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Foreground Eclipse - Calm Eyes Fixed On Me, Screaming

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Topic Starter
[ Scarlet Red ]

XiMerx wrote:

Hello M4M!

Your timing points and uninherited points are a bit screwed up.

Apply this to all difficulty
Start of Kiai - 01:04:276 , 01:56:119 , 03:36:534
End of Kiai - 01:25:145 , 02:16:988 , 03:53:164

[Scarlet]
  1. 00:13:553 - 00:24:803 is unsnapped Fixed
  2. 00:28:487 (3,4,5,6,7,1) - I don't think breaking a stream like that would be nice. A curved stream flowing into (1) looks better Done
  3. 00:31:504 (6,7,8,9) - You emphasised on (7) by having huge DS jump but not 8>9? You should have the same DS leading to 9 as well since (7,9) is the same I didn't purely mean to emphasize it... I did it for symmetrical purposes.
  4. 00:32:483 (10,11,1) - There is no point in reducing DS, I would stack (1) with (10) Done
  5. 00:35:418 (7) - Inconsistent DS Fixed
  6. 00:47:972 (2,3,4,5,6,7,8,9,10,11,12) - No blanketed nicely (like I imagined a slider on (2,3,4,5,6) and it doesn't seem to blanket with (7) It looks remotely fine... I don't know how I could possibly fix it any better.
  7. 01:07:862 (4,1) - In terms of vocal, they are the same. I recommend replacing (4,5) with just a slider Confused?
  8. 01:38:347 (1,2) - Inconsistent DS Fixed
  9. 01:41:445 (4,5,6,7) - ? I recommend just emphasising on (5,7) because now it plays kinda weird I just moved 6 a bit more to the middle because I was confused
  10. 02:06:880 (3) - Would be cool if this slider is inside the stream circle Again... confused? What part of the circle do you mean?
  11. 02:09:163 (5,6) - Blanket?... o.o Fixed
  12. 02:10:630 (10) - Consistent DS would be better since previously you did it as well, and this circle is not unordinary Fixed...?
  13. 03:31:315 (10) - Move 3rd slider point to 392,168 to perfect blanket
Done... I think

[Lunatic]
  1. 00:36:697 (4) - Slider end's not fully stacked
Fixed

Lol can't find much. It's up to you if you want to mod 1 difficulty of my map. GL for rank! :P
edit no kudosu ty
Thanks for the mod. Some things were useful whereas others I thought were unnecessary. Thanks again tho. :D I gave you kudosu.
repr1se
Hello. From your mod queue M4M.

Scarlet
00:44:548 (4) - Move the red point to x:444,y:308
00:46:994 (3) - Move the red point to x:280,y:152
01:17:400 (8,10) - The stream could flow better without these. I'm not sure myself. Can't decide. :p
01:46:989 (2,3,4,5) - I suggest making these into a curve. 1/3 is hard enough by itself.
01:48:129 (2,3,4,5,6) - Same as above.

Lunatic
03:09:161 (1) - Move the red point to x: 320 y: 108

Hard
01:24:982 (10) - Consider making this a circle.
02:06:880 (2) - Move the red point to x:312, y:288
03:06:228 (3) - Move the red point to x:128 y: 196

Nothing to point out in Normal and Easy.

Overall thoughts: This will be better than the current ranked version. Good luck!
-Kanzaki
Hello from my queue.

Scarlet :

  1. The difficulty name should be adapted to the song so it has to be something about the song or extra.
  2. 00:23:001 (6) - 00:25:146 (3) - 00:31:667 (7) - 03:52:675 (1) - NC
  3. 02:05:249 (9) - add circle for gameplay maybe.
  4. 02:49:597 (5) - that 5 should be at this time.
  5. 01:16:830 (9,10,11,12,13,14,15,16) - change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg
  6. 01:25:553 (1) - add spin maybe it ends at 01:26:450
  7. 02:28:728 (1) - remove NC
  8. 02:31:174 (6) - you add circle at here but you dont add circle at 02:33:782 (6) - so do the same thing for both.
  9. 02:31:174 (6,6,6,6,6,6,6) - all of these acctualy same dont do the samething for all of them i suggest you to dont put anything to those points.



Lunatic :

  1. 01:12:102 (8) - 02:06:064 (9) - 03:52:676 (7) - 03:51:045 (6) - NC
  2. 01:16:830 (9,10,11,12,13,14,15,16) - Same suggestion -- change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg
  3. 01:19:439 (7,1,2,3,4,5,6,7) - ^ listen carefully
  4. 01:25:553 (1) - spin



Hard :

  1. Map the first break time pls.
  2. 01:19:439 (6,7,8,9) - this part is a little bit hard to read for hard stack 6,7,8 and change the way of the sliders. http://puu.sh/iId3T/509b990d28.jpg
  3. 01:45:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - at this part the drum never stops dont give spaces like this add something to 01:46:826 (5,5,5) - and all other empty spots 01:50:250 (3,4,5,6,1) - maybe use these for all part.
  4. 02:30:685 (10,11,9,10,10,11,9,10,8,9,8,9,8,9) - 03:46:316 (7) - 03:49:251 (7) - NC
  5. 03:41:099 (5) - move it a little bit down to not overlap.


Topic Starter
[ Scarlet Red ]

Repr1se wrote:

Hello. From your mod queue M4M.

Scarlet
00:44:548 (4) - Move the red point to x:444,y:308 Done
00:46:994 (3) - Move the red point to x:280,y:152 Done
01:17:400 (8,10) - The stream could flow better without these. I'm not sure myself. Can't decide. :p Someone originally pointed out that I should actually add those notes. Heh. So yeah xD. I'll keep them for now, and if more people say something then I'll take em out
01:46:989 (2,3,4,5) - I suggest making these into a curve. 1/3 is hard enough by itself. Done, thanks
01:48:129 (2,3,4,5,6) - Same as above. Triied to see what I could do... but it may have changed the part afterwards for the worse I'm unsure.. thanks tho

Lunatic
03:09:161 (1) - Move the red point to x: 320 y: 108 Done

Hard
01:24:982 (10) - Consider making this a circle. Done
02:06:880 (2) - Move the red point to x:312, y:288 Done
03:06:228 (3) - Move the red point to x:128 y: 196 Done

Nothing to point out in Normal and Easy.

