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MajorLeagueWobs - "Green Trill Zone" (Trap Remix)

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Topic Starter
Maeglwn

Nozhomi wrote:

Hi-hi~ here because baka Kaguya ask me and wtf why not yolo song. (Sry I mod it offline so I hope what I'll point wont be already fix :/ ).
SANIC !

- General :
  1. Remove widescreen support for all diffs. ye

- Extra :
  1. 00:55:604 (4,5,6,7,1) - Why increase DS on the end of stream ? You don't do it this similar streams like 01:02:004 (4,5,6,7,1) - .
  2. 01:08:404 (4,5,6,7,1) - Same here. Stay consistent with DS.these were both so minor it's not even funny but I fixed both

- Normal :
  1. SV is maybe too high. 1.40 should be better but do what you want. hard has basically 1.8, easy has 1.2, normal has 1.5. I think it's fine
  2. 00:22:404 (1,2) - I don't get it why you don't blanket them. It looks really messy like that. because I'm not willing to break the DS on a normal map to have a blanket when I can just do this
  3. 00:28:004 (3,4) - What is that spacing ? it's like literally .02 off, I'm not fixing this because it looks much better the way it is in comparison to the way itw as at 1.1. won't effect gameplay
  4. 00:35:204 (1,2) - Same as 00:22:404 (1,2) - same
  5. 01:00:604 (4,1) - To make flow a little nicer, why not move down a little 01:00:804 (1) - like 404:300 ? sure this seems good
  6. 01:13:604 (1) - ^
  7. Copypasta diff meh ;w;

Poor mod sry.
GL with it. Mukyu~
mod wasn't bad at all, shh :P
ty
Stefan

tuddster wrote:

General
Some tags would be nice. yeah uuuuuuumm, Maelsdgsad please add "thenutritiousguy" and "tng" to the tags. thanks
<3 bg.

Stefan's Easy
Nice diff.
00:19:004 (2) - This slider plays super weird, I honestly don't feel anything in the music here at all. oki
00:25:404 (2) - Same ^ doki
00:29:604 (3) - maybe curve this slider a little? Just personal preference. uh.. nah, I perfer the straight slider here.
00:36:804 (4) - Move the clap hitsound to the end of this slider, where it fits better (possibly a simple error with c+p) I wanna follow the hitsounding from the other difficulties.

The rest looks perfect, nice job.

Nozhomi wrote:

- Stefan's Easy :

I see what you did there.

  1. CS and SV are too high for Easy diff imo. Something like 2.5 and 1.00 are more adapted but meh (GOTTA GO FAST RIGHT ?) I always hated any CS below 3 and I won't change witout exception. the SV is fine, might a bit over the average but still fine.
  2. 01:12:004 (1) - Move anchor point to 435:79 to done a better blanket. dayum son where did you find this
  3. 01:15:204 (1) - This one is really close to previous slider. Move it to 324:200. done

Poor mod sry.
GL with it. Mukyu~
thanks

Bonus
osu file format v13

[General]
AudioFilename: Sonic - Green Trill Zone.mp3
AudioLeadIn: 0
PreviewTime: 1604
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5004,18104
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Green Trill Zone (Trap Remix)
TitleUnicode:Green Trill Zone (Trap Remix)
Artist:MajorLeagueWobs
ArtistUnicode:MajorLeagueWobs
Creator:Maeglwn
Version:Stefan's Easy
Source:
Tags:sanic sonic soundclown mlw mlg
BeatmapID:576803
BeatmapSetID:247243

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"beautiful.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1604,400,4,2,0,80,1,0
52804,-100,4,2,0,85,0,1
65204,-100,4,2,0,80,0,0
65604,-100,4,2,0,85,0,1
78404,-100,4,2,0,75,0,0
78804,-100,4,2,0,65,0,0
79204,-100,4,2,0,45,0,0
79604,-100,4,2,0,25,0,0
80004,-100,4,2,0,5,0,0


