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Jason Chen x Megan Nicole - La La La

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Topic Starter
Pappy
This beatmap was submitted using in-game submission on 27 stycznia 2015 at 17:49:35

Artist: Jason Chen x Megan Nicole
Title: La La La
Tags: Cover Naughty Boy Sam Smith hotel cabana
BPM: 125
Filesize: 7059kb
Play Time: 03:35
Difficulties Available:
  1. Average (1,79 stars, 240 notes)
  2. Soft (1,55 stars, 151 notes)
  3. Tough (2,97 stars, 340 notes)
Download: Jason Chen x Megan Nicole - La La La
Information: Scores/Beatmap Listing
---------------
♪ I'm covering my ears like a kid ♪

~ Soft
~ Average
~ Tough

5th ranked map!


Skin Credits
Krisom made the circles, lovhin456 made the numbers and Gonzvlo edited the arrow and followpoints. Everything coupled by Gero. o3o
Birdy
[General]
Although not unrankable since it's only 7,5% of the song, there's almost a whole 20-second-silence in the end of the mp3. Could be cut off.
The current mp3 is acceptable (128kbps), though it could also be 192kbps. A better quality with a minor size increase should never be a bad thing.
Easy and Normal could have a spinner like in Hard at the end, too.
Easy could start where Normal and Hard start, too.
^ No big problems there, just what I personally think would be for the best. ^

[Easy]
00:40:514 (3) - This should really blanket the following (4). Middle point x140 y328, end x28 y356. Improves the design drastically, and changing this doesn't really ruin the flow either.
01:07:394 (3) - Could have a red point at the slider tick. Matches the snare and the last "la".
01:32:354 (1) - A bit too tall. A smoother, leaner slider would look better and play just as well.
01:41:954 (3) - Move it a few squares to the left to have it in the middle of the previous circle. (x116 y180 should be around the "50/50" ratio)
02:00:674 (2) - Move it down-right on your own accord to achieve a better flow.
02:08:834 (3) - Move the curve's sliderpoint just a few squares up for a better blanket.
02:54:914 (3) - A trickier one to adjust due to the design and all, but you could try the same as with 01:07:394 (3).

[Normal]
00:00:194 (1,2) - Could be moved upwards (1) and downwards (2) to keep the mirror-effect, but also to achieve a blanket.
00:11:714 (1) - Should be reversed IMO.
00:15:554 (1) - An absolute no-no. Requires a clear gap in the middle, especially as this looks like a loop slider but is not.
00:48:194 (5) - Could be stacked with the previous (1).
00:56:834 (4,5,1) - Eh. Make the slider not touch the circles. Moving both the circles two squares away increases the distance to 1,09, but that should be just fine. Alternatively, make the slider go in another direction.
02:04:034 (3) - The track is really weirdly compressed. Gives it an odd nudge and shape when played. Follow the kind of shape you did with 00:07:874 (1,2) in Tough, or:
02:51:074 (5) - First of all, stack with (4). Second, the shape is odd. Basically, just follow this shape again.

[Hard]
00:23:234 (2) - The loophole should be bigger. It's barely visible.
01:01:394 (2,1) - Swapping NC could work.
01:03:554 (1) - Blanket (2).
01:06:914 (4,1) - Just a design suggestion below. Would play just as fine (or possibly better idk), too.
01:38:114 (1,2,3,4) - I like this. Symmetrical, perfect flow and nice jumps.
01:57:314 (1,2,3,4) - Would be nice if this could be made into a nicely flowing slider-section like the one mentioned above or the previous 4 sliders).
02:02:834 (2,1) - Same NC swapping thing again.
02:14:594 (1,2) - Would be nice if this flowed well.
02:45:434 (1,1) - Should be just one spinner ending at 02:47:714, and add a 1/1 slider at 02:48:194.
03:13:874 (1) - Unreadable slider track, unrankable. Use a "normal" slider, for example a basic wave slider.

