senya - Kimi to Dareka no Yasashisa ni

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Ringating

Andrea wrote:

Your current mp3 is 124kbps while the minimum suggested is 128kbps, you must fix this.
actually, while viewing the bit rate under the windows properties dialogue does show 124, foobar2000 (which can give the overall bit rate an poll the song every second to get an "instantaneous" bit rate for vbr material) shows the bit rate as being a solid cbr of 128 kbps

media player classic also returns 128 kbps as the bit rate

also aimod would mention it if it was actually 124, so windows is probably just doing something strange to calculate the bit rate...

main point of this is don't re-encode to 128 again just to fix how it appears in windows, since it will be pointlessly damaging to the audio quality.
also don't re-encode to 192 'cause that's just wasteful
Andrea
Yup I've checked with Windows, no idea if it's trustable but yeah it would be better to fix it anyways.
Topic Starter
kakifly

Andrea wrote:

~General~
  1. Your current mp3 is 124kbps while the minimum suggested is 128kbps, you must fix this. i will try to find a new mp3
  2. Preview Point between the difficulties is inconsistent, make it consistent.fixed



~Hard~
  1. AR7,5 would be more appropriate on this difficulty imo.
ok
  1. 00:25:212 (1) - The recovering time doesn't seem good enough for a Hard difficulty here. mapped that part
  2. 01:37:212 (1) - Same as I mentioned before. i think this is fine, for hard only need 1 beat recovery time?
  3. 02:26:712 (1) - ^ ^
  4. 02:49:212 (1) - ^^


~Affection~
  1. 00:10:587 (3,4) - There's a small spacing inconsistency here which looks kinda weird, I'm sure you could fix this and make it better. fixed
  2. 00:10:962 (5,6) - Same here afterwards actually. fixed
  3. 01:06:837 (4,5,6,7,1) - Try to move this whole pattern down if possible, so it's not touching the HP Bar. fixed


This is a really good map and I would have bubbled it after this mod, but I have the same concern that Sonnyc has.

Adding a Light Hard would make the spread perfect, right now Normal difficulty has a really close spacing while Hard has a way too large spacing comparing to Normal, so you should make a difficulty which has the spacing on the middle between these. Also, if you're gonna make that, don't add any triplets or anything, since it's gonna be a pretty easy Hard difficulty. Best of luck! as discussed in forum pm i will think about this ;w;

@Setz changed your preview time, update before fixing mods lol
@Ringating thanks for the bg !

edit : changed mp3 to 192kbps, redownload please
Setz
Changed the OD and AR like andrea suggested. However, i would like to keep the spinner. I dont think it is too short at this BPM, and there are no objects directly before it. one a half second is more than enough time to get a 300, specially with the newly lowered OD.

thanks for moding !

osu file format v13

[General]
AudioFilename: senyatoyoump3.mp3
AudioLeadIn: 1000
PreviewTime: 120462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 73601
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kimi to Dareka no Yasashisa ni
TitleUnicode:君と誰かの優しさに
Artist:senya
ArtistUnicode:senya
Creator:kakifly
Version:Setz's Normal
Source:Kantai Collection
Tags:setz kancolle Yuuhei Catharsis 終焉の輝き kamase-tora かませ虎 Hizumi C87 Married ship girls image song Kekkon kakkokari Yuri 艦隊これくしょん Kitakami Ooi
BeatmapID:596173
BeatmapSetID:250337

