1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Hi I am here for giving mod idk mostly suggestions xD sry for late (okay, really late)
And I apologize if my mod is bad and useless / I am really rude to you I am a newbie in modding QAQ
Anyway, MISSION START!!!

BASIC


I assume this is more to Easy.
  1. 00:00:567 (1,2,3,4,5) – Suggestion 1 or Suggestion 2.
  2. If you want to keep 00:00:567 (1,2,3,4,5), then try lower 00:00:567 (1,2,3) as 00:01:864 (3,1) are kinda overlap a little when playing
  3. 00:04:134 (2) – Lower the parts start from this note for better flow and easier to play
  4. 00:04:458 (3) – Increase x of point x:114 y:233 (curve more inwards? Ok I am bad in directions idk) just for slider design
  5. 00:05:756 (1) – Maybe Ctrl+H, Ctrl+J, Ctrl+G and move it higher than before (decrease y)? Still suggestion for flow and design idk
  6. 00:27:810 (1) – No NC but if it affects the combo colour, then just ignore this
  7. 00:30:404 (1) – The design seems not so perfect (nvm ignore this I can’t think of a better slider design right now)
  8. 00:36:891 (1,2,3,4) – This pattern =A= try not to because it seems copy and paste. Maybe try sth like this?
  9. If you want to keep the pattern in 00:36:891 (1,2,3,4), at least change one of the sliders in 00:38:512 (4,1) become V-shaped (no matter direction it is) or curve so that it won’t be too horizontal-vertical
  10. 00:41:431 (2,1) - Maybe not make it V-shaped but a curve that blankets 00:41:431 (2). This is just suggestion so let us just carry on the mod lol
  11. 00:48:242 (2,3,4) – Smiley face #yay
  12. 00:49:864 (1,2,3) – And here comes the sad face lol (okay you can just ignore xD)
  13. 00:55:702 (2,3) – Fix blanket
  14. 00:56:350 (3,4,5,6,1) – The star shape is not perfect yet. Move 00:56:675 (4,5,6,1) together and make 00:56:675 (4) to x:256 y:192
  15. Make 01:03:485 (2) lower than 01:03:810 (3) to form triangle pattern
  16. 01:08:026 (1,2,3,4,1) – Star pattern not perfect but nvm let us go on
  17. 01:13:215 (1) – Maybe lower this note for better flow
  18. 01:19:702 (2,1) – Fix blanket
  19. 01:23:594 (1,2,3,4,5,6,1,2) – Too many circles QAQ maybe try making some of them into sliders?
  20. 01:43:053 (3) – Move the red turning point x:372 y:266 to centre of slider to follow rhythm
  21. 01:46:945 (1,1) – Try not make them in similar slider design unless the slider is not curve

Older map is better but since you remap this diff so nvm it is still good too

NOVICE


I assume this is more to Normal.
  1. 00:01:215 (2,3) – Seems copy and paste. Increase x for point x:137 y:50 in slider 00:01:864 (3) and also for point x:267 y:90 in slider 00:02:513 (4)
  2. 00:41:107 (5) – Not making it curve seems better
  3. 00:52:134 (1) – No NC
  4. 00:52:783 (2) – NC
  5. 00:56:350 (1,2,3,4,1) – Star pattern seems not perfect (nt confident for this)
  6. 01:05:107 (4) – Make the red turning point more to centre of the slider
  7. 01:06:729 (1,2,3) – Oh god 3/4 notes. Try this kind of note placement to make it easier and neat
  8. 01:12:891 (3,4,1) – Make it into one slider is easier and better, in my opinion
  9. 01:18:404 (1,2,1) – I do more prefer to make V-shaped or straight sliders for them
  10. 01:53:107 (3,1,2,3,4,1) – wut that’s why this is labelled H. Try reduce the number of circles

Seems this diff is also remapped a little?
One more thing to state about, why don’t make the AR of MASTER diff 10 I don’t even get it
I think other diffs are really nice and I am still noobie in playing too so okay that’s all of my diff
I know my English is really terrible so PM me if you hv questions about mod :D
BTW good luck for both of us :)
posted

HootOwlStar wrote:


Hi I am here for giving mod idk mostly suggestions xD sry for late (okay, really late)
And I apologize if my mod is bad and useless / I am really rude to you I am a newbie in modding QAQ
Anyway, MISSION START!!!