Overall thoughts: This will be better than the current ranked version. Good luck!
Thanks for the mod added a lot of what you suggested into the map... also thanks for the compliment I hate the ranked version and wanted to do better haha.
Topic Starter
[ Scarlet Red ]

-Kanzaki wrote:

Hello from my queue.

Scarlet :

  1. The difficulty name should be adapted to the song so it has to be something about the song or extra. I suppose... changed
  2. 00:23:001 (6) - 00:25:146 (3) - 00:31:667 (7) - 03:52:675 (1) - NC All changed
  3. 02:05:249 (9) - add circle for gameplay maybe. Doesn't flow with the song imo
  4. 02:49:597 (5) - that 5 should be at this time. Done
  5. 01:16:830 (9,10,11,12,13,14,15,16) - change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg I erased 2 notes and played it... it actually plays nicely (it does use your rhythm thank you)
  6. 01:25:553 (1) - add spin maybe it ends at 01:26:450 Done!
  7. 02:28:728 (1) - remove NC Done I don't know how I missed that :o
  8. 02:31:174 (6) - you add circle at here but you dont add circle at 02:33:782 (6) - so do the same thing for both. The way the background sounds, it fits perfectly if you listen... one part needs it the other doesn't call for one etc etc. That's the way I hear it...
  9. 02:31:174 (6,6,6,6,6,6,6) - all of these acctualy same dont do the samething for all of them i suggest you to dont put anything to those points. Read last comment


Lunatic :

  1. 01:12:102 (8) - 02:06:064 (9) - 03:52:676 (7) - 03:51:045 (6) - NC Confused with the last two NC's so I puit one on the (7)
  2. 01:16:830 (9,10,11,12,13,14,15,16) - Same suggestion -- change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg Done I think...
  3. 01:19:439 (7,1,2,3,4,5,6,7) - ^ listen carefully Think I fixed it idk...
  4. 01:25:553 (1) - spin Done


Hard :

  1. Map the first break time pls. Done
  2. 01:19:439 (6,7,8,9) - this part is a little bit hard to read for hard stack 6,7,8 and change the way of the sliders. http://puu.sh/iId3T/509b990d28.jpg I changed the stack but I didn't change the sliders they look cool the way they are.
  3. 01:45:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - at this part the drum never stops dont give spaces like this add something to 01:46:826 (5,5,5) - and all other empty spots 01:50:250 (3,4,5,6,1) - maybe use these for all part. Um... I feel because it's hard I don't think this is necessary?
  4. 02:30:685 (10,11,9,10,10,11,9,10,8,9,8,9,8,9) - 03:46:316 (7) - 03:49:251 (7) - NC Done
  5. 03:41:099 (5) - move it a little bit down to not overlap. Done!

Done thanks for the mod
nhlx
from m4m q

Screaming Eyes:

00:20:556 (4) - ctrl+g
00:35:581 (8) - new combo
00:36:069 (1) - no new combo
00:38:189 (8) - 00:38:679 (1) - ^
00:40:798 (9) - 00:41:287 (1) - ^
00:43:896 (1) - ^
there are lots more of that, reasoning for this is because new bar starts right here and it fits the music more imo
00:51:884 (1,2,3) - maybe something like this?
01:08:678 (2) - maybe this?
01:13:243 (1) - make it reverse
01:36:391 (9,10,11) - this
01:47:424 (6,1) - this
02:33:945 (6) - 02:39:163 (6) - 02:44:379 (6) - new combo

Lunatic:

00:53:271 (2,3,4,5) - https://osu.ppy.sh/ss/3341989
01:12:102 (1,2,3) - 01:12:755 (1,2,3) - stack those
01:19:928 - i think you missed a note right here...
01:50:576 (5,6,7,8) - https://osu.ppy.sh/ss/3342000
02:33:944 (6) - 02:36:553 (6) - 02:39:162 (6) - 02:41:771 (6) - new combo
03:36:045 (8,9,10) - ctrl+h

