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Nanjo Yoshino - Anata no Aishita Sekai

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Topic Starter
Chirony
This beatmap was submitted using in-game submission on 2015年4月18日 at 0:25:35

Artist: Nanjo Yoshino
Title: Anata no Aishita Sekai
Source: グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags: grisaia no kajitsu ending sakaki yumiko suou amane matsushima michiru irisu makina komine sachi frontwing visual novel eroge
BPM: 172
Filesize: 6839kb
Play Time: 03:38
Difficulties Available:
  1. Hard (3.28 stars, 533 notes)
  2. Insane (4.77 stars, 906 notes)
  3. Normal (1.77 stars, 264 notes)
Download: Nanjo Yoshino - Anata no Aishita Sekai
Information: Scores/Beatmap Listing
---------------
TVアニメ 「グリザイアの果実 -LE FRUIT DE LA GRISAIA-」EDテーマ

All diff by me

Enjoy playing!
-Nanaka-
わーお、後でModくるお!
Topic Starter
Chirony

-Nanaka- wrote:

わーお、後でModくるお!
頼もうと思ってたんだ!
ありがと!<3
-Nanaka-
いつものお礼だよ! :)

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. 最初rhythmおかしいから赤線何本かいるかも、詳しい人に聞いてみてw
  2. HardとInsaneのwideとletter
[Normal]
  1. AImod
  2. 00:00:910 - 不要な緑線、ついでにVol30がいいと思います
  3. 00:02:306 - whistle欲しいです
  4. 00:03:701 - ^
  5. 00:06:492 - Finishボーカル強いですしVol的にもあってもいいかと
  6. 00:07:190 - 緑線ずらしてwhistleつけない?
  7. 00:09:457 (3,4) - 初心者にこのリズムは難しいと思う...普通に1/1二つでよくないかな
  8. 00:11:724 (2,3) - ここもこっちのが打ちやすいと思う
  9. 00:22:713 (5,6) - これも6に繋げることを考えると違和感あるかな、6変えたくないなら5消して00:21:841 (4) - リバースでどうかな?
  10. 00:38:585 - FinishかSampleset Normal
  11. 00:49:748 (1,2,3) - 曲は盛り上がり続けてるのにFinish外れたのが気になりますた、1.2始点終点3始点で付けませんか
  12. 00:50:620 - 同じ理由でadd Note
  13. 01:02:829 - delete Finish、ボーカルに合わせるにしても強いのは01:02:655 - なので音取りかえないなら不要
  14. 01:11:376 - ここのシンバルも01:12:248 (1) - ここと同じ強さなのが違和感ある、Vol下げるかSampleset NormalにしてFinish消すか
  15. 01:20:445 - 気合終わったしVol10%下げない?
  16. 01:21:492 (2) - 消して1リバース?音伸びてるのに切れてるのが気になったかな、私ならこうとります
  17. 01:24:283 (2) - 01:24:108 - から1/2でもいい気が、お好みで!w
  18. 01:30:911 - せっかくだし線引いてwhistleつけない?さみしい
  19. 01:31:608 - いらない緑線
  20. 01:47:480 - Finishあってもいいと思います!!!
  21. 01:56:027 (4) - 一番は普通にClapだったお、違和感あるしやるとしてもNormalかな
  22. 02:02:306 (1,2,3) - 一番と同じ、やっぱ違和感あるかなぁ
  23. 02:14:864 (3,4) - 02:15:562 - ここのシンバルっぽいの拾いたいしこうしない?
  24. 02:31:608 (1) - Finish付け忘れだと思う
  25. 02:32:829 (2) - NC
  26. 02:35:969 (1) - 両方Finishあってもいいかな
  27. 02:44:166 - せっかくだしNote足してFinishつけない?slider伸ばしてもいいけどトゥー↑トゥ↓トゥーーーーン↑って表現出来るしこっちおしw
  28. 02:59:166 (1) - これNCいる?
  29. 03:07:887 - 確かにここ音あるんだけど03:07:713 - こっちにもボーカルと一緒にシンセみたいな音伸びてるしこうしない?せっかくのラストだし03:03:527 (1,2,3,4,5) - ここからの盛り上がり引き継ぎたいしね
  30. 03:11:899 - add Noteでもいいけど03:11:550 (5) - 1/1sliderでもいい、03:11:201 (4) - 03:11:899 - もFinishでよくないかな
  31. 03:13:643 (3) - これ違和感あるなー、こうしない?
  32. 03:23:934 - 一番と二番と違う!ラストだからと故意につけたなら逆じゃない?

    ☆2まで上げれるんだしもう少しNote増やして難度バランスとりたいかな、そうすればHardも上げれるしInsaneとのギャップ軽く出来そう
    ナイスデザイン :!:
[Hard]
  1. 00:00:910 - 緑線いるけどVolあげたい
  2. 00:02:131 (3) - whistle
  3. 00:03:178 - ^
  4. 00:03:527 - ^
  5. 00:09:457 (5,6,7) - これむずくない?5のリバース消して00:09:980 - 1/2置いたほうが簡単だしハマってると思う
  6. 00:11:899 - Finish忘れかな
  7. 00:15:911 (6) - NCあったほうがよさそう
  8. 00:18:527 (6,7) - これ以降ちょいちょいスタックおかしいからよく見てみてw
  9. 00:33:876 (4) - これ絶対ひっかかると思うwこんなんでダメ?
  10. 00:41:376 (1,3) - InsaneFinishありますた、あったほうがいい!
  11. 00:43:643 (6) - 別に1/4rhythmじゃないから違和感、単発と1/2slider、個人的にちおし
  12. 00:48:527 (5) - Gしたかったけど6への流れ気になった
  13. 00:53:411 (4) - NCほしいけどNormal入ってなかったからどうだろ
  14. 00:50:271 (3,4,5) - normalと言いたいことは同じだけど、ここのパートslidersideっぽい音あるしあえてつけてもいい感ある
  15. 01:00:038 (7) - 最初と同じ
  16. 01:07:887 (5) - 流れ切るならNCかな?
  17. 01:09:283 - Finish
  18. 01:15:213 (1) - 謎NC
  19. 01:18:701 (4) - ここもだね、普通に
  20. 01:27:073 (5,3) - ハードでこういうオーバーラップさけたいなー単発動かして3動かさない?
  21. 01:28:817 (8) - NC
  22. 01:30:911 - Normalと同じ
  23. 01:56:201 (7) - 一番と同じ
  24. 02:02:829 (3,4,5) - ^
  25. 02:04:573 (7,8) - さすがにこれはInsane級のジャンプじゃない?
  26. 02:05:969 (4) - 1番スルーしたなら気にしないでw
  27. 02:13:469 - Finish
  28. 02:16:259 - ^01:03:701 - ここもね
  29. 02:21:841 - Finish
  30. 02:27:422 - ^
  31. 02:30:736 (2,3,4) - ここもInsaneじゃないし無理やり1/4じゃなくていいと思う
  32. 02:42:771 (4) - よくわかんないw、謎Clapだしとるとしても02:42:597 - こっから1/2リバースか02:42:073 (3) - リバースじゃない?
  33. 03:01:434 (2,3) - 少しうるさくない?普通に2Drum Finish 3両端SoftSCwhistle 03:01:957 (4) - Drum Finishでいいと思う
  34. 03:02:655 (6) - これも頭whistle終点Drum Finish
  35. 03:03:004 (7) - Finishかな
  36. 03:04:050 (2,3) - 両方頭にFinishどう?
  37. 03:10:678 (4,5,6) - Normalと音付け違うのと言いたいことは同じ
  38. 03:13:294 (5) - Finishあってもいい感というかあったがいいw2番とかと違って高い音なってるしね
  39. 03:14:864 - ClapよりFinish
  40. 03:20:445 - Finish
  41. 03:26:027 - ^
  42. 03:27:422 - ここは好みだなー
  43. 03:28:817 - Finish
  44. 03:29:515 (3,4,5) - 最後だしこっちはいいかな
Hardの途中からなあなあになってきたから1回ここまでにしとくね
中途半端に投稿したくないし :o
次InsaneとHard見直します :)

mod time:3 hour
Topic Starter
Chirony

-Nanaka- wrote:

いつものお礼だよ! :)

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. 最初rhythmおかしいから赤線何本かいるかも、詳しい人に聞いてみてw
  2. HardとInsaneのwideとletter
[Normal]
  1. AImod 俺のやつこれ出てないんだけどなんじゃろ
  2. 00:00:910 - 不要な緑線、ついでにVol30がいいと思います
  3. 00:02:306 - whistle欲しいです ピアノの音に合わせて付けたい
  4. 00:03:701 - ^ ^
  5. 00:06:492 - Finishボーカル強いですしVol的にもあってもいいかと ドラム通りに音付けたいな
  6. 00:07:190 - 緑線ずらしてwhistleつけない?
  7. 00:09:457 (3,4) - 初心者にこのリズムは難しいと思う...普通に1/1二つでよくないかな いろいろ試したけどうまく行かなかった...もう少し考えます
  8. 00:11:724 (2,3) - ここもこっちのが打ちやすいと思う ^
  9. 00:22:713 (5,6) - これも6に繋げることを考えると違和感あるかな、6変えたくないなら5消して00:21:841 (4) - リバースでどうかな? ここはピアノで音とって行きたいんだよね 
  10. 00:38:585 - FinishかSampleset Normal
  11. 00:49:748 (1,2,3) - 曲は盛り上がり続けてるのにFinish外れたのが気になりますた、1.2始点終点3始点で付けませんか シンバルの音ないのでつけてません!
  12. 00:50:620 - 同じ理由でadd Note 00:51:666 にしました
  13. 01:02:829 - delete Finish、ボーカルに合わせるにしても強いのは01:02:655 - なので音取りかえないなら不要
  14. 01:11:376 - ここのシンバルも01:12:248 (1) - ここと同じ強さなのが違和感ある、Vol下げるかSampleset NormalにしてFinish消すか 01:12:248 (1) の音を上げました
  15. 01:20:445 - 気合終わったしVol10%下げない?
  16. 01:21:492 (2) - 消して1リバース?音伸びてるのに切れてるのが気になったかな、私ならこうとります 少し変えました
  17. 01:24:283 (2) - 01:24:108 - から1/2でもいい気が、お好みで!w このままで!
  18. 01:30:911 - せっかくだし線引いてwhistleつけない?さみしい たしかにそうかも
  19. 01:31:608 - いらない緑線
  20. 01:47:480 - Finishあってもいいと思います!!!
  21. 01:56:027 (4) - 一番は普通にClapだったお、違和感あるしやるとしてもNormalかな
  22. 02:02:306 (1,2,3) - 一番と同じ、やっぱ違和感あるかなぁ ちょと考えてみる
  23. 02:14:864 (3,4) - 02:15:562 - ここのシンバルっぽいの拾いたいしこうしない? ここは拾わなくてもいいかなと思う
  24. 02:31:608 (1) - Finish付け忘れだと思う
  25. 02:32:829 (2) - NC
  26. 02:35:969 (1) - 両方Finishあってもいいかな
  27. 02:44:166 - せっかくだしNote足してFinishつけない?slider伸ばしてもいいけどトゥー↑トゥ↓トゥーーーーン↑って表現出来るしこっちおしw おk たしかにこっちのほうがいいかもw
  28. 02:59:166 (1) - これNCいる?
  29. 03:07:887 - 確かにここ音あるんだけど03:07:713 - こっちにもボーカルと一緒にシンセみたいな音伸びてるしこうしない?せっかくのラストだし03:03:527 (1,2,3,4,5) - ここからの盛り上がり引き継ぎたいしね 少し変えました
  30. 03:11:899 - add Noteでもいいけど03:11:550 (5) - 1/1sliderでもいい、03:11:201 (4) - 03:11:899 - もFinishでよくないかな 大きい音で合わせたほうが良さそうな感じ
  31. 03:13:643 (3) - これ違和感あるなー、こうしない? これも近く変えてみた
  32. 03:23:934 - 一番と二番と違う!ラストだからと故意につけたなら逆じゃない?

