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Rise Against - Making Christmas

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-BlueSun-
Small mod :)

General

- your BG is 1024x576 which is ok but it would be better to make the image 1024x768 instead.

Easy
- 00:26:497 (1) - Remove NC
- 00:34:912 (1,2,3,1,2,3) - It does not sound right, Move these back one.
- 00:38:205 (1) - this too, move it back one.
- Consider adding a slider here for better rhythm.
- 00:41:497 (1,1,1) - unnecessary new combos.
- 01:18:083 (1,1) - ^
- 01:48:083 (1) - ^
- 01:49:546 (1) - ^
- 01:51:009 (1) - ^
- 01:52:473 (1) - ^

Normal
- 00:07:107 (1,2) - odd pattern try this: http://puu.sh/dGEmY/3ea6f6359a.jpg
- 00:16:619 (3,1,1) - ^
-00:35:644 (2,3) - ^
- 01:17:351 (1,2,3,4,5) - this looks bad, consider changing.
-01:37:839 (1,2,3,4,5) - ^
- This normal is too hard imo. you should try making it less harder for begginer players.

Good luck.
Topic Starter
BOUYAAA
Fixed / changed
Meh, waiting for further feedback
Other

cocokrunch wrote:

Small mod :)


General

- your BG is 1024x576 which is ok but it would be better to make the image 1024x768 instead.

Easy
- 00:26:497 (1) - Remove NC - Done
- 00:34:912 (1,2,3,1,2,3) - It does not sound right, Move these back one.
- 00:38:205 (1) - this too, move it back one.
- Consider adding a slider here for better rhythm. - fixed everything above
- 00:41:497 (1,1,1) - unnecessary new combos. - I kinda like this, it goes well with the song imo
- 01:18:083 (1,1) - ^
- 01:48:083 (1) - ^
- 01:49:546 (1) - ^
- 01:51:009 (1) - ^
- 01:52:473 (1) - ^ Changed the rest

Normal
- 00:07:107 (1,2) - odd pattern try this: http://puu.sh/dGEmY/3ea6f6359a.jpg
- 00:16:619 (3,1,1) - ^
-00:35:644 (2,3) - ^ These will be changed
- 01:17:351 (1,2,3,4,5) - this looks bad, consider changing.
-01:37:839 (1,2,3,4,5) - ^ I like these
- This normal is too hard imo. you should try making it less harder for begginer players. I have discussed this with a friend, we came to the conclusion that this is indeed too hard. I'll probably remap some parts I've changed the hard to read parts at the beginning and removed some notes here and there. The end stays the same for now though

Good luck.
Thanks alot !
Yuii-
Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue


[Easy]


General: Change CS to "3,0" ("2,0" is something really exagerated) / AR to "3,0" / HP to "3,0" (Optional)


00:09:668 - There's a drum sound here, try adding a circle there.

00:12:229 (3) - Try making this slider last longer.

00:49:180 (2) - Can I suggest 2 circles instead?

00:59:058 (2) - Delete it.

01:10:948 - 01:12:412 - Don't leave this like that, come on! Map something :D

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668



[Normal]


General: This would be a good map for a "Hard" diff.


00:04:363 (3) - For a Normal diff, this note is quite weird. But leave it if you feel it necesarry.

00:07:473 - Add circle.

00:40:400 - Same ^ ^

00:48:631 (4) - Don't like how it sounds.

00:59:424 (1,2,3,4) - Quite haaaard for a Normal diff, can you please find an alternative?

01:14:241 - 01:15:705 - Don't leave this like that, come on! Map something :D

01:20:827 (4) - Doesn't fit for a Normal diff at all.

01:21:741 (1,2) - What do you think of this?

01:23:753 (2) - Doesn't fit for a Normal diff at all.

01:24:668 (1,2) - Same as I told you before.

01:26:131 - Add circle.

01:27:412 (3) - Doesn't fit for a Normal diff at all.

01:28:144 (2) - Same ^ ^

01:28:875 (2) - Same ^ ^

01:30:339 (2) - Same ^ ^

01:31:070 (2) - Same ^ ^

01:31:802 (2) - Same ^ ^

01:36:192 (2) - Same ^ ^

01:37:656 (5) - Same ^ ^

01:40:217 (2) - Same ^ ^

01:46:619 (1) - Doesn't sound very good at all.

01:47:900 (2) - Delete it.

01:48:631 (2) - Same ^ ^

01:49:363 (2) - Same ^ ^

01:50:095 (2) - Same ^ ^

01:50:827 (2) - Same ^ ^

01:51:558 (2) - Same ^ ^

01:52:290 (2) - Same ^ ^

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668



[Hard]


General: Change CS to "3,5" / HP to "6,0"


01:07:107 - Could you please start mapping here? It sounds better!

01:10:674 (5) - Doesn't fit.

01:25:857 (2) - Maybe I'm deaf, but I can't find the rhythm at using a circle here.

01:27:046 - I know that here you used a slider. But, if you listen carefully, you can add a circle here (making the slider shorter).

01:27:412 - Same ^ ^

01:27:778 - Same ^ ^

01:28:052 (2,3) - You can replace this two circles for a slider, don't you like it more? (Picture taken without editing the previous parts).

01:37:198 (2) - Nope.

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668



[Nightmare]


General: I love this diff!!! // Change OD to "8,0"


00:05:644 (1) - Try putting the slider below, so you can make a pattern!

00:17:900 (6) - Add more spacing.

00:33:448 (1,2) - Awesome!

00:51:467 - Try adding a circle here ^^

01:10:034 (2,3,4,5,6,7) - I don't like how this sounds. Can you try fixing it? I can't find an alternative :(

01:11:772 - Add circle!

01:12:503 - Same ^ ^ (But this is something more optional, since it could be a really long stream)

01:17:351 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - Super!!

01:25:583 (2) - Try replacing it for 2 circles!

01:28:327 (1,1,1,1,1) - Spacing! They're quite hard to hit 'em for an Insane diff

01:30:522 (1,1,1,1,1) - Same ^ ^ (These one are easier, tho)

01:45:888 (1) - Try to start this "new stream" closer to when the slider 5 finishes 01:45:705 (5)

01:47:351 (1,1,1,1,1,1,1,1,1,1) - Spacing!

01:51:101 (3) - I don't like how it sounds.
Topic Starter
BOUYAAA

Yuii- wrote:

Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue


[Easy]


General: Change CS to "3,0" ("2,0" is something really exagerated) / AR to "3,0" / HP to "3,0" (Optional) changed everything


00:09:668 - There's a drum sound here, try adding a circle there. This feels awkward

00:12:229 (3) - Try making this slider last longer. Done !

00:49:180 (2) - Can I suggest 2 circles instead? Yes !

00:59:058 (2) - Delete it. This fits the pattern and the song imo, I will probably leave it for now

01:10:948 - 01:12:412 - Don't leave this like that, come on! Map something :D Added a slider

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668 This might be a bit short for an easy diff



[Normal]


General: This would be a good map for a "Hard" diff.


00:04:363 (3) - For a Normal diff, this note is quite weird. But leave it if you feel it necesarry. I removed it

00:07:473 - Add circle. Done

00:40:400 - Same ^ ^ tryed something

00:48:631 (4) - Don't like how it sounds. Tbh I wasn't sure about this either, changed it

00:59:424 (1,2,3,4) - Quite haaaard for a Normal diff, can you please find an alternative? I tried something

01:14:241 - 01:15:705 - Don't leave this like that, come on! Map something :D

01:20:827 (4) - Doesn't fit for a Normal diff at all. Removed the circle

01:21:741 (1,2) - What do you think of this? I like my version better...

01:23:753 (2) - Doesn't fit for a Normal diff at all. Fixed

01:24:668 (1,2) - Same as I told you before. ...But I used it here !

01:26:131 - Add circle. Done

01:27:412 (3) - Doesn't fit for a Normal diff at all. Fixed

01:28:144 (2) - Same ^ ^ Fixed

01:28:875 (2) - Same ^ ^Fixed

01:30:339 (2) - Same ^ ^ Fixed

01:31:070 (2) - Same ^ ^ Fixed

01:31:802 (2) - Same ^ ^ Fixed

01:36:192 (2) - Same ^ ^ Fixed

01:37:656 (5) - Same ^ ^ Fixed

01:40:217 (2) - Same ^ ^ Fixed

01:46:619 (1) - Doesn't sound very good at all. I really like this slider, it fits with the guitar's "pick-slide" sound

01:47:900 (2) - Delete it. Done

01:48:631 (2) - Same ^ ^ Fixed

01:49:363 (2) - Same ^ ^ Fixed

01:50:095 (2) - Same ^ ^ Fixed

01:50:827 (2) - Same ^ ^ Fixed

01:51:558 (2) - Same ^ ^ Fixed

01:52:290 (2) - Same ^ ^ Fixed

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668 It's still a bit short



[Hard]


General: Change CS to "3,5" / HP to "6,0" Yup


01:07:107 - Could you please start mapping here? It sounds better! Added a slider

01:10:674 (5) - Doesn't fit. Removed it

01:25:857 (2) - Maybe I'm deaf, but I can't find the rhythm at using a circle here. The drum kicks !

01:27:046 - I know that here you used a slider. But, if you listen carefully, you can add a circle here (making the slider shorter).

01:27:412 - Same ^ ^

01:27:778 - Same ^ ^ I prefer it the way it is atm

01:28:052 (2,3) - You can replace this two circles for a slider, don't you like it more? (Picture taken without editing the previous parts). This would have been great if I used your suggestion above but as it is now I prefer my version

01:37:198 (2) - Nope. This goes well with the vocals imo

01:53:753 - What do you say of a spinner here? It can last up to 01:54:668 I still think it would be too short


[Nightmare]


General: I love this diff!!! // Change OD to "8,0" done


00:05:644 (1) - Try putting the slider below, so you can make a pattern! Done

00:17:900 (6) - Add more spacing. Added a bit more

00:33:448 (1,2) - Awesome!

00:51:467 - Try adding a circle here ^^ I did and it felt really weird

01:10:034 (2,3,4,5,6,7) - I don't like how this sounds. Can you try fixing it? I can't find an alternative :( Changed it for something slighlty better

01:11:772 - Add circle! The stream follows the drum roll, there is no drum sound here

01:12:503 - Same ^ ^ (But this is something more optional, since it could be a really long stream) Same here

01:17:351 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - Super!!

01:25:583 (2) - Try replacing it for 2 circles! I prefer it this way

01:28:327 (1,1,1,1,1) - Spacing! They're quite hard to hit 'em for an Insane diff I dont know, these are really easy for me to hit, I did some really minor adjustments but nothing really noticeable

01:30:522 (1,1,1,1,1) - Same ^ ^ (These one are easier, tho) Same as above, but left them as they were

01:45:888 (1) - Try to start this "new stream" closer to when the slider 5 finishes 01:45:705 (5)

01:47:351 (1,1,1,1,1,1,1,1,1,1) - Spacing! Slightly changed the spacing of some of them

01:51:101 (3) - I don't like how it sounds. Changed it for a slider
I hope I didn't forget anything. Thank you very much, this helped alot !
A Mystery
Hello, from my queue!

General

  1. First map? o.o
  2. Not bad
  3. Please replace the mp3 with one of a better sound quality, it doesn't sound very appealing atm. But I like the song! Why cut the original song? :(
  4. With your current timing, move the offset to 522 where the music already starts (it doesn't change the timing or make things unsnapped)
Nightmare

What's with the NC you used? It doesn't seem to make sense but I'll leave a box with every NC addition and removal suggestions

NCs
00:04:180 (1) - remove
00:04:912 (4) - add
00:05:644 (1) - remove
00:06:375 (3) - add
00:07:107 (1) - remove
00:07:839 (3) - add
00:10:766 (7) - add
00:11:497 (1) - remove
00:12:229 (4) - add
00:15:156 (3) - add
00:15:888 (6) - add if you want to stay consistent with the previous NCs you used (00:13:692 (1,1) - )
00:19:546 (3) - add
00:21:009 (7) - add
00:21:192 (1) - remove
00:25:400 (5) - add
00:30:522 (2) - add
00:31:985 (3) - add
00:36:375 (7) - add
00:37:839 (3) - add
00:46:619 (7) - add
00:46:985 (1) - remove
00:49:180 (4) - add
00:49:912 (1) - remove
00:50:644 (3) - add
00:52:473 (3) - add
00:59:424 (5) - add
01:00:339 (1) - remove
01:00:888 (3) - add
01:03:814 (5) - add
01:10:766 (4) - add
01:11:223 (1) - unnecessary
01:12:961 (5) - add
01:15:156 (9) - add
01:15:339 (1) - remove
01:18:448 (10) - add
01:18:540 (1) - remove
01:22:473 (9) - add
01:22:839 (1) - remove
01:23:388 (6) - add
01:23:936 (10) - add
01:24:302 (1) - remove
01:33:357 (1) - remove
01:33:448 (2) - add
01:33:814 (1) - unnecessary
01:35:278 (1) - unnecessary
01:53:205 (5) - add

00:08:205 (5,6,7,8) - It would make more sense if the circles were stacked per 2 starting from every beat instead of the red tick
00:14:058 (2) - Ctrl+g?
00:21:192 (1,2) - There is no real reason why these sliders would be off-beat, because the words of the vocals all start on the white ticks
00:59:424 (5) - NC
01:00:339 (1) - Remove the NC and use it on 01:00:888 (3) -
01:02:351 (1,2) - Switch these 2 slider on the timeline for a better flow
01:03:814 (5) - It would feel better to also end with a greater distance than that after all those slider jumps
01:07:473 (1,2,3,4,1,2,3,4) - The rhythm you used does not represent the 1/3 like rhythm that is used in the song. http://puu.sh/efjrt/5507e426c0.jpg This would make more sense
01:53:205 (5) - NC
01:07:107 - You mapped nothing here yet you did in the Hard :(

Hard

The NCs don't really make sense again, but the hard is decent.

