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NoisyCell - Innocence

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Topic Starter
Glasses
This map has been deleted on the request of its creator. It is no longer available.
Ziwz
Some minor changes:

04:06:575 (3,4,5) - Add hitburst (And Hitsounds(Claps))
04:09:334 (1,2,3) - Add hitburst (And Hitsounds(Claps))

04:06:921 (5,6,7,8,1) - i tried to keep the finish sounds
consistent with what you've mapped before

04:16:920 (1,2,1,2,1) - Delete Finishers

4:35:368 (2) - Delete Finisher
04:30:024 (1) - Delete Finisher
Bound
Removed a few notes in the beginning because of overmapping. Put streams in to match beat in few parts.

Summed up chatlog vvv

http://puu.sh/epLYD/7aef3226ff.txt
Fryz3
Hi! modder came from: t/267877&start=0

General
  1. I wanted to say more, but since you had to go, i just point them out here.
  2. I'm not sure if you noticed, but there is almost no flow in the song. read this and you might understand of what i mean:
    t/86329
  3. https://osu.ppy.sh/s/18428 this song is imo a good example. the flow really is good :)
Raku
  1. if you look at your aiMod it says you are overussing kai mode. you might want to change that.
    you got a lot of issues when it come to placing new combos. i'm not gonna through every NC
    i think you should change, but i will give you some examples of how i think it should be done.
  2. 00:22:766 (6) - add note here. it kind of feels right to follow the vocals here for a bit.
  3. 00:25:697 (2,3) - blanket can be better. you might want to use a better roaster to place them better.
    i wouldn't go lower then 3 with an insane map.
    ngle. you can make it better.
  4. 01:15:879 (7,8) - why not make this distance even bigger?
chatlog
2015-01-12 21:44 Fryz3: ok then, so i was already down one minute, and the major issue is your NC placement.
2015-01-12 21:44 jasdfhg: kk
2015-01-12 21:45 jasdfhg: nc?
2015-01-12 21:45 Fryz3: New Combo
2015-01-12 21:46 jasdfhg: oh ok
2015-01-12 21:46 Fryz3: i read somewhere that you can make combos longer with higher difficulties
2015-01-12 21:47 jasdfhg: yup
2015-01-12 21:47 Fryz3: your combos were pretty short imo, about 3. you usually do that in easy diffs.
2015-01-12 21:47 jasdfhg: what part?
2015-01-12 21:48 Fryz3: umm let me see...
2015-01-12 21:48 jasdfhg: if it's the beginning it makes sense because there are barely any notes
2015-01-12 21:51 Fryz3: [*] 00:03:815 (1) - remove NC
2015-01-12 21:51 Fryz3: [*]00:04:677 (5,1) - switch NC
2015-01-12 21:51 Fryz3: [*]00:05:884 (6) - add NC
2015-01-12 21:53 Fryz3: i was in the beginning of the song, but i think they also appear in the rest of the song
2015-01-12 21:53 jasdfhg: ohhh i didn't even notice
2015-01-12 21:54 jasdfhg: the thing i had in mind while doing those ncs was
2015-01-12 21:55 jasdfhg: since this is a very jumpy map i didn't want the player to "get lost" later on
2015-01-12 21:56 Fryz3: i think it is not about adding many NC, but placing them correctly will help as well.
2015-01-12 21:57 jasdfhg: okay
2015-01-12 21:59 Fryz3: umm... there are more of them. do you want me to point them out or do you think you understand what i mean and can do it yourself?
2015-01-12 21:59 jasdfhg: i'm kinda happy with most combo colours though
2015-01-12 22:00 Fryz3: combo colours?
2015-01-12 22:00 jasdfhg: sry
2015-01-12 22:00 jasdfhg: nc
2015-01-12 22:00 jasdfhg: same thing^^
2015-01-12 22:01 Fryz3: lel
2015-01-12 22:02 Fryz3: okay here are another few examples: [*]00:27:939 (7,1) - switch NC
2015-01-12 22:02 Fryz3: [*]00:29:835 (1) - remove NC
2015-01-12 22:02 Fryz3: [*]00:30:697 (9) - add NC
2015-01-12 22:03 Fryz3: [*]00:31:387 (1) - remove NC
