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Hatsuki Yura - Izayoi Warabeuta

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Total Posts
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Topic Starter
Crystal
This beatmap was submitted using in-game submission on 2015年1月23日 at 19:43:47

Artist: Hatsuki Yura
Title: Izayoi Warabeuta
Tags: 宵闇恋想奇譚 Yoiyami Gensou Kitan Rensou Drop Regraz
BPM: 138
Filesize: 4382kb
Play Time: 01:50
Difficulties Available:
  1. Insane (3.26 stars, 257 notes)
  2. Normal (1.63 stars, 133 notes)
  3. Regraz's Hard (2.49 stars, 220 notes)
Download: Hatsuki Yura - Izayoi Warabeuta
Information: Scores/Beatmap Listing
---------------
#4~ Sorry for unrank ;_;
葉月ゆら - 十六夜童歌
Osu! needs more Hatsuki Yura!

Redownload if you did it before 2015/1/20 22 for mp3 file changing!

Normal - Crystal
Hard - Regraz
Insane - Crystal

bg from Intensity
Mafumafu
Newest Version :3
osu file format v13

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 55859
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Izayoi Warabeuta
TitleUnicode:十六夜童歌
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Crystal
Version:Regraz's Hard
Source:
Tags:宵闇恋想奇譚 Drop
BeatmapID:579357
BeatmapSetID:250599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
2,41710,54959
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
207,434.782608695652,4,2,1,60,1,0
28902,-166.666666666667,4,2,1,60,0,0
29772,-100,4,2,1,60,0,0
35859,-166.666666666667,4,2,1,60,0,0
36728,-100,4,2,1,60,0,0
70641,-166.666666666667,4,2,1,60,0,0
71511,-100,4,2,1,60,0,0
77598,-166.666666666667,4,2,1,60,0,0
78467,-100,4,2,1,60,0,0
83685,-100,4,2,1,60,0,1
95859,-100,4,2,1,60,0,0
98467,-166.666666666667,4,2,1,60,0,0
99337,-100,4,2,1,60,0,0
105424,-166.666666666667,4,2,1,60,0,0
106293,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,89,255
Combo2 : 255,164,119
Combo3 : 66,66,255

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1Aryan
1:33:500 [HARD] the overlap of 2 hits + slider isn't clear at all and very hard to read I suggest moving them a little
aaand rest is perfect for me, hope it gets ranked fast !
Karen
hi

[Normal]
  1. 01:16:728 (1) - 建议finish,跟in一样

[Regraz's Hard]
  1. 00:55:859 (1) - 滑条头soft-finish
  2. 00:57:888 - 这么明显的音,加个note吧
  3. 00:28:033 (5) - 头上加whistle?
  4. 01:03:250 (2,3) - 这个overlap很不好看,这是hard,这种地方就别开DS了.-.
  5. 01:16:728 (7) - 建议finish

[Insane]
  1. 00:20:496 (1,2,3,4) - 这放错音了,应该是这样的节奏
  2. 00:22:670 (5) - 建议这个离后面滑条近一点,稍微overlap我觉得最好
  3. 00:24:554 (1) - 这个滑条变成一个1/3滑条然后白线接note,我觉得重音放note比滑条尾要好
  4. 00:34:337 (1,2,3,4) - 一样的问题,难道是故意的吗...可是这样overmap听起来就很难受
  5. 01:02:163 (1,2,3,4) - ^
  6. 01:16:076 (1,2,3,4) - ^
  7. 01:29:989 (1,2,3,4) - ^
  8. 01:07:163 (3) - 也是一样,拆一下(都是重复的节奏好像mod也都是重复的
  9. 01:44:337 (7) - 这个应该在01:44:409 -
  10. 01:16:728 (1) - 这滑条头finish吧
Topic Starter
Crystal

Kagamine Ren wrote:

hi

[Normal]
  1. 01:16:728 (1) - 建议finish,跟in一样 不了

[Insane]
  1. 00:20:496 (1,2,3,4) - 这放错音了,应该是这样的节奏 sorry my bad, fixed all
  2. 00:22:670 (5) - 建议这个离后面滑条近一点,稍微overlap我觉得最好 好的
  3. 00:24:554 (1) - 这个滑条变成一个1/3滑条然后白线接note,我觉得重音放note比滑条尾要好
  4. 00:34:337 (1,2,3,4) - 一样的问题,难道是故意的吗...可是这样overmap听起来就很难受
  5. 01:02:163 (1,2,3,4) - ^
  6. 01:16:076 (1,2,3,4) - ^
  7. 01:29:989 (1,2,3,4) - ^
  8. 01:07:163 (3) - 也是一样,拆一下(都是重复的节奏好像mod也都是重复的
  9. 01:44:337 (7) - 这个应该在01:44:409 -
  10. 01:16:728 (1) - 这滑条头finish吧 我觉得不用啊 所有这个节奏我都是这么下的
谢谢 :D
Mafumafu
ALL FIXED!
Thank you~ :3
Regurazu's moe Hardu :3
osu file format v13

[General]
AudioFilename: .mp3
AudioLeadIn: 0
PreviewTime: 55859
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Izayoi Warabeuta
TitleUnicode:十六夜童歌
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Crystal
Version:Regraz's Hard
Source:
Tags:宵闇恋想奇譚 Yoiyami Gensou Kitan Drop Regraz
BeatmapID:579357
BeatmapSetID:250599

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,41946,54959
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
207,434.782608695652,4,2,1,60,1,0
28902,-166.666666666667,4,2,1,60,0,0
29772,-100,4,2,1,60,0,0
35859,-166.666666666667,4,2,1,60,0,0
36728,-100,4,2,1,60,0,0
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77598,-166.666666666667,4,2,1,60,0,0
78467,-100,4,2,1,60,0,0
83685,-100,4,2,1,60,0,1
95859,-100,4,2,1,60,0,0
98467,-166.666666666667,4,2,1,60,0,0
99337,-100,4,2,1,60,0,0
105424,-166.666666666667,4,2,1,60,0,0
106293,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,89,255
Combo2 : 255,164,119
Combo3 : 66,66,255

