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Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice

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HabiHolic


your request

[General]

  1. None~
[Beginner]

  1. 00:53:675 - 이거 베이스소리 안나는데 베이스소리 넣어보세요
  2. 01:01:008 - 아무래도 여기 클랩하고 피니쉬 둘다 넣는게 잘 어울릴거예요
  3. 01:21:674 (1) - 이 뉴콤보는 별로 쓸모가 없어보여요.. 그냥 뉴콤보 지우세요
  4. 01:25:673 (5,1) - 뉴콤 바꿔주시는게 어떠신가요?
  5. 01:29:673 (4) - 끝부분 클랩 넣어주세요
나중에 에딧해서 완료할게요 지금 쿠도스 주지마세요
FaiVillager
short mod from my queue
I'm quiet sorry to say I don't think your mapset suits me.
This is for me:

Compare to your mapset,your notes seems much better.
I'm sorry I can't give details because even a 4ms time on mapset is a disaster for me. D:
Lally
#m4m

  1. must fix
  1. suggestions
[General]
  1. Inconsistency in combo colours,SHOULD be the same in all the diffs but since is gd so is prefererible to have those same but awawawawa who cares
  2. remove - from the tags
  3. there is an unsnapped green line 01:43:106 - snap to 01:43:173 -
[Beginner]
  1. HP -1
  2. nice diff ò-ò
[Standard]
  1. 01:25:673 (1) - curve this slider and do a blanket with 01:24:673 (4) -
[Hyper]
  1. 00:13:344 (6) - ctrl+g ?
  2. 00:21:177 (2) - personally this circle flows better stacked with 00:21:344 (3) - and those one a better blanket with 00:20:677 (1) -
  3. 00:30:343 (3) - blanket
  4. 00:34:343 (1,2) - here is the same sound of 00:26:344 (3) - so try to keep consistency in your rhythm and map it as 1/4 and not 1/2
  5. 00:44:009 (6,7,8,9) - why don't you create a jumpy pattern insted of doing a normal square?
  6. 00:48:009 (3,4,5,6) - same here ^
[Light Another]
  1. OD and HP 7
  2. 00:44:009 (5) - blanket
  3. 01:01:341 (3) - new combo
  4. 01:39:006 (5) - new combo
  5. 02:08:340 (5) - new combo
i just don't have nothing to say ò-ò fuk this mapset is awawawa have my babies <3
Topic Starter
Fortune_old_1

Lally wrote:

#m4m

  1. must fix
  1. suggestions
[General]
  1. Inconsistency in combo colours,SHOULD be the same in all the diffs but since is gd so is prefererible to have those same but awawawawa who cares Fixed
  2. remove - from the tags Fixed
  3. there is an unsnapped green line 01:43:106 - snap to 01:43:173 - I can't find it o.o
[Beginner]
  1. HP -1 Fixed
  2. nice diff ò-ò
[Standard]
  1. 01:25:673 (1) - curve this slider and do a blanket with 01:24:673 (4) - Fixed
[Hyper]
  1. 00:13:344 (6) - ctrl+g ?nope. but changed little
  2. 00:21:177 (2) - personally this circle flows better stacked with 00:21:344 (3) - and those one a better blanket with 00:20:677 (1) - i did it at first but it plays better in current pattern
  3. 00:30:343 (3) - blanket Fixed
  4. 00:34:343 (1,2) - here is the same sound of 00:26:344 (3) - so try to keep consistency in your rhythm and map it as 1/4 and not 1/2 because the base sound is more hearable compared with 00:26:344
  5. 00:44:009 (6,7,8,9) - why don't you create a jumpy pattern insted of doing a normal square? okay ww
  6. 00:48:009 (3,4,5,6) - same here ^^
[Light Another]
  1. OD and HP 7 OD fixed but, i don't think HP should be 7 either
  2. 00:44:009 (5) - blanket Fixed
  3. 01:01:341 (3) - new comboFixed
  4. 01:39:006 (5) - new comboFixed
  5. 02:08:340 (5) - new comboFixed
i just don't have nothing to say ò-ò fuk this mapset is awawawa have my babies <3 yay <3
Thanks for modding Lally!
Xelasto
From my modding QQ :D

Beginner
Rename to "Easy" as beginner is easier than easy. The star rating is even above easy.

00:19:677 (3) - Blanket better
00:27:677 (1) - Middle point by grid to the left (on tiny grid)
00:39:676 (2) - Blanket better
00:41:010 (2,3) - Make these both straight
01:14:008 (4) - Middle point up by 1
01:16:674 (4) - Curve more downward
01:18:674 (2) - Make this a more even zig-zag
01:21:674 (1) - No NC
01:25:673 (5) - NC
01:27:673 (1) - No NC
01:28:340 (3) - NC
01:57:006 (3,3) - Make straight
02:01:006 (3) - Blanket better
02:05:673 (1) - Middle point to the left by 1
01:44:256 - Don't turn off kiai time here
01:33:840 - ^

You don't need to add a 3rd point to make a straight slider. Also some of the combos were off, and some of the blankets weren't good. Other than that this is a good mode :D

Standard
00:04:677 (4,8) - This are ever so slightly off perfect alignment
00:16:344 (4) - Make this curve a bit more
00:44:676 (3,4,1,2,3,4,1,2,3,4,1) - The spacing in this is WAY too confusing for Normal mode players. When it's that close people think it's a really quick section. I suggest you remake this part or fix spacing.
01:12:674 (2,4) - I think only a note would suffice
01:25:673 (1) - Curve a bit more
01:43:340 (4) - Curve up a bit more
Fix kiai time problems.

Not much wrong here, good work :D

Hyper
00:02:678 (1) - You don't need 3 points to make a straight slider. In fact, it makes it ever so slightly crooked.
00:20:011 (5) - Move middle point up by 1
00:21:344 (3) - Move middle point left by 1
00:21:677 (4) - Move top point to the right by 2 and the middle right by 1
00:23:677 (4) - curve more
00:26:011 (2) - ^
00:29:010 (2) - ^
00:34:343 (1,2,3) - This feels and looks awkward, try a different formation
00:40:010 (7,4) - Stack perfectly
00:48:009 (3,1) - ^
00:51:009 (2) - Curve more
00:53:009 (2,3) - This looks awkward as well. Mabye put the note at the end or beginning of the slider
00:57:675 (5,6,7) - Curve all these more so they blanket each other.
00:58:009 (6,1) - Stack perfectly
01:39:506 (2,4) - ^
01:48:506 (4) - Don't let this touch the edge of the screen. REALLY destroys any immersion you had while playing and doesn't look good.
01:55:340 (2,5) - Stack perfectly
02:06:006 (3,5) - Make these two curve a bit more to blanket 4. https://osu.ppy.sh/ss/2469293
AR 7
00:11:343 (1) - This isn't snapped
Fix Kiai time mistakes
00:16:677 (1) - No NC
01:01:341 (1) - ^

Here make sure to watch out for blanket opportunities, bad blankets, unnecessarily short combos and awkward patterns. Once you fixed that stuff you're good to go ^.^

Quite a good map. I admire you, it takes alot of skill to map this song. :)
DeletedUser_1574070
hi

  • RLC's Extreme

    Check Tags
  1. 00:19:677 (1) - it feels like .. what.. try Ctrl+G. it'll flow better imo.
  2. 00:45:176 (1) - try curve this more.
  3. 01:16:674 (1,2,3,4) - is this for randomshape? try rotating slider 3 to make this pattern symmetrical.