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bgsenya.png",0,0
//Break Periods
2,85222,95892
2,157222,167892
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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177,343,100212,6,0,P|242:330|294:342,1,110,10|10,0:0|0:0,0:0:0:0:
325,354,100774,2,0,P|379:362|432:349,1,110,10|10,0:0|0:0,0:0:0:0:
472,331,101337,1,10,0:0:0:0:
496,201,101899,6,0,P|510:147|485:83,1,110,0|0,0:0|0:0,0:0:0:0:
458,71,102462,2,0,L|398:59,1,55,0|2,0:0|0:0,0:0:0:0:
363,77,102837,2,0,L|303:65,1,55,10|10,0:0|0:0,0:0:0:0:
268,84,103212,6,0,P|211:78|158:53,1,110,6|8,0:0|0:0,0:0:0:0:
82,21,103962,2,0,P|55:69|57:123,1,110,0|8,0:0|0:0,0:0:0:0:
121,184,104712,2,0,P|67:211|11:197,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
164,179,105649,2,0,L|219:179,1,55,2|10,0:0|0:0,0:0:0:0:
296,136,106212,6,0,P|306:183|283:240,1,110,10|8,0:0|0:0,0:0:0:0:
253,270,106774,2,0,P|204:291|146:288,1,110,10|8,0:0|0:0,0:0:0:0:
105,276,107337,1,10,0:0:0:0:
51,206,107712,1,8,0:0:0:0:
92,128,108087,1,8,0:0:0:0:
156,67,108462,2,0,L|150:12,2,55,10|10|10,0:0|0:0|0:0,0:0:0:0:
166,154,109212,6,0,L|179:263,1,110,14|8,0:0|0:0,0:0:0:0:
137,341,109962,2,0,P|192:351|244:321,1,110,0|8,0:0|0:0,0:0:0:0:
308,274,110712,2,0,P|357:249|410:260,1,110,2|8,0:0|0:0,0:0:0:0:
460,332,111462,2,0,P|492:291|487:221,1,110,0|8,0:0|0:0,0:0:0:0:
433,169,112212,6,0,P|371:170|319:144,1,110,2|8,0:0|0:0,0:0:0:0:
290,127,112774,1,0,0:0:0:0:
254,100,112962,2,0,P|203:79|148:81,1,110,0|8,0:0|0:0,0:0:0:0:
106,92,113524,1,0,0:0:0:0:
66,112,113712,2,0,L|49:227,1,110,2|8,0:0|0:0,0:0:0:0:
75,305,114462,1,0,0:0:0:0:
141,362,114837,1,8,0:0:0:0:
208,305,115212,6,0,P|260:285|330:291,1,110,2|8,0:0|0:0,0:0:0:0:
397,311,115962,1,0,0:0:0:0:
447,238,116337,1,8,0:0:0:0:
472,154,116712,2,0,P|409:159|368:198,1,110,2|8,0:0|0:0,0:0:0:0:
316,255,117462,1,0,0:0:0:0:
259,187,117837,1,8,0:0:0:0:
187,135,118212,6,0,P|203:79|185:28,1,110,2|2,0:0|0:0,0:0:0:0:
120,83,118962,1,2,0:0:0:0:
49,136,119337,1,2,0:0:0:0:
122,184,119712,1,6,0:0:0:0:
122,184,121212,6,0,P|176:195|230:186,1,110,4|8,0:0|0:0,0:0:0:0:
303,133,121962,2,0,P|319:187|303:238,1,110,0|8,0:0|0:0,0:0:0:0:
279,273,122524,1,0,0:0:0:0:
243,298,122712,2,0,P|186:306|122:294,1,110,2|8,0:0|0:0,0:0:0:0:
51,268,123462,1,0,0:0:0:0:
110,202,123837,1,8,0:0:0:0:
33,157,124212,6,0,P|75:120|130:116,1,110,2|8,0:0|0:0,0:0:0:0:
169,127,124774,1,0,0:0:0:0:
211,141,124962,2,0,P|265:147|318:136,1,110,0|8,0:0|0:0,0:0:0:0:
397,96,125712,2,0,P|447:75|503:91,1,110,6|8,0:0|0:0,0:0:0:0:
453,163,126462,2,0,L|458:288,1,110,0|10,0:0|0:0,0:0:0:0:
457,316,127024,1,2,0:0:0:0:
432,352,127212,6,0,L|319:362,1,110,2|8,0:0|0:0,0:0:0:0:
234,363,127962,2,0,P|189:327|183:268,1,110,0|8,0:0|0:0,0:0:0:0:
179,189,128712,2,0,L|172:69,1,110,2|8,0:0|0:0,0:0:0:0:
84,81,129462,2,0,L|90:190,1,110,0|8,0:0|0:0,0:0:0:0:
92,234,130024,1,0,0:0:0:0:
109,274,130212,6,0,B|158:308|168:261|217:303,1,110,2|8,0:0|0:0,0:0:0:0:
287,344,130962,2,0,P|339:345|387:310,1,110,0|8,0:0|0:0,0:0:0:0:
425,234,131712,2,0,L|508:234,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
380,233,132462,1,8,0:0:0:0:
340,61,133212,6,0,P|282:47|220:60,1,110,6|8,0:0|0:0,0:0:0:0:
149,82,133962,2,0,P|160:132|145:194,1,110,0|8,0:0|0:0,0:0:0:0:
128,228,134524,1,0,0:0:0:0:
103,264,134712,2,0,P|83:316|99:370,1,110,2|8,0:0|0:0,0:0:0:0:
172,321,135462,1,0,0:0:0:0:
249,362,135837,1,8,0:0:0:0:
327,323,136212,6,0,P|374:333|445:314,1,110,2|8,0:0|0:0,0:0:0:0:
485,246,136962,2,0,L|484:125,1,110,0|8,0:0|0:0,0:0:0:0:
404,98,137712,2,0,L|404:208,1,110,6|8,0:0|0:0,0:0:0:0:
394,295,138462,2,0,P|341:306|292:283,1,110,2|2,0:0|0:0,0:0:0:0:
260,253,139024,1,2,0:0:0:0:
229,220,139212,6,0,P|181:196|128:208,1,110,2|8,0:0|0:0,0:0:0:0:
69,274,139962,2,0,B|21:225|54:160,1,110,0|8,0:0|0:0,0:0:0:0:
96,99,140712,2,0,L|215:86,1,110,2|8,0:0|0:0,0:0:0:0:
293,88,141462,2,0,L|402:99,1,110,0|8,0:0|0:0,0:0:0:0:
443,114,142024,1,0,0:0:0:0:
467,150,142212,6,0,L|457:247,2,82.5,10|8|8,0:0|0:0|0:0,0:0:0:0:
443,114,142962,2,0,L|433:17,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
406,138,143712,1,2,0:0:0:0:
90,294,145212,6,0,L|82:357,2,55,6|2|10,0:0|0:0|0:0,0:0:0:0:
115,258,145774,2,0,L|107:195,2,55,2|2|2,0:0|0:0|0:0,0:0:0:0:
143,291,146337,1,10,0:0:0:0:
229,308,146712,2,0,P|293:306|346:320,1,110,2|8,0:0|0:0,0:0:0:0:
379,327,147274,1,0,0:0:0:0:
421,337,147462,2,0,B|482:349|482:349|498:291,1,110,2|8,0:0|0:0,0:0:0:0:
505,215,148212,6,0,P|510:162|498:94,1,110,2|8,0:0|0:0,0:0:0:0:
427,59,148962,2,0,P|367:70|311:59,1,110,2|8,0:0|0:0,0:0:0:0:
277,48,149524,1,2,0:0:0:0:
233,38,149712,2,0,P|173:27|117:38,1,110,2|8,0:0|0:0,0:0:0:0:
47,76,150462,2,0,L|23:25,2,55,2|2|10,0:0|0:0|0:0,0:0:0:0:
64,116,151024,1,2,0:0:0:0:
82,156,151212,6,0,P|95:207|81:265,1,110,0|8,0:0|0:0,0:0:0:0:
23,326,151962,2,0,P|68:348|133:333,1,110,2|8,0:0|0:0,0:0:0:0:
206,303,152712,2,0,P|248:301|298:323,2,82.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
175,271,153462,1,2,0:0:0:0:
134,195,153837,2,0,L|135:123,1,55,8|0,0:0|0:0,0:0:0:0:
134,95,154212,6,0,P|197:93|246:69,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
94,75,155149,2,0,P|67:67|40:64,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
130,50,155712,1,4,0:0:0:0:
126,295,169212,6,0,P|181:315|238:295,1,110,6|8,0:0|0:0,0:0:0:0:
182,227,169962,2,0,P|167:172|184:118,1,110,0|8,0:0|0:0,0:0:0:0:
210,89,170524,1,0,0:0:0:0:
252,79,170712,2,0,P|290:88|366:77,1,110,2|8,0:0|0:0,0:0:0:0:
442,48,171462,1,0,0:0:0:0:
438,135,171837,1,8,0:0:0:0:
465,218,172212,6,0,L|441:325,1,110,2|8,0:0|0:0,0:0:0:0:
354,340,172962,2,0,L|378:233,1,110,0|8,0:0|0:0,0:0:0:0:
447,178,173712,2,0,P|396:147|341:153,1,110,6|8,0:0|0:0,0:0:0:0:
263,178,174462,2,0,P|208:179|163:150,1,110,2|10,0:0|0:0,0:0:0:0:
134,117,175024,1,2,0:0:0:0:
91,105,175212,6,0,L|72:224,1,110,2|8,0:0|0:0,0:0:0:0:
13,277,175962,2,0,P|65:303|126:288,1,110,0|8,0:0|0:0,0:0:0:0:
196,262,176712,2,0,P|249:254|297:279,1,110,2|8,0:0|0:0,0:0:0:0:
373,324,177462,2,0,L|422:215,1,110,0|8,0:0|0:0,0:0:0:0:
394,186,178024,1,8,0:0:0:0:
364,153,178212,6,0,L|354:56,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
330,181,178962,2,0,L|320:278,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
301,146,179712,1,2,0:0:0:0:
220,181,180087,2,0,P|161:194|109:181,1,110,0|0,0:0|0:0,0:0:0:0:
38,136,180837,1,0,0:0:0:0:
39,223,181212,6,0,P|76:260|151:269,1,110,6|8,0:0|0:0,0:0:0:0:
219,269,181962,2,0,L|333:259,1,110,0|8,0:0|0:0,0:0:0:0:
372,254,182524,1,0,0:0:0:0:
409,230,182712,2,0,P|418:174|400:120,1,110,2|8,0:0|0:0,0:0:0:0:
334,67,183462,1,0,0:0:0:0:
260,115,183837,1,8,0:0:0:0:
191,59,184212,6,0,P|137:64|77:53,1,110,2|8,0:0|0:0,0:0:0:0:
13,109,184962,2,0,L|15:221,1,110,0|8,0:0|0:0,0:0:0:0:
34,258,185524,1,0,0:0:0:0:
64,291,185712,2,0,P|123:289|187:316,1,110,6|8,0:0|0:0,0:0:0:0:
251,341,186462,2,0,P|302:358|357:355,1,110,6|14,0:0|0:0,0:0:0:0:
400,346,187024,1,2,0:0:0:0:
436,322,187212,6,0,P|446:268|433:215,1,110,2|8,0:0|0:0,0:0:0:0:
474,137,187962,2,0,P|420:128|365:160,1,110,0|8,0:0|0:0,0:0:0:0:
291,188,188712,2,0,P|230:173|181:175,1,110,2|8,0:0|0:0,0:0:0:0:
98,199,189462,2,0,P|85:253|104:308,1,110,0|8,0:0|0:0,0:0:0:0:
137,328,190024,1,8,0:0:0:0:
177,345,190212,6,0,B|292:349,1,110,10|8,0:0|0:0,0:0:0:0:
374,348,190962,2,0,P|391:300|369:235,1,110,0|8,0:0|0:0,0:0:0:0:
303,194,191712,2,0,L|314:105,2,82.5,10|8|8,0:0|0:0|0:0,0:0:0:0:
296,237,192462,1,0,0:0:0:0:
199,87,193212,6,0,P|210:141|201:195,1,110,14|8,0:0|0:0,0:0:0:0:
139,253,193962,2,0,P|185:281|240:273,1,110,0|8,0:0|0:0,0:0:0:0:
277,251,194524,1,0,0:0:0:0:
318,235,194712,2,0,P|368:230|422:255,1,110,2|8,0:0|0:0,0:0:0:0:
489,309,195462,1,0,0:0:0:0:
500,221,195837,1,8,0:0:0:0:
440,156,196212,6,0,B|449:117|449:117|435:92|435:92|434:44,1,110,2|8,0:0|0:0,0:0:0:0:
348,71,196962,2,0,B|348:112|348:112|362:137|362:137|353:176,1,110,0|8,0:0|0:0,0:0:0:0:
313,254,197712,2,0,P|251:252|203:278,1,110,6|8,0:0|0:0,0:0:0:0:
129,310,198462,2,0,P|80:276|64:215,1,110,2|2,0:0|0:0,0:0:0:0:
75,187,199024,1,2,0:0:0:0:
97,148,199212,6,0,P|150:136|195:104,1,110,2|8,0:0|0:0,0:0:0:0:
235,25,199962,2,0,B|287:53|285:119,1,110,0|8,0:0|0:0,0:0:0:0:
325,193,200712,2,0,P|380:198|430:219,1,110,2|8,0:0|0:0,0:0:0:0:
498,276,201462,2,0,P|450:305|393:299,1,110,0|8,0:0|0:0,0:0:0:0:
355,290,202024,1,0,0:0:0:0:
317,267,202212,6,0,P|276:269|224:257,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,229,202962,2,0,P|381:227|433:239,2,82.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
306,200,203712,1,2,0:0:0:0:
256,192,205212,12,2,206712,0:0:0:0:
Cherry Blossom
As requested, i'll give my opinion, no kd please.