    ☆2まで上げれるんだしもう少しNote増やして難度バランスとりたいかな、そうすればHardも上げれるしInsaneとのギャップ軽く出来そう
    ナイスデザイン :!:
[Hard]
  1. 00:00:910 - 緑線いるけどVolあげたい
  2. 00:02:131 (3) - whistle 00:02:306 につけた
  3. 00:03:178 - ^ non
  4. 00:03:527 - ^ ^
  5. 00:09:457 (5,6,7) - これむずくない?5のリバース消して00:09:980 - 1/2置いたほうが簡単だしハマってると思う やっぱりむずいかw 修正しました
  6. 00:11:899 - Finish忘れかな ここはいらないと思う
  7. 00:15:911 (6) - NCあったほうがよさそう
  8. 00:18:527 (6,7) - これ以降ちょいちょいスタックおかしいからよく見てみてw
  9. 00:33:876 (4) - これ絶対ひっかかると思うwこんなんでダメ?
  10. 00:41:376 (1,3) - InsaneFinishありますた、あったほうがいい!
  11. 00:43:643 (6) - 別に1/4rhythmじゃないから違和感、単発と1/2slider、個人的にちおし このままかな
  12. 00:48:527 (5) - Gしたかったけど6への流れ気になった ^
  13. 00:53:411 (4) - NCほしいけどNormal入ってなかったからどうだろ
  14. 00:50:271 (3,4,5) - normalと言いたいことは同じだけど、ここのパートslidersideっぽい音あるしあえてつけてもいい感ある こっちも付けないかな
  15. 01:00:038 (7) - 最初と同じ
  16. 01:07:887 (5) - 流れ切るならNCかな? 切ってる感じではないからいらないかな
  17. 01:09:283 - Finish non
  18. 01:15:213 (1) - 謎NC
  19. 01:18:701 (4) - ここもだね、普通に
  20. 01:27:073 (5,3) - ハードでこういうオーバーラップさけたいなー単発動かして3動かさない?
  21. 01:28:817 (8) - NC
  22. 01:30:911 - Normalと同じ
  23. 01:56:201 (7) - 一番と同じ
  24. 02:02:829 (3,4,5) - ^
  25. 02:04:573 (7,8) - さすがにこれはInsane級のジャンプじゃない?
  26. 02:05:969 (4) - 1番スルーしたなら気にしないでw
  27. 02:13:469 - Finish
  28. 02:16:259 - ^01:03:701 - ここもね
  29. 02:21:841 - Finish
  30. 02:27:422 - ^
  31. 02:30:736 (2,3,4) - ここもInsaneじゃないし無理やり1/4じゃなくていいと思う
  32. 02:42:771 (4) - よくわかんないw、謎Clapだしとるとしても02:42:597 - こっから1/2リバースか02:42:073 (3) - リバースじゃない? 今ので音取れてると思うんだけどどうなんだろ...ちょっと考えてみます
  33. 03:01:434 (2,3) - 少しうるさくない?普通に2Drum Finish 3両端SoftSCwhistle 03:01:957 (4) - Drum Finishでいいと思う 音は変えたくなかったから音量下げてみた
  34. 03:02:655 (6) - これも頭whistle終点Drum Finish ^
  35. 03:03:004 (7) - Finishかな
  36. 03:04:050 (2,3) - 両方頭にFinishどう? なしかな
  37. 03:10:678 (4,5,6) - Normalと音付け違うのと言いたいことは同じ こっちもkeepかな
  38. 03:13:294 (5) - Finishあってもいい感というかあったがいいw2番とかと違って高い音なってるしね 次のfinishとのかぶさる感じが気になる
  39. 03:14:864 - ClapよりFinish keep
  40. 03:20:445 - Finish ^
  41. 03:26:027 - ^
  42. 03:27:422 - ここは好みだなー
  43. 03:28:817 - Finish
  44. 03:29:515 (3,4,5) - 最後だしこっちはいいかな
Hardの途中からなあなあになってきたから1回ここまでにしとくね
中途半端に投稿したくないし :o
次InsaneとHard見直します :) ありがと!

mod time:3 hour
助かりました!
thanks for modding! :)
Asagi
Star because Grisaia <3
(ノ´ヮ´)ノ ★

Ill mod it soon (  ・ω・)
Topic Starter
Chirony

Asagi wrote:

Star because Grisaia <3
(ノ´ヮ´)ノ ★

Ill mod it soon (  ・ω・)
Thank you~!!
Suimya
Hey Chirony :3 random mod from #modreqs www
and because


General:
  1. I think you should rise the volume at start of the song, 30% is just too low to hear any whistles, how about rising it to 50% for better sound o.o

Normal:
  1. 00:11:550 (2) - how about adding a whistle at slider's end, it'll follow with song :3
  2. 00:11:899 (3) - I can hear a clap at slider's end in the music, how about adding a clap there? o.o
  3. 00:26:027 (3) - I think you missed a whistle at slider's end, how about adding it
  4. 00:27:422 (1) - ^ but at slider's start this time
  5. 00:33:178 - I can hear a finish sound hear, and it's kinda weird if you avoided it, so how about making rhythm like this?
  6. 00:39:283 (2) - I think the slider's repeat is kinda off, and i didn't really hear anything in that beat. So how about making something like this instead o.o
  7. 00:42:073 (2) - I think this would fit much better with a finish instead of whistle, since i can clearly hear it in the music ><
  8. 00:50:794 (2) - ^ but at slider's start this time
  9. 00:53:062 (2) - ^
  10. 00:56:724 (3) - how about adding a whistle at slider's end, it'll fit with your whistle patterns imo
  11. 00:59:515 (3) - ^ but at slider's repeat this time :3
  12. 01:05:794 (5) - blanket this slider perfectly with this slider 01:06:492 (1) - , right now it's looking kinda bad imo ></
  13. 01:24:457 (3,4) - ^
  14. 01:28:817 (1) - I think you missed a finish at slider's end, i think it'll fit much better with it
  15. 01:30:911 (3) - I think this slider is kinda off and don't follow the song pretty well, how about replacing it with 2 1/2 sliders instead, it'll fit much better with beats in the music
  16. 01:45:562 (1) - finish would fit much better then whistle at slider's start imo
  17. 01:50:271 (5) - ^ clap sounds kinda random here and i didn't really hear it in the music, so i think finish would fit much better
  18. 01:54:631 (2) - ^ would fit much better then whistle imo
  19. 01:58:294 (2) - finish would fit much better then clap at slider's end imo
  20. 02:05:620 (2) - how about replacing this whistle with a finish instead, to follow the finish sound better in the music :3
  21. 02:05:969 (3) - why adding clap at slider's end, i honestly think it don't really fit, and it's big beat i think it'll fit better with a finish instead of a clap imo
  22. 02:16:259 (1,2) - how about replacing the whistles on both slider's start with a finish instead it'll fit much better with the finishes in the music imo :3
  23. 02:35:969 (1) - finish on both slider head and tail would fit with music pretty well, and you should fix the slider shape a bit, how about moving the red line to here x:424 y:196
  24. 02:44:341 (1) - how about lowering the volume at this spinners end, since the music went to too soft melody so it'll fit owo/
  25. 03:11:201 (4,5) - i know it's normal diff, but how about replacing this two notes with a 1/1 slider instead, like you did here 02:35:969 (1) -
  26. 03:13:294 (2) - this would fit much better with finish instead of a whistle imo
  27. 03:13:643 (3) - ^ but at slider's end for this one
  28. 03:15:387 (2) - ^ but at slider's repeat, i can clearly hear it in the music for this one o.o
  29. 03:21:841 (3,4) - how about adding a clap to both slider's ends? i think it'll fit much then without anything imo
  30. 03:31:608 (1) - finish at slider's repeat, it'll follow with music pretty much good imo owo
  31. 03:36:317 (5) - ^ but at slider's end for this one :3


Hard:
  1. 00:09:283 (4) - I don't really see a reason to make high spacing here, and it's hard diff, so i highly suggest to lower the spacing here
  2. 00:12:684 (7) - I don't really hear anything in music and this note don't really follow anything in music, so how about removing it :3
  3. 00:16:957 (3) - how about making some shape to this slider, a carved one would do great :3
  4. 00:18:004 (5) - finish would follow great with the music then a whistle imo
  5. 00:20:097 (5) - how about adding a whistle to slider's end, to follow the piano sound in the music :3
  6. 00:21:841 (1) - how about sticking this slider perfectly under this note 00:21:492 (9) - , it's kinda looking bad right now
  7. 00:25:155 (2) - blanket this slider better with the this 00:24:631 (1) - , it's kinda looking bad atm
  8. 00:26:551 (2) - ^
  9. 00:27:945 (2) - how about adding a whistles to slider's start? it'll fallow the piano nicely imo ></
  10. 00:33:178 (2) - I think finish would fit awesome here, since there is one in the music..so yeah :3
  11. 00:50:271 (3,4,5) - ^ it'll fit much better then whistles imo
  12. 01:27:422 (1) - how about adding a nc here, since the combo went too long and it'll fit good since the beat has changed here
  13. 01:27:771 (3,4,5) - I think it's better if you reduce the triples on this diff, since it'll make some problems with diff spread ></
  14. 01:45:387 (9) - how about adding a clap here and 01:45:562 (1) - slider's start, it'll fit with music pretty nice imo :3
  15. 01:47:480 (6) - finish at slider's start, to follow the finish sound
  16. 02:02:829 (3,4,5) - how about adding a finishes instead of whistles at all these slider's start, it'll fit much better whistles imo
  17. 02:12:597 (7) - I think this slider's end does follow anything in the music so, how about replacing with something like this instead
  18. 02:21:492 (9) - how about giving this slider a ctrl+g to give some some flow, and it'll be more nicer to play too :3
  19. 02:35:794 (1) - how about adding a finish to slider's end, it'll follow with the music imo
  20. 02:38:062 (7) - I highly suggest you to replace this clap with a finish instead, it'll fit much better here imo
  21. 02:55:329 - why you didn't add anything here, there is a finish sound which you shouldn't really skip it, so i really think you should add a note here
  22. 03:11:986 (8) - remove this note, it don't really fit with your style pattern on this diff
  23. 03:15:736 (3) - finish instead of whistle, it'll fit much better imo


Insane:
  1. 00:06:143 (3) - I think this slider would really fits if its a triple instead it'll follow the piano much better :3
  2. 00:18:527 (3,4,5) - move this notes few grids up, so it won't touch this slider 00:19:050 (1) - , at testplay it shows up pretty much weird ><
  3. 00:25:155 (2) - how about adding a whistle to slider's start and end, to follow the piano sound in the music owo/
  4. 00:26:550 (2) - ^ but at slider's start
  5. 00:33:004 (1) - add finish on slider's end, it'll fit with music pretty much nice :3
  6. 00:56:550 (5) - even if it's an insane diff, i think this spacing is kinda too high for this diff, how about reducing it a bit
  7. 01:18:178 (3,4,5,6,7,8,9,10,11,12,1) - this stream shape is kinda weird, i highly suggest you to reshape this slider, you can easily do that by going to convert slider to stream, it'll be way easier to make better shape this way :3
  8. 01:24:108 (5) - I can see no reason to make high spacing here, you should totally reduce the spacing here
  9. 01:25:329 (4) - how about replacing the whistle on slider's start with a finish instead, it'll fit much better imo
  10. 01:30:213 (1) - this note looking weird right now, how about sticking perfectly under this note 01:28:643 (7) -
  11. 02:05:969 (5) - whistle don't really fit at slider's start, how about replacing it with finish instead
  12. 02:30:649 (2,3,4,5,6,7,8,9,10,11,12,1) - like i said here 01:18:178 -
  13. 02:35:969 (2) - how about adding a finish to slider's start, it'll fit with finish sound in the music imo
  14. 03:04:050 (2,3,4,5,6,7,8,9,10) - this stream shape is kinda bad, you can totally make better, by making slider and convert it to stream. It'll look much better then this one imo
  15. 03:13:294 (7) - how about replacing this whistle with a finish instead, it'll follow the finish sound in the music pretty nice :3
  16. 03:15:387 (3,4) - ^
  17. 03:36:666 (4) - ^


Really good map Chirony, good work on it, I really hope to this ranked soon <3

Good luck with your map Chirony =w=/
Topic Starter
Chirony

Sekai-nyan wrote:

Hey Chirony :3 random mod from #modreqs www
and because


General:
  1. I think you should rise the volume at start of the song, 30% is just too low to hear any whistles, how about rising it to 50% for better sound o.o
    i don't want to raise volume too much, changed 40%

