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Laszlo - Supernova

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Topic Starter
One Miss
This beatmap was submitted using in-game submission on Sunday, February 8, 2015 at 5:52:24 PM

Artist: Laszlo
Title: Supernova
Tags: EDM
BPM: 256
Filesize: 5324kb
Play Time: 05:23
Difficulties Available:
  1. Marathon (4.39 stars, 977 notes)
Download: Laszlo - Supernova
Information: Scores/Beatmap Listing
---------------
lots of setbacks, had to get a new computer.... but back on track and hopefully working on beatmaps daily

Progress: done(for now)

Just waiting on mods:D
Shushan
m4m :0
00:14:555-00:17:602-do all this sliders with distance snap its look ugly :3
00:44:321- do this slider like 1,2
01:11:040-do new combo
01:28:852-1,2,3- try this http://prntscr.com/5vyoah its better
01:32:133-1,2,3,4 http://prntscr.com/5vyou3 try this its better
01:51:352-this is over lapping ugly
01:53:520-not nice change it
02:20:649-7,8 try this http://prntscr.com/5vysal
02:31:196-new combo
02:34:711-looks ugly with 4
03:51:118-new combo pls
03:54:633-over lap with 5 -ugly
04:01:665-new combo pls
thx
Topic Starter
One Miss

ohad1881 wrote:

m4m :0
[box=]00:14:555-00:17:602-do all this sliders with distance snap its look ugly :3these are DS no change
00:44:321- do this slider like 1,2no change, i think the reverse slider helps transition into the next section better
01:11:040-do new combofixed:)
01:28:852-1,2,3- try this http://prntscr.com/5vyoah its betterim going to remap this part but not like in the picture:)
01:32:133-1,2,3,4 http://prntscr.com/5vyou3 try this its betterI agree thank you
01:51:352-this is over lapping uglyfixed
01:53:520-not nice change itkeeping this, the fluctuation in the long note is expressed by the kicker, if more people complain then i will think about it more seriously
02:20:649-7,8 try this http://prntscr.com/5vysalim going to keep this
02:31:196-new combofixed
02:34:711-looks ugly with 4i straightened it out a bit
03:51:118-new combo plsfixed
03:54:633-over lap with 5 -uglyfixed
04:01:665-new combo plswoops forgot to upload after i fixed that
thx

Thanks for the mod!
batwoman3
Hello. This is my mod for you. (Only a suggestion, if you hate it, ignore it.

00:33:071 (8) - can lessen the curve to blanket the next note
00:53:930 (4) - can make the slider curve to the left instead (move point x:194 y:98 to the left)
01:08:930 (5) - can set to clap
01:31:665 (10) - Ctrl + G
01:43:383 (1,3) - can move slider (1) end point to x:142 y:205 and move (3) to x:81 y:36 to look like blanket
01:44:321 (4) - ctrl + G
01:48:071 (2,3,4,5) - set the start of every slider to whistle, the end stays as a "hit"
01:58:852 (3) - move the node at x:276 y:108 to x:274 y:124 and the one at x:136 y:132 to x:145 y:144
02:19:829 (4,5) - can be a little closer, I think it's too far
02:37:290 (3) - remove NC here and start at (3)
03:27:915 (7) - can remove clap
05:14:555 (5,6) - can set to drum
05:23:403 - lower the volume

Here is my map if you want to mod it: t/285275
Topic Starter
One Miss

batwoman3 wrote:

Hello. This is my mod for you. (Only a suggestion, if you hate it, ignore it.

00:33:071 (8) - can lessen the curve to blanket the next note blanket added
00:53:930 (4) - can make the slider curve to the left instead (move point x:194 y:98 to the left) i just ctr+H it but i agree
01:08:930 (5) - can set to clapno change on this
01:31:665 (10) - Ctrl + Gi like this:)
01:43:383 (1,3) - can move slider (1) end point to x:142 y:205 and move (3) to x:81 y:36 to look like blanket no change
01:44:321 (4) - ctrl + Gvery good idea
01:48:071 (2,3,4,5) - set the start of every slider to whistle, the end stays as a "hit" ohhh i like this
01:58:852 (3) - move the node at x:276 y:108 to x:274 y:124 and the one at x:136 y:132 to x:145 y:144 sure
02:19:829 (4,5) - can be a little closer, I think it's too far why did i even do that -_- ty:)
02:37:290 (3) - remove NC here and start at (3) that does fit better thanks
03:27:915 (7) - can remove clap im going to keep this:p
05:14:555 (5,6) - can set to drum im going to do something with the audio here now, but not drum. good idea though i thought that part was a bit long but there was no pitch variations to make it interesting
05:23:403 - lower the volume lowered :)

