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BiBi - Cutie Panther [CatchTheBeat]

posted
Total Posts
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Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2015년 8월 23일 일요일 at 오후 9:02:20

Artist: BiBi
Title: Cutie Panther
Source: ラブライブ! School idol project
Tags: ayase eli 絢瀬絵里 nanjo yoshino 南條愛乃 nishikino maki 西木野真姫 Pile hori eriko 堀絵梨子 yazawa nico 矢澤にこ tokui sora 徳井青空 μ's u's Summer Do Not End Natsu owaranai de lovelive! muse
BPM: 170
Filesize: 7978kb
Play Time: 04:23
Difficulties Available:
  1. Captivation (5.02 stars, 1151 notes)
  2. Platter (3.48 stars, 665 notes)
  3. Salad (2.03 stars, 368 notes)
Download: BiBi - Cutie Panther
Information: Scores/Beatmap Listing
---------------
Kodora
Dat bg <33
rew0825
Hi :) hope my mod can help you a little

[ Captivation]
  1. 00:14:091 (3,1,2,3,4,5,6,7,8,1) - I think this pattern is have a little hard can change to this > 00:14:091 (3) - move to x:416 and 00:14:268 (1,2,3,4,5,6,7,8) - ctrl+h and move to x:304
  2. 01:09:679 (3,4) - I think should (3) ctrl+g and move to x:256 , (4) ctrl+g and move to x:256 ?
  3. 02:21:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ctrl+h and move 02:21:327 (1,2,3,4,5,6) - to x:80 and 02:21:679 (1,2,3,4,5,6,7) - move to x:360
  4. if ^ accept 02:22:032 (1) - ctrl+h and 02:22:738 (3) - ctrl+h

Good luck :) , Rank Please :D
Topic Starter
CLSW

rew0825 wrote:

Hi :) hope my mod can help you a little

[ Captivation]
  1. 00:14:091 (3,1,2,3,4,5,6,7,8,1) - I think this pattern is have a little hard can change to this > 00:14:091 (3) - move to x:416 and 00:14:268 (1,2,3,4,5,6,7,8) - ctrl+h and move to x:304 Removed 00:14:091 (3) - and added just a circle instead.
  2. 01:09:679 (3,4) - I think should (3) ctrl+g and move to x:256 , (4) ctrl+g and move to x:256 ? Oh sorry, I want to emphasis its background sound.
  3. 02:21:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ctrl+h and move 02:21:327 (1,2,3,4,5,6) - to x:80 and 02:21:679 (1,2,3,4,5,6,7) - move to x:360
  4. if ^ accept 02:22:032 (1) - ctrl+h and 02:22:738 (3) - ctrl+h
fixed in my own.

Good luck :) , Rank Please :D
Thanks!
Snowless
Very very good map, excellently mapped!
This magical map
I have a few suggestions I will make in the "very" near future.
They're mostly small changes that will make the map easier in my opinion..
Please rank this.. Love this map!
Rank these great maps and map soldier game already
Snowless
[ Captivation]
  1. 01:06:503(1,2) It almost feels a bit merciless for this to move, I personally broke here many many times and it's frustrating. I think changing 1 to x=172 or 2 to x=160 will make a lot of people happy
  2. 01:13:209 (2) I think you should move X to 144. In fact, several times this happens during the lyric "Kimi no", and I feel that the distance between the two sliders are short for all of those; I suggest moving all of them by 16 away from the initial slider is a good idea.
  3. 02:03:679(1,2,3,1,2,3) Ctrl+H, I feel that it fits the map more for some reason.. this is really a really random choice Owo
  4. 03:53:974(1,2,1,2,1,2,3,4) I understand there is nothing going on in the song at this point, but this seems too empty. A spin maybe? ;3

Once again, great map with lots of patterns that I love! Good luck Ranking this!
lineqtxz
HORY SHET LA ROLITA BEST SONG EVER
I LOVE IT <3
koreapenguin
ass your request