Normal:
  1. 00:11:550 (2) - how about adding a whistle at slider's end, it'll follow with song :3
  2. 00:11:899 (3) - I can hear a clap at slider's end in the music, how about adding a clap there? o.o
  3. 00:26:027 (3) - I think you missed a whistle at slider's end, how about adding it I didn't add it because the sound that is lower than the slider's head sound.
  4. 00:27:422 (1) - ^ but at slider's start this time
  5. 00:33:178 - I can hear a finish sound hear, and it's kinda weird if you avoided it, so how about making rhythm like this? changed rhythm like it.
  6. 00:39:283 (2) - I think the slider's repeat is kinda off, and i didn't really hear anything in that beat. So how about making something like this instead o.o
  7. 00:42:073 (2) - I think this would fit much better with a finish instead of whistle, since i can clearly hear it in the music ><
  8. 00:50:794 (2) - ^ but at slider's start this time i think there is not finish sound here.
  9. 00:53:062 (2) - ^
  10. 00:56:724 (3) - how about adding a whistle at slider's end, it'll fit with your whistle patterns imo
  11. 00:59:515 (3) - ^ but at slider's repeat this time :3
  12. 01:05:794 (5) - blanket this slider perfectly with this slider 01:06:492 (1) - , right now it's looking kinda bad imo ></
  13. 01:24:457 (3,4) - ^
  14. 01:28:817 (1) - I think you missed a finish at slider's end, i think it'll fit much better with it
  15. 01:30:911 (3) - I think this slider is kinda off and don't follow the song pretty well, how about replacing it with 2 1/2 sliders instead, it'll fit much better with beats in the music
  16. 01:45:562 (1) - finish would fit much better then whistle at slider's start imo I feel something wrong Because there is the finish on the red line of just before.
  17. 01:50:271 (5) - ^ clap sounds kinda random here and i didn't really hear it in the music, so i think finish would fit much better hmm... I added whistle because i don't hear the finish sound.
  18. 01:54:631 (2) - ^ would fit much better then whistle imo
  19. 01:58:294 (2) - finish would fit much better then clap at slider's end imo
  20. 02:05:620 (2) - how about replacing this whistle with a finish instead, to follow the finish sound better in the music :3
  21. 02:05:969 (3) - why adding clap at slider's end, i honestly think it don't really fit, and it's big beat i think it'll fit better with a finish instead of a clap imo
  22. 02:16:259 (1,2) - how about replacing the whistles on both slider's start with a finish instead it'll fit much better with the finishes in the music imo :3 added only on 1
  23. 02:35:969 (1) - finish on both slider head and tail would fit with music pretty well, and you should fix the slider shape a bit, how about moving the red line to here x:424 y:196 I don't want to use finish for the violin sound. :<
  24. 02:44:341 (1) - how about lowering the volume at this spinners end, since the music went to too soft melody so it'll fit owo/
  25. 03:11:201 (4,5) - i know it's normal diff, but how about replacing this two notes with a 1/1 slider instead, like you did here 02:35:969 (1) -
  26. 03:13:294 (2) - this would fit much better with finish instead of a whistle imo
  27. 03:13:643 (3) - ^ but at slider's end for this one
  28. 03:15:387 (2) - ^ but at slider's repeat, i can clearly hear it in the music for this one o.o keep
  29. 03:21:841 (3,4) - how about adding a clap to both slider's ends? i think it'll fit much then without anything imo
  30. 03:31:608 (1) - finish at slider's repeat, it'll follow with music pretty much good imo owo hmm...keep
  31. 03:36:317 (5) - ^ but at slider's end for this one :3


Hard:
  1. 00:09:283 (4) - I don't really see a reason to make high spacing here, and it's hard diff, so i highly suggest to lower the spacing here
  2. 00:12:684 (7) - I don't really hear anything in music and this note don't really follow anything in music, so how about removing it :3
  3. 00:16:957 (3) - how about making some shape to this slider, a carved one would do great :3 keeep
  4. 00:18:004 (5) - finish would follow great with the music then a whistle imo i don't hear finish sound.
  5. 00:20:097 (5) - how about adding a whistle to slider's end, to follow the piano sound in the music :3
  6. 00:21:841 (1) - how about sticking this slider perfectly under this note 00:21:492 (9) - , it's kinda looking bad right now
  7. 00:25:155 (2) - blanket this slider better with the this 00:24:631 (1) - , it's kinda looking bad atm
  8. 00:26:551 (2) - ^
  9. 00:27:945 (2) - how about adding a whistles to slider's start? it'll fallow the piano nicely imo ></
  10. 00:33:178 (2) - I think finish would fit awesome here, since there is one in the music..so yeah :3
  11. 00:50:271 (3,4,5) - ^ it'll fit much better then whistles imo same as Normal
  12. 01:27:422 (1) - how about adding a nc here, since the combo went too long and it'll fit good since the beat has changed here
  13. 01:27:771 (3,4,5) - I think it's better if you reduce the triples on this diff, since it'll make some problems with diff spread ></
  14. 01:45:387 (9) - how about adding a clap here and 01:45:562 (1) - slider's start, it'll fit with music pretty nice imo :3 I want to use only the whistle
  15. 01:47:480 (6) - finish at slider's start, to follow the finish sound 
  16. 02:02:829 (3,4,5) - how about adding a finishes instead of whistles at all these slider's start, it'll fit much better whistles imo ^ 
  17. 02:12:597 (7) - I think this slider's end does follow anything in the music so, how about replacing with something like this instead hmm... keep it , I'll consider.
  18. 02:21:492 (9) - how about giving this slider a ctrl+g to give some some flow, and it'll be more nicer to play too :3
  19. 02:35:794 (1) - how about adding a finish to slider's end, it'll follow with the music imo same as Normal
  20. 02:38:062 (7) - I highly suggest you to replace this clap with a finish instead, it'll fit much better here imo I think should be quiet because there is a large finish sound to the next note.
  21. 02:55:329 - why you didn't add anything here, there is a finish sound which you shouldn't really skip it, so i really think you should add a note here
  22. 03:11:986 (8) - remove this note, it don't really fit with your style pattern on this diff
  23. 03:15:736 (3) - finish instead of whistle, it'll fit much better imo keep


Insane:
  1. 00:06:143 (3) - I think this slider would really fits if its a triple instead it'll follow the piano much better :3 keep
  2. 00:18:527 (3,4,5) - move this notes few grids up, so it won't touch this slider 00:19:050 (1) - , at testplay it shows up pretty much weird ><
  3. 00:25:155 (2) - how about adding a whistle to slider's start and end, to follow the piano sound in the music owo/
  4. 00:26:550 (2) - ^ but at slider's start
  5. 00:33:004 (1) - add finish on slider's end, it'll fit with music pretty much nice :3
  6. 00:56:550 (5) - even if it's an insane diff, i think this spacing is kinda too high for this diff, how about reducing it a bit
  7. 01:18:178 (3,4,5,6,7,8,9,10,11,12,1) - this stream shape is kinda weird, i highly suggest you to reshape this slider, you can easily do that by going to convert slider to stream, it'll be way easier to make better shape this way :3
  8. 01:24:108 (5) - I can see no reason to make high spacing here, you should totally reduce the spacing here
  9. 01:25:329 (4) - how about replacing the whistle on slider's start with a finish instead, it'll fit much better imo I added it to 3 Because I felt it was not fit here.
  10. 01:30:213 (1) - this note looking weird right now, how about sticking perfectly under this note 01:28:643 (7) -
  11. 02:05:969 (5) - whistle don't really fit at slider's start, how about replacing it with finish instead
  12. 02:30:649 (2,3,4,5,6,7,8,9,10,11,12,1) - like i said here 01:18:178 -
  13. 02:35:969 (2) - how about adding a finish to slider's start, it'll fit with finish sound in the music imo  same as Normal
  14. 03:04:050 (2,3,4,5,6,7,8,9,10) - this stream shape is kinda bad, you can totally make better, by making slider and convert it to stream. It'll look much better then this one imo
  15. 03:13:294 (7) - how about replacing this whistle with a finish instead, it'll follow the finish sound in the music pretty nice :3
  16. 03:15:387 (3,4) - ^ nn keep
  17. 03:36:666 (4) - ^


Really good map Chirony, good work on it, I really hope to this ranked soon <3 <3

Good luck with your map Chirony =w=/
no comment = fixed

thank you for modding :)
-Yuzuriha
from PM m4m

General

tag grisaia no kajitsu ending タグでgrisaiaとありますが、正しくはgrizaiaなのでは


Insane


00:10:155 (4,6) - stack 00:10:329 (6) - を 268 144に

00:21:492 (5) -  少しカーブさせたほうが好きです
http://gyazo.com/52148dde1ccf4812b5b53be6b6981275

00:24:283 (4) -  whistle
00:25:678 (3) -
00:27:073 (3) -

00:31:347 (7,9) - overmap  歌詞に合わせるときれいな単発で組むことができると思います

00:33:004 (1) -  sanpleset Drum の whistle でいいと思います。 finishだと音が大きすぎます
finishのままにするなら、音を20~30下げたほうが自然です

00:34:922 (4,5) -  提案で、少し形をいじってみました
http://gyazo.com/610c051d7bdf0c6a37c510c84354714a

00:44:166 (9) -   00:39:980 (1) -  こちらのように白棒でNCを意識するなら、 ここでも白棒でNCするべきかと思います

01:09:283 (1,3) -  お互いの形を意識して、1の形にそるように3の形も曲げたほうがきれいに見えます

01:15:998 (7,9) -  overmap

01:28:469 (6,1) - Blanket を組んでみてはどうでしょう
http://gyazo.com/dc7a68a6efcb4521cb0917011fd82d99

01:35:097 (3) -  曲げたほうがいいと思います

01:40:155~  ここからの連打のパートなのですが、音が徐々に大きくなっているので、緑棒でnote自体の音量を変えてみてはどうでしょう

01:42:422 (6) -  stack 216 104

01:48:876 (3,2) - stack 2を117 214

01:59:341 (6,1) - stack 1を484 336

02:09:283 (1,3) - stack 3を263 80

02:16:085 (6,1) - stack 1を208 260

02:28:556 (7,9) - overmap

03:00:911 (1,3) - 1を尾を3とstackさせる

03:13:294 (7,1) - stack

03:33:004 (1,3) - stack

03:34:399 (1) - 曲げたほうが好きです



Hard

00:40:155 (2,3) - stack

00:48:004 (1,3) - stack

01:00:562 (4) - clap?

01:14:690 (4,1) - stack

01:17:306 (4) - 曲げたほうが好きです

01:46:434 (3,2) -  stack 2を83 164

01:52:713 (2,3) - stack 3を266 84

02:19:922 (4,5) - 少しDSがひらけてる感じがあります

02:31:609 (1) -  remove NC NCする意味がない

02:32:829 (1,2) -  stack

03:17:306 (4,1) - 4が1のスライダーに対してforrow(向きなど)がつながっているようには見えないで、修正したほうがいいとおもう

03:29:864 (4) -  最初の押したところだけclap

-------------------------------------------------------------------------------------

選曲がChironyさんらしいですw

いつもこんな感じの曲やってますよね(´∀`)

いい曲でした

good luckです!! & star☆彡
Topic Starter
Chirony

-Yuzuriha-inori- wrote:

from PM m4m

General

tag grisaia no kajitsu ending タグでgrisaiaとありますが、正しくはgrizaiaなのでは sであってると思うんだけど...とりあえずこのままにしときます


Insane


00:10:155 (4,6) - stack 00:10:329 (6) - を 268 144に

00:21:492 (5) -  少しカーブさせたほうが好きです
http://gyazo.com/52148dde1ccf4812b5b53be6b6981275

00:24:283 (4) -  whistle ピアノの音と合わせているのでkeepで
00:25:678 (3) -  ^
00:27:073 (3) -  ^

00:31:347 (7,9) - overmap  歌詞に合わせるときれいな単発で組むことができると思います バックのシャカシャカ?みたいな音で合わせてます

00:33:004 (1) -  sanpleset Drum の whistle でいいと思います。 finishだと音が大きすぎます
finishのままにするなら、音を20~30下げたほうが自然です

00:34:922 (4,5) -  提案で、少し形をいじってみました  5-6の間で勢いを付けたいのでkeep
http://gyazo.com/610c051d7bdf0c6a37c510c84354714a

00:44:166 (9) -   00:39:980 (1) -  こちらのように白棒でNCを意識するなら、 ここでも白棒でNCするべきかと思います

01:09:283 (1,3) -  お互いの形を意識して、1の形にそるように3の形も曲げたほうがきれいに見えます

01:15:998 (7,9) -  overmap  ^

01:28:469 (6,1) - Blanket を組んでみてはどうでしょう その後の2-5で形作っているのであんまり変えたくない;;
http://gyazo.com/dc7a68a6efcb4521cb0917011fd82d99

01:35:097 (3) -  曲げたほうがいいと思います

01:40:155~  ここからの連打のパートなのですが、音が徐々に大きくなっているので、緑棒でnote自体の音量を変えてみてはどうでしょう ピアノの音は殆ど変わってないのでいいかな

01:42:422 (6) -  stack 216 104

01:48:876 (3,2) - stack 2を117 214

01:59:341 (6,1) - stack 1を484 336

02:09:283 (1,3) - stack 3を263 80

02:16:085 (6,1) - stack 1を208 260

02:28:556 (7,9) - overmap ^

03:00:911 (1,3) - 1を尾を3とstackさせる

03:13:294 (7,1) - stack

03:33:004 (1,3) - stack

03:34:399 (1) - 曲げたほうが好きです その後の3,4と対になる感じにしてます



Hard

00:40:155 (2,3) - stack

00:48:004 (1,3) - stack

01:00:562 (4) - clap?