[Colours]
Combo1 : 100,177,255
Combo2 : 114,155,233
Combo3 : 18,124,255
Combo4 : 195,195,195

[HitObjects]
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Topic Starter
Maeglwn
kaguya apparently wants nothing to do with mapping and has asked me to apply his mods/stuff for him so I'll be taking over his diff until he sees fit

Nozhomi wrote:

- Kaguya's Hard :
  1. 00:02:404 (3,4,1) - I know you want to stack these circles, but music is not really enough strong to feel a jump here. Also there is no other jumps like this one in similar rhytmics section. I suggest you to find an other way to deal with this pattern. barely a jump, I think it's probably fine
  2. The rest of diff looks good :)

tuddster wrote:

Kaguya's Hard
I think overall the map is quite monotonous, and needs some longer sliders and rests between notes to break up the rhythm a bit. Pretty nice diff though besides that.

00:21:604 (4,5,6,1,2,3) and similar patterns - Here's what I'm talking about by "monotonous", because this pattern is repeated pretty often in the map. Some long sliders, rests, doubles... would go a long way. meh, maybe. since I can't physically like.. remap this section, I think this is probably a pass
01:08:404 (5) - Make this guy parallel with the slider above. tried to
01:16:804 (1) - This slider looks odd with 01:15:804 (3) before it, maybe make it go in a different direction, or just copy 01:15:804 (3) into this position and reverse it. Again this is just my pet peeve so probably leave it. probably fine
Akiyama Mizuki

Nozhomi wrote:

Hi-hi~ here because baka Kaguya ask me and wtf why not yolo song. (Sry I mod it offline so I hope what I'll point wont be already fix :/ ).
SANIC !

- 0920's Insane :
  1. 00:28:404 (5,1) - You can improve this blanket by moving slider's start to 215:227. - Became worse, 0/10 - IGN
  2. 01:08:804 (1,2,3,4,5) - I don't really see a reason to increase DS for this stream. Pls just use same DS than other previous streams. - Changed the pattern, hope it works
Stefan
sckrub, add thenutritiousguy and tng into the Tags

and get it qualified 0o0o0o0o0omg
Topic Starter
Maeglwn

Stefan wrote:

sckrub, add thenutritiousguy and tng into the Tags

and get it qualified 0o0o0o0o0omg
what why
Ringating
here's a 16:9 version of the bg so widescreen users don't have unnecessary upscaling

no kds
Topic Starter
Maeglwn

Ringating wrote:

here's a 16:9 version of the bg so widescreen users don't have unnecessary upscaling

no kds
you're so much work
Andrea
~General~
  1. It would be nice to add some Kiai Time on Kaguya's Hard, if you do so use the same sections you've used on the other difficulties.
  2. Disable Widescreen Support on every difficulty since you don't have a Storyboard.
~Stefan's Easy~
  1. I feel like HP and OD are kinda high, I'd reduce them by 1 tick.
~Normal~
  1. OD5 is way too high for a Normal imo, I'd make it 4 instead.
  1. 00:48:004 (1) - I don't think this new combo here is necessary, I'd remove it.
  2. 00:53:604 (1,2,1) - Spacing is kinda inconsistent here, make sure to fix it.
~Kaguya's Hard~
  1. OD -1 would fit better for this difficulty, also AR 7.5 would be better, right now it feels too fast.
~0920's Insane~
  1. AR 8.5 would fit better for this difficulty rather than 8.7.
  1. 00:10:404 (4) - This slider is completely touching the hp bar, move it down please.
  2. 00:20:204 (4,5,6,7,8,9,1) - I really don't think this is a good idea, people who still uses hitbursts might not see the slider and miss.
~Extra~
  1. 00:39:604 (7) - Adding a new combo here would be great because you're checking from a kind of slider rhythm to another one.
  2. 00:45:202 (2) - Whole slider is unsnapped, make sure to resnap it proplerly in the timeline.
  3. 01:05:604 (1) - Something seriously went wrong here, I'm pretty sure this slider is supposed to end on the next white tick.
A lot of copy-paste between the difficulties but the song is pretty repetitive so it's fine, actually it's a fun map, good job.
Akiyama Mizuki

