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Mineral Miracle Muse - Date TIME (TV Size) [Osu|CatchTheBeat

posted
Total Posts
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Topic Starter
WORSTPOLACKEU
This beatmap was submitted using in-game submission on den 4 augusti 2016 at 12:53:59

Artist: Mineral Miracle Muse
Title: Date TIME (TV Size)
Source: サムライフラメンコ
Tags: Ed Ending 真野 まり 三澤 瑞希 森田 萌 Mizuki Misawa Moe Morita Mari Maya Tomatsu Haruka MAO Yamazaki Eryi Samurai Flamenco Delis Aia cl8n Ascendance
BPM: 150
Filesize: 11601kb
Play Time: 01:26
Difficulties Available:
  1. Aia's Easy (1,25 stars, 83 notes)
  2. Ascendance's Date TIME (3,53 stars, 265 notes)
  3. cl8n's Hard (2,85 stars, 222 notes)
  4. Delis' Light Insane (3,52 stars, 281 notes)
  5. Min MaMa (4,66 stars, 315 notes)
  6. Normal (2,19 stars, 148 notes)
Download: Mineral Miracle Muse - Date TIME (TV Size)
Download: Mineral Miracle Muse - Date TIME (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Aia's Easy by Aia.
Normal by me.
cl8n's Hard by cl8n.
Delis' Light Insane by Delis.
Min MaMa by me.
Ascendance's Date Time by Ascendance.

I wanna thank Kyshiro for obvious reasons.
Topic Starter
WORSTPOLACKEU
nvm
Ascendance
soon

Ascendance's Date TIME
osu file format v14

[General]
AudioFilename: Date Time.mp3
AudioLeadIn: 1500
PreviewTime: 29461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Date TIME (TV Size)
TitleUnicode:デートTIME (TV Size)
Artist:Mineral Miracle Muse
ArtistUnicode:Mineral Miracle Muse
Creator:WORSTPOLACKEU
Version:Ascendance's Date TIME
Source:サムライフラメンコ
Tags:Ending Mizuki Misawa Moe Morita Mari Maya Tomatsu Haruka MAO Yamazaki Eryi Samurai Flamenco
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-250,"Video.avi"
0,0,"bgbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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29461,-80,4,2,1,75,0,1
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[Colours]
Combo1 : 10,207,24
Combo2 : 23,139,255
Combo3 : 237,27,180

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This is non-hitsounded and unmodded version, there will be some changes soon
Ascendance
Fixed as you desire :)
osu file format v14

[General]
AudioFilename: Date Time.mp3
AudioLeadIn: 1500
PreviewTime: 29461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Date TIME (TV Size)
TitleUnicode:デートTIME (TV Size)
Artist:Mineral Miracle Muse
ArtistUnicode:Mineral Miracle Muse
Creator:WORSTPOLACKEU
Version:Ascendance's Date TIME
Source:サムライフラメンコ
Tags:Ending Mizuki Misawa Moe Morita Mari Maya Tomatsu Haruka MAO Yamazaki Eryi Samurai Flamenco Delis Aia Ascendance
BeatmapID:806888
BeatmapSetID:251375

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-250,"Video.avi"
0,0,"dateee.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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29461,-80,4,2,1,75,0,1
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Almie
Aia's Easy
General - I'm not sure if this map can be called Easy. In easy you should mostly only map to white ticks and avoid overlap.
00:05:461 (2) - Transition to the next slider requires change in direction, which is often confusing for new players. In Easy, objects should flow into each other.
00:56:861 (1,2) - Pretty ballsy to do that in Easy. You could move the first slider to 00:56:661 and it would still be mapped to the bg music and follow white ticks.
00:58:261 (1,2) - This doesn't really fit the music nor the vocals. Try using a different pattern.
01:02:261 (2) - Doesn't fit. Since you're mapping to the vocals, how about a slider from 01:02:061 to 01:02:461 ?
01:02:861 (1) - Try to make this slider symmetrical. It's possible, just move the points around a little.

Normal
00:03:861 (1) - I don't see why you would make this a repeating slider. Imo a normal one would be much better, like on 00:00:661 (2) for example.
00:05:461 (1) - ^
00:11:861 (4) - After listening to this part a couple of times I noticed the background instrument that this is mapped to, however it's so in the background compared to the drums and vocals that I don't think mapping to it is a good idea.
00:15:061 (4) - Well here the instrument is not even used, so I really don't know what was the idea behind this slider. Just extend it one tick, or replace with something else.
00:18:661 (2) - Just to show that here the slider actually works imo.
00:21:661 - Something is missing here :D
00:27:861 - This empty part is sort of the moment the song has been building up to. This should be the highlight of the map, not empty. This would be where you would put the most difficult jumps if it was a higher difficulty. Same goes here.
00:33:061 (3,4,5) - feels undermapped
00:33:861 (5,1) - I would still avoid overlaps like that in Normal
00:39:061 (1,2,3) - DEFINITELY undermapped, plus a very weird rhythm
00:43:061 (3,1) - Now, while this would be really cool in Hard+, it's too confusing even for Normal imo
00:45:861 (2,4,2,4) - While I like the idea of having something like an easier version of jumps, the stack is not a good idea.
01:00:461 (2,3) - I think a slider instead of these 2 circles would work better.
01:02:061 (2,3) - Try switching these two. Aka slider first and then circle. I think it's much better that way.
01:04:061 - I think the missing note can easily confuse people. I suggest something like this:

01:13:661 - Awkward empty space again. Maybe make the following slider start here instead and repeat once?
01:14:461 - Again awkward empty space. You could make the previous circle into a slider that ends here, or just add another circle.
01:17:661 - ^

Cl8n's Hard
Not much to say here. The mapping is solid, one thing I don't like are the constant doubles. I get that you chose them as a theme of some sort, which is great, but this theme in particular is just... not that great imo. That's just sort of my personal opinion though.

Delis' Light Insane
00:15:661 (4,5,1,2,1,2) - You have essentially 3 doubles, except one is twice as fast. It's not like it's unplayable, it's just annoying because it lacks consistency.
00:18:661 (4,5,6) - No idea why you would put this in there. In addition to being awkward as hell to play, it's also overmapped as there isn't even anything in the song on the blue ticks. Just replace it with something else.
00:23:861 - awkward empty space, you should put something in here
00:25:461 - ^
00:33:361 (5) - I recommend putting the circle in the middle between the sliders, instead of stacking it on top of the second slider, makes it clearer.
00:46:161 (2,3) - Why not a triple?
00:47:061 (1) - I would end this slider on the red tick.
01:17:861 (6,7) - Why stack the end and beginning of the sliders if you didn't do it with the other ones?
01:20:661 (1) - end slider on red tick
01:22:261 (1) - ^

Din Mama
General - this is really nicely mapped, so there is not much to point out, just some minor stuff
00:13:461 (1) - I would end this slider on the red tick
00:17:261 (3) - And I would end this one on the white tick
00:19:861 (1) - Same as before, end a tick earlier
00:56:861 (1) - and again, you probably get it already
01:26:461 (1,2,3) - personally I would just have 3 circles, but if you want to get fancy like that, at least arrange them in a nicer pattern, for example:
Topic Starter
WORSTPOLACKEU

Almie wrote:

Aia's Easy
General - I'm not sure if this map can be called Easy. In easy you should mostly only map to white ticks and avoid overlap.
00:05:461 (2) - Transition to the next slider requires change in direction, which is often confusing for new players. In Easy, objects should flow into each other.
00:56:861 (1,2) - Pretty ballsy to do that in Easy. You could move the first slider to 00:56:661 and it would still be mapped to the bg music and follow white ticks.
00:58:261 (1,2) - This doesn't really fit the music nor the vocals. Try using a different pattern.
01:02:261 (2) - Doesn't fit. Since you're mapping to the vocals, how about a slider from 01:02:061 to 01:02:461 ?
01:02:861 (1) - Try to make this slider symmetrical. It's possible, just move the points around a little.
Artist denied changes.

Normal
00:03:861 (1) - I don't see why you would make this a repeating slider. Imo a normal one would be much better, like on 00:00:661 (2) for example.
00:05:461 (1) - ^Y
00:11:861 (4) - After listening to this part a couple of times I noticed the background instrument that this is mapped to, however it's so in the background compared to the drums and vocals that I don't think mapping to it is a good idea. I have a reason why I did it, the sound is on the beginning and ending of that slider, listen to it.
00:15:061 (4) - Well here the instrument is not even used, so I really don't know what was the idea behind this slider. Just extend it one tick, or replace with something else.Same as above
00:18:661 (2) - Just to show that here the slider actually works imo.
00:21:661 - Something is missing here :DI skip beats it's normal diff xd
00:27:861 - This empty part is sort of the moment the song has been building up to. This should be the highlight of the map, not empty. This would be where you would put the most difficult jumps if it was a higher difficulty. Same goes here. Yes, will change.
00:33:061 (3,4,5) - feels undermappedSkippin beats.
00:33:861 (5,1) - I would still avoid overlaps like that in NormalI like diversity, if more ppl agree then maybe
00:39:061 (1,2,3) - DEFINITELY undermapped, plus a very weird rhythm Yes
00:43:061 (3,1) - Now, while this would be really cool in Hard+, it's too confusing even for Normal imo t's fine tho :D[/color]
00:45:861 (2,4,2,4) - While I like the idea of having something like an easier version of jumps, the stack is not a good idea.I like the stacks tho.
01:00:461 (2,3) - I think a slider instead of these 2 circles would work better.Defionitely
01:02:061 (2,3) - Try switching these two. Aka slider first and then circle. I think it's much better that way.
01:04:061 - I think the missing note can easily confuse people. I suggest something like this:
Fixed
01:13:661 - Awkward empty space again. Maybe make the following slider start here instead and repeat once?
01:14:461 - Again awkward empty space. You could make the previous circle into a slider that ends here, or just add another circle.ye
01:17:661 - ^Ye

Cl8n's Hard
Not much to say here. The mapping is solid, one thing I don't like are the constant doubles. I get that you chose them as a theme of some sort, which is great, but this theme in particular is just... not that great imo. That's just sort of my personal opinion though.