- Many 1/2s are used in Normal, this makes this diff enough difficult for a Normal diff, and it has less than 2.00 stars.
It is a well mapped Normal, and it does not need more difficulty/density.
- Some jumps are used in Hard, but they are not really difficult to handle for a Hard player, the diff is not really hard to read and that's a good point. There are jumps, but try to simplify a little the rhythm, you used some 1/4s and that's why you can increase the star rating. Try to avoid some circles on 1/4 to balance the diff spread between Normal-Hard and Hard-Affection, you can keep the kick sliders you used.

The diff spread between Normal and Hard is quite questionable, there should be less density in Hard, just a little.
Topic Starter
kakifly
thanks CB
After thinking for a bit i think it would be best to add an advanced diff so ill be working on that right now.
Andrea
Glad to hear you are going to follow my suggestion :P
Setz
asdf

[Advanced]
  1. 00:07:137 (1) - move this just a tiny bit away from the previous object, I know this is nazi af, but this one stood out to me the most for some rwason
  2. 00:09:387 (5) - normal 1/1 slider fits better here, there is no sound on the reverse of this slider
  3. 00:10:137 (1) - reverse slider actually fits here.
  4. 00:16:137 (1,2) - maybe move this pattern up like this for more smooth circular flow
  5. 00:17:637 (3) - maybe turn this slider somewhat like this, for aesthetics and better flow
  6. 00:25:137 (1) - finish on head?
  7. 01:16:887 (3) - 1/1 slider follows the vocal here better, which is what you have been following for the most part
  8. 01:43:512 (2) - copy pasta and flip the 1?
  9. 02:34:137 (1,2) - maybe make these 2 sliders return on the red tick right before the blue tick you have them now. since it is the more clearly audible rhythm instead of the snares.
  10. 02:50:637 (5) - move this up a little bit, portion of the circle's lower edge is off screen
  11. 03:20:637 (5) - make this follow vocals? this is arguably the strongest vocal in the entire song.


pretty clean overall, I stopped offering flow suggestions because it seems to be your style.
Topic Starter
kakifly

Setz wrote:

asdf

[Advanced]
  1. 00:07:137 (1) - move this just a tiny bit away from the previous object, I know this is nazi af, but this one stood out to me the most for some rwason k
  2. 00:09:387 (5) - normal 1/1 slider fits better here, there is no sound on the reverse of this slider yeah you're right..
  3. 00:10:137 (1) - reverse slider actually fits here. k
  4. 00:16:137 (1,2) - maybe move this pattern up like this for more smooth circular flow
    did something similar while fixing prev stuff
  5. 00:17:637 (3) - maybe turn this slider somewhat like this, for aesthetics and better flow
    k
  6. 00:25:137 (1) - finish on head? yeah. forgot added other diffs too
  7. 01:16:887 (3) - 1/1 slider follows the vocal here better, which is what you have been following for the most part but red tick is stronger here, same with 01:01:887 (3) - where i also have 1/2 repeat
  8. 01:43:512 (2) - copy pasta and flip the 1? prefer this way lol
  9. 02:34:137 (1,2) - maybe make these 2 sliders return on the red tick right before the blue tick you have them now. since it is the more clearly audible rhythm instead of the snares. blue tick is stronger imo
  10. 02:50:637 (5) - move this up a little bit, portion of the circle's lower edge is off screen fixed but actually in game its fine idk why editor is like this :>
  11. 03:20:637 (5) - make this follow vocals? this is arguably the strongest vocal in the entire song. k