GL
luxoDeh
Hi! here's your mod as you requested.

BEGINNER

00:34:010 (6,1) - try to make 00:34:676 (1) - follow better the previous slider curve
00:38:676 (1,2) - better blanket here
00:55:509 (2,3) - ^
A bit too hard to be a "Beginner" diff, but it's not a big problem imo

STANDARD

00:43:009 (2,1) - to be a normal diff, in this case where we have a white tick and then red tick beat using a stack is not the best idea (in my personal opinion it would be ok, but I think it's not really racomanded) I think you could change in this way maybe (the only solution I thought without changing your pattern completely) 00:47:009 (4,1) - also here
00:55:009 (2,1) - and here

EXTRA

01:47:006 (4,6) - fix blanket
01:48:340 (2,3) - stack?

HYPER

00:17:011 (2,2) - stack perfectly
00:30:676 (4,1) - blancket
00:45:009 (2,3) - stack perfectly
01:23:257 (2,4) - try to blancket perfectly

LIGHT ANOTHER

00:38:176 - add a note here
01:52:840 (4,5) - fix blancket

.. ok, lol this is probably a bad mod >.< (but I was pretty rusty so I think it's quite understandable D:)
Anyway the map is really good :) and it deserve a star also ^.^
Reol
Star for Awesome Mapset!
Good Luck!
Topic Starter
Fortune_old_1

[ HalLoWeeN ] wrote:

Star for Awesome Mapset!
Good Luck!
헤ㅔ헤헤헿ㅎ헤
Topic Starter
Fortune_old_1

Xelasto wrote:

From my modding QQ :D

Beginner
Rename to "Easy" as beginner is easier than easy. The star rating is even above easy.

00:19:677 (3) - Blanket better
00:27:677 (1) - Middle point by grid to the left (on tiny grid)
00:39:676 (2) - Blanket better
00:41:010 (2,3) - Make these both straight
01:14:008 (4) - Middle point up by 1
01:16:674 (4) - Curve more downward
01:18:674 (2) - Make this a more even zig-zag
01:21:674 (1) - No NC
01:25:673 (5) - NC
01:27:673 (1) - No NC
01:28:340 (3) - NC
01:57:006 (3,3) - Make straight
02:01:006 (3) - Blanket better
02:05:673 (1) - Middle point to the left by 1
01:44:256 - Don't turn off kiai time here
01:33:840 - ^

You don't need to add a 3rd point to make a straight slider. Also some of the combos were off, and some of the blankets weren't good. Other than that this is a good mode :D

Standard
00:04:677 (4,8) - This are ever so slightly off perfect alignment
00:16:344 (4) - Make this curve a bit more
00:44:676 (3,4,1,2,3,4,1,2,3,4,1) - The spacing in this is WAY too confusing for Normal mode players. When it's that close people think it's a really quick section. I suggest you remake this part or fix spacing.
01:12:674 (2,4) - I think only a note would suffice
01:25:673 (1) - Curve a bit more
01:43:340 (4) - Curve up a bit more
Fix kiai time problems.

Not much wrong here, good work :D

Hyper
00:02:678 (1) - You don't need 3 points to make a straight slider. In fact, it makes it ever so slightly crooked.
00:20:011 (5) - Move middle point up by 1
00:21:344 (3) - Move middle point left by 1
00:21:677 (4) - Move top point to the right by 2 and the middle right by 1
00:23:677 (4) - curve more
00:26:011 (2) - ^
00:29:010 (2) - ^
00:34:343 (1,2,3) - This feels and looks awkward, try a different formation
00:40:010 (7,4) - Stack perfectly
00:48:009 (3,1) - ^
00:51:009 (2) - Curve more
00:53:009 (2,3) - This looks awkward as well. Mabye put the note at the end or beginning of the slider
00:57:675 (5,6,7) - Curve all these more so they blanket each other.
00:58:009 (6,1) - Stack perfectly
01:39:506 (2,4) - ^
01:48:506 (4) - Don't let this touch the edge of the screen. REALLY destroys any immersion you had while playing and doesn't look good.
01:55:340 (2,5) - Stack perfectly
02:06:006 (3,5) - Make these two curve a bit more to blanket 4. https://osu.ppy.sh/ss/2469293
AR 7
00:11:343 (1) - This isn't snapped
Fix Kiai time mistakes
00:16:677 (1) - No NC
01:01:341 (1) - ^

Here make sure to watch out for blanket opportunities, bad blankets, unnecessarily short combos and awkward patterns. Once you fixed that stuff you're good to go ^.^

Quite a good map. I admire you, it takes alot of skill to map this song. :)
All stacks, blanket problems are fixed! thanks for modding

luxoDeh wrote:

Hi! here's your mod as you requested.

BEGINNER

00:34:010 (6,1) - try to make 00:34:676 (1) - follow better the previous slider curve
00:38:676 (1,2) - better blanket here
00:55:509 (2,3) - ^
A bit too hard to be a "Beginner" diff, but it's not a big problem imo

STANDARD

00:43:009 (2,1) - to be a normal diff, in this case where we have a white tick and then red tick beat using a stack is not the best idea (in my personal opinion it would be ok, but I think it's not really racomanded) I think you could change in this way maybe (the only solution I thought without changing your pattern completely) REMAPPED LOL

00:47:009 (4,1) - also here ^
00:55:009 (2,1) - and here ^

EXTRA

01:47:006 (4,6) - fix blanket
01:48:340 (2,3) - stack?

HYPER

00:17:011 (2,2) - stack perfectly
00:30:676 (4,1) - blancket
00:45:009 (2,3) - stack perfectly
01:23:257 (2,4) - try to blancket perfectly

LIGHT ANOTHER

00:38:176 - add a note here
01:52:840 (4,5) - fix blancket

.. ok, lol this is probably a bad mod >.< (but I was pretty rusty so I think it's quite understandable D:)
Anyway the map is really good :) and it deserve a star also ^.^ yay
Stack, balnket problems all fixed
It was helpful ww Thanks for modding!
Ujimatsu Chiya
As requested for m4m from In-Game

[General]
  1. 모든 난이도 오디오리드 1000로 해주세요. http://puu.sh/ee2ZR/fa7ea782a1.png
  2. 태그에 게스트 매퍼 이름 넣어주셔야 됩니다.
  3. 이지난이도 더 내려주셔야됩니다. 언랭크 요소에 하나로 알고있어요. http://puu.sh/ee4cx/b52c90a19c.png
  4. 현제 Hyper 난이도 Hard로 바꿔주시고 Light Another을 Hpyer로 바꿔주세요. 스타레이팅 생각하면 표시 잘못되었습니다.

[RLC's Extreme]
  1. 00:16:344 (3) - how about ctrl + G? Change according to the hit sound, make more fun to play.