Andrea wrote:

~General~

~0920's Insane~
  1. AR 8.5 would fit better for this difficulty rather than 8.7.
- I see no problem with this.
  1. 00:10:404 (4) - This slider is completely touching the hp bar, move it down please. - Done.
  2. 00:20:204 (4,5,6,7,8,9,1) - I really don't think this is a good idea, people who still uses hitbursts might not see the slider and miss.
- This looks really cool :(
Widescreen unchecked!

http://puu.sh/g7U7K/e0119e2b4c.osu
Topic Starter
Maeglwn

Andrea wrote:

~General~
  1. It would be nice to add some Kiai Time on Kaguya's Hard, if you do so use the same sections you've used on the other difficulties. whoops
  2. Disable Widescreen Support on every difficulty since you don't have a Storyboard.
~Normal~
  1. OD5 is way too high for a Normal imo, I'd make it 4 instead.
sure
  1. 00:48:004 (1) - I don't think this new combo here is necessary, I'd remove it. sure
  2. 00:53:604 (1,2,1) - Spacing is kinda inconsistent here, make sure to fix it.
fixed

~Kaguya's Hard~
  1. OD -1 would fit better for this difficulty, also AR 7.5 would be better, right now it feels too fast. agreed, fixed
~Extra~
  1. 00:39:604 (7) - Adding a new combo here would be great because you're checking from a kind of slider rhythm to another one. yeap
  2. 00:45:202 (2) - Whole slider is unsnapped, make sure to resnap it proplerly in the timeline. that was really weird
  3. 01:05:604 (1) - Something seriously went wrong here, I'm pretty sure this slider is supposed to end on the next white tick. yea, that's really weird, fixed
A lot of copy-paste between the difficulties but the song is pretty repetitive so it's fine, actually it's a fun map, good job.
ty <3
Stefan
Told Meg to change the HP/OD to 2.5 in my Difficulty since Normal got 4 on OD/HP now, ty bae
Andrea
Here's a recheck.

~General~
  1. Kiai Time on Kaguya's Hard is still missing.
~0920's Insane~
  1. 00:20:204 (4,5,6,7,8,9,1) - This is cool like you've said, but I'm still not confident with it, I don't think it's okay to go.
Call me back :>
Akiyama Mizuki
I'm afk so I will say my opinion on my phone
the slider is visible because from the tail to the head the note disappears, and the slider appears so I still don't think it's a problem. Let's talk when I get to the computer. Hope you understand
Topic Starter
Maeglwn

Andrea wrote:

Here's a recheck.

~General~
  1. Kiai Time on Kaguya's Hard is still missing.added
Call me back :>
Akiyama Mizuki
Andrea
Looks amazing now, I approve of this map.

Bubbled~
Topic Starter
Maeglwn

Andrea wrote:

Looks amazing now, I approve of this map.

Bubbled~
~ B U B B L E D ~
wow_old_1
hm rank pls
DakeDekaane
idk why I am doing this.

[ Easy]
00:57:404 (2) - Shouldn't this begin in 00:57:604 - ?

[ Normal]
no copy pasterino pls
Your comboing is messed up in this diff, use NC each 2 downbeats pls.
00:09:604 (1,2) - These sliders would look really cooler with the red point in the exact middle of them.
00:16:804 - 00:19:204 - Rhythm here is really wonky, it's like the only place you decided to follow stuff that isn't the main melody. Try this.

00:30:404 - 00:32:004 - ^
00:22:404 (1,2) - me sad no blanket
00:35:204 (1,2) - ^
00:41:204 (2,3,1) - A smoother curve would look better.

[ Hard]
I loved the 3 notes stacks.

