Yo.
[General]
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Best of luck!
[General]
- Don't forget to add AudioLeadIn. And to be honest, I would prefer to see the intro mapped even in the soft diff. For consistency purposes.
- You don't really need to keep the Widescreen Support toggler enabled. Disabled it unless you plan on adding a storyboard.
- Ask Gero about the skin, I'm pretty sure it was Krisom who did these elements.
- Is there any reason to keep the silence in the end of your mp3? Why don't you cut at least 90% of it?
- As we've discussed in-game, CS 3 would look insanely cool here. Give it a try.
- 00:19:634 (1,1) - I belive there should be at least 1500 ms of recovery time, so beginners could have enough tiime to recover.
- 00:28:994 - don't you feel like the break is a little forced here? You could easily map that with a slider, after all.
- 01:49:634 (3,6) - minor - not a kind of stack I would recommend for the easiest diff as (6) appears sorta too soon after (3).
Looks good to me!
- I've already suggested using CS 3,5 in-game. Try it!
- 00:23:234 (1,2,1) - the way you break DS here is kinda questionable and I don't think it is reasonable here. Although you did a great blanket, I'd prefer to see consistent spacing here.
- 000:33:554 - consider adding a circle here in order to stress the beat at the red tick and make rhythm feel more natural?
- 00:51:074 (2) - this one can be bbeoken into 2 sliders like this. So, the downbeat will be stressed and vocals ar mapped nicely.
Note: 01:53:474 (3) - just ike you did it here - 01:10:994 (4) - replacing it with two circles (01:10:994 - and 01:11:474) will make much more sense with the vocals and break the long 1/2 combo, which is also pretty nice for a Normal.
Note: 01:14:354 (3) - same as above. The reason is pretty similar, it just feels better with the music and vocals. - 01:31:874 (1,2,1) - why don't you use a delayed break here, just like you did it in a Tough diff? Consistency is great and it will prevent an unnecessary NC, which would give too much HP to players.
- 02:35:714 (2,3) - in order to avoid quie a tricky 3/2 transition you should remove (3) and add a repeat to 2. It will significantly help players to save their accuracy and it feels more playable.
- 02:48:194 - might be just me, but I feel confused by the vocals jumping out of nowhere right in the middle of a slider. Can we make the slider shorter and map those vocals?
- The rhythm can (and probably should) get a little more challenging in patters like 00:00:194 (1,2,3,4,1,2,1,1) - if you pay attention to music / 00:23:234 (1,2,1,2) - or if you follow vocals here / some sliders like 01:07:394 (6) - can be mapped with more objects, too.
The spread feels weak and this should be considered. Making this diff harder is an option and I've left a few suggestions above. Feel free to get more opinions on that, first. Apart from being a little too easy there is nothing really wrong withthe diff.
- In case if you decide to make intro/vocals parts in Normal more complicated you might want to re-consider the same parts here.
- 00:02:114 (1,2) - the jump is too forced here. 3/4 patterns are challenging enough, no need to make them even harder with jumps, I believe.
- 00:04:034 (1,2) - 00:08:594 (2) - 00:11:714 (1,2) - try to avoid objects beginning on the blue ticks as they feel really hard to feel and might confuse players. The best way o avoid them is to use repeated 3/4 slider just like this one.
- 01:38:114 (1,2,3,4) - minor - might be just me, but I'd prefer some consistent spacing here as the jump-sliders feel a little exaggerated/weird here, the music doesn't suggest them, I'd say.
- 03:13:154 (3,4) - a stack in the middle of the intense 1/2 pattern is somewhat misleading. I strongly suggest you avoiding it if it's possible.
Nicely done!
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Best of luck!