im not into easier diffs, sorry
Morbon
Hello, M4M here
Mostly I can mod extra\extra+ diffs because of my skill level, I'm noob at easy diffs sry
Also my english sux
[General]
I don't really like mapping songs, which already have ranked maps. But ranked map of this song isn't very good, so i hope this one will beat that
  1. I can't understand the idea of first two red lines
  2. Move the actual first offset from 10176 to 10156 or even earlier, idk. Looks like two first hits have some early offest like 10136 or 10126, then next circles goes with another one. Also you can steal timing from ranked mapset =_=
  3. Any plans of getting better 192 mp3?
[Screaming eyes]
  1. OD + 0,5? HP - 1?
  2. 00:17:947 (12,13) - how about this placement? http://puu.sh/iMUCJ/e2007fc429.jpg
  3. 00:21:697 (1) - ^ http://puu.sh/iMUIP/cb2e09fa69.jpg
  4. 00:22:186 (1) - copy the form of previous?
  5. 00:25:472 (2) - a bit more far away from (1)
  6. 00:28:487 (3,4,5,6,1) - reduce DS a bit, hard to read the stack right after
  7. 00:41:776 (3) - 2 diff types of sliders in one pattern isn't ok for me, mb change? or at least make this : http://puu.sh/iMUSW/a1788e900a.jpg
  8. 00:52:210 (3) - overlapped by stream
  9. 00:54:167 (3) - ^
  10. 00:58:569 (12) - how about this? http://puu.sh/iMV0E/a465f4a7ac.jpg
  11. 01:06:395 (4,5,6,7,1) - too close as the whole kiai, don't be shy: it's an extra :D
  12. 01:32:804 (1) - holy shit this glitch
  13. 01:45:684 (1) - very hard, while the rest of the map is easy. DS is too high and SV as well. as for me, I have to sigletap this
  14. 01:56:118 (1) - this kiai is too compressed too
  15. 02:16:174 (1,2,3,4) - fix the form? http://puu.sh/iMVfo/7dbae7e58e.jpg
  16. 02:46:826 (6,1,2,3) - well, it looks ugly now http://puu.sh/iMViR/7b5a7254af.jpg how about some balance in spacing?
  17. 03:06:228 (3) - how about this triangle? http://puu.sh/iMVqr/b47182bd07.jpg
  18. 03:20:739 (6) - pls balance between (5) and (1)
  19. 03:39:141 (5,6,7) - still too compressed
    New Combos
    1. 00:15:175 (9) - NC
    2. 00:17:620 (12) - ^
    3. 00:18:599 (1) - remove
    4. 00:22:186 (1) - mistake?
    5. 00:35:907 (12) - NC
    6. 00:36:885 (1) - remove
    7. 00:38:189 (13) - NC
    8. 00:38:679 (1) - remove
    9. 00:41:124 (13) - NC
    10. 00:43:896 (1) - remove
    11. 01:47:641 (1) - ^
    12. 01:50:847 (6) - NC
    13. 01:51:500 (1) - remove
    14. 01:52:260 (10) - NC
    15. 01:53:347 (1) - remove
    16. 01:53:456 (1) - NC
    17. 02:33:293 (1) - remove
    18. 02:33:945 (13) - NC
    19. 02:34:434 (1) - remove
    20. 02:38:510 (1) - ^
    21. 02:39:162 (13) - NC
    22. 02:39:652 (1) - NC
    23. 02:43:727 (1) - same logic as before
    24. 03:05:250 (1) 03:05:576 (1) - ? it's a mistake, right?
    ^ just some suggestions
    [Lunatic]
    1. HP -2 or -1.5, 7 is TOO rude (in my mapset i'm using 6 for my 5.5 star diff)
    2. 00:17:621 - slider here or smth?
    3. 00:21:208 (7) - why this one is so far away? Move a bit closer?
    4. 00:26:613 (5) - ^
    5. 00:28:813 (4) and the whole streams\mini-streams at the diff - they are almost the same if not the same as in extra diff, while playing i had a thought, that it was the same map :\ how about reducing the difficulty of it, by adding some 1\4 sliders and repeats? Even changing DS will make it better.
    6. 00:42:428 (5,6) - move closer?
    7. 01:12:102 (1,2,3,4) - even for Insane diff it's still too compressed
    8. 01:13:407 (5) - how about this? http://puu.sh/iMXYc/96e9cf9eeb.jpg or at least just move it more far away
    9. 01:19:928 - add circle
    10. 01:20:254 (1) - ctrl+j and move it to 216 332, will look like this http://puu.sh/iMY50/ec9f3d2131.jpg
    11. 01:45:684 (1) from here and till the end of 1\3 part - i'd reccomend to remap this or somehow add the 1\3 sliders or easy streams
    12. 01:56:771 (2) - stack with 01:55:467 (1) and move 01:57:097 (3,4,5) - like here http://puu.sh/iMYjt/5b977712d6.jpg ?
    13. 02:14:053 (8) - overlapped by (6)
    14. 02:15:031 (4,5) - they aren't look as the same, but i think they are supposed to (?)
    15. 03:08:510 (8) - too close
    16. 03:25:448 (8,9) - too far away
    17. 03:26:589 (1,2,3) - this one was so sudden for me after that almost silent part, that i broke my ss here
    18. 03:27:893 (8) - ctrl+j + rotate +45°?
    19. 03:41:099 (5,6) - http://puu.sh/iMYFs/2de71f38f1.jpg ?
    And about NC's here - if you understood my logic, you can apply them here as you wish.
    [Hard]
    1. 00:11:923 (3,4,5) - seriously? 4.6 jump to the bottom right corner
    2. 00:18:599 (1) - http://puu.sh/iMZ3a/7d820c8b66.jpg ?
    3. 00:43:407 (2,3,4,5) - not a beautiful diamond, move (5)+(6) to 356, 196 and (4) to 384, 112
    4. 00:48:624 (2) - ctrl+g?
    5. 00:51:233 (2) - http://puu.sh/iMZgH/eb81416826.jpg it's nice when slider path coincides with followpoints
    6. 00:51:885 (3,4,5,6) - try this http://puu.sh/iMZk2/7ad89c496a.jpg
    7. 00:57:754 (4) - move to 276, 248
    8. 00:59:059 (1) - overlapped by 00:57:754 (4) -
    9. 01:01:097 (6) - you can make triangle here
    10. 01:13:243 (7) - too close for this pause
    11. 01:16:341 (6) - overlapped by 01:15:526 (3) -
    12. 01:25:145 (11) - you can add spiner instead, which ends at 01:26:450
    13. 01:52:206 (1,2,3,4) - ctrl+j all of them and place to the same spot
    14. 02:00:522 (7) - stack end of this with (3)?
    15. 02:05:413 (6,7,8,9,10) - i think this is too hard for [Hard]
    16. 03:10:141 (3) - stack with 03:08:021 (3,4) ?
    17. 03:14:054 (3) - stack with 03:12:424 (5) ?
    18. 03:21:860 (3) - stack with 03:20:249 (5) ?
    19. 03:34:251 (6) - how about http://puu.sh/iMZL2/4d79ee3474.jpg ?
      NCs are still on the same beats for me.
    That's all for now
Morbon
nvm doublepost del this
Topic Starter
[ Scarlet Red ]

Raikozen wrote:

from m4m q

Screaming Eyes:

00:20:556 (4) - ctrl+g Done
00:35:581 (8) - new combo Doone
00:36:069 (1) - no new combo Same
00:38:189 (8) - 00:38:679 (1) - ^ I think I did all of these
00:40:798 (9) - 00:41:287 (1) - ^ ^
00:43:896 (1) - ^ ^
there are lots more of that, reasoning for this is because new bar starts right here and it fits the music more imo Did all of them I think
00:51:884 (1,2,3) - maybe something like this? Yeah done
01:08:678 (2) - maybe this? Done
01:13:243 (1) - make it reverse Done
01:36:391 (9,10,11) - this Done
01:47:424 (6,1) - this Done
02:33:945 (6) - 02:39:163 (6) - 02:44:379 (6) - new combo Done

Lunatic:

00:53:271 (2,3,4,5) - https://osu.ppy.sh/ss/3341989 Done
01:12:102 (1,2,3) - 01:12:755 (1,2,3) - stack those No reason to stack them
01:19:928 - i think you missed a note right here... Mhm fixed
01:50:576 (5,6,7,8) - https://osu.ppy.sh/ss/3342000 Done
02:33:944 (6) - 02:36:553 (6) - 02:39:162 (6) - 02:41:771 (6) - new combo Done
03:36:045 (8,9,10) - ctrl+h Done

im not into easier diffs, sorry
Thanks for the mod and it's okay you only had one diffi to mod anyway.
Topic Starter
[ Scarlet Red ]
Time to revive and continue working on this map. Hoping to get a rank soon enough! Let's do this!
-Mo-
Hello, M4M from your queue.