Delis' Light Insane
00:15:661 (4,5,1,2,1,2) - You have essentially 3 doubles, except one is twice as fast. It's not like it's unplayable, it's just annoying because it lacks consistency.
00:18:661 (4,5,6) - No idea why you would put this in there. In addition to being awkward as hell to play, it's also overmapped as there isn't even anything in the song on the blue ticks. Just replace it with something else.
00:23:861 - awkward empty space, you should put something in here
00:25:461 - ^
00:33:361 (5) - I recommend putting the circle in the middle between the sliders, instead of stacking it on top of the second slider, makes it clearer.
00:46:161 (2,3) - Why not a triple?
00:47:061 (1) - I would end this slider on the red tick.
01:17:861 (6,7) - Why stack the end and beginning of the sliders if you didn't do it with the other ones?
01:20:661 (1) - end slider on red tick
01:22:261 (1) - ^

Din Mama
General - this is really nicely mapped, so there is not much to point out, just some minor stuff
00:13:461 (1) - I would end this slider on the red tick
00:17:261 (3) - And I would end this one on the white tick
00:19:861 (1) - Same as before, end a tick earlier
00:56:861 (1) - and again, you probably get it already
01:26:461 (1,2,3) - personally I would just have 3 circles, but if you want to get fancy like that, at least arrange them in a nicer pattern, for example:

Agreeing with the last only, I want the sliders to be that way!

Wrote my changes and looking for more mods!!!
Cheesecake
Hey cutie

[Normal]

Please fix blankets like 00:00:661 (2,3) - and 00:01:261 (3,4) - , so that the approach circle and slider border perfectly overlap, rather than partially like it is now
00:03:861 (1,2) - Remove small overlaps like this, examples like 00:07:061 (1,2) - are fine I think
00:19:461 (3) - I would move this to X:257 Y:88 so that it doesn't underlay the sliders
00:21:061 (3) - Space this further out rather than stacked
00:26:261 (1) - Rotate 45 degrees selection centre

[Din Mama]

00:00:461 (1,2) - Blankets again
00:13:861 (2) - Move to X:355 Y:323 since backtracking underneath the slider isn't great
00:20:461 (3) - Move to X:368 Y:77
01:02:261 (6,7) - Spacing on this is way too high for this difficulty imo
01:26:461 (1,2,3) - I agree with Almie's suggestion for this :)

Good luck
Ben
Hi, noob modder but love the song. Mostly suggestions so do as you will.

aias easy
00:55:061 (4) - [Issue] blanket issue
01:06:261 (3) - http://puu.sh/lLDrg/584dcc620f.jpg try this

Normal
01:17:461 (2) - Remove clap

Cl8n's Hard
00:01:861 (4) - curve upwards?
00:19:861 (1) - same
00:40:061 (5) - maybe add clap?
00:46:261 (3,4) - http://puu.sh/lLEt9/3acc9a53e3.jpg maybe something like this where you copy paste slider 3 and raise
01:15:261 (5) - add clap?

Delis' Light Insane
00:29:461 (1) - I would consider kiai time here

Din Mama
00:35:461 (6) - i would lower it just a tiny bit
00:36:461 (3,4,5) - make it parallel to veritical axis
00:37:461 (1) - make it parallel to the horizontal axis

Keep up the good work ! :)
Topic Starter
WORSTPOLACKEU

Cheesecake wrote:

Hey cutie

[Normal]

Please fix blankets like 00:00:661 (2,3) - and 00:01:261 (3,4) - , so that the approach circle and slider border perfectly overlap, rather than partially like it is now Yes
00:03:861 (1,2) - Remove small overlaps like this, examples like 00:07:061 (1,2) - are fine I think Yes
00:19:461 (3) - I would move this to X:257 Y:88 so that it doesn't underlay the sliders Yes
00:21:061 (3) - Space this further out rather than stacked Yes
00:26:261 (1) - Rotate 45 degrees selection centre Don't see the point so I left it

[Din Mama]

00:00:461 (1,2) - Blankets again Fixed
00:13:861 (2) - Move to X:355 Y:323 since backtracking underneath the slider isn't great Nop
00:20:461 (3) - Move to X:368 Y:77 Fixed
01:02:261 (6,7) - Spacing on this is way too high for this difficulty imo Fixed
01:26:461 (1,2,3) - I agree with Almie's suggestion for this :) [Ill think about it later]

Good luck
Thank you so much :))
Topic Starter
WORSTPOLACKEU

Ben wrote:

Hi, noob modder but love the song. Mostly suggestions so do as you will.

aias easy
00:55:061 (4) - [Issue] blanket issue
01:06:261 (3) - http://puu.sh/lLDrg/584dcc620f.jpg try this

Normal
01:17:461 (2) - Remove clap

Cl8n's Hard
00:01:861 (4) - curve upwards?
00:19:861 (1) - same
00:40:061 (5) - maybe add clap?
00:46:261 (3,4) - http://puu.sh/lLEt9/3acc9a53e3.jpg maybe something like this where you copy paste slider 3 and raise
01:15:261 (5) - add clap?

Delis' Light Insane
00:29:461 (1) - I would consider kiai time here

Din Mama
00:35:461 (6) - i would lower it just a tiny bit
00:36:461 (3,4,5) - make it parallel to veritical axis
00:37:461 (1) - make it parallel to the horizontal axis

Keep up the good work ! :)

cl8n wrote:

00:01:861 (4) - curve upwards? was meant to be blanketed with both (3) and (1), no change
00:19:861 (1) - same changed a little bit
00:40:061 (5) - maybe add clap? the song has a pretty consistent beat so I'd like the match that with HS
00:46:261 (3,4) - http://puu.sh/lLEt9/3acc9a53e3.jpg maybe something like this where you copy paste slider 3 and raise changed, along with 01:21:461 (3,4) - because it's the same thing
01:15:261 (5) - add clap? same reason as other clap

thanks so much! :D
Fixed Normal and Din Mama as you said, nice! thanks :)
Aia

Ben wrote:

aias easy

00:55:061 (4) - [Issue] blanket issue
01:06:261 (3) - http://puu.sh/lLDrg/584dcc620f.jpg try this
First one isn't an issue at all, and second one is not necessary.