Combos
00:04:180 (1) - Remove NC
00:04:912 (4) - Add NC
00:16:619 (5) - Add NC
00:17:168 (1) - Remove NC
00:18:083 (4) - Blanket? and make this a NC
00:19:546 (3) - ^
00:18:083 (4) - Add NC
00:18:814 (1) - Remove NC
00:19:546 (3) - Add NC
00:25:400 (6) - Add NC
00:26:131 (1) - Remove NC
00:26:863 (2) - Add NC
00:36:375 (4) - Add NC
00:37:107 (1) - Remove NC
00:37:839 (3) - Add
00:49:180 (7) - Add
00:49:912 (1) - Remove
00:50:644 (2) - Add
00:54:302 (6) - Add
01:03:814 (5) - Add
01:10:766 (5) - Add
01:21:009 (5) - Add
01:21:375 (1) - Remove
01:44:424 (6) - Add
01:44:790 (1) - Remove
01:45:888 (5) - Add
01:53:205 (5) - Add

00:33:083 (4) - Weird overlap with the next round slider
00:53:570 (4,7) - Fix these blankets
01:07:107 (1) - Same as the Nightmare diff from here. Consider using a rhythm that would make more sense with the 1/3 like one in the music

Normal

If you just only use a NC every 4 or 8 beats, or when there is an obvious strong downbeat in the music, it will make a lot more sense

00:04:180 (2,3) - Swap the rhythms of these 2 on the timeline, it would make a lot more sense
00:24:302 (2,2) - Make these blankets look better
00:18:083 - Why is it so empty here? :(
00:23:570 - And here as well. Add a circle
00:38:936 (2) - An unnecessary offbeat slider. You should try this rhythm http://puu.sh/efqdB/b60d4a6599.jpg
00:46:985 (1) - unnecessary here as well. Why not just 2 circles?
00:52:107 (1) - Why the overlap? :( it looks bad

Easy

Pretty well done

00:39:668 (4,1) - Confusing spacing?


Still needs a lot of improvement, but if this is your first mapset, very impressive! And if it's not, still impressive. Just learn how to use combos a better and it will be pretty fine. The insane was really enjoyable imo.
Ringating
bg and audio mod

I found a higher res version of your bg and scaled it down to 768p.your mp3 sounded a bit bleh, so I found a higher quality version and encoded it accordingly. It's also uncut, so if you really want it to be cut I can do that instead. Here is the full mp3.

no kudosu
Topic Starter
BOUYAAA
Finals are finally over, sorry for the late response !

A Mystery wrote:

Hello, from my queue!

General

  1. First map? o.o
  2. Not bad
  3. Please replace the mp3 with one of a better sound quality, it doesn't sound very appealing atm. But I like the song! Why cut the original song? :( I thought alot about this cut, especially because of the solo at the end. But I really prefer to play songs that are shorter thant 2 mins and this was the perfect spot to end the song imo :)
  4. With your current timing, move the offset to 522 where the music already starts (it doesn't change the timing or make things unsnapped)
Done

Nightmare

What's with the NC you used? It doesn't seem to make sense but I'll leave a box with every NC addition and removal suggestions Fixed everything

NCs
00:04:180 (1) - remove
00:04:912 (4) - add
00:05:644 (1) - remove
00:06:375 (3) - add
00:07:107 (1) - remove
00:07:839 (3) - add
00:10:766 (7) - add
00:11:497 (1) - remove
00:12:229 (4) - add
00:15:156 (3) - add
00:15:888 (6) - add if you want to stay consistent with the previous NCs you used (00:13:692 (1,1) - )
00:19:546 (3) - add
00:21:009 (7) - add
00:21:192 (1) - remove
00:25:400 (5) - add
00:30:522 (2) - add
00:31:985 (3) - add
00:36:375 (7) - add
00:37:839 (3) - add
00:46:619 (7) - add
00:46:985 (1) - remove
00:49:180 (4) - add
00:49:912 (1) - remove
00:50:644 (3) - add
00:52:473 (3) - add
00:59:424 (5) - add
01:00:339 (1) - remove
01:00:888 (3) - add
01:03:814 (5) - add
01:10:766 (4) - add
01:11:223 (1) - unnecessary
01:12:961 (5) - add
01:15:156 (9) - add
01:15:339 (1) - remove
01:18:448 (10) - add
01:18:540 (1) - remove
01:22:473 (9) - add
01:22:839 (1) - remove
01:23:388 (6) - add
01:23:936 (10) - add
01:24:302 (1) - remove
01:33:357 (1) - remove
01:33:448 (2) - add
01:33:814 (1) - unnecessary
01:35:278 (1) - unnecessary
01:53:205 (5) - add

00:08:205 (5,6,7,8) - It would make more sense if the circles were stacked per 2 starting from every beat instead of the red tick I'll keep this as it is for now.
00:14:058 (2) - Ctrl+g? done
00:21:192 (1,2) - There is no real reason why these sliders would be off-beat, because the words of the vocals all start on the white ticks This doesnt matter since I'm following the guitar rithm
00:59:424 (5) - NC fixed
01:00:339 (1) - Remove the NC and use it on 01:00:888 (3) - fixed
01:02:351 (1,2) - Switch these 2 slider on the timeline for a better flow Yes
01:03:814 (5) - It would feel better to also end with a greater distance than that after all those slider jumps Did that and changed the position of the sliders a little bit for better flow
01:07:473 (1,2,3,4,1,2,3,4) - The rhythm you used does not represent the 1/3 like rhythm that is used in the song. http://puu.sh/efjrt/5507e426c0.jpg This would make more sense I'll think about this. This doesnt bug me since I'm following the guitar rithm but if someone else points this out I'll definately change this.
01:53:205 (5) - NC fixed
01:07:107 - You mapped nothing here yet you did in the Hard :( Added a slider

Hard

The NCs don't really make sense again, but the hard is decent. fixed everything !

Combos
00:04:180 (1) - Remove NC
00:04:912 (4) - Add NC
00:16:619 (5) - Add NC
00:17:168 (1) - Remove NC
00:18:083 (4) - Blanket? and make this a NC
00:19:546 (3) - ^
00:18:083 (4) - Add NC
00:18:814 (1) - Remove NC
00:19:546 (3) - Add NC
00:25:400 (6) - Add NC
00:26:131 (1) - Remove NC
00:26:863 (2) - Add NC
00:36:375 (4) - Add NC
00:37:107 (1) - Remove NC
00:37:839 (3) - Add
00:49:180 (7) - Add
00:49:912 (1) - Remove
00:50:644 (2) - Add
00:54:302 (6) - Add
01:03:814 (5) - Add
01:10:766 (5) - Add
01:21:009 (5) - Add
01:21:375 (1) - Remove
01:44:424 (6) - Add
01:44:790 (1) - Remove
01:45:888 (5) - Add
01:53:205 (5) - Add

00:33:083 (4) - Weird overlap with the next round slider Fixed
00:53:570 (4,7) - Fix these blankets Done
01:07:107 (1) - Same as the Nightmare diff from here. Consider using a rhythm that would make more sense with the 1/3 like one in the music Same as the nightmare diff

Normal

If you just only use a NC every 4 or 8 beats, or when there is an obvious strong downbeat in the music, it will make a lot more sense

00:04:180 (2,3) - Swap the rhythms of these 2 on the timeline, it would make a lot more sense changed it
00:24:302 (2,2) - Make these blankets look better Done
00:18:083 - Why is it so empty here? :( Added 2 sliders
00:23:570 - And here as well. Add a circle Yes
00:38:936 (2) - An unnecessary offbeat slider. You should try this rhythm http://puu.sh/efqdB/b60d4a6599.jpg This is not offbeat. It's following the vocals
00:46:985 (1) - unnecessary here as well. Why not just 2 circles? Changed
00:52:107 (1) - Why the overlap? :( it looks bad Changed

Easy

Pretty well done

00:39:668 (4,1) - Confusing spacing? You're right, changed.


Still needs a lot of improvement, but if this is your first mapset, very impressive! And if it's not, still impressive. Just learn how to use combos a better and it will be pretty fine. The insane was really enjoyable imo.
Thanks alot !

Ringating wrote:

bg and audio mod

I found a higher res version of your bg and scaled it down to 768p.your mp3 sounded a bit bleh, so I found a higher quality version and encoded it accordingly. It's also uncut, so if you really want it to be cut I can do that instead. Here is the full mp3.

no kudosu
I'll work on this thanks alot !
Ringating
well, you took the higher quality audio and re-encoded it back down to 128 kbps :/ the cymbals in particular suffer from this, so here is another mp3 cropped to match the one you are currently using (definitely breaking the offset again, sorry about that).

no kds
mrturtle99
Hi from my modding queue~
This is really impressive for your first map, nice job on it. Also I thought Christmas was over?
Easy
00:10:857 (2) - maybe put a NC here
Normal
00:47:442 (3,7) - this combo is a little long in relation to the rest of the song, so consider putting NC's on both of these
Hard
00:20:369 (1,2,3,4) - in this combo, 00:20:918 (2,3) - are slightly farther apart than the other parts, so that should be fixed
00:32:808 (1,2,3,4) - if you're going to do the whole NC every two beats thing with 00:31:345 (1,2,1,2,1,2,1,2) - , then this slider part should be NC'ed every slider to keep with the NC pattern
Nightmare
Your audio preview time on here isn't the same as on easy/normal/hard, so that should be fixed
00:53:296 (1,2,3,4) - these should be NC'ed, as other parts in the song with the same 1/4th distance between are NC'ed
AppLoad
Hi, M4M from my queue, thx for mod!

General

1. I don't like preview point. There are many good moments for preview, for example 01:34:729. I think it's better for preview.
2. Disable "Widescreen Support" for all diffs, you don't have SB.
3. Remove letterbox during breaks.
Easy

It's easy, make this diff a bit easier, for example replace these circles: 00:10:857 (2,3,4) - on repeat slider , 00:18:174 (1,2,3,4) - on two sliders, 00:35:735 (1,2,3) and 00:37:198 (1,2,3) on repeat sliders.
00:15:979 (1) - Remove NC
00:24:759 (1) - Remove NC
00:25:857 - You can add circle here.
00:41:223 (5) - ^
01:54:028 (1) - Remove NC
Normal

00:05:003 (2) - Don't like this slider, make it so.I think it's better and more accurate.
00:17:442 (1,2,3,4) - A bit crooked pattern, fix it.
00:20:369 (1) - Maybe make so?
00:24:393 (3) - Add NC
00:24:759 (1) - Remove NC
00:28:784 (1) - Remake a bit this slider. For example
01:00:247 (1,2,3) - Remake this, somehow ugly, make it more accurate.
01:10:491 (1) - You can make more accurate slider, than this, just try different variants.
01:18:174 (1,2,3,4,5,1) - Oh... Too awful, remake this moment it's spoil a good diff.
01:48:906 (2,1,1,1,1,1) - So long sliders, they're spoil the rhythm. Make so
Hard

00:11:223 (5) - Don't like this slider, maybe remake?
00:26:954 (3) - Make this slider so.
01:27:686 (1) - Remake this slider a bit. For example
01:51:467 (1) - Don't like the end of slider, it's can be made more accurately.
Nightmare

Cool diff, can't mod, coz can't find anything problems
Good Luck~ Really good song!
The Nightmare Before Christmas <3
neonat
Easy

00:07:154 (1,2,3) - this could look much more neater if you blanket them nicely
00:09:715 (1) - finish on end of slider? Match with the cymbals in the music
00:12:276 (1,3) - blanket nicely
00:21:788 (2,2) - try to avoid such overlaps
00:23:252 (1,2) - being the easiest difficulty, please avoid any kind of stacking whatsoever that could unnecessarily increase the difficulty of it
00:27:276 (3,4) - ^
00:28:740 (1,2) - ^
same thing applies to all further stacks found in the map
00:31:301 (1) - finish on start of slider
00:34:227 (1) - finish
00:35:691 (1) - ^
00:45:935 (1) - finish on start of slider
00:48:861 onwards - you changed the distance snap here, which you should not. Keep it constant throughout the whole song, which was initially 1.0x
01:23:252 (1) - finish
01:30:569 (1) - finish on start of slider

Overall, try to make things neater, especially those that look like blankets. Honestly, most most of them do not blanket perfectly, and are looking off, which isn't good. Also do note about the spacing irregularities, and make sure they are all properly spaced evenly out throughout. Remove all the stacks.



That's it for now and I hope you improve on the mapset, starting with Easy. Good Luck
Topic Starter
BOUYAAA
I fixed The audio before going through the mods. Huge mistake.
Also Sorry for the late responses I have been kinda busy irl recently.

mrturtle99 wrote:

Hi from my modding queue~
This is really impressive for your first map, nice job on it. Also I thought Christmas was over?
Easy
00:10:857 (2) - maybe put a NC here If I'd do that it wouldnt be consistent with 00:13:008 (3) - so it's probably not a good idea
Normal
00:47:442 (3,7) - this combo is a little long in relation to the rest of the song, so consider putting NC's on both of these I changed the 7 one

Hard
00:20:369 (1,2,3,4) - in this combo, 00:20:918 (2,3) - are slightly farther apart than the other parts, so that should be fixed Grid density 3 sucks
00:32:808 (1,2,3,4) - if you're going to do the whole NC every two beats thing with 00:31:345 (1,2,1,2,1,2,1,2) - , then this slider part should be NC'ed every slider to keep with the NC pattern Yeah but that would look ugly :P
Nightmare
Your audio preview time on here isn't the same as on easy/normal/hard, so that should be fixed I fixed that with the offset change
00:53:296 (1,2,3,4) - these should be NC'ed, as other parts in the song with the same 1/4th distance between are NC'ed Idk, it doesnt fit that well to me, the song doesnt feel the same here


Thanks alot !

[AppLoad] wrote:

Hi, M4M from my queue, thx for mod!

General

1. I don't like preview point. There are many good moments for preview, for example 01:34:729. I think it's better for preview. Yuii already suggested a new preview point, I'm happy with the one I have now
2. Disable "Widescreen Support" for all diffs, you don't have SB. Yup, fixed
3. Remove letterbox during breaks.
^
Easy

It's easy, make this diff a bit easier, for example replace these circles: 00:10:857 (2,3,4) - on repeat slider , 00:18:174 (1,2,3,4) - on two sliders, 00:35:735 (1,2,3) and 00:37:198 (1,2,3) on repeat sliders. I'm pretty sure repeat sliders are arder than singles and this is fine imo
00:15:979 (1) - Remove NC This one is fine
00:24:759 (1) - Remove NC I think it fits the song better the way it is
00:25:857 - You can add circle here. We dont want to make it too hard do we :P
00:41:223 (5) - ^ Same problem as above there would be a lot of stuff at once, the hard parts should be at the end of the song
01:54:028 (1) - Remove NC
I like that
Normal

00:05:003 (2) - Don't like this slider, make it so.I think it's better and more accurate. I don't !
00:17:442 (1,2,3,4) - A bit crooked pattern, fix it. It should be better now
00:20:369 (1) - Maybe make so? Nah
00:24:393 (3) - Add NC
00:24:759 (1) - Remove NC combo is changing with the guitar here
00:28:784 (1) - Remake a bit this slider. For example Changed it a bit
01:00:247 (1,2,3) - Remake this, somehow ugly, make it more accurate. Changed the shape a little bit, I dont really know what else I could do with that
01:10:491 (1) - You can make more accurate slider, than this, just try different variants. Made the angles a bit less sharp no huge changes though
01:18:174 (1,2,3,4,5,1) - Oh... Too awful, remake this moment it's spoil a good diff. Yes
01:48:906 (2,1,1,1,1,1) - So long sliders, they're spoil the rhythm. Make so
If I woul do that there would be no difference with the easy diff. also I dont think this spoils the rhythm
Hard

00:11:223 (5) - Don't like this slider, maybe remake?Made it smoother
00:26:954 (3) - Make this slider so. Yes
01:27:686 (1) - Remake this slider a bit. For example Shape stays the same but I made it look a bit cleaner
01:51:467 (1) - Don't like the end of slider, it's can be made more accurately.
That is fine
Nightmare

Cool diff, can't mod, coz can't find anything problems
Good Luck~ Really good song!
The Nightmare Before Christmas <3
I'm glad you liked it :) Thanks alot !