General
- Those uninherited timing changes at the start feel kind of confusing to play, especially on the easier levels. I'm not really sure what to do about them though, and all I can suggest is asking someone a bit mroe experienced with weird timings.

Easy
- I feel that the general spacing of every note is pretty large for an Easy. If it were me, I'd tone it down, although doing that takes quite a lot of reworking.
- 00:25:472 (6) - New combo here since the current combo already spans over a lot of measures, and this is right after an uninherited point.
- 00:38:189 (6) - Same thing here. I personally wouldn't recommend spanning any combo over 4 measures for this song.
- 00:47:972 (5) - Is there a reason you've got a jump here on an Easy difficulty? Easy diffs should be very basic with almost perfectly consistent spacing so that beginner players can pick up the game easily.
- 01:06:885 (3,4,5) - Inconsistent spacing through these.
- 01:14:711 (1,2,3,4,5,6) - Do you think it's possible to mix up the rhythm you hve here rather than just using 2/1 sliders repetitively?
- 01:19:928 (5) - New combo here since the current one is fairly long.
- 01:36:554 (2,3) - Inconsistent spacing (these are too close).
- 01:40:467 (4) - New combo should be here instead of 01:41:772 (1) since this is the hypermeasure (every 4 measures).
- 01:44:380 (1) - Up to you whether you want to break this combo up with a NC or not, but if you do, I'd put it at 01:43:076 (3) instead.
- 02:44:380 (7) - New combo here for consistency.
- 03:09:163 (3) - New combo here to break up the current combo.
- 03:14:054 (5) - And here (if you want, just NC on this one and you can ignore the other two).
- 03:16:989 (7) - And here.
- 03:34:577 (1,1) - I'd say there's too little recovery time after the spinner for beginner players to handle. For an Easy, the rule of thumb is one whole measure.
- 03:46:968 (3,4) - Inconsistent spacing.
- 03:50:229 (1,1) - As before; not enough recovery time.

Normal
- 00:19:414 (2,3) - Might aswell make this a blanket.
- 00:25:146 (2) - Put the NC here since this is where you have the uninherited timing change.
- 00:31:666 (2,3) - I'd personally say that this rhythm is a bit confusing for beginner players to read. I'd try something else (perhaps a single reverse slider?).
- 00:38:188 (3) - NC should be here for the downbeat (large white tick).
- 00:40:797 (3) - As above.
- 00:48:623 (3) - As above.
- 00:51:232 (3) - As above.
- 01:12:427 (7) - NC to break up the current combo.
- 01:13:079 (9,10) - This kind of rhythm is feel is poor polarity and is kind of difficult to read for beginner players.
- 01:15:362 (2,3,4) - This rhythm doesn't match the music in my opinion. The vocal notes are on the white ticks, while there is nothing significant on the red tick.
- 01:17:991 (2,3) - What are these notes supposed to follow? It looks like you have them snapped to the 1/16 grey tick, which is incredibly unintuitive to play and most likely unrankable.
- 01:20:579 (2,3,4) - As before about this rhythm. It comes up again a few times, so I won't mention this again (unless you want me to point out all of these for you).
- 01:22:536 (5) - NC here for consistency.
- 01:51:554 (2) - Missing clap.
- 01:53:511 (6) - NC here for consistency.
- 02:04:272 (8) - NC to break up the current combo.
- 03:18:946 (1,1) - Similar to Easy; there's not enough recovery time here. For Normal, I'd aim for atleast half a measure.
- 03:24:795 (7) - NC to break up the current combo.
- 03:26:914 (1,2) - You miss the downbeats here (which has a clear vocal note) to place this on the red tick. This is very unintuitive to play I'd say.
- 03:32:621 (7) - NC to break up the current combo.
- 03:42:729 (1) - Nc here for consistency.
- 03:48:599 (5) - As above.

Hard
- 00:12:404 (5) - NC here for the uninherited point.
- 00:25:310 (4) - NC should be here since this is the first note after the uninherited point.
- 00:35:581 (2) - NC should be on these beats for the downbeat.
- 01:06:232 (6,7,1) - I'd try to keep an even spacing through these.
- 01:16:993 (8,9) - This doesn't seem to play too well nor match the music very well either. What you have now leads to a weird polarity into 01:17:645 (1) so it's not too intuitive to play. I hear the drums start on 01:17:319 rather than 01:16:993 too.
- 01:18:950 (5) - Kind of an unusual slider. I'd try to keep a regular shape for this.
- 01:19:847 (9) - The drums end on 01:19:928 , so I don't think this should go beyond onto the blue tick after it. Plus I feel that a harder ntoe on the downbeat would be suitable since that's where the new line in the vocals is.
- 01:40:467 (2) - New combo should be here for the downbeat.
- 02:05:087 (5,6) - Kind of poor polarity, and difficult to follow. There is a cymbal crash on 02:05:249 which you can place a note on.
- 02:11:690 (9) - As before.
- 02:48:619 (8) - New combo here since you switch to 1/3 here.
- 03:17:967 (3,2) - Minor: These are slightly overlapping, which I would try to avoid.

Lunatic
- 00:12:404 (5) - NC for uninherited point.
- 00:22:838 (9) - NC should be here for the downbeat.
- 00:27:754 (10) - As above.
- 00:30:363 (13) - As above.
- 00:35:580 (6) - As in Hard; the NC should be on these notes for the downbeat.
- 01:10:146 (3,4) - Minor: You could make a double blanket with these.
- 01:20:743 (2,3) - I wouldn't consider this very good flow, since you're asking the player to almost go back the way they came during the slider. I'd personally flip this.
- 01:54:815 (1,2) - Is such a close spacing neccessary for these? It makes these look like they belong to the 1/3 combo previously.
- 02:01:988 (2,3) - Minor: These could be a double blanket.
- 02:09:977 (2,3,4) - Inconsistent spacing through these.
- 03:16:336 (8) - Another unusual looking sldier. If you want to use this sort of shape, try placing the grey slider point in the middle of the curve so that it looks smoother. - 03:24:796 (7) - NC to break up the current combo.
- 03:28:709 (2) - NC should be here for the downbeat.
- 03:32:622 (9) - NC to break up the combo.

