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UtsuP - Inpafekutoanimaruzu (Imperfect Animals)

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Topic Starter
mrturtle99
This beatmap was submitted using in-game submission on Wednesday, February 25, 2015 at 6:10:28 PM

Artist: UtsuP
Title: Inpafekutoanimaruzu (Imperfect Animals)
Tags: Kagamine Rin GUMI Algorithm metalcore
BPM: 170
Filesize: 4936kb
Play Time: 03:36
Difficulties Available:
  1. Easy (1.38 stars, 163 notes)
  2. Hard (3.27 stars, 427 notes)
  3. Insane (4.55 stars, 731 notes)
  4. Normal (1.49 stars, 204 notes)
  5. Perfect (5.42 stars, 911 notes)
Download: UtsuP - Inpafekutoanimaruzu (Imperfect Animals)
Information: Scores/Beatmap Listing
---------------
Mmk, just went and played through this one and I think I need to remap this too. Will get on that........uh......sometime in the future.
Also this is the best song on Utsu's new album. Just sayin :D
Easy-100%
Normal-100%
Hard-100%
Insane-100%
Perfect-100%
Mmk, this should be ready for mods now
If anyone can help me with getting the video that would be nice~
Changelog
1/1/15-submitted as WIP
1/26/15-added easy difficulty
1/31/15-added WIP Perfect difficulty
2/2/15-Updated perfect (through first chorus)
2/3/15-Finished Perfect, moved to pending
2/4/15-changed title to include both romaji and english titles
2/10/15-applied Kaifin's mod
2/25/14-applied Krauv's mod
Kaifin
Hi! Have some mods :D

Something I noticed running across all the difficulties is that your streams are not placed using distance snap. This results in misspaced streams, which are generally broken and a nightmare to play! Note that when I say this, I do not mean that the spacing between streams cannot be high, it just has to be consistent and not completely ridiculous. If I were you I'd go through all the streams and remap them with distance snapping to clean up the maps as a whole. Also while I didn't go through it fully, Insane should definitely not be AR 7, if you're feeling low AR on an insane map it should be at minimum AR 8, maybe 7.8 as a stretch.

Perfect
00:02:240 (6) - this would look clean placed directly on top of the slider end of the note following it
00:14:681 (1) - questionable, I personally don't mind it but consider changing
00:23:152 (1,2,3) - a bit awkward, it works but i'd advise looking at it
00:53:681 (1,2,3) - these folding patterns are prevelant through the first half of the map, I'd recommend changing all of them to normal triplets because they feel unnatural to play
00:53:681 (1,2,3) - awkward spacing + pattern
01:35:152 (1,2,3) to 01:37:975 (1,2,3,4,5,6) - should be remapped due to spacing issues
01:42:299 (1) - spinner into break into spinner is a huge momentum killer
02:25:799 (1,2,3,4,5,6,7,8) - remap to fit the rhythm better
03:13:975 (6) - add hit circle to keep momentum
03:17:063 (1,1,1,1) - remap including doubles at the end of slider segments to better fit rhythm + keep momentum
03:21:034 (1) - starting here there is a huge difficulty spike, it should be better once the spacing on the streams is fixed and toned down quite a bit
03:25:269 (1,2,3,4,5,6,7,8) - placement is awkward, somewhat subjective but would recommend looking into it
03:33:916 (1,2,3,1,2) - very anticlimatic, subjective

Hope this helps :)
Topic Starter
mrturtle99

Kaifin wrote:

Hi! Have some mods :D

Something I noticed running across all the difficulties is that your streams are not placed using distance snap. This results in misspaced streams, which are generally broken and a nightmare to play! Note that when I say this, I do not mean that the spacing between streams cannot be high, it just has to be consistent and not completely ridiculous. If I were you I'd go through all the streams and remap them with distance snapping to clean up the maps as a whole. Also while I didn't go through it fully, Insane should definitely not be AR 7, if you're feeling low AR on an insane map it should be at minimum AR 8, maybe 7.8 as a stretch. No idea why Insane had that low of AR, thanks for catching this, changed to 8.5. In addition all HC streams in Insane have a constant 1.2x distance spacing, but the slider streams remain the same as I want them to be kind of jumpy.