No changes. :)
Kyshiro
theres a mod somewhere in here
21:49 Kyshiro: 00:39:461 (2) -
21:49 Kyshiro: more spacing
21:50 WORSTPOLACKEU: 9which diff
21:50 *Kyshiro is editing [http://osu.ppy.sh/b/577385 Mineral Miracle Muse - Date TIME (TV Size) [Din Mama]]
21:52 Kyshiro: http://kshro.s-ul.eu/TXN7Ylhq.png how about something like this
21:52 Kyshiro: much more clear to read as well
21:52 WORSTPOLACKEU: let's see
21:53 WORSTPOLACKEU: you're right
21:53 WORSTPOLACKEU: changed accordingly
21:54 Kyshiro: 00:53:661 (1) - having this somewhere top right would flow much better
21:54 Kyshiro: 00:54:061 (2,3,4,5,6) - maybe make a star pattern out of this?
21:54 WORSTPOLACKEU: I really like that pattern tho
21:55 WORSTPOLACKEU: Kyshiro does it again
21:55 WORSTPOLACKEU: whenever I map something and think I did something really nice
21:55 WORSTPOLACKEU: xD
21:55 Kyshiro: lol pls
21:55 Kyshiro: its just a suggestion
21:55 WORSTPOLACKEU: like they held the same tone on the vocal and went down so I did reverse jump and then kept going
21:56 Kyshiro: you dont HAVE to change it
21:56 Kyshiro: 00:56:861 (1) - no
21:57 Kyshiro: you shorten that slider
21:57 Kyshiro: and add a god damn clap
21:57 WORSTPOLACKEU: wat
21:57 WORSTPOLACKEU: ah
21:58 Kyshiro: 01:13:861 (5,1) - this really doesnt flow
21:58 Kyshiro: big jumps, fast movement, sudden stop for a tripple, and then continuing in the same direction
21:59 Kyshiro: you NEED a direction change here
22:00 WORSTPOLACKEU: hm
22:01 WORSTPOLACKEU: you're right
22:01 WORSTPOLACKEU: I had problems while playing that
22:01 Kyshiro: also why is the diffname din mama
22:02 Kyshiro: isnt it like
22:02 Kyshiro: your mom
22:02 WORSTPOLACKEU: yes
22:02 Kyshiro: or is it related in any way to the song lol
22:02 WORSTPOLACKEU: xd
22:02 WORSTPOLACKEU: does it have to be?
22:02 Kyshiro: yes
22:02 Kyshiro: you cant just go and name it something random
22:02 Kyshiro: like wtf if i go make an igorrr map and name the hardest diff ''potato salad''
22:02 WORSTPOLACKEU: I'll find something
22:02 WORSTPOLACKEU: XD
22:02 WORSTPOLACKEU: THAT WOULD BE
22:02 WORSTPOLACKEU: SO AWESOME
22:02 Kyshiro: yes but
22:02 Kyshiro: not allowed LOL
22:04 WORSTPOLACKEU: I'll get some different name
22:04 WORSTPOLACKEU: pls name ur igorr diff potato salad
22:04 Kyshiro: ok
22:04 *WORSTPOLACKEU is editing [http://osu.ppy.sh/b/577385 Mineral Miracle Muse - Date TIME (TV Size) [Din Mama]]
22:04 WORSTPOLACKEU: o9k
22:04 WORSTPOLACKEU: 01:13:861 (5,1) -
22:05 WORSTPOLACKEU: I need to basically put something on the other side
22:06 Kyshiro: or make a different slider
22:06 WORSTPOLACKEU: I don't really know how to solve this without ruining next part
22:06 Kyshiro: i tried rearranging but couldnt figure something out
22:06 Kyshiro: lemme see
22:06 WORSTPOLACKEU: yeh same
22:06 WORSTPOLACKEU: lel
22:07 WORSTPOLACKEU: http://puu.sh/lQLPv/3ad74df044.jpg
22:07 WORSTPOLACKEU: so bad
22:07 Kyshiro: http://kshro.s-ul.eu/4veHHj6R.png maybe something like this idk
22:08 WORSTPOLACKEU: that is good
22:08 WORSTPOLACKEU: lol
22:09 WORSTPOLACKEU: 01:17:861 (2,3) -
22:09 WORSTPOLACKEU: this is okay right
22:10 Kyshiro: yeah
22:11 Kyshiro: http://kshro.s-ul.eu/gCgw40Bs.png
22:11 Kyshiro: LOL L
22:11 WORSTPOLACKEU: 01:15:061 (4,5,6,7) -
22:11 WORSTPOLACKEU: wtf
22:11 WORSTPOLACKEU: what
22:11 WORSTPOLACKEU: what is that link
22:11 WORSTPOLACKEU: xD
22:12 Kyshiro: autism
22:12 WORSTPOLACKEU: wtfg
22:12 WORSTPOLACKEU: 01:15:061 (4,5,6,7) -
22:12 WORSTPOLACKEU: is this okay
22:12 WORSTPOLACKEU: after big circular ass moves
22:12 Kyshiro: yeah
22:12 WORSTPOLACKEU: okay
22:12 WORSTPOLACKEU: well then a name
22:13 Kyshiro: google the lyrics in english
22:13 Kyshiro: see what its about
22:13 Kyshiro: come up with clever name
22:13 Kyshiro: done
22:14 WORSTPOLACKEU: I know what it is about
22:14 WORSTPOLACKEU: I have seen the anime
22:14 WORSTPOLACKEU: lol
22:14 Kyshiro: then think of a name
22:14 WORSTPOLACKEU: din mama
22:14 Kyshiro: LOL
22:14 Kyshiro: p l s
22:15 WORSTPOLACKEU: they start the chorus with
22:15 WORSTPOLACKEU: Dondon
22:15 Kyshiro: what does that mean
22:15 WORSTPOLACKEU: hm
22:15 WORSTPOLACKEU: diff can be
22:15 Kyshiro: dickdick?
22:30 Kyshiro: where is bg in hard
22:30 Kyshiro: oh wait
22:30 Kyshiro: i got wrong hard
22:30 WORSTPOLACKEU: wat
22:30 Kyshiro: unsubmitted lol
22:31 Kyshiro: something else tho
22:31 Kyshiro: wheres the video in the hard
22:31 Kyshiro: lol
22:31 WORSTPOLACKEU: there shouldn't be
22:31 WORSTPOLACKEU: any video
22:31 WORSTPOLACKEU: in this set
22:31 WORSTPOLACKEU: ACTUALLY NVM
22:31 WORSTPOLACKEU: lol
22:31 WORSTPOLACKEU: but I have no idea
22:32 Kyshiro: fix
22:32 Kyshiro: either vid everywhere
22:32 Kyshiro: or vid nowhere
22:33 WORSTPOLACKEU: iut should be
22:33 WORSTPOLACKEU: everywhere
22:33 WORSTPOLACKEU: where is it not
22:33 Kyshiro: hard
22:33 WORSTPOLACKEU: how
22:33 WORSTPOLACKEU: to fix this
22:33 WORSTPOLACKEU: wtf
22:33 Kyshiro: 00:18:661 (2) - ???
22:33 *Kyshiro is editing [http://osu.ppy.sh/b/805836 Mineral Miracle Muse - Date TIME (TV Size) [Normal]]
22:33 Kyshiro: uh
22:33 Kyshiro: drag video from folder into the game when editing hard diff
22:34 Kyshiro: 00:15:061 (4) - ??????????
22:35 Kyshiro: 01:07:861 (1) - end spinner at 01:09:461 - next obejct is too soon after the spinner ,unrankable
22:36 Kyshiro: 01:13:461 (3,4) - make this a slider
22:36 WORSTPOLACKEU: there is this sound at the back
22:36 WORSTPOLACKEU: 00:18:661 (2) - at this
22:36 Kyshiro: we're talking about normal diff right
22:36 Kyshiro: theres nothing at the blue tick
22:36 Kyshiro: really
22:37 Kyshiro: 01:14:661 (2) - HERE is
22:37 WORSTPOLACKEU: yes
Topic Starter
WORSTPOLACKEU

Kyshiro wrote:

theres a mod somewhere in here
21:49 Kyshiro: 00:39:461 (2) -
21:49 Kyshiro: more spacing
21:50 WORSTPOLACKEU: 9which diff
21:50 *Kyshiro is editing [http://osu.ppy.sh/b/577385 Mineral Miracle Muse - Date TIME (TV Size) [Din Mama]]
21:52 Kyshiro: http://kshro.s-ul.eu/TXN7Ylhq.png how about something like this
21:52 Kyshiro: much more clear to read as well
21:52 WORSTPOLACKEU: let's see
21:53 WORSTPOLACKEU: you're right
21:53 WORSTPOLACKEU: changed accordingly
21:54 Kyshiro: 00:53:661 (1) - having this somewhere top right would flow much better
21:54 Kyshiro: 00:54:061 (2,3,4,5,6) - maybe make a star pattern out of this?
21:54 WORSTPOLACKEU: I really like that pattern tho
21:55 WORSTPOLACKEU: Kyshiro does it again
21:55 WORSTPOLACKEU: whenever I map something and think I did something really nice
21:55 WORSTPOLACKEU: xD
21:55 Kyshiro: lol pls
21:55 Kyshiro: its just a suggestion
21:55 WORSTPOLACKEU: like they held the same tone on the vocal and went down so I did reverse jump and then kept going
21:56 Kyshiro: you dont HAVE to change it
21:56 Kyshiro: 00:56:861 (1) - no
21:57 Kyshiro: you shorten that slider
21:57 Kyshiro: and add a god damn clap
21:57 WORSTPOLACKEU: wat
21:57 WORSTPOLACKEU: ah
21:58 Kyshiro: 01:13:861 (5,1) - this really doesnt flow
21:58 Kyshiro: big jumps, fast movement, sudden stop for a tripple, and then continuing in the same direction
21:59 Kyshiro: you NEED a direction change here
22:00 WORSTPOLACKEU: hm
22:01 WORSTPOLACKEU: you're right
22:01 WORSTPOLACKEU: I had problems while playing that
22:01 Kyshiro: also why is the diffname din mama
22:02 Kyshiro: isnt it like
22:02 Kyshiro: your mom
22:02 WORSTPOLACKEU: yes
22:02 Kyshiro: or is it related in any way to the song lol
22:02 WORSTPOLACKEU: xd
22:02 WORSTPOLACKEU: does it have to be?
22:02 Kyshiro: yes
22:02 Kyshiro: you cant just go and name it something random
22:02 Kyshiro: like wtf if i go make an igorrr map and name the hardest diff ''potato salad''
22:02 WORSTPOLACKEU: I'll find something
22:02 WORSTPOLACKEU: XD
22:02 WORSTPOLACKEU: THAT WOULD BE
22:02 WORSTPOLACKEU: SO AWESOME
22:02 Kyshiro: yes but
22:02 Kyshiro: not allowed LOL
22:04 WORSTPOLACKEU: I'll get some different name
22:04 WORSTPOLACKEU: pls name ur igorr diff potato salad
22:04 Kyshiro: ok
22:04 *WORSTPOLACKEU is editing [http://osu.ppy.sh/b/577385 Mineral Miracle Muse - Date TIME (TV Size) [Din Mama]]
22:04 WORSTPOLACKEU: o9k
22:04 WORSTPOLACKEU: 01:13:861 (5,1) -
22:05 WORSTPOLACKEU: I need to basically put something on the other side
22:06 Kyshiro: or make a different slider
22:06 WORSTPOLACKEU: I don't really know how to solve this without ruining next part
22:06 Kyshiro: i tried rearranging but couldnt figure something out
22:06 Kyshiro: lemme see
22:06 WORSTPOLACKEU: yeh same
22:06 WORSTPOLACKEU: lel
22:07 WORSTPOLACKEU: http://puu.sh/lQLPv/3ad74df044.jpg
22:07 WORSTPOLACKEU: so bad
22:07 Kyshiro: http://kshro.s-ul.eu/4veHHj6R.png maybe something like this idk
22:08 WORSTPOLACKEU: that is good
22:08 WORSTPOLACKEU: lol
22:09 WORSTPOLACKEU: 01:17:861 (2,3) -
22:09 WORSTPOLACKEU: this is okay right
22:10 Kyshiro: yeah
22:11 Kyshiro: http://kshro.s-ul.eu/gCgw40Bs.png
22:11 Kyshiro: LOL L
22:11 WORSTPOLACKEU: 01:15:061 (4,5,6,7) -
22:11 WORSTPOLACKEU: wtf
22:11 WORSTPOLACKEU: what
22:11 WORSTPOLACKEU: what is that link
22:11 WORSTPOLACKEU: xD
22:12 Kyshiro: autism
22:12 WORSTPOLACKEU: wtfg
22:12 WORSTPOLACKEU: 01:15:061 (4,5,6,7) -
22:12 WORSTPOLACKEU: is this okay
22:12 WORSTPOLACKEU: after big circular ass moves
22:12 Kyshiro: yeah
22:12 WORSTPOLACKEU: okay
22:12 WORSTPOLACKEU: well then a name
22:13 Kyshiro: google the lyrics in english
22:13 Kyshiro: see what its about
22:13 Kyshiro: come up with clever name
22:13 Kyshiro: done
22:14 WORSTPOLACKEU: I know what it is about
22:14 WORSTPOLACKEU: I have seen the anime
22:14 WORSTPOLACKEU: lol
22:14 Kyshiro: then think of a name
22:14 WORSTPOLACKEU: din mama
22:14 Kyshiro: LOL
22:14 Kyshiro: p l s
22:15 WORSTPOLACKEU: they start the chorus with
22:15 WORSTPOLACKEU: Dondon
22:15 Kyshiro: what does that mean
22:15 WORSTPOLACKEU: hm
22:15 WORSTPOLACKEU: diff can be
22:15 Kyshiro: dickdick?
22:30 Kyshiro: where is bg in hard
22:30 Kyshiro: oh wait
22:30 Kyshiro: i got wrong hard
22:30 WORSTPOLACKEU: wat
22:30 Kyshiro: unsubmitted lol
22:31 Kyshiro: something else tho
22:31 Kyshiro: wheres the video in the hard
22:31 Kyshiro: lol
22:31 WORSTPOLACKEU: there shouldn't be
22:31 WORSTPOLACKEU: any video
22:31 WORSTPOLACKEU: in this set
22:31 WORSTPOLACKEU: ACTUALLY NVM
22:31 WORSTPOLACKEU: lol
22:31 WORSTPOLACKEU: but I have no idea
22:32 Kyshiro: fix
22:32 Kyshiro: either vid everywhere
22:32 Kyshiro: or vid nowhere
22:33 WORSTPOLACKEU: iut should be
22:33 WORSTPOLACKEU: everywhere
22:33 WORSTPOLACKEU: where is it not
22:33 Kyshiro: hard
22:33 WORSTPOLACKEU: how
22:33 WORSTPOLACKEU: to fix this
22:33 WORSTPOLACKEU: wtf
22:33 Kyshiro: 00:18:661 (2) - ???
22:33 *Kyshiro is editing [http://osu.ppy.sh/b/805836 Mineral Miracle Muse - Date TIME (TV Size) [Normal]]
22:33 Kyshiro: uh
22:33 Kyshiro: drag video from folder into the game when editing hard diff
22:34 Kyshiro: 00:15:061 (4) - ??????????
22:35 Kyshiro: 01:07:861 (1) - end spinner at 01:09:461 - next obejct is too soon after the spinner ,unrankable
22:36 Kyshiro: 01:13:461 (3,4) - make this a slider
22:36 WORSTPOLACKEU: there is this sound at the back
22:36 WORSTPOLACKEU: 00:18:661 (2) - at this
22:36 Kyshiro: we're talking about normal diff right
22:36 Kyshiro: theres nothing at the blue tick
22:36 Kyshiro: really
22:37 Kyshiro: 01:14:661 (2) - HERE is
22:37 WORSTPOLACKEU: yes
Thanks <3
Sebu
some random shit that's supposed to be a mod
I'm only modding the "Min MaMa" diff, cause yeh, reasons.
I guess you could take what i'm about to write as suggestions..