General
  1. 아니.... http://puu.sh/iC8do/4fbefbd65d.jpg 이거 완전 BG언랭아닌가요? 똥배 쩜
  2. normal-hitclap2.wav는 보니께 쓰이지않는 힛사네요. 맵다 뒤져봤는데 N:C2쓰는 초록선이한개도읍, 혹시 03:36:503 - 요론대다가 넣으려고했는데 깜빡하고 N:C2로 안바꾸신거아님? ㅋㅋ
  3. 아... 환호성 힛사때문에 에디터 재생멈춰도 계속들리길래 밖에서 환호성나는줄암 ㅋㅋㅋㅋ
Salad
  1. 제가 캐치 매핑, 모딩 경험도없고 플레이 몇번해본 부분과 스탠에서 받은 영감으로 말씀드리면 샐러드 전반적인 난이도가 너무 페이스 일정하네요. 뭐랄까 키아이부분이 나름 하이라이트고 난이도가 업해도 곡피트에 맞다보니 형식상 그렇게되는데 보면 키아이 아닌부분이나 키아이나 점프나 배치가 너무 일정하네요. 뭐 일부분에서는 박자가 난이도를 업시켜주는 느낌이있긴한데 제가 느낀바로는 그렇네요.
  2. 그리고 AImod에서 언스냅 있다고하는데... 전부 체크한번해주세요. 몇개는 버그같은데
Platter
  1. 00:19:915 (3,4) - 딱히 하이퍼가 들어갈만한 구간은아닌거같네요, 스네어로 다소 강조되는 박의 느낌이있지만 곡상으론 아 여긴 점프다 라는 그런 느낌이없어요. 말그대로 피트에 안맞다고하는거죠.
  2. 00:23:444 (1,2,3,4,1,2) - 이 부분도 마찬가지인것같네요, 간단하게 대시로 혹은 역방향으로 커버가능해보이네요 하이퍼보다는...
  3. 00:25:914 (7,1) - 플래터라는 난이도고 충분히 점프가 들어가면 느낌이오겠다하는 부분인데 여기가, 요기에 대신에 하이퍼나 또는 거리를 좀 둬서 점프로 만드는게 어떤가요?
  4. 02:19:738 (2) - 이거 플레이할때는 되게 이상하게 느껴졌어요. 02:20:091 - 요부분에 아무소리가없는게맞고... 02:20:091 - 요기 노트에의해 들리는 힛사가 느낌을 이상하게 만들어버리네요. 걍 쭉 하나로 그어버리는건어떤가요? http://puu.sh/iC9Gg/7d2653c453.jpg 요딴식으로해봤는데 꽤괜찮은듯
  5. 04:11:797 (4,1) - 이런것도 되게 그냥 허무한 점프같이 느껴져요, 뭐랄까 흐르는 강물따라 흐르는 나뭇잎같은? 느낌?? 너무 추상적인가.... 이거 이후 패턴보니까 모양일정하던거같은데 똑같은 페이스로 이어가는게어떨까요?
  6. 04:22:738 (1,2) - 곡하고 플레이에 매치해서 해보면 하이프럴 04:22:738 (1,2) - 이 두노트 사이에 둬야 재밌는거같네요. 04:23:268 (3) - 여기가아니라...
Captivation
  1. 03:36:150 (1) - 이거... 1/12스냅이아닌거같은데 ㅜㅠ 뭐랄까 소리자체가 좀 애매해서 스냅확인이 어렵네요. 스탠에서는 이런거 막쓰면 DQ당하는 추세라...
캐치모딩 처음해보는데... 소감을 말하자면, 캐치의 경우는 그냥 받기만하면되라는 느낌을 굉장히많이 받았습니다.
리듬게임은 말그대로 리듬게임인데... 단순히 받기만하면 재미가없자내여, 곡에따라 때로는 쉬워지거나 어려워지거나 높낮이가있어야하는데...
특히 마지막난이도에서 일부 패턴은 그게 전혀 고려되지않고 그냥 와리가리 슝슝그런 기분, 하지만 최상난이도의 경우는 극히 매퍼 개인 스타일이 많다보니
콕 찝은부분은없습니다 :3

뭐저는 캐치쪽에는 전혀 그런부분이없다보니 스탠에 많이 빗된 모딩이됬네요 xD
Topic Starter
CLSW

koreapenguin wrote:

ass your request

General
  1. 아니.... http://puu.sh/iC8do/4fbefbd65d.jpg 이거 완전 BG언랭아닌가요? 똥배 쩜 ㅂㄷㅂㄷ
  2. normal-hitclap2.wav는 보니께 쓰이지않는 힛사네요. 맵다 뒤져봤는데 N:C2쓰는 초록선이한개도읍, 혹시 03:36:503 - 요론대다가 넣으려고했는데 깜빡하고 N:C2로 안바꾸신거아님? ㅋㅋ 헉 삭제
  3. 아... 환호성 힛사때문에 에디터 재생멈춰도 계속들리길래 밖에서 환호성나는줄암 ㅋㅋㅋㅋ
Salad
  1. 제가 캐치 매핑, 모딩 경험도없고 플레이 몇번해본 부분과 스탠에서 받은 영감으로 말씀드리면 샐러드 전반적인 난이도가 너무 페이스 일정하네요. 뭐랄까 키아이부분이 나름 하이라이트고 난이도가 업해도 곡피트에 맞다보니 형식상 그렇게되는데 보면 키아이 아닌부분이나 키아이나 점프나 배치가 너무 일정하네요. 뭐 일부분에서는 박자가 난이도를 업시켜주는 느낌이있긴한데 제가 느낀바로는 그렇네요. 샐러드의 한계 ㅜㅜ
  2. 그리고 AImod에서 언스냅 있다고하는데... 전부 체크한번해주세요. 몇개는 버그같은데 전부 체크했습니다
Platter
  1. 00:19:915 (3,4) - 딱히 하이퍼가 들어갈만한 구간은아닌거같네요, 스네어로 다소 강조되는 박의 느낌이있지만 곡상으론 아 여긴 점프다 라는 그런 느낌이없어요. 말그대로 피트에 안맞다고하는거죠.
  2. 00:23:444 (1,2,3,4,1,2) - 이 부분도 마찬가지인것같네요, 간단하게 대시로 혹은 역방향으로 커버가능해보이네요 하이퍼보다는...
  3. 00:25:914 (7,1) - 플래터라는 난이도고 충분히 점프가 들어가면 느낌이오겠다하는 부분인데 여기가, 요기에 대신에 하이퍼나 또는 거리를 좀 둬서 점프로 만드는게 어떤가요?
  4. 02:19:738 (2) - 이거 플레이할때는 되게 이상하게 느껴졌어요. 02:20:091 - 요부분에 아무소리가없는게맞고... 02:20:091 - 요기 노트에의해 들리는 힛사가 느낌을 이상하게 만들어버리네요. 걍 쭉 하나로 그어버리는건어떤가요? http://puu.sh/iC9Gg/7d2653c453.jpg 요딴식으로해봤는데 꽤괜찮은듯
  5. 04:11:797 (4,1) - 이런것도 되게 그냥 허무한 점프같이 느껴져요, 뭐랄까 흐르는 강물따라 흐르는 나뭇잎같은? 느낌?? 너무 추상적인가.... 이거 이후 패턴보니까 모양일정하던거같은데 똑같은 페이스로 이어가는게어떨까요? 이건 제가 갠적으로 좋아하는거라서 놔두겠습니당
  6. 04:22:738 (1,2) - 곡하고 플레이에 매치해서 해보면 하이프럴 04:22:738 (1,2) - 이 두노트 사이에 둬야 재밌는거같네요. 04:23:268 (3) - 여기가아니라... 플래터 난이도에서 1/4 하이퍼대시는 랭크 불가 요소 중 하나에요. 그래서 어쩔수없이 이렇게 했음
Captivation
  1. 03:36:150 (1) - 이거... 1/12스냅이아닌거같은데 ㅜㅠ 뭐랄까 소리자체가 좀 애매해서 스냅확인이 어렵네요. 스탠에서는 이런거 막쓰면 DQ당하는 추세라... 이건 Deif랑 얘기해보겠습니다
캐치모딩 처음해보는데... 소감을 말하자면, 캐치의 경우는 그냥 받기만하면되라는 느낌을 굉장히많이 받았습니다.
리듬게임은 말그대로 리듬게임인데... 단순히 받기만하면 재미가없자내여, 곡에따라 때로는 쉬워지거나 어려워지거나 높낮이가있어야하는데...
특히 마지막난이도에서 일부 패턴은 그게 전혀 고려되지않고 그냥 와리가리 슝슝그런 기분, 하지만 최상난이도의 경우는 극히 매퍼 개인 스타일이 많다보니
콕 찝은부분은없습니다 :3

뭐저는 캐치쪽에는 전혀 그런부분이없다보니 스탠에 많이 빗된 모딩이됬네요 xD
언급 안한부분은 다 고친거에요. Pro modder, 감사합니다!
DiamondMofeng
love this map!!
autofanboy


Mod Requested by CLSW

hi
cutie pantsu

[ General]

  • Tags
  1. Add 'Pile', 'Yoshino Nanjo' and 'Tokui Sora' as they are the voice actresses of the characters.
  2. Add '堀繪梨子', '南條愛乃' and '德井青空' for the japanese name of the voice actresses.
  3. Add 'Hata Aki' and '畑亞貴' as the writer of the song.
  4. Add 'Sasaki Hiroshi' and '佐々木裕' as the arranger and composer of the song.

    Background Image
  5. Resize it to 1366x768.

    File Size
  6. It exceeds 10 MB so it is better to reduce the file size.

    Difficulty Spread
  7. To be honest I think your map needs a Rain, and Captivation is more like an Overdose in my opinion since it contains much HDashes and some deathstreams. Either map a Rain or remap Captivation.

[ Salad]

  • Difficulty
  1. Increase HP to 5 so it has gradual change on HP between your diffs.

