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Gekidan Record - Babylonia [Osu|Taiko]

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Total Posts
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Topic Starter
nanda2009
Bole atuh kang, tapi kalo bole kantan ama oni aja biar lengkap setnya :)
-C O N T R A L-
Im sorry but i cant mod the map, i tried to find on every difficulty something but i havent found something :O
Normally i find everytime something but this time.. This map got me, its such a beautiful song and the map is great too!
I like your Mapping Style and i hope u will get this ranked!

-Contral

NO KDS
Surono

nanda2009 wrote:

Bole atuh kang, tapi kalo bole kantan ama oni aja biar lengkap setnya :)
woh iya, lupa ada Muzunya, kirain ga ada #ga_fokus

oke, ta kerjain!
Pinguino
Already to well modded for me to come up with stuff, this is all I have sorry!

Hard
00:13:173 Shorten the previous slider put HC here start reverse slider at 00:13:356 and finish with another HC at 00:13:904 I find this combination to sound more with the rhythm of the song it was well mapped anyways just like this more
00:21:953 This might repeat in other parts of the map so i'll only mention it here, for me the flute should start a slider/HC not with a slider end like happens here
00:32:380 I think it plays better with hit circles instead of just another reverse slider
00:38:782 I guess just your style for the beatmap but i would prefer if it was like this http://puu.sh/qzsHp.png
00:44:087 Might be wrong for the diff or just in general but I would space this hit circle and the following compared to the previous as it got more "intense"
01:26:892 (3,4) Space them out a little bit more
01:29:362 Map this sound
01:33:386 and 01:33:477 You already had a triple earlier, map them
01:38:142 ^
Like the style overall, hoipefully is ranked soon, good luck!
Topic Starter
nanda2009

Pinguino wrote:

Already to well modded for me to come up with stuff, this is all I have sorry!

Hard
00:13:173 Shorten the previous slider put HC here start reverse slider at 00:13:356 and finish with another HC at 00:13:904 I find this combination to sound more with the rhythm of the song it was well mapped anyways just like this more
00:21:953 This might repeat in other parts of the map so i'll only mention it here, for me the flute should start a slider/HC not with a slider end like happens here Compared to that flute sound, the guitar is much more noticeable, hence why 00:22:136 (4,5) are circles
00:32:380 I think it plays better with hit circles instead of just another reverse slider might consider this, but I made it a reversed slider for making effects as if the slider's throwing the cursor to the next slider lol
00:38:782 I guess just your style for the beatmap but i would prefer if it was like this http://puu.sh/qzsHp.png I want to keep the symettry
00:44:087 Might be wrong for the diff or just in general but I would space this hit circle and the following compared to the previous as it got more "intense" that section is still calmer than 90% of the map, so I'll keep their DS short to emphasize that
01:26:892 (3,4) Space them out a little bit more
01:29:362 Map this sound Probably too much for a 3 stars map
01:33:386 and 01:33:477 You already had a triple earlier, map them
01:38:142 ^
Like the style overall, hoipefully is ranked soon, good luck!


thanks :>
Shiranai
Placeholder, nanti agak maleman aku coba cek kak
Surono
Oni dah kelar dari kemarin, tapi males ngepost soalnya blom kelar yang Kantan lmao (yah males knp ngemap lower diff)

dan sekarang dah kelar semua (sbenernya tanpa lower diff aja udah fine ini mapset, sejak ini ada std xd)

Kantan
osu file format v14

[General]
AudioFilename: folk.mp3
AudioLeadIn: 1500
PreviewTime: 67593
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 32
TimelineZoom: 0.4999999

[Metadata]
Title:Babylonia
TitleUnicode:バビロニア
Artist:Gekidan Record
ArtistUnicode:劇団レコード
Creator:nanda2009
Version:Sur's Kantan
Source:beatmania IIDX 17 SIRIUS
Tags:distorted new age troupe 2dx tomoaki hirono kr:agué krague -kevincela-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wolf.jpg",0,-100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Oni
osu file format v14