Perfect
00:02:240 (6) - this would look clean placed directly on top of the slider end of the note following itfixed
00:14:681 (1) - questionable, I personally don't mind it but consider changingya, it looked ugly, changed to curved slider
00:23:152 (1,2,3) - a bit awkward, it works but i'd advise looking at itchanged to look better
00:53:681 (1,2,3) - these folding patterns are prevelant through the first half of the map, I'd recommend changing all of them to normal triplets because they feel unnatural to playchanged most of these to different shaped patterns
00:53:681 (1,2,3) - awkward spacing + patternchanged to 3 HC's on top of each other
01:35:152 (1,2,3) to 01:37:975 (1,2,3,4,5,6) - should be remapped due to spacing issues fixed
01:42:299 (1) - spinner into break into spinner is a huge momentum killerchanged to sliders
02:25:799 (1,2,3,4,5,6,7,8) - remap to fit the rhythm bettersounds like it fits to the rhythm to me, maybe give a suggestion to what you think would be the correct rhythm if you think it could be better
03:13:975 (6) - add hit circle to keep momentumfixed
03:17:063 (1,1,1,1) - remap including doubles at the end of slider segments to better fit rhythm + keep momentumfixed
03:21:034 (1) - starting here there is a huge difficulty spike, it should be better once the spacing on the streams is fixed and toned down quite a bitwas aiming for a heave difficulty spike with accelerator streams, but I did change around the placement a little bit
03:25:269 (1,2,3,4,5,6,7,8) - placement is awkward, somewhat subjective but would recommend looking into itchanged placcement a lot in this part to feel better
03:33:916 (1,2,3,1,2) - very anticlimatic, subjectivechanged 03:35:857 (1,2) - a little bit, can't think of anything else for the rest of the pattern

Hope this helps :)
Thank you for modding :D
Krauv
From Krauv's Queue.

Easy
00:09:034 (1) - Can't have it under the previous slider (confuses new players)
00:11:858 (1) - ^
00:28:799 (1) - Sliders shouldn't stack for an Easy (This goes on until 00:37:269 (1))
00:39:740 (1) - spacing with (2)
01:15:210 (3,4) - Can't have it under other sliders
02:06:210 (1) - ^
02:07:622 (1,2) - ^
02:34:446 - Put break or something
02:53:681 (4) - Can't have it under other sliders
03:04:093 (3) - ^
A lot of the sliders in this diff shouldn't be stacked under/over each other because as an Easy, it will confuse people.
Normal
01:09:740 (4) - move up a grid to align under (1)
01:15:387 (3,4) - shouldn't stack under previous sliders
01:26:681 (3,4) - maybe move down a couple grid spaces so they don't stack with (1,2)
01:29:505 (7) - spacing
02:01:975 (1) - ^
02:13:269 (1) - This slider cannot exist because it overlaps itself (end point, at least)
02:24:563 (1) - shouldn't stack under previous sliders
02:54:916 (6) - stack under (4)
Hard
HP and Overall Diff to 5?
Maybe approach rate to 7, too.
01:26:416 (4) - stack under end point of (2)
01:27:828 (4) - ^
Insane
00:11:505 (1,2,3,4,1) - Make stream flow better (Can use a slider, and convert to stream if need be).
01:16:093 (3) - inconsistent with the rest of the stream (remove from under (2))
01:21:563 (3) - align with (2)
01:28:269 (1,2,3,4,5) - weird looking stream (though I don't think it needs to be fixed)
02:49:975 (1) - stack under (4) end point
02:51:210 (8) - doesn't look good with it being under the same stream

What a strange song, but I think I like it.. lol.
Anyway, skipping Perfect (because I'm running out of time).
Topic Starter
mrturtle99

Krauv wrote:

From Krauv's Queue.