2015-01-12 22:03 Fryz3: 00:32:939 (1) - remove NC
2015-01-12 22:06 jasdfhg: 00:30:697 (1) - added new combo here instead of the one at 00:29:835 (1) -
2015-01-12 22:06 jasdfhg: 00:33:456 (1) - added one here instead of the one at 00:33:456 (1) -
2015-01-12 22:08 Fryz3: you mean instead of 00:32:939 (1) - ?
2015-01-12 22:08 jasdfhg: i deleted about 3 there
2015-01-12 22:08 jasdfhg: didn't know there were this many
2015-01-12 22:08 jasdfhg: when i map i usually just rightclick every few notes so i'm not confused by the large numbers
2015-01-12 22:08 jasdfhg: that's how most combos happen
2015-01-12 22:09 jasdfhg: later in the jumpy parts every pattern has its own colour but that should be k
2015-01-12 22:11 Fryz3: well that may be true, but you still need to fix the other NC issues in the song
2015-01-12 22:13 jasdfhg: yep
2015-01-12 22:13 jasdfhg: taking a quick look at em
2015-01-12 22:18 jasdfhg: okay
2015-01-12 22:18 jasdfhg: did some i found weird
2015-01-12 22:21 Fryz3: allright
2015-01-12 22:22 Fryz3: umm.. second major issue is the flow in the song
2015-01-12 22:22 Fryz3: do you now what i mean by that or not?
2015-01-12 22:22 jasdfhg: that's a pretty general term
2015-01-12 22:22 jasdfhg: could mean anything
2015-01-12 22:22 jasdfhg: ranging from swag to distance snaps
2015-01-12 22:23 Fryz3: i got a link that pretty much explains what i mean, mind reading it?
2015-01-12 22:23 jasdfhg: sure
2015-01-12 22:24 jasdfhg: another thing that really... like really pisses me off is
2015-01-12 22:24 Fryz3: okay
2015-01-12 22:24 jasdfhg: 00:21:564 (1,2,3,4,5) -
2015-01-12 22:24 jasdfhg: this
2015-01-12 22:24 jasdfhg: this is just a filler
2015-01-12 22:24 jasdfhg: idfk what to map there
2015-01-12 22:25 Fryz3: i see what you mean...
2015-01-12 22:25 Fryz3: let me think
2015-01-12 22:25 jasdfhg: sure
2015-01-12 22:29 Fryz3: the best thing o can think of is just remove the slider.
2015-01-12 22:29 jasdfhg: it's a start, thanks
2015-01-12 22:29 jasdfhg: c:
2015-01-12 22:30 Fryz3: np, that's what im for xD
2015-01-12 22:31 jasdfhg: okay timing seems to be finde
2015-01-12 22:31 jasdfhg: 99.24% halfway through with 1 miss
2015-01-12 22:31 jasdfhg: but you're right... something feels weird
2015-01-12 22:32 Fryz3: what?
2015-01-12 22:33 jasdfhg: the map
2015-01-12 22:33 jasdfhg: itself
2015-01-12 22:34 Fryz3: yeah
2015-01-12 22:34 Fryz3: have you read the link?
2015-01-12 22:34 jasdfhg: there is no link
2015-01-12 22:34 jasdfhg: i think osu has this anti spam thing where it doesn't show urls
2015-01-12 22:34 jasdfhg: you can jsut pm me or put in the post on the thread
2015-01-12 22:35 jasdfhg: do you have the chat saved in the chatlog? if so you can copypaste times and changes you made and post the important stuff in this mb's thread
2015-01-12 22:36 Fryz3: huh o wait..
2015-01-12 22:36 jasdfhg: hm?
2015-01-12 22:36 Fryz3: t/86329
2015-01-12 22:37 Fryz3: i dont think i actually ever send it xD
2015-01-12 22:37 Fryz3: you can see it now i guess
2015-01-12 22:38 jasdfhg: ahh okay
2015-01-12 22:38 jasdfhg: yeah that's something i actually try to do
2015-01-12 22:38 jasdfhg: but i can never rly do it
2015-01-12 22:39 jasdfhg: guess it's just a practice thing^^
2015-01-12 22:41 Fryz3: what? flow?
2015-01-12 22:41 jasdfhg: yeah
2015-01-12 22:42 jasdfhg: i don#t rly have an eye for that kinda stuff
2015-01-12 22:42 Fryz3: mmmm...
2015-01-12 22:42 Fryz3: have you see the images?
2015-01-12 22:42 jasdfhg: yeah i have
2015-01-12 22:43 jasdfhg: but that would explain why my older maps play more smoothly
2015-01-12 22:43 jasdfhg: the slider placement is way better than on let's say raku
2015-01-12 22:45 jasdfhg: i'll experiment with this stuff tomorrow but i g2g now