Cool mapset, nice song. Good luck!
Lally
#1st o3o

[General]
  1. bg is 1365x768 and not 1366 x 768
  2. 03:37:394 - please follow the rules:
    Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
[soft]
  1. 00:19:634 (1,1) - are you sure that you have enought time between the spinner and the 1st object after it? i'm not really sure about,even if the bmp is slow doesen't matter... (sadly)
  2. 00:27:074 - i think is better to insert a break here looks like is alooot of time for the drain ikr that's a easy but imo you should insert one
  3. 01:41:474 (2,3) - i totally desagree about overlaps like this in the easier diffs it confuses the newbie players,you should think as you were playing your easy diff as the first time in osu and then you may understand what should you put and which kind of patterns are like cancer for the newbies
  4. 01:53:954 (4) - missing clap
  5. 01:54:434 (5) - why don't you try to change the slider shape to make the flow a little bit better in this case you could just move it like this:
  6. 02:15:554 (2) - slider end missing clap
  7. 02:17:954 (2) - why don't you try to move this slider like this?
  8. 02:52:994 (1,2,3) - personally i found this pattern a bit complicated for an easy diff
  9. 03:03:554 (5,1) - D: no no no pls not this ;_; is REALLY HARD for an easy fiff
  10. 03:35:234 - where is the spinner?
[avuuuraagiu o3o]
  1. audio lead-in is to short try to increse it up to 2000
  2. 01:06:434 (2,3,4,5) - imo is a little bit hard pattern this one why don't you try to replace it with 2 sliders?
  3. 02:31:874 (1,1) - hmm not sure that you got enought space time between this 2
  4. 03:35:234 - where is the spinner?
[Tough]
  1. 01:10:754 (4) - personally i prefer this circle in this way:
  2. this is quit a general thing for all the diffs but i totally heard in all the diffs that you miss a finish or you miss a proper hitsound for a finish,in this case i'm speaking about objects like this 00:15:554 (1) - is missing a finish , and you can clearly hear the missing finishes in the kiai part like : 01:05:474 (1) - 01:09:314 (1) - 01:13:154 (1) - but in the normal parts aswell without overhitsounding but for example here 00:46:274 (1) - is totally missing one.
    and in points like this 00:59:714 (1) - where a finish is to srong you could use a whistle,so imo you should try to look for a custom finish wch you really need and after to look what is really missing,if you would like i could do a really nazi and precise hitsound modding if you really need it but i think you can deal with it alone no? :3

gl o3o naisu song
Topic Starter
Pappy
SNB

Static Noise Bird wrote:

[General]
Although not unrankable since it's only 7,5% of the song, there's almost a whole 20-second-silence in the end of the mp3. Could be cut off.
The current mp3 is acceptable (128kbps), though it could also be 192kbps. A better quality with a minor size increase should never be a bad thing.
Easy and Normal could have a spinner like in Hard at the end, too.
Easy could start where Normal and Hard start, too.
^ No big problems there, just what I personally think would be for the best. ^

[Easy]
01:32:354 (1) - A bit too tall. A smoother, leaner slider would look better and play just as well. There's no difference I think D:
02:08:834 (3) - Move the curve's sliderpoint just a few squares up for a better blanket.
02:54:914 (3) - A trickier one to adjust due to the design and all, but you could try the same as with 01:07:394 (3). But this looks fine.

[Normal]
00:11:714 (1) - Should be reversed IMO. I don't thjnk so, there's no any beat at 00:13:154 -
02:51:074 (5) - First of all, stack with (4). Second, the shape is odd. Basically, just follow this shape again. I wanted to create heart with 02:50:114 (3) - xD

[Hard]
01:57:314 (1,2,3,4) - Would be nice if this could be made into a nicely flowing slider-section like the one mentioned above or the previous 4 sliders). But this pattern is also okay
02:14:594 (1,2) - Would be nice if this flowed well. ehm I prefer to keep mine. :<

Cool mapset, nice song. Good luck!

Nyally

Lally wrote:

#1st o3o Unfortunately 2nd xD

[soft]
  1. 01:41:474 (2,3) - i totally desagree about overlaps like this in the easier diffs it confuses the newbie players,you should think as you were playing your easy diff as the first time in osu and then you may understand what should you put and which kind of patterns are like cancer for the newbies I saw many overlaps in easy diffs, right now want to keep it.
  2. 02:52:994 (1,2,3) - personally i found this pattern a bit complicated for an easy diff What's hard here? D:
  3. 03:03:554 (5,1) - D: no no no pls not this ;_; is REALLY HARD for an easy fiff ^
[avuuuraagiu o3o]
  1. audio lead-in is to short try to increse it up to 2000
  2. 01:06:434 (2,3,4,5) - imo is a little bit hard pattern this one why don't you try to replace it with 2 sliders?
  3. 02:31:874 (1,1) - hmm not sure that you got enought space time between this 2
  4. 03:35:234 - where is the spinner?
[Tough]
  1. this is quit a general thing for all the diffs but i totally heard in all the diffs that you miss a finish or you miss a proper hitsound for a finish,in this case i'm speaking about objects like this 00:15:554 (1) - is missing a finish , and you can clearly hear the missing finishes in the kiai part like : 01:05:474 (1) - 01:09:314 (1) - 01:13:154 (1) - but in the normal parts aswell without overhitsounding but for example here 00:46:274 (1) - is totally missing one.
    and in points like this 00:59:714 (1) - where a finish is to srong you could use a whistle,so imo you should try to look for a custom finish wch you really need and after to look what is really missing,if you would like i could do a really nazi and precise hitsound modding if you really need it but i think you can deal with it alone no? :3 Added 3 more finishes in every kiai time, about places like 00:59:714 (1) - for me it's silenced moment so I want to keep non-hitsound here.

gl o3o naisu song

Thank you guys for mods <3

About not mapped first part in Soft diff - it's hard to map it, sliderticks are annoing and confusing when I mapped this with easy patterns. D:
koreapenguin
Yoooooooooooooo Pappy <3


General
  1. first note offset is 194ms so how about add AudioLeadIn: 1600 or 1800 for safe

Soft
  1. 03:35:474 (1) - i don't think this spinner is match with song, it doesn't really fit the mapping up to this point, feel so it just kind of comes out of nowhere imo

    nothing to say, clean diff :D

Average
  1. 00:18:434 - how about place note here? there is so empty, 00:26:114 (2) - like this. seem it's better than have no note
  2. 01:11:954 (5) - about this... this rhythm is weird to me, becuz 01:12:074 - here, it strong than 01:11:954 - here, it's make weird. so how about this rhythm? http://puu.sh/e1W5z/ff11f12858.jpg or http://puu.sh/e1W7D/739dfeafbe.jpg
  3. 01:44:834 (3,4,5) - it's not big problem, seem it's hard i mean dry? anyway, how about make smooth? like this http://puu.sh/e1WF5/8c5c8a49cc.jpg it would be nice to play
  4. 02:31:874 (1) - i'm bit iffy about this spinner. it seems to be too short for this difficulty, in my opinion. try asking other BAT/QAT members for their opinion
  5. 03:35:354 (1) - same as easy diff

Tough
  1. do you think ar8 is match with song? i don't think so... how about ar7 or 7.5?
  2. 02:36:434 (1,1) - there are not special enough to newcombo. or if you did that then should be same here 02:43:394 (1,2,3,4,5) - becuz same music
  3. 03:35:354 (1) - same as easy diff
that's all :D Nice clean map \o/ star
Topic Starter
Pappy
@koreapenguin - Applied all, thanks! But will change audio LeadIn tommorow, didn't have much time today lol.
riffy
Yo.

[General]
  1. Don't forget to add AudioLeadIn. And to be honest, I would prefer to see the intro mapped even in the soft diff. For consistency purposes.
  2. You don't really need to keep the Widescreen Support toggler enabled. Disabled it unless you plan on adding a storyboard.
  3. Ask Gero about the skin, I'm pretty sure it was Krisom who did these elements.
  4. Is there any reason to keep the silence in the end of your mp3? Why don't you cut at least 90% of it?
[Soft]
  1. As we've discussed in-game, CS 3 would look insanely cool here. Give it a try. :)
  2. 00:19:634 (1,1) - I belive there should be at least 1500 ms of recovery time, so beginners could have enough tiime to recover.
  3. 00:28:994 - don't you feel like the break is a little forced here? You could easily map that with a slider, after all.
  4. 01:49:634 (3,6) - minor - not a kind of stack I would recommend for the easiest diff as (6) appears sorta too soon after (3).

