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Kumiko Noma - Lilium

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Topic Starter
Cezira
This beatmap was submitted using in-game submission on Samstag, 28. Februar 2015 at 09:28:56

Artist: Kumiko Noma
Title: Lilium
Source: Elfen Lied
BPM: 112
Filesize: 2188kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,26 stars, 67 notes)
  2. Hard (3,08 stars, 222 notes)
  3. Normal (1,7 stars, 116 notes)
Download: Kumiko Noma - Lilium
Information: Scores/Beatmap Listing
---------------
~ Lilium ~

- Easy - Should be fine. Thx for all the mods! =)
- Normal - Should be fine. Thx for all the mods! =)
- Hard - Mod pls!

Have fun with this wonderful song <3
meii18
We discuss about metadata , blankets , sliders's shape

Here's the chat :
SPOILER
05:41 ByBy_ChAn: hi
05:41 ByBy_ChAn: I looked in your hard diff
05:42 Cezira: Ah
05:42 Cezira: I can keep on working like that?
05:42 ByBy_ChAn: and I want to give some general issues
05:42 Cezira: Yes pls ^^
05:42 ByBy_ChAn: the offset is not correct
05:43 ByBy_ChAn: the offset should begin when the vocal starts
05:43 Cezira: Everyone tells me another offset :( Changed it about four times.
05:43 ByBy_ChAn: well I will give you the correct offset
05:43 Cezira: Right! =D
05:44 ByBy_ChAn: in hard diff delete the first two notes
05:44 Cezira: I have to change it in every diff. then, right?
05:44 ByBy_ChAn: yes you should change the offset in all diffs
05:44 Cezira: done
05:44 ByBy_ChAn: ok
05:45 ByBy_ChAn: set the offset on 00:03:102 ()- on every diff
05:46 Cezira: Ok done.
05:47 ByBy_ChAn: and now about diffs
05:48 ByBy_ChAn: in easy diff , I don't like the shapes of sliders
05:49 Cezira: What's wrong about it? ^^
05:50 ByBy_ChAn: the shapes looks like 2011-2012 maps . We're almost in 2015
05:51 Cezira: I haven't played osu in that time ... xD So I shall make them straight or what? The curves are close to perfections, I think :O
05:52 ByBy_ChAn: well I will give you some examples about sliders's shapes ( pictures )
05:52 ByBy_ChAn: wait
05:52 Cezira: Ok
05:53 ByBy_ChAn: I will give you some sliders's shape from my map recently bubbled
05:53 Cezira: allright =)
05:58 Cezira: Still there? ^^
06:00 ByBy_ChAn: yes
06:01 ByBy_ChAn: wait me about 15 minutes to crop the pictures and to upload these on up
06:01 Cezira: Awwwwwww <3 You could have sent me your map and the times, too.
06:03 ByBy_ChAn: nono
06:03 ByBy_ChAn: wait
06:05 *Cezira is listening to [http://osu.ppy.sh/b/532467 Takahashi Hiroki - Marukaite Chikyuu]
06:05 Cezira: You mean such ones?
06:06 Cezira: I think, these are nice, but don't fit the slow and smooth Lilium-song, so I made every slider "round" ^^
06:07 ByBy_ChAn: such ones yes but should fit the song
06:08 Cezira: Hm... I will give it a try. Thx for the advice.
06:08 ByBy_ChAn: np
06:09 Cezira: Anything else on my easy-map?
06:09 ByBy_ChAn: hmm well I maded some screenshots with blankets
06:09 Cezira: *-*
06:09 ByBy_ChAn: your map hasn't blankets
06:09 ByBy_ChAn: look on my map again
06:09 Cezira: (What are blankets? :D)
06:10 ByBy_ChAn: lemme take some pictures
06:11 Cezira: Just tell me the times on your easy map, I opened it =D
06:11 ByBy_ChAn: okay
06:12 ByBy_ChAn: 00:22:525 (1,2)- is a blanket here
06:13 Cezira: What's the difference to a normal circle/slider ...?
06:13 ByBy_ChAn: is not a difference
06:13 ByBy_ChAn: a blanket means a circle is together with a slider
06:14 Cezira: Ah!
06:14 ByBy_ChAn: the circle is placed on middle of slider
06:14 Cezira: I have no blankets? O_O *search*
06:14 ByBy_ChAn: no
06:15 Cezira: 00:30:959 (3) - I can put under the slider for example, you mean?
06:15 ByBy_ChAn: wait a minute to give you a picture to understand