gl with getting it ranked!
ninja-hands
Hi! I saw your mod request and I am glad that I DL'd this song! It's a nice song and a well-mapped map.
If there is one thing I would say about the map, I would say that consistency is CRUCIAL on a jumpy map like this.
If there is a pause in the notes, make a direction change and a decent enough gap to let the player know that there is a pause there.
For example:

00:26:738 (6) - The direction change here is good, but the notes are close so it is easy to carry on without pausing. Maybe set the distance
to about 1.4, then move the sequence around a little to compensate for the change in direction. I think this would give it a little bit of flow through
here.

But this is one example. I will leave it to you to find the rest, it is not my job to tell you how to map your song, otherwise it wouldn't really be your map :P

And, on a side note, I REALLY LIKE what you did with the map's irregular timing. Genius!

Can't wait to see this ranked one day!

Cheers
ninja-hands
Topic Starter
Glasses
yo ninja! Thanks a lot for modding and overwhelming me with compliments

About the spacing: I never really had trouble playing these sections (and i playtest maps a lot), but I'm gonna try and change parts that feel weird.

Like Fryz3 said before, the problem might be that my combos seem to be messed up. Starting a new combo might make reading the map easier, and maybe it won't be necessary to change the placements of around 40 circles your problem applies to. I'm gonna PM you and maybe you can help me out with that!

Also, thanks a lot for the timing thing haha
made my day :) :) :)

UPDATE:
Changed one or two things. It's not much but it's a start
albitr
I'm really glad I downloaded this, I love jumpy maps. I'm pretty new at modding, so I probably can't help much. Also, feel free to ignore any of my suggestions if you don't like them.

Raku
  1. 01:39:681 (1) - I got a little bit confused by the gap between this spinner and the slider that follows it. The length of the gap made me think it was a break. I think it would be less confusing if there was something at 01:42:788
  2. 02:04:853 (3) - I think the rhythm feels better without this note.
Overall a very fun map, and I can't wait to see it ranked!
Topic Starter
Glasses
oy oy!

1. I wanted to leave some kind of break (even if it's just 1/4 of a second) after the slider because it can be pretty annoying if there's a note right at the end of the slider. But I guess there's enough space between them so I'll add a note there~

2. You're 100% right. Didn't even notice. But if I delete the 3rd circle here I'm gonna have to change the whole jump-section because 2 separated hitcircles might feel even weirder because of the long break between 02:04:681 (2) and 02:05:197 (4) .
So if you have a concrete idea what i could do about that, I'll change it.

Thanks a lot!
albitr
I'm not sure if this is any better but maybe something like this?
The only thing that I can think of that might be an issue with that is that the new circle is pretty close to the edge of the playfield.

EDIT: lol, I just realised that my skin has no numbers on it...
Topic Starter
Glasses
Yup, that might work. The circle being close to the edge shouldn't be a big deal so it's probably fine.
I'll try it when i get home, thanks!!