[General]
AudioFilename: folk.mp3
AudioLeadIn: 1500
PreviewTime: 67593
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:Babylonia
TitleUnicode:バビロニア
Artist:Gekidan Record
ArtistUnicode:劇団レコード
Creator:nanda2009
Version:Sur's Oni
Source:beatmania IIDX 17 SIRIUS
Tags:distorted new age troupe 2dx tomoaki hirono kr:agué krague -kevincela-
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256,192,93112,1,0,0:0:0:0:
256,192,93295,1,8,0:0:0:0:
256,192,93386,1,0,0:0:0:0:
256,192,93478,1,8,0:0:0:0:
256,192,93661,1,12,0:0:0:0:
256,192,93843,1,0,0:0:0:0:
256,192,94026,1,0,0:0:0:0:
256,192,94209,1,0,0:0:0:0:
256,192,94392,1,8,0:0:0:0:
256,192,94575,1,8,0:0:0:0:
256,192,94758,1,0,0:0:0:0:
256,192,94941,1,8,0:0:0:0:
256,192,95124,1,0,0:0:0:0:
256,192,95307,1,0,0:0:0:0:
256,192,95490,1,8,0:0:0:0:
256,192,95856,1,12,0:0:0:0:
256,192,96039,1,8,0:0:0:0:
256,192,96221,1,0,0:0:0:0:
256,192,96404,1,0,0:0:0:0:
256,192,96496,1,0,0:0:0:0:
256,192,96587,1,8,0:0:0:0:
256,192,96953,1,4,0:0:0:0:
256,192,97136,1,8,0:0:0:0:
256,192,97227,1,8,0:0:0:0:
256,192,97319,1,8,0:0:0:0:
256,192,97501,1,0,0:0:0:0:
256,192,97684,1,8,0:0:0:0:
256,192,98050,1,12,0:0:0:0:
256,192,98234,1,8,0:0:0:0:
256,192,98325,1,8,0:0:0:0:
256,192,98416,1,0,0:0:0:0:
256,192,98599,1,0,0:0:0:0:
256,192,98782,1,8,0:0:0:0:
256,192,99148,1,0,0:0:0:0:
256,192,99331,1,8,0:0:0:0:
256,192,99514,5,0,0:0:0:0:
256,192,99605,1,0,0:0:0:0:
256,192,99697,1,8,0:0:0:0:
256,192,99880,1,8,0:0:0:0:
256,192,100063,1,0,0:0:0:0:
256,192,100246,1,12,0:0:0:0:
256,192,100611,1,8,0:0:0:0:
256,192,100794,1,0,0:0:0:0:
256,192,100886,1,0,0:0:0:0:
256,192,100977,1,8,0:0:0:0:
256,192,101160,1,0,0:0:0:0:
256,192,101343,1,12,0:0:0:0:
256,192,101709,1,0,0:0:0:0:
256,192,101801,1,0,0:0:0:0:
256,192,101892,1,0,0:0:0:0:
256,192,101983,1,0,0:0:0:0:
256,192,102075,1,8,0:0:0:0:
256,192,102441,1,4,0:0:0:0:
256,192,102623,1,8,0:0:0:0:
256,192,102806,1,0,0:0:0:0:
256,192,102990,1,0,0:0:0:0:
256,192,103173,1,8,0:0:0:0:
256,192,103538,1,0,0:0:0:0:
256,192,103630,1,8,0:0:0:0:
256,192,103721,1,0,0:0:0:0:
256,192,103813,1,0,0:0:0:0:
256,192,103904,1,8,0:0:0:0:
256,192,104087,1,0,0:0:0:0:
256,192,104270,1,8,0:0:0:0:
256,192,104636,1,4,0:0:0:0:
256,192,104819,1,8,0:0:0:0:
256,192,105001,1,0,0:0:0:0:
256,192,105184,1,0,0:0:0:0:
256,192,105276,1,0,0:0:0:0:
256,192,105368,1,8,0:0:0:0:
256,192,105550,1,8,0:0:0:0:
256,192,105733,1,12,0:0:0:0:
256,192,106100,1,0,0:0:0:0:
256,192,106191,1,8,0:0:0:0:
256,192,106282,1,0,0:0:0:0:
256,192,106465,1,8,0:0:0:0:
256,192,106831,1,4,0:0:0:0:
256,192,107014,1,4,0:0:0:0:
256,192,107197,1,12,0:0:0:0:
256,192,107563,1,12,0:0:0:0:
256,192,107929,1,8,0:0:0:0:
256,192,108020,1,8,0:0:0:0:
256,192,108112,1,8,0:0:0:0:
256,192,108477,2,0,L|192:192,14,40
256,192,110124,5,12,0:0:0:0:
256,192,110490,1,8,0:0:0:0:
256,192,110672,1,8,0:0:0:0:
256,192,110764,1,8,0:0:0:0:
256,192,110855,1,0,0:0:0:0:
256,192,111038,1,0,0:0:0:0:
256,192,111221,1,12,0:0:0:0:
256,192,111587,1,8,0:0:0:0:
256,192,111953,1,4,0:0:0:0:
256,192,112319,1,8,0:0:0:0:
256,192,112685,1,8,0:0:0:0:
256,192,112867,1,8,0:0:0:0:
256,192,112959,1,8,0:0:0:0:
256,192,113050,1,0,0:0:0:0:
256,192,113416,1,12,0:0:0:0:
256,192,113599,1,0,0:0:0:0:
256,192,113782,1,8,0:0:0:0:
256,192,113965,1,8,0:0:0:0:
256,192,114148,1,4,0:0:0:0:
256,192,114514,1,12,0:0:0:0:
256,192,114880,1,8,0:0:0:0:
256,192,115063,1,8,0:0:0:0:
256,192,115154,1,8,0:0:0:0:
256,192,115245,1,0,0:0:0:0:
256,192,115429,1,0,0:0:0:0:
256,192,115612,1,12,0:0:0:0:
256,192,115977,1,8,0:0:0:0:
256,192,116343,1,4,0:0:0:0:
256,192,116709,1,8,0:0:0:0:
256,192,116892,1,8,0:0:0:0:
256,192,117075,1,0,0:0:0:0:
256,192,117258,1,8,0:0:0:0:
256,192,117350,1,0,0:0:0:0:
256,192,117441,1,8,0:0:0:0:
256,192,117807,1,12,0:0:0:0:
256,192,117990,1,0,0:0:0:0:
256,192,118172,1,0,0:0:0:0:
256,192,118264,1,8,0:0:0:0:
256,192,118356,1,0,0:0:0:0:
256,192,118538,1,8,0:0:0:0:
256,192,118904,1,4,0:0:0:0:
256,192,119087,1,0,0:0:0:0:
256,192,119269,1,8,0:0:0:0:
256,192,119362,1,8,0:0:0:0:
256,192,119452,1,0,0:0:0:0:
256,192,119635,1,8,0:0:0:0:
256,192,119818,1,8,0:0:0:0:
256,192,120001,1,4,0:0:0:0:
256,192,120185,1,0,0:0:0:0:
256,192,120367,1,8,0:0:0:0:
256,192,120550,1,0,0:0:0:0:
256,192,120641,1,0,0:0:0:0:
256,192,120733,1,8,0:0:0:0:
256,192,120916,1,0,0:0:0:0:
256,192,121099,1,12,0:0:0:0:
256,192,121464,1,8,0:0:0:0:
256,192,121647,1,8,0:0:0:0:
256,192,121739,1,0,0:0:0:0:
256,192,121830,1,8,0:0:0:0:
256,192,121922,1,8,0:0:0:0:
256,192,122013,1,0,0:0:0:0:
256,192,122196,1,12,0:0:0:0:
256,192,122563,12,0,125490,0:0:0:0:

turunin 1 OD di Muzukashii ~ Futsuu, naikin 1 HP di Futsuu, dan Slider Velocity kenapa ga 1.40 aja?

keknya itu aja, lagi males ngemodding taiko (coz Im fine how tacos mapped *Sigh*) GL!
Smokeman
NM from Q

did 2 diffs cause it was sucha short song
[hard]
00:42:807 (1,2,3,4,5,6,7,8,9) - was kinda wierd to play since 00:43:904 (7,8,9) - are so much more stressed in the music. But why even make the spacing smaller? https://puu.sh/qAT3E/3eb71d20a0.png you could replace the repeat sldier with amore spaced one or 1/2 sliders
01:01:831 (2,3,4) - 01:04:026 (2,3,4) - you could change them to 1/4 repeat sliders. These triplets felt to put a bit too much stress for a hard diff while playing.