    Gameplay
  2. 00:14:268 (3,4,1) - Please move (4) closer because the distances are too high, or you can change the pattern of 00:13:562 (1,2,3) so it just reduce distance of (3,4) and maintain a dash at (4,1).
  3. 00:19:209 (1,2) - Reduce the distance.
  4. 00:22:032 (1,2,3) - Move (2) closer to (1,3), dash is not suiting here.
  5. 00:26:268 (1,2,3) - Move (2) closer to (1,3), which means remove the dash of (1,2) but keep a dash at (2,3).
  6. 00:31:209 (2,3) - I don't think they fit the audio here. Change it to 1/1 notes.
  7. 00:42:503 (2,1) - Add a little dash here to emphasize Finish at (1).
  8. 00:50:268 (1,2,1) - Remove the dash at (1,2) because they are in same strength of beats, but keep dash of 00:51:327 (2,1)
  9. 00:53:091 (1,2,1) - ^
  10. 00:57:327 (1,2,3) - Move (2) closer to (1,3).
  11. 00:58:738 (1,2,3) - ^
  12. 01:07:915 (2,1,2) - Please lower the distances between them.
  13. 01:10:738 (2,1,2) - ^
  14. 01:19:209 (3,1,2) - ^
  15. 01:22:032 (3,1,2) - ^
  16. 01:28:385 (1,2,3,4,1) - Lower the distances between (1,2,3,4) and add a little dash at (4,1).
  17. 01:30:150 (1) - Why not starting the spinner earlier at 01:29:974
  18. 01:43:915 (1,2,3) - Lower the distances.
  19. 01:45:327 (1,2,3) - ^
  20. 01:58:032 (1,2,1) - Move (2) a bit closer to 01:58:032 (1) but keep the dash at 02:00:503 (2,1)
  21. 02:09:327 (1,2,1) - Move (2) closer but keep the dash at (2,1).
  22. 02:12:150 (1,2,1) - ^
  23. 02:14:974 (1,2,1,2) - I think the distances are way too high, you can keep dashes but please reduce the distances.
  24. 02:22:738 (2,1,2) - Reduce the distances.
  25. 02:25:562 (2,1,2) - ^
  26. 02:33:327 (1,1,2) - ^
  27. 02:36:856 (2,1,2) - ^
  28. 02:44:974 (1) - Start the spinner earlier at 02:44:797
  29. 03:05:797 (1,2,3,4) - Lower the distance of (2,3).
  30. 03:07:562 (2,3,1) - Lower the distance of (2,3).
  31. 03:10:385 (2,3,1) - ^
  32. 03:14:268 (1,2,1) - Reduce the distance of (1,2) but keep dash of (2,1).
  33. 03:35:974 (1) - A bit static here, so curve it more.
  34. 03:42:503 (1,2) - Move (2) closer.
  35. 03:43:209 (3,1,2) - Reduce the distances.
  36. 03:46:032 (3,1,2) - ^
  37. 03:52:385 (1,2,3,4,5) - Reduce the distances of (1,2,3,4) but keep a dash at (4,5).
  38. 04:01:562 (2,1) - Add a dash?
  39. 04:04:385 (2,3,1) - Move (3) closer but keep dash at (3,1).
  40. 04:06:502 (1,2,3) - Move (2) closer.
  41. 04:10:738 - 04:14:974 - I understand what you tried to do here, but please reduce the distance of each (1,2) combo, not really a good idea to hold dash in Salad.
  42. 04:15:679 (2,3,1) - Reduce distance of (2,3).
  43. 04:16:385 - 04:20:621 - Same as 04:10:738 - 04:14:974
  44. 04:22:032 (1,1) - They are too static, you can just tilt them more to have more movements at the end.

[ Platter]