EDIT: CHANGED IT. Thanks a lot!

OPYoshi
Hiho,

I just want to give it already a small mod. Hope, it's helpful.

00:50:036 (7) - Somehow it feels like a small slider here.

00:54:685 (1) - Maybe you can switch this three notes it upside down. Looks better with the following notes

01:24:675 (1) - It's a bit funny, but somehow it's sounds of tune (this two combos) on 50% but on 75% and 100% good. Maybe add a note here 01:25:568...?

01:28:298 - Add a note here and move slider to 01:27:433 (1)

02:46:484 (2) - Maybe you can delete this note.

03:49:854 (3) - Add a slider instead of this two notes?

04:31:751 (2) - Maybe instead of back slider a normal long slider

05:01:235 (1) - Somehow you should arrange the last combo different. It doesn't look like the last one. Maybe the fast three notes at the end?


It ist really a nice map. Somehow difficult, because the vocals and instrumentals are not everytime on the same spot but you did a gread job.
Personally I like the lyrics of this song. Maybe you can add them to the map, then the background is not that empty.
Topic Starter
Glasses
Hiho,

I just want to give it already a small mod. Hope, it's helpful.

00:50:036 (7) - Somehow it feels like a small slider here. I was going to change this part anyway, but NO SLIDER :?

00:54:685 (1) - Maybe you can switch this three notes it upside down. Looks better with the following notes I might rotate them a little, but I think it's okay this way

01:24:675 (1) - It's a bit funny, but somehow it's sounds of tune (this two combos) on 50% but on 75% and 100% good. Not really sure what you mean, could you explain this a little?
Maybe add a note here 01:25:568...? That's not on a beat, and everything around it is stuffed with circles

01:28:298 - Add a note here and move slider to 01:27:433 (1) done.. I think

02:46:484 (2) - Maybe you can delete this note. I think it's better with the circle but let's wait for other opinions

03:49:854 (3) - Add a slider instead of this two notes? Done

04:31:751 (2) - Maybe instead of back slider a normal long slider It's fine this way, The drums match the hitsounds and stuff~

05:01:235 (1) - Somehow you should arrange the last combo different. It doesn't look like the last one. Maybe the fast three notes at the end? Applied! Sorry, Most combo colours are a mess...
Thank you! :)

ohh and I'm not that good with storyboards... Might try to make one some day
OPYoshi

jasdfhg wrote:

01:24:675 (1) - It's a bit funny, but somehow it's sounds of tune (this two combos) on 50% but on 75% and 100% good. Not really sure what you mean, could you explain this a little?
It's a bit hard to explain what i was thinking. It is not really wrong but if you slow down the speed it seems not to fit completely. I looked again at this part again and I guess it is not a big problem. Maybe you should ignore this. It is not a big problem and otherwise I would confuse you only more. xD
Topic Starter
Glasses
Okay then,

Thanks again!
Rawberryish
Did a playtest ingame and talked a bit about the map.
First of all, the soft-hitfinish is louder than all the other hitsounds and I suggest you lower the volume of the .wav file.
Another thing I noticed while playing is that 02:36:243 (1,2,3,4,5,6,7,8) - this section is really hard, because the 2 sliders before it (02:34:866 (1,2) - ) are snapped in 1/3. Because of that the pause between the 2nd slider and the first note is 2/3, which makes the player think that the jump section after it is also snapped in 1/3. To make this easier for the player, you could replace the first two notes with a slider, like this:

If you do this the pause between the slider end and the first note (the third note before the change) is 1/2 and the 2/3 pause before it is not a problem anymore, since sliders are a lot more lenient for when you hit them. So replacing the first two notes with a slider makes the time signature change a lot easier for the player. On the other hand, if you decide to leave it the way it is, the player will probably remember that part for his next play and not have a problem there anymore.
Overall I really like the map, you did a good job on it! =D
Topic Starter
Glasses
Holy smokes bud, that's a wall of text. Thanks a lot I'll take care of that as soon as I can! :)
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