[Extra]
  1. 00:06:677 (1,2,3,4,5) - 들어보시면 2번 서클 제외하고 같은 톤이네요. 차라리 기존에 삼각점프보단 리듬에 맞춰서 3~5번까지만 삼각만들어주시고
    1 , 3번 서클 에 점프가 들어가도록 해주시면 좋겠네요.
  2. 00:09:677 (3) - 스텍 확인 해주세요. 그리드 조금 오차 났는데 이런식으로 해주면 퀼리티 떨어져요.
  3. 00:12:677 (1) - 약간 더 휘게 잡아주세요. 너무 휘면 모양 안이뻐지니 약간만 / 슬라 흐름이 2번서클에 자연스럽게 올정도만 휘게 해주시면 지금보다 좋네요
  4. 00:14:844 (2) - 이거 00:14:011 (2) - 쪽 헤드에 스텍하실꺼면 확인히 해주셔야합니다. 몇그리드 오차 나갔네요. 확실히 겹쳐주세요.
  5. 00:15:677 (6) - 위랑 동일한 의견입니다. 00:14:511 (4) - 이거랑 제확인
    00:18:177 (6,7) - 각각 서로 겹쳐놓은 노트보세요. 완전히 겹칠 생각이신거 같은데 조금씪 미묘하게 벗어났네요. 확인해주세요.
  6. 00:20:927 (2,3,4,5,6,7) - y축 그리드 -8 내려주세요. 조금더 보기 좋게
  7. 00:21:677 (1) - 00:22:011 (2) - 를 강조하기 위해서 ctrl+G 해주세요. 역동적인 느낌으로 한번 꺾어주는게 플레이할떄 더 좋아요.
  8. 00:27:177 (3) - 여기만 드럼비트를 슬라로쓰셧네요? 통일성을 위해서라도 서클2개로 바꿔주세요.
  9. 00:28:177 (7,8) - 재대로 스텍 확인해주세요.
  10. 00:31:010 (7) - 이것도 마찬가지로 스텍 확인해주세요. 00:29:843 (9) - 이거랑
  11. 00:32:343 (6) - 이것도 마찬가지로 00:32:010 (4) - 이거랑 확인해주세요.
  12. 00:34:426 (1) - 스텍 확인해주세요 이것도 완전히 겹쳐지지않았네요.
  13. 00:34:426 - & 00:34:510 - 이공간에도 노트가 있어야 합니다. 앞쪽 00:30:343 (2,3,4,5) - 여기에는 피아노 맞춰서 노트 넣어주시고 여기는 없으면 리듬이 이상하네요.
  14. 00:35:676 (5,6) - 마찬가지로 스텍 다시 확인해주세요. 재대로 겁쳐주셔야됩니다.
  15. 00:37:176 (8) - 이거 노트 스페이싱 이유를 몰르곘네요. 굳이 이 위치에 가야하는 이유는 없다고 봅니다. 7번 스트림 이후 점프를 넣는다는 느낌이라면 상관없지만 다음 노트(슬라)를 생각하면 오히려 리딩하는것도 힘들어지네요. 재배치해주세요.
  16. 00:38:676 (5) - 이 슬라같은 경우는 위로 휘어야 정상인데 아래로 휘었네요? 수정해주세요.
  17. 00:42:842 (2) - 이거 무음 노트인데 왜 여기서 점프를 주셧죠? 강조할 음이 전혀없는데, 이런식으로 점프쓰시면 보기 않좋습니다.
    에초에 서클올 자리도 아니고요. 다른부분은 노트가 다 비워져있는데 왜 여기만 있죠?
    >> 00:45:342 , 00:47:175 등등
  18. 00:47:009 (2) - 블랭킷 재대로 해주세요
  19. 00:48:509 (7) - ctrl+G 해주세요. 1/8연타라 끝나는 부분이 다음 슬라이더 헤드랑 만나야 플레이할떄 깔끔해요.
  20. 00:52:592 - 서클이 있어야 합니다. 소리충분히 들리네요.
  21. 00:52:675 (1) - 6번 슬라이더 헤드랑 다시 잘 겹쳐주세요.
  22. 00:54:259 - 마찬가지로 여기도 서클 있어야합니다. 강한 드럼 비트는 무시하지마세요.
  23. 01:21:757 (2,3) - 이것도 01:20:841 (5) - 랑 재대로 스텍해주세요
  24. 01:22:507 (1,3,5) - 휘슬 넣어주세요. 강조할만한 음인데 무시하기 어색하네요. 휘슬넣으시고 넣으신 파트에 라인쓰셔서 볼룸 65퍼로 바꿔주세요.
  25. 01:28:340 (5) - 스텍 확인 해주세요.
  26. 키아이 파트 부분 전체적으로 볼륨 10퍼센트 올려주세요 너무 작습니다.
  27. 01:36:006 (3,4,5,6) - 이쪽만 앞부분과 다르게 소리 무시한시고 매핑하셧네요. 갑자기 변화를 주시면 플레이할떄 이거 1/4 비트인지 리딩 않됩니다.
  28. 02:03:840 (6) - 그냥 완전히 겹치세요 애매모호하네요. 이런 스페이싱 갑자기 쓰시는것도 좋은 생각이 아니라고 봐요.

    스텍 재대로 않된 부분 제가 놓친게 분명 몇개더있을 수 있으니 검토하시면서 직접 확인해주세요.

[Another]
  1. 00:08:511 (3) - 마찬가지 스텍 다시해주세요
  2. 00:10:344 (4) - 이것도
  3. 00:12:344 (7) - 여것도
  4. 00:15:344 (1) - 요것도 00:14:344 (3) - 이거 테일에 재대로 해주세요.
  5. 00:16:177 (4) - 이건 이 위에 언급한 노트랑 스텍 재대로
  6. 00:17:011 (3) - 이건 그냥 서클 2개 쓰시는게 낫다고 봐요. 이건만 슬라쓰니까 진짜 어색해요
  7. 00:29:676 (7,8,9) - 이런 패턴 쓰실꺼면 8번 서클 DS 앞뒤로 맞춰주세요. 휠씬 깔끔해집니다.
  8. 00:32:176 (2,3) - 여 두마리 ctrl + G 해주시고 00:32:510 (4) - 이거 바뀐 2번 서클 위치에다가 스텍 해주세요. 5번 슬라로 점프하듯이 스페이싱해주시면
    힛사랑 더 잘어울리네요.
  9. 00:34:510 (6) - 스텍 재대로 확인해주세요.
  10. 00:35:676 (6) - 그냥 이래 두셔도 되긴하는데 다음 노트까지 생각해보면 00:35:510 (5) - 이거 블랭킷 해주시는게 휠씬 보기좋고 흐름도 좋아지네요.

이거 재대로 다하고 앉아 있다간 일어나는 법 까먹을듯 ㅋㅋ
뻥이고 귀찮으쥠이 발동해서 여기까지 할래요. ㅋ
나중에 나머지 난이도 해볼꼐요..가능하다면 ㅈㅅ

근데 한번 쭊 둘러보니까 스텍만 문제지 나머진 별로 모딩할께없네요. 모든난이도 스텍 위주로 다시한번 체크해보세요. 아마 꽤나 나올듯 싶음
Topic Starter
Fortune_old_1
흠 네 다시한번 확인해볼게요ㅋㅋㅋ

그리드 끄고 매핑하니까 이런 부분이 생기네요ㅂㄷㅂㄷ
Come[Back]Home
Beginner
00:07:677 (2) Make this one a little bit more curvier
00:10:677 (1) Make this one straight
00:17:011 (4) More curvier
00:18:677 (2,3) Improve blank
00:22:677 (1,2) Make them curvier or straight
00:28:676 (3,1) Overlap
00:37:676 (5) 80/248
00:38:676 (1,2) Improve blank
00:44:676 (1,2,3) ^
00:54:675 (1,2) This one can be confusing in an easy. Let (2) start on the white tick
01:51:007 (1,2) Improve blank
01:57:007 (3,3) Why not a little bit more curvy?