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252,328,73975,1,0,0:0:0:0:
252,328,74120,2,0,P|160:344|125:338,1,100,8|0,0:0|0:0,0:0:0:0:
96,326,74554,2,0,P|50:282|25:232,1,100,8|0,0:0|0:0,0:0:0:0:
38,190,74989,5,8,0:0:0:0:
112,95,75279,1,0,0:0:0:0:
112,95,75424,2,0,P|158:105|222:87,1,100,8|0,0:0|0:0,0:0:0:0:
259,60,75859,1,8,0:0:0:0:
398,155,76149,2,0,L|436:154,2,25,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,247,76583,1,0,0:0:0:0:
264,247,76728,2,0,B|200:243|200:243|179:255|179:255|100:250,1,150,4|0,0:0|0:0,0:0:0:0:
173,343,77598,6,0,L|156:342,9,14.9999995422363,8|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
281,345,78467,6,0,L|426:343,1,100,2|0,0:0|0:0,0:0:0:0:
359,292,78902,2,0,P|340:247|358:186,1,100,0|0,0:0|0:0,0:0:0:0:
389,152,79337,1,2,0:0:0:0:
200,60,79772,2,0,P|118:76|76:70,1,100,8|0,0:0|0:0,0:0:0:0:
55,37,80206,6,0,L|66:165,1,100,8|0,0:0|0:0,0:0:0:0:
36,190,80641,2,0,L|47:318,1,100,8|0,0:0|0:0,0:0:0:0:
14,342,81076,2,0,P|129:308|191:340,1,150,8|8,0:0|0:0,0:0:0:0:
341,350,81801,1,0,0:0:0:0:
341,350,81946,6,0,P|423:356|476:338,1,100,8|0,0:0|0:0,0:0:0:0:
465,298,82380,2,0,L|468:160,1,100,8|0,0:0|0:0,0:0:0:0:
493,143,82815,1,8,0:0:0:0:
154,83,83250,2,0,L|131:81,1,12.5,8|0,0:0|0:0,0:0:0:0:
249,143,83540,1,0,0:0:0:0:
249,143,83685,6,0,B|342:159|356:41|356:41|398:63|440:50,1,250,8|0,0:0|0:0,0:0:0:0:
472,133,84554,6,0,L|468:158,10,25,8|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
419,221,85424,6,0,P|402:296|418:345,1,100,2|0,0:0|0:0,0:0:0:0:
468,160,85859,2,0,P|472:102|451:59,1,100,0|0,0:0|0:0,0:0:0:0:
500,236,86293,1,2,0:0:0:0:
199,274,86728,2,0,L|308:270,1,100,8|0,0:0|0:0,0:0:0:0:
257,223,87163,6,0,L|96:229,1,150,8|8,0:0|0:0,0:0:0:0:
34,88,87888,1,0,0:0:0:0:
34,88,88033,2,0,P|54:159|41:193,1,100,8|0,0:0|0:0,0:0:0:0:
47,353,88467,2,0,P|27:282|40:248,1,100,8|0,0:0|0:0,0:0:0:0:
180,283,88902,6,0,L|303:283,1,100,8|0,0:0|0:0,0:0:0:0:
334,308,89337,2,0,L|456:311,1,100,8|0,0:0|0:0,0:0:0:0:
492,326,89772,1,8,0:0:0:0:
351,88,90062,2,0,L|355:47,2,25,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,218,90496,1,0,0:0:0:0:
200,218,90641,6,0,B|153:232|123:244|38:219|38:219|73:188|122:210,1,250,8|0,0:0|0:0,0:0:0:0:
158,310,91511,6,0,L|160:343,9,25,8|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
262,294,92380,6,0,P|324:283|386:299,1,100,2|0,0:0|0:0,0:0:0:0:
191,344,92815,2,0,P|127:350|75:339,1,100,0|0,0:0|0:0,0:0:0:0:
267,376,93250,1,2,0:0:0:0:
179,123,93685,1,8,0:0:0:0:
179,123,93975,1,0,0:0:0:0:
179,123,94120,6,0,P|96:152|33:116,1,150,8|8,0:0|0:0,0:0:0:0:
297,63,94844,1,0,0:0:0:0:
297,63,94989,2,0,B|319:125|298:184|298:184|323:218,1,150,8|8,0:0|0:0,0:0:0:0:
452,323,95714,1,0,0:0:0:0:
452,323,95859,6,0,P|459:250|430:199,1,100,8|0,0:0|0:0,0:0:0:0:
304,321,96293,2,0,P|363:363|422:363,1,100,8|0,0:0|0:0,0:0:0:0:
354,236,96728,1,8,0:0:0:0:
187,287,97163,2,0,P|132:278|84:300,1,100,8|0,0:0|0:0,0:0:0:0:
48,362,97598,6,0,B|42:243|42:243|47:225|47:225|38:103,1,250,2|0,0:0|0:0,0:0:0:0:
70,129,98467,6,0,P|142:124|200:179,1,149.999995422363,2|0,0:0|0:0,0:0:0:0:
229,222,99337,6,0,P|286:233|337:227,1,100,2|0,0:0|0:0,0:0:0:0:
352,174,99772,2,0,P|333:119|302:77,1,100,0|0,0:0|0:0,0:0:0:0:
249,87,100206,1,2,0:0:0:0:
145,307,100641,2,0,P|98:293|43:328,1,100,8|0,0:0|0:0,0:0:0:0:
13,357,101076,6,0,P|38:275|10:202,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
208,334,102380,2,0,P|280:323|315:332,1,100,8|0,0:0|0:0,0:0:0:0:
363,346,102815,2,0,P|420:351|482:339,1,100,2|0,0:0|0:0,0:0:0:0:
480,287,103250,1,8,0:0:0:0:
445,172,103540,1,0,0:0:0:0:
445,172,103685,2,0,B|425:121|449:71|449:71|423:77|389:65,1,150,2|8,0:0|0:0,0:0:0:0:
283,84,104409,1,0,0:0:0:0:
283,84,104554,6,0,B|202:108|153:66|153:66|83:48|36:105,1,250,2|0,0:0|0:0,0:0:0:0:
44,127,105424,6,0,P|81:196|46:259,1,149.999995422363,2|0,0:0|0:0,0:0:0:0:
45,314,106293,6,0,P|116:301|169:329,1,100,2|0,0:0|0:0,0:0:0:0:
200,316,106728,2,0,P|271:303|324:331,1,100,0|0,0:0|0:0,0:0:0:0:
353,330,107163,2,0,B|417:332|452:274|452:274|452:301|464:316,1,150,2|8,0:0|0:0,0:0:0:0:
474,144,107888,1,0,0:0:0:0:
473,143,108033,6,0,P|458:97|468:48,1,100,2|0,0:0|0:0,0:0:0:0:
412,25,108467,2,0,P|379:62|332:77,1,100,8|0,0:0|0:0,0:0:0:0:
348,135,108902,1,2,0:0:0:0:
181,308,109337,2,0,P|110:296|78:307,1,100,8|0,0:0|0:0,0:0:0:0:
38,342,109772,2,0,L|36:215,1,100,2|0,0:0|0:0,0:0:0:0:
36,242,110496,6,0,L|36:179,1,50,2|8,0:0|0:0,0:0:0:0:
201,77,110931,2,8,L|234:81,2,25,0|0|8,0:0|0:0|0:0,0:0:0:0:
Mei
首先歌曲开头太突然,建议加个2000的audio lead in
[Insane]
  1. 00:12:670 (2,3) - 用0.6的spacing?
  2. 00:16:728 (1) - 这个减速我感觉没啥必要.-.当然你喜欢的话完全可以留着
  3. 00:20:859 (4) - 这个音放早了哦,应该在00:20:931
  4. 00:23:685 (1,2,3) - 这样排列,1,2,3看起来是等距的,但是节奏上快慢各有不同,2还是右移一点吧或者
  5. 00:29:772 (3) - NC?
  6. 00:34:409 (1,2,3,4) - 同前面,放25%仔细听下
  7. 00:38:322 建议在这里也加个note或者
  8. 01:09:772 (1) - 这个减速也是感觉比较莫名其妙
  9. 01:23:540 这里也加个note