[Insane]
00:14:636 (2) - i know its a style but it was kinda confusing to play https://puu.sh/qATgR/6c6537d854.png (move a bit away)
00:20:124 (2,3,4,5,1,2,3) - its rly wierd to keep the same visual spacing and the same pattern while changing the rythm from 1/2 to 1/1. 00:20:856 (1,2,3) - 1/1s and 00:20:307 (3,4,5) - 1/2 for comparison.
00:29:087 (3,4,5,1,2,3) - this is fine cause you change the angle and its not the same movement
00:43:904 (1,2,3) - you could increase this spacing to emphasise the intensity of the flute
01:01:831 (3) - is this rly 1/6 ? Sounds like 1/4 to me (01:02:106 - with a beat here)
01:04:026 (3) - why is this different from the above?
01:08:782 (6,1,2,3) - could be mistaken as a 1/4 distance between the slider and the triplet since the spacing is so low and the liderlengths 01:07:685 (1,1,2,3) - are similar. Later on you made the those patterns why more clear to read, mb do smth similar or smth
01:23:417 (1,2,3,4) - you coudl change thsi to 2 1/4 kicksliders. The stream doesnt emphasise the flute-thing that well imo
01:43:538 (1,2,3,4) - same
01:46:831 (1,2,3) - would be really epic to space them out a lot more across the screan. Emphasising the finishs

nice map!
good luck!
-Visceral-


[General]
  1. Reduce the HP of the Hard difficulty since it's the same as the Insane.
  2. Timing is inconsistent in your difficulties. The Easy has a timing point at the end that is unneeded. Delete it.
[-kevincela-'s Insane]
  1. 00:06:221 (3,1) - This feels kind of repetitive. Perhaps make them a bit different.
  2. 00:16:831 (2) - Shorten this slider a tick since there's no sound on the final tick.
  3. 00:18:660 - I feel you should map this triple here since you do it in the rest of the map.
  4. 00:55:978 (1,1) - There should be something visually unique between these two sliders since the slider velocity change is pretty drastic and unreadable without one.
  5. 00:59:636 - There are 3 sounds here, not 4. Shorten the length by 1 tick.
[Hard]
  1. 00:21:587 (3,4,5,6,7) - This pattern looks sloppy and plays uncomfortably too, especially for players of this skill level. The abrupt change in flow and spacing feels really awkward to play.
  2. 00:26:343 (4,5,6,7,8) - The rhythm of this plays poorly because 00:27:075 is a stronger tick than 00:26:892 yet the latter is represented with a clickable object, not the former. I recommend this rhythm instead: http://i.imgur.com/g4dBV23.png
  3. 00:35:124 - I recommend not ending a slider on this tick since it's a downbeat and a powerful tick that deserves to be represented with a clickable object.
  4. 01:08:051 - Same as the above, especially since this is the first tick of the kiai. I'll stop pointing out these although it does happen at least one more time, and it should be addressed.
  5. 00:53:874 (8,1) - This is 1/6, not 1/4. I get that this is a Hard diff but the triple doesn't fit whatsoever.
  6. 01:25:612 (9,1) - The NC should be on the slider which falls on a downbeat, not the note after.
[Normal]
  1. 00:21:953 (2,3,4) - Watch your spacing here. Stay more consistent with 1.0x
  2. 00:37:685 (3,4,5,6,7) - Same as above.
  3. 01:06:953 (1,1) - Same as above.
  4. 01:20:123 (5,1) - Same here too except this is WAY too small.
  5. 01:30:368 (3,4) - Fix the blanket and spacing.
[Easy]
  1. 00:29:636 (3) - OFFSCREEN. Move this up.
Behon
Coming from my modding queue

Easy:

Slider speed seems really fast for an Easy. Maybe slow it down and increase distance spacing to compensate?
00:09:514 (6): Make this a new combo, not the circle right afterward.
01:06:587 (3): Same here.

Normal:

Again, crazy fast slider speed.

Hard:

00:48:843 (1): Either get rid of this new combo or move it to the previous circle (8).

Sorry I have so few suggestions, but this is a really solid mapset. Great slider design!
Topic Starter
nanda2009

Smoothie World wrote:



[General]
  1. Reduce the HP of the Hard difficulty since it's the same as the Insane. Insane increased instead
  2. Timing is inconsistent in your difficulties. The Easy has a timing point at the end that is unneeded. Delete it.
[-kevincela-'s Insane]
  1. 00:06:221 (3,1) - This feels kind of repetitive. Perhaps make them a bit different.
  2. 00:16:831 (2) - Shorten this slider a tick since there's no sound on the final tick.
  3. 00:18:660 - I feel you should map this triple here since you do it in the rest of the map.
  4. 00:55:978 (1,1) - There should be something visually unique between these two sliders since the slider velocity change is pretty drastic and unreadable without one.
  5. 00:59:636 - There are 3 sounds here, not 4. Shorten the length by 1 tick.
[Hard]
  1. 00:21:587 (3,4,5,6,7) - This pattern looks sloppy and plays uncomfortably too, especially for players of this skill level. The abrupt change in flow and spacing feels really awkward to play.
  2. 00:26:343 (4,5,6,7,8) - The rhythm of this plays poorly because 00:27:075 is a stronger tick than 00:26:892 yet the latter is represented with a clickable object, not the former. I recommend this rhythm instead: http://i.imgur.com/g4dBV23.png
  3. 00:35:124 - I recommend not ending a slider on this tick since it's a downbeat and a powerful tick that deserves to be represented with a clickable object.
  4. 01:08:051 - Same as the above, especially since this is the first tick of the kiai. I'll stop pointing out these although it does happen at least one more time, and it should be addressed.
  5. 00:53:874 (8,1) - This is 1/6, not 1/4. I get that this is a Hard diff but the triple doesn't fit whatsoever. It doesn't fit more compared to 1/4.
  6. 01:25:612 (9,1) - The NC should be on the slider which falls on a downbeat, not the note after.
[Normal]
  1. 00:21:953 (2,3,4) - Watch your spacing here. Stay more consistent with 1.0x
  2. 00:37:685 (3,4,5,6,7) - Same as above.
  3. 01:06:953 (1,1) - Same as above. There's a huge gap between them that I think there's enough time to move between each point.
  4. 01:20:123 (5,1) - Same here too except this is WAY too small.
  5. 01:30:368 (3,4) - Fix the blanket and spacing. The difference is just way too small that it feels stupid to change just because of that small inconsistencies.
[Easy]
  1. 00:29:636 (3) - OFFSCREEN. Move this up.

Behonkiss wrote:

Coming from my modding queue

Easy:

Slider speed seems really fast for an Easy. Maybe slow it down and increase distance spacing to compensate?
00:09:514 (6): Make this a new combo, not the circle right afterward. the ching voice at 00:09:880 (1) is more noticeable compared to this one
01:06:587 (3): Same here.

Normal:

Again, crazy fast slider speed.

Hard:

00:48:843 (1): Either get rid of this new combo or move it to the previous circle (8).

Sorry I have so few suggestions, but this is a really solid mapset. Great slider design!
Thanks
Mint
I try to stay away from nominating hybrid sets, since I simply am not proficient enough in any other game mode. I won't be iconing this, just a normal mod.

From my queue.