@neonat I already looked into your mod, I'll edit this post when I'm done editing (and that should be very soon I hope).
Topic Starter
BOUYAAA

neonat wrote:

Easy

00:07:154 (1,2,3) - this could look much more neater if you blanket them nicely
00:09:715 (1) - finish on end of slider? Match with the cymbals in the music
00:12:276 (1,3) - blanket nicely
00:21:788 (2,2) - try to avoid such overlaps
00:23:252 (1,2) - being the easiest difficulty, please avoid any kind of stacking whatsoever that could unnecessarily increase the difficulty of it
00:27:276 (3,4) - ^
00:28:740 (1,2) - ^
same thing applies to all further stacks found in the map
00:31:301 (1) - finish on start of slider
00:34:227 (1) - finish
00:35:691 (1) - ^
00:45:935 (1) - finish on start of slider
00:48:861 onwards - you changed the distance snap here, which you should not. Keep it constant throughout the whole song, which was initially 1.0x
01:23:252 (1) - finish
01:30:569 (1) - finish on start of slider

Overall, try to make things neater, especially those that look like blankets. Honestly, most most of them do not blanket perfectly, and are looking off, which isn't good. Also do note about the spacing irregularities, and make sure they are all properly spaced evenly out throughout. Remove all the stacks.



That's it for now and I hope you improve on the mapset, starting with Easy. Good Luck
After 2 month of procrastination it's finally remapped. I fixed everything you suggested. It should look better now.
I also fixed some stuff in the other diffs : Weird looking sliders, blankets, hitsounds...
Thanks alot !
Zaphkael


yo, from my queue

Easy
You have a lot of new combo's that arent really needed. I'll try to give you a few examples, and rework the combo's with that info.

00:15:935 (1,2) - remove NC, same beat, only 2 combo, so no need for a new one.

00:35:691 (1) - ^

00:42:276 (1,1,1) - I know this might look nice to you, but it might be confusing for new players, and there was no real drain part before this, so this means that this part makes your map way too easy to pass.

...and so on

00:56:545 (2,3) - improve this blanket, you can make it nicer.

Normal
00:28:374 (5) - manually place it on x336 y 160 for perfect stack

00:40:447 (3,1) - If this was supposed to be a blanket, fix it

00:59:471 (1) - remove nc

01:22:520 (4,5) - this isn't distance snapped, resnap it.

01:13:374 (6) - NC, and remove NC 01:13:740 (1) - here

01:28:374 (1) - remove NC

Hard
Up HP by 1, since you have so many NC's

00:09:349 (3,1) - ugly overlap, try avoiding this

Nightmare
00:43:740 (1) - Place it a bit closer to the previous note

From the break on, this map becomes way too evil...try placing things closer to each other, make some short sliders single notes and maybe even decrease slider velocity. You really have some difficulty spikes, and it's not nice to make sure the player breaks combo when the song is almost finished :P

Well, this ends my mod. I think the last diff needs some work, but I think this can become a nice map with some modding done. I hope this was useful, cya!
Topic Starter
BOUYAAA

inspectorscout wrote:



yo, from my queue

Easy
You have a lot of new combo's that arent really needed. I'll try to give you a few examples, and rework the combo's with that info.

I used a new combo on every strong downbeat. Following that rule, I think most of my NCs are justified.

00:15:935 (1,2) - remove NC, same beat, only 2 combo, so no need for a new one. Removed Ye that one doesn't really fit.

00:35:691 (1) - ^ But that one does

00:42:276 (1,1,1) - I know this might look nice to you, but it might be confusing for new players, and there was no real drain part before this, so this means that this part makes your map way too easy to pass. I'll think about it, I kind of want it to stay consistent with higher diffs. Also this is supposed to be an easy diff I dont think beginners want to get wrecked by high drain. They most likely just want a casual play to get used to the game.

...and so on

00:56:545 (2,3) - improve this blanket, you can make it nicer. That's not supposed to be a blanket lol

Normal
00:28:374 (5) - manually place it on x336 y 160 for perfect stack Yes, changed some stuff

00:40:447 (3,1) - If this was supposed to be a blanket, fix it It was not but I made it neater

00:59:471 (1) - remove nc this one fits imo

01:22:520 (4,5) - this isn't distance snapped, resnap it. This was my way of making the ending part a bit more intense than the rest I wont change that for now

01:13:374 (6) - NC, and remove NC 01:13:740 (1) - here I've been follow ing the guitar until this point, I dont really want to switch the focus on vocals just yet

01:28:374 (1) - remove NC Nah

Hard
Up HP by 1, since you have so many NC's Someone recently told me that hp6 was a bit too high. I dont think I'll make it higher.

00:09:349 (3,1) - ugly overlap, try avoiding this Yes, fixed it

Nightmare
00:43:740 (1) - Place it a bit closer to the previous note Never !

From the break on, this map becomes way too evil...try placing things closer to each other, make some short sliders single notes and maybe even decrease slider velocity. You really have some difficulty spikes, and it's not nice to make sure the player breaks combo when the song is almost finished :P

Well, this song is almost 5 stars for a reason, it's not supposed to be easy. The whole mapset is mapped around this difficulty increase at the end of the song. I wont tweak anything just to make it more accessible. I'd rather make a 5th insane or hyper diff if it's that much of a problem. I don't think it's needed though.

Well, this ends my mod. I think the last diff needs some work, but I think this can become a nice map with some modding done. I hope this was useful, cya!
Thanks for your help !
pishifat
m
2015-07-20 20:16 pishifat: the thing that first appeared to me was spacing
2015-07-20 20:16 BOUYAAA: Yeah I get that
2015-07-20 20:16 BOUYAAA: It's pretty random isnt it
2015-07-20 20:16 pishifat: kind of
2015-07-20 20:16 pishifat: when you place jumps
2015-07-20 20:16 pishifat: they should be emphasizing the object being jumped to
2015-07-20 20:17 pishifat: when there's a jump to a sound that's not emphasized then low spacing to a sound that is emphasized it makes no sense
2015-07-20 20:17 pishifat: 00:09:349 (5,6,1) - that's a good example
2015-07-20 20:17 pishifat: 5->6 has a jump but 6->1 should have the jump
2015-07-20 20:17 pishifat: since 6 is just another drum thing but 1 is superloudfinish emphhasisy stuff
2015-07-20 20:17 BOUYAAA: Yeah I see
2015-07-20 20:18 pishifat: for this song, most of the time it's got very standard points of emphasis everywhere else
2015-07-20 20:18 pishifat: being that white ticks > red ticks
2015-07-20 20:18 pishifat: like 00:31:666 (2,3,1,2,1,2) -
2015-07-20 20:18 pishifat: is good
2015-07-20 20:18 pishifat: each white tick is being empahsized with this sort of thing and that's how it should be
2015-07-20 20:18 BOUYAAA: 00:35:691 (1,2,3,4) - this has the same issue right?
2015-07-20 20:19 BOUYAAA: ok
2015-07-20 20:19 pishifat: yea it does
2015-07-20 20:19 pishifat: there, low spacing from 2->3 would make sense
2015-07-20 20:19 pishifat: then higher from 1->2 and 3->4
2015-07-20 20:19 BOUYAAA: I see
2015-07-20 20:20 pishifat: it sounds really restricting i know
2015-07-20 20:20 BOUYAAA: No I totally get it
2015-07-20 20:20 BOUYAAA: This was one of the parts I considered remapping because it felt weird
2015-07-20 20:20 BOUYAAA: I just couldn't point out why
2015-07-20 20:21 pishifat: nice
2015-07-20 20:21 pishifat: well now you know why
2015-07-20 20:21 pishifat: practically every mapper doesnt really care much about this
2015-07-20 20:21 pishifat: so it hurts to see when maps get qualified like this
2015-07-20 20:21 pishifat: then qats come and say "your spacing is totally random"
2015-07-20 20:21 pishifat: and mappers get pissed
2015-07-20 20:22 pishifat: okay now that you got spacing down i'll go over uh other things
2015-07-20 20:22 BOUYAAA: Yeah I understand a bit better now
2015-07-20 20:22 BOUYAAA: okok
2015-07-20 20:23 pishifat: for the most part you do this right but
2015-07-20 20:23 pishifat: right here is a pretty gross thing 00:52:337 (5) -
2015-07-20 20:23 pishifat: you can probably guess why
2015-07-20 20:23 BOUYAAA: I guess this should be one long slider
2015-07-20 20:24 BOUYAAA: I mean you shouldn't have to press on the red tick here
2015-07-20 20:24 pishifat: clicking the red tick isn't necessarily the bad part
2015-07-20 20:24 pishifat: it's that the tick on the tail is stronger than the red tick
2015-07-20 20:24 pishifat: it's called a passive slider or something
2015-07-20 20:24 pishifat: meaning emphasis is on the tail rather than the head
2015-07-20 20:24 pishifat: so playing it is not really intuitive
2015-07-20 20:25 pishifat: since you actually click on sliderheads, giving them impact
2015-07-20 20:25 pishifat: 01:08:800 (4) - 01:09:898 (3) - are some other ones
2015-07-20 20:26 BOUYAAA: Are the two last ones really that much of a problem?
2015-07-20 20:26 BOUYAAA: This was already pointed out by someone
2015-07-20 20:26 BOUYAAA: Yeah it is
2015-07-20 20:27 pishifat: i'd say it is
2015-07-20 20:28 pishifat: your first kiai
2015-07-20 20:29 pishifat: so good
2015-07-20 20:29 BOUYAAA: To play?
2015-07-20 20:30 BOUYAAA: I seriously thought everyone would crush my dreams on this one
2015-07-20 20:30 pishifat: bpm doubles there sorta
2015-07-20 20:30 pishifat: drum pattern is just twice as fast
2015-07-20 20:30 pishifat: and you showed that really well
2015-07-20 20:30 pishifat: ok the thing that i will crush your dreams on now
2015-07-20 20:30 pishifat: is how many extended sliders you have
2015-07-20 20:31 BOUYAAA: Yay
2015-07-20 20:31 BOUYAAA: nooo
2015-07-20 20:31 BOUYAAA: not this :(
2015-07-20 20:31 pishifat: 00:41:544 (1,1,1,1,1,1,1) -
2015-07-20 20:31 pishifat: these ones are fine
2015-07-20 20:32 pishifat: huh
2015-07-20 20:32 pishifat: seems like just the kiai ones are the ones that are gross
2015-07-20 20:32 pishifat: you can probably hear that you're ignoring a lot of sounds during the last kiai
2015-07-20 20:32 BOUYAAA: 01:48:130 (1,1,1,1,1,1,1,1,1,1,1) - These?
2015-07-20 20:33 pishifat: yea
2015-07-20 20:33 BOUYAAA: Yeah the drum sounds
2015-07-20 20:33 BOUYAAA: I think none of them are mapped
2015-07-20 20:34 pishifat: could keep the same idea easily
2015-07-20 20:34 pishifat: with like http://i.gyazo.com/17d81f1584c70ab2b2d948c0b1420198.png
2015-07-20 20:34 BOUYAAA: Yeah but everything would look ugly
2015-07-20 20:34 pishifat: im sure you could manage to make it not ugly lol
2015-07-20 20:35 pishifat: ignoring so many prominent sounds is just not gonna work prob
2015-07-20 20:35 BOUYAAA: I probably would not know what to do with these singles
2015-07-20 20:35 pishifat: could just like
2015-07-20 20:35 pishifat: stack them on the next sliders
2015-07-20 20:35 BOUYAAA: 01:27:642 (5,1,1,1,1,1,1,1,1,1,1,1) - Are these an issue too?
2015-07-20 20:36 BOUYAAA: Yeah I guess
2015-07-20 20:36 pishifat: yea they would be the same thing
2015-07-20 20:36 BOUYAAA: oh god
2015-07-20 20:36 BOUYAAA: I was so happy about these lol
2015-07-20 20:36 pishifat: basically all of the ones where you cover up a stronger sound in the middle of the slider are nopes
2015-07-20 20:36 pishifat: then ones where it's all silence are okay
2015-07-20 20:38 pishifat: tbh i dont have much else to say
2015-07-20 20:38 pishifat: youve got some obvious overmapping which is not really a good thing to do
2015-07-20 20:38 BOUYAAA: The snare sound should be at the end of the slider right
2015-07-20 20:38 pishifat: 00:34:227 (1,2) - these kinds of things
2015-07-20 20:39 pishifat: snare on tail works ya
2015-07-20 20:39 BOUYAAA: I kinda agree on this
2015-07-20 20:39 BOUYAAA: Any other obvious overmaps?
2015-07-20 20:39 pishifat: 00:55:081 (1,2) -
2015-07-20 20:40 BOUYAAA: ok
2015-07-20 20:40 pishifat: that looks like it
2015-07-20 20:40 pishifat: for the extended sliders you end up keeping
2015-07-20 20:40 pishifat: try setting softsampleset on the tails
2015-07-20 20:41 pishifat: makes them not as obnoxious since you're focusing on just extending them not the actual 3/4 blue tick
2015-07-20 20:42 BOUYAAA: Yeah but if I change one I might aswell change everything
2015-07-20 20:42 pishifat: it would be on the tails of all of them yea
2015-07-20 20:42 pishifat: that's what im saying lul
2015-07-20 20:43 pishifat: ok uh ive gotta go for now but whenever you wanna look at more stuff just pm me and i'll do it like this
2015-07-20 20:43 BOUYAAA: Yeah sorry I'ts almost 6am here lol
2015-07-20 20:43 BOUYAAA: Okok, thank you very much for your help
2015-07-20 20:44 BOUYAAA: This was very helpful
2015-07-20 20:44 BOUYAAA: Any way I can save this conversation?
2015-07-20 20:44 pishifat: ill post it on your thread
Deppyforce
Mod For M4M YE
Nice Map :3
[Easy]
  1. 00:23:252 (3) - NC?
  2. 00:35:691 (1,2,3,1,2,3) - This Is Unusual In Easy Diff. Maybe Fix?
  3. 00:41:543 (1,1,1) - I Think This'll Look Better If It's All Vertical Sliders.
  4. 01:12:637 - Big White Tick Should Map With Something Clickable
  5. Add A Spinner Somewhere? Easy Should Have It I Think
[Normal]
  1. 00:21:788 (1,2) - Map This Like 00:20:325 (1,2,3) ?
  2. 00:41:543 (1,2,3) - NC Every Note?
  3. 01:11:905 (1,2) - Maybe Some Reverse Slider Instead
  4. 01:47:027 - Add Note
[Hard]
  1. 00:15:935 (1,2,3) - Should Be Mapped Like This 00:14:471 (1,2,3,4)
  2. 00:41:544 (1,1,1,1,1,1) - Change Shape Of Some Of These
  3. 01:04:588 - 1 Note Only?
  4. 01:45:929 (1) - I Think This Looks Bit Weird
  5. 01:52:515 (1,2,3,4) - Change To 4x 1/2 Slider
[Pishi]
Uhh This Is Too Good :3