Okay first off this slider 00:28:661 (1) - is stupid cause it ticks 4 times, I hate that. Please consider changing it to something like this (ofc you'd have to make it prettier than my random notes)
in my opinion this feels alot better to play as well as imo the kicksliders fit into the music better than the stream did.
tbh I dont know what else to say, nice map, and good luck!
(lol I'm such a good modder)
Topic Starter
WORSTPOLACKEU

Sebu wrote:

some random shit that's supposed to be a mod
I'm only modding the "Min MaMa" diff, cause yeh, reasons.
I guess you could take what i'm about to write as suggestions..

Okay first off this slider 00:28:661 (1) - is stupid cause it ticks 4 times, I hate that. Please consider changing it to something like this (ofc you'd have to make it prettier than my random notes)
in my opinion this feels alot better to play as well as imo the kicksliders fit into the music better than the stream did.
tbh I dont know what else to say, nice map, and good luck!
(lol I'm such a good modder)
Thanks but I don't agree, the stream is with the bling sound in the song!
nhlx
hmm
din mama:

00:02:061 (5) - przesuń w lewo troszkę
00:13:461 (1,2,3) - może [img=http://osu.ppy.sh/ss/4169910]takie coś?[/img]
00:34:861 (2,3,4) - ciut w dół
00:41:261 (2) - dziwny slider xdd
01:07:461 (7) - ciut w prawo by blanket poprawić
01:17:861 (2) - brakujący hitclap?
Topic Starter
WORSTPOLACKEU

Raikozen wrote:

hmm
din mama:

00:02:061 (5) - przesuń w lewo troszkę Fixed
00:13:461 (1,2,3) - może [img=http://osu.ppy.sh/ss/4169910]takie coś?[/img] Zmienilem streama ale nie ta nutke
00:34:861 (2,3,4) - ciut w dół Nie wiem po co xd
00:41:261 (2) - dziwny slider xdd Nie xD
01:07:461 (7) - ciut w prawo by blanket poprawić Fixed
01:17:861 (2) - brakujący hitclap?
Fixed



DZIEKI
koliron


General
  1. Consider add "ED" in Tags because is the abbreviation of "Ending", people might find this map with that, also i suggest you add "真野 まり", "三澤 瑞希" and "森田 萌" because are the japanese names of Mizuki Misawa, Moe Morita and Mari Maya (the girls in the background, you already added these names in english).
  2. Widescreen support is not necessary here, please remove in all difficulties.
  3. Also in Tags you forgot add "cl8n" in all diffs exept Min MaMa.
  4. The rest is fine!