[General]
  1. For the standard difficulties, you might even want to consider Slider Tick Rate 2, as even in calmer sections, the song seems to have prominent 1/2 beats. It can also help reading some SV changes in the Insane difficulty, like 00:39:514 (1,1) - . You might want to discuss this with the GD'er, as it might sound too noisy / ruin certain aesthetic points.
  2. Add the Japanese name of Tomoaki Hirono to the tags (広野智章)?
[Normal]
  1. I just wanted to say the composing and design on this is just marvelous. This really makes me miss older mapping styles lol.
[Hard]
  1. HP7 feels too high for a hard difficulty. Also note that the Insane difficulty uses the same setting already.
  2. 00:09:880 (1) - 00:12:075 (1) - etc. I feel the sound on the slider end is just too strong to be skipped. This is a rather calm part and crashes like these really stand out and it's a pity to not have this clickable at all. maybe old style www
  3. 00:53:051 (7,8,1) - 00:58:904 (1,2,3) - etc. Please listen to all 1/4 objects in this difficulty again. A lot of objects are actually snapped to 1/6 (try looking at the Insane difficulty). While 1/4 might be used to simplify stuff, I'm afraid that it might become troublesome later on in the ranking process. For these type of cases, you'd normally consult a Quality Assurance Member and gather opinions from experienced people and/or encourage a healthy discussion about this topic. I personally can never really agree by not having things snapped right, but this might just be a special case!
  4. 01:48:112 (3) - Unsnapped!
  5. One of my biggest concern on this set, is that N>H gap feels a bit too imbalanced. This is mostly because there are quite a few heavy single-tap sections (00:40:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - 00:20:124 (5,6,7,8,1,2,3,4,5,6) - 00:53:051 (7,8,1,2,3,4,5,6) - 00:56:526 (1,2,3,4,5,6,7) - etc.). While in terms of distance spacing they look pretty easy, such single-tapping sections might be too dense. This also creates a gap in note density, which could easily be fixed, by just popping some sliders here and there. Also quite a lot of triplets and mini-streams are used. It might be smart to swap some of these for reverse sliders to keep the spread optimal.
[-kevincela-'s Insane]
  1. 00:09:514 (4) - 00:16:831 (2) - Any reason why this has 1 extra 1/6 extension?
  2. 00:09:880 (1,2) - Personally found these types of antispacing really anticlimactic and confusing due to being spaced the same, while having different gap sizes. Obvious that you did it intentional, but I personally think it does more bad than good.
  3. 00:13:904 (4,1) - Even your 1/1 and 1/2 spacing can look like this lol, would really prefer if you moved these closer.
  4. 01:12:441 (1,2) - 01:32:563 (1,2) - Honestly, I felt these were a bit underemphasized. They are such strong sounds, yet the spacing used here doesn't feel appropriate. Especially when stuff like 01:19:026 (1,2) - 01:38:234 (3,1,2) - is the same...
  5. 01:15:734 (1,2,3) - 01:35:855 (1,2,3) - Even though SL still does a decent job, I don't think stacking the 1/6 notes makes this really intuitive. For such rhythm changes, I personally would use custom stacks instead to really differenciate between the regular rhythm, since you do have stacked 1/4s as well.
  6. 01:21:587 (2,3,4) - 01:25:978 (2,3,4) - 01:46:099 (2) - 1/6. These are debatable, as they might be mapped as 1/4 for ease of playability, but I cannot agree with this in this case. You mapped this exact same instrument in similar situations with 1/6 before, with both sliders and notes. Therefore, I do not see the logic in using 1/4 here instead and violating the snapping rule. If you wish to keep this, I advise you contacting a QAT, or encouraging a healthy discussion about these, first.
  7. 01:58:904 (1) - The 1/4 sound is strong on this one, seeing your style and overall composition, it was strange for me to see this skipped. Up to you though.
  8. While I cannot agree with some things 100%, I can say this is amazingly done - good job!
I don't think I'll be able to push this set forward, for 1) not being ready in it's current state and 2) for having game modes I do not feel comfortable iconing/modding.

This is really amazing work though.... good luck!
Seijiro
I owe you a mod from a past M4M, so call me once you sort things out with previous mods
-kevincela-

Smokeman wrote:

[Insane]
00:14:636 (2) - i know its a style but it was kinda confusing to play https://puu.sh/qATgR/6c6537d854.png (move a bit away) you have a good point here, done
00:20:124 (2,3,4,5,1,2,3) - its rly wierd to keep the same visual spacing and the same pattern while changing the rythm from 1/2 to 1/1. 00:20:856 (1,2,3) - 1/1s and 00:20:307 (3,4,5) - 1/2 for comparison. It really isn't that hard to sightread, i think that the new combo itself should suffice for this
00:29:087 (3,4,5,1,2,3) - this is fine cause you change the angle and its not the same movement
00:43:904 (1,2,3) - you could increase this spacing to emphasise the intensity of the flute i wanted to keep the whole part structured, moreover a higher spacing would conflict with the fact that the whole part is way quieter than the rest
01:01:831 (3) - is this rly 1/6 ? Sounds like 1/4 to me (01:02:106 - with a beat here) I'm pretty sure it's 1/6, listened to it various times
01:04:026 (3) - why is this different from the above? The sound here is a bit longer compared to the other sliders
01:08:782 (6,1,2,3) - could be mistaken as a 1/4 distance between the slider and the triplet since the spacing is so low and the liderlengths 01:07:685 (1,1,2,3) - are similar. Later on you made the those patterns why more clear to read, mb do smth similar or smth Moved the triplet a bit downwards
01:23:417 (1,2,3,4) - you coudl change thsi to 2 1/4 kicksliders. The stream doesnt emphasise the flute-thing that well imo 2 kicksliders would actually be way worse for the flute since there will be just two 1/2 clicks
01:43:538 (1,2,3,4) - same Same as above
01:46:831 (1,2,3) - would be really epic to space them out a lot more across the screan. Emphasising the finishs [color]

Smoothie World wrote:

[-kevincela-'s Insane]
  1. 00:06:221 (3,1) - This feels kind of repetitive. Perhaps make them a bit different. I see nothing wrong with keeping it this way tbh
  2. 00:16:831 (2) - Shorten this slider a tick since there's no sound on the final tick. Good catch
  3. 00:18:660 - I feel you should map this triple here since you do it in the rest of the map. From this point going on I'm just following the the synth sounds, so the flute would be in conflict here
  4. 00:55:978 (1,1) - There should be something visually unique between these two sliders since the slider velocity change is pretty drastic and unreadable without one. Should be better now
  5. 00:59:636 - There are 3 sounds here, not 4. Shorten the length by 1 tick. there's a little 1/2 sound you can hear by slowing the song down

appleeaterx wrote:

[-kevincela-'s Insane]
  1. 00:09:514 (4) - 00:16:831 (2) - Any reason why this has 1 extra 1/6 extension? The first one is like that because of the snares which go until that point, while i already fixed the second one with smoothie world's mod
  2. 00:09:880 (1,2) - Personally found these types of antispacing really anticlimactic and confusing due to being spaced the same, while having different gap sizes. Obvious that you did it intentional, but I personally think it does more bad than good. If there's anything I'm not going to change in this diff it's going to be these antijumps. I don't think they are anticlimatic at all, I actually believe it works really good to emphasize the strong drum opposed to the weaker flute.
  3. 00:13:904 (4,1) - Even your 1/1 and 1/2 spacing can look like this lol, would really prefer if you moved these closer. You are right here though, should be better now
  4. 01:12:441 (1,2) - 01:32:563 (1,2) - Honestly, I felt these were a bit underemphasized. They are such strong sounds, yet the spacing used here doesn't feel appropriate. Especially when stuff like 01:19:026 (1,2) - 01:38:234 (3,1,2) - is the same... The first note is indeed strong, but the second one isn't as strong as the first. If we also keep in mind the fact that the second note of 01:19:026 (1,2) -is the same as the ones you mentioned I think it's better to leave them as is :P
  5. 01:15:734 (1,2,3) - 01:35:855 (1,2,3) - Even though SL still does a decent job, I don't think stacking the 1/6 notes makes this really intuitive. For such rhythm changes, I personally would use custom stacks instead to really differenciate between the regular rhythm, since you do have stacked 1/4s as well. Should be better now
  6. 01:21:587 (2,3,4) - 01:25:978 (2,3,4) - 01:46:099 (2) - 1/6. These are debatable, as they might be mapped as 1/4 for ease of playability, but I cannot agree with this in this case. You mapped this exact same instrument in similar situations with 1/6 before, with both sliders and notes. Therefore, I do not see the logic in using 1/4 here instead and violating the snapping rule. If you wish to keep this, I advise you contacting a QAT, or encouraging a healthy discussion about these, first. Changed them to 1/6, I hope the difference between the 1/4 notes and the 1/6 ones will be enough visible here :v
  7. 01:58:904 (1) - The 1/4 sound is strong on this one, seeing your style and overall composition, it was strange for me to see this skipped. Up to you though. Followed mainly the drums to this point since they're the dominant diff, plus i wanted to keep the part calm until the jumps in the last pattern
  8. While I cannot agree with some things 100%, I can say this is amazingly done - good job! Thanks!
Thanks for the mods!
SPOILER
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Title:Babylonia
TitleUnicode:バビロニア
Artist:Gekidan Record
ArtistUnicode:劇団レコード
Creator:nanda2009
Version:-kevincela-'s Insane
Source:beatmania IIDX 17 SIRIUS
Tags:distorted new age troupe 2dx tomoaki hirono kr:agué krague -kevincela-
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104,92,65490,1,10,0:0:0:0:
201,255,65855,5,0,1:0:0:0:
192,136,66221,1,8,3:0:0:0:
184,20,66587,1,8,1:2:0:0:
68,220,66953,5,0,1:0:0:0:
192,136,67136,1,0,1:0:0:0:
312,56,67319,1,0,1:0:0:0:
312,56,67685,6,0,L|436:60,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
476,24,68051,5,4,1:0:0:0:
484,52,68142,1,0,0:0:0:0:
480,84,68234,1,0,1:0:0:0:
380,152,68417,1,2,0:0:0:0:
312,56,68599,1,0,0:0:0:0:
472,172,68782,2,0,P|480:212|472:268,1,90,2|0,1:2|0:0,0:0:0:0:
416,376,69148,5,4,0:0:0:0:
464,372,69240,1,0,0:0:0:0:
512,368,69331,1,2,0:2:0:0:
376,272,69514,1,2,0:0:0:0:
264,376,69697,1,0,0:0:0:0:
160,216,69880,2,0,L|152:320,1,90,2|0,1:2|0:0,0:0:0:0:
236,172,70246,5,0,0:0:0:0:
76,216,70429,2,0,P|80:192|132:136,1,90,2|0,1:2|0:0,0:0:0:0:
160,216,70795,1,0,0:0:0:0:
16,280,70978,2,0,P|-4:212|16:148,1,135,2|0,1:2|0:0,0:0:0:0:
64,88,71343,5,6,0:0:0:0:
160,216,71526,1,0,0:0:0:0:
232,72,71709,1,2,1:2:0:0:
152,128,71892,5,0,0:0:0:0:
248,256,72075,1,2,1:2:0:0:
80,272,72258,1,2,0:0:0:0:
240,164,72441,5,4,1:0:0:0:
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412,148,73264,1,2,0:0:0:0:
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132,232,74270,1,2,1:2:0:0:
24,172,74453,1,2,0:0:0:0:
232,256,74636,6,0,P|240:296|236:360,1,90,6|2,0:0|1:2,0:0:0:0:
128,136,75002,1,2,0:0:0:0:
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224,140,75734,5,6,0:0:0:0:
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280,240,76465,2,0,P|268:276|268:340,1,90,4|0,1:3|0:0,0:0:0:0:
448,280,76831,5,4,1:0:0:0:
404,288,76923,1,0,0:0:0:0:
360,296,77014,1,0,1:0:0:0:
172,260,77197,1,2,0:0:0:0:
266,327,77380,1,0,0:0:0:0:
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83,116,78021,1,2,0:0:0:0:
131,125,78112,1,0,0:0:0:0:
324,147,78295,2,0,L|235:163,1,90,2|0,0:0|0:0,0:0:0:0:
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312,284,79026,5,2,0:0:0:0:
400,300,79209,2,0,L|312:284,1,90,2|0,1:2|0:0,0:0:0:0:
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260,200,79758,1,2,1:2:0:0:
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32,308,81038,1,2,0:0:0:0:
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184,164,86892,1,0,1:0:0:0:
364,136,87075,1,0,1:0:0:0:
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348,232,88355,1,0,1:0:0:0:
292,80,88538,1,0,0:0:0:0:
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300,104,94392,1,0,1:0:0:0:
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284,376,94758,6,0,P|332:380|404:328,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
324,200,95124,1,2,0:0:0:0:
184,332,95307,1,0,0:0:0:0:
313,294,95490,2,0,P|263:274|232:232,1,107.999996704102,2|0,1:2|0:0,0:0:0:0:
443,63,95855,5,6,0:0:0:0:
452,77,95916,1,0,0:0:0:0:
460,92,95977,2,0,P|436:208|324:200,1,251.999992309571
332,52,96587,2,0,P|372:88|387:140,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
184,120,96953,5,4,1:0:0:0:
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0,288,100246,6,0,B|104:260|96:336|216:288,1,215.999993408203,4|0,0:0|1:0,0:0:0:0:
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152,216,100977,1,0,1:0:0:0:
276,356,101160,1,2,0:0:0:0:
276,356,101252,1,2,0:0:0:0:
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216,308,103538,5,2,0:0:0:0:
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116,313,103720,1,2,0:0:0:0:
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17,318,103904,2,0,L|12:204,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
146,107,104270,2,0,L|151:221,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
276,384,104636,6,0,P|316:320|236:220,1,215.999993408203,2|0,0:0|1:0,0:0:0:0:
20,320,105185,1,0,0:0:0:0:
108,315,105368,2,0,L|216:308,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
232,128,105733,6,0,P|192:140|148:200,1,107.999996704102,4|0,1:0|1:0,0:0:0:0:
316,160,106099,1,2,0:0:0:0:
322,124,106159,1,0,0:0:0:0:
313,90,106220,1,0,0:0:0:0:
290,62,106281,1,0,1:0:0:0:
240,220,106465,2,0,P|230:260|260:328,1,107.999996704102,2|0,1:2|0:0,0:0:0:0:
316,160,106831,5,4,1:0:0:0:
232,131,107197,1,4,1:0:0:0:
147,100,107563,1,4,1:0:0:0:
60,70,107929,5,0,0:0:0:0:
60,70,108020,1,2,0:0:0:0:
60,70,108112,2,0,B|27:125|20:218|164:255|186:139|118:83|21:130|45:225|71:256|71:256|144:274|192:205,1,472.5,2|0,0:0|0:0,0:0:0:0:
216,136,110124,6,0,L|210:35,1,90,4|0,1:0|0:0,0:0:0:0:
360,140,110490,2,0,L|400:132,4,30,2|0|2|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
312,200,110855,2,0,L|306:289,1,90,0|0,0:0|0:0,0:0:0:0:
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336,104,113051,2,0,P|292:114|248:105,1,90,0|0,0:0|0:0,0:0:0:0:
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280,289,114880,2,0,L|278:344,4,30,2|0|2|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
284,200,115246,2,0,L|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
219,124,115612,5,4,0:0:0:0:
132,140,115977,1,0,0:0:0:0:
44,156,116343,1,0,0:0:0:0:
296,64,116709,6,0,P|312:104|308:160,1,90,4|0,0:0|0:0,0:0:0:0:
224,348,117075,2,0,L|228:384,4,30,2|0|2|0|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
168,296,117441,2,0,P|166:251|182:209,1,90,0|0,0:0|0:0,0:0:0:0:
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380,104,117990,1,0,0:0:0:0:
468,72,118172,1,0,0:0:0:0:
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104,152,119270,1,2,1:2:0:0:
272,256,119636,1,2,1:2:0:0:
288,60,120002,5,4,0:0:0:0:
224,156,120185,1,2,1:2:0:0:
272,256,120368,2,0,P|314:269|358:263,1,90
180,72,120733,2,0,P|147:102|129:143,1,90,2|0,1:2|0:0,0:0:0:0:
172,312,121099,5,4,1:0:0:0:
272,256,121282,1,2,0:0:0:0:
176,196,121465,1,2,0:0:0:0:
268,380,121648,5,8,0:0:0:0:
284,148,121831,1,10,0:0:0:0:
68,248,122014,1,0,1:0:0:0:
208,256,122197,5,10,1:2:0:0:
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256,192,122654,12,0,125490,0:0:0:0:
Topic Starter
nanda2009