[Nightmare]
  1. 00:04:959 (3,4) - Change This To Jumps
  2. 00:28:740 (1,1,1,1) - This Should Be Spaced
  3. 00:41:543 (1,1,1,1,1,1,1) - ^ Maybe This Too
  4. 00:58:186 (2,3,4,1) - Make This Triangle Symmetrical
  5. 01:14:832 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - I Think This Is Bit Too Much For Below 5 Star But I Think You Can Keep
  6. 01:51:783 (1,2) - Diff Spike O.o Maybe Reduce The Distance A Bit
Good Luck :3
Topic Starter
BOUYAAA

Deppyforce wrote:

Mod For M4M YE YE
Nice Map :3 Oh ty
[Easy]
  1. 00:23:252 (3) - NC? that woudl be too much imo
  2. 00:35:691 (1,2,3,1,2,3) - This Is Unusual In Easy Diff. Maybe Fix? this should be fine
  3. 00:41:543 (1,1,1) - I Think This'll Look Better If It's All Vertical Sliders. But don't you see the awesome square shape ? :)
  4. 01:12:637 - Big White Tick Should Map With Something Clickable Yes dfkjshdfs
  5. Add A Spinner Somewhere? Easy Should Have It I Think spinners? ew.
[Normal]
  1. 00:21:788 (1,2) - Map This Like 00:20:325 (1,2,3) ? Ye I could, but this should be fine as it is, for variety and stuff
  2. 00:41:543 (1,2,3) - NC Every Note? seems like someone agrees with my NC spam :^)
  3. 01:11:905 (1,2) - Maybe Some Reverse Slider Instead Nah
  4. 01:47:027 - Add Note idk it doesnt fit very well imo, this also makes a nice break for the 1/2 spam that's coming up
[Hard]
  1. 00:15:935 (1,2,3) - Should Be Mapped Like This 00:14:471 (1,2,3,4) This would just make two entire measure of 1/2 slider spam. Variety pls
  2. 00:41:544 (1,1,1,1,1,1) - Change Shape Of Some Of These they already grow in size B)
  3. 01:04:588 - 1 Note Only? I'll keep that in mind in case someone else points this out
  4. 01:45:929 (1) - I Think This Looks Bit Weird Made it a bit less angular
  5. 01:52:515 (1,2,3,4) - Change To 4x 1/2 Slider this is fine as it is imo
[Nightmare]
  1. 00:04:959 (3,4) - Change This To Jumps nah
  2. 00:28:740 (1,1,1,1) - This Should Be Spaced I'll keep that in mind but I think it looks better as it is now
  3. 00:41:543 (1,1,1,1,1,1,1) - ^ Maybe This Too No this is 100% intentional
  4. 00:58:186 (2,3,4,1) - Make This Triangle Symmetrical that's not what was intended
  5. 01:14:832 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - I Think This Is Bit Too Much For Below 5 Star But I Think You Can Keep this is fine since pishi already has a few long ish streams and star rating doesnt mean much anyways
  6. 01:51:783 (1,2) - Diff Spike O.o Maybe Reduce The Distance A Bit I hope it hurts :^)
Good Luck :3
thanks for your help !
Synpoo
m4m thingssss

[General]
disable widescreen support

[Easy]
00:11:179 - feels like there should be a note here
00:18:496 - ^
00:13:008 (4) - this sounds and plays much better as a note followed by a 1/1 slider (or the same 2/1), similar to 00:09:715 (4,1), and you can just change 00:12:276 (2,3) - to a 1/1 to decrease the density here
00:40:081 (2) - NC?
00:58:735 (1,1) - very minor but there's uneven spacing between these compared to 01:00:198 (1,1) - (purely aesthetic purposes)
01:02:759 (2,4) - not sure how easy this will be for newer players, maybe a pattern like this is better
01:49:588 (1,2) - flow is not too good here compared to the rest of this portion, if 1 has a slight curve it could improve it

[Normal]
00:43:007 (1,1) - nazi, blanket looks off ever so slightly
01:00:930 (3,1) - ((slightly) weak flow here
01:30:380 (3) - moving this up improves flow

[Hard]
00:05:691 (1) - this looks better with less of a curve, or just straight
00:21:057 (3,4) - blanket is off very slightly (naziiii)
00:34:226 (1,2,3) - why not stack these like you did 00:23:252 (1,2,3) - and 00:27:642 (1,2,3)
00:34:592 (3,1) - looks better if you blanket the slider instead of just the head (especially if you stack like i suggested ^ )
00:47:946 (2,3) - give this some spacing like you did 00:46:482 (2,3) - as well as in both of the similar patterns in the next measure
01:00:747 (2,3,4,5) - keeping consistent spacing here is better i think
01:12:545 - map this, the drums don't stop
01:20:868 (2,4) - stack
01:29:466 (2) - fairly strong vocal on the end of this slider, consider a 1/2 + note or something
01:40:807 (1,2) - having 1 repeat here is a bit nicer to match the vocal
01:51:051 (1,2,1) - pretty harsh flow here compared to the rest of the patterns before this that had similar vocals, 01:51:7 83 (1) - ctrl+g fixes it

[pishi's Insane]

00:14:471 (1) - not sure what this repeat slider is supposed to represent, 1/2 pllays and sounds better

[Nightmare]
00:04:959 (3,4) - give these a jump
00:23:435 (2) - consider moving this somewhere like x:292/y:328 for aesthetics and reading purposes
01:00:198 (1,2,3) - awkward flow here, this is kinda similar and plays better
01:12:180 - should be mapped too
01:19:954 (7,8,9,10,1) - this would look better and be more readable if it blanketed 01:19:405 (3) - something like this
01:30:929 (2,3,4) - having these spaced similarly to 01:20:868 (3,1,2,3) - instead of being stacked helps with flow towards 01:31:295 (5)
01:34:222 (9) - NC
01:43:734 (1) - ctrl+G here helps with flow
01:47:393 (9) - NC


Gl, have some stars since my mod isn't as long as yours was.
Topic Starter
BOUYAAA

Synpoo wrote:

m4m thingssss

[General]
disable widescreen support

[Easy]
00:11:179 - feels like there should be a note here I didn't change that for density reasons, the whole part would just feel a bit crowded. the little break is also on a weak beat (even though there is a snare sound) so it's kind of optimal.
00:18:496 - ^^
00:13:008 (4) - this sounds and plays much better as a note followed by a 1/1 slider (or the same 2/1), similar to 00:09:715 (4,1), and you can just change 00:12:276 (2,3) - to a 1/1 to decrease the density here I get what you mean but for the first one i'd say it makes almost no difference. I did the 1/1 slider + circle thing in the first one because if I didn't the slider would end on a really strong beat (the rhythm is really weird in that exact spot so it's hard to notice)
00:40:081 (2) - NC? I'll keep this one in mind in case it gets suggested again. I originally had that one but I removed it to not make it too much.
00:58:735 (1,1) - very minor but there's uneven spacing between these compared to 01:00:198 (1,1) - (purely aesthetic purposes) Indeed, it should be better now
01:02:759 (2,4) - not sure how easy this will be for newer players, maybe a pattern like this is better The reversing slider goes directly back to that note so I guess it should be ok
01:49:588 (1,2) - flow is not too good here compared to the rest of this portion, if 1 has a slight curve it could improve it I know but if I want to keep this pattern this is unfixable lol. the ideal thing would be to make the circle thing start at 01:51:051 (1) - but then I would have overlapping sliders which is even worse

[Normal]
00:43:007 (1,1) - nazi, blanket looks off ever so slightly qlksjfjm
01:00:930 (3,1) - ((slightly) weak flow here Since 3 is a repeating slider thing the player will just hold it and snap to 1. this shouuuuuuld be fine
01:30:380 (3) - moving this up improves flow ye

[Hard]
00:05:691 (1) - this looks better with less of a curve, or just straight I don't wxant a straight slider here so I'll keep it for now
00:21:057 (3,4) - blanket is off very slightly (naziiii) ur a blanket
00:34:226 (1,2,3) - why not stack these like you did 00:23:252 (1,2,3) - and 00:27:642 (1,2,3) Oh uh, this was manually stacked, the effect in game is exactly the same as with a regular stack, only the direction is changing. I did that to avoid an ugly overlap with the previous slider
00:34:592 (3,1) - looks better if you blanket the slider instead of just the head (especially if you stack like i suggested ^ ) I tried to bezier but it sucks so I added some space between them, it should fix it.
00:47:946 (2,3) - give this some spacing like you did 00:46:482 (2,3) - as well as in both of the similar patterns in the next measure Yes this should look muuuuuch better
01:00:747 (2,3,4,5) - keeping consistent spacing here is better i think If you're saying that because of the slight SV change, this makes no difference so no change
01:12:545 - map this, the drums don't stop yes they doooooooo
01:20:868 (2,4) - stack this is stacked lol
01:29:466 (2) - fairly strong vocal on the end of this slider, consider a 1/2 + note or something I might change that, idk what I will do about it yet, but you're right
01:40:807 (1,2) - having 1 repeat here is a bit nicer to match the vocal ye but this is probably fine as it is
01:51:051 (1,2,1) - pretty harsh flow here compared to the rest of the patterns before this that had similar vocals, 01:51:7 83 (1) - ctrl+g fixes it ye but this is pretty classic blanket stuff and tbh I dont want to make the player feel too comfy here

[Nightmare]
00:04:959 (3,4) - give these a jump yes, I also remapped a the beginning to make it a bit more playable
00:23:435 (2) - consider moving this somewhere like x:292/y:328 for aesthetics and reading purposes ok seems good
01:00:198 (1,2,3) - awkward flow here, this is kinda similar and plays better did something very similar
01:12:180 - should be mapped too I'm pretty sure there is nothing here lol
01:19:954 (7,8,9,10,1) - this would look better and be more readable if it blanketed 01:19:405 (3) - something like this Iim not sure I want to change this.
01:30:929 (2,3,4) - having these spaced similarly to 01:20:868 (3,1,2,3) - instead of being stacked helps with flow towards 01:31:295 (5)
01:34:222 (9) - NC ye
01:43:734 (1) - ctrl+G here helps with flowthis is intended this kind of movement was used everywhere. Also it would fuck up the spacing
01:47:393 (9) - NC uh ok


Gl, have some stars since my mod isn't as long as yours was. Thanks ! you made some pretty good points though
cheezstik
[Nightmare]
  1. 00:04:227 (1) - I think make red node white to make it look more consistent with the following slider, will look better, looks a little out of place rn imo, the others are generally fine tho.
  2. 00:12:276 (4,5,6) - Increase angle by moving 6 down, just to make it look better, since spacing increase between 5 and 6.
  3. 00:18:861 (1) - Make this slider look more like this by making linear point steeper, and moving slider end down and right a little, cos right now it looks a little mild and this would improve it imo.
  4. 00:43:739 (1) - Make it a little closer to 00:43:373 (1) - ? Well, I get that you're increasing spacing slowly, but this one increases a whole lot more compared to the other increments. I guess it suits the music, but looks kinda odd imo and would look better if it was just a smidgen closer.
  5. 00:45:203 (5,6,7,8,9,10) - You have regular 1/4 streams later, maybe I suck at this game, but I didn't even know this was 1/3 until I went into editor (I only played map once = sightread). For easier readability, make the spacing between each circle of this 1/3 stream higher, I suggest at least 1.1-1.3 DS. This won't affect playablity much as this is easily singletappable BPM anyway, and anyone that can DT FC the rest of the map can probably aim it while alternating.
  6. 00:59:649 (4,5) - Looks a little crooked compared to 00:59:283 (2,3) - and therefore looks a little untidy imo. Match the x and y axis difference, in this case it would probably actually be better to match 00:59:283 (2,3) - to the former, since 00:59:649 (4,5) - is facing the right direction of the slider body of 00:59:832 (5) - So anyway basically, Y-axis difference between 4 and 5 is 16 (216 and 232), X-axis difference between 2 and 3 is only 4 (332 and 336), which is significantly and noticeably different. Make the X-axis difference 16 in the same direction to make 00:59:283 (2,3,4,5) - as a pattern look more straight and square (Well, straight square and rotated. If you want it completely parallel to horizon, make X-axis and Y-axis differences both 0.) Sorry for long explanation.
  7. 01:17:576 (1) - Straight zig zag slider blanket with 01:17:027 (1) - ? (Did I just invent this?)
  8. 01:26:356 (2,3) - Maybe make another blanket here
  9. 01:28:002 (2,1) - And here (or make this one better anyway)
[pishi's Insane]
  1. OD7.8 is arguably too high for this diff, low bpm and spacing, minimal streams, and just low difficulty in general. I'd suggest OD6.5-7.5 tops.
  2. 00:09:166 (4,5) - Copy the angle of 00:08:800 (2,3) - to improve appearance and make it look more clean and tidy, and when you're done, do the same to 00:08:618 (1,2) - and 00:09:349 (5,6) - , final product should look something like this (Spacing of circles before and after 00:08:618 (1,2,3,4,5,6) - not adjusted)
  3. 00:30:202 (1) - Apparently I'm not exactly a slider art expert, but the appearance of this is questionable, at least the start anyway. Make the complexities near the start longer, and the hook part shorter, like this
  4. 00:45:202 (1,2,3,4) - Probably just completely stack this and let stack leniency do it automatically imo, would look better.
[Hard]
  1. 01:53:978 (1) - This looks weird imo.
That's all I could find, couldn't see anything in the normals etc cos I suck at modding anything below Hard, sorry.
Topic Starter
BOUYAAA

cheezstik wrote:

[Nightmare]
  1. 00:04:227 (1) - I think make red node white to make it look more consistent with the following slider, will look better, looks a little out of place rn imo, the others are generally fine tho. Change the angle and the red anchor thing
  2. 00:12:276 (4,5,6) - Increase angle by moving 6 down, just to make it look better, since spacing increase between 5 and 6. No this is fine
  3. 00:18:861 (1) - Make this slider look more like this by making linear point steeper, and moving slider end down and right a little, cos right now it looks a little mild and this would improve it imo. No this is way too much. I like keeping the angles of these sliders very obtuous because it looks better. Also the end of the slider is vertical which looks bad imo
  4. 00:43:739 (1) - Make it a little closer to 00:43:373 (1) - ? Well, I get that you're increasing spacing slowly, but this one increases a whole lot more compared to the other increments. I guess it suits the music, but looks kinda odd imo and would look better if it was just a smidgen closer. The only thing making this look off is because there is a gap at a weird angle on the circle. Idk why people are pointing out the sacing, given the SV here, the spacing makes perfectly sense.
  5. 00:45:203 (5,6,7,8,9,10) - You have regular 1/4 streams later, maybe I suck at this game, but I didn't even know this was 1/3 until I went into editor (I only played map once = sightread). For easier readability, make the spacing between each circle of this 1/3 stream higher, I suggest at least 1.1-1.3 DS. This won't affect playablity much as this is easily singletappable BPM anyway, and anyone that can DT FC the rest of the map can probably aim it while alternating. The previous note + slider thing are here to indicate 1/3 stuff happenning. I won't change it yet. 1/3 stuff is hard to read but that's part of the game imo
  6. 00:59:649 (4,5) - Looks a little crooked compared to 00:59:283 (2,3) - and therefore looks a little untidy imo. Match the x and y axis difference, in this case it would probably actually be better to match 00:59:283 (2,3) - to the former, since 00:59:649 (4,5) - is facing the right direction of the slider body of 00:59:832 (5) - So anyway basically, Y-axis difference between 4 and 5 is 16 (216 and 232), X-axis difference between 2 and 3 is only 4 (332 and 336), which is significantly and noticeably different. Make the X-axis difference 16 in the same direction to make 00:59:283 (2,3,4,5) - as a pattern look more straight and square (Well, straight square and rotated. If you want it completely parallel to horizon, make X-axis and Y-axis differences both 0.) Sorry for long explanation.Long explanations are good because at least you give some justifications to your thoughts This is 100% intended though. square shapes in jump patterns look boring to me. I changed the angle of the last sliderbut it's really minor
  7. 01:17:576 (1) - Straight zig zag slider blanket with 01:17:027 (1) - ? (Did I just invent this?) but mine makes a losange!
  8. 01:26:356 (2,3) - Maybe make another blanket here Nein
  9. 01:28:002 (2,1) - And here (or make this one better anyway)Moved it half a pixel to the left I guess


[Hard]
  1. 01:53:978 (1) - This looks weird imo. No it's a circle :^)
That's all I could find, couldn't see anything in the normals etc cos I suck at modding anything below Hard, sorry.
Shohei Ohtani
It took a really fucking long time for me to get to this but don't worry i've been taking forever to get to everyone else's maps too B)

Overall:
nice cut lmfao
Source shouldn't be "Nightmare Before Christmas", as it was never featured in the film Nightmare Before Christmas. This album is a cover album of the film. Since albums don't count for souces, just remove the source and add to tags pls <3.

NIGHTMARE!!!:
00:08:983 (1,2) - Would prefer this to be more of a circular motion thing. It makes me sad when people have awkward jerking down like this :(
00:12:276 (4,5,6) - This spacing doens't make much sense. Like yeah the other parts its pattern stuff but like it seems like you have relatively normal spacing, going into a weird jump on (6), with no musical indications at all (I wouldn't really call a snare drum that big of a musical indication for a jump o-o. It's more of a beat keeper)
00:43:739 (1) - This might be nice to make this sliderend as quiet as possible.
01:46:661 (1,2,3,4,5) - nice overlap weenie haha. Like it's technically readable but it just looks cramped :(

The map is cool but sometimes the spacing can be a little ehhh. I didn't point out a lot of it because like that's a stylistic choice and I only point out technical things but sometimes it alternates in between spacing that I'd do and spacing that an insane would do. But other than that, I like the map :P

pishi:
01:08:704 (2,3) - These triples feel like you're desperately trying to make the map harder than it is. And I know there's a high hat but the high hat is like there the entire time. At the very least add hitsounds so it's not so bland :(. Apply to all similar patterns. (After note: So later in the map these are cool because you have bass drum hits. But these first ones are just sort of like. . . there. Maybe it'd be better to omit them so the 1/4s later in the map also have more emphasis.
01:31:844 (8) - *Vomits* like this is annoying because you have a relatively nicely spaced map throughout the entire thing with no sudden jumps, and then this jump comes out of nowhere to shock the player. It's bad flow, bad placement since it's not really forward motion and doesn't have reason to create backwards motion, and it makes me sad :(. Apply to all similar patterns.

hard:
00:34:226 (1,2) - mehhhhh. . . go with jumps instead, lol
01:04:588 (1) - This would work better as just a note.
01:53:978 (1) - . . . mehhhh. I'm not a huge fan of cramped sliders :(

Normal:
01:11:905 (1,2,3) - So this is a huge spread thing. While the earlier part is in 1/4 with lots of repeat streams, which works nicely for a hard, this is just 1/1. Considering making this a bigger 1/2 part, leaving the 1/1 spam for Easy. Apply to all similar patterns.

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it
Topic Starter
BOUYAAA

Reditum wrote:

It took a really fucking long time for me to get to this but don't worry i've been taking forever to get to everyone else's maps too B)

Overall:
nice cut lmfao LOL
Source shouldn't be "Nightmare Before Christmas", as it was never featured in the film Nightmare Before Christmas. This album is a cover album of the film. Since albums don't count for souces, just remove the source and add to tags pls <3. dude thanks for pointing that out, I totally forgot about this but I had no idea on where to put that

NIGHTMARE!!!:
00:08:983 (1,2) - Would prefer this to be more of a circular motion thing. It makes me sad when people have awkward jerking down like this :( It used to be circular but when having a circular motion with straight jumps the trasition from 00:08:800 (2,1) - would almost be a straight line which doesn't play that well because the jumps would rely more on speed than aim. which makes it harder than it should be. NVM FIXED
00:12:276 (4,5,6) - This spacing doens't make much sense. Like yeah the other parts its pattern stuff but like it seems like you have relatively normal spacing, going into a weird jump on (6), with no musical indications at all (I wouldn't really call a snare drum that big of a musical indication for a jump o-o. It's more of a beat keeper) I personally do think this makes alot of sense but since the jump is barely noticeable I changed it anyways
00:43:739 (1) - This might be nice to make this sliderend as quiet as possible. I did 25%
01:46:661 (1,2,3,4,5) - nice overlap weenie haha. Like it's technically readable but it just looks cramped :( I don't think there is any problems with that, readability should not be an issue for those who can pass this imo

The map is cool but sometimes the spacing can be a little ehhh. I didn't point out a lot of it because like that's a stylistic choice and I only point out technical things but sometimes it alternates in between spacing that I'd do and spacing that an insane would do. But other than that, I like the map :P

hard:
00:34:226 (1,2) - mehhhhh. . . go with jumps instead, lol this shouuuuuuld be fine
01:04:588 (1) - This would work better as just a note. ok
01:53:978 (1) - . . . mehhhh. I'm not a huge fan of cramped sliders :( I love them lol. I don't think this is much of a problem though since it's a circle.

Normal:
01:11:905 (1,2,3) - So this is a huge spread thing. While the earlier part is in 1/4 with lots of repeat streams, which works nicely for a hard, this is just 1/1. Considering making this a bigger 1/2 part, leaving the 1/1 spam for Easy. Apply to all similar patterns. the problem is that the music behind is a drum roll which is a lot of 1/4 stuff. This is not very mappable in a normal diff without making this sound too off. Plus I don't really get the spread thing because in this exact moment the hard also has 1/1 stuff happenning lol

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it Thaaanks
Cerulean Veyron
Hi, Bouyayayayaya! Sorry for some delay and a late mod... Anyways, M4M from my queue!

[> General <]
  1. - One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file.
  2. - The kiai times on some of your diff is quite inconsistent. As on some sample I've showed below:
    Kiai Inconsistency
    In Easy diff; The first kiai ends on 01:46:661 -


    Normal and Hard diff; The first kiai end differently on 01:46:295 - , which ends a little early.


    Nightmare diff; It ended on 01:46:112 - , more earlier than the first two.


    I may prefer sticking with the nightmare diff's kiai time. I feel it fits much better with the song track.
  3. - Okay... about the purple cc, I'm pretty sure it might blend with your background like the screenshot below, even so when a player would dim, let's say 50%, it'd still happen. You might want to change it now, or later... if another modder mentions this. So, it's up to you.
  4. - I find this funny, but some tags, for example "the nightmare", is somehow repeated. Also, "chrismas" is already counted on the Title... Lol
  5. - Oh, uhh... Great timing! Others seems fine too!
[> Easy <]
  1. 00:19:593 (3,1) - Are you using a proper distance spacing here? I though you were using 0.9x for all notes ehh.
  2. 00:36:422 (3,1) - I don't really understand your flowing here, but seems a little broken... something like this or w/e.
  3. 00:42:275 (1,1,1) - I felt a little worried about the NCs you've added here, the song track doesn't seem to ask for it. Even though, the vocals' density gets higher and higher, doesn't seem like it imo. It might also be a little too much emphasis for the HP draining since it's kinda low, so try to make a little balance here.
  4. 00:53:248 (1,2) - I don't know... but probably the same as 00:19:593 (3,1) -
  5. 01:01:662 (1) - Well, the first two circles containing the finish hitsound followed the song track's percussion correctly. But here, I don't think so. So, just my suggestion, remove the finish?
  6. 01:10:442 (3) - Same as 00:19:593 (3,1) -, I guess I should stop mentioning these for now... unless it's major, try to find some further on.
  7. 01:11:540 (5) - Oh, uhh... This is likely one of my ridiculous mods ever. Add an NC here, probably a new track ofc, and the combo is quite long imo.
  8. 01:20:319 (1) - I'm not sure if my own software is telling the truth; Is it just me? or this slider is unsnapped by 1ms?
  9. 01:34:953 (1,2,3) - This is just my suggestion, but seeing this flow might make a similar reason as 00:36:422 (3,1) -, in more complex movement for the cursor on this flow. So, maybe you should at least move (1)'s red anchor down to improve it a little.
  10. 01:48:124 - Where all similar 1/1 slider starts here, just to follow vocals and leave the slider ticks following the hi-hats. It might bore some players because of repetitive rhythms, like this one. Maybe you should try something different here than just mainstreaming 1/1 sliders.
  11. - It's a very good Easy diff, and mapped very well overall. You might have little problems with a few rhythms and flow, still so. GJ~
[> Normal <]
  1. 00:08:618 (1,2,3) - Probably the same thing as the previous diff about distance spacing, but likely almost random here. Also not mentioning them.
  2. 00:38:617 (1) - It's likely optional here, so it's up to you; In my opinion, one of the red anchors on this slider represents nothing. So I prefer just one normal red anchor here.
  3. 00:42:275 (1,1,1) - Same issue as the previous diff, meh.
  4. 00:49:225 (2) - I don't even hear a 1/2 beat here for this kind of slider, so this might be an offbeat. I recommend a 1/1 slider for this part to follow the song track correctly.
  5. 00:56:174 (1,2,3) - The distance spacing here from 0.9x to 1x, it shows up quite a little sudden imo.
  6. 01:01:661 (1) - Ehh, probably the same issue as the previous diff.... ughhh This'll count on other diffs, Okay?! Also, with 01:01:661 (1,2,3) - , spacing seems sudden.
  7. 01:07:881 (1,2) - Okay, I think I prefer making a head-on from (1)'s tail to (2)'s head. Since (1) leaves out and might break a little flow to (2). Or how about trying the same thing you've done on 01:26:173 (1,2) - ? Don't you want pattern consistency? ;p
  8. 01:20:320 - Why won't you try S:C3 for this part? Just as you did on Easy diff for the slider ticks to follow the song track's percussion. And ofc, for some consistency with other diffs you have.
  9. - I didn't expect a Normal diff like this would look great! I've testplayed it a little, what I really liked on this diff is the 1/2 sliders, which plays really cool!
[> Hard <]
  1. 00:14:471 (1,2,3,4) - This is a good pattern and flowing ofc, but this is optional. The curved flow was going like... approximately 200° circulating over the centre of the playfield, it's probably okay. But in my opinion, maybe you should differ something here to make the pattern more interesting, just as you did on the later patterns. For example, 00:25:081 (4,5,6) -, or 00:33:129 (2,3) -, or at least changing slider (3) and (4). Again, it's optional.
  2. 00:23:252 (1,2,3) - Kinda also optional, and minor too. How about making some movements here for the player's cursor and flow? I can hear the song track's pitch or density is a little high to me. So, maybe moving one of the two circles would make it look better, like moving (2) for example.
  3. 00:24:715 (2,3,4) - The spacing got a little random here, were you actually using 1.2x? Or you're trying to change DS for the song track or something?
  4. 00:32:031 (4,5) - Minor; Likely the same as above, but this is a little closer.
  5. 00:34:226 (1,2,3) - Uhh.. okay, this is the only kind of anti-jump you've made in the whole diff. Looks fine, but it's recommended not to make such things when you don't even use it often... Unless you have a good reason for this?
  6. 00:43:008 (1,1,1) - I've asked the people in #modhelp about this overlap, they were a little offensive "because of it's looks", so I'd try my own opinion here. I cannot agree that this overlap would be okay for qualification because of the flow and cursor movement, I know you've tried to resemble it with the previous sliders you've made, but this is the right thing to do. Maybe it's best you move the slider above for a little jump, or simply Ctrl + J and move. I highly recommend to change this into another position.
  7. 00:57:637 (2) - Good slider work, I appreciate your efforts you've added here. Well, perhaps the flow just... went... out... ehheheh this'll explain.
  8. 01:11:905 (2) - I can see you follow the song track here with the hitsounds properly, but the thing I've heard on this part was just the drums three-beat streaming on this part. So I guess a repeatable slider like this one might not fit. Try a rhythm like this if possible, it might improve it for sure.
  9. 01:17:027 (1,1,1) - Well, probably the little jump here doesn't make sense to me, even tho the song track's density is high. I might not understand this, but it may be optional to you... Annnd, this also faces NC inconsistency with your Nightmare diff over Easy and Normal diffs, also optional.
  10. 01:20:319 (1) - Same thing for the 1ms unsnapped object, loool. Also, this is a 1/1 slider, and you've tried following the percussion on 1/2 beat here. So... the slider's tick just hit 1/2, ehh why nothing here?
  11. 01:23:612 (2,3) - Did you actually used 1.2x here? Or, you accidentally used 1.1x spacing?
  12. 01:52:515 (1,2,3,4) - Very good patterning, but reducing spacing each slider... I'm not sure if you're really doing this on purpose, so I'll just say... It's minor.
  13. 01:53:978 (1) - You haven't made a slider ending the game play like this one on any other diffs on the set, you could just replace this to a circle to avoid rhythm inconsistency.
  14. - Very well made, I liked your patterns in this diff, but technically had a few issues about rhythm and flow, just like in Easy diff.
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed?
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW
[> Nightmare <]
  1. - Hmm... I'm guessing the Intro kinda lacks a few triplets because you're mainstreaming 1/2 sliders and notes a lot here. Well, ofc I've seen some good jumps, but you left some of the song track's hi-hats or percussion that deserves a triplet for sure. Like 00:19:227 (2,3,2,3) - for example; you can mostly hear it's 1/2, but the guitar sounds pretty much hitting 1/4, but it's probably minor. So, maybe this is optional for you to do.
  2. 00:11:544 (1,2) - Oh.. You stacked here, but not on 00:12:276 (4,5) -. For some pattern consistency, how about stacking (4) and (5)? There's another choice, which is unstacking (1) and (2) for more cursor movement. It's all up to you.
  3. 00:20:325 (1,2,3) - It doesn't seem the spacing is balanced correctly here, well it was a 1x spacing until the jump showed up. It's pretty much different playstyle than the next part that's similar to this, like 00:21:788 (1,2,3) - . So maybe you should try it's spacing for here a little.
  4. 00:30:202 (1) - Well to me, staying on a current volume for audible soundings for holding this slider sounded really odd. The ride on the song track you've heard here was slight, but this repeatable slider made too much emphasis over the music. So how about adjusting some inherited points from a low volume to high?
  5. 00:58:186 (2,3,4) - I feel that this probably needs a few hitsoundings, like clap > clap(drum) > finish(drum). This is just a suggestion from me, so I guess this would be too minor ;p
  6. 01:13:369 (5,6,3) - Are you sure this overlap would work? It's not familiar to other mappers doing this kind of pattern.
  7. 01:14:832 (1,2,3,4) - I've heard this part by playback 75% and 50%. The drums on the song track actually starts to stream on 01:15:198 - , so I think you should delete the 1/4 circles here to avoid... mehh this word... "overmapping"?
  8. 01:18:125 (1,2,3) - Probably the same as above.
  9. 01:33:216 (6) - Almost as above, but not really. This circle doesn't even follow anything on the song track.
  10. 01:37:332 (2,3) - Optional and minor; talking about overlaps, this the only pattern with the same rhythm as the next notes, but with different flowing and overlaps. It looks okay, but I prefer splitting them up.
  11. - Okay, so the ending patterns' flow structure goes repetitively left and right. But ehh, If that's one of your intentions ;p
  12. - Anyway, It's quite a good diff to me, but just mentioning some circles that didn't go along with the song track. It's probably true that half of this diff mainstreams a lot of 1/2 beats in order to just "follow the simple and major beats and vocals". I guess that means you still have some rhythm problems, just like all other diffs you've made here. Overall, It plays really fun. Great job!
Just to not let you feel scammed, Consider this a "small mod from a normal user", not a "detailed BN mod", okay thnx.