  • Gameplay
  1. 00:05:091 (1,2,3,4) - Reduce the distances here, I don't think it is necessary with dashes. Keep dash at 00:06:150 (4,1) is enough.
  2. 00:11:797 (4,1) - Not really necessary to have HDash here, considering that this stanza has no HDashes in other parts except this one, which will be an inconsistent HDash here.
  3. 00:14:885 (10,1) - Add HDash.
  4. 00:26:091 - Map a note here? There is a beat here so you can connect (7) with a note here to create a 1/2 slider. If you decide to do so, please add HDash here as well.
  5. 00:33:327 (1,2) - Better remove the HDash as it is not consistent with the stanza at this part.
  6. 00:42:503 (3,4,1) - I think it is quite hard to catch (1) because the distance of (3,4) seems too high, maybe you should remove (4) and reverse (3) for once more.
  7. 00:43:209 (1,2,3) - Remove HDash at (1,2) and add HDash back at (2,3) so this part can be consistent with 00:37:562 (1,2,3)
  8. 00:46:738 (3,4,1) - Same as 00:42:503 (3,4,1)
  9. 00:59:797 (1,2) - Remove HDash.
  10. 01:06:503 (1,1) - Add a HDash because it is the start of Kiai Time.
  11. 01:07:209 (1,2,3) - Please remove HDash at (1,2) and (2,3).
  12. 01:14:797 (2,3) - In order to be consistent with 01:13:385 (2,3) it is better for you to remove HDash here.
  13. 01:18:150 (3,1) - Add HDash.
  14. 01:24:679 (2,3) - Remove HDash.
  15. 01:26:091 (2,3) - ^
  16. 01:29:444 (4,1) - Add HDash.
  17. 01:52:032 (4,1) - So where is the HDash you did previously at 00:37:209 (4,1)
  18. 01:53:091 (2,1) - ^
  19. 01:58:032 (1,2,1) - Same thing as above-mentioned.
  20. 02:08:268 (2,3) - Unnecessary HDash here.
  21. 02:14:268 (3,4,1) - I think the distances can be smaller while keeping the HDash here.
  22. 02:18:679 (1,2,1) - Move (2) closer to the right so a HDash can be made between 02:19:032 (2,1) in order to emphasize Finish there.
  23. 02:21:944 (8,1) - Add HDash.
  24. 02:30:327 (4,1) - Add HDash if you want to make it consistent with 02:28:915 (4,1)
  25. 02:35:444 (3,4) - Quite inconsistent with 02:24:150 (3,4) so please remove the HDash.
  26. 02:37:915 (2,3) - Remove HDash.
  27. 02:39:679 (3,4,1) - Distance of (3,4) can be smaller so HDash can be easily catched here. For now it is just cruel here if the player missed the HDash so he/she will miss (1).
  28. 02:41:091 (3,4,1) - Reduce the distance as mentioned and also add HDash at (4,1) to keep consistency with previous one.
  29. 02:43:562 (2,3) - Add HDash like you did previously at 01:27:327 (2,3)
  30. 02:44:532 (10,1) - Add HDash.
  31. 03:03:150 (1,2) - Remove HDash?
  32. 03:04:385 (1,2) - ^
  33. 03:05:268 (7,8) - ^
  34. 03:10:915 (7,8) - ^
  35. 03:14:974 (3,4) - Remove HDash please.
  36. 03:17:091 (1,2,3,4,1) - Remove HDashes at (1,2,3,4) and add HDash at (4,1) to emphasize Finish.
  37. 03:28:032 (4,1) - Add HDash.
  38. 03:31:209 - 03:34:032 - Add break.
  39. 03:35:974 (1,2,1) - Remove HDash at (1,2) and add HDash at (2,1).
  40. 03:37:385 (2,3) - Move (2) or (3) a bit away because here is so static in movement.
  41. 03:38:268 (1,2,3) - Remove HDash at (1,2) and reduce the distance greatly.
  42. 03:41:091 (1,2) - Remove HDash.
  43. 03:42:150 (3,1) - Add HDash.
  44. 03:43:209 (3,4,1) - Remove HDash at (3,4) and add HDash at (4,1).
  45. 03:53:708 (10,1) - Add HDash to emphasize the Finish.
  46. 04:05:797 (3,4,5,1) - Remove the HDash at (4,5).

[ Captivation]

  • Difficulty
  1. Reduce AR and OD to 9 to have gradual changes.

    Gameplay
  2. 00:13:738 (2,3,1) - Multiple HDash pattern is a no no, please remove HDash at (2,3) but keep HDash at (3,1).
  3. 00:14:268 (1,2,3,4,5,6,7,8) - A bit hard to catch the first part here because the HDash at (3,1) is too strong that it will be too easy for players to overshot here. Maybe you have to remap this or change the direction.
  4. 00:14:885 (8,1) - Add HDash.
  5. 00:17:621 (5,1) - ^
  6. 00:19:915 (1,2,3,4,1) - Remove the HDashes and add HDash at (4,1).
  7. 00:54:150 (4,1) - Add HDash.
  8. 01:18:415 (7,1) - ^
  9. 01:30:327 (4,1,2,3,4,5,6,7) - Too easy to overshot so I suggest changing the stream direction.
  10. 01:40:738 (2,3,1) - Remove HDash at (2,3) and add HDash at (3,1).
  11. 01:51:327 (2,1,2,3,4) - Add HDash at (2,1), then remove all the HDashes at (1,2,3,4) and add HDash at (2,3)
  12. 02:44:091 (2,3) - Add HDash.
  13. 03:52:209 (7,1,2,3,4,5,6,7,8) - Too easy to overshot so please change the direction.
  14. To be honest this diff is far beyond Rain, and I think it is some more like Overdose, with those deathstream patterns and multiple HDashes. Or maybe it is just mapping style difference but I think it is better to point this out. Please map a Rain to fix the difficulty spread.

Good luck ranking the map!
-AFB
Topic Starter
CLSW
The difficulty spread is completely fine, since it's really well balanced like "Salad, hard Platter, and Rain+".

I won't touch anything related with the difficulty, and you know if I map real overdose, it shall be more harder than you expected.

afb

alienflybot wrote:



Mod Requested by CLSW

[ General]

  • Tags
  1. Add 'Pile', 'Yoshino Nanjo' and 'Tokui Sora' as they are the voice actresses of the characters.
  2. Add '堀繪梨子', '南條愛乃' and '德井青空' for the japanese name of the voice actresses.
  3. Add 'Hata Aki' and '畑亞貴' as the writer of the song.
  4. Add 'Sasaki Hiroshi' and '佐々木裕' as the arranger and composer of the song. 2 of above aren't necessary at all. Others were added.