Mako Sakata wrote:

Placeholder, nanti agak maleman aku coba cek kak
sadface

appleeaterx wrote:

I try to stay away from nominating hybrid sets, since I simply am not proficient enough in any other game mode. I won't be iconing this, just a normal mod.

From my queue.

[General]
  1. For the standard difficulties, you might even want to consider Slider Tick Rate 2, as even in calmer sections, the song seems to have prominent 1/2 beats. It can also help reading some SV changes in the Insane difficulty, like 00:39:514 (1,1) - . You might want to discuss this with the GD'er, as it might sound too noisy / ruin certain aesthetic points. I actually consider doing this before, but for me it sounds too noisy, especially on the calm sections. I can use the lighter sliderpoint hitsound but I think that's kind of too much to do.
  2. Add the Japanese name of Tomoaki Hirono to the tags (広野智章)? someone should make metadata editor or smth for the whole map. It's getting tiring to change it one by one.
[Normal]
  1. I just wanted to say the composing and design on this is just marvelous. This really makes me miss older mapping styles lol. bring back old style!
[Hard]
  1. HP7 feels too high for a hard difficulty. Also note that the Insane difficulty uses the same setting already. ok
  2. 00:09:880 (1) - 00:12:075 (1) - etc. I feel the sound on the slider end is just too strong to be skipped. This is a rather calm part and crashes like these really stand out and it's a pity to not have this clickable at all. maybe old style www might consider changing them, I'm still thinking about it
  3. 00:53:051 (7,8,1) - 00:58:904 (1,2,3) - etc. Please listen to all 1/4 objects in this difficulty again. A lot of objects are actually snapped to 1/6 (try looking at the Insane difficulty). While 1/4 might be used to simplify stuff, I'm afraid that it might become troublesome later on in the ranking process. For these type of cases, you'd normally consult a Quality Assurance Member and gather opinions from experienced people and/or encourage a healthy discussion about this topic. I personally can never really agree by not having things snapped right, but this might just be a special case! It's really hard to contact any of them, real hard, often times I'm ignored. idk if I'm not polite enough or smth but I asked other people instead, and they seems to be fine with it
  4. 01:48:112 (3) - Unsnapped! ok
  5. One of my biggest concern on this set, is that N>H gap feels a bit too imbalanced. This is mostly because there are quite a few heavy single-tap sections (00:40:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - 00:20:124 (5,6,7,8,1,2,3,4,5,6) - 00:53:051 (7,8,1,2,3,4,5,6) - 00:56:526 (1,2,3,4,5,6,7) - etc.). While in terms of distance spacing they look pretty easy, such single-tapping sections might be too dense. This also creates a gap in note density, which could easily be fixed, by just popping some sliders here and there. Also quite a lot of triplets and mini-streams are used. It might be smart to swap some of these for reverse sliders to keep the spread optimal. changed some of them, personally I rather keep them.
[-kevincela-'s Insane]
  1. 00:09:514 (4) - 00:16:831 (2) - Any reason why this has 1 extra 1/6 extension?
  2. 00:09:880 (1,2) - Personally found these types of antispacing really anticlimactic and confusing due to being spaced the same, while having different gap sizes. Obvious that you did it intentional, but I personally think it does more bad than good.
  3. 00:13:904 (4,1) - Even your 1/1 and 1/2 spacing can look like this lol, would really prefer if you moved these closer.
  4. 01:12:441 (1,2) - 01:32:563 (1,2) - Honestly, I felt these were a bit underemphasized. They are such strong sounds, yet the spacing used here doesn't feel appropriate. Especially when stuff like 01:19:026 (1,2) - 01:38:234 (3,1,2) - is the same...
  5. 01:15:734 (1,2,3) - 01:35:855 (1,2,3) - Even though SL still does a decent job, I don't think stacking the 1/6 notes makes this really intuitive. For such rhythm changes, I personally would use custom stacks instead to really differenciate between the regular rhythm, since you do have stacked 1/4s as well.
  6. 01:21:587 (2,3,4) - 01:25:978 (2,3,4) - 01:46:099 (2) - 1/6. These are debatable, as they might be mapped as 1/4 for ease of playability, but I cannot agree with this in this case. You mapped this exact same instrument in similar situations with 1/6 before, with both sliders and notes. Therefore, I do not see the logic in using 1/4 here instead and violating the snapping rule. If you wish to keep this, I advise you contacting a QAT, or encouraging a healthy discussion about these, first.
  7. 01:58:904 (1) - The 1/4 sound is strong on this one, seeing your style and overall composition, it was strange for me to see this skipped. Up to you though.
  8. While I cannot agree with some things 100%, I can say this is amazingly done - good job!
I don't think I'll be able to push this set forward, for 1) not being ready in it's current state and 2) for having game modes I do not feel comfortable iconing/modding.