Here is my map if you want to mod it: t/285275 I will totally mod this, buuut not right now cuz im kinda busy with irl stuff today i will later on though:D
Thanks a lot for the mod and i will get to your map as soon as i can :P
Anxient
Take [Monstercat Release] out of the title and add it into tags.
Topic Starter
One Miss

Anxient wrote:

Take [Monstercat Release] out of the title and add it into tags.
fixed thanks:)
Arcubin
sorry.... :3 busy irl

[General]
  1. just quick advice.... you maybe have to map a full spread mapset to learn about spreading instead of directly mapping a marathon map
  2. Maybe use this combo color :
    SPOILER
    [Colours]
    Combo1 : 0,64,128
    Combo2 : 0,255,0
    Combo3 : 210,210,0
    Combo4 : 128,0,0
    Combo5 : 255,128,0
    Combo6 : 192,192,192
  3. you might want rework on hitsounding :3 custom sampleset might work better than your current hitsound
  4. chill song `w`)

[Marathon]
un-tick widescreen and letterbox, also AR9.2~9.5 will work well with your current SV and BPM. NC placing is so bad, try NC per 2 stanzas. and yah... you should worry about your spread through out this diff :3 some is easy to read, some of it unreadable...

  1. 00:14:555 (1,2) - blanket with slider body better
  2. 00:15:493 (3,4) - you can move to left a bit to get better jump http://puu.sh/fh0iZ.jpg
  3. 00:18:305 (3) - maybe change it to circle since the end is a powerful downbeat
  4. 00:19:477 (2,3,4,1) - try this for better readability....
  5. 00:22:172 - this place is good for extending your object
  6. 00:22:290 (8) - use 3 anchor point for better blanket... (also for every blanket you want to make)
  7. 00:25:336 (1,2,3) - try this?
  8. 00:32:368 (6) - use "red" anchor point to make it look better http://puu.sh/fh2Hp.jpg
    The code
    281,293,32368,2,8,B|314:253|292:220|292:220|372:192|388:116|344:60|316:48,1,300
  9. 00:33:071 (8) - ^ http://puu.sh/fh3GV.jpg
    The code
    270,129,33071,2,8,B|296:148|320:148|320:148|380:120|440:152|456:212,1,225
  10. 00:35:883 (6,7,8) - D: i would say no for this kind of slider. maybe change it like [url]this[/url] 'w' tho the flow still bad
  11. 00:37:993 (3,4,5) - make your flow more circular 'w' current (4) to (5) is way too sharp
  12. 00:39:868 (1) - http://puu.sh/fh6Pd.jpg
  13. 00:40:571 (3) - idk the mean of this slider art :3 fix this please
  14. 00:41:977 (6,7) - ^
  15. 00:48:540 - 0.5x slider multiplier will work well in this section :D but well... you must re-map slider after that :3 just ignore if you don't want that
  16. 00:55:571 (3) - move the end of slider a bit upper to get better wave slider
  17. 00:58:618 (3) - make this a bit neater...
  18. 00:59:086 (4,5) - the slider (4) tail is overlapping with (5)... i suggest to make a vertical wave slider
  19. 01:01:196 (5,6) - just a suggestion... move them a bit shorter to (4), then change (6) to curve slider
  20. 01:02:836 (4) - change to circle since the end is a strong beat
  21. 01:09:633 (2) - make the curve more noticeable :3
  22. 01:10:571 (5,2) - overlap :3
  23. 01:14:555 (2) - better wave slider?
  24. 01:17:368 (1) - that anchor point between start and "red" anchor is unnecessary :3 remove it
  25. 01:19:243 (3) - move a bit upper to avoid overlap
  26. 01:25:571 (11) - try make it neater :3 http://puu.sh/fh9W7.jpg
  27. 01:29:204 (2,3) - blanket
  28. 01:30:493 (6) - overlap :3
  29. 01:36:821 - vol 50%
  30. 01:42:680 (6) - overlap