    Looks good to me!
[Average]
  1. I've already suggested using CS 3,5 in-game. Try it!
  2. 00:23:234 (1,2,1) - the way you break DS here is kinda questionable and I don't think it is reasonable here. Although you did a great blanket, I'd prefer to see consistent spacing here.
  3. 000:33:554 - consider adding a circle here in order to stress the beat at the red tick and make rhythm feel more natural?
  4. 00:51:074 (2) - this one can be bbeoken into 2 sliders like this. So, the downbeat will be stressed and vocals ar mapped nicely.
    Note: 01:53:474 (3) - just ike you did it here :)
  5. 01:10:994 (4) - replacing it with two circles (01:10:994 - and 01:11:474) will make much more sense with the vocals and break the long 1/2 combo, which is also pretty nice for a Normal.
    Note: 01:14:354 (3) - same as above. The reason is pretty similar, it just feels better with the music and vocals.
  6. 01:31:874 (1,2,1) - why don't you use a delayed break here, just like you did it in a Tough diff? Consistency is great and it will prevent an unnecessary NC, which would give too much HP to players.
  7. 02:35:714 (2,3) - in order to avoid quie a tricky 3/2 transition you should remove (3) and add a repeat to 2. It will significantly help players to save their accuracy and it feels more playable.
  8. 02:48:194 - might be just me, but I feel confused by the vocals jumping out of nowhere right in the middle of a slider. Can we make the slider shorter and map those vocals?
  9. The rhythm can (and probably should) get a little more challenging in patters like 00:00:194 (1,2,3,4,1,2,1,1) - if you pay attention to music / 00:23:234 (1,2,1,2) - or if you follow vocals here / some sliders like 01:07:394 (6) - can be mapped with more objects, too.

    The spread feels weak and this should be considered. Making this diff harder is an option and I've left a few suggestions above. Feel free to get more opinions on that, first. Apart from being a little too easy there is nothing really wrong withthe diff. :)
[Tough]
  1. In case if you decide to make intro/vocals parts in Normal more complicated you might want to re-consider the same parts here.
  2. 00:02:114 (1,2) - the jump is too forced here. 3/4 patterns are challenging enough, no need to make them even harder with jumps, I believe.
  3. 00:04:034 (1,2) - 00:08:594 (2) - 00:11:714 (1,2) - try to avoid objects beginning on the blue ticks as they feel really hard to feel and might confuse players. The best way o avoid them is to use repeated 3/4 slider just like this one.
  4. 01:38:114 (1,2,3,4) - minor - might be just me, but I'd prefer some consistent spacing here as the jump-sliders feel a little exaggerated/weird here, the music doesn't suggest them, I'd say.
  5. 03:13:154 (3,4) - a stack in the middle of the intense 1/2 pattern is somewhat misleading. I strongly suggest you avoiding it if it's possible.

    Nicely done!
The spread might use a little more work, but overall that's a very nice set!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Pappy
Bakari

-Bakari- wrote:

Yo.

[General]
  1. Ask Gero about the skin, I'm pretty sure it was Krisom who did these elements. Oh I see. hitcircles etc. are by Krisom and numbers are by Gonzvlo. D:
[Soft]
  1. 01:49:634 (3,6) - minor - not a kind of stack I would recommend for the easiest diff as (6) appears sorta too soon after (3). I think we can clearly see (6) so keeping as it is.

    Looks good to me!
[Average]
  1. 01:10:994 (4) - replacing it with two circles (01:10:994 - and 01:11:474) will make much more sense with the vocals and break the long 1/2 combo, which is also pretty nice for a Normal. Keeping mine because it plays better for me. :<
    Note: 01:14:354 (3) - same as above. The reason is pretty similar, it just feels better with the music and vocals.
  2. 01:31:874 (1,2,1) - why don't you use a delayed break here, just like you did it in a Tough diff? Consistency is great and it will prevent an unnecessary NC, which would give too much HP to players. Deleted these 1/2, but about break - can't move it as in Tough diff because of AR5.
  3. 02:35:714 (2,3) - in order to avoid quie a tricky 3/2 transition you should remove (3) and add a repeat to 2. It will significantly help players to save their accuracy and it feels more playable. It isn't as hard for normals. I'd like to change it, but can't because I'll must move maany notes after this if I apply this.
  4. The rhythm can (and probably should) get a little more challenging in patters like 00:00:194 (1,2,3,4,1,2,1,1) - if you pay attention to music / 00:23:234 (1,2,1,2) - or if you follow vocals here / some sliders like 01:07:394 (6) - can be mapped with more objects, too. These parts feel okay to me, short sliders after some 1/2 (01:07:394 (6) - ) plays strange for example. D:

    The spread feels weak and this should be considered. Making this diff harder is an option and I've left a few suggestions above. Feel free to get more opinions on that, first. Apart from being a little too easy there is nothing really wrong withthe diff. :)
The spread might use a little more work, but overall that's a very nice set!