This is really amazing work though.... good luck!
Suggestions for kevin, you might want to exchange between 00:55:978 (1,1), for me 00:55:978 fits better with sharp sliders compared to the curvy one.
x incoming
General
  1. Hello from my modding queue!
Easy
  1. No problems here
Normal
  1. 00:25:246 (4,5,6) - I think (4) and (6) would fit the song way better if they were shorter, maybe a bump in difficulty but see if you like it
  2. The two kiai time sections aren't eventful at all, this should be the strongest part of the song and the map should reflect on that
Hard
  1. 01:15:916 (1) - I feel like this part should be mapped to the whistle
  2. 01:17:563 (3,4,5) - This part too, it's pretty significant and right now the kiai time is underwhelming
  3. 01:28:173 (1,2,3,4,5,6,7) - This part is brilliant, you should really map the last kiai time section more like this
-kevincela-'s Insane
  1. 00:21:221 (2,3) - I think this would work better as a slider
  2. 00:39:514 (1) - Make this a single circle and slow down the next slider, see if you prefer it
  3. 01:21:587 (2,3,4,5) - This stream feels really off when playing without hitsounds, a triple would be a lot smoother
  4. 01:41:709 (2,3,4,5) - Same as above
  5. 01:46:099 (2,3,4,5) - Same as above
Topic Starter
nanda2009

Toehoe wrote:

General
  1. Hello from my modding queue!
Easy
  1. No problems here
Normal
  1. 00:25:246 (4,5,6) - I think (4) and (6) would fit the song way better if they were shorter, maybe a bump in difficulty but see if you like it I'm gonna keep the current one, 5 6 are there because of increasing note there
  2. The two kiai time sections aren't eventful at all, this should be the strongest part of the song and the map should reflect on that what makes you think like that lol
Hard
  1. 01:15:916 (1) - I feel like this part should be mapped to the whistle
  2. 01:17:563 (3,4,5) - This part too, it's pretty significant and right now the kiai time is underwhelming
  3. 01:28:173 (1,2,3,4,5,6,7) - This part is brilliant, you should really map the last kiai time section more like this
-kevincela-'s Insane
  1. 00:21:221 (2,3) - I think this would work better as a slider
  2. 00:39:514 (1) - Make this a single circle and slow down the next slider, see if you prefer it
  3. 01:21:587 (2,3,4,5) - This stream feels really off when playing without hitsounds, a triple would be a lot smoother
  4. 01:41:709 (2,3,4,5) - Same as above
  5. 01:46:099 (2,3,4,5) - Same as above
Thanks
Surono
DJ Fish
Hi from my modding queue
-kevincela-'s Insane
00:23:051 (1,2,3,4,5,6) - Maybe make the distance equal for all of these (Try using 1.1 DS for them)
00:31:831 (1,2,3,4,5,6) - ^^^
01:13:539 (1,2) - Not sure but why not try using the pattern of 01:12:624 (2,3) for this one? It looks better for me but I'm just asking :)
01:33:660 (1,2) - ^^^
01:51:221 (1,2,3) - Make the distance equal for these three (Try using 0.5 DS for them)
Hard
00:04:575 (4) - Maybe stack this ontop of the starting point of the slider next to it
00:13:356 (5) - ^^^
01:24:697 (6) - Move this circle downwards
01:33:294 (3,4,5) - Move this three to the right while having DS 1.1 (Don't break the triplets though)
01:42:441 (5) - I think this should blanket something
01:52:319 (1) - ^^^
01:56:709 (1) - Maybe this should blanket something or just make this slider straight
Normal
00:49:941 (2) - Maybe remove this circle?
00:52:136 (2) - ^^^
01:15:368 (3,4) - Make a blanket with these two (After making a blanket, don't forget to fix the distances for the next objects)
01:34:758 (1) - Maybe move this 2 grids to the right and 2 grids downwards to make the pattern look better and also fix the position of the previous object if the distance still needs to be snapped but don't touch the circle you just editted

I'm not sure if I helped cause this map is too good for me :)
Spaghetti
[General]
You should get a higher res BG. 1920x1200 is the next max res.
Meta source please.
There's a random timing point at 00:53:782 - on the Hard, please delete it.

[-kevincela-]
00:10:246 (2) - Why not curve this down for leniency?
01:21:587 (2,3,4,5) - I'd NC these differently to indicate the rhythm change, especially on an Insane where they only occur 3 times. (Maybe do a NC spam stream for the 1/6th's?)
01:41:709 (2) -
01:46:099 (2) -
02:02:197 (1) - Consider making this a 1/1 slider? I don't think the end sound is strong enough to warrant a clickable object.

[Hard]
00:07:685 (1,3) - Blanket could be improved.
00:12:624 (3,4) - What's the point of this stack? It doesn't make sense since there isn't a repeated sound and since this is the only time you do it.
00:42:807 (1,3) - Such overlaps on a hard should be avoided.
00:55:612 (7,5) - 5 could be blanketed with the tail of 7.
01:21:221 (3,5) - Blanket could be better.
02:02:197 (4,5) - Consider making this a 1/1 slider? I don't think the end sound is strong enough to warrant a clickable object.

[Normal]
I don't really understand your NC patterns, I'm just going to mod them to what I think is consistent but feel free to explain your reasoning.
00:25:246 (4) - Missing NC.
00:34:026 (4) -
00:38:782 (4) -
00:57:075 (2) -
01:01:465 (5) -
01:06:953 (1,1) - Avoidable overlap.