BASIC


I assume this is more to Easy.
  1. 00:00:567 (1,2,3,4,5) – Suggestion 1 or Suggestion 2.
  2. If you want to keep 00:00:567 (1,2,3,4,5), then try lower 00:00:567 (1,2,3) as 00:01:864 (3,1) are kinda overlap a little when playing fixed
  3. 00:04:134 (2) – Lower the parts start from this note for better flow and easier to play
  4. 00:04:458 (3) – Increase x of point x:114 y:233 (curve more inwards? Ok I am bad in directions idk) just for slider design fixed
  5. 00:05:756 (1) – Maybe Ctrl+H, Ctrl+J, Ctrl+G and move it higher than before (decrease y)? Still suggestion for flow and design idk
  6. 00:27:810 (1) – No NC but if it affects the combo colour, then just ignore this
  7. 00:30:404 (1) – The design seems not so perfect (nvm ignore this I can’t think of a better slider design right now)
  8. 00:36:891 (1,2,3,4) – This pattern =A= try not to because it seems copy and paste. Maybe try sth like this?
  9. If you want to keep the pattern in 00:36:891 (1,2,3,4), at least change one of the sliders in 00:38:512 (4,1) become V-shaped (no matter direction it is) or curve so that it won’t be too horizontal-vertical fixed
  10. 00:41:431 (2,1) - Maybe not make it V-shaped but a curve that blankets 00:41:431 (2). This is just suggestion so let us just carry on the mod lol
  11. 00:48:242 (2,3,4) – Smiley face #yay :D
  12. 00:49:864 (1,2,3) – And here comes the sad face lol (okay you can just ignore xD)
  13. 00:55:702 (2,3) – Fix blanket fixed
  14. 00:56:350 (3,4,5,6,1) – The star shape is not perfect yet. Move 00:56:675 (4,5,6,1) together and make 00:56:675 (4) to x:256 y:192
    fixed
  15. Make 01:03:485 (2) lower than 01:03:810 (3) to form triangle pattern fixed
  16. 01:08:026 (1,2,3,4,1) – Star pattern not perfect but nvm let us go on fixed
  17. 01:13:215 (1) – Maybe lower this note for better flow fixed
  18. 01:19:702 (2,1) – Fix blanket fixed
  19. 01:23:594 (1,2,3,4,5,6,1,2) – Too many circles QAQ maybe try making some of them into sliders?
  20. 01:43:053 (3) – Move the red turning point x:372 y:266 to centre of slider to follow rhythm fixed
  21. 01:46:945 (1,1) – Try not make them in similar slider design unless the slider is not curve fixed

Older map is better but since you remap this diff so nvm it is still good too

NOVICE


I assume this is more to Normal.
  1. 00:01:215 (2,3) – Seems copy and paste. Increase x for point x:137 y:50 in slider 00:01:864 (3) and also for point x:267 y:90 in slider 00:02:513 (4) fixed
  2. 00:41:107 (5) – Not making it curve seems better
  3. 00:52:134 (1) – No NC fixed
  4. 00:52:783 (2) – NC fixed
  5. 00:56:350 (1,2,3,4,1) – Star pattern seems not perfect (nt confident for this)
  6. 01:05:107 (4) – Make the red turning point more to centre of the slider I changed the slider to streat, it might be better i guess.
  7. 01:06:729 (1,2,3) – Oh god 3/4 notes. Try this kind of note placement to make it easier and neat fixed
  8. 01:12:891 (3,4,1) – Make it into one slider is easier and better, in my opinion fixed
  9. 01:18:404 (1,2,1) – I do more prefer to make V-shaped or straight sliders for them I made round slider instead of your opinion.
  10. 01:53:107 (3,1,2,3,4,1) – wut that’s why this is labelled H. Try reduce the number of circles

Seems this diff is also remapped a little?
One more thing to state about, why don’t make the AR of MASTER diff 10 I don’t even get it AR10 is too fast I think! just because of it.
I think other diffs are really nice and I am still noobie in playing too so okay that’s all of my diff
I know my English is really terrible so PM me if you hv questions about mod :D
BTW good luck for both of us :)
I am still newbie at making beatmap... thank you for your modding!
posted
Hi BluOxy random mod btw because i saw u made a collab with gero before so i stalk open your profile and saw this need mod

Let's see

MASTER

00:56:350 (1,1,1) - I'm not sure with this cymbal because it doesn't fit in here
BASIC

01:11:431 - i'm not sure with this one btw


no kds because random mod :<
posted

Niko-nyan wrote:

Hi BluOxy random mod btw because i saw u made a collab with gero before so i stalk open your profile and saw this need mod

Let's see

MASTER

00:56:350 (1,1,1) - I'm not sure with this cymbal because it doesn't fit in here I changed a hitsound from finish to whistle
BASIC

01:11:431 - i'm not sure with this one btw fixed


no kds because random mod :<
Thank you for your modding~ :D
posted
Wooo this song ♥♥♥ good luck Blu! :) I want to see it ranked!
posted

Meiko Senpai wrote:

Wooo this song ♥♥♥ good luck Blu! :) I want to see it ranked!
Thank you Meiko <3
posted
hello from Mod Q

umm i was delete and redownload your map but why this code is in your osu file without a storyboard?

[Events]
//Background and Video events
0,0,"nyaa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
//Storyboard Sound Samples


im just didnt know where is ring.png, i suggest you to delete this code at all diffs
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A


add "hardcore" to your tags, so i can easily search this song

Master:
ok at the beginning dat streams :o

00:09:810 (1) - use sofft hitsample pls
01:05:431 (1) - make some curve waypoint after 2nd red waypoint
01:10:621 (1) - slider end in 01:10:945
01:11:107 - add circle here i guess
01:12:729 (2,4) - blanket this

good luck for rank, this map is awesome bro0o0o
~ S T A R S ~
posted

Fort wrote:

hello from Mod Q

umm i was delete and redownload your map but why this code is in your osu file without a storyboard?

[Events]
//Background and Video events
0,0,"nyaa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A
//Storyboard Sound Samples


im just didnt know where is ring.png, i suggest you to delete this code at all diffs
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21648,,222,340
F,0,21648,22296,1,0
S,1,21648,22296,0.2561142,1
P,0,21648,22296,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,567,,121,274
F,0,567,1215,1,0
S,1,567,1215,0.2561142,1
P,0,567,1215,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22296,,120,245
F,0,22296,22944,1,0
S,1,22296,22944,0.2561142,1
P,0,22296,22944,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,22945,,356,130
F,0,22945,23593,1,0
S,1,22945,23593,0.2561142,1
P,0,22945,23593,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,23594,,386,230
F,0,23594,24242,1,0
S,1,23594,24242,0.2561142,1
P,0,23594,24242,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24242,,323,298
F,0,24242,24890,1,0
S,1,24242,24890,0.2561142,1
P,0,24242,24890,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,24891,,100,253
F,0,24891,25539,1,0
S,1,24891,25539,0.2561142,1
P,0,24891,25539,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,25539,,269,191
F,0,25539,26187,1,0
S,1,25539,26187,0.2561142,1
P,0,25539,26187,A
Sprite,Foreground,Centre,"SB/ring.png",126,273
M,0,21323,,486,404
F,0,21323,21971,1,0
S,1,21323,21971,0.2561142,1
P,0,21323,21971,A


add "hardcore" to your tags, so i can easily search this song

Master:
ok at the beginning dat streams :o

00:09:810 (1) - use sofft hitsample pls
01:05:431 (1) - make some curve waypoint after 2nd red waypoint
01:10:621 (1) - slider end in 01:10:945
01:11:107 - add circle here i guess
01:12:729 (2,4) - blanket this

good luck for rank, this map is awesome bro0o0o

~ S T A R S ~
all fixed! <3 and thanks for your kudosu!

Oh!! your modding is really nice!! thank you for modding :D
posted
soon your map will be rank