~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a lot for your mod! <3

nice avatar you have <3
Dark_Ai
Hey ~ :3



General
  • Nice.

Soft
  • 00:15:554 (1) - I feel it something missing here. It's a bit quiet and I also can hear a quiet finish sound in the Song. So I suggest you to add a finish there maybe? I think it is more better than this quiet slider beginn
    00:30:434 - Why you ignoring this beat? I can hear a beat with an clap at this place but you just ignoring this. Pls add a circle with a clap there, I really can't see the reason to ignoring this beat.
    01:01:154 - the same as above
    01:41:474 (2,3) - I wouldn't do overlap in an Easy Diff. Instead of this overlap you can may do a nice blanket with these notes. Something like this?
    02:31:874 (1) - clap on the sliderend, because you can hear the clap in the music too
    02:33:794 (2,1) - nazi but Can you pls pls change this pattern, it look really ugly :/
    02:49:154 (1) - same as 00:15:554
    03:03:554 (5,1) - nazi but the same as 01:41:474 (2,3)

Average
  • 01:01:154 - same as Soft
    01:06:434 (2,3,4,5) - This part gets out of line :o the parts before was so softly and then this. You can replace (3) with a 1/2 slider. I think it's much better and it folllows your pattern like before.
    02:33:794 (1) - same as 01:01:154

Tough
  • This Diff is really nice to play. I like it ;)
    01:01:154 - You know?

A really nice Song and Map. Good luck with getting this rank! ~ ヾ(*´Q`*)ノ
Topic Starter
Pappy
Dark_Ai

Dark_Ai wrote:

Hey ~ :3



General
  • Nice.

Soft

  • 00:30:434 - Why you ignoring this beat? I can hear a beat with an clap at this place but you just ignoring this. Pls add a circle with a clap there, I really can't see the reason to ignoring this beat. I want to follow only vocals in these parts.
    01:01:154 - the same as above ^
    02:33:794 (2,1) - nazi but Can you pls pls change this pattern, it look really ugly :/ I like this lol xD
    02:49:154 (1) - same as 00:15:554 just sain' that hitsoundcopier not copied this xD

Average
  • 01:01:154 - same as Soft Same
    02:33:794 (1) - same as 01:01:154 ^

Tough
  • This Diff is really nice to play. I like it ;)
    01:01:154 - You know? Same

A really nice Song and Map. Good luck with getting this rank! ~ ヾ(*´Q`*)ノ
Yay! Very thanks for mod! <3~ :)
Aleks719
General
  1. last break in diffs is nonsense for me... 13sec of waiting and you get only couple of objects to click. what if remove them and make map shorter? that end of kiai looks like a good end point...
  2. kiai in diffs sound *can't get a correct word* ...insipid? i mean in kiais you use claps and finishes somewhere, i'd like to hear default soft whistles, it would make map more colorful. just my personal taste.
Hard
  1. 01:00:674 - i recommend to add something like that here: http://puu.sh/egkWd/d1298efdd2.jpg
    why? firstly it fits to the music. secondary, because your (1) follows to vocal and vocal starts before strong beats and after quite long time of rest. it's hard to catch (especially with hidden), additonal slider will help to keep the rhythm.
  2. 02:02:114 - here we can see same pattern, but you don't need to add something:
    no actual sound there, we had experience with that vocal minute ago and now we know what is waiting us here.
Average
  1. fiiiine
Soft
  1. 00:19:634 (1) - no, end of spinner comes from nowhere, just no. spinner should be longer like in other diffs or shouldn't exist. Also, why 5%? actually there is a sound, you can add *as example* default soft whistle with 20-25% volume and it will fit. same question about 5% goes for all diffs btw.
    anyway, making spinner longer will cut the gap between mentioned spinner and next slider. gap will be 1sec, it's on border, yeah. the easiest way is to turn spinner into another long slider. don't know what else to suggest here...