[Regraz's Hard]


  • 有个widescreen support,把它去掉啊
  1. 00:20:496 (4) - 这个折返如果是向上的我感觉会更好些
  2. 00:28:033 (5) - NC
  3. 01:08:033 (1) - 这里还是跟人声比较好,你前面一直都是紧跟人声,这里突然这样就感觉有点怪
  4. 01:10:641 (1) - 这个为啥nc o.o,如果是变速的话这种折返滑条变不变速打起来都一样吧
  5. 01:16:728 (7,1) - 换nc
  6. 01:31:511 (1) - 去掉nc
  7. 01:33:250 (4,5,1) - 这样叠蛮难,都是叠在滑条头上的note但是他们节奏都个不相同,建议还是把4拉到别的地方去
  8. 01:42:815 (3) - NC
  9. 01:49:772 (5,1) - 换下NC


[normal]

  • 这个也去掉widescreeensupport
低难度没摸出啥,果然不愧是星星神麻婆
加油rank~~
Topic Starter
Crystal

Mei wrote:

首先歌曲开头太突然,建议加个2000的audio lead in
[Insane]
  1. 00:12:670 (2,3) - 用0.6的spacing?
  2. 00:16:728 (1) - 这个减速我感觉没啥必要.-.当然你喜欢的话完全可以留着 好像减速一下会比较好些
  3. 00:20:859 (4) - 这个音放早了哦,应该在00:20:931
  4. 00:23:685 (1,2,3) - 这样排列,1,2,3看起来是等距的,但是节奏上快慢各有不同,2还是右移一点吧或者
  5. 00:29:772 (3) - NC?
  6. 00:34:409 (1,2,3,4) - 同前面,放25%仔细听下
  7. 00:38:322 建议在这里也加个note或者 这里还好哦
  8. 01:09:772 (1) - 这个减速也是感觉比较莫名其妙 和前面一段保持一致的
  9. 01:23:540 这里也加个note 也是还好

[normal]

  • 这个也去掉widescreeensupport
低难度没摸出啥,果然不愧是星星神麻婆 QAQ
加油rank~~
谢谢~~
no reply = fixed :)
Wing My Way
[Insane]
AR太高辣 建议8.3以下
00:13:540 (5) - 结尾加个clap?
00:17:598 (1) - 前面漏音感觉不太好
00:36:728 (5,6,7) - https://osu.ppy.sh/ss/2450529 如何
00:38:033 (1) - 这个音漏的很不舒服
00:41:076 (2) - 挪到1的圆凹槽上面如何
01:02:670 (4) - 这个跳的有点大,离1近一些
01:19:772 (1) - 这里也是不建议漏音
01:35:859 (1,2) - 感觉这两个变速用的不是很好,可以改变一下形状
01:37:598 (1) - 离前面的1远一些? 感觉这后面的0.6x不是很好,可以某些滑条改变一下速度试试

[Hard]
00:10:641 (1) - 感觉这里用折返比较好
01:07:163 (3,4,1) - https://osu.ppy.sh/ss/2452075这样如何?
01:23:685 (1) - 我觉得还是结尾放白线上比较好orz如何后面那个就无所谓了
01:37:598 (1) - 变下速?

[Normal]
太难辣 感觉就像大CS版的hard orz....
Sakaue Nachi
m4m

[General]
3个难度都检查下widescreen 和letter box那两个,都可以把勾去掉

[Insane]
00:13:540 (5) - 这个之前的一段感觉timing要测下,我放慢听有的对不准(可能我错觉)
00:20:641 (3,4) - 这里的时间差有点难抓,容易出100,建议把3换成滑条
00:34:554 (3,4) - ^
01:02:380 (3,4) - ^
01:30:206 (3,4) - ^
01:44:120 (6,7) - ^
00:22:235 (4) - 这个折返中间貌似没音
00:32:815 (5) - ctrl+g貌似好玩点
00:38:322 你前面相同的部分都没有漏这个人声,这里补上?
00:41:511 (3) - 这个不知道有没有问题。。。
01:23:250 (4) - ^
01:14:554 (6) - NC
01:16:511 (4) - 这个放错位置了,应该是后一条线,顺便可以和我前面说的那样换成滑条

[Regraz's Hard]
00:05:424 (1) - 这个尾巴拉左一点,效果和你前面的一样00:03:685 (1,2) -
00:12:815 觉得补个圈听着打着好点
00:30:206 (2,3) - 这个overlap貌似不太好看
01:12:815 (4,1) - ds和前面一样1.18吧
01:23:250 (4) - 可能有点危险
01:33:685 (4,5) - 这个换成滑条?重叠三个貌似不太好

[Normal]
01:16:728 (1,2) - 实在没东西写了,blanket好点orz
01:23:685 (1,2) - ^
01:49:772 (3) - 这个在前一条线停?像这里一样 00:12:380 (3,1) -
Topic Starter
Crystal

Wing My Way wrote:

[Insane]
AR太高辣 建议8.3以下 改成8.3了
00:13:540 (5) - 结尾加个clap? 不了 有点吵
00:17:598 (1) - 前面漏音感觉不太好 fixed
00:36:728 (5,6,7) - https://osu.ppy.sh/ss/2450529 如何 改了排列
00:38:033 (1) - 这个音漏的很不舒服 fixed
00:41:076 (2) - 挪到1的圆凹槽上面如何 不了 flow比较怪
01:02:670 (4) - 这个跳的有点大,离1近一些 还行吧
01:19:772 (1) - 这里也是不建议漏音 fixed
01:35:859 (1,2) - 感觉这两个变速用的不是很好,可以改变一下形状 我感觉还可以
01:37:598 (1) - 离前面的1远一些? 感觉这后面的0.6x不是很好,可以某些滑条改变一下速度试试 我感觉没有问题 后面的0.6也是