pretty clean overall, I stopped offering flow suggestions because it seems to be your style.

thanks setz \:D
Rakuen
Asked to give opinion abt spread

Looks fine imo :)

1/2 are used for Normals, and then more 1/2 in Advanced with slightly bigger DS, then some trips and jumps in Hard, so on

call me if you need a mod? huehue
pishifat
from the queue

kakifly wrote:

pishi can u NM advanced diff in my map
pointing out lots of stupid stuff cuz 1 difficulty you're welcome

[ueueuueueue]
  1. difficulty settings seem kind of weird. for OD, a NHI spread with od3-5-7 makes sense, but with this new diff, it's od3-4-5-7 which is something. increasing advanced and hard by some amounts would be good. same goes for hp drain, which right now is the same as the normal :/ as for ar, lowering a bit would be better
  2. 00:01:137 (1,2,3) - stack right here does some overlapping derp which could be avoided by moving 1 to somewhere around 56:76
  3. 00:06:012 (5,6) - i dont think you wanted to make these parallel but right now they're so close to being parallel that it just looks weird. moving 5 up/angling less similar to 6 would be gud
  4. 00:07:887 (2,3,4,5,1,2,3) - so this is all 1.5x spacing, then the stuff before it is all 1.4x spacing. not really getting why since there's no difference between the parts. i'd say going with 1.5x for the whole section is better cuz things are less congested but it dosen't really matter if you choose 1.4x either. it would just make sense to have the whole section use equal spacing
  5. 00:13:137 (1,2,3,4,5,6,1) - ^pretty much the same thing as that. the stuff i selected is 1.4x spacing, then the stuff after it is 1.3x spacing even tho no musical difference cueing lower spacing. id go with 1.4x for the same reason as the last one but ya your call
  6. 00:28:699 (2,3,4) - compared to 00:34:137 (1,2,3,4) - 00:40:137 (1,2,3,4) - etc you're missing some hitsound stuff. you should knwo the ones. apparently hard is missing them too but insane isn't so i dunno what's going on
  7. 00:40:137 (1) - head is missing a sound to hit
  8. 00:59:637 (5) - dunno why but it just feels better to have this spaced equal to that of 3->4. probably because of the amount of emphasis put on it as the only object there. 01:59:637 (5) - does it and it plays good so
  9. 01:10:137 (1) - tailmissing a thing
  10. 01:20:637 (5) - looks better to angle this the opposite direction (away from previous slider), like you did at 00:54:387 (7) - 00:14:637 (5) - 01:10:887 (3) - 01:14:637 (5) - and everywhere else dfddfda
  11. 01:22:137 (1,2,3) - i guess you were going for some anti-flowy stuff here, but it doesn't really fit too well (mostly because of both 1->2 and 2->3 being flowbreak things as opposed to just one.) 02:22:137 (1,2,3) - 03:22:137 (1,2,3) - both of these places are the same thing, yet no antiflow thing and they just work better so like please (and i guess the triangle could be better too lol)
  12. 01:40:699 (2,3) - missing hitsound stuffs
  13. 02:02:637 (4) - stupid thing this would just look better if not pointed so much towards 6. even this much less woudl be good. only reasoning i have is that i think it looks/plays better and hard to explain idontknow
  14. 02:34:137 (1,2) - dunno what's going on with hitsounds on these.
  15. 03:04:887 (3) - claptail
  16. 03:21:949 (7) - stacking this on top of 1 would probably play a lot less weirdly than the back and forth stuff caused by ugh everything there. hey look you did it here too 02:21:949 (7) - so it must be the best choice do it


hitsounds are copied from some other diff (i think) so what i said might apply to the other diffs i dunno gl
Topic Starter
kakifly

pishifat wrote:

from the queue

kakifly wrote:

pishi can u NM advanced diff in my map
pointing out lots of stupid stuff cuz 1 difficulty you're welcome