Screaming Eyes
- 00:11:460 (1,2,3,4,5,6) - You could use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) here for a more regular looking hexagon.
- 00:12:404 (7) - NC for the uninherited point.
- 00:20:882 (5,6,7,8,9) - CPC for a more regular looking pentagon.
- 00:35:907 (1) - A NC doesn't feel necessary here.
- 00:40:146 (3,4,5,6,7) - Kind of an unusual shape for a stream. I'd keep the shape smooth so that's it's a bit more intuitive to play.
- 00:41:124 (1) - As before about the NC.
- 01:14:221 (7,8,9,10,11) - As before about the stream shape.
- 01:37:614 (6) - This seems to be very confusing. This is spaced evenly from 5 and 7, yet it is 1/4 beat after 5 and 1/2 before 7. The way you've spaced this doesn't represent that at all. Plus I wouldn't really recommend missing the red ick at 01:37:696 since I'd say I can hear a note on this.
- 01:45:685 (1,2,3) - I'd use a slider on either one of these so the player can ease into the 1/3 rhythm easier, rather than be expected to tap 1/3 without any warning.
- 01:51:119 (2,3,4,5,6,7) - Consider using a smoother flow? The back and forth flow you have here is pretty demanding especially since you have it on 1/3 already.
- 01:58:727 (1,2) - This is an unusual rhythm. I don't see the reason wy you're using the blue and purple ticks respectively. I'd say you might aswell extend these to the white ticks so that they're more intuitive to play.
- 02:00:032 (1,2) - Same thing here.
- 03:22:838 (6) - NC here for consistency.
- 03:26:751 (7) - And here.
- 03:30:664 (8) - NC should be here so it goes every 2 measures.
- 03:32:621 (4) - As above.

Good luck.
Topic Starter
[ Scarlet Red ]
Nevermind for some reason my entire osu glitches and your whole modifications are gone... okay osu!
-Mo-
Ctrl+S is your friend >.<
Topic Starter
[ Scarlet Red ]

-Mo- wrote:

Ctrl+S is your friend >.<
See I kept doing that... and it still reverted my changes...idk
Topic Starter
[ Scarlet Red ]

-Mo- wrote:

Hello, M4M from your queue.

General
- Those uninherited timing changes at the start feel kind of confusing to play, especially on the easier levels. I'm not really sure what to do about them though, and all I can suggest is asking someone a bit mroe experienced with weird timings.

Easy
- I feel that the general spacing of every note is pretty large for an Easy. If it were me, I'd tone it down, although doing that takes quite a lot of reworking.
- 00:25:472 (6) - New combo here since the current combo already spans over a lot of measures, and this is right after an uninherited point.
- 00:38:189 (6) - Same thing here. I personally wouldn't recommend spanning any combo over 4 measures for this song.
- 00:47:972 (5) - Is there a reason you've got a jump here on an Easy difficulty? Easy diffs should be very basic with almost perfectly consistent spacing so that beginner players can pick up the game easily.
- 01:06:885 (3,4,5) - Inconsistent spacing through these.
- 01:14:711 (1,2,3,4,5,6) - Do you think it's possible to mix up the rhythm you hve here rather than just using 2/1 sliders repetitively?
- 01:19:928 (5) - New combo here since the current one is fairly long.
- 01:36:554 (2,3) - Inconsistent spacing (these are too close).
- 01:40:467 (4) - New combo should be here instead of 01:41:772 (1) since this is the hypermeasure (every 4 measures).
- 01:44:380 (1) - Up to you whether you want to break this combo up with a NC or not, but if you do, I'd put it at 01:43:076 (3) instead.
- 02:44:380 (7) - New combo here for consistency.
- 03:09:163 (3) - New combo here to break up the current combo.
- 03:14:054 (5) - And here (if you want, just NC on this one and you can ignore the other two).
- 03:16:989 (7) - And here.
- 03:34:577 (1,1) - I'd say there's too little recovery time after the spinner for beginner players to handle. For an Easy, the rule of thumb is one whole measure.
- 03:46:968 (3,4) - Inconsistent spacing.
- 03:50:229 (1,1) - As before; not enough recovery time.

Normal
- 00:19:414 (2,3) - Might aswell make this a blanket.
- 00:25:146 (2) - Put the NC here since this is where you have the uninherited timing change.
- 00:31:666 (2,3) - I'd personally say that this rhythm is a bit confusing for beginner players to read. I'd try something else (perhaps a single reverse slider?).
- 00:38:188 (3) - NC should be here for the downbeat (large white tick).
- 00:40:797 (3) - As above.
- 00:48:623 (3) - As above.
- 00:51:232 (3) - As above.
- 01:12:427 (7) - NC to break up the current combo.
- 01:13:079 (9,10) - This kind of rhythm is feel is poor polarity and is kind of difficult to read for beginner players.
- 01:15:362 (2,3,4) - This rhythm doesn't match the music in my opinion. The vocal notes are on the white ticks, while there is nothing significant on the red tick.
- 01:17:991 (2,3) - What are these notes supposed to follow? It looks like you have them snapped to the 1/16 grey tick, which is incredibly unintuitive to play and most likely unrankable.
- 01:20:579 (2,3,4) - As before about this rhythm. It comes up again a few times, so I won't mention this again (unless you want me to point out all of these for you).
- 01:22:536 (5) - NC here for consistency.
- 01:51:554 (2) - Missing clap.
- 01:53:511 (6) - NC here for consistency.
- 02:04:272 (8) - NC to break up the current combo.
- 03:18:946 (1,1) - Similar to Easy; there's not enough recovery time here. For Normal, I'd aim for atleast half a measure.
- 03:24:795 (7) - NC to break up the current combo.
- 03:26:914 (1,2) - You miss the downbeats here (which has a clear vocal note) to place this on the red tick. This is very unintuitive to play I'd say.
- 03:32:621 (7) - NC to break up the current combo.
- 03:42:729 (1) - Nc here for consistency.
- 03:48:599 (5) - As above.