[]
Looking good! Call me back for heart.
Topic Starter
nanda2009

DJ Fish wrote:

Hi from my modding queue
-kevincela-'s Insane
00:23:051 (1,2,3,4,5,6) - Maybe make the distance equal for all of these (Try using 1.1 DS for them)
00:31:831 (1,2,3,4,5,6) - ^^^
01:13:539 (1,2) - Not sure but why not try using the pattern of 01:12:624 (2,3) for this one? It looks better for me but I'm just asking :)
01:33:660 (1,2) - ^^^
01:51:221 (1,2,3) - Make the distance equal for these three (Try using 0.5 DS for them)
Hard
00:04:575 (4) - Maybe stack this ontop of the starting point of the slider next to it That's a pretty cool idea, but I think the jump is going to be problematic. I'm trying my best to reduce snap jumps lol
00:13:356 (5) - ^^^ Same as above, but I keep it because of the sound, each clicks are for different sounds
01:24:697 (6) - Move this circle downwards I dont see any reason why I should move it downwards
01:33:294 (3,4,5) - Move this three to the right while having DS 1.1 (Don't break the triplets though) why?
01:42:441 (5) - I think this should blanket something The reason why I didn't blanket the next object with this slider is to make sure the angle between 01:41:343 (3,4,5) aren't too sharp too prevent snapping movement, plus I think it flows better
01:52:319 (1) - ^^^
01:56:709 (1) - Maybe this should blanket something or just make this slider straight
Normal
00:49:941 (2) - Maybe remove this circle? why?
00:52:136 (2) - ^^^
01:15:368 (3,4) - Make a blanket with these two (After making a blanket, don't forget to fix the distances for the next objects) I dont understand
01:34:758 (1) - Maybe move this 2 grids to the right and 2 grids downwards to make the pattern look better and also fix the position of the previous object if the distance still needs to be snapped but don't touch the circle you just editted I could barely see the difference

I'm not sure if I helped cause this map is too good for me :)

Spaghetti wrote:

[General]
You should get a higher res BG. 1920x1200 is the next max res. Personally, I think current resolution is fine. I'll try find something better but for now I'll keep it.
Meta source please. There's a link in the map description. Click it.
There's a random timing point at 00:53:782 - on the Hard, please delete it. done.

[-kevincela-]
00:10:246 (2) - Why not curve this down for leniency?
01:21:587 (2,3,4,5) - I'd NC these differently to indicate the rhythm change, especially on an Insane where they only occur 3 times. (Maybe do a NC spam stream for the 1/6th's?)
01:41:709 (2) -
01:46:099 (2) -
02:02:197 (1) - Consider making this a 1/1 slider? I don't think the end sound is strong enough to warrant a clickable object.

[Hard]
00:07:685 (1,3) - Blanket could be improved.
00:12:624 (3,4) - What's the point of this stack? It doesn't make sense since there isn't a repeated sound and since this is the only time you do it. You're right, fixed
00:42:807 (1,3) - Such overlaps on a hard should be avoided. ok
00:55:612 (7,5) - 5 could be blanketed with the tail of 7. The effect aren't that visible, they're pretty far
01:21:221 (3,5) - Blanket could be better. ok
02:02:197 (4,5) - Consider making this a 1/1 slider? I don't think the end sound is strong enough to warrant a clickable object. ok

[Normal]
I don't really understand your NC patterns, I'm just going to mod them to what I think is consistent but feel free to explain your reasoning. I think your basing this from Hard configurations? There are less NCs here because of lesser numberof objects, so parts on Hard where I NC (because of what I consider new section on the music (repetition and big sounds for examples)) are not the same as Normal nor Easy. I also done this to make sure that there's not so much NC to prevent too much HP heal
00:25:246 (4) - Missing NC.
00:34:026 (4) -
00:38:782 (4) -
00:57:075 (2) -
01:01:465 (5) -
01:06:953 (1,1) - Avoidable overlap. done

[]
Looking good! Call me back for heart.
thanks. I forgot about this map lol
-kevincela-

Toehoe wrote:

-kevincela-'s Insane[/b]
  1. 00:21:221 (2,3) - I think this would work better as a slider I think the notes here underline the beats better than a simple slider
  2. 00:39:514 (1) - Make this a single circle and slow down the next slider, see if you prefer it I want to keep them for the holds they provide :P
  3. 01:21:587 (2,3,4,5) - This stream feels really off when playing without hitsounds, a triple would be a lot smoother It would be smoother to play, but it wouldn't follow the song. Now that i've changed it i don't think i'll revert this all things considered.
  4. 01:41:709 (2,3,4,5) - Same as above ^
  5. 01:46:099 (2,3,4,5) - Same as above ^

DJ Fish wrote:

Hi from my modding queue
-kevincela-'s Insane
00:23:051 (1,2,3,4,5,6) - Maybe make the distance equal for all of these (Try using 1.1 DS for them) The varying spacing is done on purpose here
00:31:831 (1,2,3,4,5,6) - ^^^ ^
01:13:539 (1,2) - Not sure but why not try using the pattern of 01:12:624 (2,3) for this one? It looks better for me but I'm just asking :) That pattern is used for the 2 stong beats which don't occur here
01:33:660 (1,2) - ^^^ ^
01:51:221 (1,2,3) - Make the distance equal for these three (Try using 0.5 DS for them) Fixed this one!

Spaghetti wrote:

[-kevincela-]
00:10:246 (2) - Why not curve this down for leniency? Wanted to make a distinction between the drum and the bell
01:21:587 (2,3,4,5) - I'd NC these differently to indicate the rhythm change, especially on an Insane where they only occur 3 times. (Maybe do a NC spam stream for the 1/6th's?) I was thinking about that, but it would mess up the rest of the pattern, plus it doesen't make sense for anything else apart from making the 1/6 notes distinguishable. I'd rather keep them as is now :u
01:41:709 (2) - ^
01:46:099 (2) - ^
02:02:197 (1) - Consider making this a 1/1 slider? I don't think the end sound is strong enough to warrant a clickable object. I think it's the best way to finish the climax started with the triangular pattern :o
Thanks!

SPOILER
osu file format v14

[General]
AudioFilename: folk.mp3
AudioLeadIn: 1500
PreviewTime: 67593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3295,4392,68234,68599,69331,69880,109392
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Babylonia
TitleUnicode:バビロニア
Artist:Gekidan Record
ArtistUnicode:劇団レコード
Creator:nanda2009
Version:-kevincela-'s Insane
Source:beatmania IIDX 17 SIRIUS
Tags:広野智章 distorted new age troupe 2dx tomoaki hirono kr:agué krague -kevincela-
BeatmapID:1035031
BeatmapSetID:247282

[Difficulty]
HPDrainRate:7
CircleSize:4.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"wolf.jpg",0,0
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//Storyboard Layer 1 (Fail)
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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