Good song and mapset... Best of luck!
Topic Starter
BOUYAAA

Gray Veyron wrote:

Hi, Bouyayayayaya! Sorry for some delay and a late mod... Anyways, M4M from my queue!

[> General <]
  1. - One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
  2. - The kiai times on some of your diff is quite inconsistent. As on some sample I've showed below:
    Kiai Inconsistency
    In Easy diff; The first kiai ends on 01:46:661 -


    Normal and Hard diff; The first kiai end differently on 01:46:295 - , which ends a little early.


    Nightmare diff; It ended on 01:46:112 - , more earlier than the first two.


    I may prefer sticking with the nightmare diff's kiai time. I feel it fits much better with the song track. I'll chose one
  3. - Okay... about the purple cc, I'm pretty sure it might blend with your background like the screenshot below, even so when a player would dim, let's say 50%, it'd still happen. You might want to change it now, or later... if another modder mentions this. So, it's up to you. Idk yet
  4. - I find this funny, but some tags, for example "the nightmare", is somehow repeated. Also, "chrismas" is already counted on the Title... Lol I kept them in case people wanted to check out the sources so if anyone complains about this I'll remove them
  5. - Oh, uhh... Great timing! Others seems fine too!
[> Easy <]
  1. 00:19:593 (3,1) - Are you using a proper distance spacing here? I though you were using 0.9x for all notes ehh. Yes, that's a mistake, fixed
  2. 00:36:422 (3,1) - I don't really understand your flowing here, but seems a little broken... something like this or w/e. I changed the shape
  3. 00:42:275 (1,1,1) - I felt a little worried about the NCs you've added here, the song track doesn't seem to ask for it. Even though, the vocals' density gets higher and higher, doesn't seem like it imo. It might also be a little too much emphasis for the HP draining since it's kinda low, so try to make a little balance here. I think this fits very well though. The vocals are clearly very strong and each new syllable gets more and more loud and the pitch goes up too. Also for the hp drain I really don't think this is very important especially for an easy diff.
  4. 00:53:248 (1,2) - I don't know... but probably the same as 00:19:593 (3,1) - Yes
  5. 01:01:662 (1) - Well, the first two circles containing the finish hitsound followed the song track's percussion correctly. But here, I don't think so. So, just my suggestion, remove the finish? There is definately a crash here
  6. 01:10:442 (3) - Same as 00:19:593 (3,1) -, I guess I should stop mentioning these for now... unless it's major, try to find some further on. I think it's the last one anyways. It's because I manually changed stuff because of aesthetics here and I forgot to recheck DS.
  7. 01:11:540 (5) - Oh, uhh... This is likely one of my ridiculous mods ever. Add an NC here, probably a new track ofc, and the combo is quite long imo. Ye you're probably right
  8. 01:20:319 (1) - I'm not sure if my own software is telling the truth; Is it just me? or this slider is unsnapped by 1ms? It should be fixed, if not then idk what to do
  9. 01:34:953 (1,2,3) - This is just my suggestion, but seeing this flow might make a similar reason as 00:36:422 (3,1) -, in more complex movement for the cursor on this flow. So, maybe you should at least move (1)'s red anchor down to improve it a little. I changed something 3 and the position of 2, things should be better now
  10. 01:48:124 - Where all similar 1/1 slider starts here, just to follow vocals and leave the slider ticks following the hi-hats. It might bore some players because of repetitive rhythms, like this one. Maybe you should try something different here than just mainstreaming 1/1 sliders. This is intended so no change. I want to keep a consistent effe"ct between all diffs
  11. - It's a very good Easy diff, and mapped very well overall. You might have little problems with a few rhythms and flow, still so. GJ~
[> Normal <]
  1. 00:08:618 (1,2,3) - Probably the same thing as the previous diff about distance spacing, but likely almost random here. Also not mentioning them. Idk the editor is stupid
  2. 00:38:617 (1) - It's likely optional here, so it's up to you; In my opinion, one of the red anchors on this slider represents nothing. So I prefer just one normal red anchor here. Naaaaah this stays
  3. 00:42:275 (1,1,1) - Same issue as the previous diff, meh. I'll keep them for the same reasons :P
  4. 00:49:225 (2) - I don't even hear a 1/2 beat here for this kind of slider, so this might be an offbeat. I recommend a 1/1 slider for this part to follow the song track correctly. You should listen again lol. There are 3 guitar sounds here
  5. 00:56:174 (1,2,3) - The distance spacing here from 0.9x to 1x, it shows up quite a little sudden imo. aaaaaah wtf did I dooooo
  6. 01:01:661 (1) - Ehh, probably the same issue as the previous diff.... ughhh This'll count on other diffs, Okay?! Also, with 01:01:661 (1,2,3) - , spacing seems sudden. I guess you're talking about hitsounds, no change about that since it follow the track
  7. 01:07:881 (1,2) - Okay, I think I prefer making a head-on from (1)'s tail to (2)'s head. Since (1) leaves out and might break a little flow to (2). Or how about trying the same thing you've done on 01:26:173 (1,2) - ? Don't you want pattern consistency? ;p idk this is fine
  8. 01:20:320 - Why won't you try S:C3 for this part? Just as you did on Easy diff for the slider ticks to follow the song track's percussion. And ofc, for some consistency with other diffs you have. That's the way it should have been lol
  9. - I didn't expect a Normal diff like this would look great! I've testplayed it a little, what I really liked on this diff is the 1/2 sliders, which plays really cool!
[> Hard <]
  1. 00:14:471 (1,2,3,4) - This is a good pattern and flowing ofc, but this is optional. The curved flow was going like... approximately 200° circulating over the centre of the playfield, it's probably okay. But in my opinion, maybe you should differ something here to make the pattern more interesting, just as you did on the later patterns. For example, 00:25:081 (4,5,6) -, or 00:33:129 (2,3) -, or at least changing slider (3) and (4). Again, it's optional. I hope I got what you wanted to say. Idk I think this is fun to play, I won't change it unless there are major flow issues
  2. 00:23:252 (1,2,3) - Kinda also optional, and minor too. How about making some movements here for the player's cursor and flow? I can hear the song track's pitch or density is a little high to me. So, maybe moving one of the two circles would make it look better, like moving (2) for example. I'll think about it abit more, most likely won't hapen though, I wanted the player to feel a difference here which is, well, not moving
  3. 00:24:715 (2,3,4) - The spacing got a little random here, were you actually using 1.2x? Or you're trying to change DS for the song track or something? not really LOL. My mistake.
  4. 00:32:031 (4,5) - Minor; Likely the same as above, but this is a little closer. goddamnit AImod you suck
  5. 00:34:226 (1,2,3) - Uhh.. okay, this is the only kind of anti-jump you've made in the whole diff. Looks fine, but it's recommended not to make such things when you don't even use it often... Unless you have a good reason for this? Yes, same reason as before, since I can't really go for jumps I went for stacks
  6. 00:43:008 (1,1,1) - I've asked the people in #modhelp about this overlap, they were a little offensive "because of it's looks", so I'd try my own opinion here. I cannot agree that this overlap would be okay for qualification because of the flow and cursor movement, I know you've tried to resemble it with the previous sliders you've made, but this is the right thing to do. Maybe it's best you move the slider above for a little jump, or simply Ctrl + J and move. I highly recommend to change this into another position. I changed this part to have emphasis on every 1/1, for better flow, it has become a bit more jumpy though
  7. 00:57:637 (2) - Good slider work, I appreciate your efforts you've added here. Well, perhaps the flow just... went... out... ehheheh this'll explain. this probably doesn't matter, there is a huge 1/1 gap between those notes and you know, people wont follow this curve, they will just play the end of the first slider and the second sliders as 2 parallel lines lol
  8. 01:11:905 (2) - I can see you follow the song track here with the hitsounds properly, but the thing I've heard on this part was just the drums three-beat streaming on this part. So I guess a repeatable slider like this one might not fit. Try a rhythm like this if possible, it might improve it for sure. Here the vocals are cut off because tre drum roll is alot stronger than the vocals. I don't think I got your screenshot but the repeat sliders are cut exactly where the first drum roll ends so this should fit
  9. 01:17:027 (1,1,1) - Well, probably the little jump here doesn't make sense to me, even tho the song track's density is high. I might not understand this, but it may be optional to you... Annnd, this also faces NC inconsistency with your Nightmare diff over Easy and Normal diffs, also optional. In this one the jump is here to build up tension, the vocals here are very strong so the jump is justified imo.
  10. 01:20:319 (1) - Same thing for the 1ms unsnapped object, loool. Also, this is a 1/1 slider, and you've tried following the percussion on 1/2 beat here. So... the slider's tick just hit 1/2, ehh why nothing here? There are 2 reasons, the first is to follow the guitar's pick slideand the crash shound and the second is to give the player a mini break for the upcoming heavy 1/2 and 1/4 sections
  11. 01:23:612 (2,3) - Did you actually used 1.2x here? Or, you accidentally used 1.1x spacing? ye mistake
  12. 01:52:515 (1,2,3,4) - Very good patterning, but reducing spacing each slider... I'm not sure if you're really doing this on purpose, so I'll just say... It's minor. indeed
  13. 01:53:978 (1) - You haven't made a slider ending the game play like this one on any other diffs on the set, you could just replace this to a circle to avoid rhythm inconsistency. fiiiiiine, this makes absolutely no difference but since people keep pointing this out I'll change it.
  14. - Very well made, I liked your patterns in this diff, but technically had a few issues about rhythm and flow, just like in Easy diff.
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed?
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW
wow

[> Nightmare <]
  1. - Hmm... I'm guessing the Intro kinda lacks a few triplets because you're mainstreaming 1/2 sliders and notes a lot here. Well, ofc I've seen some good jumps, but you left some of the song track's hi-hats or percussion that deserves a triplet for sure. Like 00:19:227 (2,3,2,3) - for example; you can mostly hear it's 1/2, but the guitar sounds pretty much hitting 1/4, but it's probably minor. So, maybe this is optional for you to do. this won't happen lol. the beats you pointed out are weak beats, 1/4 won't fit here.
  2. 00:11:544 (1,2) - Oh.. You stacked here, but not on 00:12:276 (4,5) -. For some pattern consistency, how about stacking (4) and (5)? There's another choice, which is unstacking (1) and (2) for more cursor movement. It's all up to you. nah I think this is fine
  3. 00:20:325 (1,2,3) - It doesn't seem the spacing is balanced correctly here, well it was a 1x spacing until the jump showed up. It's pretty much different playstyle than the next part that's similar to this, like 00:21:788 (1,2,3) - . So maybe you should try it's spacing for here a little. changed it slightly
  4. 00:30:202 (1) - Well to me, staying on a current volume for audible soundings for holding this slider sounded really odd. The ride on the song track you've heard here was slight, but this repeatable slider made too much emphasis over the music. So how about adjusting some inherited points from a low volume to high? I reduced the volume a little but I won't do the progressive volume thing
  5. 00:58:186 (2,3,4) - I feel that this probably needs a few hitsoundings, like clap > clap(drum) > finish(drum). This is just a suggestion from me, so I guess this would be too minor ;p I'd prefer it to follow the song
  6. 01:13:369 (5,6,3) - Are you sure this overlap would work? It's not familiar to other mappers doing this kind of pattern. yeeeees, nothing to worry about here, the stream is long gone when this slider appears
  7. 01:14:832 (1,2,3,4) - I've heard this part by playback 75% and 50%. The drums on the song track actually starts to stream on 01:15:198 - , so I think you should delete the 1/4 circles here to avoid... mehh this word... "overmapping"? noo, the drum roll is really quiet at the beginning but it IS here
  8. 01:18:125 (1,2,3) - Probably the same as above. Same here, this might be audio quality but the drum roll starts here.
  9. 01:33:216 (6) - Almost as above, but not really. This circle doesn't even follow anything on the song track. Same here, probably audio quality. Hitsounds are here so that the mp3 doesn't make this awkward but this is definately not overmapped
  10. 01:37:332 (2,3) - Optional and minor; talking about overlaps, this the only pattern with the same rhythm as the next notes, but with different flowing and overlaps. It looks okay, but I prefer splitting them up. I already changed this but didn't update lol
  11. - Okay, so the ending patterns' flow structure goes repetitively left and right. But ehh, If that's one of your intentions ;p it is!
  12. - Anyway, It's quite a good diff to me, but just mentioning some circles that didn't go along with the song track. It's probably true that half of this diff mainstreams a lot of 1/2 beats in order to just "follow the simple and major beats and vocals". I guess that means you still have some rhythm problems, just like all other diffs you've made here. Overall, It plays really fun. Great job!
Just to not let you feel scammed, Consider this a "small mod from a normal user", not a "detailed BN mod", okay thnx.