[Normal]
太难辣 感觉就像大CS版的hard orz.... 是吗..我觉得差距还是很明显的

Sakaue Nachi wrote:

m4m

[General]
3个难度都检查下widescreen 和letter box那两个,都可以把勾去掉

[Insane]
00:13:540 (5) - 这个之前的一段感觉timing要测下,我放慢听有的对不准(可能我错觉)我到时候找个人测测
00:20:641 (3,4) - 这里的时间差有点难抓,容易出100,建议把3换成滑条
00:34:554 (3,4) - ^
01:02:380 (3,4) - ^
01:30:206 (3,4) - ^
01:44:120 (6,7) - ^ 这些熟悉了节奏会很好打的 换成滑条打击感不突出了
00:22:235 (4) - 这个折返中间貌似没音 有的
00:32:815 (5) - ctrl+g貌似好玩点 好主意
00:38:322 你前面相同的部分都没有漏这个人声,这里补上? wmw的摸里补了
00:41:511 (3) - 这个不知道有没有问题。。。
01:23:250 (4) - ^ 应该没问题吧 到时候问问bat
01:14:554 (6) - NC
01:16:511 (4) - 这个放错位置了,应该是后一条线,顺便可以和我前面说的那样换成滑条 诶这个改过又变回来了orz

[Normal]
01:16:728 (1,2) - 实在没东西写了,blanket好点orz
01:23:685 (1,2) - ^
01:49:772 (3) - 这个在前一条线停?像这里一样 00:12:380 (3,1) - 好的 我改成和前面一段最后的一样了
谢谢!

@Regraz: check letterbox when checking mods
Eni
Hi from your queue :)
testing http://waa.ai/46ff

[Normal]
  1. 00:35:859 (2) - Try this slider instead.


    ~
  2. 01:45:424 (2) - Similar to above, try below.


    ~
[Regraz's Hard]
  1. Good job, this Hard is very creative and original / fun (:
  2. 01:33:685 (4,5,1) - Don't stack the objects with different waits here. You should move circle 4 so it does not stack.
[Insane]
  1. Fine as-is, fun to me https://osu.ppy.sh/ss/2462625
  2. 01:50:931 (1) - Combo-breaker ;w;
Fun mapset, Good luck!
ts8zs
[Insane]
00:28:902 (1) - I didn't hear 1/6
00:35:859 (3) - ^ and many
00:34:989 (1) - I perfer 296,296 because 00:34:554 (3,4) - should be futher than 00:34:844 (4,1) -
01:07:163 (3) - https://osu.ppy.sh/ss/2463553
01:23:250 (4) - reduce a reverse
[Regraz's Hard]
01:25:859 (2) - overlap 01:24:554 (1) - 's tail
01:30:641 (1) - not fit
01:44:554 (1) - 2nd point 208,112
[Normal]
well.
Topic Starter
Crystal

Project Railgun wrote:

Hi from your queue :)
testing http://waa.ai/46ff

[Normal]
  1. 00:35:859 (2) - Try this slider instead.


    ~
  2. 01:45:424 (2) - Similar to above, try below. fixed both


    ~
[Insane]
  1. Fine as-is, fun to me https://osu.ppy.sh/ss/2462625 :D
  2. 01:50:931 (1) - Combo-breaker ;w; i reduced the distance a little ;w;
Fun mapset, Good luck!

ts8zs wrote:

[Insane]
00:28:902 (1) - I didn't hear 1/6 listen carefully, however i think it is obvious
00:35:859 (3) - ^ and many
00:34:989 (1) - I perfer 296,296 because 00:34:554 (3,4) - should be futher than 00:34:844 (4,1) - i think mine is enough since it isn't a high-distanced jump. this can make the rhythm readable anyway.
01:07:163 (3) - https://osu.ppy.sh/ss/2463553 good idea
01:23:250 (4) - reduce a reverse fixed

[Normal]
well.
thank you 4 modding!!
4anke
[general]
hitsound的音量在HARD和INSANE一直没变化感觉不太好,感觉应该在人声部分和kiai部分调高点,纯伴奏部分调低一点
00:41:946 - break有点长,建议加个spin开始在00:52:380 - 结束在00:54:989 - 如果NM转盘接circle间隔太短不允许,就提前点结束(不记得具体是间隔多少条白线了)
[normal]
00:19:337 (3,4) - 包好
00:22:815 (4,5) - -^
01:04:120 (3,4) - 这里的节奏和01:05:424 (5,6) - 这里的一样,但是物件放得不一样,感觉01:04:120 (3,4) - 比较好一些
[regraz's hard]
00:28:033 (5,1) - 这两个音一样,为什么后面的减速前面的不减速?
01:37:598 (1,1) - -^
01:24:554 (1,2) - 叠好
01:50:206 - 加个circle?
[insane]
00:01:366 - 加个circle?
00:11:801 -
00:13:685 - 漏了clap?
00:28:033 (1) - 去掉NC
00:32:815 (5,6) - 建议排列成这样
00:38:322 - 有音,加个circle?
01:20:062 - -^
01:40:931 - ^
01:41:801 - ^
00:55:859 (1,2) - 包好
00:56:728 (3) - 这个折返滑条感觉不符合节奏,打起来有点怪
nice song :)
fight!
Topic Starter
Crystal

4anke wrote:

[general]
hitsound的音量在HARD和INSANE一直没变化感觉不太好,感觉应该在人声部分和kiai部分调高点,纯伴奏部分调低一点 好像没有必要 因为伴奏的也不是那么安静的
00:41:946 - break有点长,建议加个spin开始在00:52:380 - 结束在00:54:989 - 如果NM转盘接circle间隔太短不允许,就提前点结束(不记得具体是间隔多少条白线了)可是这样不太合曲
[normal]
00:19:337 (3,4) - 包好
00:22:815 (4,5) - -^ 都改了
01:04:120 (3,4) - 这里的节奏和01:05:424 (5,6) - 这里的一样,但是物件放得不一样,感觉01:04:120 (3,4) - 比较好一些 整首歌都是一样的1/3 显然normal不能一直像insane那样放节奏呀