[ueueuueueue]
  1. difficulty settings seem kind of weird. for OD, a NHI spread with od3-5-7 makes sense, but with this new diff, it's od3-4-5-7 which is something. increasing advanced and hard by some amounts would be good. same goes for hp drain, which right now is the same as the normal :/ as for ar, lowering a bit would be better k but either way the OD's would be uneven unless setz wants to change his to 4 so it can go 4-5-6-7
  2. 00:01:137 (1,2,3) - stack right here does some overlapping derp which could be avoided by moving 1 to somewhere around 56:76 fixed
  3. 00:06:012 (5,6) - i dont think you wanted to make these parallel but right now they're so close to being parallel that it just looks weird. moving 5 up/angling less similar to 6 would be gud made parallel
  4. 00:07:887 (2,3,4,5,1,2,3) - so this is all 1.5x spacing, then the stuff before it is all 1.4x spacing. not really getting why since there's no difference between the parts. i'd say going with 1.5x for the whole section is better cuz things are less congested but it dosen't really matter if you choose 1.4x either. it would just make sense to have the whole section use equal spacing i remapped that part and forgot what spacing i used lol
  5. 00:13:137 (1,2,3,4,5,6,1) - ^pretty much the same thing as that. the stuff i selected is 1.4x spacing, then the stuff after it is 1.3x spacing even tho no musical difference cueing lower spacing. id go with 1.4x for the same reason as the last one but ya your call did 1/3 for those notes cuz i dont wanna rearrange more notes
  6. 00:28:699 (2,3,4) - compared to 00:34:137 (1,2,3,4) - 00:40:137 (1,2,3,4) - etc you're missing some hitsound stuff. you should knwo the ones. apparently hard is missing them too but insane isn't so i dunno what's going on oops....
  7. 00:40:137 (1) - head is missing a sound to hit added clap
  8. 00:59:637 (5) - dunno why but it just feels better to have this spaced equal to that of 3->4. probably because of the amount of emphasis put on it as the only object there. 01:59:637 (5) - does it and it plays good so k
  9. 01:10:137 (1) - tailmissing a thing ye
  10. 01:20:637 (5) - looks better to angle this the opposite direction (away from previous slider), like you did at 00:54:387 (7) - 00:14:637 (5) - 01:10:887 (3) - 01:14:637 (5) - and everywhere else dfddfda yeah ok at first i thought it was offscreen for 4:3 ppl but now with ringatings bg i see it not so fixed
  11. 01:22:137 (1,2,3) - i guess you were going for some anti-flowy stuff here, but it doesn't really fit too well (mostly because of both 1->2 and 2->3 being flowbreak things as opposed to just one.) 02:22:137 (1,2,3) - 03:22:137 (1,2,3) - both of these places are the same thing, yet no antiflow thing and they just work better so like please (and i guess the triangle could be better too lol) i like the current cuz flowbreak emphasizes the strong vocals???? lol
  12. 01:40:699 (2,3) - missing hitsound stuffs k
  13. 02:02:637 (4) - stupid thing this would just look better if not pointed so much towards 6. even this much less woudl be good. only reasoning i have is that i think it looks/plays better and hard to explain idontknow okk
  14. 02:34:137 (1,2) - dunno what's going on with hitsounds on these. added clap to head of 2 if thats whats wrong idk
  15. 03:04:887 (3) - claptail oops fixed
  16. 03:21:949 (7) - stacking this on top of 1 would probably play a lot less weirdly than the back and forth stuff caused by ugh everything there. hey look you did it here too 02:21:949 (7) - so it must be the best choice do itokk


hitsounds are copied from some other diff (i think) so what i said might apply to the other diffs i dunno gl

thankss pishi :^)
Tari
Keeping my eye on this one :3
Setz
holy molly, teach me your secrets kaifly, you have BATs swarming this thread.
Topic Starter
kakifly