Standard
00:04:677 (4,8) Stack is not perfect
00:17:011 (5,1) Stackj the end of (5) with (1)
00:28:676 (2,3) Stack feels wrong here
01:29:507 (3) Make it a little bit more curvy
02:08:007 (1) Delete NC

Hyper
00:09:011 (2) Make it blanket with 00:08:677 (1)
00:37:010 (3) Let it slide to the left
00:39:676 (6,8) Make those two blanket
00:44:176 (7,8) ctrl + g 00:44:176 (7,9) ctrl + g
00:48:009 (3,4,5,6) same as before
00:58:009 (6,1) Stack is not perfect
01:36:590 (2,5) ^

Light Another
00:12:344 (7) ctrl + g
00:34:676 (1) Delete NC
01:45:840 (4,8) Stack is not perfect

Ive tried a few times to mod RLC's Extreme but i just can't. As stated in the queue im really bad at modding diffs higher than Insane :( Im really sorry.
Topic Starter
Fortune_old_1

Come[Back]Home wrote:

Beginner
00:07:677 (2) Make this one a little bit more curvier
00:10:677 (1) Make this one straight
00:17:011 (4) More curvier
00:18:677 (2,3) Improve blank
00:22:677 (1,2) Make them curvier or straight
00:28:676 (3,1) Overlap
00:37:676 (5) 80/248
00:38:676 (1,2) Improve blank
00:44:676 (1,2,3) ^
00:54:675 (1,2) This one can be confusing in an easy. Let (2) start on the white tick
01:51:007 (1,2) Improve blank
01:57:007 (3,3) Why not a little bit more curvy?

Standard
00:04:677 (4,8) Stack is not perfect
00:17:011 (5,1) Stackj the end of (5) with (1)
00:28:676 (2,3) Stack feels wrong here
01:29:507 (3) Make it a little bit more curvy
02:08:007 (1) Delete NC

Hyper
00:09:011 (2) Make it blanket with 00:08:677 (1)
00:37:010 (3) Let it slide to the left currnet flow is natural imo
00:39:676 (6,8) Make those two blanket i don't think so
00:44:176 (7,8) ctrl + g 00:44:176 (7,9) ctrl + g
00:48:009 (3,4,5,6) same as before
00:58:009 (6,1) Stack is not perfect
01:36:590 (2,5) ^

Light Another
00:12:344 (7) ctrl + g no it looses its flow!
00:34:676 (1) Delete NC nope
01:45:840 (4,8) Stack is not perfect

Ive tried a few times to mod RLC's Extreme but i just can't. As stated in the queue im really bad at modding diffs higher than Insane :( Im really sorry. it's okay ;w;
Suggestions without comments are all fixed. Thanks for modding!
Birdy
from my q eya

[Beginner]
00:39:676 (2) - Could be curved slightly more for a better blanket.
01:33:673 (1) - The end has a strong sound which I suggest to be clicked instead of slider-end. Divide this slider into 2 circles or experiment with other stuff.
02:01:006 (3) - Adjust the blanket.

[Standard]
00:38:343 (1) - Could use a clickable object at the current end.
00:50:009 (4) - The new section should not start with slider-end, therefore same stuff as above. Divide into two circles. Slider-end with a strong start like this really doesn't work.
00:55:509 (1,4) - Swap the New Combo (remove from current (1), add to current (4)).
01:14:341 (5) - Divide into a circle and a 1/1 slider. The repeat at the bar start is really unfitting.
01:23:507 (2) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object.
01:26:174 (2) - ^
01:28:840 (2,3) - The current rhythm here doesn't work, really. Here's a suggestion.
01:29:507 (3) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object, you know.
01:33:673 (1) - The strong sound at the current slider-end should be clicked.
01:34:173 (2) - ^
01:36:840 (2) - ^
01:39:506 (2,3) - Same as with 01:28:840 (2,3)
01:50:173 (2) - Should be 1/2 shorter and have a circle at the end to match the synth like previously in the same section.
02:08:006 (4) - The finish should be clickable. Just divide this into two circles.

[Hyper]
00:02:678 (1) - Follow the same line with (2), move the slider-end to x163 y41 and middle point to x202 y43.
00:25:344 (4,1) - You could make this flow properly, you know. The sharp turn after a reverse jump is quite clumsy IMO.
02:03:673 (3) - Move the slider-end to x233 y191 to follow the line with the previous (1).

Just quick single-time checks to the other diffs below because I'm lazy and want to move on other urgent projects. Whoops tbh I didn't even fully check Extra and Extreme.

[Light Another]
00:18:677 (1,2,3,4) - Uglee overlaps. Also the jump from (1) to (2) feels quite unnatural due to the curve - it should go upwards, or the (1) should be curved upwards.
00:21:344 (3,6) - Blanket the (4,5) in the middle.
00:28:676 (8,1) - Swap New Combo.
01:31:006 (4) - Divide into a 1/2 (or 3/4) slider and a circle.

[Another]
00:13:011 (4) - Just use a normal stream.

[Extra]
01:33:673 (1) - The slider-end should be clickable like in every other harder diff. Shorten by 1/4 and add a circle to the current end.

[Real Long Coke!!! daDde,eA..,,..,..!]
00:00:178 (1) - Start 1/2 later to keep consistency between the diffs.
Chaoslitz


[Beginner]
  1. 00:02:678 (1,2) - Fix the blanket :3
  2. 00:20:677 (4) - You can try to put this upward to have a better flow with 00:19:677 (3), then curve 00:21:677 (5) tail down to edit spacing
  3. 00:27:677 (1,2) - May be you can have a blanket here?
  4. 00:37:676 (5,6) - Try this flow
  5. 00:52:342 (2) - Move this higher
  6. 01:38:673 (2) - Move for the flow
  7. 02:07:673 (2) - I suggest to use a slider & note here instead for a reverse slider, the last sound is strong for a note will be more suitable imo
[Standard]
  1. 01:18:008 (2,3,4) - Try a flow like this
  2. 01:31:006 (1) - Place this lower
  3. 02:07:673 (3,4) - Exchange in timeline
[Hyper]
  1. 01:28:340 (5) - Curve this lower
[Light Another]
  1. 00:15:677 (1,2) - Move this two lower, since spacing in 00:15:344 (5,1) is small

Nice map ;D
Cerulean Veyron
Hello, M4M from my queue!