[insane]
00:01:366 - 加个circle? 这里没有明显的音
00:11:801 - 不了 感觉一般
00:13:685 - 漏了clap? 故意的 加了clap太吵
00:28:033 (1) - 去掉NC 这里开始不一样的旋律了 所以加了nc
00:32:815 (5,6) - 建议排列成这样 好像一般
00:38:322 - 有音,加个circle?
01:20:062 - -^ 这里之前就加了
01:40:931 - ^
01:41:801 - ^ 这里为了背景音乐平静 故意没加的
00:55:859 (1,2) - 包好 我好像没打算包这俩
00:56:728 (3) - 这个折返滑条感觉不符合节奏,打起来有点怪 我把最后的circle改了 不知道是不是好了一些
nice song :)
fight!
谢谢~
Topic Starter
Crystal
as regraz requested to help him check all about his diff's mods

poke me for details! :D
Rtyzen
Hey there m4m :)

[Normal]
  1. 00:12:380 (3,1) - Should not have slider overlaps in normal

[Regraz's Hard]
  1. 00:07:163 (1,2) - Flow is abit awkward IMO, maybe make them slightly curved?
  2. 00:13:540 (2,1) - Too far
  3. 01:02:235 (4,5) - ^
  4. 01:10:641 (2,1) - ^ (esp since it's a hard diff not insane)
  5. 01:17:598 (2) - This one has 1 less reverse than ^ ?
  6. 01:31:511 (2) - ^
  7. 01:35:859 (1,2) - Too far IMO
  8. 00:20:496 (4) - Too far from previous and next note

[Insane]
  1. 00:16:728 (1) - Try rotate -90 degrees? IMO flow is better
    00:20:931 (4,1) - Blanket these 2 might look nice :P

That's all from me, sorry for short mod, it's a nice map! gl :D
Topic Starter
Crystal
@Rtyzen: fixed the 1st one in hard, and reverse stuffs. for other not-fixed stuffs plz poke me if you are interested!
thank you!
Ciyus Miapah
irc
15:23 Crystal: hi
15:23 Fort: hello
15:24 Crystal: i wonder whether you accpet mod requests or not ..
15:24 Crystal: i have a map which needs mods
15:24 Fort: i mod only for my mutual :3
15:24 Fort: but in IRC
15:25 Crystal: that's ok
15:25 *Crystal is listening to [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta]
15:25 Fort: wait im downloading
15:26 *Fort is playing [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta [Insane]]
15:28 Fort: seems looks good with dt
15:30 Crystal: these 1/6s seem to make it harder with dt
15:30 Fort: yeah i cant really read 1/6 stream
15:30 Crystal: but it is all depending on the rhythm ;w;
15:30 Fort: yeah it's good
15:31 Fort: hust can stream with mouse hehe
15:31 Fort: just*
15:31 Fort: cant*
15:31 Fort: but why SV change in here?
15:31 Fort: 00:16:728 (1,2) -
15:31 Fort: i think it so slow
15:32 Crystal: ahh i think the vocal here is worth a slowing down
15:32 Fort: 00:16:728 (1) - and i think slider end in 00:17:018 -
15:32 Fort: soudns good
15:33 Fort: 00:23:685 (1) - ^
15:33 Crystal: i don't want to change it for now, because of the slider
15:33 Fort: okay
15:33 Crystal: i wanted to emphasize the stopping vocal, so i did the SV change, including prolong these 1/6 later
15:34 Fort: yea you can keep the SV changes but slider ends looks very hard to play
15:34 Crystal: because of what? 0.0
15:34 Fort: since this song based on 1/3 beats
15:35 Crystal: hmm
15:35 Crystal: i will consider about it ;D
15:35 Fort: so slider end 00:23:685 (1) - feels better in 00:23:975 -
15:35 Fort: even with SV changes
15:36 Crystal: yeah maybe
15:36 Fort: try it
15:36 Crystal: in fact, it was 1/3 but i changed to a 1/6
15:37 Crystal: but yeah, im going to ask more people about these guys xD
15:37 Fort: its 1/6 map but based on 1/3
15:37 Fort: 00:55:424 - interesting
15:38 Fort: try make that like 00:41:511 (3) - maybe
15:38 Crystal: 00:55:424?
15:38 Crystal: i see
15:39 Fort: yeah very interesting sound, same like 01:23:250 (4) - too
15:39 Crystal: but will it be surprising to begin a part with 1/12?
15:39 Fort: its okay
15:40 Fort: maybe muted slider end can be help
15:40 Crystal: hmm that may be considered as overmap
15:41 Fort: maybe change to only circle?
15:41 Fort: because of this slider 01:37:163 (1) -
15:42 Crystal: oh yes that's nice
15:42 Fort: and maybe cause this 01:07:598 (4) -
15:43 Fort: okay seems this map very fine
15:43 Crystal: yeah i just used 1/12 at the end (of a part)
15:43 Fort: yeah thats better
15:43 Crystal: since both circle and 1/12 slider are fine to me
15:43 Crystal: xD
15:44 Fort: its different in combo
15:44 Fort: circle have 1 combo, but slider have 2 combo. profit of combo :D
15:44 *Fort is editing [http://osu.ppy.sh/b/579357 Hatsuki Yura - Izayoi Warabeuta [Regraz's Hard]]
15:44 Crystal: lol xD
15:44 Fort: you want mod me for this?
15:45 Crystal: if you can mod all 3 mods, thats better
15:45 Fort: i testplay it then
15:45 Crystal: he can't reply mods, so i will check it for him
15:46 *Fort is playing [http://osu.ppy.sh/b/579357 Hatsuki Yura - Izayoi Warabeuta [Regraz's Hard]]
15:46 Crystal: i have already done some changes on the diff so im not able to spec you now :(
15:47 Fort: dat slider miss
15:48 Fort: seems this map so good
15:48 Fort: 00:13:105 (1,2) - but from this pattern it needs to be resnap again
15:48 Crystal: haha but im not so confident to contact some bats for now..
15:49 Fort: maybe unstack it better
15:49 Fort: 00:12:815 - because in here is strong beat who didnt have notes
15:50 Crystal: resnap?
15:50 Fort: move it
15:50 Fort: sorry for my english
15:51 Crystal: i like it 0.0
15:51 Crystal: 00:13:105 (1) -
15:51 Fort: it same like 01:49:772 (5,1,2) - pattern
15:51 Crystal: yeah
15:52 Fort: im just thinking to just unstack this 00:13:105 (1) -
15:52 Crystal: hmm but i think there's no need to do that..
15:52 Fort: yea i guess that
15:53 Crystal: for the background instrument, i think it is the best pattern for this part
15:53 Crystal: xD
15:53 Fort: seems no major issues
15:53 Fort: change diff
15:53 *Fort is editing [http://osu.ppy.sh/b/575749 Hatsuki Yura - Izayoi Warabeuta [Normal]]
15:56 Fort: 00:12:380 (3,1) - kinda confusing
15:56 Crystal: it is the same as hard
15:57 Fort: no i think
15:57 Fort: maybe 00:12:380 (3) - slider end in 00:12:819
15:57 Fort: maybe 00:12:380 (3) - slider end in 00:12:819 -
15:57 Fort: after that, you can unstack 00:13:250 (1) - and remove combo on it
15:58 Crystal: isn't the sound at 00:12:670 stronger than that? 0.0
15:59 Fort: ummm, maybe 00:12:670 - is a downbeat
15:59 Crystal: yeah
15:59 Fort: 00:12:815 - here is upbeat
16:00 Crystal: i just don't want to make 1/1 all the time xD
16:00 Crystal: a little challenge wont be such a thing imo
16:01 Fort: or like this maybe
16:01 Fort: http://puu.sh/ejTcp/be3f41a074.jpg
16:02 Fort: you can remove 00:13:250 (1) - NC
16:02 Crystal: sorry but i really don't want to change this guy lol
16:03 Fort: it's okay
16:04 Fort: i like all of 1/1 and 1/3 pattern
16:04 Fort: im sure this mapset ready for bubbled or ranked. just find BAT pls
16:05 Crystal: www thank you!
16:05 Crystal: i will try to call BATs after the last mods come
16:05 Fort: so what map you need to mods?
16:06 Crystal: currently, only this mapset
16:06 Fort: but i think this mapset is good
16:06 Fort: i check all NCs and looks fine
16:07 Crystal: thank you xD
16:07 Fort: wait
16:07 *Fort is editing [http://osu.ppy.sh/b/575747 Hatsuki Yura - Izayoi Warabeuta [Insane]]
16:07 Fort: 01:02:670 (4,1) - is this too hard jump?
16:08 Crystal: maybe
16:08 Fort: maybe move it to x:134 y:302 can be better
16:09 Crystal: i changed the whole pattern
16:09 Crystal: which to 134|302?
16:14 Crystal: ok, i have updated
16:14 Crystal: why not post to forum and gain 1 kd? xD
16:21 Fort: i dont really interesting for kd but if you want me to post it's okay
pkhg
hi from pm req owo/
Nice song, so catchy :3