Date TIME
  1. I take this opportunity, because in only one difficulty and quite short, to explain several things, I understand that you did this 2 months and you advanced a lot these weeks, but in the last mod did I notice several of these things, also explain these other cases, always is good, right? Most of them are not 100% required, but are highly recommended, as are the density of notes that must have every difficulty, coordinate distances with the song, etc.
  2. To begin, the name of the difficulty, being the only difficulty ctb on the map, it is impossible to determine which is, is that, special names can be applied when there are other difficulties, for example, salad , platter, rain with personalized name or all with personalized names, but here is not obvious, in this difficulty the only that can ensure that is not a platter is the ar 9, however, really platters with ar9 are not prohibited, so here nothing is objective to determine what difficulty is, this can affect the players to decide what to play, and to know the modders, what diff are modding (it can be a rain, overdose or platter) is highly recommended to rename simply "Ascendance's Rain," and if you prefer, you can use a shorter name, so that people easily recognize, like "Ascen's" "AD's".
  3. Now the density of notes, definitely is not enough for a Rain, to be honest has the density of a platter (and well .. a little less), you used a very simple rhythm that maintains consistency with previous or next patterns, without regard if there are some different sounds, for example 00:15:061 (1,2) - come on, i know that here if you follow the instrument fit good, but in this song the instrument does not add much chance of note as the voice, definitely for a rain follow the voice AND the instruments is most recommended, in this case you can use reverse 00:15:261 - here. If you look closely, there are maaaany cases to follow the voice (and also the instrument, specially in 1/4), some examples are 00:00:461 - 00:11:761 - 00:12:661 - 00:13:661 - 00:15:261 - 00:26:461 - 00:26:961 - 00:27:061 - 00:29:161 - 00:29:361 - 00:31:061 - 00:32:661 - 00:33:261 - 00:33:361 - 00:33:461 - 00:35:061 - 00:39:061 - 00:39:661 - 00:39:761 - 00:39:861 - 00:40:661 - 00:40:861 - 00:41:061 - 00:41:361 - 00:41:461 - 00:44:061 - 00:44:561 - 00:44:661 - 00:46:161 - 00:47:761 - 00:48:361 - 00:52:661 - 00:53:261 - 00:53:461 - 00:58:961 - 00:59:061 - , and more more more, is not necessary add in all of these, you can use comfortable rhythm, but again, the current is really low for a Rain.
    Other issue is cases of 1/3 or 1/6, are highly important, in this diff, 00:28:861 - here, that is 1/6 and obviously you should add notes 00:28:927 - 00:28:994 - 00:29:061 - 00:29:127 - 00:29:194 - 00:29:327 - 00:29:394 - , maybe not all of these, to vary a bit, as you prefer.
    And other is that i saw some sliders that not fit with the song, for example 00:51:861 (1) - 00:52:461 (1) - yeah, i know that the finish of the voice is not objetive here, but definitely is before 00:52:261 - and 00:52:861 - , for this reason is better finish these lsider in intrument sounds, in these case in 00:52:261 - and 00:52:861 - (or 00:52:661 - ) , same case with 00:55:061 (1,1,1) - .
    And the last is only for aesthetic, for example 00:12:461 (2) - in this slider a guiter sound start in 00:12:461 - and finish in 00:12:661 - , and then only voice sound in 00:12:861 - , you can just use reverse 00:12:661 - here but if you finish the slider here and then circle 00:12:861 - , the difference between instrumental sounds and voice is more noticeable.
  4. With regarding to new combos, generally are good, but I notice that you add in some... loud sounds but they are in the same stanza, like 00:06:661 (1) - 00:03:261 (1) - 00:08:061 (1) - 00:13:061 (1) - 00:19:461 (1) - 00:28:861 (1) - 00:30:861 (1) - 00:32:461 (1) - , Okay, there are some more, but before I want to explain one for you to understand better:
    • 00:34:261 (1) - Here the sound is strong and differentiable, but if you want to add nc based in the instrument, should be in 00:33:861 - because here is when really starts the instrument, not all new stanzas beginning with loud sounds!
    • As before, other recommended places to remove nc are: 00:34:861 (1) - 00:38:861 (1) - 00:52:461 (1,1) - .
    • Other case 00:53:061 (1,1) - here, because the real nc is in 00:53:661 - , for this reason as i suggest above, you can end this slider in 00:53:461 - and then circle with nc in 00:53:661 - , and obviously remove in 00:53:861 - , same case 00:55:061 (1,1,1,2) - here, same case 01:07:061 - here, but in this case you only can replace this slider with 2 circles ):
    • 00:57:461 (1) - Whops, not forget that you need be consistent, 00:54:261 (3) - this is not the same sound, but the voice maintains an equal rhythm, the only difference is what it says, so the consistency is necessary here, is more recommended remove 00:57:461 (1) - here.
    • Again, more suggestions to remove, for stanzas: 00:59:461 (1) - 01:04:061 (1) - 01:14:061 (1) - 01:18:261 (1) - 01:21:061 (1) - 01:21:861 (1) - 01:22:661 (1) - 01:23:461 (1) - 01:26:261 (1) - .
    • 01:08:861 (1) - If you want to follow the instrument, should be in 01:09:061 (2) - and obviously remove in 01:09:461 (1) - .
    • 01:15:461 (1,1,1) - Again, if you want to follow the voice only in 01:15:461 (1) - and want the instrument only 01:15:861 (1) - here.
  5. Okay, again i cant mod hitsounds because not have ): not forget add! In my case i prefer use drum claps in sounds like 00:00:661 - 00:01:261 - 00:02:261 - 00:02:861 - 00:03:861 - 00:04:461 - , etc, and soft whistles or soft claps in sounds like 00:01:061 - 00:01:861 - 00:02:661 - 00:03:461 - , etc.
  6. Now, my favorite part, with regarding to distances... To be honest, really are a lot of errors, of course are optional, but many of them cause a very weird sense when playing the map, not to mention that there are many unnecessary hdash and dash, aaand some really difficult jumps, all will be explained now:
    • 00:02:061 (4,1) - Some cases like this is more recommendable add distance to highlight the new stanza + the srong sound in (1), not hdash yet, the song is too relax in this section.
    • 00:02:661 (3,4) - HDash here can fit, but for the previous reason (that this section is too relax), you should reduce the distance until deleted.
    • 00:05:461 (1,2,3,4,1,2) - Normal dash to (1), (3), (4) and (1) would be fun and fit perfect with the voice.
    • 00:06:861 (2,1) - This is not a suggestion, just for clarification, since now there are new instrumental sounds, so I think since here is good to start introducing hdash (:
    • 00:07:261 (2) - The sound in the end of the slider deserves more distance, have strong voice and instrument sound, so i suggest oyu replace this slider for 2 notes and then add normal dash to the second, and if you prefer, also normal dash to 00:07:661 (3) - .
    • 00:11:661 (4,1) - This is dash, but hdash here is good option because since here the density of sound (and the volume) is high, and anyway (1) has a strong voice.
    • 00:12:461 (2,1,2,1) - This pattern is not my favorite, i prefer if you add hdash to 00:13:061 (1) - and to 00:13:461 (1) - because are real strong sounds, maybe to 00:13:261 (2) - , but if you want, should be a bit less distance than to 00:13:061 (1) - because has less volume.
    • To be honest, this diff has very few dash to be Rain (and also many to be a platter), you need add more, do not be so strict with the force of sound, the sound should not be so strong as on platter to fit good here, for example 00:16:261 (3,1) - here us good time to add! (1) is differentiable and
    • 00:18:061 (4,1,2,3) - Hum, in this case is some difficult, i prefer not add hdash around here as you did, but if you like you can add to (1) (2) (3), not only one of these because would be inconsistent.
    • 00:19:661 (2,1) - This is other nice time, I do not like to explain the same thing many times, it's the same reason as above, and well, that should be for all, this sound is enough strong to add, and is optional but i prefer if you also add to 00:20:461 (2) - . Same case 0:21:261 (4,1) - here.
    • 00:21:461 (1,2,3) - Here these sounds reduce each a note, but you added more distance to 00:21:861 (3) - , to fix this and the previous suggestion you just need ctrl+g in 00:21:461 (1,2) - and THEN ctrl+g in 00:21:661 (2,3) - , is a fun pattern and fit perfect with the song!
    • 00:22:661 (5,1) - Maybe hdash is not recommendable, but at least try to add normal dash, feels weird without distance.
    • 00:23:061 (1,2,3,4) - 00:24:661 (1,2,3,4) - Ahhh, are almost same patterns, you cant vary? for example with ctrl+g in 00:24:661 (1) - 00:25:061 (2) - 00:25:461 (3) - and 00:25:861 (4) - , at least that! If you prefer can use other pattern but this would be enough.
    • Also with of without my suggestion you need add more distance between 00:25:861 (4,1) - , (1) definitely deserves more distance! (is not the best place to hdash but is acceptable if you want).
    • 00:27:861 (1,2,3) - Hard dash are my favorites, but the majority of players dislike, if you agree just reduce a bit the distance to 00:28:161 (2) - , other option is increace, to make 2 1/4 dash, as you prefer, both options fit.
    • 00:30:661 (3,1) - 00:33:861 (3,1) - 00:35:461 (2,1) - 00:36:061 (2,3) - 00:40:261 (1,2) - 00:46:661 (4,1) - These are nice times to add hdash! Not forget that is the Kiai, so you should use all of strong sounds to add hdash.
    • 00:57:061 (2,3,1,2,3,4) - Is recommendable add normal dash to 00:57:861 (3) -, not only to be more fun, also because this sound really deserves it, in comparation with 00:57:061 (2,1) - .
    • 00:58:061 (4,1) - And why not hdash here? Is one of the best times! also to maintain constancy with 00:58:861 (2,1) - .
    • 01:01:061 (3,1) - Same case here, (1) deserves more distance.
    • 01:02:661 (3) - Same as 00:07:261 (2), the sound in the tail of this slider definitely deserves more distance, replace this slider with 2 notes, probably not hdash, but at least dash here is nice!
    • 01:03:261 (1,2,3,4,1,2,3,1) - Is highly recommended change this pattern, yeah, this sounds increace each a note so more distance fit good but the distance to 01:04:261 (2) - is almost a pixel jump, really uncomfortable, and suddenly hdash to 01:04:461 (3) - and 01:04:661 (1) - ? nooo, is not recommendable, if you want add dash, should only to 01:04:261 (2) - because have different and to loud sound, and to 01:04:661 (1) - because have strong voice, yeah, in my opinion is the best option, with regarding for the other notes, add more distance each a not but not much!, and after 01:04:261 (2) - i prefer if you add normal distance, dash if you want.
    • 01:05:261 (4,1) - For the constancy with the previous suggestion, you need add hdash here, also obviously fit good with the song.
    • 01:05:461 (1,2,3) - Same distances? why? definitely (3) deserves more distance! dDash would be nice.
    • 01:07:261 (3,1) - Other nice time to add hdash, for the strong intrument.
    • 01:11:261 (2,3) - Ahm, we're in Kiai but hdash is not the best option here, equally at least dash is necessary to highlight this sound.
    • 01:15:661 (2,1) - Is not the best but you need add hdash to maintain constancy with 01:16:261 (3,1) - (dont worry for my opinion, is only to mark that this sound is the "minimum" to add hdash), also 01:16:861 (3,4) - here.
    • 01:18:061 (4,1) - As above, dash here is fun and fit with the song in comparation with 01:17:461 (1,3) - .
    • 01:25:461 (1,2,3,4) - The real strong sounds are in (1) and (4), not (3), so is more recommendable put 01:25:861 (3) - close to (2) and then hdash to (4), obviously not hdash to 01:26:261 (1) - , because 2 hdash in row is not the boest option because in little time there are 2 hdash in row, and the sound is not the best to do this.