06:15 Cezira: So ... blankets are necessary in easy-maps? Why? o_ô
06:16 ByBy_ChAn: because if in maps are not blankets , they'll be considered boring and urankable maps
06:18 Cezira: Ok hm... That's because I have to lead the cursor "out of the flow" for this blanket, right? So it get's a bit harder / un-boring ^^
06:18 ByBy_ChAn: yes for flow
06:19 Cezira: Argh, osu closed itself x_x Did you answer anything?
06:19 ByBy_ChAn: yes
06:20 Cezira: Pls repeat ^^
06:20 ByBy_ChAn: I say the blankets are for flow
06:22 Cezira: Ok, I still don't geht it. But I will put in some blankets xD
06:22 ByBy_ChAn: wait to add the picture here . My laptop works slow
06:24 Cezira: What about my hard map? It's ok like I began?
06:24 Cezira: I think, it's difficult, because the song is so slow and I have to add my own rhythm. And I don't know, if I can do that ^^
06:26 Cezira: Update again -.- brb
06:26 Cezira: re
06:26 ByBy_ChAn: okay
06:30 Cezira: So what about my question? ^^
06:30 Cezira: For the other advices and suggestions you can make a post in the forum, if you like. You get a kudosu of course, was very helpful untill now =)
06:31 ByBy_ChAn: ok but wait to give you a picture with a blanket
06:31 ByBy_ChAn: my laptop is slow very slow
06:32 Cezira: Yes, I wait (for a long time now! xD). So can I work meanwhile on my hard map or is it nonsense? xD
06:33 ByBy_ChAn: I'm afraid you should be remap
06:33 ByBy_ChAn: the hard diff is good but iy hasn't blankets
06:33 ByBy_ChAn: *it
06:34 Cezira: Ok, that's no problem. But I can let this rhythm be and go on so far?
06:34 ByBy_ChAn: oh my internet....QNQ
06:34 Cezira: xD
06:34 ByBy_ChAn: yes but there are some sliders and circles which doesn't fit the music
06:35 Cezira: https://osu.ppy.sh/wiki/File:Blanketcombo1.png <-- blanket-combo =D
06:36 Cezira: Can you give me an example?
06:36 ByBy_ChAn: yes
06:36 ByBy_ChAn: my internet goes slow slow slow
06:39 Cezira: Perhaps that's why it doesn't fit the music in your opinion? Too many lags? =D
06:39 ByBy_ChAn: not in my opinion
06:39 Cezira: The rhythm always fits, I'm sure about it. But perhaps it's too difficult at some spots, cause the rhythm changes.
06:39 ByBy_ChAn: yes
06:40 Cezira: Ok, so no rhythm-change? Always the same? Isn't that too boring and easy for a hard map?
06:40 ByBy_ChAn: yes
06:40 ByBy_ChAn: the notes should fit the music and emphasize too
06:42 Cezira: Ok, I'll make it easier ._.
06:42 ByBy_ChAn: easier ? yeah but grow the SV to be a little harder
06:43 Cezira: What is SV?
06:43 ByBy_ChAn: SV -> Slider Velocity
06:43 ByBy_ChAn: you change the slider's speed
06:44 Cezira: faster? Omg, ok xD
06:44 ByBy_ChAn: good but no very very faster
06:45 Cezira: Now it's at 1.40. What is your suggestion?
06:45 ByBy_ChAn: oh look blanket example : https://up.ppy.sh/files/screenshot125-7.jpg
06:45 ByBy_ChAn: oh my suggestion....update please to see
06:46 Cezira: I updated o_o
06:46 Cezira: server unavailable.
06:47 ByBy_ChAn: oh
06:47 ByBy_ChAn: just enter only site's link and you'll see I updated that picture
06:47 ByBy_ChAn: where's a slider and a note
06:49 ByBy_ChAn: and 1.40 SV on hard diff is ok but change it to 1.50 to be a little fast
06:51 Cezira: I have to change the length of the sliders, if I make the sliders faster, don't I?
06:51 ByBy_ChAn: yes
06:51 Cezira: When the servers are up again, I will see your picture, thanks for that =)
06:51 ByBy_ChAn: np
06:52 ByBy_ChAn: but after you changed the SV , click resnap all notes
06:57 ByBy_ChAn: https://osu.ppy.sh/ss/2374344 -> How to resnap all notes
06:57 Cezira: Done.
06:58 Cezira: Uploadet a new version, can you have a look? (hard diff.)
06:58 ByBy_ChAn: okay
06:59 Cezira: 00:05:780 (4) - Blanket - got it finally? =D
06:59 Cezira: And I unified the rhythm (everywhere, I hope)
