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Demetori - Silent Voyage to Eternity

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bmin11
Fixed that troublesome slider. Others I didn't agree on. Thanks Leorda!

Download: Demetori - Silent Voyage to Eternity (brikel) [BMix].osu
cmn_891127
no suggestion from me. Nice mapset~
Good Luck~
Your message is too short.
What
맵이 너무좋네요 ㅠㅠ
브민님한테 모딩 신청을 받앗지만
제가보기엔 모든게 완벽해서 ... 할수잇는게 없네여 orz

[Extra]
>‿<

[31's Taiko]
태고는 볼줄몰라요 orz

[Bmix]
04:37:001 (9) - 여기 힛사를 피니쉬로 넣어보시는게 어떤가요?

맵 정말 좋아요 화이팅 /o/
bmin11
깔끔하게 끝내고 싶었습니다 (실제로 기타도 여운없이 딱 끝내다보니 >_>)
OzzyOzrock
[31's Taiko]
- 5 kiai! Usually only 3 is allowed, but maybe it's not important =w=

ddkdddk can sometimes look ugly, but it's fine, as most metal songs are mapped like this anyways.

Everything looks fine. You know what you're doing :3
or maybe I am just lazy orz
[BMix]
- Stacking Leniency 0 is unrankable lol, maybe someone already told you this?

02:49:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1) - During this part, there are no sliders, and the prhythm is strange, so chances are it'll be very hard for players to be able to read this and know what's going on.

03:46:442 (2,3,4,5,6,7,8,9) - 03:47:765 (2,3,4,5,6,7,8) - 03:52:706 (2,3,4,5) - 03:53:412 (2,3,4,5,6,7,8) -
These don't seem fun, and are just very hard to hit, but maybe it's just me, orz

Otherwise amazing diff!
[Extra]
02:04:177 (2,3,4,5,6) - Consider changing this stack?

02:43:706 - 02:53:942 - During the solo parts you do variations of that one pattern, following the rhythm guitar, I'm not sure if that's the thing to do at that part, especially when you copy paste it for the second part.

02:54:294 (3,4,5,6,7,8,9,10,11,12,13,14) - Maybe make a circle stream lol, not a stack

02:55:353 - 03:04:883 - ere you kind of do the same thing, but it seems fine here, just a bit ugly.

Generally, it plays pretty well, but some parts look very boring and ugly.
Still, very nice job! Good luck.
bmin11
- Stacking Leniency 0 is unrankable lol, maybe someone already told you this?
It's on 2

02:49:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1) - During this part, there are no sliders, and the prhythm is strange, so chances are it'll be very hard for players to be able to read this and know what's going on.
Players seem to be fine when I tested. I'll leave it as a challenge if anyone does finds it difficult.

03:46:442 (2,3,4,5,6,7,8,9) - 03:47:765 (2,3,4,5,6,7,8) - 03:52:706 (2,3,4,5) - 03:53:412 (2,3,4,5,6,7,8) -
These don't seem fun, and are just very hard to hit, but maybe it's just me, orz
Agree


I'll upload the fixed version soon
Topic Starter
brikel

OzzyOzrock wrote:

[Extra]
02:04:177 (2,3,4,5,6) - Consider changing this stack?

02:43:706 - 02:53:942 - During the solo parts you do variations of that one pattern, following the rhythm guitar, I'm not sure if that's the thing to do at that part, especially when you copy paste it for the second part.

02:54:294 (3,4,5,6,7,8,9,10,11,12,13,14) - Maybe make a circle stream lol, not a stack

02:55:353 - 03:04:883 - ere you kind of do the same thing, but it seems fine here, just a bit ugly.

Generally, it plays pretty well, but some parts look very boring and ugly.
Still, very nice job! Good luck.
Um... I think 02:43:706 - 02:53:942 part change is better. so I change that soon.
Ok, Thank you :D
bmin11
bmin11
Shohei Ohtani
Extra:
01:45:118 (2) - Hidden note!
03:07:883 (1) - Make this end in a soft hitsound so it doesn't pop~.