    Background Image
  5. Resize it to 1366x768. ???

    File Size
  6. It exceeds 10 MB so it is better to reduce the file size. You don't have to point out with this.

    Difficulty Spread
  7. To be honest I think your map needs a Rain, and Captivation is more like an Overdose in my opinion since it contains much HDashes and some deathstreams. Either map a Rain or remap Captivation.

[ Salad]

  • Difficulty
  1. Increase HP to 5 so it has gradual change on HP between your diffs. Fixed Platter's HP drain to 5.5 instead.

    Gameplay
  2. 00:14:268 (3,4,1) - Please move (4) closer because the distances are too high, or you can change the pattern of 00:13:562 (1,2,3) so it just reduce distance of (3,4) and maintain a dash at (4,1).
  3. 00:19:209 (1,2) - Reduce the distance. Why? There's an emphasized part in this song so it needs dash.
  4. 00:22:032 (1,2,3) - Move (2) closer to (1,3), dash is not suiting here. No. I feel like it's good to use with dash.
  5. 00:26:268 (1,2,3) - Move (2) closer to (1,3), which means remove the dash of (1,2) but keep a dash at (2,3). Fixed with my own.
  6. 00:31:209 (2,3) - I don't think they fit the audio here. Change it to 1/1 notes. I'd keep this cuz it's my favorite.
  7. 00:42:503 (2,1) - Add a little dash here to emphasize Finish at (1). I can't find any rhythms to emphasize this object.
  8. 00:50:268 (1,2,1) - Remove the dash at (1,2) because they are in same strength of beats, but keep dash of 00:51:327 (2,1) This one is what I wanted to emphasize.
  9. 00:53:091 (1,2,1) - ^ nope
  10. 00:57:327 (1,2,3) - Move (2) closer to (1,3). It's just my style, better not touch this.
  11. 00:58:738 (1,2,3) - ^ yes.
  12. 01:07:915 (2,1,2) - Please lower the distances between them. 2.0x is enough to be used! I can't find any reason to reduce this one. Felt pretty nazi. Same goes for every stuffs.
  13. 01:10:738 (2,1,2) - ^
  14. 01:19:209 (3,1,2) - ^
  15. 01:22:032 (3,1,2) - ^
  16. 01:28:385 (1,2,3,4,1) - Lower the distances between (1,2,3,4) and add a little dash at (4,1). fixed with my own.
  17. 01:30:150 (1) - Why not starting the spinner earlier at 01:29:974 done
  18. 01:43:915 (1,2,3) - Lower the distances. No other descriptions. Same as others.
  19. 01:45:327 (1,2,3) - ^
  20. 01:58:032 (1,2,1) - Move (2) a bit closer to 01:58:032 (1) but keep the dash at 02:00:503 (2,1) It may corrupt its consistency. No changes.
  21. 02:09:327 (1,2,1) - Move (2) closer but keep the dash at (2,1). Same as above.
  22. 02:12:150 (1,2,1) - ^ Same as above.
  23. 02:14:974 (1,2,1,2) - I think the distances are way too high, you can keep dashes but please reduce the distances. done
  24. 02:22:738 (2,1,2) - Reduce the distances.
  25. 02:25:562 (2,1,2) - ^
  26. 02:33:327 (1,1,2) - ^
  27. 02:36:856 (2,1,2) - ^ Can't be. Also same as the others.
  28. 02:44:974 (1) - Start the spinner earlier at 02:44:797 done
  29. 03:05:797 (1,2,3,4) - Lower the distance of (2,3). 1.78x, it's okay to keep.
  30. 03:07:562 (2,3,1) - Lower the distance of (2,3). not really necessary for me.
  31. 03:10:385 (2,3,1) - ^ Same as above.
  32. 03:14:268 (1,2,1) - Reduce the distance of (1,2) but keep dash of (2,1). no.
  33. 03:35:974 (1) - A bit static here, so curve it more. done
  34. 03:42:503 (1,2) - Move (2) closer.
  35. 03:43:209 (3,1,2) - Reduce the distances.
  36. 03:46:032 (3,1,2) - ^
  37. 03:52:385 (1,2,3,4,5) - Reduce the distances of (1,2,3,4) but keep a dash at (4,5).
  38. 04:01:562 (2,1) - Add a dash?
  39. 04:04:385 (2,3,1) - Move (3) closer but keep dash at (3,1).
  40. 04:06:502 (1,2,3) - Move (2) closer.
  41. 04:10:738 - 04:14:974 - I understand what you tried to do here, but please reduce the distance of each (1,2) combo, not really a good idea to hold dash in Salad. done
  42. 04:15:679 (2,3,1) - Reduce distance of (2,3).
  43. 04:16:385 - 04:20:621 - Same as 04:10:738 - 04:14:974
  44. 04:22:032 (1,1) - They are too static, you can just tilt them more to have more movements at the end. consistency is much more important for me. It's enough to keep.