06:59 ByBy_ChAn: wait a minute
07:01 ByBy_ChAn: hmm..it doesn't look so good
07:01 ByBy_ChAn: the circle must be near of slider
07:02 Cezira: Not possible with the distance-snap.
07:02 ByBy_ChAn: set the distance snap to 1.0
07:03 Cezira: for the whole song?
07:03 ByBy_ChAn: hmm yes
07:04 Cezira: Someone told me, to set it to 1.2 xD xD
07:05 ByBy_ChAn: well is wrong
07:05 ByBy_ChAn: set to 1.0 to can make blankets
07:06 ByBy_ChAn: good blanket -> https://osu.ppy.sh/ss/2374400
07:06 Cezira: But perhaps the spot in the song is just wrong for a blanket? I need a faster music-spot for a blanket, didn't I? And this is a slow one.
07:06 ByBy_ChAn: no
07:07 Cezira: Your circles are much bigger than mine ^^
07:08 ByBy_ChAn: yeah because their should be bigger
07:09 ByBy_ChAn: this is the ''fashion'' of this year :D
07:09 Cezira: The circle size is at 4 points - this is close to a normal diff o_o
07:10 ByBy_ChAn: well in hard diff set CS on 3.6
07:10 ByBy_ChAn: AR is not good in normal diff
07:10 ByBy_ChAn: * hard
07:11 ByBy_ChAn: AR 6 OD 6 HP 7
07:11 Cezira: What options do you have? o_o I can set the CS on 3 or on 4 - not 3.6 xD
07:11 ByBy_ChAn: you can
07:12 Cezira: I can't, believe me xD
07:12 ByBy_ChAn: I saw much maps with 3.6 , 2.7 and more
07:12 Cezira: Under "song setup", no?
07:12 ByBy_ChAn: yes
07:12 Cezira: "Difficulty"
07:12 ByBy_ChAn: yea
07:12 Cezira: Ah - "hold shift" ...
07:13 ByBy_ChAn: yes
07:13 Cezira: Done =D But I think, the circles are way too big for a hard map xD
07:13 ByBy_ChAn: it's not a problem
07:14 ByBy_ChAn: and the metadata is wrong too
07:15 ByBy_ChAn: look on the site and the artist is not elfen lied
07:17 Cezira: Yeah I know. Have to put that in the "tag", no?
07:18 ByBy_ChAn: well , yes but put it on source
07:20 Cezira: Changed.
07:20 ByBy_ChAn: ok
07:21 ByBy_ChAn: lemme take a look on internet
07:22 ByBy_ChAn: the artist is kumiko noma
07:22 Cezira: sec
07:22 ByBy_ChAn: ok
07:22 Cezira: I know, I changed it xD Didn't uploaded it yet.
07:23 ByBy_ChAn: ok good
07:23 Cezira: Now it's online.
07:23 ByBy_ChAn: who ?
07:24 ByBy_ChAn: I forgot to say change the artist without to exit from editor
07:24 ByBy_ChAn: and put the japanese name
07:28 ByBy_ChAn: enter on wikipedia ( kumiko noma ) and you will see the japanese name
07:35 Cezira: sry, tele (re)
07:35 Cezira: Hm, the artist is changed - do you downloaded the new version?
07:35 ByBy_ChAn: not yet
07:38 ByBy_ChAn: you put the name in japanese
07:38 ByBy_ChAn: ?
07:39 Cezira: Ah, that you meant? No, I have to? Omg xD
07:39 ByBy_ChAn: yes
07:41 ByBy_ChAn: enter on google , enter kumiko noma and then access about artist . You will see the japanese name . select it and then copy and paste here in song setup
07:42 Cezira: Ok done.
07:42 Cezira: (not uploaded yet ^^)
07:42 ByBy_ChAn: super
07:43 ByBy_ChAn: Lilium ... keep
07:43 ByBy_ChAn: well I think it's enough
07:43 Cezira: My options at the hard map: distance-snap at 0.8, difficulty 7 - 3.6 - 6 - 6.
07:43 Cezira: It's ok? =)
07:44 ByBy_ChAn: what ? not 0.8 I say 1.0
07:44 Cezira: https://osu.ppy.sh/forum/t/29501 the post of Ekaru recommend this for beginners. Not good?
07:45 Cezira: But my velocity is that high ... uff, osu-mapping is difficult >_<
07:46 ByBy_ChAn: hmm well it should be
07:46 ByBy_ChAn: maybe it's enough I'll post the IRC in your map's thread
07:48 Cezira: We talked hours :O Thx for your help, my hero! =)
07:48 ByBy_ChAn: np
07:49 ByBy_ChAn: oh I forgot to say
07:49 ByBy_ChAn: set the preview point
07:50 ByBy_ChAn: where you want but be careful . It should be snapped
07:50 ByBy_ChAn: example
07:50 ByBy_ChAn: ooops
07:50 ByBy_ChAn: I didn't observe sry
07:50 ByBy_ChAn: ok
07:50 Cezira: =D
07:51 ByBy_ChAn: let's post the IRC