Good luck :P
Ascendance
h o l y s h i t

i'll reply tomorrow LMAO

you said my voice is sexy so i forgive you c:
ZiRoX

Ascendance wrote:

you said my voice is sexy so i forgive you c:
Mike confirmed homo
Topic Starter
WORSTPOLACKEU
Thank you for the mod!
Updated with the General changes, hope Ascendance fixes his diff soon :)
Ascendance

ZiRoX wrote:

Ascendance wrote:

you said my voice is sexy so i forgive you c:
Mike confirmed homo
dem koliron is girl tho <:
Nathan
hello

easy missing video
hard and normal have inconsistent video offsets
you have 2 backgrounds nice
check aimod stuff

[Min MaMa]
I really don't think this diff's OD should be higher than 8, it's a 150 bpm jump map, nothing complex here
  1. 00:01:261 (3,4,5,1) - you could make this look 500x nicer bymoving 5 a bit so that it's equal distance visually with 4 and 3
  2. 00:05:461 (1) - I get the idea behind the repeat here, but I really think 00:05:861 deserves to be clickable with a circle, currently it feels underwhelming
  3. 00:10:261 (1,2) - strange spacing here, I don't see the point of the overlap and it makes the rhythm a bit questionable to read spacing wise, try a placement like this
  4. 00:12:861 (5,6) - eh this jump feels a bit forced, kinda hits you in the balls out of nowhere and it's difficult to keep control of aim going from a huge movement to slowing down on the stream
  5. 00:13:461 (1,2) - overlap feels awkward to play since I find myself stopping halfway through the slider to hit the circle, and it looks very bleh, I'd just overlap at the end of the tail
  6. 00:45:461 (1,2,3) - don't understand why there's a huge jump from 1->2 then tiny spacing from 2->3, it should be flipped since 3 is the strongest with the combination of vocals+snare
  7. 00:48:361 - aaa map this out please, it's very noticeable and it could accent the other beats well ;-;
  8. 01:18:061 (3,4,5) - this doesn't play very well with a wide angle and very uneven spacing, the spacing makes sense but it causes an awkward deceleration from 4->5, if you made the placements sharper in angles you wouldn't have to worry about controlling momentum since it would sort of "reset" with each change in drection
  9. 01:18:261 (4,5,6) - same thing as above, a bit difficult to snap on
  10. 01:19:661 (2,3,4) - I'd equal distance 3 and 4 with the tail of 2, looks much neater
  11. 01:21:861 (5,6,1) - jump from 6->1 should be larger than 5->6 with the small crash + higher pitched vocal on 1
  12. 01:23:561 - pls map out
Topic Starter
WORSTPOLACKEU

sukiNathan wrote:

hello

easy missing video
hard and normal have inconsistent video offsets
you have 2 backgrounds nice
check aimod stuff

[Min MaMa]
I really don't think this diff's OD should be higher than 8, it's a 150 bpm jump map, nothing complex here Went for 8.3
  1. 00:01:261 (3,4,5,1) - you could make this look 500x nicer bymoving 5 a bit so that it's equal distance visually with 4 and 3 Yes, I was going to do it myself but though the jump would be too big, changed!
  2. 00:05:461 (1) - I get the idea behind the repeat here, but I really think 00:05:861 deserves to be clickable with a circle, currently it feels underwhelming I accentuated every sound with sliders and don't want to break that by making the circle clickable there.
  3. 00:10:261 (1,2) - strange spacing here, I don't see the point of the overlap and it makes the rhythm a bit questionable to read spacing wise, try a placement like this I have no idea why that note is that close right there, I am sure I made it even spaced with the following slider, my bad there! Changed!
  4. 00:12:861 (5,6) - eh this jump feels a bit forced, kinda hits you in the balls out of nowhere and it's difficult to keep control of aim going from a huge movement to slowing down on the stream Agreed, changed accordingly.
  5. 00:13:461 (1,2) - overlap feels awkward to play since I find myself stopping halfway through the slider to hit the circle, and it looks very bleh, I'd just overlap at the end of the tail I leave is as it is for now since that was my idea. If you follow the slider completely like you are supposed to then you should not have a problem hitting that since it flows perfectly with the next notes
  6. 00:45:461 (1,2,3) - don't understand why there's a huge jump from 1->2 then tiny spacing from 2->3, it should be flipped since 3 is the strongest with the combination of vocals+snare Didn't realize that, changed accordingly.
  7. 00:48:361 - aaa map this out please, it's very noticeable and it could accent the other beats well ;-; 1/4 instead of note, nice catch.
  8. 01:18:061 (3,4,5) - this doesn't play very well with a wide angle and very uneven spacing, the spacing makes sense but it causes an awkward deceleration from 4->5, if you made the placements sharper in angles you wouldn't have to worry about controlling momentum since it would sort of "reset" with each change in drection This triggered me too but didn't know what to do about it xd, changed
  9. 01:18:261 (4,5,6) - same thing as above, a bit difficult to snap onSame as above
  10. 01:19:661 (2,3,4) - I'd equal distance 3 and 4 with the tail of 2, looks much neater Indeed
  11. 01:21:861 (5,6,1) - jump from 6->1 should be larger than 5->6 with the small crash + higher pitched vocal on 1THAT'S WHAT HAS BEEN FKING MISSING THERE, I knew something was off jesus... changed!!!
  12. 01:23:561 - pls map outDone same as before
Thanks a lot for modding Nathan!!

Still waiting for the CTB mod to be done
Delis
http://puu.sh/m4uQE/e0aafe6bd0.zip ty for mods!

I didn't check any stuff for general soo may be wrong
Ascendance
Having Sey apply for me, I can't get to non-mobile internet for some days.

@polack after he updates, fix the general and use a hitsound copier on my diff if you can
Sey

Ascendance wrote:

Having Sey apply for me, I can't get to non-mobile internet for some days.

@polack after he updates, fix the general and use a hitsound copier on my diff if you can
It is impossible for me to apply your mod. What koliron expects from you is basically a whole revamp in hitsounding and density aspects. It's too much effort for me to do that for you, though I mostly disagree with koliron's mod. Density is fine, yes some hitsounds should be added. But since her suggestions go through the whole difficulty, I cannot do that. It would mean I am responsible to remap Ascendance's diff and I don't want to ruin your beatmap. Just put the CTB diffs on standby until Ascendance is fully back and can apply this mod himself. If it was a short and easy mod I would have gladly done it, but I see no way to do that for koliron's mod.

@koliron: Your mod is painful to read, jussayin'. Why do you put so many goddamn suggestions in a single list element? Use something like spoilerboxes where you can list all your hitsound/spread suggestions? It's just cringeworthy to spam me with so much info that I need to sort myself before I can decipher what you are actually trying to tell me.
koliron

Sey wrote:

@koliron: Your mod is painful to read, jussayin'. Why do you put so many goddamn suggestions in a single list element? Use something like spoilerboxes where you can list all your hitsound/spread suggestions? It's just cringeworthy to spam me with so much info that I need to sort myself before I can decipher what you are actually trying to tell me.
Before making the mod for Ascendance, I asked if he wanted some explications about few things, anyways, exaggerated too much, I did not notice ): I made some changes in the aesthetics of the mod to make it more readable, my apologies!
MoelittleC Hime
Hello, here is rookie modder littlec.
I'd like to mod Ascendance's Date TIME.
If you can attentively read my reply, I would really appreciate that. ^.^
Thank you very much !
By the way, nice bg!
Here goes my word. xd

Ascendance's Date TIME

Feeling: A nice map with brilliant notes and sliders arrangment
General changing: nope
Detailed points:
00:11:861 (1,2) - I think the sliders here is not fittable for the rythm. I suggest to make three short sliders here. If you think 2 sliders is good, the distance between the end of the first and the begin of the second is a little bit long.
00:25:461 (3,4,1) - I think the distance between slider 3 and 4 is small (but it's ok),making a little comfortable. In addition, the end of slider 4 can move a bit right in order to not only catch the small fruit more easily in the slider but also dash to new slider 1 comfortable.
00:43:861 (1,2) - Between these 2 sliders can add a note make it more fluently.
00:53:061 (1) and 00:56:261 (1) - Better to make like the graph below. I think the flow will be better.

01:22:661 (1,2,3,1,2,3) - These two streams are difficult to connect.Uncomfortable(sry,I can't figure out some solution here but maybe change the direction of the second steam?)

Actually, I think it's a really good map.
Good job and good luck :)
Ascendance

MoelittleC Hime wrote:

Hello, here is rookie modder littlec. was good mod for new person <3
I'd like to mod Ascendance's Date TIME.
If you can attentively read my reply, I would really appreciate that. ^.^
Thank you very much !
By the way, nice bg!
Here goes my word. xd by the way, you speak really cute ;w;

Ascendance's Date TIME

Feeling: A nice map with brilliant notes and sliders arrangment thanks !
General changing: nope
Detailed points:
00:11:861 (1,2) - I think the sliders here is not fittable for the rythm. I suggest to make three short sliders here. If you think 2 sliders is good, the distance between the end of the first and the begin of the second is a little bit long. two sliders, shortened the distance as suggested, nice fix!
00:25:461 (3,4,1) - I think the distance between slider 3 and 4 is small (but it's ok),making a little comfortable. In addition, the end of slider 4 can move a bit right in order to not only catch the small fruit more easily in the slider but also dash to new slider 1 comfortable.
00:43:861 (1,2) - Between these 2 sliders can add a note make it more fluently. I'm afraid I don't hear a note there, so no change!
00:53:061 (1) and 00:56:261 (1) - Better to make like the graph below. I think the flow will be better.

01:22:661 (1,2,3,1,2,3) - These two streams are difficult to connect.Uncomfortable(sry,I can't figure out some solution here but maybe change the direction of the second steam?)

Actually, I think it's a really good map. I look forward to see you being #1 on it c:
Good job and good luck :)
No reply = I fixed it!

thank you lots for the mod!
Ascendance

koliron wrote:



General
  1. Consider add "ED" in Tags because is the abbreviation of "Ending", people might find this map with that, also i suggest you add "真野 まり", "三澤 瑞希" and "森田 萌" because are the japanese names of Mizuki Misawa, Moe Morita and Mari Maya (the girls in the background, you already added these names in english).
  2. Widescreen support is not necessary here, please remove in all difficulties.
  3. Also in Tags you forgot add "cl8n" in all diffs exept Min MaMa.
  4. The rest is fine!