01:14:690 (4,1) - stack

01:17:306 (4) - 曲げたほうが好きです  きーぷかな

01:46:434 (3,2) -  stack 2を83 164

01:52:713 (2,3) - stack 3を266 84

02:19:922 (4,5) - 少しDSがひらけてる感じがあります

02:31:609 (1) -  remove NC NCする意味がない

02:32:829 (1,2) -  stack

03:17:306 (4,1) - 4が1のスライダーに対してforrow(向きなど)がつながっているようには見えないで、修正したほうがいいとおもう ラスサビなのであえてこういう感じにしてます

03:29:864 (4) -  最初の押したところだけclap

-------------------------------------------------------------------------------------

選曲がChironyさんらしいですw  

いつもこんな感じの曲やってますよね(´∀`)

いい曲でした

good luckです!! & star☆彡 ありがと!
Thank you for modding and star!
Asagi
Im back as I promised :3

[General Thingy]
  1. The artist should be : Nanjou Yoshino. According to the sources (here)
  2. Add tags : the names of the heroines on the BG (Info here)
  3. Additional tags : frontwing visual novel eroge

[Insane]
  1. Increase the OD into 7.5 to make the diff more challenging, and looks like your insane is kinda hard on some typical insanes today so adding OD seems to be good
  2. 00:10:591 - add note here, looks like there still have drum roll sound on the blue tick
  3. 00:18:004 (2) - replace the whistle hitsound into finish instead, even the whistle is following the song, its kinda feel empty for me at least, and finish hitsound fits well imo
  4. 00:18:614 (4,5) - adding claps here sounds good
  5. 00:38:062 (6,7,8) - putting jumps here makes better effect on the drum finish/clap hitsound while playing
  6. 00:38:934 - the gap here feels awkward since there is at least a rhythm to follow here like the vocals
  7. 00:40:155 (2) - looks like there is an upbeat here that needed to be click. This should fit well
  8. 00:46:260 (4) - how bout changing this into circles instead? looks like itll be fit on the violin sound thingy
  9. 00:49:050 (4) - ^
  10. 01:00:823 (6) - clap?
  11. 01:12:073 - looks like you intentionally didnt put circle here right? but it looks like putting note there to follow the downbeat will be a great idea, but ill be a complicate change if you followed this, try to consider
  12. 01:12:684 (2,3) - intentional or not, this is disturbing ._. stack them better
  13. 01:21:754 (8) - looks like adding clap here is great imo :3 same as 01:23:149 (6) - 01:28:033 (4) -
  14. 01:51:492 (2) - same as i said earlier on the same part (you probably know it)
  15. 01:52:713 (2) - ^
  16. 01:54:806 (4) - i can hear drum-clap here
  17. 01:56:201 (3,4,5,6,7,8) - same hitsounding as you did here 00:43:643 (3,4,5,6,7,8) -
  18. 02:02:306 (1,2,3,4,5,6,1,2) - the sounds here is kinda lacking compare and the rhythm is still the same as the first part, try to make the circles 1/4 slider instead like you did on the earlier part
  19. 02:13:381 (9) - try adding clap? (there are some parts the same as this, maybe you can put it too)
  20. 02:26:724 (4,5) - the pattern here is kinda sloppy, its like breaking the flow too much for me, try to move this 02:27:073 (5,6,1) - a bit more to the left for much smoother flow
  21. 03:04:050 (2,3,4,5,6,7,8,9,10) - this stream sounds empty, how about try to add claps on the white and red ticks?

[Hard]
  1. 00:11:899 (1) - you forgot the clap on the tail
  2. 00:18:004 (2) - same as i said on insane
  3. 01:24:457 (1) - drum-finish on tail
  4. 01:47:480 (3,4) - ^ the slider on is on tail
  5. 01:48:701 (2) - ^
  6. 01:48:876 (3) - ^ tail
  7. 01:49:399 (4) - ^
  8. 01:50:271 (3) - ^ tail
  9. 01:50:794 (4) - ^ head
  10. 01:54:980 (4) - ^
This diff is really great, thats why i mostly pointed out is the hitsounds
Im not really great on modding Normal diff, but I check it though and I cant see any problem :3

This map is really GREAT! More star for you <3 (ノ´ヮ´)ノ ★
I was about to map this song too ;w; but this is too great

Good Luck o3o
Topic Starter
Chirony

Asagi wrote:

Im back as I promised :3

[General Thingy]
  1. The artist should be : Nanjou Yoshino. According to the sources (here)
  2. Add tags : the names of the heroines on the BG (Info here)
  3. Additional tags : frontwing visual novel eroge

[Insane]
  1. Increase the OD into 7.5 to make the diff more challenging, and looks like your insane is kinda hard on some typical insanes today so adding OD seems to be good
  2. 00:10:591 - add note here, looks like there still have drum roll sound on the blue tick
  3. 00:18:004 (2) - replace the whistle hitsound into finish instead, even the whistle is following the song, its kinda feel empty for me at least, and finish hitsound fits well imo i think shouldn't be used here because cymbal sound is very small only here
  4. 00:18:614 (4,5) - adding claps here sounds good
  5. 00:38:062 (6,7,8) - putting jumps here makes better effect on the drum finish/clap hitsound while playing
  6. 00:38:934 - the gap here feels awkward since there is at least a rhythm to follow here like the vocals
  7. 00:40:155 (2) - looks like there is an upbeat here that needed to be click. This should fit well current pattern can both follow the vocal and piano sound.
  8. 00:46:260 (4) - how bout changing this into circles instead? looks like itll be fit on the violin sound thingy I want to use the slider to match cymbals.
  9. 00:49:050 (4) - ^ ^
  10. 01:00:823 (6) - clap? non
  11. 01:12:073 - looks like you intentionally didnt put circle here right? but it looks like putting note there to follow the downbeat will be a great idea, but ill be a complicate change if you followed this, try to consider hmm... keep it, i hear like drum sound is off once here.
  12. 01:12:684 (2,3) - intentional or not, this is disturbing ._. stack them better
  13. 01:21:754 (8) - looks like adding clap here is great imo :3 same as 01:23:149 (6) - 01:28:033 (4) - non
  14. 01:51:492 (2) - same as i said earlier on the same part (you probably know it)
  15. 01:52:713 (2) - ^ ^
  16. 01:54:806 (4) - i can hear drum-clap here instead add whistle because i don't hear it slightly.
  17. 01:56:201 (3,4,5,6,7,8) - same hitsounding as you did here 00:43:643 (3,4,5,6,7,8) -
  18. 02:02:306 (1,2,3,4,5,6,1,2) - the sounds here is kinda lacking compare and the rhythm is still the same as the first part, try to make the circles 1/4 slider instead like you did on the earlier part i sound like a little different sounds. i'll consider
  19. 02:13:381 (9) - try adding clap? (there are some parts the same as this, maybe you can put it too)
  20. 02:26:724 (4,5) - the pattern here is kinda sloppy, its like breaking the flow too much for me, try to move this 02:27:073 (5,6,1) - a bit more to the left for much smoother flow
  21. 03:04:050 (2,3,4,5,6,7,8,9,10) - this stream sounds empty, how about try to add claps on the white and red ticks?

[Hard]
  1. 00:11:899 (1) - you forgot the clap on the tail
  2. 00:18:004 (2) - same as i said on insane ^
  3. 01:24:457 (1) - drum-finish on tail
  4. 01:47:480 (3,4) - ^ the slider on is on tail
  5. 01:48:701 (2) - ^ non
  6. 01:48:876 (3) - ^ tail
  7. 01:49:399 (4) - ^
  8. 01:50:271 (3) - ^ tail
  9. 01:50:794 (4) - ^ head
  10. 01:54:980 (4) - ^
This diff is really great, thats why i mostly pointed out is the hitsounds
Im not really great on modding Normal diff, but I check it though and I cant see any problem :3

This map is really GREAT! More star for you <3 (ノ´ヮ´)ノ ★ thank you~!
I was about to map this song too ;w; but this is too great

Good Luck o3o
no comment = fixed

Thank you for modding and star!
P A N
someone who pass by with lazy mod

[Insane]
  1. 00:13:469 (1) - how about stack on 00:11:724 (4) or something and move (2) follow with this to make the spacing to (3) bigger to emphsis the finish sound like you always did?
  2. 00:14:864 (1,2) - NC should be swapped imo, more fit with beat.
  3. just my opinion, the spacing from 00:34:574 (2) to (3) should me shorter than from (3) to (4) imo because it's stronger.
  4. 00:39:806 (4) - 1 grid up? balanace spacing.
  5. just my idea, what about add finish to head of 00:49:748 (1,3,5,2,4,5) because I think it also fit well and give more feeling as well, you can increase the volume also you add the finish on 00:52:538 (1)
  6. 01:12:073 - this beat is so strong but you didn't prefer to map it I and understand what you want to do so I think you should increase the volume of 01:11:899 (7) and change it something strong like drum-hitfinish or something else so it can feel the player to stop move there, but still, map it would be fit well though :X
  7. 01:22:887 (5) - hmm this spacing is even bigger than 01:22:190 (2) which that 1/2 gap but this is 1/4 gap so player probably not realized it that it's 1/4 so what about add NC or something to make player easier to realized.
  8. 00:47:480 (4) - this spacing can be bigger for emphasis the finish sound. please reconsider.
  9. 01:43:294 (4) - 1 grid left, better star.
  10. 01:05:620 (3,4,5,6,7,8,9,10,11,12) - change into this rhythm is really more fit imo, recent rhythm feel overmapped.
  11. 01:25:155 - just want to say you can map this beat, it strong.
    01:12:771 (3,4,5,1) - what about this or other pattern you like to emphasis finish sound better.
  12. 01:58:120 (1,2) - swap NC.
  13. 02:00:910 (1,2) - ^
  14. 02:25:504 (4,5,1) - this pattern is so force the flow imo try other that you like?
  15. 02:40:504 (3) - ctrl+g is more flow here.
  16. 03:05:969 (5,6,7,8,9,10) - hmmm overmapped imo, remove 03:06:056 (6,8) ?
  17. 03:07:015 (3) - ctrl+g?
  18. 03:15:387 (3,4) - you can add finish on them, sounds strong if you add it, you can decrease the volume if too loud.
GL D:
Topic Starter
Chirony

P A N wrote:

someone who pass by with lazy mod

[Insane]
  1. 00:13:469 (1) - how about stack on 00:11:724 (4) or something and move (2) follow with this to make the spacing to (3) bigger to emphsis the finish sound like you always did?
  2. 00:14:864 (1,2) - NC should be swapped imo, more fit with beat.
  3. just my opinion, the spacing from 00:34:574 (2) to (3) should me shorter than from (3) to (4) imo because it's stronger.
  4. 00:39:806 (4) - 1 grid up? balanace spacing.
  5. just my idea, what about add finish to head of 00:49:748 (1,3,5,2,4,5) because I think it also fit well and give more feeling as well, you can increase the volume also you add the finish on 00:52:538 (1) i feel finish sound is out of place because there is not a sound to equivalent to finish in music.
  6. 01:12:073 - this beat is so strong but you didn't prefer to map it I and understand what you want to do so I think you should increase the volume of 01:11:899 (7) and change it something strong like drum-hitfinish or something else so it can feel the player to stop move there, but still, map it would be fit well though :X
  7. 01:22:887 (5) - hmm this spacing is even bigger than 01:22:190 (2) which that 1/2 gap but this is 1/4 gap so player probably not realized it that it's 1/4 so what about add NC or something to make player easier to realized. okey, change to narrow distance
  8. 00:47:480 (4) - this spacing can be bigger for emphasis the finish sound. please reconsider.
  9. 01:43:294 (4) - 1 grid left, better star.
  10. 01:05:620 (3,4,5,6,7,8,9,10,11,12) - change into this rhythm is really more fit imo, recent rhythm feel overmapped. There is a drum sound that gradually decreases
  11. 01:25:155 - just want to say you can map this beat, it strong. hmm... keep it. I didn’t hear too much strong sound.
    01:12:771 (3,4,5,1) - what about this or other pattern you like to emphasis finish sound better.
  12. 01:58:120 (1,2) - swap NC.
  13. 02:00:910 (1,2) - ^
  14. 02:25:504 (4,5,1) - this pattern is so force the flow imo try other that you like?
  15. 02:40:504 (3) - ctrl+g is more flow here.
  16. 03:05:969 (5,6,7,8,9,10) - hmmm overmapped imo, remove 03:06:056 (6,8) ? it's follow to violin sounds.
  17. 03:07:015 (3) - ctrl+g? keep
  18. 03:15:387 (3,4) - you can add finish on them, sounds strong if you add it, you can decrease the volume if too loud.
GL D:
no comment = fixed

Thank you for modding~!
_tasty
This map is already pretty good ^w^
I couldn't really find anything that would be really necessary to change..

Insane
00:38:585 (9,1) - There should be more distance here to keep the momentum going because the song is building up to the chorus part (I think that's what it's called, not sure..)

00:56:550 (5) - This could be moved up higher/a bit to the left to flow better with the next slider.
00:56:724 (1) - Move this up too if you decided to move 00:56:550 (5) up.

00:57:073 (2,3,4,5) - This pattern feels kind of weird imo.

01:34:224 (5) - Why not move this straight at the end of 01:33:701 (4) ? (I hope that made sense orz.)

01:51:754 (2,3) - Is this meant to be placed there? (There's nothing wrong with it, just kinda look weird :/)

01:54:980 (5) - More distance maybe?
Hard
00:31:608 (1) - I think it'll be nicer if this was moved up so it'll be right in-between the previous and next slider.
Reol
はい、こんにちは!
とりあえず、modreqありがとうございます!
わたしのprivate mod queueから来ました
わたしのmodはほとんど提案ですから、気に入らないのは全部無視してください!
日本語がまだ下手なので変な表現があるかもしれませんw

[ HalLoWeeN ] wrote:

[General]
AIModを確認してください :arrow: Your AIMod
問題なし!