Good Luck ! :)
Arphimigon
Some specifics, some general stuff
Chat
20:00 Arphimigon: Need any other maps tested?
20:02 Cezira: Hey =) I think, my easy-map is now perfect \(^-^)/ But if you wanna have a look on my hard map, would be fine!
20:02 Arphimigon: Awesome
20:02 Cezira: Don't know a) if I can do the rhythm on such a slow song and b) if the options are ok.
20:02 Arphimigon: I wouldnt suggest dong a hard on this bpm personalyl
20:03 Arphimigon: /np the map over again?
20:03 Arphimigon: The name change means I cant update
20:03 *Cezira is editing [http://osu.ppy.sh/b/568866 Kumiko Noma - Lilium [Hard]]
20:04 Cezira: Yeah, had to delete the other map because of the interpret-change T__T
20:04 Arphimigon: test time
20:04 *Arphimigon is playing [http://osu.ppy.sh/b/568866 Kumiko Noma - Lilium [Hard]] +HardRock +DoubleTime
20:05 Cezira: omg - good luck xD
20:05 Arphimigon: drain keeps getting me around 3/4
20:05 Cezira: I wanna watch =D
20:05 Arphimigon: got it
20:05 Arphimigon: https://osu.ppy.sh/ss/2375868 , ill go again
20:07 Arphimigon: well DT+HR and FL passes
20:07 Arphimigon: One thing proven. Its too easy for a hard
20:07 Cezira: You are so hardcore xD xD
20:07 Cezira: Amazing!! xD
20:07 Arphimigon: And for a hard... not enough spacing...
20:07 Arphimigon: Eh Im just testing. Lets fix the map before praising k?
20:07 Cezira: Yeah, space - my opinion! Today another player told me to put it on 0.8, but I don't like it >_<
20:08 Arphimigon: Increase the slider velocity to around 1.8 and just space all the notes out
20:08 Cezira: Ok
20:08 Arphimigon: Drain should be lower, circle size can (if you want) be smaller
20:09 Arphimigon: Dont space them like an insane though, this is way too slow for that
20:10 Cezira: Distance-snap about 1.0?
20:10 Arphimigon: 1.0 is good for all difficulties
20:10 Arphimigon: So yeah, may aswell
20:11 Arphimigon: also slider velocity and distance snap are different things (you probably know this, im just making sure lol, sorry If im making you seem stupid)
20:12 Cezira: I know yes =D Put SV on your suggestion.
20:12 Cezira: Ah great, much better.
20:47 Cezira: Fixed it (and made it a bit difficulter in my opinion xD) - would you mind looking?
20:47 Arphimigon: Dont mind at all
20:47 Arphimigon: I would love to test somthing~
20:48 *Cezira is editing [http://osu.ppy.sh/b/568866 Kumiko Noma - Lilium [Hard]]
20:48 Cezira: Awww... nice to hear =) I appreciate that.
20:48 Arphimigon: testing
20:48 *Arphimigon is playing [http://osu.ppy.sh/b/568866 Kumiko Noma - Lilium [Hard]] +HardRock +DoubleTime
20:49 Arphimigon: Its a tad... random still
20:49 Arphimigon: If you know what I mean
20:49 Arphimigon: Ill play it normally
20:50 Arphimigon: Its definately harder
20:50 Cezira: I always fail xD
20:50 Cezira: Yeay, harder! xD
20:51 Arphimigon: Alright. You want sugestions im guessing
20:51 Cezira: Aye ^-^
20:51 Arphimigon: Whose idea was it to keep the drain so high?
20:51 Cezira: Otherwise I go on like this.
20:52 Arphimigon: Like this really is a 112bpm map with almost no notes. Its pretty much drain everywhere