  31. 01:44:790 (1) - make da stream neater...
  32. 01:46:665 (1,2,3,4) - overly hard to read pattern... i suggest to make it like this, next part
    How to make it
    easy enough... first, make a straight slider. copy it and paste it on next 1/2 beats. then press "ctrl+shift+r" and rotate to
    15~20 degree (in my case i use 18. place it about 1.1~1.2 away, or near the previous slider head. for other slider, use the previously placed object to
    start
  33. 01:48:071 (2,3,4,5) - ^
  34. 01:48:540 - very ugly overlap kiai section ;w; sorry... re-map this
  35. 02:18:540 - imo you can use 0.5x slider multiplier here :D then 0.75x at 02:26:040 - and back to normal 1.0x at 02:33:540 -
  36. 02:20:649 (7,8) - meh overlap :3
  37. 02:22:524 (2,3,4) - fix pattern for better flow
  38. 02:23:461 (4,5) - if this supposed for blanket than blanket it :)
  39. 02:24:399 (6,8) - fix slider art please
  40. 02:26:743 (2,4) - a bit overlapping with combo burst :3
  41. 02:27:680 (4) - try this
  42. 02:29:555 (8) - fix slider pattern
  43. 02:34:946 (4) - it's unreadable... try move it somewhere else
  44. 02:36:118 (6,7,8) - the jump is too sharp :3 also (8) is overlapping (6)
  45. 02:43:149 (6) - ctrl+g
  46. 02:43:618 (7) - wut with this slider pattern? fix please
  47. 02:50:649 (6) - wave slider? http://puu.sh/fjjfJ.jpg
  48. 02:51:118 (7) - fix slider art
  49. 02:53:227 (1,2,3,4,5,6) - unrankable, try my advice at 01:46:665 (1,2,3,4) - to make this look better
  50. 02:54:399 (7,1) - fix blanket
  51. 02:59:790 (1,2) - why don't try stack?
  52. 03:00:727 (4) - wave slider?
  53. 03:01:196 (8,9) - (9) ctrl+g and move it away a bit
  54. 03:09:165 (4) - use 3 anchor please :3 http://puu.sh/fydb3.jpg
  55. 03:14:555 (5) - move it cause the pitch is different from previous object
  56. 03:18:540 (2) - this stream is so bad :3 try make this neater
  57. 03:22:290 (3,5) - slider art fix please :3
  58. 03:25:336 (6) - ^
  59. 03:29:321 (2) - the curve is too... just fix it
  60. 03:32:602 (2,3,4) - broken flow :3 fix this http://puu.sh/fyen9.jpg
  61. 03:33:540 (6) - overlap
  62. 03:41:743 (4) - remove curve point please D:
  63. 03:47:602 (1,2) - less curve make this flowing well
  64. 03:51:586 (4) - (336,320)
  65. 03:55:102 (7,8) - slider art ;w;
  66. 03:56:040 (1) - gotta check each NC jump :3 not neat
  67. 03:56:040 (1) - same 03:56:040 (1) -
  68. 04:04:477 (6) - a bit overlap at tail
  69. 04:23:930 (1) - wut with this slider o.o
  70. 04:47:836 (10,1) - blanket better

    and some mehh slider art at end :3 also for last spinner, decrease volume per downbeat by 20~25%
i hope for 2 KDs for this mod ;w; nvm XD just kid
Topic Starter
One Miss

Arcubin wrote:

sorry.... :3 busy irl

[General]
  1. just quick advice.... you maybe have to map a full spread mapset to learn about spreading instead of directly mapping a marathon map
  2. Maybe use this combo color :
    SPOILER
    [Colours]
    Combo1 : 0,64,128
    Combo2 : 0,255,0
    Combo3 : 210,210,0
    Combo4 : 128,0,0
    Combo5 : 255,128,0
    Combo6 : 192,192,192
  3. you might want rework on hitsounding :3 custom sampleset might work better than your current hitsound
  4. chill song `w`)

[Marathon]
un-tick widescreen and letterbox, also AR9.2~9.5 will work well with your current SV and BPM. NC placing is so bad, try NC per 2 stanzas. and yah... you should worry about your spread through out this diff :3 some is easy to read, some of it unreadable...