soon™
posted
oh my god this set is beautiful

14:10 Priti: irc mod?
14:11 BluOxy: ah,does that mean... will you do irc mod for me?
14:11 Priti: yes
14:11 *Priti is editing [http://osu.ppy.sh/b/635679 BlackYooh vs. siromaru - BLACK or WHITE? [MASTER]]
14:12 Priti: 00:00:567 (1,2,3,4) - Change these into 1/4 sliders, starting a map with a stream (or a circle in general) is never a good idea.
14:12 Priti: since it's hard to time it
14:12 Priti: especially with HD
14:12 Priti: 00:09:810 (1) - Drum on head, soft on tail.
14:12 Priti: 00:16:134 (1) - whistle on body :3
14:14 Priti: 00:56:350 (1,1,1,1) - In my opinion, these should be more exaggerated jumps.
14:15 Priti: http://osu.ppy.sh/ss/2950451 more like this
14:15 Priti: 01:05:431 (1) - sliderwhistle
14:15 Priti: pls don't forget to respond to me :3
14:15 BluOxy: I see, now I fixed hit sound!
14:16 BluOxy: I'll consdier about placement... Hm
14:16 Priti: 01:50:350 (1) - Should be two 1/8 sliders and a circle
14:17 Priti: http://osu.ppy.sh/ss/2950455
14:17 Priti: 01:50:675 (1) - same
14:17 Priti: 01:51:648 (1,1) - and these
14:17 BluOxy: Ahh is that okay?.. sure I'll fix.
14:17 Priti: that's lovely :3
14:18 BluOxy: hehe yeah that might be lovely :D I'll try to make better!
14:18 Priti: I'm done with MASTER
14:18 Priti: tell me when you're done and we'll move to INFINITE
14:19 BluOxy: sure!
14:19 Priti: 01:55:134 (1) - make the end of this 5% volume instead
14:19 Priti: (this is for all diffs)
14:20 BluOxy: ah okay I also fix that
14:24 Priti: btw I won't bubble this yet
14:24 Priti: I need confirmation about the spread
14:25 BluOxy: I see, it's okay
14:25 Priti: r u done with MASTER?
14:25 *Priti is editing [http://osu.ppy.sh/b/637477 BlackYooh vs. siromaru - BLACK or WHITE? [INFINITE]]
14:26 Priti: 00:00:567 (1,2,3,4) - Again, don't start a diff with a circle like that.
14:26 Priti: 00:09:323 (1,2) - switch NCs
14:26 BluOxy: (okay I'll fix the modding of MASTER later
14:27 BluOxy: sure I'll fix the first part
14:28 Priti: 01:51:972 (1,3,4,5) - bad overlap
14:28 Priti: http://osu.ppy.sh/ss/2950480 this will be good.
14:29 BluOxy: Ah it's nice one. I fixed like the screen shot
14:29 Priti: :3
14:29 *Priti is editing [http://osu.ppy.sh/b/578163 BlackYooh vs. siromaru - BLACK or WHITE? [EXHAUST]]
14:29 Priti: 00:24:080 (2,4) - I really dislike the way these skip the cymbals
14:30 BluOxy: Aha,I'll fix
14:30 Priti: 01:02:512 (1,1) - colorhax messup
14:32 Priti: 01:23:756 (2,3) - pls stack these properly so players won't mistake it for a double.
14:32 Priti: 01:34:621 (2,1) - bad overlap
14:32 Priti: 01:41:107 (5,1) - ^
14:34 *Priti is editing [http://osu.ppy.sh/b/581185 BlackYooh vs. siromaru - BLACK or WHITE? [ADVANCED]]
14:34 Priti: 01:18:404 (1) - Colorhax mistake
14:35 BluOxy: ah i didn't notice this error! (01:23
14:35 Priti: 01:43:702 (3,4,1) - these don't unstack well ingame, please manually space these
14:38 *Priti is editing [http://osu.ppy.sh/b/581583 BlackYooh vs. siromaru - BLACK or WHITE? [BASIC]]
14:38 Priti: 00:09:972 (1,1) - Spacing error


I'm still not sure about the gap between NOVICE and ADVANCED, it seems a bit big imo.
posted

Priti wrote:

oh my god this set is beautiful

14:10 Priti: irc mod?
14:11 BluOxy: ah,does that mean... will you do irc mod for me?
14:11 Priti: yes
14:11 *Priti is editing [http://osu.ppy.sh/b/635679 BlackYooh vs. siromaru - BLACK or WHITE? [MASTER]]
14:12 Priti: 00:00:567 (1,2,3,4) - Change these into 1/4 sliders, starting a map with a stream (or a circle in general) is never a good idea.
14:12 Priti: since it's hard to time it
14:12 Priti: especially with HD
14:12 Priti: 00:09:810 (1) - Drum on head, soft on tail.
14:12 Priti: 00:16:134 (1) - whistle on body :3
14:14 Priti: 00:56:350 (1,1,1,1) - In my opinion, these should be more exaggerated jumps.
14:15 Priti: http://osu.ppy.sh/ss/2950451 more like this
14:15 Priti: 01:05:431 (1) - sliderwhistle
14:15 Priti: pls don't forget to respond to me :3
14:15 BluOxy: I see, now I fixed hit sound!
14:16 BluOxy: I'll consdier about placement... Hm
14:16 Priti: 01:50:350 (1) - Should be two 1/8 sliders and a circle
14:17 Priti: http://osu.ppy.sh/ss/2950455
14:17 Priti: 01:50:675 (1) - same
14:17 Priti: 01:51:648 (1,1) - and these
14:17 BluOxy: Ahh is that okay?.. sure I'll fix.
14:17 Priti: that's lovely :3
14:18 BluOxy: hehe yeah that might be lovely :D I'll try to make better!
14:18 Priti: I'm done with MASTER
14:18 Priti: tell me when you're done and we'll move to INFINITE
14:19 BluOxy: sure!
14:19 Priti: 01:55:134 (1) - make the end of this 5% volume instead
14:19 Priti: (this is for all diffs)
14:20 BluOxy: ah okay I also fix that
14:24 Priti: btw I won't bubble this yet
14:24 Priti: I need confirmation about the spread
14:25 BluOxy: I see, it's okay
14:25 Priti: r u done with MASTER?
14:25 *Priti is editing [http://osu.ppy.sh/b/637477 BlackYooh vs. siromaru - BLACK or WHITE? [INFINITE]]
14:26 Priti: 00:00:567 (1,2,3,4) - Again, don't start a diff with a circle like that.
14:26 Priti: 00:09:323 (1,2) - switch NCs
14:26 BluOxy: (okay I'll fix the modding of MASTER later
14:27 BluOxy: sure I'll fix the first part
14:28 Priti: 01:51:972 (1,3,4,5) - bad overlap
14:28 Priti: http://osu.ppy.sh/ss/2950480 this will be good.
14:29 BluOxy: Ah it's nice one. I fixed like the screen shot
14:29 Priti: :3
14:29 *Priti is editing [http://osu.ppy.sh/b/578163 BlackYooh vs. siromaru - BLACK or WHITE? [EXHAUST]]
14:29 Priti: 00:24:080 (2,4) - I really dislike the way these skip the cymbals
14:30 BluOxy: Aha,I'll fix
14:30 Priti: 01:02:512 (1,1) - colorhax messup
14:32 Priti: 01:23:756 (2,3) - pls stack these properly so players won't mistake it for a double.
14:32 Priti: 01:34:621 (2,1) - bad overlap
14:32 Priti: 01:41:107 (5,1) - ^
14:34 *Priti is editing [http://osu.ppy.sh/b/581185 BlackYooh vs. siromaru - BLACK or WHITE? [ADVANCED]]
14:34 Priti: 01:18:404 (1) - Colorhax mistake
14:35 BluOxy: ah i didn't notice this error! (01:23
14:35 Priti: 01:43:702 (3,4,1) - these don't unstack well ingame, please manually space these
14:38 *Priti is editing [http://osu.ppy.sh/b/581583 BlackYooh vs. siromaru - BLACK or WHITE? [BASIC]]
14:38 Priti: 00:09:972 (1,1) - Spacing error


I'm still not sure about the gap between NOVICE and ADVANCED, it seems a bit big imo.
Thanks priti!
posted
I think source should be: SOUND VOLTEX II -infinite infection-

https://remywiki.com/BLACK_or_WHITE%3F
https://osu.ppy.sh/s/200552

I dont think there is a game named SOUND VOLTEX only
Have: SOUND VOLTEX BOOTH
SOUND VOLTEX II -infinite infection-
SOUND VOLTEX III GRAVITY WARS

anyway, good luck :3
posted

Kuo Kyoka wrote:

I think source should be: SOUND VOLTEX II -infinite infection-

https://remywiki.com/BLACK_or_WHITE%3F
https://osu.ppy.sh/s/200552

I dont think there is a game named SOUND VOLTEX only
Have: SOUND VOLTEX BOOTH
SOUND VOLTEX II -infinite infection-
SOUND VOLTEX III GRAVITY WARS

anyway, good luck :3
Aww it's right! thanks, I changed ;)
posted
gogo BluOxy~
posted
BLACK or WHITE?
lol I choose pink

Bubbled!

posted
Thank you for bubble! I choose blue :D
posted
rebub
posted
please remove siromaru from tags, already on artist's name
posted

Kuo Kyoka wrote:

please remove siromaru from tags, already on artist's name
I see, I removed siromaru from tags and I added "symphonic speed schranz sdvx konami".

edit:Sorry to break bubble again Priti. This time I updated without asking you ;v;
posted
Take my kudoss!!!!!!
show more
Please sign in to reply.