20:52 Cezira: I ask the same in the modhelp-channel (look at hard map, if I can go on like this) and then an high levler told me that. He wrote the post under my map.
20:53 Arphimigon: Hmm. Its your choice then. Id chose hp5/6
20:53 Arphimigon: Or even 5.5
20:53 Arphimigon: Since most of the notes on this difficulty are... not mapped to the music (but they still work) ill give some suggestions on extra notes and where to remove them
20:53 Cezira: I have HP 6 ...
20:54 Arphimigon: 00:09:262 - Add a note here please? 4 1/4s is just weird when they are usually 3/5
20:54 Arphimigon: Esp when it doesnt work with the music, there isnt really an excuse
20:55 Cezira: You're right, done.
20:55 Arphimigon: 00:16:762 - This slider is way too close to the previous slider. I thought it was coming early because of the distance snap, so I hit it early
20:55 Arphimigon: Make it a tad further, at least so it doestn overlap
20:56 Cezira: Ah, you're right.
20:56 Arphimigon: 00:17:566 - Make this slider blanket the combo 3 note from before, like this https://osu.ppy.sh/ss/2375868
20:57 Arphimigon: 00:24:932 - People playing on hard difficulty -usually- hate sliders that start on blue ticks. I play insanes and I still dont like them. Change this if you like, yuo dont have to
20:58 Cezira: Wrong link, I think.
20:58 Arphimigon: oops
20:59 Arphimigon: https://osu.ppy.sh/ss/2376077 *
21:00 Arphimigon: Also as a general guideline, when making small changes use tiny grid size (ctrl + 1). You can revert back using CTRL + 2 or bigger sizes with 3/4
21:00 Cezira: Ah ok, I'll do that. Are blanket so neccessary btw? The other player told me today hours about it xD xD
21:00 Arphimigon: Blankets are highly recommended to make the map look nicer
21:01 Arphimigon: Not neccessary, but so highly recommended
21:02 Arphimigon: 00:22:923 - Another thing about doubles. This slider is just... random~ consider making this a reversed slider for 3 1/4s if you like
21:03 Arphimigon: Although it is fine how it is relating to the music, it may put some people of in gameplay
21:04 Cezira: I always had the tiny grid size but it's much easier with this one (changed it an hour ago =D)
21:04 Cezira: But to make small changes ... great, didn't think about it yet :O
21:04 Arphimigon: Use small in general if you like, im just saying tiny for smaller specific changes
21:06 Cezira: 00:23:459 (2) - this one reversed too?
21:07 Cezira: Would be symmetric ^^ Although there's no *Steigerung google*
21:07 Cezira: increase! xD
21:08 Arphimigon: You can reverse that if you like~ up to you
21:08 Arphimigon: I think all the 1/4 notes followed by notes a very short time after can get rather tedious
21:12 Cezira: Great, updated it! Thx so far =)
21:13 Arphimigon: ill test in abit
21:14 Cezira: If you have any suggestions about making it harder (although I think, it's ok so far, because the rhythm is not that easy and changes sometimes) - everytime =)
21:14 Arphimigon: Well it is called hard for a reason
21:15 Cezira: xD
21:16 Arphimigon: Want it tested now or are you still updating?
21:16 Cezira: Lets go =)
21:16 Arphimigon: alrighty.