  1. 00:14:555 (1,2) - blanket with slider body betterfixed
  2. 00:15:493 (3,4) - you can move to left a bit to get better jump http://puu.sh/fh0iZ.jpgchanged but not the same way
  3. 00:18:305 (3) - maybe change it to circle since the end is a powerful downbeatfixed
  4. 00:19:477 (2,3,4,1) - try this for better readability....i think it was fine, but i changed it.
  5. 00:22:172 - this place is good for extending your objectfixed
  6. 00:22:290 (8) - use 3 anchor point for better blanket... (also for every blanket you want to make)not trying to blanket here
  7. 00:25:336 (1,2,3) - try this?fine how it is
  8. 00:32:368 (6) - use "red" anchor point to make it look better http://puu.sh/fh2Hp.jpgfixed thanks:) but not the exact same.
    The code
    281,293,32368,2,8,B|314:253|292:220|292:220|372:192|388:116|344:60|316:48,1,300
  9. 00:33:071 (8) - ^ http://puu.sh/fh3GV.jpgsame here thanks
    The code
    270,129,33071,2,8,B|296:148|320:148|320:148|380:120|440:152|456:212,1,225
  10. 00:35:883 (6,7,8) - D: i would say no for this kind of slider. maybe change it like [url]this[/url] 'w' tho the flow still badi dont see the problem here
  11. 00:37:993 (3,4,5) - make your flow more circular 'w' current (4) to (5) is way too sharpfixed, but there is nothing wrong with sharp jumps...
  12. 00:39:868 (1) - http://puu.sh/fh6Pd.jpgfixed
  13. 00:40:571 (3) - idk the mean of this slider art :3 fix this pleaseim confused on why this slider is a problem
  14. 00:41:977 (6,7) - ^changed these
  15. 00:48:540 - 0.5x slider multiplier will work well in this section :D but well... you must re-map slider after that :3 just ignore if you don't want thatim going to keep what i have for now
  16. 00:55:571 (3) - move the end of slider a bit upper to get better wave sliderfixed
  17. 00:58:618 (3) - make this a bit neater...fixed
  18. 00:59:086 (4,5) - the slider (4) tail is overlapping with (5)... i suggest to make a vertical wave slider*IMO* should be here because there is no rule against overlap.
  19. 01:01:196 (5,6) - just a suggestion... move them a bit shorter to (4), then change (6) to curve sliderno thanks
  20. 01:02:836 (4) - change to circle since the end is a strong beatfixed
  21. 01:09:633 (2) - make the curve more noticeable :3fixed
  22. 01:10:571 (5,2) - overlap :3fine by me
  23. 01:14:555 (2) - better wave slider?fixed
  24. 01:17:368 (1) - that anchor point between start and "red" anchor is unnecessary :3 remove itno thanks
  25. 01:19:243 (3) - move a bit upper to avoid overlap? what overlap
  26. 01:25:571 (11) - try make it neater :3 http://puu.sh/fh9W7.jpgfixed
  27. 01:29:204 (2,3) - blanketfixed
  28. 01:30:493 (6) - overlap :3overlap is fine imo
  29. 01:36:821 - vol 50%i think its fine with current volume changes
  30. 01:42:680 (6) - overlapsure i will fix this one
  31. 01:44:790 (1) - make da stream neater...fixed...
  32. 01:46:665 (1,2,3,4) - overly hard to read pattern... i suggest to make it like this, next partfixed thanks!:) i couldnt really figure out what to do here and that rotate tool is super awesome
    How to make it
    easy enough... first, make a straight slider. copy it and paste it on next 1/2 beats. then press "ctrl+shift+r" and rotate to
    15~20 degree (in my case i use 18. place it about 1.1~1.2 away, or near the previous slider head. for other slider, use the previously placed object to
    start
  33. 01:48:071 (2,3,4,5) - ^^
  34. 01:48:540 - very ugly overlap kiai section ;w; sorry... re-map thisfair enough
  35. 02:18:540 - imo you can use 0.5x slider multiplier here :D then 0.75x at 02:26:040 - and back to normal 1.0x at 02:33:540 -no thanks:)