Updated with the other diffs, since I fixed few things on platter and rain diff. Thanks for the mod!
DiamondMofeng
that there is a problem with your map set:your map-file has the same map-file in it.It makes your map set file so big.(sorry my English is poor)
Rocma
[[[[[[Captivation]]]]]]

01:17:091 (1,2,3,4) - 흐름이 갑자기 꺾이는 기분? 이라고 해야될까 왼쪽으로 뻗으면 시원할거같은데 1,2,3이 오른쪽으로 꺾어버리는 것 같아요. Ctrl H하고 4만 오른쪽으로 좀 옮기면 좋을거같아요.
01:28:032 (4) - Ctrl G 변화주면셔 점핑 넣어도 재밌을것같아요
02:43:915 (1,2,3,4) - 여기에 점핑 넣어도 될 정도로 신나는거같음
02:47:091 (3) - 점핑 넣어도 될거같음
03:53:091 (1,2,3,4) - ^^

[[[[[Platter]]]]]

00:51:679 (1,2,3,4) - 플래터에알이라 리딩이 좀 힘들거같아요
01:18:856 (2) - 플래터 치곤 꽤 쉬운듯
01:23:444 (2,3) - Captivation 맨 첫줄 참고
03:29:797 (1,2,3,4,1,1) - 일반유저들에게 어느정도 대쉬를 눌러야하는지 판단하기 어려워보여요

[[Salad]]

파이팅..!
Topic Starter
CLSW
한개 빼고 다 고쳤습니다. 감사합니다!
Zak
Really small mod because this map is close to perfect

Found nothing wrong in any way with Salad or Platter

[Captivation]

00:52:915 (4,1) - Going into the slider feels weird and makes it easy to overshoot it, maybe move it and 2 to the right a bit so the movement feels more natural?
01:25:915 (2,3) - This jump is really unexpected and feels a bit out of place, I'd reduce the distance.
01:34:032 (1,2) - I'd reduce distance on here as well, x:224 seems like a good place to move it.
01:40:032 (3) - I'd tilt the slider vertically a little bit to make it flow smoother.
01:59:091 (4) - Tilt this slider up a bit?
02:23:444 (1,2) - Reduce distance a tiny bit?
03:04:032 (3) - I would reduce the distance a bit and make the slider more vertical.

Hope to see this ranked soon!
Topic Starter
CLSW
Thanks! Several parts were fixed!
Xinely

  • Salad
  1. 00:04:032 - 00:04:738 - 00:05:444 - 00:06:150 - i still cant tolerate to skip them even for salad.. drums are strong
  2. 00:06:679 - i cant see reason why 30% volume here while the music's power is increasing from before
  3. 00:13:562 (1) - though i have no idea why finish on this but i would suggest to make this circle caught by dash
  4. 00:14:885 - 01:07:121 - unused greenline
  5. 00:16:385 (1) - a bit more movement would be nice here imo. x:16? (if you agree so 00:17:091 (2) - x:272)
  6. 00:19:209 (1) - should be decrease the distance, it's a quite sharp movement to get this from previous circle w/o dash
  7. 00:19:915 (2,3,1) - caught in every edge plates if we dont use dash here. decrease their spacing if u want caught by no dash and increase their spacing if u want a dash
  8. 00:26:621 (2,3,1,2,3) - i hope you can reduce your normal spacings.. they are hard to catch w/o dash especially for newbies >_>
  9. 00:57:679 (2) - yeah decrease your normal spacing with x:320 :C
  10. 00:59:090 (2) - same as above
  11. 01:05:797 (1,1) - i think we need more recover time after spinner rather than use 1/1 like this.. as i tested.. it was so sudden from last spinner fruits to next slider's fruit.. i remember DQ from Sey's map really
  12. 01:08:444 (1,2,1,2) - if you could decrease their spacings a bit to become easier in 1/2.. they would be great
  13. 01:18:856 (2) - reducing normal spacing would be great too here x:288
  14. 01:29:797 (1) - and increasing spacing for dash for next note feels nice imo.. x:448?
  15. and so on because im lazy and they are literally same until end, what is worrying me right now is about this salad plays so hard for newbie when this diff is easiest diff from this mapset so imo it should be more friendly for our newbies >_>


  • Platter
  1. 00:54:503 (1) - a HDash for catch this would be nice
  2. 02:09:327 (1) - no HDash is fine here but if you want to make HDash for this. as above it would be nice
  3. 03:11:091 (8,9,10,11,1,2,3,4,5,6) - nah im sure you can make the rhythms a bit more simple.. they make me confuse for first testplay
  4. 03:18:503 (1) - how do you even make HDash for vocal "oya oya" and maki one while cymbal is mapped with dash only >_>