Date TIME
  1. I take this opportunity, because in only one difficulty and quite short, to explain several things, I understand that you did this 2 months and you advanced a lot these weeks, but in the last mod did I notice several of these things, also explain these other cases, always is good, right? Most of them are not 100% required, but are highly recommended, as are the density of notes that must have every difficulty, coordinate distances with the song, etc.
  2. To begin, the name of the difficulty, being the only difficulty ctb on the map, it is impossible to determine which is, is that, special names can be applied when there are other difficulties, for example, salad , platter, rain with personalized name or all with personalized names, but here is not obvious, in this difficulty the only that can ensure that is not a platter is the ar 9, however, really platters with ar9 are not prohibited, so here nothing is objective to determine what difficulty is, this can affect the players to decide what to play, and to know the modders, what diff are modding (it can be a rain, overdose or platter) is highly recommended to rename simply "Ascendance's Rain," and if you prefer, you can use a shorter name, so that people easily recognize, like "Ascen's" "AD's". Maybe Rain TIME but I'm not sure yet, that diff names seems cheeky as hell. We'll see if I change it
  3. Now the density of notes, definitely is not enough for a Rain, to be honest has the density of a platter (and well .. a little less), you used a very simple rhythm that maintains consistency with previous or next patterns, without regard if there are some different sounds, for example 00:15:061 (1,2) - come on, i know that here if you follow the instrument fit good, but in this song the instrument does not add much chance of note as the voice, definitely for a rain follow the voice AND the instruments is most recommended, in this case you can use reverse 00:15:261 - here. If you look closely, there are maaaany cases to follow the voice (and also the instrument, specially in 1/4), some examples are 00:00:461 - 00:11:761 - 00:12:661 - 00:13:661 - 00:15:261 - 00:26:461 - 00:26:961 - 00:27:061 - 00:29:161 - 00:29:361 - 00:31:061 - 00:32:661 - 00:33:261 - 00:33:361 - 00:33:461 - 00:35:061 - 00:39:061 - 00:39:661 - 00:39:761 - 00:39:861 - 00:40:661 - 00:40:861 - 00:41:061 - 00:41:361 - 00:41:461 - 00:44:061 - 00:44:561 - 00:44:661 - 00:46:161 - 00:47:761 - 00:48:361 - 00:52:661 - 00:53:261 - 00:53:461 - 00:58:961 - 00:59:061 - , and more more more, is not necessary add in all of these, you can use comfortable rhythm, but again, the current is really low for a Rain.
    Other issue is cases of 1/3 or 1/6, are highly important, in this diff, 00:28:861 - here, that is 1/6 and obviously you should add notes 00:28:927 - 00:28:994 - 00:29:061 - 00:29:127 - 00:29:194 - 00:29:327 - 00:29:394 - , maybe not all of these, to vary a bit, as you prefer.
    And other is that i saw some sliders that not fit with the song, for example 00:51:861 (1) - 00:52:461 (1) - yeah, i know that the finish of the voice is not objetive here, but definitely is before 00:52:261 - and 00:52:861 - , for this reason is better finish these lsider in intrument sounds, in these case in 00:52:261 - and 00:52:861 - (or 00:52:661 - ) , same case with 00:55:061 (1,1,1) - .
    And the last is only for aesthetic, for example 00:12:461 (2) - in this slider a guiter sound start in 00:12:461 - and finish in 00:12:661 - , and then only voice sound in 00:12:861 - , you can just use reverse 00:12:661 - here but if you finish the slider here and then circle 00:12:861 - , the difference between instrumental sounds and voice is more noticeable. I feel the map's density is close to perfect the way it is. I mapped it how I felt the map should play out, without making it overmapped, but still making it challenging for even platter level players to maybe even give them an entryway into the harder difficulties.
  4. With regarding to new combos, generally are good, but I notice that you add in some... loud sounds but they are in the same stanza, like 00:06:661 (1) - 00:03:261 (1) - 00:08:061 (1) - 00:13:061 (1) - 00:19:461 (1) - 00:28:861 (1) - 00:30:861 (1) - 00:32:461 (1) - , Okay, there are some more, but before I want to explain one for you to understand better:
    • 00:34:261 (1) - Here the sound is strong and differentiable, but if you want to add nc based in the instrument, should be in 00:33:861 - because here is when really starts the instrument, not all new stanzas beginning with loud sounds!
    • As before, other recommended places to remove nc are: 00:34:861 (1) - 00:38:861 (1) - 00:52:461 (1,1) - .
    • Other case 00:53:061 (1,1) - here, because the real nc is in 00:53:661 - , for this reason as i suggest above, you can end this slider in 00:53:461 - and then circle with nc in 00:53:661 - , and obviously remove in 00:53:861 - , same case 00:55:061 (1,1,1,2) - here, same case 01:07:061 - here, but in this case you only can replace this slider with 2 circles ):
    • 00:57:461 (1) - Whops, not forget that you need be consistent, 00:54:261 (3) - this is not the same sound, but the voice maintains an equal rhythm, the only difference is what it says, so the consistency is necessary here, is more recommended remove 00:57:461 (1) - here.
    • Again, more suggestions to remove, for stanzas: 00:59:461 (1) - 01:04:061 (1) - 01:14:061 (1) - 01:18:261 (1) - 01:21:061 (1) - 01:21:861 (1) - 01:22:661 (1) - 01:23:461 (1) - 01:26:261 (1) - .
    • 01:08:861 (1) - If you want to follow the instrument, should be in 01:09:061 (2) - and obviously remove in 01:09:461 (1) - .
    • 01:15:461 (1,1,1) - Again, if you want to follow the voice only in 01:15:461 (1) - and want the instrument only 01:15:861 (1) - here. redid nc
  5. Okay, again i cant mod hitsounds because not have ): not forget add! In my case i prefer use drum claps in sounds like 00:00:661 - 00:01:261 - 00:02:261 - 00:02:861 - 00:03:861 - 00:04:461 - , etc, and soft whistles or soft claps in sounds like 00:01:061 - 00:01:861 - 00:02:661 - 00:03:461 - , etc. having polack do these for me ayyyysydaysdyagdla
  6. Now, my favorite part, with regarding to distances... To be honest, really are a lot of errors, of course are optional, but many of them cause a very weird sense when playing the map, not to mention that there are many unnecessary hdash and dash, aaand some really difficult jumps, all will be explained now:
    • 00:02:061 (4,1) - Some cases like this is more recommendable add distance to highlight the new stanza + the srong sound in (1), not hdash yet, the song is too relax in this section.
    • 00:02:661 (3,4) - HDash here can fit, but for the previous reason (that this section is too relax), you should reduce the distance until deleted. emphasized vocal, keeping hdash
    • 00:05:461 (1,2,3,4,1,2) - Normal dash to (1), (3), (4) and (1) would be fun and fit perfect with the voice.
    • 00:06:861 (2,1) - This is not a suggestion, just for clarification, since now there are new instrumental sounds, so I think since here is good to start introducing hdash (:
    • 00:07:261 (2) - The sound in the end of the slider deserves more distance, have strong voice and instrument sound, so i suggest oyu replace this slider for 2 notes and then add normal dash to the second, and if you prefer, also normal dash to 00:07:661 (3) - . If you relook at this whole section, it feels like the map is evolving with the song, so I would like to keep this.
    • 00:11:661 (4,1) - This is dash, but hdash here is good option because since here the density of sound (and the volume) is high, and anyway (1) has a strong voice.
    • 00:12:461 (2,1,2,1) - This pattern is not my favorite, i prefer if you add hdash to 00:13:061 (1) - and to 00:13:461 (1) - because are real strong sounds, maybe to 00:13:261 (2) - , but if you want, should be a bit less distance than to 00:13:061 (1) - because has less volume. I really like this pattern, it is the only time you hear that beat in the song so I feel it should be emphasized by the dash dash
    • To be honest, this diff has very few dash to be Rain (and also many to be a platter), you need add more, do not be so strict with the force of sound, the sound should not be so strong as on platter to fit good here, for example 00:16:261 (3,1) - here us good time to add! (1) is differentiable and
    • 00:18:061 (4,1,2,3) - Hum, in this case is some difficult, i prefer not add hdash around here as you did, but if you like you can add to (1) (2) (3), not only one of these because would be inconsistent.
    • 00:19:661 (2,1) - This is other nice time, I do not like to explain the same thing many times, it's the same reason as above, and well, that should be for all, this sound is enough strong to add, and is optional but i prefer if you also add to 00:20:461 (2) - . Same case 0:21:261 (4,1) - here.
    • 00:21:461 (1,2,3) - Here these sounds reduce each a note, but you added more distance to 00:21:861 (3) - , to fix this and the previous suggestion you just need ctrl+g in 00:21:461 (1,2) - and THEN ctrl+g in 00:21:661 (2,3) - , is a fun pattern and fit perfect with the song!
    • 00:22:661 (5,1) - Maybe hdash is not recommendable, but at least try to add normal dash, feels weird without distance.
    • 00:23:061 (1,2,3,4) - 00:24:661 (1,2,3,4) - Ahhh, are almost same patterns, you cant vary? for example with ctrl+g in 00:24:661 (1) - 00:25:061 (2) - 00:25:461 (3) - and 00:25:861 (4) - , at least that! If you prefer can use other pattern but this would be enough.
    • Also with of without my suggestion you need add more distance between 00:25:861 (4,1) - , (1) definitely deserves more distance! (is not the best place to hdash but is acceptable if you want). added a bit more distance, not hdash
    • 00:27:861 (1,2,3) - Hard dash are my favorites, but the majority of players dislike, if you agree just reduce a bit the distance to 00:28:161 (2) - , other option is increace, to make 2 1/4 dash, as you prefer, both options fit. fixed in hime's mod
    • 00:30:661 (3,1) - 00:33:861 (3,1) - 00:35:461 (2,1) - 00:36:061 (2,3) - 00:40:261 (1,2) added a note inbetween here in the other mod so no ;w; - 00:46:661 (4,1) - These are nice times to add hdash! Not forget that is the Kiai, so you should use all of strong sounds to add hdash.
    • 00:57:061 (2,3,1,2,3,4) - Is recommendable add normal dash to 00:57:861 (3) -, not only to be more fun, also because this sound really deserves it, in comparation with 00:57:061 (2,1) - .
    • 00:58:061 (4,1) - And why not hdash here? Is one of the best times! also to maintain constancy with 00:58:861 (2,1) - .
    • 01:01:061 (3,1) - Same case here, (1) deserves more distance.
    • 01:02:661 (3) - Same as 00:07:261 (2), the sound in the tail of this slider definitely deserves more distance, replace this slider with 2 notes, probably not hdash, but at least dash here is nice!
    • 01:03:261 (1,2,3,4,1,2,3,1) - Is highly recommended change this pattern, yeah, this sounds increace each a note so more distance fit good but the distance to 01:04:261 (2) - is almost a pixel jump, really uncomfortable, and suddenly hdash to 01:04:461 (3) - and 01:04:661 (1) - ? nooo, is not recommendable, if you want add dash, should only to 01:04:261 (2) - because have different and to loud sound, and to 01:04:661 (1) - because have strong voice, yeah, in my opinion is the best option, with regarding for the other notes, add more distance each a not but not much!, and after 01:04:261 (2) - i prefer if you add normal distance, dash if you want. pls enjoy new distance
    • 01:05:261 (4,1) - For the constancy with the previous suggestion, you need add hdash here, also obviously fit good with the song.
    • 01:05:461 (1,2,3) - Same distances? why? definitely (3) deserves more distance! dDash would be nice.
    • 01:07:261 (3,1) - Other nice time to add hdash, for the strong intrument. not really feeling it
    • 01:11:261 (2,3) - Ahm, we're in Kiai but hdash is not the best option here, equally at least dash is necessary to highlight this sound.
    • 01:15:661 (2,1) - Is not the best but you need add hdash to maintain constancy with 01:16:261 (3,1) - (dont worry for my opinion, is only to mark that this sound is the "minimum" to add hdash), also 01:16:861 (3,4) - here.
    • 01:18:061 (4,1) - As above, dash here is fun and fit with the song in comparation with 01:17:461 (1,3) - .
    • 01:25:461 (1,2,3,4) - The real strong sounds are in (1) and (4), not (3), so is more recommendable put 01:25:861 (3) - close to (2) and then hdash to (4), obviously not hdash to 01:26:261 (1) - , because 2 hdash in row is not the boest option because in little time there are 2 hdash in row, and the sound is not the best to do this. I think it's a fine leadup to the end ;w; if more people suggest, I'll change.