  36. 02:20:649 (7,8) - meh overlap :3meh not a problem:3
  37. 02:22:524 (2,3,4) - fix pattern for better flowfixed
  38. 02:23:461 (4,5) - if this supposed for blanket than blanket it :)not supposed to be a blanket no
  39. 02:24:399 (6,8) - fix slider art pleasethis isnt even a problem, and slider art almost sounds like you are mocking me, maby restrain from the term in the future?
  40. 02:26:743 (2,4) - a bit overlapping with combo burst :3you cant even see this overlap while playing...
  41. 02:27:680 (4) - try thisgood idea thanks:)
  42. 02:29:555 (8) - fix slider patternno thanks
  43. 02:34:946 (4) - it's unreadable... try move it somewhere elsefixed
  44. 02:36:118 (6,7,8) - the jump is too sharp :3 also (8) is overlapping (6)its DS same as everything else, but i guess i will fix the overlap
  45. 02:43:149 (6) - ctrl+ggood idea thanks:)
  46. 02:43:618 (7) - wut with this slider pattern? fix pleasefixed
  47. 02:50:649 (6) - wave slider? http://puu.sh/fjjfJ.jpgfixed
  48. 02:51:118 (7) - fix slider artsure
  49. 02:53:227 (1,2,3,4,5,6) - unrankable, try my advice at 01:46:665 (1,2,3,4) - to make this look betterfixed
  50. 02:54:399 (7,1) - fix blanketfixed
  51. 02:59:790 (1,2) - why don't try stack?no thanks i like it better as is
  52. 03:00:727 (4) - wave slider?no thanks i like this slider:3
  53. 03:01:196 (8,9) - (9) ctrl+g and move it away a bitthis throws off the whole next section too much and i dont think its a problem how it is
  54. 03:09:165 (4) - use 3 anchor please :3 http://puu.sh/fydb3.jpgsure thing, not really sure why i did that
  55. 03:14:555 (5) - move it cause the pitch is different from previous objectfixed
  56. 03:18:540 (2) - this stream is so bad :3 try make this neaterfixed
  57. 03:22:290 (3,5) - slider art fix please :3no thanks
  58. 03:25:336 (6) - ^^
  59. 03:29:321 (2) - the curve is too... just fix itfixed
  60. 03:32:602 (2,3,4) - broken flow :3 fix this http://puu.sh/fyen9.jpgfixed
  61. 03:33:540 (6) - overlapits there on purpose
  62. 03:41:743 (4) - remove curve point please D:sure
  63. 03:47:602 (1,2) - less curve make this flowing wellfixed
  64. 03:51:586 (4) - (336,320)sure
  65. 03:55:102 (7,8) - slider art ;w;;_;
  66. 03:56:040 (1) - gotta check each NC jump :3 not neati dont know what this means sorry
  67. 03:56:040 (1) - same 03:56:040 (1) - ^
  68. 04:04:477 (6) - a bit overlap at tailfixed
  69. 04:23:930 (1) - wut with this slider o.obeats me lol
  70. 04:47:836 (10,1) - blanket betterwhat blanket?

    and some mehh slider art at end :3 also for last spinner, decrease volume per downbeat by 20~25%
i hope for 2 KDs for this mod ;w; nvm XD just kid
What to avoid in your mod post:
This shape is ugly Whether the shape is made of hitcircles, sliders, or both, the mapper obviously will not understand what you are asking for. What looks aesthetically pleasing to the mapper may not always look aesthetically pleasing to you. Please understand that the osu! community comes from across the world and respect each player's opinions. Instead of stating the slider is outright ugly, it is better to say "This slider looks weird in my opinion" and then to offer an alternative (via an in-post attachment or an external link).
from the osu wiki on modding https://osu.ppy.sh/wiki/Modding


Thanks so much for the mod, a lot of this was helpfull:D
Topic Starter
One Miss
clicked quote instead of edit><
Sanaka-


really fun to play, hope to see it ranked someday.
DoMiN4tR
the BPM is 128 not 256 and change AR to 8,5
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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