Hard
- 00:12:404 (5) - NC here for the uninherited point.
- 00:25:310 (4) - NC should be here since this is the first note after the uninherited point.
- 00:35:581 (2) - NC should be on these beats for the downbeat.
- 01:06:232 (6,7,1) - I'd try to keep an even spacing through these.
- 01:16:993 (8,9) - This doesn't seem to play too well nor match the music very well either. What you have now leads to a weird polarity into 01:17:645 (1) so it's not too intuitive to play. I hear the drums start on 01:17:319 rather than 01:16:993 too.
- 01:18:950 (5) - Kind of an unusual slider. I'd try to keep a regular shape for this.
- 01:19:847 (9) - The drums end on 01:19:928 , so I don't think this should go beyond onto the blue tick after it. Plus I feel that a harder ntoe on the downbeat would be suitable since that's where the new line in the vocals is.
- 01:40:467 (2) - New combo should be here for the downbeat.
- 02:05:087 (5,6) - Kind of poor polarity, and difficult to follow. There is a cymbal crash on 02:05:249 which you can place a note on.
- 02:11:690 (9) - As before.
- 02:48:619 (8) - New combo here since you switch to 1/3 here.
- 03:17:967 (3,2) - Minor: These are slightly overlapping, which I would try to avoid.

Lunatic
- 00:12:404 (5) - NC for uninherited point.
- 00:22:838 (9) - NC should be here for the downbeat.
- 00:27:754 (10) - As above.
- 00:30:363 (13) - As above.
- 00:35:580 (6) - As in Hard; the NC should be on these notes for the downbeat.
- 01:10:146 (3,4) - Minor: You could make a double blanket with these.
- 01:20:743 (2,3) - I wouldn't consider this very good flow, since you're asking the player to almost go back the way they came during the slider. I'd personally flip this.
- 01:54:815 (1,2) - Is such a close spacing neccessary for these? It makes these look like they belong to the 1/3 combo previously.
- 02:01:988 (2,3) - Minor: These could be a double blanket.
- 02:09:977 (2,3,4) - Inconsistent spacing through these.
- 03:16:336 (8) - Another unusual looking sldier. If you want to use this sort of shape, try placing the grey slider point in the middle of the curve so that it looks smoother. - 03:24:796 (7) - NC to break up the current combo.
- 03:28:709 (2) - NC should be here for the downbeat.
- 03:32:622 (9) - NC to break up the combo.

Screaming Eyes
- 00:11:460 (1,2,3,4,5,6) - You could use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) here for a more regular looking hexagon.
- 00:12:404 (7) - NC for the uninherited point.
- 00:20:882 (5,6,7,8,9) - CPC for a more regular looking pentagon.
- 00:35:907 (1) - A NC doesn't feel necessary here.
- 00:40:146 (3,4,5,6,7) - Kind of an unusual shape for a stream. I'd keep the shape smooth so that's it's a bit more intuitive to play.
- 00:41:124 (1) - As before about the NC.
- 01:14:221 (7,8,9,10,11) - As before about the stream shape.
- 01:37:614 (6) - This seems to be very confusing. This is spaced evenly from 5 and 7, yet it is 1/4 beat after 5 and 1/2 before 7. The way you've spaced this doesn't represent that at all. Plus I wouldn't really recommend missing the red ick at 01:37:696 since I'd say I can hear a note on this.
- 01:45:685 (1,2,3) - I'd use a slider on either one of these so the player can ease into the 1/3 rhythm easier, rather than be expected to tap 1/3 without any warning.
- 01:51:119 (2,3,4,5,6,7) - Consider using a smoother flow? The back and forth flow you have here is pretty demanding especially since you have it on 1/3 already.
- 01:58:727 (1,2) - This is an unusual rhythm. I don't see the reason wy you're using the blue and purple ticks respectively. I'd say you might aswell extend these to the white ticks so that they're more intuitive to play.
- 02:00:032 (1,2) - Same thing here.
- 03:22:838 (6) - NC here for consistency.
- 03:26:751 (7) - And here.
- 03:30:664 (8) - NC should be here so it goes every 2 measures.
- 03:32:621 (4) - As above.

Good luck.
Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)
-Mo-

[ Scarlet Red ] wrote:

Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)
No worries. I didn't mean to come off as rudely presumptuous so I apologise if I did.
LwL
M4M from your queue. I kind of lack experience but I hope this will still be useful :)

Anything regarding the looks is entirely subjective and merely a suggestion in case you agree with me.