Good luck :P
Thanks for essay mod <3

shitmap
osu file format v14

[General]
AudioFilename: Date Time.mp3
AudioLeadIn: 1500
PreviewTime: 29461
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Date TIME (TV Size)
TitleUnicode:デートTIME (TV Size)
Artist:Mineral Miracle Muse
ArtistUnicode:Mineral Miracle Muse
Creator:WORSTPOLACKEU
Version:Ascendance's Date TIME
Source:サムライフラメンコ
Tags:Ed Ending 真野 まり 三澤 瑞希 森田 萌 Mizuki Misawa Moe Morita Mari Maya Tomatsu Haruka MAO Yamazaki Eryi Samurai Flamenco Delis Aia cl8n Ascendance
BeatmapID:806888
BeatmapSetID:251375

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-250,"Video.avi"
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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264,276,54461,1,0,0:0:0:0:
136,320,54661,1,0,0:0:0:0:
264,356,54861,1,0,0:0:0:0:
64,276,55061,6,0,P|56:208|128:80,1,187.5
268,36,55661,2,0,P|292:112|236:220,1,187.5
424,280,56261,2,0,P|456:200|424:64,1,225
324,80,57061,1,0,0:0:0:0:
252,152,57261,1,0,0:0:0:0:
56,64,57461,5,0,0:0:0:0:
116,144,57661,1,0,0:0:0:0:
216,104,57861,1,0,0:0:0:0:
308,56,58061,1,0,0:0:0:0:
32,328,58261,6,0,P|100:340|184:304,1,150
444,288,58861,2,0,P|372:280|296:216,1,150
36,172,59461,2,0,P|100:168|328:60,1,300
284,76,60661,2,0,L|368:72,1,75
220,156,61061,2,0,L|316:152,1,75
112,80,61461,6,0,P|96:172|156:256,1,179.999994506836
364,224,62061,2,0,P|276:288|204:260,1,179.999994506836
116,192,62661,1,0,0:0:0:0:
376,152,62861,1,0,0:0:0:0:
208,48,63261,5,0,0:0:0:0:
304,48,63461,1,0,0:0:0:0:
208,112,63661,1,0,0:0:0:0:
368,96,63861,1,0,0:0:0:0:
208,176,64061,1,0,0:0:0:0:
432,144,64261,1,0,0:0:0:0:
208,240,64461,1,0,0:0:0:0:
496,192,64661,5,0,0:0:0:0:
368,248,64861,1,0,0:0:0:0:
288,204,65061,1,0,0:0:0:0:
448,308,65261,1,0,0:0:0:0:
292,304,65461,5,0,0:0:0:0:
176,304,65661,1,0,0:0:0:0:
384,208,65861,1,0,0:0:0:0:
28,164,66061,6,0,P|44:112|160:56,1,187.5
456,200,66661,2,0,P|428:272|324:296,1,187.5
176,192,67261,2,0,L|272:192,1,93.75
120,64,67661,6,0,P|88:120|96:184,1,93.75
176,192,68061,1,0,0:0:0:0:
344,192,68261,1,0,0:0:0:0:
232,256,68461,1,0,0:0:0:0:
408,248,68661,1,0,0:0:0:0:
104,132,68861,5,0,0:0:0:0:
280,136,69061,1,0,0:0:0:0:
176,192,69261,1,0,0:0:0:0:
460,192,69461,6,0,P|432:260|320:284,1,187.5
48,176,70061,2,0,P|104:236|232:212,1,187.5
432,132,70661,2,0,L|332:132,1,93.75
64,128,71061,5,0,0:0:0:0:
120,204,71261,1,0,0:0:0:0:
56,268,71461,1,0,0:0:0:0:
180,324,71661,1,0,0:0:0:0:
364,240,71861,6,0,L|248:240,1,93.75
120,204,72261,2,0,P|48:160|44:132,2,93.75
268,104,72861,1,0,0:0:0:0:
176,140,73061,1,0,0:0:0:0:
96,212,73261,1,0,0:0:0:0:
264,212,73461,5,0,0:0:0:0:
176,216,73661,1,0,0:0:0:0:
360,268,73861,1,0,0:0:0:0:
100,112,74061,6,0,P|64:176|124:268,1,187.5
352,176,74661,2,0,P|252:180|200:112,1,187.5
316,92,75261,1,0,0:0:0:0:
176,96,75461,5,0,0:0:0:0:
80,144,75661,1,0,0:0:0:0:
268,140,75861,5,0,0:0:0:0:
328,200,76061,1,0,0:0:0:0:
392,256,76261,1,0,0:0:0:0:
96,204,76461,5,0,0:0:0:0:
36,276,76661,1,0,0:0:0:0:
152,344,76861,1,0,0:0:0:0:
20,136,77061,2,0,L|120:136,1,93.75
280,136,77461,5,0,0:0:0:0:
192,136,77661,1,0,0:0:0:0:
496,132,77861,1,0,0:0:0:0:
440,196,78061,1,0,0:0:0:0:
388,264,78261,5,0,0:0:0:0:
492,324,78461,1,0,0:0:0:0:
176,264,78661,2,0,L|272:264,1,93.75
20,152,79061,6,0,P|56:200|168:144,1,187.5
448,104,79661,2,0,P|388:88|316:180,1,187.5
148,128,80261,2,0,L|244:128,1,93.75
80,208,80661,5,0,0:0:0:0:
32,260,80861,1,0,0:0:0:0:
388,236,81061,5,0,0:0:0:0:
416,216,81161,1,0,0:0:0:0:
444,196,81261,1,0,0:0:0:0:
276,156,81461,5,0,0:0:0:0:
248,136,81561,1,0,0:0:0:0:
216,112,81661,1,0,0:0:0:0:
404,100,81861,5,0,0:0:0:0:
432,84,81961,1,0,0:0:0:0:
456,72,82061,1,0,0:0:0:0:
284,72,82261,5,0,0:0:0:0:
216,32,82461,1,0,0:0:0:0:
24,208,82661,5,0,0:0:0:0:
56,236,82761,1,0,0:0:0:0:
80,264,82861,1,0,0:0:0:0:
264,252,83061,5,0,0:0:0:0:
288,224,83161,1,0,0:0:0:0:
316,196,83261,1,0,0:0:0:0:
416,172,83461,5,0,0:0:0:0:
436,148,83561,1,0,0:0:0:0:
456,116,83661,1,0,0:0:0:0:
180,88,83861,6,0,P|220:116|340:56,1,187.5
76,136,84461,2,0,P|80:196|4:308,1,187.5
352,236,85061,2,0,L|240:236,1,93.75
436,76,85461,5,0,0:0:0:0:
376,132,85661,1,0,0:0:0:0:
76,136,85861,1,0,0:0:0:0:
148,184,86061,1,0,0:0:0:0:
424,276,86261,5,0,0:0:0:0:
356,332,86461,1,0,0:0:0:0:
64,280,86661,1,0,0:0:0:0:
376,132,86861,1,0,0:0:0:0:

@Polack - Reminder for hitsounds and to fix the metadata/tags issue with my diff. I don't wanna ruin anything so I won't touch it. Just do it when you update I guess
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