Aaaaand about spread: Hardest diff almost doesn't have 1/4, current gap is acceptable. But i'd suggest to raise spacing in Average. Why?
Firstly, overlaps. notes touch sliders, sliders touch notes everywhere, better to add 0.1x (to 1.1x) to avoid them and save minimal space between objects.
In second, it should raise star rating of diff, so Average becomes a bit harder and gap between diffs becomes smaller.
Topic Starter
Pappy
Aleks719

Aleks719 wrote:

General
  1. last break in diffs is nonsense for me... 13sec of waiting and you get only couple of objects to click. what if remove them and make map shorter? that end of kiai looks like a good end point... Firstly in this map there wasn't this break. But when playing, it feels empty because of these last vocals... Also it is consistent with other breaks. So no change here.
Aaaaand about spread: Hardest diff almost doesn't have 1/4, current gap is acceptable. But i'd suggest to raise spacing in Average. Why?
Firstly, overlaps. notes touch sliders, sliders touch notes everywhere, better to add 0.1x (to 1.1x) to avoid them and save minimal space between objects.
In second, it should raise star rating of diff, so Average becomes a bit harder and gap between diffs becomes smaller.
I tried to make it harder but no results, low BPM hurts. :< About spacing, it means rearranging all notes so gonna keep as it is, I'm mostly always using 1.0 for all diffs.

Thank you very much Aleks!! :3

Edit: Changed offset because it feels very off with new mp3 lool.
Krfawy
Ogólnie
  1. We wszystkich diffach 00:59:244 (4) - Może gwizdek? *runs*
  2. Skarbie ty moje, obawiam się że drugi i czwarty kolory komba są zbyt identiko. W tym drugim daj może jaskrawość Na 146 żeby

    był większy kontrast pomiędzy kolorkami.
Soft
  1. Sądzę że AR3,5 nie będzie dostatecznie zabójcze prędkością, a polepszy czytelność. Jeśli jesteś na tak, to poproszę tę zmianę.
  2. 01:32:364 (1) - Zróbmy Let's Play z 'Zerżnijmy tę mapę stylem Andrea4Ewa' i sprawmy aby slider był 100% symetryczny. XD Ostatni

    punkt slidera daj na X=162, a środkowy (czerowny) na Y=39. Niezapomniane doznania Andreastyczności zapewnione! *3*
Average
  1. 00:23:244 (1) - To samo co wyżej. W tym wypadku radzę tak: drugi czerwony punkt przestawiamy na X=172 i to samo robimy z

    punktem poniżej obecnego.
  2. 01:38:124 (3) - Weż ustaw na (X=163 | Y=289) dla perfekt blanketa. TAK, WIEM, ALE BARDZIEJ SIĘ CZEPIĆ NIE POTRAFIĘ.
  3. 02:15:564 (2) - Chyba brakuje klapsa na końcu slidera.
Tough
  1. 01:53:004 (4) - Weź ustaw na Y=262 żeby tak ładnie overlapiło z tym sliderem, tak tyci tyci jesio troszku w dół.
  2. 03:01:164 (2) - MOŻE CTRL + G. Ale tylko jak ci się spodoba.
NO TERAZ WON NA RANKED.

:*
Topic Starter
Pappy
Bluddy

Krfawy wrote:

Ogólnie
  1. We wszystkich diffach 00:59:244 (4) - Może gwizdek? *runs*
  2. Skarbie ty moje, obawiam się że drugi i czwarty kolory komba są zbyt identiko. W tym drugim daj może jaskrawość Na 146 żeby

    był większy kontrast pomiędzy kolorkami. Jak dla mnie kolorki są git, 146 jest zbyt ciemne. xD
Tough
  1. 03:01:164 (2) - MOŻE CTRL + G. Ale tylko jak ci się spodoba. Wolę nie, zniszczyłoby mój pattern który porozsadzałem po całej mapie że takie slidery powinny być takie same. xD
NO TERAZ WON NA RANKED.