Setz wrote:

holy molly, teach me your secrets kaifly, you have BATs swarming this thread.
senya is magical
Andrea
With so many BATs getting around this I think you don't even need me anymore o.o
Topic Starter
kakifly

Andrea wrote:

With so many BATs getting around this I think you don't even need me anymore o.o
nooo andrea i need youuuu
Santtu
Hi!
M4M as we talked :)

Advanced


00:04:137 (1) - move to x312 y284
00:07:887 (2) - move to x472 y268
00:13:699 (2,3) - stack perfectly
00:13:887 (3,5) - stack perfectly
00:15:762 (6) - move to x372 y344, so it makes better distant
00:18:949 (6) - move to x412 y416
00:35:824 (4,1) - stack perfectly
00:49:137 (1) - move to x108 y332, so distant is right
00:50:449 (3) - ^ to x424 y164
if you accepted ^, move 00:51:762 (6) - to x424 y164 and 00:51:574 (5) - to x500 y192
00:53:637 (5) - improve blanket
00:55:887 (3) - improve blanket
00:59:637 (5) - is this meant to jump?
01:10:137 (1,3) - stack perfectly
01:10:699 (2) - move to x268 y144, so it make sense with map's average distant
01:13:887 (3,5) - stack perfectly
01:15:762 (7) - blanket? if yes, improve it
01:19:887 (3,5) - stack perfectly
01:22:137 (1) - move to x232 y120 for perfect distant
01:38:074 (2) - move to x108 y111 for almost perfect distant
01:40:699 (2) - too close to prev object
01:42:387 (5) - move to x176 y72 to almost perfect distant
01:43:887 (3,5) - stack perfectly
01:45:949 (7) - move to x246 y217
01:46:512 (2) - move to x324 y74
01:51:012 (4) - move to x137 y148
01:52:699 (2) - move to x464 y68
01:58:887 (3) - is this meant to stack with 01:57:387 (6) - ? if not, why not make so? You have done whole map stakes like it so I prefer to stack it. Don't forget to move 01:58:699 (2,3,4,5) - also
02:10:137 (1,2) - improve blanket
02:10:137 (1,3) - stack perfectly
02:11:449 (4) - distant interval between prev. and next. is too large. Replace it somewhere like x204 y316, don't forget to replace 02:12:387 (6,7) -
02:13:887 (2,5) - stack perfectly
02:15:387 (6,1) - stack perfectly
02:17:637 (5,7) - stack perfectly
02:28:137 (1) - move to x124 y368, perfect distant
02:30:387 (5,3) - stack perfectly
02:32:637 (5,3) - maybe stack?
03:07:887 (3) - improve blanket

If I haven't write anything after "move x? y?", It means that you could move the object, because it's distant is somehow odd/wrong or better with other way.

That's all what I found to fix from advance. Hope it is useful :)
BIG Good Luck with map! Hope it get ranked :3 (cause senya and awesome mapper)
Topic Starter
kakifly
so nazi
fixed pretty much all of them, what i didnt include was fixed , since i don't really have reasons to deny any of these nazi suggestions
ty


smsh150 wrote:

00:15:762 (6) - move to x372 y344, so it makes better distant this small jump is intentional for better spread into hard where there are more jumps
00:49:137 (1) - move to x108 y332, so distant is right^

00:59:637 (5) - is this meant to jump? yes
Andrea
Time to check the new difficulty and recheck the rest!

~Setz's Normal~
  1. OD is too high with the new difficulty added now, reduce it by 1 tick.


~Advanced~
  1. Same HP Drain as Normal difficulty isn't a good idea, increase it by 1 tick at least.
  1. 00:05:637 (4,5) - The whole difficulty have consistent spacing than we have this small jump, please avoid it and make consistent spacing here as well.
  2. 00:14:637 (5,6) - Same as above.


~Affection~
  1. If you wanna be consistent with the rest of the difficulties, reduce HP Drain by 1 tick.


Difficulty spread is a lot better now.
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