  • Rain
  1. the spread from Platter to Rain feels so big for me.. when Platter doesnt have many/much HDashes and this Rain includes many HDashes especially in 1/4 (and 1/4 streams) also in 1/6.

yep good luck
Topic Starter
CLSW
Most of them were fixed, and average jump distance in Salad diff has decreased. Thanks!
Akasha-
Hi, ctb

[Salad]
http://puu.sh/jJlOb/f0d30969a4.png omg, there is a lot of unused timings, please remove it which is not helpful for your diff but just increase your beatmap's size
00:04:032 - 00:04:738 - 00:05:444 - 00:06:150 - how about add a note for these timings, it's for bass
00:14:621 (4) - how about x:256, more suitable
00:26:268 (1,2) - the distance has a little big for a salad diff, i suggest to move 00:26:621 (2) - to x:320 (suggestion)
00:47:091 (3) - x:368 sound more comfortablet while playing
00:54:150 (2) - this one is awkward to play, i suggest to move to x:304
omg, that fans tho: 01:07:209 - i suggest to turn down the volume to 45% (very suitable)
02:14:974 - volume on here is werid, it's same loud as 01:00:150 - but different as volume and also add clap on: 02:15:679 (2) - end
02:22:032 - volume turn down
02:44:621 - ummm ... spin begins on here more suitable for music (for long voice)
03:08:621 (1,2,3) - werid, suggestion: http://puu.sh/jJmA3/865b26d0d9.jpg
03:26:621 (4) - etou ... why turn back your head? keep moving forward, move it to: x: 480
03:25:562 - 1,5x sound hard
03:36:856 - so many fans lol
03:53:797 (5,1) - same reason as before, it's for voice on music, more comfortable to play
04:21:679 - are you sure 2x on salad is fine?

[Platter]
http://puu.sh/jJmZI/96433ccd4d.png too many unused timings
00:46:738 - this part, jump from here is far a bit on a platter, i suggest: http://puu.sh/jJmWR/8c2f55a1ac.jpg
01:07:209 - powerful of fans
01:09:679 (4) - i saw you do a sliders on those timing, such as: 02:24:503 (4) - 03:44:974 (3,4) - with same sound but why on here is lost a "tick"
02:14:974 (1) - clap for end
02:22:032 - turn down the "fans"
03:36:856 - turn down the volume
03:52:385 (1,2) - jump too big
i love this diff

[Captivation]
http://puu.sh/jJnni/53c9223ef0.png not so many unused timings but still there some
01:07:209 - turn down the fans
01:38:268 (1) - random finish on begin?
02:21:327 (1,2,3,4,5,6,1,2,3,4,5,6,7) - that deathjump ...
03:23:974 (6) - how about x:304
03:36:150 (1) - etou ...? i don't hear anysound match with 1/16, 1/8 is enough
03:36:150 (1) - that fans tho
04:22:738 (1,2,3,4) - that deathjump is so hard to catch

Xinely wrote:

the spread from Platter to Rain feels so big for me.. when Platter doesnt have many/much HDashes and this Rain includes many HDashes especially in 1/4 (and 1/4 streams) also in 1/6.
argee, i suggest to decrease some

call me back soon
Xinely
사랑해 hope i typed it right
ZiRoX
Baka Xinely
Xinely
KUO NINJA ASDF

edit : and hello baka ZiroX
Akasha-

Xinely wrote:

KUO NINJA ASDF
ADHFOIASHCAOCAPSVAODHFAISHFAIPVHAV ... lel hahahaha, but don't mind it, it's turns to qualify post check now lol
Topic Starter
CLSW

Kuo Kyoka wrote:

Hi, ctb

[Salad]
00:04:032 - 00:04:738 - 00:05:444 - 00:06:150 - how about add a note for these timings, it's for bass The basic flow will be corrupted, so I would like to keep this.
03:08:621 (1,2,3) - werid, suggestion: http://puu.sh/jJmA3/865b26d0d9.jpg Seems pretty hard for Salad.
04:21:679 - are you sure 2x on salad is fine? Ah yes sure! CtB depends on x axis only so it's fine.


[Captivation]
01:38:268 (1) - random finish on begin? Looks like it's pretty fine for me.
04:22:738 (1,2,3,4) - that deathjump is so hard to catch It's easier than its shape. But decreased the distance more.

Xinely wrote:

the spread from Platter to Rain feels so big for me.. when Platter doesnt have many/much HDashes and this Rain includes many HDashes especially in 1/4 (and 1/4 streams) also in 1/6.
argee, i suggest to decrease some
Yep, the nerf is real, but I don't know why star difficulty has increased lol

call me back soon
\:D/
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