[Normal]

00:56:376 (2) - Normalで急にディスタンスが変わるのは良くないと思います :(

01:58:294 (2) - ^

これ以外にはいませんね :D

[Hard]

問題ないと思いますよ! :)

[Insane]
01:06:492 (1,2,3,4) - これらを曲線にするのはいかがでしょうか? 直線よりもっと似合うと思います!(これはただの例です 1, 2 / 3, 4)

01:25:155 - ここも音があると思いますが、01:24:980 - ここから始まるこんな感じのスライダはいかがでしょうか?

01:42:771 (1,2,3,4,5) - このスター形の配置は整えるためにctrl + shift + Dで五角形を作った後、ctrl + shift + Sでディスタンスを広げてください (これはただの例ですこんな感じです )

01:51:754 (2,3) - これを整列してください ( こんな感じです

01:57:771 (5) - これは曲線に、こんな感じがいいと思います

02:19:050 (1,2,3,4) - これらも曲線に変えてみるのはいかがでしょうか?
はい!Noob modderのmodは終わりました!
いい曲、いいマップですね!
応援します!( ´ ▽ ` )ノ
Topic Starter
Chirony

[ HalLoWeeN ] wrote:

はい、こんにちは!
とりあえず、modreqありがとうございます!
わたしのprivate mod queueから来ました
わたしのmodはほとんど提案ですから、気に入らないのは全部無視してください!
日本語がまだ下手なので変な表現があるかもしれませんw

[General]
AIModを確認してください :arrow: Your AIMod
問題なし!

[Normal]

00:56:376 (2) - Normalで急にディスタンスが変わるのは良くないと思います :(  ok

01:58:294 (2) - ^ ok

これ以外にはいませんね :D

[Hard]

問題ないと思いますよ! :)

[Insane]
01:06:492 (1,2,3,4) - これらを曲線にするのはいかがでしょうか? 直線よりもっと似合うと思います!(これはただの例です 1, 2 / 3, 4) 直線を多めに使ったパートにしたいのでこのままで!

01:25:155 - ここも音があると思いますが、01:24:980 - ここから始まるこんな感じのスライダはいかがでしょうか? ok!

01:42:771 (1,2,3,4,5) - このスター形の配置は整えるためにctrl + shift + Dで五角形を作った後、ctrl + shift + Sでディスタンスを広げてください (これはただの例ですこんな感じです ) ok

01:51:754 (2,3) - これを整列してください ( こんな感じです ok

01:57:771 (5) - これは曲線に、こんな感じがいいと思います これも上と同じ理由です

02:19:050 (1,2,3,4) - これらも曲線に変えてみるのはいかがでしょうか? ^


はい!Noob modderのmodは終わりました!
いい曲、いいマップですね!
応援します!( ´ ▽ ` )ノありがとう!

ReeChelly wrote:

This map is already pretty good ^w^
I couldn't really find anything that would be really necessary to change..

Insane
00:38:585 (9,1) - There should be more distance here to keep the momentum going because the song is building up to the chorus part (I think that's what it's called, not sure..) ok

00:56:550 (5) - This could be moved up higher/a bit to the left to flow better with the next slider. I feel not change so much
00:56:724 (1) - Move this up too if you decided to move 00:56:550 (5) up. ^

00:57:073 (2,3,4,5) - This pattern feels kind of weird imo. keep. i'll consider :3

01:34:224 (5) - Why not move this straight at the end of 01:33:701 (4) ? (I hope that made sense orz.) I think shouldn't distance wide 4 and 5

01:51:754 (2,3) - Is this meant to be placed there? (There's nothing wrong with it, just kinda look weird :/) ok

01:54:980 (5) - More distance maybe? non, keep
Hard
00:31:608 (1) - I think it'll be nicer if this was moved up so it'll be right in-between the previous and next slider. ok
Thanks for modding!
-Nanaka-
遅くなりますた nokd

続き

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[Insane]
  1. 00:07:800 (9,1) - この距離感が謎だった、プレイには問題ないけど、01:06:405 (12,1) - こことか揃ってるし特別な理由がない限り揃えたが良くないかな?最初だし
  2. 00:18:876 (6) - 近すぎない?00:19:050 (1) - 遅くなるのここだし6をここまで狭める必要ないと思った、x508y304くらいに置きたい
  3. 00:20:097 (4,5,2) - すこし不格好じゃないかな?00:20:271 (5,1) - の流れも良くないしもう少し綺麗に置きたい
  4. 00:31:347 (7) - オーバーマップだと思う、違和感しかないしこんな感じでええんやないかな
  5. 00:35:445 (6,7,8,9) - ここも置きたい気持ちは分かるけどオーバーマップだと思った、静かなとこだしまだ抑えたい、消して3連でいいと思う
  6. 00:38:585 (9,1) - この距離感わからんちこれならまだスタックさせたがやりやすい
  7. 00:52:538 (1,2,3,4) - やりたい事は分かるけどこういうのは123で図形作るより234で作ってあげたほうがやりやすいと思う、こんなん
  8. 00:53:934 (1,2) - ここでアンチジャンプはもったいないしやりにくい、ここまで広げろとは言わんけどイメージとしては03:36:841 (5,6) - ここみたいな感じが好き
  9. 00:54:631 (2,3,4,5,6,7,8) - 上の提案スルーした場合1.2の流れからこの連打はやりにくいし連打の見た目もまだキレイにできると思う
  10. 00:56:550 (5,1) - 前にも言ったけどここの音取り逆にしたほうがバックのシンセの伸びる音、ボーカルにもあって綺麗、5で伸びてる音あるのに途切れて次から伸びるのは違和感、確かにダウンビートからも伸びた音あるからこうとってるのはわかる
  11. 01:02:131 (7,1) - ^ 2番からはスルーします
  12. 01:02:131 (7) - 上の提案スルーした場合01:00:562 (4) - これにスタックした方が流れいい
  13. 01:12:073 (7) - 軽く離すなら離すでハッキリしたい
  14. 01:15:911 (6,7,8,9) - これオーバーマップじゃないんだけど7.9の音弱いからキックsliderにした方が合うと思う
  15. 01:24:893 (2,3) - これもちゃんとスタックしたいです
  16. 01:31:608 - 静かなとこにslidersideの音あって耳障りだからS:C2にしよ
  17. 01:39:980 (1,2) - ここはNC変えたが良くない?取る音かわるし、贅沢言うなら1.2もう少し離したい
  18. 01:45:911 (2,3,4,5,6) - これも危うい気がするから3連で我慢しない?
  19. 02:05:271 (2,3,4) - こういうことや!wこれは打ちやすかった
  20. 02:06:492 (1,2) - このアンチジャンプは次のこと考えると変えなくてもいいと思う
  21. 02:10:155 (5) - 次のスライダーへの流れ悪いから動かそ
  22. 02:18:178 (3,4,5,6,7,8,9,10,11,12) - 大好き、02:18:614 (8) - ここにNC入れるともっと好き
  23. 02:24:457 - ここNote足してリズムとらない?
  24. 02:28:469 (6,7,8,9) - 一番と同じ
  25. 02:30:649 (2,3,4,5,6,7,8,9,10,11,12,1) - この連打なにをイメージしながら置いたのか分かんなかった、もっとキレイに出来ると思う
  26. 02:33:352 (2) - これスタックさせるなら3の場所じゃない?テストしたとき普通に通り過ぎたよねw
  27. 02:36:492 (4,5,6,1) - これもめちゃむずかった、ジャンプさせないなら距離統一して欲しい
  28. 02:42:422 (5,6,7) - これは絶対変えたがいい 02:42:509 (6) - 消して02:42:597 - にClap外した02:42:771 (1) -
  29. 02:43:294 (2,3) - スタックーーー
  30. 03:02:829 (3,4,5) - 流石に大ジャンプすぎるんご....
  31. 03:04:922 (1,2,3) - このスタックも絶対やめたがいいと思う、普通に初見プレイ死んだんごwwwww理由としては1番のとこのにくわえ、前のスライダーからも0距離は流石に予想できない
  32. 03:05:794 (4) - 音めちゃ弱いのにこれ単発で取るのは流石に違和感、消したくないなら手前から1/2sliderで取るしかないと思う
  33. 03:22:364 (3) - やりたいことは分かるけど見た目が嫌い
  34. 03:23:062 - 2番はスルーされてもいいけどここは欲しいよお
  35. 03:35:445 (5,6,1,2,3) - 最後だしビシッとかっこよく決めたくね?Code貼っとくけど言いたいことは03:35:445 (5,6) - これジャンプさせてってことかな
    SPOILER
    388,16,215271,1,2,0:0:0:0:
    242,216,215445,1,12,0:0:0:0:
    477,139,215620,1,12,0:0:0:0:
    242,63,215794,6,0,P|232:104|240:160,1,85,0|4,0:0|0:3,0:0:0:0:
    387,263,216143,1,0,0:0:0:0:
    180,340,216317,2,0,P|164:302|160:256,1,85,4|0,0:3|0:0,0:0:0:0:
    242,63,216666,1,4,0:0:0:0:
    387,263,216841,1,4,0:3:0:0:
    72,276,217015,1,4,0:0:0:0:
    256,192,217102,12,2,218411,0:0:0:0:
すごく好きなんだけどサビのDSよくわかんなくて見た目が損なわれてるのが気になったかな
ドレインの件だけどスローパートでの削られ方、間奏の絶対消したがいいっていった3連を省くとただでさえ結構削られるのに回復量が減るからかな
上級者だとHRで削られInsaneできるようになった人も落ちやすいと思ったから :!:

ご利用ありがとうございますた!

mod time:2.5 hour
Topic Starter
Chirony

-Nanaka- wrote:

遅くなりますた nokd

続き

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[Insane]
  1. 00:07:800 (9,1) - この距離感が謎だった、プレイには問題ないけど、01:06:405 (12,1) - こことか揃ってるし特別な理由がない限り揃えたが良くないかな?最初だし
  2. 00:18:876 (6) - 近すぎない?00:19:050 (1) - 遅くなるのここだし6をここまで狭める必要ないと思った、x508y304くらいに置きたい
  3. 00:20:097 (4,5,2) - すこし不格好じゃないかな?00:20:271 (5,1) - の流れも良くないしもう少し綺麗に置きたい
  4. 00:31:347 (7) - オーバーマップだと思う、違和感しかないしこんな感じでええんやないかな 裏の音に合わせてるんだけどどうなんだろ。とりあえずきーぷしまーす
  5. 00:35:445 (6,7,8,9) - ここも置きたい気持ちは分かるけどオーバーマップだと思った、静かなとこだしまだ抑えたい、消して3連でいいと思う ^
  6. 00:38:585 (9,1) - この距離感わからんちこれならまだスタックさせたがやりやすい
  7. 00:52:538 (1,2,3,4) - やりたい事は分かるけどこういうのは123で図形作るより234で作ってあげたほうがやりやすいと思う、こんなん 3,4のfinishにあわせて飛ばしたい気持ち
  8. 00:53:934 (1,2) - ここでアンチジャンプはもったいないしやりにくい、ここまで広げろとは言わんけどイメージとしては03:36:841 (5,6) - ここみたいな感じが好き この2つは明らかに音強いし同じ音だから重ねて完全に流れを止めたい
  9. 00:54:631 (2,3,4,5,6,7,8) - 上の提案スルーした場合1.2の流れからこの連打はやりにくいし連打の見た目もまだキレイにできると思う 連打のままで、少し形を変えますた
  10. 00:56:550 (5,1) - 前にも言ったけどここの音取り逆にしたほうがバックのシンセの伸びる音、ボーカルにもあって綺麗、5で伸びてる音あるのに途切れて次から伸びるのは違和感、確かにダウンビートからも伸びた音あるからこうとってるのはわかる ここはボーカル取らないほうがやりやすいと思うんだ
  11. 01:02:131 (7,1) - ^ 2番からはスルーします ^
  12. 01:02:131 (7) - 上の提案スルーした場合01:00:562 (4) - これにスタックした方が流れいい 01:02:306 (1) の方にスタックさせてるからこっちに合わせたい
  13. 01:12:073 (7) - 軽く離すなら離すでハッキリしたい
  14. 01:15:911 (6,7,8,9) - これオーバーマップじゃないんだけど7.9の音弱いからキックsliderにした方が合うと思う
  15. 01:24:893 (2,3) - これもちゃんとスタックしたいです パターン変えました
  16. 01:31:608 - 静かなとこにslidersideの音あって耳障りだからS:C2にしよ
  17. 01:39:980 (1,2) - ここはNC変えたが良くない?取る音かわるし、贅沢言うなら1.2もう少し離したい
  18. 01:45:911 (2,3,4,5,6) - これも危うい気がするから3連で我慢しない? 上とおんなじ できるだけ変えたくない
  19. 02:05:271 (2,3,4) - こういうことや!wこれは打ちやすかった
  20. 02:06:492 (1,2) - このアンチジャンプは次のこと考えると変えなくてもいいと思う
  21. 02:10:155 (5) - 次のスライダーへの流れ悪いから動かそ
  22. 02:18:178 (3,4,5,6,7,8,9,10,11,12) - 大好き、02:18:614 (8) - ここにNC入れるともっと好き
  23. 02:24:457 - ここNote足してリズムとらない? 最後のシンバルで音も落ち着いてるし次大きいシンバルもあるから一回音抜いて広く間隔取りたい感じ。
  24. 02:28:469 (6,7,8,9) - 一番と同じ ^
  25. 02:30:649 (2,3,4,5,6,7,8,9,10,11,12,1) - この連打なにをイメージしながら置いたのか分かんなかった、もっとキレイに出来ると思う
  26. 02:33:352 (2) - これスタックさせるなら3の場所じゃない?テストしたとき普通に通り過ぎたよねw たし蟹
  27. 02:36:492 (4,5,6,1) - これもめちゃむずかった、ジャンプさせないなら距離統一して欲しい
  28. 02:42:422 (5,6,7) - これは絶対変えたがいい 02:42:509 (6) - 消して02:42:597 - にClap外した02:42:771 (1) -  まじか・・・ここは3つ取ったほうがいいと思うんだよな また指摘あったら変えます
  29. 02:43:294 (2,3) - スタックーーー スタッフー
  30. 03:02:829 (3,4,5) - 流石に大ジャンプすぎるんご....
  31. 03:04:922 (1,2,3) - このスタックも絶対やめたがいいと思う、普通に初見プレイ死んだんごwwwww理由としては1番のとこのにくわえ、前のスライダーからも0距離は流石に予想できない
  32. 03:05:794 (4) - 音めちゃ弱いのにこれ単発で取るのは流石に違和感、消したくないなら手前から1/2sliderで取るしかないと思う 他のサビと同じ音になってる。音がぜんぜん違うからスライダーはないかなと思う
  33. 03:22:364 (3) - やりたいことは分かるけど見た目が嫌い
  34. 03:23:062 - 2番はスルーされてもいいけどここは欲しいよお うーん...特に音が変わったわけでもないしとりあえずこのままで
  35. 03:35:445 (5,6,1,2,3) - 最後だしビシッとかっこよく決めたくね?Code貼っとくけど言いたいことは03:35:445 (5,6) - これジャンプさせてってことかな 4-5の感覚が広いから5,6は重ねて勢い付けたほうがいいと思う。同じ音だけ重ねて他はそうしないほうが綺麗かな
    SPOILER
    388,16,215271,1,2,0:0:0:0:
    242,216,215445,1,12,0:0:0:0:
    477,139,215620,1,12,0:0:0:0:
    242,63,215794,6,0,P|232:104|240:160,1,85,0|4,0:0|0:3,0:0:0:0:
    387,263,216143,1,0,0:0:0:0:
    180,340,216317,2,0,P|164:302|160:256,1,85,4|0,0:3|0:0,0:0:0:0:
    242,63,216666,1,4,0:0:0:0:
    387,263,216841,1,4,0:3:0:0:
    72,276,217015,1,4,0:0:0:0:
    256,192,217102,12,2,218411,0:0:0:0:
すごく好きなんだけどサビのDSよくわかんなくて見た目が損なわれてるのが気になったかな 1.3で合わせてた
ドレインの件だけどスローパートでの削られ方、間奏の絶対消したがいいっていった3連を省くとただでさえ結構削られるのに回復量が減るからかな
上級者だとHRで削られInsaneできるようになった人も落ちやすいと思ったから :!:  おk!

