2015-01-12 21:44 Fryz3: ok then, so i was already down one minute, and the major issue is your NC placement.
2015-01-12 21:44 jasdfhg: kk
2015-01-12 21:45 jasdfhg: nc?
2015-01-12 21:45 Fryz3: New Combo
2015-01-12 21:46 jasdfhg: oh ok
2015-01-12 21:46 Fryz3: i read somewhere that you can make combos longer with higher difficulties
2015-01-12 21:47 jasdfhg: yup
2015-01-12 21:47 Fryz3: your combos were pretty short imo, about 3. you usually do that in easy diffs.
2015-01-12 21:47 jasdfhg: what part?
2015-01-12 21:48 Fryz3: umm let me see...
2015-01-12 21:48 jasdfhg: if it's the beginning it makes sense because there are barely any notes
2015-01-12 21:51 Fryz3: [*] 00:03:815 (1) - remove NC
2015-01-12 21:51 Fryz3: [*]00:04:677 (5,1) - switch NC
2015-01-12 21:51 Fryz3: [*]00:05:884 (6) - add NC
2015-01-12 21:53 Fryz3: i was in the beginning of the song, but i think they also appear in the rest of the song
2015-01-12 21:53 jasdfhg: ohhh i didn't even notice
2015-01-12 21:54 jasdfhg: the thing i had in mind while doing those ncs was
2015-01-12 21:55 jasdfhg: since this is a very jumpy map i didn't want the player to "get lost" later on
2015-01-12 21:56 Fryz3: i think it is not about adding many NC, but placing them correctly will help as well.
2015-01-12 21:57 jasdfhg: okay
2015-01-12 21:59 Fryz3: umm... there are more of them. do you want me to point them out or do you think you understand what i mean and can do it yourself?
2015-01-12 21:59 jasdfhg: i'm kinda happy with most combo colours though
2015-01-12 22:00 Fryz3: combo colours?
2015-01-12 22:00 jasdfhg: sry
2015-01-12 22:00 jasdfhg: nc
2015-01-12 22:00 jasdfhg: same thing^^
2015-01-12 22:01 Fryz3: lel
2015-01-12 22:02 Fryz3: okay here are another few examples: [*]00:27:939 (7,1) - switch NC
2015-01-12 22:02 Fryz3: [*]00:29:835 (1) - remove NC
2015-01-12 22:02 Fryz3: [*]00:30:697 (9) - add NC
2015-01-12 22:03 Fryz3: [*]00:31:387 (1) - remove NC
2015-01-12 22:03 Fryz3: 00:32:939 (1) - remove NC
2015-01-12 22:06 jasdfhg: 00:30:697 (1) - added new combo here instead of the one at 00:29:835 (1) -
2015-01-12 22:06 jasdfhg: 00:33:456 (1) - added one here instead of the one at 00:33:456 (1) -
2015-01-12 22:08 Fryz3: you mean instead of 00:32:939 (1) - ?
2015-01-12 22:08 jasdfhg: i deleted about 3 there
2015-01-12 22:08 jasdfhg: didn't know there were this many
2015-01-12 22:08 jasdfhg: when i map i usually just rightclick every few notes so i'm not confused by the large numbers
2015-01-12 22:08 jasdfhg: that's how most combos happen
2015-01-12 22:09 jasdfhg: later in the jumpy parts every pattern has its own colour but that should be k
2015-01-12 22:11 Fryz3: well that may be true, but you still need to fix the other NC issues in the song
2015-01-12 22:13 jasdfhg: yep
2015-01-12 22:13 jasdfhg: taking a quick look at em
2015-01-12 22:18 jasdfhg: okay
2015-01-12 22:18 jasdfhg: did some i found weird
2015-01-12 22:21 Fryz3: allright
2015-01-12 22:22 Fryz3: umm.. second major issue is the flow in the song
2015-01-12 22:22 Fryz3: do you now what i mean by that or not?
2015-01-12 22:22 jasdfhg: that's a pretty general term
2015-01-12 22:22 jasdfhg: could mean anything
2015-01-12 22:22 jasdfhg: ranging from swag to distance snaps
2015-01-12 22:23 Fryz3: i got a link that pretty much explains what i mean, mind reading it?
2015-01-12 22:23 jasdfhg: sure
2015-01-12 22:24 jasdfhg: another thing that really... like really pisses me off is
2015-01-12 22:24 Fryz3: okay
2015-01-12 22:24 jasdfhg: 00:21:564 (1,2,3,4,5) -
2015-01-12 22:24 jasdfhg: this
2015-01-12 22:24 jasdfhg: this is just a filler
2015-01-12 22:24 jasdfhg: idfk what to map there
2015-01-12 22:25 Fryz3: i see what you mean...
2015-01-12 22:25 Fryz3: let me think
2015-01-12 22:25 jasdfhg: sure
2015-01-12 22:29 Fryz3: the best thing o can think of is just remove the slider.
2015-01-12 22:29 jasdfhg: it's a start, thanks
2015-01-12 22:29 jasdfhg: c:
2015-01-12 22:30 Fryz3: np, that's what im for xD
2015-01-12 22:31 jasdfhg: okay timing seems to be finde
2015-01-12 22:31 jasdfhg: 99.24% halfway through with 1 miss
2015-01-12 22:31 jasdfhg: but you're right... something feels weird
2015-01-12 22:32 Fryz3: what?
2015-01-12 22:33 jasdfhg: the map
2015-01-12 22:33 jasdfhg: itself
2015-01-12 22:34 Fryz3: yeah
2015-01-12 22:34 Fryz3: have you read the link?
2015-01-12 22:34 jasdfhg: there is no link
2015-01-12 22:34 jasdfhg: i think osu has this anti spam thing where it doesn't show urls
2015-01-12 22:34 jasdfhg: you can jsut pm me or put in the post on the thread
2015-01-12 22:35 jasdfhg: do you have the chat saved in the chatlog? if so you can copypaste times and changes you made and post the important stuff in this mb's thread
2015-01-12 22:36 Fryz3: huh o wait..
2015-01-12 22:36 jasdfhg: hm?
2015-01-12 22:36 Fryz3:
t/863292015-01-12 22:37 Fryz3: i dont think i actually ever send it xD
2015-01-12 22:37 Fryz3: you can see it now i guess
2015-01-12 22:38 jasdfhg: ahh okay
2015-01-12 22:38 jasdfhg: yeah that's something i actually try to do
2015-01-12 22:38 jasdfhg: but i can never rly do it
2015-01-12 22:39 jasdfhg: guess it's just a practice thing^^
2015-01-12 22:41 Fryz3: what? flow?
2015-01-12 22:41 jasdfhg: yeah
2015-01-12 22:42 jasdfhg: i don#t rly have an eye for that kinda stuff
2015-01-12 22:42 Fryz3: mmmm...
2015-01-12 22:42 Fryz3: have you see the images?
2015-01-12 22:42 jasdfhg: yeah i have
2015-01-12 22:43 jasdfhg: but that would explain why my older maps play more smoothly
2015-01-12 22:43 jasdfhg: the slider placement is way better than on let's say raku
2015-01-12 22:45 jasdfhg: i'll experiment with this stuff tomorrow but i g2g now