Yep, there are too many difficulties. I've chose the diffs that i can possibly mod.
[> General <]
  1. - There are a few unsnapped notes in your Beginner difficulty.
  2. - The spread between Beginner and Standard is quite big. I guess you'll need to increase Standard's Circle Size by +0.5 or +1, don't worry, it won't hurt your spacings.
  3. - Timing Check: They're fine, but as i've heard the music, the Time Signature is normally 4/4. It's up to you wanting to change or not.
  4. - Checked much inside the mapset, everything is fine for now.
[> Beginner <]
  1. 00:17:677 (1) - Pretty nazi, but the slider's point is out of grid (x: -2). Try moving it in.
  2. 00:37:676 (5) - Move this circle to x:80|y:248 or x:64|y:256. To keep the flow a bit smoother, and avoid overlap with 00:35:676 (2) -
  3. 00:56:675 (1) - Almost the same reason as 00:17:677 (1) -
  4. 01:28:007 (4,2) - Not sure if this overlap is pretty much needed-to-fix, but i prefer doing this way (It still overlaps, but more visible) > http://puu.sh/epUb9/48a69bc4ab.png
  5. 01:41:006 (6,1) - Try to equal their position but curving them a little bit more. It'll be the same flow, so it's not that important.
  6. 01:49:673 (1,1) - You should keep this slider's borders clear than overlapping like this one.
  7. 01:57:673 (1) - Y:5... i guess you'll need to move the circle's placement down to not closely touch the healthbar.
  8. - The diff is okay and great, nothing much to say.
[> Hyper <]
  1. 00:07:677 (5) - Try to avoid this, touching healthbar might be dangerous with the criteria > http://puu.sh/epXut/c27ed04f8b.jpg
  2. 00:10:677 (4,1) - Swap NC, new track.
  3. 00:23:177 (2,3) - Recorrect this blanket.
  4. 00:28:843 (1) - Remove NC, kinda off-beat from tracks.
  5. 00:31:343 (1,3) - Swap NC if you did above.
  6. 00:32:676 (5) - I think this extended slider doesn't fit like the others you've did on some parts. Might want to shorten it's length as 1/2 beat, or remove slider (6) and stretch the length to 1/1 and add a circle next to it.
  7. 00:36:010 (7,1) - Swap NC.
  8. 00:42:676 (4,5) - This looks confusing, but nicely done.
  9. 00:46:675 (1,2) - ^, also, you should mind moving slider (2) downgrid to avoid touching the healthbar closely.
  10. 00:57:675 (5,6,7) - Triangle-Cycle flows okay here, just to say this nazi issue, recorrect some blankets.
  11. 01:10:674 (1,2,3) - Fine, but confuses some players and might let them think it's 200ms away like the previous note and get a small miss. So it's better you split or stack a bit with giving the notes some spaces.
  12. 01:27:007 (6,1) - Swap NC.
  13. 01:29:673 (8,1) - ^
  14. 01:48:506 (4) - Slider's point is lightly out of grid, bring in.
  15. 01:51:840 (1,3) - Swap NC, wth a jump like that also much needs an NC
  16. - I like some of the jumps you've made in this diff. Some NC inconsistencies needs to be checked.
[> Another <]
  1. 00:13:677 (1) - Out of grid.
  2. 00:31:676 (7) - Ctrl + G for better playstyle.
  3. 01:00:341 (4,5,1,2,3) - This flow is kinda straight. Try to curve, or make circle (1), (2), and (3) a formation like a Triangle.
  4. 01:16:841 (7) - Tail point out of grid.
  5. 01:47:006 (5,7) - If this overlap isn't intentional, then move it upgrid to avoid this.
  6. - Likely perfect!
[> RLC's Extreme <]
  1. 00:18:678 (1) - Tail point out of grid, pretty nazi
  2. 00:19:677 (1) - ^
  3. 00:33:676 (1) - How about removing the repeat arrow and add some interesting notes next to it?
  4. 01:56:673 (3,4,1,2) - Back-and-forth two times, try a different pattern than this flow.
  5. - Same comment as previous diff, but excellent!

I guess i'm done here. Great mapping!
Good Luck!
TKS
what do you think about the taiko diff?
i guess im too late to post this. :|
Mei
I will mod it tomorrow so send me your freedom dive
Topic Starter
Fortune_old_1
Late Mod Replies


Static Noise Bird

Static Noise Bird wrote:

from my q eya

[Beginner]
00:39:676 (2) - Could be curved slightly more for a better blanket. Fixed
01:33:673 (1) - The end has a strong sound which I suggest to be clicked instead of slider-end. Divide this slider into 2 circles or experiment with other stuff no i don't think that i have to emphasize the strong sound by a clickable note.
02:01:006 (3) - Adjust the blanket.Fixed

[Standard]
00:38:343 (1) - Could use a clickable object at the current end. same as above
00:50:009 (4) - The new section should not start with slider-end, therefore same stuff as above. Divide into two circles. Slider-end with a strong start like this really doesn't work.^
00:55:509 (1,4) - Swap the New Combo (remove from current (1), add to current (4)).Fixed
01:14:341 (5) - Divide into a circle and a 1/1 slider. The repeat at the bar start is really unfitting. it can be heard differently for each player imo
01:23:507 (2) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object. Fixed
01:26:174 (2) - ^
01:28:840 (2,3) - The current rhythm here doesn't work, really. Here's a suggestion.sorry i can't understand that times ;w;
01:29:507 (3) - Shorten by 1/2 and put a circle in the current end to have the piano sound as a clickable object, you know.I know but..lol..
01:33:673 (1) - The strong sound at the current slider-end should be clicked.^
01:34:173 (2) - ^
01:36:840 (2) - ^
01:39:506 (2,3) - Same as with 01:28:840 (2,3) Fixed
01:50:173 (2) - Should be 1/2 shorter and have a circle at the end to match the synth like previously in the same section.Fixed
02:08:006 (4) - The finish should be clickable. Just divide this into two circles. Fixed

[Hyper]
00:02:678 (1) - Follow the same line with (2), move the slider-end to x163 y41 and middle point to x202 y43.Fixed
00:25:344 (4,1) - You could make this flow properly, you know. The sharp turn after a reverse jump is quite clumsy IMO.hmm.. it plays well tho
02:03:673 (3) - Move the slider-end to x233 y191 to follow the line with the previous (1). Fixed

Just quick single-time checks to the other diffs below because I'm lazy and want to move on other urgent projects. Whoops tbh I didn't even fully check Extra and Extreme.

[Light Another]
00:18:677 (1,2,3,4) - Uglee overlaps. Also the jump from (1) to (2) feels quite unnatural due to the curve - it should go upwards, or the (1) should be curved upwards.Fixed
00:21:344 (3,6) - Blanket the (4,5) in the middle.Fixed
00:28:676 (8,1) - Swap New Combo.Fixed
01:31:006 (4) - Divide into a 1/2 (or 3/4) slider and a circle. no!

[Another]
00:13:011 (4) - Just use a normal stream. no change

[Extra]
01:33:673 (1) - The slider-end should be clickable like in every other harder diff. Shorten by 1/4 and add a circle to the current end. same as beginner

Chaoslitz

Chaoslitz wrote:



[Beginner]
  1. 00:02:678 (1,2) - Fix the blanket :3 Sure
  2. 00:20:677 (4) - You can try to put this upward to have a better flow with 00:19:677 (3), then curve 00:21:677 (5) tail down to edit spacingFixed
  3. 00:27:677 (1,2) - May be you can have a blanket here?Fixed
  4. 00:37:676 (5,6) - Try this flow no i like current flow
  5. 00:52:342 (2) - Move this higherFixed
  6. 01:38:673 (2) - Move for the flowFixed
  7. 02:07:673 (2) - I suggest to use a slider & note here instead for a reverse slider, the last sound is strong for a note will be more suitable imo
    i agree, so changed at standart diff. i want to keep this diff easier than standard diff.
[Standard]
  1. 01:18:008 (2,3,4) - Try a flow like this Fixed
  2. 01:31:006 (1) - Place this lowerFixed
  3. 02:07:673 (3,4) - Exchange in timeline Fixed
[Hyper]
  1. 01:28:340 (5) - Curve this lowerFixed
[Light Another]
  1. 00:15:677 (1,2) - Move this two lower, since spacing in 00:15:344 (5,1) is smallFixed

Nice map ;D

Gray Veyron

Gray Veyron wrote:

Hello, M4M from my queue!