ご利用ありがとうございますた!

mod time:2.5 hour
助かったぜ 8-)
Thanks for modding!
hehe
m4m

General

  1. nth, nice map :D

Insane

  1. please increase drain orz
  2. 00:03:527 (1,2) - increase spacing here? emphasis on vocal on 2
  3. 00:15:910 (4,5,6,7) - do custom stack maybe. in game the pattern will look different from 00:14:341 (4,6) -
  4. 00:38:585 (9) - not nc here?
  5. 00:52:015 (5,6) - use spacing here! 1/4 spacing at 00:51:666 (3,4,5) - has jump, but here don't have. i think its okay
  6. 00:54:631 (2,3) - i don't like antiflow jump here, the cursor switch direction too much in a normal vocal section. i suggest http://i.imgur.com/AeE8IvH.png
  7. 01:06:492 (1) - move 1 pixel to the right, make sure y:32 orz
  8. 01:27:771 (3,4) - i think join together is better to read, spacing is hard to read now. and put 01:28:033 (4,5) - far away cuz it is 1/2 too. i suggest http://i.imgur.com/GNfrz2O.png
  9. 01:40:678 - can hear volume buildup here, maybe increase spacing? http://i.imgur.com/bAo22nE.png
  10. 01:51:841 (3) - move to (313,216)? nicer :D
  11. 02:18:178 (3,4,5,6,7,1,2,3,4,5) - look at this ingame... http://i.imgur.com/paQKmqH.png , maybe change?
  12. 02:23:934 (4,5,6) - maybe ctrl+h and move, to show that it is 1/1 spacing after
  13. 03:14:864 (1,2) - like previous
  14. 03:28:817 (1,2) - :/ http://i.imgur.com/0gCGz01.png

Hard

  1. ar7.5 maybe?
  2. 00:15:911 (4) - NC to help read
  3. 00:39:980 (1,2) - reduce spacing, it look similar to 1/1 due to flow direction+spacing of surrounding notes

Normal

  1. nothing lol, good map. maybe add more 1/2 so that the spread if more even, hard has many 1/2.
Nathan
From modding queue

[Hard]
  1. 03:14:515 (3) - Fix the overlap, looks kind of ugly
[Insane]

  • I think OD 8 is probably fine on a 4.8 map
  1. 00:26:027 (1) - Could curve this a bit more then blanket with 00:25:678 (3) then move 00:25:852 (4) with it
  2. 00:26:550 (2) - Could also curve this and even blanket with the tail of 00:26:027 (1)
  3. 00:27:073 (3,4) - Try placing here: might flow better
  4. 00:31:259 (6,7,8,9,1) - This stack feels kind of pointless and empty with the hitsounds
  5. 00:56:375 (4,5) - I don't think the jump between these should be that long, there's nothing in the music that really enables it, maybe blanket 00:56:375 (4) with 00:55:852 (3)
  6. 01:10:329 (5,6) - I recommend you ctrl+g these, flows better
  7. 01:15:911 (6,7) - These 1/4 sliders are kind of unnecessary, just change to a stack on 01:16:259 (1) ?
  8. 01:40:155 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Just my opinion, but this stream is so out of nowhere and on a calm part of the song, change it to sliders?
  9. 01:48:702 (2) - Blanket with 01:48:876 (3)
  10. 01:50:271 (3) - Could curve more to blanket with the tail of 01:49:748 (1)
  11. 03:20:794 (2) - Place around here, jump is a bit too long and this will prob flow nicer
  12. 03:36:666 (4,5,6) - Try having the distances between all these equal?
Topic Starter
Chirony

handsome wrote:

m4m

General

  1. nth, nice map :D

Insane

  1. please increase drain orz
  2. 00:03:527 (1,2) - increase spacing here? emphasis on vocal on 2 follow to piano sounds, keep
  3. 00:15:910 (4,5,6,7) - do custom stack maybe. in game the pattern will look different from 00:14:341 (4,6) - i don't worry about it :3
  4. 00:38:585 (9) - not nc here?
  5. 00:52:015 (5,6) - use spacing here! 1/4 spacing at 00:51:666 (3,4,5) - has jump, but here don't have. i think its okay
  6. 00:54:631 (2,3) - i don't like antiflow jump here, the cursor switch direction too much in a normal vocal section. i suggest http://i.imgur.com/AeE8IvH.png change to another shape
  7. 01:06:492 (1) - move 1 pixel to the right, make sure y:32 orz
  8. 01:27:771 (3,4) - i think join together is better to read, spacing is hard to read now. and put 01:28:033 (4,5) - far away cuz it is 1/2 too. i suggest http://i.imgur.com/GNfrz2O.png hmm... keep it, i'll consider >:(
  9. 01:40:678 - can hear volume buildup here, maybe increase spacing? http://i.imgur.com/bAo22nE.png i feel not fit. i think the piano sounds is certain sounds.
  10. 01:51:841 (3) - move to (313,216)? nicer :D
  11. 02:18:178 (3,4,5,6,7,1,2,3,4,5) - look at this ingame... http://i.imgur.com/paQKmqH.png , maybe change? same as avobe
  12. 02:23:934 (4,5,6) - maybe ctrl+h and move, to show that it is 1/1 spacing after keep
  13. 03:14:864 (1,2) - like previous
  14. 03:28:817 (1,2) - :/ http://i.imgur.com/0gCGz01.png

sukiNathan wrote:

From modding queue

[Hard]
  1. 03:14:515 (3) - Fix the overlap, looks kind of ugly
[Insane]

  • I think OD 8 is probably fine on a 4.8 map
  1. 00:26:027 (1) - Could curve this a bit more then blanket with 00:25:678 (3) then move 00:25:852 (4) with it I make the shape such as 00:24:631 (1,2)
  2. 00:26:550 (2) - Could also curve this and even blanket with the tail of 00:26:027 (1) ^
  3. 00:27:073 (3,4) - Try placing here: might flow better
  4. 00:31:259 (6,7,8,9,1) - This stack feels kind of pointless and empty with the hitsounds i think don't want to move because it's small sound.
  5. 00:56:375 (4,5) - I don't think the jump between these should be that long, there's nothing in the music that really enables it, maybe blanket 00:56:375 (4) with 00:55:852 (3)
  6. 01:10:329 (5,6) - I recommend you ctrl+g these, flows better
  7. 01:15:911 (6,7) - These 1/4 sliders are kind of unnecessary, just change to a stack on 01:16:259 (1) ?
  8. 01:40:155 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Just my opinion, but this stream is so out of nowhere and on a calm part of the song, change it to sliders? keep it, i'll consider.
  9. 01:48:702 (2) - Blanket with 01:48:876 (3) I want a little distance to 3
  10. 01:50:271 (3) - Could curve more to blanket with the tail of 01:49:748 (1) ^ same pattern
  11. 03:20:794 (2) - Place around here, jump is a bit too long and this will prob flow nicer
  12. 03:36:666 (4,5,6) - Try having the distances between all these equal?
no comment = fixed

Thank you for modding~!!
Cerulean Veyron
Hello~ requested from my form, if i'm not mistaken.

