Howdy!
[General]
Really well made diff here, impressive!
Impressive diff, this was really fun to play!
[General]
- There is quite a significant cap between the NOVICE and ADVANCED difficulties. ADVANCED has a lot of 1/4 in it while NOVICE is your typical normal-level difficulty. I highly recommend you add a difficulty with less 1/4 inbetween these.
- Check AIMod, apparently there are some missing files
- The hitsounds are just too quiet in a lot of areas, try raising most of the green lines volume by 10-15% or so
- The combo colors are a bit dull, how about you try and utilize what you have in the storyboard and add colors like red to where 00:21:323 - starts? Would be nice
- The white combo color is really hard to see at times, especially during the kiai. I highly recommend you change it to a darker shade of white
Really well made diff here, impressive!
- 00:08:350 (1,2,1,2,1,2,1,2) - Never been quite the fan of 1/8 sliders, they can be quite hard to hit and receive a good accuracy from when players are on the move trying to hit them. I suggest maybe replace these with circles
- 00:41:756 (5,1) - The slow pace of 5 into the fast pace of the streams afterwards doesn't really have enough momentum going forward, thus making it a bit harder to play. Maybe replace 00:41:756 (5) - with a circle and add another one 00:41:918 - here for a smoother play
- 00:56:350 (1,1,1,1,1) - A lot of people commented how well this pattern moved. Nice job here!
- 01:18:080 (5,6) - CTRL+G this for a nicer flowing pattern
- 01:24:891 (1,2,3) - Same 1/8 slider suggestion as before
- 01:53:431 (1,2,3,4) - ^
- 00:07:702 (1,2) - This can be pretty hard of a transition, since 00:07:864 (2) - doesn't benefit from the slider leniency. Try replacing 00:07:864 (2,3) - with a 1/4 slider
- 01:24:891 (1,2,3,4) - This pattern really kills the momentum moving forward, maybe try spacing them out a bit more so there is more movement + the rhythm is clearer
- 01:32:675 (1,2,3,4) - The movement here is rather rigid in comparison to the smooth flow as before, maybe try something different here
- 01:35:269 (1,2,3,4) - Difficult to play since 01:35:269 (1,2,3) - moves up at a rather rapid pace, making it difficult to jump to 01:35:756 (4) - . Stacking 01:35:512 (2,3) - underneath 01:35:269 (1) - 's slider end or lowering the spacing between them can work well
- 01:50:350 (1,1) - With the circle patterns before it, players will be expecting more circles here as a result of the similar rhythm. I suggest you try another circle pattern instead
- 01:51:648 (1,1) - ^
Impressive diff, this was really fun to play!
- 00:46:945 (4,1,2,3,4,5) - This pattern doesn't really look neat because of the large stack 00:47:269 (1) - here. The stack leniency makes it look funky. I suggest you space out the distance between 00:46:945 (4,1) -
- 01:00:566 (2,3,4,5) - The movement is a bit too difficult for this kind of difficulty imo. The pattern is a bit too jerky and can be confusing up in the corner. I suggest making it a large stack
- 00:55:702 (2,3,4,5,1) - Perhaps this is a bit too much single tap here for a lower diff, maybe add a slider or so