Yep, there are too many difficulties. I've chose the diffs that i can possibly mod. sure i said so!
[notice][> General <]
  1. - There are a few unsnapped notes in your Beginner difficulty. checked
  2. - The spread between Beginner and Standard is quite big. I guess you'll need to increase Standard's Circle Size by +0.5 or +1, don't worry, it won't hurt your spacings. Fixed
  3. - Timing Check: They're fine, but as i've heard the music, the Time Signature is normally 4/4. It's up to you wanting to change or not.
  4. - Checked much inside the mapset, everything is fine for now.
[> Beginner <]
  1. 00:17:677 (1) - Pretty nazi, but the slider's point is out of grid (x: -2). Try moving it in.Fixed
  2. 00:37:676 (5) - Move this circle to x:80|y:248 or x:64|y:256. To keep the flow a bit smoother, and avoid overlap with 00:35:676 (2) - Fixed
  3. 00:56:675 (1) - Almost the same reason as 00:17:677 (1) -Fixed
  4. 01:28:007 (4,2) - Not sure if this overlap is pretty much needed-to-fix, but i prefer doing this way (It still overlaps, but more visible) > http://puu.sh/epUb9/48a69bc4ab.png no i don't think these are overlapped whie playing. they don't appear at same time
  5. 01:41:006 (6,1) - Try to equal their position but curving them a little bit more. It'll be the same flow, so it's not that important.Fixed
  6. 01:49:673 (1,1) - You should keep this slider's borders clear than overlapping like this one.Fixed
  7. 01:57:673 (1) - Y:5... i guess you'll need to move the circle's placement down to not closely touch the healthbar.Fixed
  8. - The diff is okay and great, nothing much to say.
[> Hyper <]
  1. 00:07:677 (5) - Try to avoid this, touching healthbar might be dangerous with the criteria > http://puu.sh/epXut/c27ed04f8b.jpgFixed
  2. 00:10:677 (4,1) - Swap NC, new track.Fixed
  3. 00:23:177 (2,3) - Recorrect this blanket.Fixed
  4. 00:28:843 (1) - Remove NC, kinda off-beat from tracks.Fixed
  5. 00:31:343 (1,3) - Swap NC if you did above. Fixed
  6. 00:32:676 (5) - I think this extended slider doesn't fit like the others you've did on some parts. Might want to shorten it's length as 1/2 beat, or remove slider (6) and stretch the length to 1/1 and add a circle next to it. the song has this rythm as i heard
  7. 00:36:010 (7,1) - Swap NC.Fixed
  8. 00:42:676 (4,5) - This looks confusing, but nicely done.haha
  9. 00:46:675 (1,2) - ^, also, you should mind moving slider (2) downgrid to avoid touching the healthbar closely.Fixed
  10. 00:57:675 (5,6,7) - Triangle-Cycle flows okay here, just to say this nazi issue, recorrect some blankets.Fixed
  11. 01:10:674 (1,2,3) - Fine, but confuses some players and might let them think it's 200ms away like the previous note and get a small miss. So it's better you split or stack a bit with giving the notes some spaces. no fixed yet. but i'm considering
  12. 01:27:007 (6,1) - Swap NC.Fixed
  13. 01:29:673 (8,1) - ^Fixed
  14. 01:48:506 (4) - Slider's point is lightly out of grid, bring in.it doesn't go out from play field..
  15. 01:51:840 (1,3) - Swap NC, wth a jump like that also much needs an NC Fixed
  16. - I like some of the jumps you've made in this diff. Some NC inconsistencies needs to be checked.
[> Another <]
  1. 00:13:677 (1) - Out of grid.Fixed
  2. 00:31:676 (7) - Ctrl + G for better playstyle.Fixed
  3. 01:00:341 (4,5,1,2,3) - This flow is kinda straight. Try to curve, or make circle (1), (2), and (3) a formation like a Triangle. It plays well imo
  4. 01:16:841 (7) - Tail point out of grid. Fixed
  5. 01:47:006 (5,7) - If this overlap isn't intentional, then move it upgrid to avoid this. Fixed
  6. - Likely perfect!
I guess i'm done here. Great mapping!
Good Luck!

Thanks for modding guys!
climbb65588
Quick Taiko modding

[TK'S Oni]

01:01:175 (353,354) - D K?

[TK'S Muzukashii]

00:42:510 - add a d?

Well mapped taiko diff set :D
Mei
heyhey

why you use greem in your combo color? i think it doesnt fit with your BG. The reason why rlc use green in his KIAI because in maddy's mapset the BG change from blue to green so there is a color change of combo color. But it is necessary for your mapset, i think you can remove the green colors but just remain blue ones

[rlc's extreme]

  • uncheck the widescreen support
  1. 00:05:177 (3,4) - stack this 2? it fits music better i think
  2. 00:07:011 (3,4) - ctrl+g?
  3. 00:17:344 (4,5) - try this?the previous jump is kind strange for me
  4. 00:18:678 (1) - add finish? i heard some ring sounds in the music
  5. 00:56:675 (1,2) - kind overmap here, try this?
  6. 01:01:508 (2) - move to x328 y280?
  7. 01:11:008 (2,3) - use a slider will fits music better in my point, try this?
  8. 01:34:006 (1,2) - 1/8? i think 1/4 better
  9. 01:45:340 (1) - i think ctrL+g is better... whatever the current one is also fine
  10. 01:49:340 (2) - try this?


[extra]
  1. 00:40:676 (1,2) - ctrl+g feels better for me
  2. 00:59:591 (8) - this is kind overmap, try this?
  3. 01:18:008 (3) - i think you can put more notes here, like this
  4. 01:18:674 (1,3) - ^
  5. 01:18:674 (1,3) - ^
  6. 01:21:674 you should add a notes here to emphasize the beats here,try this
  7. 01:34:007 ^


[another]
  1. 01:36:340 (4) - NC?
  2. 00:22:677 (6) - NC?
  3. 00:50:675 (1,2,3) - the note hits the hp bar and it is unrankable now
  4. 00:53:009 (3) - same .-. you need to move it down 1 or 2 grip
  5. 01:01:175 (2,3) - i still think ctrl+g better
  6. 02:08:006 (7) - this finish is strange for me ;w;


[light another]
  1. 00:29:176 (2) - remove this note?

others are finefor me.
gogogo
Topic Starter
Fortune_old_1
Oh time for freedom dive ;w;
No_Gu
from my queue

[Beginner]
00:02:678 - 00:10:344 I feel strange about this pattern,maybe add some whistles will work
00:38:676 (1,2,3,1,2,3) - is this NC set comfortable?
00:48:342 (3,1) - u know
00:54:675 (1,2) - why don't you leave a 1/1 as you did before?that will make this more friendly to beginners
01:44:340 (1,2,3,1,2,3) - ^

[Standard]
I feel a gap between this and beginner,it's better to make beginner a little harder or del some 1/2 from this diff

[Hyper]
00:55:509 (2) - better to move more farther

[Light Another]
00:42:842 (2) - I feel this a little unnecessary
00:47:342 ^
02:04:423 - consider adding a note here?