Good song and mapset... Best of luck!
Thanks alot !
pishifat
"Synpoo"
[pishi's Insane]
oh
00:14:471 (1) - not sure what this repeat slider is supposed to represent, 1/2 pllays and sounds better tru

"cheezstik"
[pishi's Insane]
  1. OD7.8 is arguably too high for this diff, low bpm and spacing, minimal streams, and just low difficulty in general. I'd suggest OD6.5-7.5 tops. yea
  2. 00:09:166 (4,5) - Copy the angle of 00:08:800 (2,3) - to improve appearance and make it look more clean and tidy, and when you're done, do the same to 00:08:618 (1,2) - and 00:09:349 (5,6) - , final product should look something like this (Spacing of circles before and after 00:08:618 (1,2,3,4,5,6) - not adjusted) i thought intentions were clear but maybe not. each grouping is increasing spacing and angled more to the left for build up stuff. making htem all the same is expressing...not that
  3. 00:30:202 (1) - Apparently I'm not exactly a slider art expert, but the appearance of this is questionable, at least the start anyway. Make the complexities near the start longer, and the hook part shorter, like this idk i like ugly stuf:(
  4. 00:45:202 (1,2,3,4) - Probably just completely stack this and let stack leniency do it automatically imo, would look better. literally^ (also easier to interpret as not-1/2 when it's not-stacked

CDFA
pishi:
01:08:704 (2,3) - These triples feel like you're desperately trying to make the map harder than it is. And I know there's a high hat but the high hat is like there the entire time. At the very least add hitsounds so it's not so bland :(. Apply to all similar patterns. (After note: So later in the map these are cool because you have bass drum hits. But these first ones are just sort of like. . . there. Maybe it'd be better to omit them so the 1/4s later in the map also have more emphasis. they're for the guitar not hihat:( hitsounded them so thats clear now
01:31:844 (8) - *Vomits* like this is annoying because you have a relatively nicely spaced map throughout the entire thing with no sudden jumps, and then this jump comes out of nowhere to shock the player. It's bad flow, bad placement since it's not really forward motion and doesn't have reason to create backwards motion, and it makes me sad :(. Apply to all similar patterns. ik you're living in 2010 but people play 1/4 sliders like circles in the year of cancer they play like circles

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it B)))))))))))))))))))

"Gray Veyron"
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed? now it is yay
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW wowwowowoowowwbubblewowowowpleasewowowowowow

blame reditum for this: http://puu.sh/jGvK2/06351a296a.wav

and diff
osu file format v14

[General]
AudioFilename: Rise Against - Making Christmas.mp3
AudioLeadIn: 0
PreviewTime: 80325
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.996

[Metadata]
Title:Making Christmas
TitleUnicode:Making Christmas
Artist:Rise Against
ArtistUnicode:Rise Against
Creator:BOUYAAA
Version:pishi's Insane
Source:
Tags:The Nightmare Revisited pishifat the nightmare before christmas
BeatmapID:752175
BeatmapSetID:247165

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Nightmare Revisited.png",0,0
//Break Periods
2,64788,66108
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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142,341,72454,1,2,0:0:0:0:
113,341,72545,1,2,0:0:0:0:
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190,208,73551,1,2,0:0:0:0:
223,221,73643,1,2,0:0:0:0:
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240,103,74283,1,2,0:0:0:0:
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285,195,76661,1,2,0:0:0:0:
275,229,76753,1,2,0:0:0:0:
283,263,76844,1,2,0:0:0:0:
308,289,76936,1,2,0:0:0:0:
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481,280,77576,1,2,0:0:0:0:
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462,244,88917,1,8,0:0:0:0:
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343,185,91295,1,2,0:0:0:0:
327,88,91478,1,8,0:0:0:0:
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220,42,94862,1,8,0:0:0:0:
252,37,94954,6,0,B|269:75|269:75|276:148,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
258,201,95228,1,0,0:0:0:0:
258,201,95319,2,0,P|304:217|380:206,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
158,115,95685,1,2,0:0:0:0:
193,267,95868,2,0,L|188:332,1,46.0000008773804,8|0,0:0|0:0,0:0:0:0:
125,211,96051,2,0,P|85:196|11:197,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
118,369,96417,5,2,0:0:0:0:
206,184,96600,1,8,0:0:0:0:
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345,157,97149,2,0,B|380:144|380:144|469:151,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
451,154,97423,1,0,0:0:0:0:
468,159,97515,1,2,0:0:0:0:
360,51,97698,1,8,0:0:0:0:
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238,147,98338,1,0,0:0:0:0:
221,153,98429,1,8,0:0:0:0:
200,332,98612,1,2,0:0:0:0:
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386,320,99161,1,8,0:0:0:0:
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98,266,99618,1,0,0:0:0:0:
89,282,99710,1,2,0:0:0:0:
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149,117,100167,1,8,0:0:0:0:
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389,193,101265,1,2,0:0:0:0:
392,211,101356,1,8,0:0:0:0:
442,95,101539,2,0,P|508:100|546:117,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
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424,315,102728,1,2,0:0:0:0:
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314,182,103002,1,2,0:0:0:0:
333,367,103185,1,8,0:0:0:0:
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321,272,103551,1,8,0:0:0:0:
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226,81,104923,1,2,0:0:0:0:
244,83,105015,1,8,0:0:0:0:
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420,126,105563,2,0,L|414:68,2,46.0000008773804,2|2|8,0:0|0:0|0:0,0:0:0:0:
456,245,105929,1,2,0:0:0:0:
334,150,106112,1,8,0:3:0:0:
298,138,106204,1,8,0:3:0:0:
261,138,106295,1,8,0:3:0:0:
227,153,106387,1,8,0:3:0:0:
190,159,106478,1,8,0:3:0:0:
154,150,106569,1,8,0:3:0:0:
125,126,106661,6,0,L|109:46,3,46.0000008773804,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
62,184,107027,2,0,L|30:132,3,46.0000008773804,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
47,268,107393,2,0,L|-21:234,3,46.0000008773804,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
60,353,107759,2,0,L|-9:344,3,46.0000008773804,8|8|8|8,0:3|0:3|0:3|0:3,0:0:0:0:
144,293,108124,6,0,P|218:274|257:274,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
357,367,108490,1,2,0:0:0:0:
374,371,108582,1,2,0:0:0:0:
391,375,108673,1,8,0:0:0:0:
312,228,108856,2,0,L|307:110,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
403,249,109222,1,2,0:0:0:0:
402,267,109313,1,2,0:0:0:0:
400,285,109405,1,8,0:0:0:0:
366,67,109588,6,0,B|328:51|328:51|237:43,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
115,111,109954,1,2,0:0:0:0:
96,108,110045,1,2,0:0:0:0:
77,105,110137,1,8,0:0:0:0:
251,198,110319,2,0,P|266:250|267:301,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
96,256,110685,1,2,0:0:0:0:
99,237,110777,1,2,0:0:0:0:
102,219,110868,1,8,0:0:0:0:
198,379,111051,5,6,0:0:0:0:
186,261,111234,1,8,0:0:0:0:
347,338,111417,1,2,0:0:0:0:
365,339,111509,1,2,0:0:0:0:
383,341,111600,1,8,0:0:0:0:
339,178,111783,2,0,P|289:182|238:206,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
432,120,112149,1,2,0:0:0:0:
449,124,112240,1,2,0:0:0:0:
466,129,112332,1,8,0:0:0:0:
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60,171,112880,1,2,0:0:0:0:
56,152,112972,1,2,0:0:0:0:
53,133,113063,1,8,0:0:0:0:
126,296,113246,1,2,0:0:0:0:
174,163,113429,1,8,0:0:0:0:
239,291,113612,1,8,0:3:0:0:
256,297,113704,1,8,0:3:0:0:
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410,248,113978,5,6,0:0:0:0:
Milan-
general
-i prefer if you use pishi's combo colours, yours are too dark. And dark background + dark combo colours doesn't go well
-

booya wrote:

- One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
-00:52:890 - red line seems to be useless. It has the same time signature as the one before and doesnt change offset either so uhm
-so you're using the same whistle and clap twice so you dont have to add greenlines for every clap you're missing right? uhm you have to lower the volumen of those tick-clap by atleast 10%~ anyways, so remove soft-hitwhistle3 and soft-hitclap3 then spam green lines with lower volumen for those ticks. hf

nightmare
-hp +0.5 or 1? 6 is kinda easy
-00:58:193 - green line seems to be bugged with the time signatures, also it's useless so remove it. 01:17:034 - also bugged, remove it and add it again, probably will need to do the same with the next 2. maybe i missed some other, so check it too xd
-you could use some more finishes if u want, like here 00:04:234 (1) - or 01:08:254 (2) - ,whenever there's a big clash
-00:09:356 (1,2,1,2) - the whole pattern's movement is pretty sharp. I'd try moving 00:10:088 (2) - somewhere upper, like x233y177 or something
-00:19:234 (2,3) - and 00:19:966 (2,3) - would be cool if both had the same distance xd
-00:32:405 (1,2,1) - this flow isn't cool at all. Like you're doing -><- movement from 00:31:673 (2) - and then you change in a, somewhat, dramatic way the flow. Moving 00:32:770 (3) - to the left side of the grid would be nice.
-00:48:136 (3) - while playing i found it to be way too apart from (2) and this is the calm section, sooo it'd make sense if you move it closer.
-01:11:638 (2,4) - are pretty much overmapped, even the synth isnt really clear and would be much better if you focus on the drums. You could map 01:12:187 - instead tho. Same with 01:14:930 (2,4) - ; probably this too 01:18:223 (2) - 01:32:857 (2) - ;01:21:698 (4) - 01:23:894 (5) - 01:29:747 (5) - as you did triples on the other instances, doing just triples here too would make more sense imo ;01:25:814 (6,7,8,9,1,2,3) - this sounds weird...mostly cuz you decided to map very subtle sounds here 01:26:089 (9,1,2) - but ignored strong one 01:26:637 -

pishi
-01:08:254 (1,2,3) - these triples hitsounds are so annyoing to hear ><. Try removing the whistle from the blue tick atleast
-01:26:912 - so you're using 2 similar hitsound on the same place uhmmmm... i want my 120kb of disk back!

hard
-probably AR 7.5~ fits better cuz the low bpm.also od-1~0.5 will be cool (lower the od in normal too)
-00:28:015 (3) - i'd add a repeat to it so there's no weird 3/2 gap
-00:43:015 (1,1,1) - nerf this pattern plz , mostly between 00:43:381 (1,1) - , distance is too op compared to the rest of the map. Here too 01:28:741 (2,1,2) -
-00:44:478 (1,2,3) - it'd be better if this triple were at 00:45:575 - instead, cuz the sudden change of snapping is too .. sudden.. so using repeats first will let the player know what to do next
-01:18:132 (1) - just as a 1/2 slider sounds better. or even just a circle. 01:33:498 (1) - too; 01:52:522 (1,3) - these repeat on nothing

easy
-00:30:210 (4) - this has a normal whistle on head, i believe it's not on purpose xd
-00:40:088 (2) - nc?
-00:45:209 - i'd add a note here, cuz big gaps arent really good for readability and stuff

let me know when ur ready
Topic Starter
BOUYAAA

Milan- wrote:

general
-i prefer if you use pishi's combo colours, yours are too dark. And dark background + dark combo colours doesn't go well oke :(
-

booya wrote:

- One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
I'll take care of that :^)
-00:52:890 - red line seems to be useless. It has the same time signature as the one before and doesnt change offset either so uhm It probably isn't because if I remove it then I would have a weird 2/4 gap here 00:55:816- before the 3/4 time signature starts which would not be correct. Also the sheet music agrees with me :^)
-so you're using the same whistle and clap twice so you dont have to add greenlines for every clap you're missing right? uhm you have to lower the volumen of those tick-clap by atleast 10%~ anyways, so remove soft-hitwhistle3 and soft-hitclap3 then spam green lines with lower volumen for those ticks. hf omg never ever agin will I do that

nightmare
-hp +0.5 or 1? 6 is kinda easy Did a bit of testing and raised it by 0.7 because decimals on diff settings are cool
-00:58:193 - green line seems to be bugged with the time signatures, also it's useless so remove it. 01:17:034 - also bugged, remove it and add it again, probably will need to do the same with the next 2. maybe i missed some other, so check it too xd I don't get it lol. I did what you said but nothing changed so I guess it's good now?
-you could use some more finishes if u want, like here 00:04:234 (1) - or 01:08:254 (2) - ,whenever there's a big clash did what you suggested and added a few more
-00:09:356 (1,2,1,2) - the whole pattern's movement is pretty sharp. I'd try moving 00:10:088 (2) - somewhere upper, like x233y177 or something I changed 00:09:356 (1,2) - to play vertical like the other couples and changed both sliders so they look and play better
-00:19:234 (2,3) - and 00:19:966 (2,3) - would be cool if both had the same distance xd okkk
-00:32:405 (1,2,1) - this flow isn't cool at all. Like you're doing -><- movement from 00:31:673 (2) - and then you change in a, somewhat, dramatic way the flow. Moving 00:32:770 (3) - to the left side of the grid would be nice. [color=#00800]yes I did that[/color]
-00:48:136 (3) - while playing i found it to be way too apart from (2) and this is the calm section, sooo it'd make sense if you move it closer. moved 00:48:136 (3) - up so the gap is alot smaller
-01:11:638 (2,4) - are pretty much overmapped, even the synth isnt really clear and would be much better if you focus on the drums. You could map 01:12:187 - instead tho. I'm pretty sure 4 is not overmapped, you can "clearly" hear it with 25% speed, but since this seems to bother everyone for some reason I changed it. I also mapped 01:12:187 -. The stream does pretty weird stuff now so if it's too gimmicky and creative pls tell me :^) Same with 01:14:930 (2,4) - changed also; probably this too 01:18:223 (2) - yes that's right 01:32:857 (2) - changed ;01:21:698 (4) - 01:23:894 (5) - 01:29:747 (5) - as you did triples on the other instances, doing just triples here too would make more sense imo only triples now;01:25:814 (6,7,8,9,1,2,3) - this sounds weird...mostly cuz you decided to map very subtle sounds here 01:26:089 (9,1,2) - but ignored strong one 01:26:637 - I hope I got that right, it should be better now, idk tough, if this doesn't work out I'll just ignore the vocals