:*

DZIĘKI <3
Nyukai
M4M~

[General]

  1. AIBat v3.1 wrote:

    Combo Colours
    Inconsistency in combo colours:

    - [Average] :
    Combo1 : 244,162,164
    Combo2 : 180,210,145
    Combo3 : 171,176,216
    Combo4 : 241,199,120
    Combo5 : 196,165,211
    SliderBorder : 63,63,63
    - [Soft] :
    Combo1 : 244,162,164
    Combo2 : 180,210,145
    Combo3 : 119,126,191
    Combo4 : 241,199,120
    Combo5 : 196,165,211
    SliderBorder : 63,63,63
    - [Tough] :
    Combo1 : 244,162,164
    Combo2 : 180,210,145
    Combo3 : 171,176,216
    Combo4 : 241,199,120
    Combo5 : 196,165,211
    SliderBorder : 63,63,63
  2. I noticed like the offset was a bit off, but just for some ms. Try to use offset 213, I think it fits more perfectly.
[Soft]

  1. lol the AR is almost near of Normal's, actually the current one is a bit high for an Easy, consider reducing it to 2 or 3.
  2. OD +0,5 to balance it with the HP.
  3. 00:27:084 (2) - NC for the consistency since you added it each two stanzas.
  4. 01:53:964 (4) - Missing clap?
  5. 01:57:324 (1) - Unnecessary NC, I feel an inconsistency here.
  6. 02:00:684 (2) - Whistle at the end? It fits good and you added it in the previous kiai.
  7. 02:15:564 (2) - Missing clap at the end.
  8. 02:16:524 (1) - Unnecessary NC, same reason as above.
[Average]

  1. 00:11:724 (1) - Unnecessary NC if you are adding them each two stanzas as well.
  2. 00:12:564 (1,1) - This is unrankeable because there is no recovery time enough for a Normal, try something different.
  3. 00:19:404 (1,1) - Same as above, also this spinner is like a bit out of place here.
  4. 00:55:884 (3) - Ctrl+J for a better flow with the following notes? Fix DS if it's necessary.
  5. 00:59:724 (3) - Whistle? Like you did in Easy.
  6. 02:01:164 (5) - Whistle too.
  7. 02:37:644 (1,2) - Blanket maybe? If it was already your intention, improve it~
[Tough]

  1. OD -1 to balance it with the HP; although this is the hardest diff, OD fits better due the kind of diff and bpm.
  2. 00:19:524 (1) - I think this spinner doesn't fit here, consider mapping this part.
  3. 00:25:164 (1,1) - NC spam is unnecessary, remove the first one at least.
  4. 00:43:164 (2) - Move this to x:308 y:108 for a better flow.
  5. 00:47:724 (4) - Ctrl+J to improve the flow.
  6. 01:01:404 (1,2) - Swap NC due the stanza and kiai start.
  7. 02:02:844 (1,2) - Same as above.
Cute map o3o
Sonnyc
Normal modding.

03:20:364 - Personally, giving a 10 second break for the players to wait the few objects ending the map didn't felt nice.. Rather mapping the break or deleting the final objects will be more logical imo.

[Soft]
01:53:964 (4) - Missing clap.
02:39:564 (1,2,1) - Combo has got messed up. Start the combo from 02:41:484 (2) instead others, and also NC 02:45:324 (2).

[Average]
00:04:044 (3) - NC will fit as 00:11:724 (1).
00:15:564 (1) - Make the shape symmetric perfectly! :3
02:31:884 - This is the only diff not being mapped here. Mind placing a slider or something?
02:58:524 (1) - Remove this combo. This doesn't belong in your combo pattern.
03:02:604 (1) - ^

[Tough]
00:23:244 (2) - Hard to read the slider path. I wouldn't allow this.
03:13:644 (5) - Spacing adjustment please.

Maps seems to got influenced by Gero? Anyways I liked the map.
Topic Starter
Pappy
Inyuschan

Inyuschan wrote:

M4M~

[Soft]

  1. lol the AR is almost near of Normal's, actually the current one is a bit high for an Easy, consider reducing it to 2 or 3. Baka Krfawy suggested me this >w< Changed to 3
[Tough]

  1. OD -1 to balance it with the HP; although this is the hardest diff, OD fits better due the kind of diff and bpm. Changed -0,5 since I'm mostly always doing OD is -1 AR xD
  2. 00:19:524 (1) - I think this spinner doesn't fit here, consider mapping this part. I'm mapping to guitar here, in this part there isn't any guitar hearable so keeping spinner.
  3. 02:02:844 (1,2) - Same as above.
Cute map o3o o3o

Sonnyc

Sonnyc wrote:

Normal modding.