[Another]
00:46:675 (1,2) - The music here doesn't give me the sense of 3/4
00:57:842 (2,3,4,5,6) - add NC for each to have a strong hint
01:15:341 (3,4,5,6,7) - make better
01:50:340 (1,2) - better if you switch this.hmm I mean the main problem is 01:50:173 (4,1) - is too near
02:04:340 (1) - change to 3 circles according to the shape of the slider may be better

[Extra]
00:18:511 (8,1) - hmm..too near imo
00:59:591 (8) - this note sound useless,I know there is a hit-hat here.but this note destroyed the powerful inst
01:21:757 (2) - better to add a NC here
01:22:341 (6) - I don't hear 1/8 here

[RLC]
00:42:676 (1,2) - The music here doesn't give me the sense of 3/4
00:46:676 (1,2) - ^
01:10:508 (4,1) - I'm quite unsure of this
01:16:674 (1,2,3,4) - why not make a square?

solve the gap between beginner and standard,then
Call me back for the standard icon
TKS

climbb65588 wrote:

Quick Taiko modding

[TK'S Oni]

01:01:175 (353,354) - D K? - applied as d K and changed next pattern to better one in everydiff.

[TK'S Muzukashii]

00:42:510 - add a d? - i know there is a bassdrum indeed but i want to put a break before bignotes.

Well mapped taiko diff set :D
thanks a lot! :roll:
https://dl.dropboxusercontent.com/u/263 ... atrice.rar

Edit: btw the artist name should be gmtn. vs. kozato feat. LUZE ?
but i were to say, i would recommend to use 美樹さやか vs. 美樹さやか (fw. 美樹さやか) according to composer's soundcloud and Ranked map.
also romanised artist is Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka). then, current artist should be moved to tags instead?
and you must be deleted one "of" in the tags since it is duplicate. THE BMS OF FIGHTERS / Intersection of conflict

eg
  1. Artist : 美樹さやか vs. 美樹さやか (fw. 美樹さやか)
  2. Romanised^ : Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka)
  3. Tags : THE BMS OF FIGHTERS 2011 Intersection conflict bof2011 Mahou Shoujo Magi Madoka Magica RLC TKS kozato yuzuki gmtn LUZE
Topic Starter
Fortune_old_1
Mod Replies


Mei

Mei wrote:

heyhey heyhey

why you use greem in your combo color? i think it doesnt fit with your BG. The reason why rlc use green in his KIAI because in maddy's mapset the BG change from blue to green so there is a color change of combo color. But it is necessary for your mapset, i think you can remove the green colors but just remain blue ones i understand. removed green combo colors

[extra]
  1. 00:40:676 (1,2) - ctrl+g feels better for me fixed
  2. 00:59:591 (8) - this is kind overmap, try this? how did you find that. thanks ww

  3. 01:18:008 (3) - i think you can put more notes here, like this no i want current rythm here
  4. 01:18:674 (1,3) - ^^

  5. 01:18:674 (1,3) - ^ ^

  6. 01:21:674 you should add a notes here to emphasize the beats here,try this i want to, but they says i should not make 3/4 rythm for this reason

  7. 01:34:007 ^ ^



[another]
  1. 01:36:340 (4) - NC? fixed
  2. 00:22:677 (6) - NC? fixed
  3. 00:50:675 (1,2,3) - the note hits the hp bar and it is unrankable now fixed
  4. 00:53:009 (3) - same .-. you need to move it down 1 or 2 grip fixed
  5. 01:01:175 (2,3) - i still think ctrl+g better noooo ;w;
  6. 02:08:006 (7) - this finish is strange for me ;w; you mean, it is strange with custom finish sound?


[light another]
  1. 00:29:176 (2) - remove this note? no i heard a clear sound here

others are finefor me.
gogogo thanks mei <3

No_Gu

No_Gu wrote:

from my queue Hi

[Beginner]
00:02:678 - 00:10:344 I feel strange about this pattern,maybe add some whistles will work.Fixed
00:38:676 (1,2,3,1,2,3) - is this NC set comfortable? sorry, i could't understand it. you mean i'd better remove at 00:40:676 ?
00:48:342 (3,1) - u know Fixed
00:54:675 (1,2) - why don't you leave a 1/1 as you did before?that will make this more friendly to beginners I wanted to emphasize the silence between 00:55:009 and 00:55:509, because i heard differently with the sounds of 00:53:009 ~ 00:53:509 and before
01:44:340 (1,2,3,1,2,3) - ^ I thought i don't have a choice but put 3/2 terms here. but i adjusted these notes at where players can hear the large sounds, so beginners might be able to hit these notes correctly.

[Standard]
I feel a gap between this and beginner,it's better to make beginner a little harder or del some 1/2 from this diff. I removed some 1/2terms which don't mess the rythm

[Hyper]
00:55:509 (2) - better to move more farther Fixed

[Light Another]
00:42:842 (2) - I feel this a little unnecessary Fixed
00:47:342 ^ deleted 1/1 slider reverse and remapped
02:04:423 - consider adding a note here? Fixed

[Another]
00:46:675 (1,2) - The music here doesn't give me the sense of 3/4 Fixed
00:57:842 (2,3,4,5,6) - add NC for each to have a strong hint Fixed
01:15:341 (3,4,5,6,7) - make better Fixed
01:50:340 (1,2) - better if you switch this.hmm I mean the main problem is 01:50:173 (4,1) - is too near remapped
02:04:340 (1) - change to 3 circles according to the shape of the slider may be better Fixed and remapped from 01:59:007 cause the flow was quite unnatural

[Extra]
00:18:511 (8,1) - hmm..too near imo Fixed
00:59:591 (8) - this note sound useless,I know there is a hit-hat here.but this note destroyed the powerful inst Fixed
01:21:757 (2) - better to add a NC here Fixed
01:22:341 (6) - I don't hear 1/8 here Fixed


solve the gap between beginner and standard,then
Call me back for the standard icon
Thanks for modding No_Gu!

TKS

TKS wrote:

Edit: btw the artist name should be gmtn. vs. kozato feat. LUZE ?
but i were to say, i would recommend to use 美樹さやか vs. 美樹さやか (fw. 美樹さやか) according to composer's soundcloud and Ranked map.
also romanised artist is Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka). then, current artist should be moved to tags instead?
and you must be deleted one "of" in the tags since it is duplicate. THE BMS OF FIGHTERS / Intersection of conflict

eg
  1. Artist : 美樹さやか vs. 美樹さやか (fw. 美樹さやか)
  2. Romanised^ : Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka)
  3. Tags : THE BMS OF FIGHTERS 2011 Intersection conflict bof2011 Mahou Shoujo Magi Madoka Magica RLC TKS kozato yuzuki gmtn LUZE
Someone said to me about this artist name before. I think you're right. I changed artist and tags same as the box above, thank you TKS!!

Updated. Waiting for RLC's reply ;w;
RLC
replies
Kloyd:
00:19:677 (1) - ehh want to keep the symmetry ;_;
00:45:176 (1) - made sharper
01:16:674 (1,2,3,4) - rotated as suggested

eINess:
00:16:344 (3) - reversed

statiKKkkkkkKKkkKK
the real done ;,,., thanck

Gray Veyron:
00:18:678 (1,1) - both moved
00:33:676 (1) - like it calm for a moment
01:56:673 (3,4,1,2) - but it fits the music!