Easy
Your entire spacing before 00:32:972 (1) seems inconsistent, you should probably rework that part so that it's 1.3 everywhere. I think that 1.3 is fine overall though, it just seems rather large because a lot of your notes have 2/1 spacing.
00:21:697 (2,3) - You should not let these overlap since it's an easy. Same for 00:23:980 (4,5). Though it's questionable whether a 1/2 gap between notes is ok for an easy at all.
00:44:711 (2,3) - ^
00:48:624 (1,2) - Random DS change from 1.3 to 1.4
01:02:972 (2,1) - I would make this 1.3 DS instead of 1.24 just because it's neat. Don't think this is much of an issue though.
01:17:319 (3,4) - Random DS change, I'm guessing because there was no space left. I'd just move (1,2,3) to the right a bit to make room.
01:21:232 (2,3) - Random DS change
01:40:467 (1,2) - Random DS change because of lack of space, more importantly the sliderstart on (2) is slightly off-screen.
Normal
00:11:460 (1,2) - You should avoid overlap in Normal as well, though considering how little it is it might be ok, I don't know this for sure. I'll still point all of them out just in case
00:13:708 (1,2) - ^
00:23:817 (5,6) - This does not look nice imo. I'd move the slider and its direction to somewhere like this (adjust the next notes to fit DS if you have to).It's entirely up to you though.
01:04:275 (1,2) - Overlap again
01:05:579 (4,5) - ^
01:09:492 (1,2) - ^
01:10:797 (4,5) - ^
01:44:054 (3,4) - Doesn't look nice imo. I'd move it in a similar fashion to 00:23:817 (5,6).
01:49:924 (5,6) - ^
01:55:467 (3,4,1,2) - Overlap again
01:57:424 (4,5) - ^
02:01:337 (1,2) - ^
02:02:641 (4,5) - ^
02:03:293 (6,7) - ^
02:04:598 (2,3) - Again, I don't think this looks nice. I'd move (3)'s direction slightly to be in line with the follow point.
02:07:206 (2,3,4) - I'd honestly just make this a 1/1 rhythm, the way it is it feels weird to me. It's up to you.
02:08:837 (5,1) - Overlap again
02:28:728 (1,2) - ^
02:31:337 (1,2) - ^
02:33:946 (1,2) - ^
02:36:554 (1,2) - ^
02:39:163 (1,2) - ^
02:41:772 (1,2) - ^
02:44:380 (1,2) - ^
02:46:989 (1,2) - ^
03:08:837 (6,1) - I personally don't like the looks of this, I'd suggest something closer to this (just changing how the slider curves).
03:37:838 (3,4) - Overlap again
03:39:795 (3,4) - ^
03:41:751 (3,4) - ^
03:45:664 (3,4) - ^
03:46:642 (1,2,3) - I don't like the looks of this at all. I'd suggest something like this
03:47:621 (3,4) - Overlap
03:49:251 (3,4,5) - ^
Hard
00:59:548 (2,3) - Looks awkward imo. I'd line it up with the follow point.
03:19:924 (4,5,6) - I'd add some slight jumps here (if there's a similar part that I missed, there as well), it was the only thing that felt unsatisfying while playing the map.
Lunatic
00:28:569 (4,5) - I'd move this slightly upwards so that the sliderend is in line with the stream. As it is it looks very awkward to me, even if the map in general has a lot of this kind of note placement, I feel like in this case it doesn't really work as well since it's a slider going into a stream.
01:12:755 (1,2,3) - Not sure if this is intentional or not, but this does not make a straight line and I feel like you wanted one to be there (move (3) to fix). If it's not a line it looks rather weird to me.
01:42:097 (1,2,3,4,5) - This looks really awkward to me, probably because the difference in the curve of the slider and the stream is so huge. I'd probably make the stream curve a little more.
03:31:643 (7) - NC maybe? This combo is very long the way it is.
Screaming Eyes
Not sure if you're done with it by now, I'll just mod it anyway.
00:28:813 (1,2) - (1) is slightly off compared to the rest of the stack, I'd just adjust the stack a bit, though it's not a big deal, it just doesn't look very good imo.
00:51:884 (6,7,8) - Inconsistent spacing which I don't see a reason for.
01:01:667 (1,2,3) - I think this would look better if you moved (2) to [x:76|y:92]
01:10:797 (1,2,3,4,5,6) - The way this is this goes a little against the flow when there's nothing in the music to suggest it. Not sure how I'd change this though, probably by rotating (1,2) a bit and potentially moving (3) slightly downwards.
01:59:217 (2,3,4,5) - Inconsistent spacing, again I don't see a reason for it.
02:47:152 (2,3) - I think this would look and play better if (3) was more in line with the movement from before. Not sure how to say it, basically like this
03:19:923 (4,5,6) - I think this would look better if you'd move (5) slightly downwards and also angle it a little more towards (6).
MokouSmoke
Hi there, m4m from your queue
a lot of stuff is just suggestions