03:20:364 - Personally, giving a 10 second break for the players to wait the few objects ending the map didn't felt nice.. Rather mapping the break or deleting the final objects will be more logical imo. Same as in Aleks719's mod. It's not bad, I can see it on a lot of maps. :<

[Tough]
00:23:244 (2) - Hard to read the slider path. I wouldn't allow this. How this should be hard to read? D:

Maps seems to got influenced by Gero? Anyways I liked the map. What do you mean by this ;_; xD

Thank you both for mods!! :D
Myxo
[General]

  1. Metadata is weird since the (rare) official sources differ. I'll talk to Lanturn to find a solution, but the Artist probably has to change since I didn't see "&" anywhere..
  2. What the others already mentioned about Spread. I gave some suggestions in Average that should fix the problem.
  3. I can't see the girl without Widescreen enabled ;w; Nothing you can do about it though, it's just a little bit weird to have this view: https://osu.ppy.sh/ss/2592525
  4. Consider to add 1800 of AudioLeadIn to all difficulties, since the map starts right at the beginning of the mp3 (at ~200 ms, to be exact).
[Soft]

  1. 00:15:573 (1,2) - Weird overlap. Since you will reuse 00:15:573 (1) - 2 times afterwards anyway, what about replacing it with a different slidershape that doesn't overlap with (2)?
  2. 00:20:373 (2) - Add NC (since you usually NC every 2 measures) or remove the one at 00:27:093 (1) - (so you have NC every 4 measures in slow sections)
  3. 01:51:573 (1) - The sliderpath makes me cry tears of pain (No, this is not a real issue)
  4. 02:33:813 (2,1) - Switch NCs
  5. 02:37:653 (2) - NC if you NC'd at 00:20:373
  6. 02:45:333 (1) - Remove NC if you removed the NC at 00:27:093 - (I hope you get the sense of this stuff lel)
  7. Wew except the NC stuff
[Average]

  1. What needs to be done to improve the spread is increasing the number of circles (and overall density) a little bit in this diff >w< I'll give you some suggestions / advices below.
    1. 00:00:213 to 00:15:573 - Rhythm is same as in Easy here. What about replacing the reversed sliders 00:00:213 (1,2) - and 00:07:893 (1,2) - like that: http://puu.sh/eURel/ce853bdce0.jpg
    2. Try adding some circles between 1/1-sliders in the verses. Some examples where it would fit placement and rhythm are 00:31:653 - or 00:48:933 - or 00:54:693 - and so on..
    3. 00:38:613 (1,2,3) - Try some more density - This is too close to Easy and too far from Hard.
    4. 01:40:053 (1,2,3) - Same.
  2. 00:14:613 (3,1) - The pause between these notes is not big enough to allow such a placement. (1)'s overlap with 00:13:653 (2) - is clearly noticable ingame and even without it, (3) and (1)'s spacing is much too low for a Normal diff. I can't really think of a nice way to fix it to be honest. I would rotate 00:15:573 (1,2,3) - 90° clockwise maybe but vertical symmetry doesn't seem to be what you were looking for here so I dunno.. You'll find a solution.
  3. 02:31:893 (1,2,3) - I don't really understand why those objects already have the lower SV. They clearly belong to the previous section rather than the following, so they should have the old SV. If you don't like the drastical SV change, you could use 0.9x here or something.
  4. Wew except the spread stuff
[Tough]

  1. 00:15:573 (1,2) - Hmm... Having the 4/1-gap and afterwards the slider feels weird to be honest. You'd expect to have either two gaps or two slides, if you understand what I mean, since it's the same music just on a different pitch in each measure >w< What about deleting the circle and having the slider repeated? http://puu.sh/eUUQD/1d12532dd0.jpg
  2. Completely wew'd this time
Lovely mapset. I'll see what I can do when the spread has improved a bit c:

EDIT: Talked to Lanturn and we came to the conclusion that the Artist should be "Jason Chen x Megan Nicole" due to this cover: http://a3.mzstatic.com/us/r30/Music4/v4 ... 0x170.jpeg
Topic Starter
Pappy
Applied all! o3o

Thanks Desperate-kun! :3
+Thanks Lanturn for metadata help! xD
Myxo
Bubbled (ノ 'ω')ノ
Topic Starter
Pappy

Desperate-kun wrote:

Bubbled (ノ 'ω')ノ


Danke Desperate-kun! >w<
Aka
we curved 4 sliders a bit so patterns look delicious in Tough diff >w</
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