[> General <]
  1. - Why would you move the offset when there are no beats started?
  2. - I guess the spread between Normal and Hard is quite big 1.74 > 3.30, Try to make your Hard's star rating lower than 3.30 stars, but higher than 2.75 stars.
  3. - I think you should darken (or brighten) the orange combo colour, since it's likely to inflict with the background.
  4. - Pretty nazi, but... the word "no" is in tags and title, it's kinda confusing since it's already counted on the title or tags... w/e...
  5. - Everything else is fine.
[> Normal <]
  1. 00:14:515 (2,1) - Are you overlapping this on purpose? since this diff is easier than other diffs, slider borders should be clear for players.
  2. 00:27:422 (1,2,3) - I kinda unlike this flow, because it somehow broke a little when it's not ongoing from the tail to the circle. So curve down slider (1) to keep the flow on going.
  3. 00:33:004 (5,1) - Swap NC, new track.
  4. 00:39:283 (2,3) - You can possibly make a double blanket here, instead of just blanketing one tail.
  5. 00:46:957 (1,2) - Make these two sliders the same position, ofc by copy-paste,for smoother and better flow.
  6. 00:51:666 (3,4) - This looks weird, it's better if you change this rhythm to a 1/2 beat slider.
  7. 00:58:120 (1) - Why is this wiggle slider here? i prefer making it as a normal curved slider.
  8. 01:06:492 (1,2) - Recorrect blanket, or not trying to make one?
  9. 01:12:248 (1) - This'd sound too sudden for players to click, they might think it's 1/1 beat slider or placed on the second white tick, but it's not important to change this.
  10. 01:17:306 (4,1,2,3) - The spacing here grows a little bigger, i recommend you to keep the distance spacing balanced.
  11. 01:23:236 (1,3) - Same as 00:46:957 (1,2) -
  12. 01:47:480 (4) - Almost the same as 01:12:248 (1) -
  13. 01:56:724 (1,2) - Same as 00:46:957 (1,2) -
  14. 02:04:224 (3,4) - Same as 00:51:666 (3,4) -
  15. 02:14:864 (3) - Almost the same as 00:58:120 (1) -, but this looks worse than before, keep slider borders clear in easier diffs.
  16. 02:19:050 (1,2,3,4) - Straightic flow, it's better you should make it smooth by curving sliders, or moving circles to a better placement.
  17. 02:24:806 (1) - Same as 01:12:248 (1) -
  18. 02:32:829 (1) - Remove NC?
  19. 02:33:876 (1,2) - If done above, swap NC.
  20. 02:40:504 (4) - This slider's first curve should be smoother.
  21. 02:44:166 (4,1) - Since it's the easiest diff in the mapset, you should shorten the spinner to keep players (like beginners, for example) prepare for the spinner.
  22. 02:58:120 (1,2) - Recorrect blanket.
  23. 03:04:922 (4,5) - Likely, this pattern is a flow breaker, try to keep it on head from the tail.
  24. 03:11:201 (4) - Add Finish?
  25. 03:17:655 (1,2,3,4) - Mind making this symmetric?
  26. 03:20:445 (1) - Same as 00:58:120 (1) -
  27. 03:36:841 (6,1) - Same as 02:44:166 (4,1) -, this might lead to unrankability.
  28. - Overall, good diff, few major issues founded, so try to focus on some flows of your map.
[> Hard <]
  1. 00:02:306 (4,1) - Not really important, but this overlap is visible, try to split them.
  2. With 00:02:829 (5) - , what's the use of a jump here? vocals? the song just started as a calm track.
  3. 00:08:411 (2,3) - Recorrect blanket.
  4. 00:18:004 (2) - I prefer this rhythm, the drums started there as well. Here's my example, you can try a different rhythm this than this one > http://puu.sh/eMldt/f5bb5f5557.png
  5. 00:24:631 (1,2) - Recorrect blanket.
  6. 00:29:515 (3) - Move this somewhere instead of stacking.
  7. 00:34:224 (1,2,3) - Make perfect symmetry?
  8. 00:35:445 (4,2) - What's with this overlap? mind you split them?
  9. 00:35:794 (1,3) - ^
  10. 00:39:806 (5,1,2) - You should've made a jump between circle (5) and (1), not circle (1) and slider (2).
  11. 00:43:643 (3) - Kinda offbeat, this rhythm would fit the song track better > http://puu.sh/eMlLV/70e107c2d7.png
  12. 00:45:213 (1,3) - Same as 00:35:445 (4,2) -
  13. 00:47:306 (2,1) - Stack perfectly. Also swap NC with 00:48:527 (2) -
  14. 00:50:794 (1,2) - ^, not the stack.
  15. 00:55:852 (3,4,1) - Same as 00:34:224 (1,2,3) -
  16. 01:04:224 (2) - Move this circle somewhere than just stack in one place. Try on x:268|y:288.
  17. 01:08:411 (2,1) - Pretty nazi, split to not overlap, or is this on purpose?
  18. 01:14:690 (4,5,1) - Stack perfectly.
  19. 01:29:341 (2,2) - Overlap, same reason.
  20. 01:49:573 (5) - Stack on slider (1), better playstyle.
  21. 01:51:143 (1,2) - Hey, you haven't done this overlap on most tracks. So it's recommended to split them.
  22. 01:53:934 (1,1) - Overlap.
  23. 01:57:073 (2,1) - Split to not ^, keep the tail on head to slider (2).
  24. 02:04:573 (4,5) - This jump is quite big for a Hard diff, reduce it's spacing.
  25. 02:14:515 (3,3) - Stack perfecly.
  26. 02:27:248 (4,1) - Try to make a small jump here, like Ctrl + G on slider (1) or so on.
  27. 02:41:550 (2,3) - Recorrect blanket.
  28. 02:58:120 (1,2) - Same reason as the previous diff, make a double blanket.
  29. 03:11:550 (4,2) - Blanket? or not making one?
  30. - Nothing bad, try to focus on slider positions at some parts.
[> Insane <]
  1. 00:07:190 (2,3,4,5,6,7,8,9,1) - What does this stream follows? The ride instrument on the song track was hit on 1/2 beat or 3/4 beat, not 1/4.
  2. 00:09:108 (5,1) - Ctrl + G.
  3. 00:14:864 (6,1) - Swap NC, new track.
  4. 00:15:910 (4,5,6,7,1) - As you can see closer, it's not stacked perfectly. So do stack it.
  5. 00:36:317 (3) - Move this somewhere instead of stack.
  6. 00:56:724 (1,2,3,4,5) - Almost made a better star formation.
  7. 01:12:073 (7,1) - Swap NC.
  8. 01:20:445 (2) - Add NC.
  9. 01:33:701 (4,5) - Recorrect blanket.
  10. 01:41:550 (2,6) - Stack slider tail perfectly.
  11. 01:50:271 (3,6) - ^
  12. 01:51:143 (6,1) - Swap NC.
  13. 01:54:806 (4) - Move this circle to x:172|y:272, for better playstyle, with the jump ofc.
  14. 01:58:120 (6,1) - Swap NC.
  15. 02:00:910 (6,1) - ^
  16. 02:09:806 (3,4,5,6) - The spacings got a bit weird since the start of the kiai, mind you fix that? It's a good jump for an Insane, but i don't think it might give fun to players.
  17. 02:20:794 (2,3,4,5,6,7,2) - Try to make a triangle symmetry here, it'd look perfect anf fitting in this part.
  18. 02:24:631 (7,1) - Swap NC.
  19. 02:38:934 (2,3,4,5) - This might confuse the players when this stack would go Back-and-forth, they might get a miss here. To avoid that, move circle (3) to x:160|y:208.
  20. 03:07:887 (6,1) - Swap NC.
  21. 03:21:492 (5,6) - This jump seems doesn't make sense with the song track, reduce spacing.
  22. 03:23:236 (7,1) - Swap NC.
  23. - Great diff, but few overlaps spotted. Check your new combos too, so watch that as well.

Good Luck
Topic Starter
Chirony

Gray Veyron wrote:

Hello~ requested from my form, if i'm not mistaken.

[> General <]
  1. - Why would you move the offset when there are no beats started? offset line must be the same in every difficulty.
  2. - I guess the spread between Normal and Hard is quite big 1.74 > 3.30, Try to make your Hard's star rating lower than 3.30 stars, but higher than 2.75 stars.
  3. - I think you should darken (or brighten) the orange combo colour, since it's likely to inflict with the background.
  4. - Pretty nazi, but... the word "no" is in tags and title, it's kinda confusing since it's already counted on the title or tags... w/e... keep for now
  5. - Everything else is fine.
[> Normal <]
  1. 00:14:515 (2,1) - Are you overlapping this on purpose? since this diff is easier than other diffs, slider borders should be clear for players.
  2. 00:27:422 (1,2,3) - I kinda unlike this flow, because it somehow broke a little when it's not ongoing from the tail to the circle. So curve down slider (1) to keep the flow on going.
  3. 00:33:004 (5,1) - Swap NC, new track.
  4. 00:39:283 (2,3) - You can possibly make a double blanket here, instead of just blanketing one tail.
  5. 00:46:957 (1,2) - Make these two sliders the same position, ofc by copy-paste,for smoother and better flow.
  6. 00:51:666 (3,4) - This looks weird, it's better if you change this rhythm to a 1/2 beat slider.
  7. 00:58:120 (1) - Why is this wiggle slider here? i prefer making it as a normal curved slider.
  8. 01:06:492 (1,2) - Recorrect blanket, or not trying to make one?
  9. 01:12:248 (1) - This'd sound too sudden for players to click, they might think it's 1/1 beat slider or placed on the second white tick, but it's not important to change this. I feel that this is the biggest rhythm on the music.
  10. 01:17:306 (4,1,2,3) - The spacing here grows a little bigger, i recommend you to keep the distance spacing balanced.
  11. 01:23:236 (1,3) - Same as 00:46:957 (1,2) - 3 is bigger sound than 2. i think make a different curve.
  12. 01:47:480 (4) - Almost the same as 01:12:248 (1) - for drum sound will change.
  13. 01:56:724 (1,2) - Same as 00:46:957 (1,2) -
  14. 02:04:224 (3,4) - Same as 00:51:666 (3,4) -
  15. 02:14:864 (3) - Almost the same as 00:58:120 (1) -, but this looks worse than before, keep slider borders clear in easier diffs.
  16. 02:19:050 (1,2,3,4) - Straightic flow, it's better you should make it smooth by curving sliders, or moving circles to a better placement.
  17. 02:24:806 (1) - Same as 01:12:248 (1) - same as above
  18. 02:32:829 (1) - Remove NC?
  19. 02:33:876 (1,2) - If done above, swap NC.
  20. 02:40:504 (4) - This slider's first curve should be smoother. same as above
  21. 02:44:166 (4,1) - Since it's the easiest diff in the mapset, you should shorten the spinner to keep players (like beginners, for example) prepare for the spinner.
  22. 02:58:120 (1,2) - Recorrect blanket.
  23. 03:04:922 (4,5) - Likely, this pattern is a flow breaker, try to keep it on head from the tail.
  24. 03:11:201 (4) - Add Finish? no
  25. 03:17:655 (1,2,3,4) - Mind making this symmetric?
  26. 03:20:445 (1) - Same as 00:58:120 (1) -
  27. 03:36:841 (6,1) - Same as 02:44:166 (4,1) -, this might lead to unrankability.
  28. - Overall, good diff, few major issues founded, so try to focus on some flows of your map.
[> Hard <]
  1. 00:02:306 (4,1) - Not really important, but this overlap is visible, try to split them.
  2. With 00:02:829 (5) - , what's the use of a jump here? vocals? the song just started as a calm track.
  3. 00:08:411 (2,3) - Recorrect blanket.
  4. 00:18:004 (2) - I prefer this rhythm, the drums started there as well. Here's my example, you can try a different rhythm this than this one > i want to priority it because the violin sound is big.http://puu.sh/eMldt/f5bb5f5557.png
  5. 00:24:631 (1,2) - Recorrect blanket.
  6. 00:29:515 (3) - Move this somewhere instead of stacking.
  7. 00:34:224 (1,2,3) - Make perfect symmetry? nono, it's fine
  8. 00:35:445 (4,2) - What's with this overlap? mind you split them?
  9. 00:35:794 (1,3) - ^
  10. 00:39:806 (5,1,2) - You should've made a jump between circle (5) and (1), not circle (1) and slider (2). Piano sound has become big on (2).
  11. 00:43:643 (3) - Kinda offbeat, this rhythm would fit the song track better > http://puu.sh/eMlLV/70e107c2d7.png I hear correctly because there is a drum sound
  12. 00:45:213 (1,3) - Same as 00:35:445 (4,2) -
  13. 00:47:306 (2,1) - Stack perfectly. Also swap NC with 00:48:527 (2) -
  14. 00:50:794 (1,2) - ^, not the stack.
  15. 00:55:852 (3,4,1) - Same as 00:34:224 (1,2,3) - ^
  16. 01:04:224 (2) - Move this circle somewhere than just stack in one place. Try on x:268|y:288. same sounds, so i don't move.
  17. 01:08:411 (2,1) - Pretty nazi, split to not overlap, or is this on purpose?
  18. 01:14:690 (4,5,1) - Stack perfectly.
  19. 01:29:341 (2,2) - Overlap, same reason.
  20. 01:49:573 (5) - Stack on slider (1), better playstyle. i think it shouldn't be stack, so perfectly become another sound.
  21. 01:51:143 (1,2) - Hey, you haven't done this overlap on most tracks. So it's recommended to split them. keep
  22. 01:53:934 (1,1) - Overlap. ^
  23. 01:57:073 (2,1) - Split to not ^, keep the tail on head to slider (2).
  24. 02:04:573 (4,5) - This jump is quite big for a Hard diff, reduce it's spacing.
  25. 02:14:515 (3,3) - Stack perfecly.
  26. 02:27:248 (4,1) - Try to make a small jump here, like Ctrl + G on slider (1) or so on.
  27. 02:41:550 (2,3) - Recorrect blanket.
  28. 02:58:120 (1,2) - Same reason as the previous diff, make a double blanket.
  29. 03:11:550 (4,2) - Blanket? or not making one?
  30. - Nothing bad, try to focus on slider positions at some parts.
[> Insane <]
  1. 00:07:190 (2,3,4,5,6,7,8,9,1) - What does this stream follows? The ride instrument on the song track was hit on 1/2 beat or 3/4 beat, not 1/4. i catch to the violin sound.
  2. 00:09:108 (5,1) - Ctrl + G.
  3. 00:14:864 (6,1) - Swap NC, new track.
  4. 00:15:910 (4,5,6,7,1) - As you can see closer, it's not stacked perfectly. So do stack it.
  5. 00:36:317 (3) - Move this somewhere instead of stack.
  6. 00:56:724 (1,2,3,4,5) - Almost made a better star formation.
  7. 01:12:073 (7,1) - Swap NC.
  8. 01:20:445 (2) - Add NC.
  9. 01:33:701 (4,5) - Recorrect blanket.
  10. 01:41:550 (2,6) - Stack slider tail perfectly.
  11. 01:50:271 (3,6) - ^
  12. 01:51:143 (6,1) - Swap NC.
  13. 01:54:806 (4) - Move this circle to x:172|y:272, for better playstyle, with the jump ofc.
  14. 01:58:120 (6,1) - Swap NC.
  15. 02:00:910 (6,1) - ^
  16. 02:09:806 (3,4,5,6) - The spacings got a bit weird since the start of the kiai, mind you fix that? It's a good jump for an Insane, but i don't think it might give fun to players. i think this jump is need, it's like a zigzag.
  17. 02:20:794 (2,3,4,5,6,7,2) - Try to make a triangle symmetry here, it'd look perfect anf fitting in this part.
  18. 02:24:631 (7,1) - Swap NC.
  19. 02:38:934 (2,3,4,5) - This might confuse the players when this stack would go Back-and-forth, they might get a miss here. To avoid that, move circle (3) to x:160|y:208. taking piano sounds here. it have overlap because same sound.
  20. 03:07:887 (6,1) - Swap NC.
  21. 03:21:492 (5,6) - This jump seems doesn't make sense with the song track, reduce spacing.
  22. 03:23:236 (7,1) - Swap NC.
  23. - Great diff, but few overlaps spotted. Check your new combos too, so watch that as well.