[ Insane]
I'm going to be a bit picky here.
00:04:004 (3) - Although this plays fine, the held note is until the red tick, it doesn't extend more than that.
00:05:604 (5) - ^Something similar.
00:20:704 (9) - There's actually no sound here to support this note. Some kind of antijump would play nicely on the resulting 1/2 beat.
00:40:404 (2) - This would fit better as a 1/2 slider due that skipped beat, it's really strong and part of the main melody so if feels weird to be ignored.
00:42:004 (3) - ^
00:43:604 (4) - ^
00:46:804 (3) - ^
00:48:404 (3) - ^
00:50:004 (4) - ^
01:07:204 (1) - I'm not really sure about this, for me it sounds much better as a 1/2 slider, as the pause would make the next note feel stronger, imo.

[ Extra]
no copy pasterino pls
Most of the 3/4 sliders are awful and misplaced, and we also have some weird spacing here (though it may be your intention, given the song). But at least let's fix the weird rhythm.
00:01:604 (1,2,3,4,1,2) - This part is really inconsistent with the rest of the map, you're mapping here the percusion things? but then you go for the main melody, and the switch is really bad. Stick to the main melody.
00:04:404 (5,1,2) - The spacing is pretty similar, while they're on different time.
00:08:804 (3) - Make it a 1/2 slider, the 1/2 pause would give more emphasis to the next note, adding that this isn't really a held note to justify the extended slider.
00:08:804 (3,4,1) - spacing pls.
00:27:604 (2,3) - Shouldn't the spacing be lower? The large jump isn't really fitting for the intensity there.

poop
Topic Starter
Maeglwn

DakeDekaane wrote:

idk why I am doing this.

[ Normal]
no copy pasterino pls
Your comboing is messed up in this diff, use NC each 2 downbeats pls. done
00:09:604 (1,2) - These sliders would look really cooler with the red point in the exact middle of them. done
00:16:804 - 00:19:204 - Rhythm here is really wonky, it's like the only place you decided to follow stuff that isn't the main melody. Try this.
I really dislike this rhythm, it suits an easy much more than a normal and I really can't seem to get it to work, I agree with the first 2 sliders being off but it's hard to make that different
00:30:404 - 00:32:004 - ^ same
00:22:404 (1,2) - me sad no blanket ds doesn't let me, besides, I like it this way
00:35:204 (1,2) - ^ same
00:41:204 (2,3,1) - A smoother curve would look better. done

[ Extra]
no copy pasterino pls
Most of the 3/4 sliders are awful and misplaced, and we also have some weird spacing here (though it may be your intention, given the song). But at least let's fix the weird rhythm. was intentional
00:01:604 (1,2,3,4,1,2) - This part is really inconsistent with the rest of the map, you're mapping here the percusion things? but then you go for the main melody, and the switch is really bad. Stick to the main melody. this is the only time where I use single taps to emphasize it, but I'm basically always mapping to the percussion throughout the song with the sliders as variance for the other noises
00:04:404 (5,1,2) - The spacing is pretty similar, while they're on different time. what? I don't know what you mean
00:08:804 (3) - Make it a 1/2 slider, the 1/2 pause would give more emphasis to the next note, adding that this isn't really a held note to justify the extended slider. yea, you're right, fixed
00:08:804 (3,4,1) - spacing pls. this is also intentional, I'm not sure what the issue is here (then again I already fixed the above
00:27:604 (2,3) - Shouldn't the spacing be lower? The large jump isn't really fitting for the intensity there. fixed

poop
Akiyama Mizuki

DakeDekaane wrote:

[ Insane]
I'm going to be a bit picky here.
00:04:004 (3) - Although this plays fine, the held note is until the red tick, it doesn't extend more than that. - Made it STR2. Now it should do the trick.
00:05:604 (5) - ^Something similar. - Something similar.
00:20:704 (9) - There's actually no sound here to support this note. Some kind of antijump would play nicely on the resulting 1/2 beat. - This pattern is good imo so let me keep it
00:40:404 (2) - This would fit better as a 1/2 slider due that skipped beat, it's really strong and part of the main melody so if feels weird to be ignored.
00:42:004 (3) - ^
00:43:604 (4) - ^
00:46:804 (3) - ^
00:48:404 (3) - ^
00:50:004 (4) - ^
- STR2 solved problem
01:07:204 (1) - I'm not really sure about this, for me it sounds much better as a 1/2 slider, as the pause would make the next note feel stronger, imo. - Not really imo

poop - pretty sure you're talking about my diffu lolk jk
http://puu.sh/gbUYj/5280a487a2.osu
Stefan
Lanturn
Sonic please ;_;

[General]
BPM should actually be halved according to the drums lol.