Easy
00:09:034 (1) - Can't have it under the previous slider (confuses new players)
00:11:858 (1) - ^changed both of these to blankets
00:28:799 (1) - Sliders shouldn't stack for an Easy (This goes on until 00:37:269 (1))fixed
00:39:740 (1) - spacing with (2)fixed
01:15:210 (3,4) - Can't have it under other sliders
02:06:210 (1) - ^
02:07:622 (1,2) - ^fixed all these
02:34:446 - Put break or somethingfixed
02:53:681 (4) - Can't have it under other sliders
03:04:093 (3) - ^fixed
A lot of the sliders in this diff shouldn't be stacked under/over each other because as an Easy, it will confuse people.All of these should be fixed
Normal
Also noticed DS was set to 2x for this....idk why, but I changed that to 1x
]01:09:740 (4) - move up a grid to align under (1)this change doesn't take effect since I changed DS
01:15:387 (3,4) - shouldn't stack under previous sliderschanged to a different pattern
01:26:681 (3,4) - maybe move down a couple grid spaces so they don't stack with (1,2)doesn't take effect since changed I changed DS
01:29:505 (7) - spacingfixed
02:01:975 (1) - ^^
02:13:269 (1) - This slider cannot exist because it overlaps itself (end point, at least)changed the loop a little bit
02:24:563 (1) - shouldn't stack under previous slidersfixed
02:54:916 (6) - stack under (4)fixed
Hard
HP and Overall Diff to 5?
Maybe approach rate to 7, too.changed
01:26:416 (4) - stack under end point of (2)
01:27:828 (4) - ^changed both of these
Insane
00:11:505 (1,2,3,4,1) - Make stream flow better (Can use a slider, and convert to stream if need be).changed the position of one of HC's, but everything else in the stream seems fine to me
01:16:093 (3) - inconsistent with the rest of the stream (remove from under (2))fixed
01:21:563 (3) - align with (2)fixed
01:28:269 (1,2,3,4,5) - weird looking stream (though I don't think it needs to be fixed)mmk, no change
02:49:975 (1) - stack under (4) end pointfixed
02:51:210 (8) - doesn't look good with it being under the same streamchanged it a little bit

What a strange song, but I think I like it.. lol.
Anyway, skipping Perfect (because I'm running out of time).
Thank you for modding :D
Nerova Riuz GX
Hi, from my queue

Insane
This map is really hard to read,
The notes are crowded together. please try to expand them into the whole grid, for good looking and more playable.
(The same problem in Perfect diff)
Maybe you can try to remap in smaller grid size.
I think you'll need this : t/208596

00:00:916 - maybe you can add a circle here (the same as 00:02:328 - 00:03:740 - 00:05:152 - ...etc.)
00:20:328 (1,2) - increase the distance between them (and 00:35:681 (5,1) - )
00:30:916 - you miss a sound here'
02:05:946 (7,8,9,1) - It's a weird connection
02:52:799 (1,2) - ^

Hard
don't use too many double's, you can replace them with some triples.
please, don't do this in hard.

00:04:093 (1) - The spinner can start in 00:04:093 (1) -
01:19:269 (1,2,3,4,5) - They don't follow the music
01:42:299 (1) - make it ends in 01:45:034 -
02:15:740 (2,1) - are they blanket?
Topic Starter
mrturtle99
Thank you for modding Nerova, however I probably won't apply stuff in your mod because I'm planning on doing a complete remap on this sometime in the future. So ya, sorry I forgot to notify you that I was going to do this. Kudos to you anyways.
Nerova Riuz GX

mrturtle99 wrote:

Thank you for modding Nerova, however I probably won't apply stuff in your mod because I'm planning on doing a complete remap on this sometime in the future. So ya, sorry I forgot to notify you that I was going to do this. Kudos to you anyways.
Nice, I'll check the map after remap
wish you can make it better than before
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