BMIX MIXZZZZ:
It'd be cool if you used more claps like in Extra~
00:22:530 (12,13,14,15) - Hidden notes~. Or at least some of them. I can't tell. You know, because they're hidden ;D

Cool stuff~.
bmin11
Lets call them stacked notes :P



jk but really, they aren't hard to tell as it's part of the stream. And about custom claps, I'm not really a fan of those. Doesn't suit the song IMO

Anyway, few tweaks here and there.

Download: Demetori - Silent Voyage to Eternity (brikel) [BMix].osu
Topic Starter
brikel

CDFA wrote:

Extra:
01:45:118 (2) - Hidden note! Um maybe I think that hidden note is not unplayable note
03:07:883 (1) - Make this end in a soft hitsound so it doesn't pop~. Um looks good. change it

Cool stuff~.
Thank you :)
Sakura
[Extra]
AR+1
01:02:059 (6,7) - These circles are pretty hard to see :<

[BMix]
AR+1 OD+1
The slow downs feel really unintuitive, and i keep overshooting the sliderball :<
with the exception of the one at 3:34:883 that one's ok.

[31's Taiko]
Hp drain -1 since the song is pretty long.
I feel some Katsus arent synched well with the song, might wanna look into that, mostly during the first half of the song.
Fingerpain X_X oh well it's approval after all.
04:10:706 (2169,2170,2171,2172) - Are these really 1/3?

Nice mapset! <3 good luck!
bmin11
I had to pick between AR 9 or 8. Majority of the people (including me) preferred AR8 over 9.

The slow down.... will stay. I might have to ask more people for this part.

OD is fixed. Thanks, Sakura!
Topic Starter
brikel

Sakura Hana wrote:

[Extra]
AR+1 Fixed
01:02:059 (6,7) - These circles are pretty hard to see :< Fixed

[31's Taiko]
Hp drain -1 since the song is pretty long.Fixed
I feel some Katsus arent synched well with the song, might wanna look into that, mostly during the first half of the song.
Fingerpain X_X oh well it's approval after all.
04:10:706 (2169,2170,2171,2172) - Are these really 1/3? Um that part used 1/6 and that's one of the taiko pattern. so don't fixed

Nice mapset! <3 good luck!

I fixed taiko instead of mapper 31
Thank you for you mod sakura :)
Sakura
[Taiko]
The Katsus on the first and second kiai still sound off, compare them with the katsus on the 4th kiai, the katsus seem to be following a more prominent pattern there, so i'd suggest to make the katsus on the 1st 2 kiai sound similar to that, you can keep the same holes instead of long streams if you want xD

Edit: Bubble #1
Topic Starter
brikel

Sakura Hana wrote:

[Taiko]
The Katsus on the first and second kiai still sound off, compare them with the katsus on the 4th kiai, the katsus seem to be following a more prominent pattern there, so i'd suggest to make the katsus on the 1st 2 kiai sound similar to that, you can keep the same holes instead of long streams if you want xD

Um that's Mapper 31's style and pattern can changed.
1st and 2nd kiai set simply drum sound and in 4 kiai part, the song's tension up. By 31's style, now is good-pattern.
So Sorry, don't changed that.
I post answer instead of 31 say
bmin11
Yay! Thanks Sakura!
Breeze
Hmm, bubbled 3 month, it's really a long
Well, I have somequestions here

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

BMix

  1. StackLeniency 0.2 is really rare to see, do you have any specific reason to use 0.2? I think 0.5 works well here

Extra

  1. 01:20:059 (1) - Slider path was kinda hidden by previous notes, when get 300. That might be confusing, hiddne notes are fine since player could read it via approachcircle, but slider path no : If it's hard to see, player probably don't know hold it or not, may cause miss here, so it's better to move it out of that area

Just some minor suggestion, I think I can bubble #2 this map even if you do the changes
Anyway, let me know when you have reply
bmin11
I have it on 0.2, because of the back-and-forth triplets.
Topic Starter
brikel

Breeze wrote:

Hmm, bubbled 3 month, it's really a long
Well, I have somequestions here

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

BMix

  1. StackLeniency 0.2 is really rare to see, do you have any specific reason to use 0.2? I think 0.5 works well here

Extra

  1. 01:20:059 (1) - Slider path was kinda hidden by previous notes, when get 300. That might be confusing, hiddne notes are fine since player could read it via approachcircle, but slider path no : If it's hard to see, player probably don't know hold it or not, may cause miss here, so it's better to move it out of that area Fixed
    SPOILER
    [attachment=0:76440]1.jpg[/attachment:76440]

Just some minor suggestion, I think I can bubble #2 this map even if you do the changes
Anyway, let me know when you have reply
Thank you breeze
Sherry
:)
Breeze

bmin11 wrote:

I have it on 0.2, because of the back-and-forth triplets.
Okay, then
Bubble #2
bmin11
Thanks, Breeze :D

aaaaalmost there!
Ra-s
http://puu.sh/bzbZ
학원가기전에 올리고감. 일단은 더 봐야하는데 ;;ㅠㅠ
bmin11

Ra-s wrote:

http://puu.sh/bzbZ
학원가기전에 올리고감. 일단은 더 봐야하는데 ;;ㅠㅠ
는 틀린 스레드
lolcubes
Hello there! Apologies for coming this late into your mapset, but as you might have noticed, I was away for a while. In any case, here's what I got.

[Extra]
  1. 02:03:294 (2,3,4) - I would prefer if you changed the position of these a little. Best way to do this is to swap 02:03:294 (2,3,4,5,6,7) - 234 for 567. Meaning you do this. The reason is, the notes 3 and 4 are kinda hidden because of a hitburst from 02:02:412 (2) and this makes it very difficult to read, atleast compared to the rest of the map. The change is a really minor one and I believe it improves this map by really alot, so I strongly suggest you apply this change.
[BMix]
  1. This kind of stacking leniency is not allowed. Only in very rare certain cases you don't have (such as really advanced patterns that aren't readable without this). Leniency like this makes all stacks behave as a stack 0 which is unrankable (if you don't know what stack 0 is, just take a look at notes like 00:07:706 (3,4), they don't "build" a stack together). I saw your reason for it, but I can't accept that as a valid reason, sorry.
    I tried using 0.3, and everything was stacking properly and I also didn't notice anything was broken, so you should use that instead (only one stack still behaves similarly but that's acceptable because it has different rhythm and it improves readability, the stack I am referring to is 03:07:353 (1,2,3)).
Everything else looks in order. Before you try to convince me you really need 0.2 stack leniency in BMix diff, try 0.3 yourself and you will see it works even better. :)

Call me back after checking this and I should be able to approve .
Topic Starter
brikel

lolcubes wrote:

Hello there! Apologies for coming this late into your mapset, but as you might have noticed, I was away for a while. In any case, here's what I got.

[Extra]
  1. 02:03:294 (2,3,4) - I would prefer if you changed the position of these a little. Best way to do this is to swap 02:03:294 (2,3,4,5,6,7) - 234 for 567. Meaning you do this. The reason is, the notes 3 and 4 are kinda hidden because of a hitburst from 02:02:412 (2) and this makes it very difficult to read, atleast compared to the rest of the map. The change is a really minor one and I believe it improves this map by really alot, so I strongly suggest you apply this change.
oh i missed that point. fixed :D

Everything else looks in order. Before you try to convince me you really need 0.2 stack leniency in BMix diff, try 0.3 yourself and you will see it works even better. :)

Call me back after checking this and I should be able to approve .
I never mind your mod late.
All fixed and if bmin's post upload, i upload fixed things and call you.
Thank you lolcubes :D
bmin11
Agreed and Fixed. And holy jesus this diff is terrible

Download: Demetori - Silent Voyage to Eternity (brikel) [BMix].osu
Topic Starter
brikel
Uploaded :D
lolcubes
I guess everything checks out then.

Approved!
Topic Starter
brikel

lolcubes wrote:

I guess everything checks out then.

Approved!
Thank you lolcubes~ :D :D :D
Sure
어프 축하축하 :)
Cristian
holy jesus, nice map and nice music
val0108
BMix very very fun!!
itemsgtkpa
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
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