hp bar and it is unrankable now fixed
- 00:53:009 (3) - same .-. you need to move it down 1 or 2 grip fixed
- 01:01:175 (2,3) - i still think ctrl+g better noooo ;w;
- 02:08:006 (7) - this finish is strange for me ;w; you mean, it is strange with custom finish sound?
[light another]
- 00:29:176 (2) - remove this note? no i heard a clear sound here
others are finefor me.
gogogo thanks mei <3
Thanks for modding No_Gu!No_Gu wrote:
from my queue Hi
[Beginner]
00:02:678 - 00:10:344 I feel strange about this pattern,maybe add some whistles will work.Fixed
00:38:676 (1,2,3,1,2,3) - is this NC set comfortable? sorry, i could't understand it. you mean i'd better remove at 00:40:676 ?
00:48:342 (3,1) - u know Fixed
00:54:675 (1,2) - why don't you leave a 1/1 as you did before?that will make this more friendly to beginners I wanted to emphasize the silence between 00:55:009 and 00:55:509, because i heard differently with the sounds of 00:53:009 ~ 00:53:509 and before
01:44:340 (1,2,3,1,2,3) - ^ I thought i don't have a choice but put 3/2 terms here. but i adjusted these notes at where players can hear the large sounds, so beginners might be able to hit these notes correctly.
[Standard]
I feel a gap between this and beginner,it's better to make beginner a little harder or del some 1/2 from this diff. I removed some 1/2terms which don't mess the rythm
[Hyper]
00:55:509 (2) - better to move more farther Fixed
[Light Another]
00:42:842 (2) - I feel this a little unnecessary Fixed
00:47:342 ^ deleted 1/1 slider reverse and remapped
02:04:423 - consider adding a note here? Fixed
[Another]
00:46:675 (1,2) - The music here doesn't give me the sense of 3/4 Fixed
00:57:842 (2,3,4,5,6) - add NC for each to have a strong hint Fixed
01:15:341 (3,4,5,6,7) - make better Fixed
01:50:340 (1,2) - better if you switch this.hmm I mean the main problem is 01:50:173 (4,1) - is too near remapped
02:04:340 (1) - change to 3 circles according to the shape of the slider may be better Fixed and remapped from 01:59:007 cause the flow was quite unnatural
[Extra]
00:18:511 (8,1) - hmm..too near imo Fixed
00:59:591 (8) - this note sound useless,I know there is a hit-hat here.but this note destroyed the powerful inst Fixed
01:21:757 (2) - better to add a NC here Fixed
01:22:341 (6) - I don't hear 1/8 here Fixed
solve the gap between beginner and standard,then
Call me back for the standard icon
Someone said to me about this artist name before. I think you're right. I changed artist and tags same as the box above, thank you TKS!!TKS wrote:
Edit: btw the artist name should be gmtn. vs. kozato feat. LUZE ?
but i were to say, i would recommend to use 美樹さやか vs. 美樹さやか (fw. 美樹さやか) according to composer's soundcloud and Ranked map.
also romanised artist is Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka). then, current artist should be moved to tags instead?
and you must be deleted one "of" in the tags since it is duplicate. THE BMS OF FIGHTERS / Intersection of conflict
eg
- Artist : 美樹さやか vs. 美樹さやか (fw. 美樹さやか)
- Romanised^ : Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka)
- Tags : THE BMS OF FIGHTERS 2011 Intersection conflict bof2011 Mahou Shoujo Magi Madoka Magica RLC TKS kozato yuzuki gmtn LUZE
lolKawaiwkyik wrote:
wow std+taiko