Mei:
00:05:177 (3,4) - prefer 2,3 stacked
00:07:011 (3,4) - oh that's clever; reversed
00:17:344 (4,5) - hmm, don't want to stack on the sliders ;;
01:01:508 (2) - done
01:11:008 (2,3,4) - i want this to be a strong reach to emphasize 4
01:34:007 (1,2) - OH it wasn't snapped right oops
01:45:340 (1) - will keep different, because i want to emphasize that it's a different pitch

No_Gu
00:42:676 (1,2) - i did this because i want the first slider to be longer than the second, and also for the player to switch fingers between the two sliders (feels nice to play imo)
01:10:508 (4) - repositioned
01:16:674 (1,2,3,4) - changed to be symmetric

thank you~
MidSoul
requested from Fortune,

[TK'S Muzukashii]
01:43:007 (453) - move to 01:43:173 (453) -
・kickの音にここまで合わせてもいいかと思いました。

[TK'S Inner Oni]
00:41:510 (294) - k
・最高音地点でkの音になっていないパターンは他の箇所にもあったのですが
この位置はdにあえて置く理由が(1/1小節ごとにdが来る)パターン配置意外に見つからなかったので
特に意図したものでなければこの位置がkになる複合に組み替えるかこの点を変えてくれると
より自然になるかと思います。

Muzu譜面の感じかなり好きです。全体的にパターン調でよくまとまっていたと思います。
TKS
thanks a lot midsoul, fixed everything!
https://dl.dropboxusercontent.com/u/263 ... atrice.rar
Akiyama Mizuki
irc mod on taiko diffs

SPOILER
00:14 bbj0920: Hey o/
00:14 bbj0920: Long time no see I guess
00:17 TKS: yeah now im so inactive ;_;
00:17 bbj0920: Just asking if you're okay w/ irc mod
00:17 bbj0920: Because Fortune called me
00:17 TKS: its ok :D
00:18 TKS: but im just worried that bancho's network
00:18 bbj0920: y'know
00:18 bbj0920: Bancho is freakin' tsundere
00:18 *bbj0920 is editing [http://osu.ppy.sh/b/601023 Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice [TK'S Muzukashii]]
00:19 TKS: so it makes people moe
00:19 TKS: kk :D
00:19 bbj0920: more like
00:19 bbj0920: bitching about "whoaoow rawr my record is gone"
00:19 bbj0920: well
00:19 TKS: lol
00:19 bbj0920: 00:34:676 (138) - Not really sure about this finisher
00:20 bbj0920: Suddenly kinda felt odd here, I hear no emphasis in the music
00:21 TKS: its working for the consistency with 00:26:677 (98) -
00:21 TKS: and finisher would work the flow of the diff
00:22 bbj0920: 00:41:676 (172) - This part I can also hear massive bass kicking in the music.
00:22 bbj0920: I'd suggest finisher here
00:23 bbj0920: 00:42:343 (176) - ^
00:24 TKS: its intensional. i want to follow the piano sound a bit like 00:41:343 (169,170,171) - . if i put finisher at 00:41:676 (172) - , it would be kinda hard to beat pattern as a muzukashii
00:25 TKS: 00:42:343 (176) - is should be normal notes. because i have to emphasize next bignotes.
00:25 bbj0920: ^ If so sure
00:26 bbj0920: 01:12:008 (286,287,288,289,290) - 5plets suddenly. I've been looking at this map and this mostly doesn't contain that much stream.
00:26 bbj0920: Why would you, this is also kinda hard I guess..
00:26 bbj0920: Following the sampling in the music
00:26 bbj0920: d ddd would work fine
00:27 bbj0920: Surely this also goes for 01:13:341 (294,295,296,297,298) - and 01:14:674 (302,303,304,305,306) -
00:28 TKS: yeah 5plets seem a bit hard but its actually easy to get rhythm and it has enough break.
00:28 TKS: so its overall not hard i guess.
00:32 bbj0920: 01:51:007 (479,480,481,482,483,484) - Not talking about 5plet but, the sound goes steady and continuosly
00:32 bbj0920: kkk kkk sounds better for me
00:32 bbj0920: kkkkk k is kinda making earlier part seperated
00:33 TKS: got it, then put a don at 01:51:673 -
00:36 bbj0920: wooo back, was doing chores
00:37 TKS: wb :3
00:37 *bbj0920 is editing [http://osu.ppy.sh/b/601025 Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice [TK'S Oni]]
00:38 TKS: k :)
00:39 bbj0920: 00:12:677 (45,46,47,48,49,50,51,52,53) - I don't really see this is following the song
00:39 bbj0920: more like k ddkkkkk
00:40 bbj0920: 00:20:677 (91,92,93,94,95,96,97,98,99) - ^
00:41 TKS: l ddkkkkd instead
00:41 TKS: *k ddkkkkd
00:42 bbj0920: quite quality stuff, nothing to really poke at
00:43 TKS: \:D/
00:43 bbj0920: http://osu.ppy.sh/ss/2547090
00:43 bbj0920: giving me cancer
00:43 bbj0920: why does it just fucking not update
00:44 bbj0920: oh it's just done, nvm lol
00:44 *bbj0920 is editing [http://osu.ppy.sh/b/601021 Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice [TK'S Inner Oni]]
00:44 TKS: cant see due to sever down ;_;
00:44 TKS: *server
00:45 bbj0920: what the fuck :3
00:46 bbj0920: 00:00:678 (1) - You'll see the beginning part's volume growing up
00:46 bbj0920: I guess add some lines to adjust volume
00:46 TKS: yeah i will do so in everydiff :3
00:48 bbj0920: 00:44:509 (316) - k - Following the sampling
00:48 bbj0920: 00:48:509 (338) - ^ Same here
00:50 bbj0920: 01:41:673 (766) - k - kkd is kinda for the music's ambience going down
00:50 bbj0920: which is opposite here
00:51 bbj0920: On this note music's pitch goes up and bass kicking
00:51 TKS: idk why but kddk plays weird on this part, also i havent to put a k before K because it cant be emphasized K ;_;
00:52 TKS: 01:41:340 (762,763,764,765,766) - changed to kkkdk :3
00:53 bbj0920: 01:51:007 (819,820,821,822,823,824,825) - Well there're various pitches here, and I don't really think k monostream represents it well
00:53 bbj0920: kddkddk or kkdkkdk
00:54 bbj0920: Modding finished, was quite a quality work
00:55 TKS: i have no good idea on this part but anyway i got it that kddkddk for now, thanks!
00:55 bbj0920: okay :3/
00:55 bbj0920: savelog'd
TKS
No_Gu
what happened to RLC's hitsound?by mistake or on purpose?
Topic Starter
Fortune_old_1

No_Gu wrote:

what happened to RLC's hitsound?by mistake or on purpose?
He added his own custom hitsounds on purpose. Does it be a problem??
No_Gu
Just I feel strange if there is a mistake since the custom becomes the default.if it's on purpose,then ok

Circled
Enon
yeahhh
Topic Starter
Fortune_old_1
Thank you No_Gu

Yeahhhhh
Hinsvar
I'm waiting for the Taiko diffs to be approved btw :P
Topic Starter
Fortune_old_1

Hinsvar wrote:

I'm waiting for the Taiko diffs to be approved btw :P
But there's no active Taiko BAT tho, lol
Rizia
wow std+taiko
Hinsvar

Kawaiwkyik wrote:

wow std+taiko
lol

I'd get this straight to the qualified section had there been no Taiko maps, but I can wait.

Maybe I should learn Taiko modding.
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