[General]
I suggest you to use normal-hitfinish instead of soft, fit better imo (reduce the volume a bit if you think that sounds too loud)

[Normal]

00:12:380 (3,1) - avoid using stacks on the easiest diffs
00:17:598 (1) - maybe you can add a slidertick with you soft-whistle for this
00:20:206 (4) - soft-hitclap3 maybe?
00:32:380 (2) - remove clap on tail
00:35:859 (2) - slidertick fot this too :3 (i'll not point out this again, you already know were they must be)
00:39:772 (2) - remove clap
01:14:120 (3) - remove clap from tail
01:21:076 (3) - ^
01:28:033 (2) - ^

[Regraz' Hard]
Remove the "s" from "Regraz's Hard

01:08:033 (1) - this 01:08:322 - is pretty strong, try moving the slider's end to 01:08:322 - and add circle here 01:08:467 (2) -
01:10:641 (2,1) - reduce spacing
01:23:250 (4) - put a circle instead
01:23:685 (1) - this can be more nice https://osu.ppy.sh/ss/2491811
01:25:424 (1,2,3) - - these are too far from each other, reduce the spacing
01:28:033 (3,4) - ^
01:32:380 (1,2,3) - ^
01:33:685 (4) - dont stack this, move it around x276 y196
01:35:859 (1,2,3) - spacing

[Insane]

Same as I said in normal about claps goes here too.
00:16:728 (1,2) - (2) is too far from (1) and looks like there's only 1/3 between them. Reduce the spacing
00:40:641 (1) - blanket https://osu.ppy.sh/ss/2491839
00:59:772 (2) - move 1 grid right
01:00:641 (4,5) - reduce the spacing a bit
01:02:815 (1) - move 1 grid up

Really good map, I like it :3

Good luck :)
Awaken
Red : Unrankbale issues
Bold : Highly recommened to fix
Black : Suggestions
[General]
  1. Fine

[Normal]
  1. 01:14:989 (1) - Remove NC or add NC at 00:33:250 (1) - for consistence.
  2. Hitsound is the same as Insane

[Regraz's Hard]
  1. 00:13:540 (2) - Add a clap at the end? Sounds much better than now.
  2. 00:28:902 (1) - This speed-off slider is too sudden, I recommened that you change the SV to 0.7x
  3. 01:09:772 (1) - As Insane, ignoring the heavy drum is not that good.
  4. 01:38:467 (1) - Same as above.
  5. Hitsound is the same as Insane

[Insane]
  1. Generally this Insane may be too easy, I recommened you that change some reverse sliders to stream. Insane players won't feel confused much imo.
  2. 00:33:685 (3) - This slider doesn't look that good, this shape would be better than current one. http://puu.sh/ejW1l/d23e694884.jpg
  3. 01:12:380 (5) - stack perfectly
  4. 01:28:467 (1) - ^
  5. 01:28:467 (1) - ^
  6. 00:16:728 (1,2) - I really expect that it's a 2/3 slider instead of 5/6, which will misread players to 2/3. Another way is that you can have these two objects overlaid.
  7. 01:01:076 (1) - 00:19:337 (5) - Keep them consistent, remove NC from 01:01:076 (1) - or add NC at 00:19:337 (5) -
  8. 01:16:149 (1,2,3,4,1) - Though I didn't miss here, distance problems may exist, I advise you to change it something like this for avoiding misreading. http://puu.sh/ejXq3/c01a7be508.jpg
  9. 01:34:844 (4) - NC here may bring better feeling, seems that you didn't set NC too long in the whole diff.
  10. 00:31:946 (3,4) - Make them curved? Straightening four sliders is not the best idea imo.
  11. 01:09:772 (1) - Finish here.
  12. 01:23:685 (1) - Finish is necessary imo, I can hear a heavy drum here clearly.
  13. 01:30:641 (1) - ^
  14. 00:34:989 (1) - ^
  15. 00:28:033 (1) - ^
  16. 01:16:728 (1) - ^

Generally a nice and high-quality map, but some hitsound omited is a problem (maybe?) and need more attention on it. Anyway best luck for this!