Title: "Green Trill Zone" (Trap Remix)
https://soundcloud.com/majorleaguewobs/ ... trap-remix

Please change the title before rank and see the first thing in Stefan's diff I mentioned.

[Stefan]
  1. 00:12:004 (1,1) - Didn't we deem the distance of this gap unrankable for Easy diffs? They should be about 1500ms or 1 measure apart @ 160bpm. Your current is what we have for Normal. Did this rule ever get finalized though? Anyways. Might wanna double check this before ranking quickly.
    00:38:404 (1,1) - 00:51:204 (1,1) - are the same.
  2. 00:57:404 (2) - This really should start 1/2 later at 00:57:595 - or you already fixed it thanks to Dake.
  3. 01:00:004 (2,1) - You didn't NC the (2) but you NC'd the (1). These should be fixed up please.
Nice diff :)

[Kaguya]
  1. 01:05:404 (6) - I recommend deleting this for a couple reasons. The first is that your map for a whole minute has nothing but 1/2 gaps as the biggest. Another is that it gives off that feel since you have the kiai restarting after this, having a tiny of time where you don't move your mouse or click anything works wonders.
[bbkj0920]
I'm pretty sure I have your old version.... so you can skip this unless something here actually does help.
  1. 00:59:104 (8) - I highly recommend you delete this note. There is Nothing in the music playing here, and it seperates the two different combos here which play to different things.
  2. 01:09:404 (4,5,6,7) - A lot of whistles here. You should just have one at (7)? At the very least I recommend removing (6)
  3. 01:20:004 - add 5% volume to the end of this spinner for the fade out effect.

YES SONIC. I KNOW I'M TOO SLOW!
anyways, I gave up on my mod after noticing Dake posted here, soooo yeah... I'm just gonna go vanish. I'll leave what I modded yesterday here though.

Good luck!
Stefan

Lanturn wrote:

[Stefan]
  1. 00:12:004 (1,1) - Didn't we deem the distance of this gap unrankable for Easy diffs? They should be about 1500ms or 1 measure apart @ 160bpm. Your current is what we have for Normal. Did this rule ever get finalized though? Anyways. Might wanna double check this before ranking quickly. I honestly don't know. it doesn't feels like the Hitobjects are coming too sudden or appearing too fast, even for newer players. it is indeed not 1500ms (it's 800ms) but playwise it feels totally fine to me. Maybe make a Thread in the BM Forum for this?
    00:38:404 (1,1) - 00:51:204 (1,1) - are the same.
  2. 00:57:404 (2) - This really should start 1/2 later at 00:57:595 - or you already fixed it thanks to Dake. Got fixed by...
  3. 01:00:004 (2,1) - You didn't NC the (2) but you NC'd the (1). These should be fixed up please. Some NCs where inconsistent and I fixed them through the Difficulty, this one is fine. Should be clearer now.
Nice diff :)
gonna send the file when it's fine here.
Topic Starter
Maeglwn

Lanturn wrote:

Sonic please ;_;

[General]
BPM should actually be halved according to the drums lol. I'm not gonna screw up the SV just to change the bpm :P makes a lot more sense to have it be 150 anyways with the way that the insane/extra plays

Title: "Green Trill Zone" (Trap Remix)
https://soundcloud.com/majorleaguewobs/ ... trap-remix it has quotes around it for purposes relating to how the first video on youtube also has quotes around it, it doesn't actually have quotes around it for the real metadata. there's no song on osu that has quotes in the title. LOL