hard
-probably AR 7.5~ fits better cuz the low bpm ok.also od-1~0.5 will be cool ok (lower the od in normal toookokokokokok)
-00:28:015 (3) - i'd add a repeat to it so there's no weird 3/2 gap did that and added a note here 00:28:564 - so it doesn't feel empty
-00:43:015 (1,1,1) - nerf this pattern plz , mostly between 00:43:381 (1,1) - , distance is too op compared to the rest of the map. Here too 01:28:741 (2,1,2) - it should be better now, the first one is still a bit jumpy but way less (I hope it's enough), and I removed the jump on the second one
-00:44:478 (1,2,3) - it'd be better if this triple were at 00:45:575 - instead, cuz the sudden change of snapping is too .. sudden.. so using repeats first will let the player know what to do next this is now a repeating slider because fuck 1/3
-01:18:132 (1) - just as a 1/2 slider sounds betterye. or even just a circleno. 01:33:498 (1) - tooye; 01:52:522 (1,3) - these repeat on nothing :(

easy
-00:30:210 (4) - this has a normal whistle on head, i believe it's not on purpose xd idk how this happenned
-00:40:088 (2) - nc? ok
-00:45:209 - i'd add a note here, cuz big gaps arent really good for readability and stuff d o n e

let me know when ur ready Reggie.jpg
thanks alot!
pishifat

Milan- wrote:

pishi
-01:08:254 (1,2,3) - these triples hitsounds are so annyoing to hear ><. Try removing the whistle from the blue tick atleastprobably because bouyaa never added my softclap53 from previous post DO THAT PLEASE
-01:26:912 - so you're using 2 similar hitsound on the same place uhmmmm... i want my 120kb of disk back! o woops the whistle one should be the same as other whistles (kick hitsound) so bouyaaa MAKE A COPY OF ONE OF HTE KICK HITSOUNDS AND NAME IT SOFT-HITWHISTLE8
Topic Starter
BOUYAAA

pishifat wrote:

probably because bouyaa never added my softclap53 from previous post
lag
Milan-
pro
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

pishi's Insane
00:28:564 (4,1) - I dont think this jump is that necessary
00:43:014 (1,2) - uhhh inconsistent spacing?
01:28:741 (7,8) - Combo breaksssss
01:25:083 (2,3,4) - This seems to be repeated a lot, change it up a bit?


Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts!
Topic Starter
BOUYAAA
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts![/quote]
Hi, sorry for the delay, I had no internet for a week so I couldn't respond. You probably missed that but the mapset is bubbled so I'd prefer to avoid changing stuff until 2nd bn comes in and requests changes. I looked into your mod really quick and most of the stuff you pointed out has a good reason to be the way it is so I won't change anything yet. I won't post a detailed response but if you wanna know why I denied stuff feel free to catch me ingame, I'll gladly give you explanations.

Anyways thanks for looking into it!

bns pls rank tysdglkjhdsglkjhrg
-BlueSun-
kk no problem dude ;) my modding is shit anyway so i didn't expect you to change anything lol.
Cerulean Veyron
Hi, discussed a few things on the Nightmare diffs, and polishing stuffs up there. I guess everything's fine for now, hopefully. Have this icon, and enjoy your time! ~

(Kinda) IRC Mod
2015-10-21 20:17 Cerulean Veyron: Are you okay to try a little IRC mod here?
2015-10-21 20:17 Cerulean Veyron: I only found a few objectives because your map is already polished ;p
2015-10-21 20:17 BOUYAAA: yes
2015-10-21 20:17 Cerulean Veyron: Oh, great!
2015-10-21 20:17 Cerulean Veyron: I MIGHT qualify it after
2015-10-21 20:17 BOUYAAA: o
2015-10-21 20:18 Cerulean Veyron: Okay so... ready?
2015-10-21 20:18 BOUYAAA: yes
2015-10-21 20:19 Cerulean Veyron: kay ehhh
2015-10-21 20:19 Cerulean Veyron: In Hard and Nightmare,
2015-10-21 20:19 Cerulean Veyron: I don't think you should duplicate the points like [url=http://puu.sh/kSmc0/b96939b5a7.png]that[/url].
2015-10-21 20:19 Cerulean Veyron: o link broken
2015-10-21 20:20 Cerulean Veyron: Probably no volume, no SV change, no sampleset switch,
2015-10-21 20:20 BOUYAAA: you mean remove the green line?
2015-10-21 20:20 Cerulean Veyron: lol ya
2015-10-21 20:20 BOUYAAA: I can do that
2015-10-21 20:21 Cerulean Veyron: done?
2015-10-21 20:22 BOUYAAA: yes
2015-10-21 20:22 Cerulean Veyron: okay, directly go to nightmare
2015-10-21 20:22 Cerulean Veyron: The only diff that gave me attention
2015-10-21 20:22 BOUYAAA: I'm looking at it right now
2015-10-21 20:22 Cerulean Veyron: 01:08:619 (3,4,5) - Well idk, but this one looks really linear.
2015-10-21 20:22 Cerulean Veyron: From a few little jumps and overflows to that curve slider next like
2015-10-21 20:23 Cerulean Veyron: Player: "this one is odd i can't pass :<",
2015-10-21 20:23 Cerulean Veyron: So how about sth like... curve slider (5), or reconsider circle (3) and (4)'s placements?
2015-10-21 20:23 Cerulean Veyron: isdk
2015-10-21 20:24 BOUYAAA: imo curving 5 won't do much because people won't play it to the end cause of liniency
2015-10-21 20:24 BOUYAAA: I'm trying to figure out what you mean
2015-10-21 20:24 BOUYAAA: xd
2015-10-21 20:25 Cerulean Veyron: Need more simple english or sth? lol
2015-10-21 20:25 BOUYAAA: idk I'm kinda dumb sometimes
2015-10-21 20:26 BOUYAAA: what would you suggest
2015-10-21 20:26 Cerulean Veyron: okay uhh, just curve slider or move the two circles somewhere better
2015-10-21 20:26 Cerulean Veyron: for the ridiculous "smooth flow pls"
2015-10-21 20:27 BOUYAAA: What I had in mind was to keep a good curve flow intil 5 when I made a sharp turn to emphasize 5
2015-10-21 20:27 BOUYAAA: I'll try something and you tell me if it's ok
2015-10-21 20:27 Cerulean Veyron: Okay
2015-10-21 20:29 BOUYAAA: http://puu.sh/kSp8J/da801ac2a1.jpg
2015-10-21 20:29 BOUYAAA: what do you think
2015-10-21 20:30 BOUYAAA: gets rid of the linear pattern
2015-10-21 20:30 BOUYAAA: keeps oval flow
2015-10-21 20:30 Cerulean Veyron: That's... quite niceeeee
2015-10-21 20:30 Cerulean Veyron: is the spacing good too?
2015-10-21 20:30 Cerulean Veyron: You'll make me worry if it's a "no" :(
2015-10-21 20:31 BOUYAAA: yes it is
2015-10-21 20:31 Cerulean Veyron: okay then~
2015-10-21 20:31 BOUYAAA: white ticks are emphasized slightly
2015-10-21 20:33 BOUYAAA: you can always look at it when I updated if you're worried
2015-10-21 20:33 Cerulean Veyron: k
2015-10-21 20:33 Cerulean Veyron: 01:18:498 - Idk, if you're trying to introduce the drums in the song track with these stream-kick jumps, that looks really fine and great.
2015-10-21 20:33 Cerulean Veyron: But it almost create a huge diffspike though,
2015-10-21 20:34 Cerulean Veyron: HUUUUUUGE diffspike
2015-10-21 20:34 Cerulean Veyron: but no matter,
2015-10-21 20:34 BOUYAAA: well, that's how the song goes
2015-10-21 20:34 Cerulean Veyron: if you have some good reasons for it, it would be fine tbh
2015-10-21 20:34 BOUYAAA: ye I have
2015-10-21 20:34 BOUYAAA: very good reasons
2015-10-21 20:35 Cerulean Veyron: Yes, I'M WORRIED
2015-10-21 20:35 Cerulean Veyron: Is this even, Extra!?!? D8
2015-10-21 20:35 BOUYAAA: song is basically becoming twice as fast in the second part since there is that drum pattern change
2015-10-21 20:35 BOUYAAA: this is a good trasition for me
2015-10-21 20:35 BOUYAAA: and it's easy to play tbh lol
2015-10-21 20:36 BOUYAAA: idk what do you call and extra xd
2015-10-21 20:36 Cerulean Veyron: Well, I guess I wasn't really hasty for that sv change
2015-10-21 20:36 Cerulean Veyron: but w/e w/e lol
2015-10-21 20:37 Cerulean Veyron: 01:29:473 (2,3,4) - I think this doesn't need a triplet,
2015-10-21 20:37 BOUYAAA: it's harder to fc than your basic 5star insane pp map, yes, but pishifat's map is here for that :^)
2015-10-21 20:37 BOUYAAA: I won't call it an extra though, this is not hard enough
2015-10-21 20:37 Cerulean Veyron: maybe just a normal slider, or by removing circle (3) and rearranging (2) and (4)'s placements.
2015-10-21 20:37 Cerulean Veyron: There's no drums landed on that blue tick over there :^)
2015-10-21 20:37 BOUYAAA: yes there is lol !
2015-10-21 20:38 Cerulean Veyron: ooo I found another 01:30:936 (2,3,4) -
2015-10-21 20:38 Cerulean Veyron: nice one :^)
2015-10-21 20:38 Cerulean Veyron: no hi-hats too
2015-10-21 20:38 BOUYAAA: you sure we're talking about the same map
2015-10-21 20:38 BOUYAAA: there is a kick
2015-10-21 20:38 BOUYAAA: on woth of them
2015-10-21 20:38 BOUYAAA: both
2015-10-21 20:38 Cerulean Veyron: Really? :o
2015-10-21 20:38 BOUYAAA: yes
2015-10-21 20:39 Cerulean Veyron: ehhh
2015-10-21 20:39 BOUYAAA: I already removed the overmaps
2015-10-21 20:39 Cerulean Veyron: Let me trying hearing on 75% or 50% playback rate\
2015-10-21 20:39 BOUYAAA: there were some in the streams wich you already pointed out the first time
2015-10-21 20:39 Cerulean Veyron: a sec
2015-10-21 20:39 BOUYAAA: I'm at 25 rn
2015-10-21 20:39 BOUYAAA: and I can clearly hear it
2015-10-21 20:39 Cerulean Veyron: 25 hurts my speakers pls
2015-10-21 20:40 BOUYAAA: lool
2015-10-21 20:40 Cerulean Veyron: hmm, let me volume up to 100%
2015-10-21 20:40 Cerulean Veyron: just assuring...
2015-10-21 20:41 Cerulean Veyron: Ehh, okayyy
2015-10-21 20:41 Cerulean Veyron: I guess you were right
2015-10-21 20:41 Cerulean Veyron: Trying to follow that guitar strings, am I wrong?
2015-10-21 20:42 BOUYAAA: musical theory say drums is consistent
2015-10-21 20:42 BOUYAAA: so kick triple every 2nd and 4th white tick
2015-10-21 20:42 Cerulean Veyron: hi-hats too
2015-10-21 20:42 BOUYAAA: drums most of the time
2015-10-21 20:43 BOUYAAA: 01:27:644 - from here on there is a focus on vocals too
2015-10-21 20:43 BOUYAAA: but you probably noticed that
2015-10-21 20:43 Cerulean Veyron: ofc
2015-10-21 20:43 Cerulean Veyron: Well, you can keep it if you want then ;p
2015-10-21 20:45 Cerulean Veyron: 01:51:790 (1,2) - You're making me so much worried about this jump ;m;
2015-10-21 20:45 Cerulean Veyron: It's probably the biggest one around, y/n?
2015-10-21 20:45 BOUYAAA: xd rly?
2015-10-21 20:45 Cerulean Veyron: widescreen jump aaaaaaa
2015-10-21 20:46 BOUYAAA: It's a slider jump so it's probably way easier than 00:09:356 (1,2,1) -
2015-10-21 20:46 BOUYAAA: actually I play on widescreen
2015-10-21 20:46 Cerulean Veyron: me 2
2015-10-21 20:46 Cerulean Veyron: most of the jumps are like, lower than 2.5x spacing avg
2015-10-21 20:47 BOUYAAA: and I'm playing on a 4/3 playing field
2015-10-21 20:47 Cerulean Veyron: but this, omv I died
2015-10-21 20:47 BOUYAAA: http://puu.sh/kSqdh/3877ae4849.jpg
2015-10-21 20:47 BOUYAAA: look at the grid
2015-10-21 20:47 BOUYAAA: are you really sure
2015-10-21 20:48 Cerulean Veyron: idk about you
2015-10-21 20:48 Cerulean Veyron: I almost cried
2015-10-21 20:48 BOUYAAA: that this is harder than what I have in the map?
2015-10-21 20:48 BOUYAAA: rly
2015-10-21 20:48 BOUYAAA: damn
2015-10-21 20:48 BOUYAAA: I actually think this is one of the easier things to hit
2015-10-21 20:48 Cerulean Veyron: y'know, pen-dragging tablet players?
2015-10-21 20:48 Cerulean Veyron: and touchpad players?
2015-10-21 20:49 Cerulean Veyron: they're guuuuud at jumps
2015-10-21 20:49 BOUYAAA: A little bit
2015-10-21 20:49 Cerulean Veyron: guuuud at aiming too
2015-10-21 20:49 BOUYAAA: lemme testplay with mouse
2015-10-21 20:49 BOUYAAA: I never play with mouse
2015-10-21 20:49 Cerulean Veyron: mouse, r u srs
2015-10-21 20:50 BOUYAAA: xd
2015-10-21 20:52 BOUYAAA: I can hit it with mouse
2015-10-21 20:52 BOUYAAA: i think this is fine tbh
2015-10-21 20:52 Cerulean Veyron: >high sensitivity
2015-10-21 20:52 Cerulean Veyron: okay then :3
2015-10-21 20:53 BOUYAAA: I have rly low sens lol
2015-10-21 20:53 BOUYAAA: but I'm kinda used to it because of csgo
2015-10-21 20:53 Cerulean Veyron: hmm, maybe that's all~
2015-10-21 20:53 BOUYAAA: nothing on other diffs?
2015-10-21 20:53 Cerulean Veyron: they're perfect btw!
2015-10-21 20:53 BOUYAAA: oh thanks

I'll cry if this DQs cuz of Nightmare diff :^)
Topic Starter
BOUYAAA
Don't make veyron cry QATs pls

only tears of joy allowed
A Mystery
That took a while, congratz!
Topic Starter
BOUYAAA

A Mystery wrote:

That took a while, congratz!

I'm surprised you still remember this lol. Thanks!
Bearizm
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