听说巴特都爱留一段话在最后
Topic Starter
Crystal

pkhg wrote:

hi from pm req owo/
Nice song, so catchy :3

[General]
I suggest you to use normal-hitfinish instead of soft, fit better imo (reduce the volume a bit if you think that sounds too loud) hmm but i think soft is already enough (im newbie at hitsounding ;w;)

[Normal]

00:12:380 (3,1) - avoid using stacks on the easiest diffs why? it really makes sense ;w;
00:17:598 (1) - maybe you can add a slidertick with you soft-whistle for this hmm not really like to do this
00:20:206 (4) - soft-hitclap3 maybe? softclap3 is just for some triples in insane diff, so no fix this
00:32:380 (2) - remove clap on tail
00:35:859 (2) - slidertick fot this too :3 (i'll not point out this again, you already know were they must be)
00:39:772 (2) - remove clap
01:14:120 (3) - remove clap from tail
01:21:076 (3) - ^
01:28:033 (2) - ^

[Regraz' Hard]
Remove the "s" from "Regraz's Hard 0.0 but there has been many Regraz's Hard ranked

01:08:033 (1) - this 01:08:322 - is pretty strong, try moving the slider's end to 01:08:322 - and add circle here 01:08:467 (2) -
01:10:641 (2,1) - reduce spacing i've no idea about these patterns, i think it's necessary to let regraz himself judge this.
01:23:250 (4) - put a circle instead
01:23:685 (1) - this can be more nice https://osu.ppy.sh/ss/2491811 it makes no difference imo ;w;
01:25:424 (1,2,3) - - these are too far from each other, reduce the spacing
01:28:033 (3,4) - ^
01:32:380 (1,2,3) - ^
01:33:685 (4) - dont stack this, move it around x276 y196
01:35:859 (1,2,3) - spacing

[Insane]

Same as I said in normal about claps goes here too.
00:16:728 (1,2) - (2) is too far from (1) and looks like there's only 1/3 between them. Reduce the spacing
00:40:641 (1) - blanket https://osu.ppy.sh/ss/2491839
00:59:772 (2) - move 1 grid right
01:00:641 (4,5) - reduce the spacing a bit
01:02:815 (1) - move 1 grid up

Really good map, I like it :3

Good luck :)

Awaken wrote:

Red : Unrankbale issues
Bold : Highly recommened to fix
Black : Suggestions
[General]
  1. Fine

[Normal]
  1. 01:14:989 (1) - Remove NC or add NC at 00:33:250 (1) - for consistence.
  2. Hitsound is the same as Insane

[Regraz's Hard]
  1. 00:13:540 (2) - Add a clap at the end? Sounds much better than now.
  2. 00:28:902 (1) - This speed-off slider is too sudden, I recommened that you change the SV to 0.7x i think it is ok
  3. 01:09:772 (1) - As Insane, ignoring the heavy drum is not that good.
  4. 01:38:467 (1) - Same as above.
  5. Hitsound is the same as Insane

[Insane]
  1. Generally this Insane may be too easy, I recommened you that change some reverse sliders to stream. Insane players won't feel confused much imo. haha i didn't mean to make it that hard
  2. 00:33:685 (3) - This slider doesn't look that good, this shape would be better than current one. is there anything different? lol
    http://puu.sh/ejW1l/d23e694884.jpg
  3. 01:12:380 (5) - stack perfectly
  4. 01:28:467 (1) - ^
  5. 01:28:467 (1) - ^
  6. 00:16:728 (1,2) - I really expect that it's a 2/3 slider instead of 5/6, which will misread players to 2/3. Another way is that you can have these two objects overlaid. fixed in pkhg's mod
  7. 01:01:076 (1) - 00:19:337 (5) - Keep them consistent, remove NC from 01:01:076 (1) - or add NC at 00:19:337 (5) -
  8. 01:16:149 (1,2,3,4,1) - Though I didn't miss here, distance problems may exist, I advise you to change it something like this for avoiding misreading. http://puu.sh/ejXq3/c01a7be508.jpg
  9. 01:34:844 (4) - NC here may bring better feeling, seems that you didn't set NC too long in the whole diff.
  10. 00:31:946 (3,4) - Make them curved? Straightening four sliders is not the best idea imo.
  11. 01:09:772 (1) - Finish here.
  12. 01:23:685 (1) - Finish is necessary imo, I can hear a heavy drum here clearly.
  13. 01:30:641 (1) - ^
  14. 00:34:989 (1) - ^
  15. 00:28:033 (1) - ^
  16. 01:16:728 (1) - ^

Generally a nice and high-quality map, but some hitsound omited is a problem (maybe?) and need more attention on it. Anyway best luck for this! hitsounds are all made on purpose, i am not sure that they are all absolutely right but im not going to make great changes on it, until something is seriously wrong. thanks!

听说巴特都爱留一段话在最后 ;w;
no reply = fixed, thank you guys!!
Mafumafu
to pkhg:
Since this is a kick slider, I guess it is fine here :3
Thank you! :)
Hakurei Yoru
w
[General]
完了我觉得HD IN有点吵...是不是曲本身的问题……


mod
[Insane]
00:40:641 (1) - 这个滑条自身有点难看。红点稍微下移 再修改开头的点来blanket
00:19:337 (1,2) - 红点是不是对一下更好……
00:21:511 (2) - 逆转10°好不好现在这个样子真有点(不合曲啥.(((((((((((顺便加个白点
00:32:815 (1) - omg ;w; ctrl+h然后移过来再把00:33:250 (2) - ctrl+G好不好……我没见得这里有什么特殊的flow
00:35:859 (3,4,5) - 没对好

我觉得吧 1/6折返下绿线渐变怎么说都好点吧?