[Overall]
  1. 03:05:249 - doesn't really affect anything, but 3/4 rhythm actually starts at 03:05:249 -
  2. Difficulty spread needs some fixing imo. The gap between normal, hard, and insane is quite large while there isn't much difference between insane and extra
[Easy]
  1. 1.3 DS seems a little high, no?
  2. In general, I think you can improve the placement of your notes/sliders by incorporating more symmetry/blanketing/patterns to make everything look more organized
  3. AiMod found some things
  4. 00:25:472 (1,2,3,4,1,2) - you're ending all the strong downbeats with sliders which isn't good. These need clickable objects for better emphasis. Suggest add a note at 00:25:472 and move the start of 00:25:472 (1,2,3,4,1,2) to 00:25:798 - also, 00:29:711 (3) - should be a normal 1/1 slider starting at 00:29:711 to match your previous rhythms and emphasize the right beats
  5. 00:36:232 (4) - I think this would look nicer if end of slider (3) and slider (4) made a straight line
  6. 00:40:145 (3) - make this flatter for better flow from (2) and blanketing, etc...
  7. 00:59:059 (1) - better flow if you blanket (2) imo
  8. 01:06:885 (3) - make less curved for better flow from (2). if you do this, I think you can have a nicer visual by making 01:08:189 (5) the same shape as (3)
  9. 01:10:798 (2) - ctrl+c ,ctrl+v and ctrl+j are your friends :)
  10. 01:58:728 (4,5) - you can probably use some fancier sliders here to make things interesting for beginner players
  11. 02:09:163 (3,4,1) - clean this up by using ctrl+c,, ctrl+v, and ctr+shift+r with 120 degrees to make a perfect triangle with the three slider heads
  12. 02:43:076 (5,6,1) - ^ etc...
  13. 03:15:032 (2) - maybe bend slider the other way (move ctrl point to (368, 164) ) for better flow
  14. 03:18:946 (2,1) - huge SV change for easy diff... I'd consider keeping SV=1.0x throughout and increase the mapping intensity by incorporating 2/1 sliders on downbeats
  15. idk if it's just my computer, but for some reason osu decides to switch to 4/4 meter here without a timing point. Just a heads up that this is still 3/4 meter and I think its better to remap the rhythms in this section to reflect that
  16. possible blanket stuff if you care - 00:44:711 (2,3) - 01:10:798 (2,3) - 01:35:250 (1,2) - 02:07:859 (2,3) -
[Normal]
  1. check AiMod again for errors
  2. Normal is not yet the difficulty to start ignoring DS for beat intensity and blanketing purposes, save that for hard diff
  3. 00:11:460 (1,2,3) - DS please...
  4. 00:13:708 (1,2,3) - stick to one DS, its normal diff
  5. 00:18:925 (1,2,3) - ^
  6. 00:28:732 - you can add note here and start spinner on downbeat
  7. 01:14:710 (1,2,3,4) - the rhythm in this section doesn't follow the song, please stick to 1/1 rhythm
  8. 01:40:467 (1) - this might be nicer as a 2/1 slider or 1/1 with repeat to add some more diversity to your rhythms here
  9. 02:02:641 (4,5,6,7) - rhythm suggestion to follow vocals and make downbeat clickable:
  10. 02:04:923 (3) - add a repeat to end slider on downbeat
  11. 02:06:554 (1,2,3,4,5) - same problem with awkward rhythm and not following song
  12. 03:05:250 (1) - same comment about SV as easy diff
  13. 03:38:816 (1,2,3,4) - downbeats here need something clickable imo. maybe try this instead:
  14. 03:49:577 (4) - needs more emphasis since its a strong beat imo. maybe try this (also follows guitar better): [
    SPOILER
    img]http://puu.sh/kdtji/1333474d05.jpg[/img]
  15. possible blanket stuff if you care - 00:25:797 (2,3,4) - (sorry, i didn't pay much attention to slider stuff on this diff)
[Hard]
  1. 00:13:545 (1) - just use a circle at 00:13:708 - you're missing a strong downbeat and the instruments start here anyways
  2. 00:22:838 - needs a note here
  3. start 1/4 repeat sliders at 00:28:406 - and use 2 repeats on each one so clickable objects feel like 1/1 rhythm
  4. 00:34:928 (1) - remove NC
  5. 00:37:537 (1) - move NC to 00:38:189 (2) - most of your NCs start on downbeats and I would keep it that way in this section
  6. 00:53:841 (1) - I think the guitar is still 1/1 rhythm here, etc...
  7. 01:13:080 - missing a note? also your DS is off here
  8. 02:04:598 (4) - maybe use one repeat instead and add a note at 02:03:130 (6) -
  9. 02:31:010 - needs something clickable here imo, maybe just use a repeat slider and a note?
  10. 03:11:119 (1,2,3,4) and 03:15:848 (3,4) - consider stacking here to stay consistent
  11. 03:36:534 - once you change the meter to 3/4, maybe use NCs on downbeats to emphasize them
[Insane]
  1. 00:13:626 (2) - move to (80, 180) for better flow
  2. 00:20:311 (2,3) - move to (296,72) and reposition 00:20:230 (1,2,3) - for better flow
  3. 00:26:287 (4,5,6) - spacing feels too large, also skipping downbeats again
  4. 00:29:303 (11,1,2) - DS mistake?
  5. 00:36:069 (1) - flow here seems somewhat interrupted by NC, so maybe move NC to 00:35:580 (6) -
  6. 01:00:362 (5) - maybe blanket 00:59:384 (2) -
  7. 01:25:064 (2) - remove? I think it sounds better
  8. 02:03:782 (1) - change to two notes to make downbeat clickable
  9. 03:32:622 (9,10) - flow here is randomly jerky. ctrl+j 03:33:274 (10) would be better
  10. 03:35:800 (6,7) - move down so that it flows from slider
[Extra]
  1. 00:46:504 - fill in some of this space with notes. there's too many gaps here
  2. 00:51:722 - ^
  3. 00:52:536 (9,10) - maybe 1/2 sliders instead
  4. 01:01:504 - add note
  5. 01:07:374 (2) - maybe triplet here?
  6. 01:13:080 (10,1,1) and 01:13:895 (5,6,7) - your spacings here are quite small compared to 01:12:428 (4,5,6) - i'd bump them up a bit to match
  7. 01:15:851 (6,7) - ctrl+g to emphasize downbeat
  8. 01:18:460 (4,5) - ^ , etc... you miss a lot of downbeats in this section that need clickable objects
  9. 01:39:489 (6) - It would look neater to stack end of slider (6) with end of slider (4)
  10. 01:43:565 (1,2) - flow is unexpectedly sharp here, maybe something like this to make it smoother:
  11. 01:51:011 (1,2,3,4,5,6,7) - notes feel scrunched here
  12. 02:05:249 - add note?
  13. 02:06:553 - The rhythm patterns here felt somewhat strange. If each measure is broken up into 8 beats, The vocals always fall on beats 1, 4, and 7, so it would be nice to emphasize those beats with clickable objects along with any DS/flow changes imo
  14. 02:28:727 - The difficulty in this section feels very similar to that of your lunatic diff. To help with spread, it might be nice to make the lunatic diff easier here by not adding so many 5 note streams
Hope that helps and good luck!
[Hiiro Sakaki]
Praying for the revival !

Text : Issue that I found and that I think that should be fixed (still feel free to refuse them)
Text : Suggestion/Minor Issue/Question

[Screaming Eyes]

HP-1? AR+0.2?

  1. 00:28:814 (7,1) - Stack them properly I guess
  2. 00:32:646 (5,1) - This jump feels a bit weird, as you go in opposite direction.
  3. 00:34:929 (2,3,4,5,6) - Ctrl+J and replace where it was?
  4. 00:39:086 (9) - I hear it on nothing, and I feel it breaks the flow of single tap 1/2 (Proof : you didn't do it for the next patterns)
  5. 01:01:667 (1,2,3,4,5,6,7,8,9,10) - Make it a whole stream? (Screams + 1/4 drums allows it)
  6. 01:06:232 (3) - Move to x:364 y:328?
  7. 02:12:912 (9) - Move the "red point of the slider" to x:60 y:332?
  8. 02:33:619 (12,1) - There's a 1/4 guitar there, map it as a reverse? (Few more instances of this)
[Lunatic]
OD +0.5/1?
  1. 00:30:281 (12) - Move it to x:236 y:36?
  2. 02:33:618 (5,1) - Same as for the Screaming Eyes diff
[Hard]

CS-0.3?

I hope this was helpful >.<
tux1230
Lunatic
00:28:813 (5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12) - ]i think the comboing could be different on this stream, maybe add new combo to the big white tick
00:42:836 - sounds to me like there should be a circle here
01:00:036 (4,5) - i think this can flow a bit better, you can do something like this https://i.imgur.com/d1yu8nt.png
01:15:037 (3) - make this flow better with the previous circle, heres a video showing how it could be done https://youtu.be/53BahPfqmS0
01:57:260 (4) - stack this on the slider
02:06:064 (1) - no new combo to keep consistency, on most parts of the map you have a new combo on every other big white tick
02:12:749 (3,4,5) - this needs to look better, maybe something like this? https://i.imgur.com/8gGL2uv.png
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