[Kaguya]
  1. 01:05:404 (6) - I recommend deleting this for a couple reasons. The first is that your map for a whole minute has nothing but 1/2 gaps as the biggest. Another is that it gives off that feel since you have the kiai restarting after this, having a tiny of time where you don't move your mouse or click anything works wonders. honestly I think this is fine, I understand the logic with it and all but the map IS only 1:20
Stefan
You could double the current SV to half the BPM.
Topic Starter
Maeglwn

Stefan wrote:

You could double the current SV to half the BPM.
how important is it? :P
Stefan

Maeglwn wrote:

Stefan wrote:

You could double the current SV to half the BPM.
how important is it? :P
Since correct BPM is a thing it could be quite important. But it should be confirmed by anyone experienced. Idk
Akiyama Mizuki

Lanturn wrote:

Sonic please ;_;

[General]
BPM should actually be halved according to the drums lol.

Title: "Green Trill Zone" (Trap Remix)
https://soundcloud.com/majorleaguewobs/ ... trap-remix

Please change the title before rank and see the first thing in Stefan's diff I mentioned.

[bbkj0920] - Who the fuck is bbkj0920? Pretty sure that's just fat korean otaku that masturbates to hentai stuff. #beingnotfamous ;_;
I'm pretty sure I have your old version.... so you can skip this unless something here actually does help.
  1. 00:59:104 (8) - I highly recommend you delete this note. There is Nothing in the music playing here, and it seperates the two different combos here which play to different things. - There's bouncing sound that follows 1/4. I'm pretty sure it fits
  2. 01:09:404 (4,5,6,7) - A lot of whistles here. You should just have one at (7)? At the very least I recommend removing (6) - Accepted. Rhythm is much cooler. Sadly I can't move (7) because of star pattern lol
  3. 01:20:004 - add 5% volume to the end of this spinner for the fade out effect. - Is that even rankable? I didn't know. Well I'll believe you
DakeDekaane


Thanks to Lanturn too for bringing that up.

Halve the BPM and double the SV (either double the main SV or double the SV multiplier for every inherited timing point), this should not change anything in the map, but check every slider in case something fucks up.

As for the rest, I feel sad when the beginning of Extra is so different, but welp, it's not like the world's going to end if it stays like that.
Topic Starter
Maeglwn
this map has been the most frustrating mapping experience I've ever dealt with ever
Akiyama Mizuki
That song brings me the memory of my childhood lol I was into K-pop then
bubble bubble bubble pop bubble bubble pop pop
DakeDekaane
rebubblerino
Akiyama Mizuki
Let's get one more BNG here ;w;
Lanturn
I talked to a QAT about this and the first thing mentioned was the upcoming slider appearing during the spinner: https://osu.ppy.sh/ss/2825990

Because of the low approach rate, the slider comes up well before the spinner finishes, which is the main cause of concern as it can easily confuse new players.


I don't really see a problem with the rest of the diffs.


DakeDekaane wrote:

As for the rest, I feel sad when the beginning of Extra is so different, but welp, it's not like the world's going to end if it stays like that.
I do agree with this though. The beginning of the Extra I really didn't care for because I can't feel these 1/4 jumps. They honestly feel like it would play different. Like 00:03:204 (1) - for example I'd assume I was following the music here at 00:03:404 -, but the note comes early to follow the drums which imo, isn't as important. Just wanted to drop my opinion on it as well. The rest of the map is enjoyable though :)

Anyways, I do believe the Easy diff does need to get fixed based on the conversation I had. It really does make sense if you look at it that way.
Stefan
http://puu.sh/gdFRY/c6ec1ef203.txt

fixed

Meg: Add "thenutritiousguy" and "tng" to the tags. Ofc without the quote marks
Lanturn
Alrighty. scanned over everything and it should be good to go.

Qualified
Topic Starter
Maeglwn

Lanturn wrote:

Alrighty. scanned over everything and it should be good to go.

Qualified
~ Q U A L I F I E D ~
byfar
BLESS MY MAP PLEASE LANTURN THANK YOU
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