Fixed that troublesome slider. Others I didn't agree on. Thanks Leorda!
Download: Demetori - Silent Voyage to Eternity (brikel) [BMix].osu
Download: Demetori - Silent Voyage to Eternity (brikel) [BMix].osu
- Stacking Leniency 0 is unrankable lol, maybe someone already told you this?It's on 2
02:49:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1) - During this part, there are no sliders, and the prhythm is strange, so chances are it'll be very hard for players to be able to read this and know what's going on.Players seem to be fine when I tested. I'll leave it as a challenge if anyone does finds it difficult.
03:46:442 (2,3,4,5,6,7,8,9) - 03:47:765 (2,3,4,5,6,7,8) - 03:52:706 (2,3,4,5) - 03:53:412 (2,3,4,5,6,7,8) -Agree
These don't seem fun, and are just very hard to hit, but maybe it's just me, orz
Um... I think 02:43:706 - 02:53:942 part change is better. so I change that soon.OzzyOzrock wrote:
[Extra]
02:04:177 (2,3,4,5,6) - Consider changing this stack?
02:43:706 - 02:53:942 - During the solo parts you do variations of that one pattern, following the rhythm guitar, I'm not sure if that's the thing to do at that part, especially when you copy paste it for the second part.
02:54:294 (3,4,5,6,7,8,9,10,11,12,13,14) - Maybe make a circle stream lol, not a stack
02:55:353 - 03:04:883 - ere you kind of do the same thing, but it seems fine here, just a bit ugly.
Generally, it plays pretty well, but some parts look very boring and ugly.
Still, very nice job! Good luck.
Thank youCDFA wrote:
Extra:
01:45:118 (2) - Hidden note! Um maybe I think that hidden note is not unplayable note
03:07:883 (1) - Make this end in a soft hitsound so it doesn't pop~. Um looks good. change it
Cool stuff~.
Sakura Hana wrote:
[Extra]
AR+1 Fixed
01:02:059 (6,7) - These circles are pretty hard to see :< Fixed
[31's Taiko]
Hp drain -1 since the song is pretty long.Fixed
I feel some Katsus arent synched well with the song, might wanna look into that, mostly during the first half of the song.
Fingerpain X_X oh well it's approval after all.
04:10:706 (2169,2170,2171,2172) - Are these really 1/3? Um that part used 1/6 and that's one of the taiko pattern. so don't fixed
Nice mapset! <3 good luck!
Sakura Hana wrote:
[Taiko]
The Katsus on the first and second kiai still sound off, compare them with the katsus on the 4th kiai, the katsus seem to be following a more prominent pattern there, so i'd suggest to make the katsus on the 1st 2 kiai sound similar to that, you can keep the same holes instead of long streams if you want xD
Thank you breezeBreeze wrote:
Hmm, bubbled 3 month, it's really a long
Well, I have somequestions here
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestionsBMix
- StackLeniency 0.2 is really rare to see, do you have any specific reason to use 0.2? I think 0.5 works well here
Extra
- 01:20:059 (1) - Slider path was kinda hidden by previous notes, when get 300. That might be confusing, hiddne notes are fine since player could read it via approachcircle, but slider path no : If it's hard to see, player probably don't know hold it or not, may cause miss here, so it's better to move it out of that area Fixed
SPOILER[attachment=0:76440]1.jpg[/attachment:76440]
Just some minor suggestion, I think I can bubble #2 this map even if you do the changes
Anyway, let me know when you have reply
Okay, thenbmin11 wrote:
I have it on 0.2, because of the back-and-forth triplets.
는 틀린 스레드Ra-s wrote:
http://puu.sh/bzbZ
학원가기전에 올리고감. 일단은 더 봐야하는데 ;;ㅠㅠ
I never mind your mod late.lolcubes wrote:
Hello there! Apologies for coming this late into your mapset, but as you might have noticed, I was away for a while. In any case, here's what I got.
[Extra]oh i missed that point. fixed
- 02:03:294 (2,3,4) - I would prefer if you changed the position of these a little. Best way to do this is to swap 02:03:294 (2,3,4,5,6,7) - 234 for 567. Meaning you do this. The reason is, the notes 3 and 4 are kinda hidden because of a hitburst from 02:02:412 (2) and this makes it very difficult to read, atleast compared to the rest of the map. The change is a really minor one and I believe it improves this map by really alot, so I strongly suggest you apply this change.
Everything else looks in order. Before you try to convince me you really need 0.2 stack leniency in BMix diff, try 0.3 yourself and you will see it works even better.
Call me back after checking this and I should be able to approve .
Thank you lolcubes~lolcubes wrote:
I guess everything checks out then.
Approved!