[Hard]
00:23:250 (2) - 弧度有点难看……
00:55:424 (1,1) - 尾巴偏了吧
01:17:598 (2,1) - 这个折返对于hard来说 有点难按 容易断尾?
01:23:685 (1) - 把中间那个点扯上去一点……现在这个有点难看
01:30:641 (1) - ………………这球滑到红点两边都没压好……

[Normal]
01:29:192 - 漏得好难受 3滑条吧
01:36:149 - ^
01:44:554 (1,2) - 尾巴没对好
Topic Starter
Crystal

Hakurei Yoru wrote:

[General]
完了我觉得HD IN有点吵...是不是曲本身的问题…… 好像还好

[Insane]
00:40:641 (1) - 这个滑条自身有点难看。红点稍微下移 再修改开头的点来blanket
00:19:337 (1,2) - 红点是不是对一下更好…… 没懂
00:21:511 (2) - 逆转10°好不好现在这个样子真有点(不合曲啥.(((((((((((顺便加个白点 加了个白点 但是没转
00:32:815 (1) - omg ;w; ctrl+h然后移过来再把00:33:250 (2) - ctrl+G好不好……我没见得这里有什么特殊的flow 还好吧
00:35:859 (3,4,5) - 没对好 没懂 好像改了

我觉得吧 1/6折返下绿线渐变怎么说都好点吧? 没必要吧

[Hard]
00:23:250 (2) - 弧度有点难看…… 还行
00:55:424 (1,1) - 尾巴偏了吧 改了
01:17:598 (2,1) - 这个折返对于hard来说 有点难按 容易断尾? 空了1/3 不会断
01:23:685 (1) - 把中间那个点扯上去一点……现在这个有点难看 还好..再弄上去我反而感觉难看
01:30:641 (1) - ………………这球滑到红点两边都没压好…… ..没懂

[Normal]
01:29:192 - 漏得好难受 3滑条吧 我没刻意压那个音 前面我也是大部分好像都没压
01:36:149 - ^
01:44:554 (1,2) - 尾巴没对好 好像改了
谢谢!
Mafumafu
@xingxing I am back >w< Following mods can be checked by me, if you want :3.
Xinely



  • General
  1. hmm try add 1000 audio lead in? imo current preparation time a little bit fast
  2. soft-hitnormal and soft-hitnormal2 look really sounding at 10ms after http://puu.sh/epfn9.png , better if they sound at 0ms for avoiding questionable stuff


  • Normal
  1. HP 3 to keep better spread with other diffs
  2. 00:22:380 (3) - if you curve the slider to upward instead of downward, im sure the flow feels better here http://puu.sh/epuLT.jpg
  3. 00:25:424 (3) - the curve a little bit to upward after pass the middle note, it feels a little bit weird for me, smoother it please http://puu.sh/epvb1.jpg
  4. 00:27:163 (3) - inconsistency spacing (0,93x) here
  5. 00:33:685 (2) - clap on tail, the drum is strong here
  6. 00:37:163 (3) - may add clap here coz it has drum sound
  7. 00:40:641 (4) - hmm since the drum is weak here, i prefer use whistle or let use hitnormal here
  8. 00:41:946 - why not add circle with finish here? the cymbal feels totally empty if we skip it
  9. 00:55:424 (1,1) - nah avoid stack please Q_Q
  10. 01:00:206 (3) - nazi but try avoid use maximal of spacing (1,05x) here since it can make questionable
  11. 01:01:511 (5,6) - 2 straight slider look a little bit boring and feels kinda plain for flow, http://puu.sh/epx3v.jpg or http://puu.sh/epx5F.jpg would be nice imo
  12. 01:12:380 (4) - hmm why use whistle here? if it for vocal, 01:15:859 - this one should be have one too
  13. 01:29:772 (5) - inconsistency spacing (1,06x) here
  14. 01:41:946 (2) - i cant get why clap here? the music only an instrument and no drum here
  15. 01:42:815 (3) - same as 01:00:206 (3) -


  • Hard
  1. 00:05:859 (2,3) - when previous pattern has 1,2x here, why these one suddenly use 1,0x as spacing?
  2. 00:11:511 (2) - the flow of slider + design look can improved in my eyes, how about rotate this slider become like http://puu.sh/epAWx.jpg
  3. 00:14:120 (1) - finish at head coz cymbal
  4. 00:14:554 - until 00:27:598 - for 2nd and 3rd whiteticks here, why not use soft-hitclap2? i feel quite empty with hitnormal only here since they have strong drums
  5. 00:21:076 (1) - finsih at head too coz cymbal
  6. 00:23:250 (2) - nazi but the curve of slider looks a little bit different with previous, might try make it more similar? http://puu.sh/epBvV.jpg
  7. 00:41:076 (3) - why not add clap on head? it fits a lot with the music imo (if you dont like clap for this so use whistle instead)
  8. 00:55:859 - until 01:09:337 - same as 00:14:554 -
  9. 00:58:033 (3) - inconsistency spacing (1,05x) here
  10. 01:01:511 (2,3) - somehow 1/1 feel too empty for me, how about use http://puu.sh/epC3N.jpg? so follow drums and vocals here
  11. 01:02:815 (1) - finish at head :C
  12. 01:03:685 (3) - nazi but blanket kinda off here, move this to 336,136 please
  13. 01:04:554 (1) - somehow skip drum here feels so empty when you mapped previous drums before, i would say http://puu.sh/epCj1.jpg and dont forget about next spacing
  14. 00:27:163 (3) - spacing please, make it consistent
  15. 01:07:163 (3,4,1,2) - somehow i dont get it why 0,8x suddenly when previous part use 1,3x
  16. 01:18:902 (2,3) - inconsistency spacing </3
  17. 01:46:293 (1,2,3) - hmm 1 and 2 sliders look a little bit boring at flow, i would say flip (2) so they would be looked like http://puu.sh/epCPt.jpg
  18. 01:47:888 (4,1) - stack properly?
  19. 01:48:902 (3) - flow still can improved here. 272,84 would be nice i guess
  20. Nice but inconsistency spacings are really bothering me since we still need to keep consistency even Insane diff


  • Insane
  1. 00:10:641 (1) - head and tail should be not touched together, try http://puu.sh/epDsd.jpg instead?
  2. 00:19:337 (1) - if i use default skin, i almost cant see the number here coz that stacked with previous slider, try http://puu.sh/epE4n.jpg instead?
  3. 00:22:815 (1) - and here try 1 grid so the number would be more visible to see
  4. 00:25:859 (4) - nazi but blanket looks could be better here http://puu.sh/epEhN.jpg
  5. 00:28:033 - why still 0,60x here? i guess it should be use 1,0x instead coz the music back to be energic again
  6. 00:33:250 (2) - hmm imo flow would be more natural if ctrl+G here, if you agree so you can 00:33:685 (3) - ctrl+g this one too
  7. 00:41:511 (3) - as i hear the music is stop at 00:41:583 - (1/6).. not sure either orz
  8. 00:41:946 - same as Normal
  9. 01:09:772 (1) - same as 00:28:033 -, also finish placed on slider's body here so it means unnecessary, make sure to placed on head
  10. 01:20:641 (4) - nazi but first grid 124,316 for better blanket
  11. 01:30:641 (1) - missing finish at head

i'm not really unsure with 1/12 since my ears arent good, would be nice to ask other BATs opinion first
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