Good Luck
Thank you for modding!! :)
neonat
Old Forum PM req

Normal

01:12:248 (1,2) - what's so special about this section of the music compared to the other similar ones in the other kiai times, that this one has to have an increase in volume while the rest don't? There is no change at 02:24:806 (1) and 03:23:411 (1)
01:27:073 (2) - end at 01:27:771 - ? The beat here is quite strong, it would be comfortable in the playing to map to this point
03:12:248 (1) - I find that it's slider head is too low compared to the end of 03:11:550 (5) - it just won't move as smoothly between them this way
03:37:190 (1) - start at 03:37:015 with the music

Hard

00:01:434 (1,2,3,4,5,6,1,2,3,4,5,6) - if you hear closely enough, the tempo and the music don't match, your objects are not falling on the same beat as the music, the music tempo is slower, especially 00:02:829 (5) - it was still not very obvious in Normal, but in Hard and Insane, it becomes clear that the bpm doesn't match as it is varying with the increase in object density in thedifficulties

00:16:259 (5) - makes more sense to NC this rather than at 00:14:515 (1)
01:11:201 (2,3) - swap positions, slider before circle, it would fit better if you had the slider at 01:11:201 to hold along with the vocals
02:58:643 (2) - place at x: 282 y: 274 this would make it more symmetrical with 02:58:120 (1) without changing angle and shape
03:17:306 (4) - its angle makes it stick out, doesn't seem to complement/look nice with 03:16:957 (3) or 03:17:655 (1)

Insane

00:01:434 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - same thing as mentioned in Hard, if you want this section mapped, you probably need timing points for it

00:41:376 (1) - make it the same spacing as 00:41:027 (4,5,6) - ?
01:01:259 (3,4) - this flow is not exactly the best, the slider going diagonal up to the left is not very easy from that flow, I think Ctrl + H and shifting it slightly to a more comfortable position would move better, this is just a possible suggestion:
01:11:724 (6) - I would recommend that this was a slider instead to end at 01:11:899 where the music has that dramatic pause. I would say the same for 02:24:283 (6) and 03:22:887 (6)
01:43:817 (6,7,1) - not straight tbh
03:36:666 (4) - there is small cymbal hit sound here, use drum whistle too?


Good Luck
RandF
hi~

[Normal]
  1. 00:07:887 (1,2,3,4) - かなりrhythmがとりにくく感じました。00:10:678 (1,2) - みたいにdrumではなくmelodyに合わせた音取りの方がわかりやすいと思います。
    こんなかんじかな
  2. 00:18:701 (4) - clapかな。00:15:562 (3) - でも1/1で2回鳴らしてますし
  3. 00:22:713 (5) - move to 00:22:887- . pianoに合わせた音取りで続いていたので、ここもvocalではなくpianoに合わせた方がplayし易いと思いました。
  4. 00:30:213 (1,2) - vocalだとrhythmが取りにくいので、1/1rhythmをお勧めします。こんなのどうでしょう?
  5. 00:53:062 (2,3,4) - この00:53:934の音はsliderの始点にした方が良いと思います。たとえばこんな音取りはどうですか?
  6. 02:05:620 (2,3,4) - ^と同じ
  7. 02:35:969 (1,2) - このpatternだと02:36:492をたたきたくなるので、ちょっと混乱しました。reverse-sliderが良いような気がします
  8. 02:39:806 (2,3) - これもreverse-sliderの方が良いかも
  9. 03:02:131 (2,3) - 1本のsliderにまとめた方が良いと思います。03:00:911 (1) - は分けてないですし
  10. 03:11:201 (4,5) - reverse-sliderをお勧めします。
  11. 03:37:015-強い音なので、拾った方が良いと思います
最低難易度にしては1/2rhythm(赤線)のわかりにくい音取りが多く感じました。白線の音取りを増やしたり、revrese-sliderのフォローを多くしたりするとbeginnerでも楽しめるdiffになると思います
[Hard]
  1. 00:23:062 (4,1) - vocalフォローからpianoフォローに変わるところですが、sliderの始点とstackさせた方がやりやすかったです
  2. 00:51:841 (3,4) - ここのjumpは不要かなと思いました。次がtripletなのでrhythmとりにくかも
  3. 01:44:341 (2,3) - ここのflowが悪いのは気になりました。01:43:643 (4,1) - のflowは良いのでアンバランスかなと
  4. 02:24:457 (5,1) - このstackはrhythmをとるのが難しいと思います。白線の02:24:631でたたきたくなるので
  5. 02:38:934 (2,3) - backの音を聞くとこの音取りが良いような気がします
  6. 03:04:050 音が寂しいので、clap使った方が良いと思いました
  7. 03:34:922 (2,3) - finishの伸びる音はsliderでfollowした方が良いと思います
  8. 03:37:015- insaneのようにcircle入れた方が良いと思います。
[Insane]
  1. 01:09:631 (2,3) - このpartは1/2sliderの始点にclapを入れるpatternで統一した方が良いと思いました
  2. 02:22:190 (2,3) - ^
  3. 01:15:911 (6,7) - この1/4slider x2はこのpartに合ってないような気がします
ガンバッテ ;)

~Good Luck~
Topic Starter
Chirony
Thanks for modding naonet and RandomEffect!

first, i check offset(red line).
because i have not time.
would be my replies for your mod are late.
Hinsvar

neonat wrote:

00:01:434 (1,2,3,4,5,6,1,2,3,4,5,6) - if you hear closely enough, the tempo and the music don't match, your objects are not falling on the same beat as the music, the music tempo is slower, especially 00:02:829 (5) - it was still not very obvious in Normal, but in Hard and Insane, it becomes clear that the bpm doesn't match as it is varying with the increase in object density in thedifficulties
Summoned myself to do some timing.

Here is the timing code for the uninherited (red) ones:
2187,833.333333333333,4,2,2,40,1,0
3028,652.173913043478,4,2,2,40,1,8
3659,759.493670886076,4,2,2,40,1,8
5136,631.578947368421,4,2,2,40,1,0
6174,869.565217391304,4,2,2,40,1,8
7051,833.333333333333,4,2,2,40,1,8
7887,348.837209302326,4,2,1,60,1,0

This is only a rough timing, though. Consider consulting a pro timer.

For now, I'll set a star icon. I will mod this once I think it has received enough opinions (probably in three mods).
Topic Starter
Chirony

Hinsvar wrote:

neonat wrote:

00:01:434 (1,2,3,4,5,6,1,2,3,4,5,6) - if you hear closely enough, the tempo and the music don't match, your objects are not falling on the same beat as the music, the music tempo is slower, especially 00:02:829 (5) - it was still not very obvious in Normal, but in Hard and Insane, it becomes clear that the bpm doesn't match as it is varying with the increase in object density in thedifficulties
Summoned myself to do some timing.

Here are the timing code for the uninherited (red) ones:
2187,833.333333333333,4,2,2,40,1,0
3028,652.173913043478,4,2,2,40,1,8
3659,759.493670886076,4,2,2,40,1,8
5136,631.578947368421,4,2,2,40,1,0
6174,869.565217391304,4,2,2,40,1,8
7051,833.333333333333,4,2,2,40,1,8
7887,348.837209302326,4,2,1,60,1,0

This is only a rough timing, though. Consider consulting a pro timer.

For now, I'll set a star icon. I will mod this once I think it has received enough opinions (probably in three mods).
okay, thanks!  :)
Topic Starter
Chirony

neonat wrote:

Old Forum PM req

Normal

01:12:248 (1,2) - what's so special about this section of the music compared to the other similar ones in the other kiai times, that this one has to have an increase in volume while the rest don't? There is no change at 02:24:806 (1) and 03:23:411 (1)
01:27:073 (2) - end at 01:27:771 - ? The beat here is quite strong, it would be comfortable in the playing to map to this point
03:12:248 (1) - I find that it's slider head is too low compared to the end of 03:11:550 (5) - it just won't move as smoothly between them this way
03:37:190 (1) - start at 03:37:015 with the music

Hard

00:01:434 (1,2,3,4,5,6,1,2,3,4,5,6) - if you hear closely enough, the tempo and the music don't match, your objects are not falling on the same beat as the music, the music tempo is slower, especially 00:02:829 (5) - it was still not very obvious in Normal, but in Hard and Insane, it becomes clear that the bpm doesn't match as it is varying with the increase in object density in thedifficulties okay, i'll consider.

00:16:259 (5) - makes more sense to NC this rather than at 00:14:515 (1)
01:11:201 (2,3) - swap positions, slider before circle, it would fit better if you had the slider at 01:11:201 to hold along with the vocals
02:58:643 (2) - place at x: 282 y: 274 this would make it more symmetrical with 02:58:120 (1) without changing angle and shape
03:17:306 (4) - its angle makes it stick out, doesn't seem to complement/look nice with 03:16:957 (3) or 03:17:655 (1)

Insane

00:01:434 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1) - same thing as mentioned in Hard, if you want this section mapped, you probably need timing points for it

00:41:376 (1) - make it the same spacing as 00:41:027 (4,5,6) - ?
01:01:259 (3,4) - this flow is not exactly the best, the slider going diagonal up to the left is not very easy from that flow, I think Ctrl + H and shifting it slightly to a more comfortable position would move better, this is just a possible suggestion: i think to cut flow with violin sound. straight move is not fit.
01:11:724 (6) - I would recommend that this was a slider instead to end at 01:11:899 where the music has that dramatic pause. I would say the same for 02:24:283 (6) and 03:22:887 (6) i want to keep apart one beat. others same
01:43:817 (6,7,1) - not straight tbh
03:36:666 (4) - there is small cymbal hit sound here, use drum whistle too?


Good Luck

RandomEffect wrote:

hi~

[Normal]
  1. 00:07:887 (1,2,3,4) - かなりrhythmがとりにくく感じました。00:10:678 (1,2) - みたいにdrumではなくmelodyに合わせた音取りの方がわかりやすいと思います。
    こんなかんじかな
  2. 00:18:701 (4) - clapかな。00:15:562 (3) - でも1/1で2回鳴らしてますし
  3. 00:22:713 (5) - move to 00:22:887- . pianoに合わせた音取りで続いていたので、ここもvocalではなくpianoに合わせた方がplayし易いと思いました。 そこだと完全に外れちゃってると思うのでkepp
  4. 00:30:213 (1,2) - vocalだとrhythmが取りにくいので、1/1rhythmをお勧めします。こんなのどうでしょう?
  5. 00:53:062 (2,3,4) - この00:53:934の音はsliderの始点にした方が良いと思います。たとえばこんな音取りはどうですか?
  6. 02:05:620 (2,3,4) - ^と同じ
  7. 02:35:969 (1,2) - このpatternだと02:36:492をたたきたくなるので、ちょっと混乱しました。reverse-sliderが良いような気がします
  8. 02:39:806 (2,3) - これもreverse-sliderの方が良いかも
  9. 03:02:131 (2,3) - 1本のsliderにまとめた方が良いと思います。03:00:911 (1) - は分けてないですし
  10. 03:11:201 (4,5) - reverse-sliderをお勧めします。
  11. 03:37:015-強い音なので、拾った方が良いと思います
最低難易度にしては1/2rhythm(赤線)のわかりにくい音取りが多く感じました。白線の音取りを増やしたり、revrese-sliderのフォローを多くしたりするとbeginnerでも楽しめるdiffになると思います
[Hard]
  1. 00:23:062 (4,1) - vocalフォローからpianoフォローに変わるところですが、sliderの始点とstackさせた方がやりやすかったです
  2. 00:51:841 (3,4) - ここのjumpは不要かなと思いました。次がtripletなのでrhythmとりにくかも
  3. 01:44:341 (2,3) - ここのflowが悪いのは気になりました。01:43:643 (4,1) - のflowは良いのでアンバランスかなと
  4. 02:24:457 (5,1) - このstackはrhythmをとるのが難しいと思います。白線の02:24:631でたたきたくなるので
  5. 02:38:934 (2,3) - backの音を聞くとこの音取りが良いような気がします ピアノ2つなってると思います
  6. 03:04:050 音が寂しいので、clap使った方が良いと思いました
  7. 03:34:922 (2,3) - finishの伸びる音はsliderでfollowした方が良いと思います
  8. 03:37:015- insaneのようにcircle入れた方が良いと思います。
[Insane]
  1. 01:09:631 (2,3) - このpartは1/2sliderの始点にclapを入れるpatternで統一した方が良いと思いました バイオリンが強いのでそっちに合わせてこの感じにしてます
  2. 02:22:190 (2,3) - ^ ^
  3. 01:15:911 (6,7) - この1/4slider x2はこのpartに合ってないような気がします
ガンバッテ ;)

~Good Luck~
no comment = fixed!

Thanks for modding!! :)

uninherited lines are checking now.
but, i think not perfect it yet.
please help with timing check. :(
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