Good luck!
DeletedUser_3886246
Hier is' der Mod.
Alles was ich schreibe vertritt lediglich meine Meinung und/oder sind Vorschläge. :)

Ich empfehle dir übrigens überall das kleinste Gitter zu benutzen. Ist zwar schwieriger, sieht aber schöner aus am Ende. :3
Und ich wollte fragen ob ich ne Gast-Difficulty machen könnte. Ist mir relativ egal welcher Schwierigkeitsgrad, wenn überhaupt. :)
Außerdem ist es empfehlendswert in den Easy/Normal Schwierigkeitsgraden ein Snap Divisor von 1/1 oder 1/2 zu nehmen.

  • Easy

    00:23:459 (2) - Du könntest den nach mittleren Punkt nach X432 Y168 und den letzten nach X416 Y128 bewegen, dann sieht der etwas runder um - 00:24:530 (3) - aus.
    00:24:530 (3) - Den mittleren Punkt einen nach links und den letzten einen nach unten und nach links. Sieht ein bisschen runder aus.
    00:28:816 (2) - Den letzten Punkt nach X296 Y96 und - 00:30:959 (3) - nach X352 Y300. Dann ist es runder.
    00:44:887 (3,1) - Die Entfernung zwischen den Slidern ist größer als die, zwischen denen - 00:43:816 (2,3)
    00:57:744 (3) - Den letzten Punkt nach X400 Y224. Ist dann auch runder.
    01:04:173 (2) - Mittlerer Punkt X400 Y320 und den letzten nach X256 Y312. Dann noch den - 01:06:316 (3) - nach X336 Y224. Sieht meiner Meinung nach ein bisschen besser aus.
    01:12:744 (5) - Den ganzen Slider einen höher und einen nach links. Dann den mittleren Punkt X320 Y64 und den letzten X240 Y104. Abgerundeter.
    01:14:352 (1) - Einen höher und einen nach links. So entsteht ein blanket mit - 01:10:602 (3). Du müsstest nur die nachfolgenden Noten mit dem DS neu setzen.
    01:19:173 (2,3,1,2,1,2,3) -
    Ich hab versucht hier ein anderes Pattern zu machen. Der gelbe "2" Slider würde so sein -
    Den müsstest du kopieren, als 3 wieder einfügen, dann STRG+J, STRG+H und STRG+G und dann bei X304 Y200 einsetzen.
    Den "1" pinken Slider so -
    Dasselbe wie bei dem anderen Slider und dann den Kopierten bei X344 Y128 einsetzen.
    Die letzten drei Noten wären hier -
    01:23:459 (1) - X216 Y176
    01:23:994 (2) - X312 Y240
    01:23:994 (2) - X208 Y296
    01:25:066 (1) - Wie wärs, wenn du vor dem Spinner einen neuen timing point setzt und die Lautstärke des Sliders auf ~10% verringerst? In allen anderen Schwierigkeitsgraden auch.

  • Normal

    Die Approach Rate auf 6 ist zu hoch. Setze sie doch bitte auf 5. https://osu.ppy.sh/wiki/Normal - zum nachlesen. :D
    00:05:244 (5) - Mittlerer Punkt X432 Y296, den letzten auf X392 Y352 und - 00:06:316 (6) - auf X304 Y248. Sieht meiner Meinung nach besser aus.
    00:17:030 (7) - Setz den letzten Punkt auf X320 Y64, dann würde es mit - 00:15:959 (5) - blanket sein.
    00:26:137 (5,6,7) - Du könntest einen Repeat Slider hier benutzen. Müsstest nur den nachfolgenden Bereich ein bisschen anpassen. :)
    00:44:887 (1,2,3,4) - Ich weiß das die Slider die Noten umrunden sollen, aber es sieht komisch aus.
    00:50:244 (2,3) - Sind nicht so weit entfernt wie - 00:49:709 (1,2)
    00:51:316 (1) - Den letzten Punkt auf X184 Y64 und den Slider auch - 00:53:459 (3) - dann blanket sich das.
    01:20:244 (5,6,1,2,3,4) - Der Teil ist ein bisschen zu sehr gequetscht.
  • Hard

    00:27:209 (1,2) - Die könntest du besser blanketen.
    00:31:762 (8,1) - ^
    00:35:244 (1,3) - Der Blanket z. B. war gut! (bwz Umrundung)
    00:44:887 (1,2) - Du könntest einen Kopieren und wieder einfügen, damit sie gleichmäßig nebeneinander sind.
    00:51:316 (1,3) - Die Slider überlappen.
    00:54:530 (3,4) - Copy & Paste einen Slider, Symmetrie find ich persönlich angenehmer.
    00:55:602 (1,2,3) - Sieht ein bisschen gequetscht aus.
    00:57:744 (1) - Den letzten Punkt zwei nach links. Abgerundeter um - 00:58:816 (3)
    01:19:441 (2,3) - Die Noten sind offbeat
    01:18:905 (1) - Der Slider wäre besser wenn er auf einem weißen Tick enden würde, so wie er jetzt ist passt er nicht wirklich.
    01:24:530 (1) - Warum wurde nur hier ein Finish Sound benutzt, aber nicht in den anderen Schwierigkeitsgraden?
Das war's mit meinem Mod! Hoffe er hilft und viel Glück weiterhin! ^^
Topic Starter
Cezira
Hey!

Danke dir vielmals! Du bist echt ein aufmerksamer Modder =) Hab das meiste übernommen, nur bei der easy-Version bin ich mir nicht sicher, welche Anordnung du dir am Ende vorgestellt hast. Wenn du nochmal einen Blick auf meine Lösung werfen könntest, wäre ich sehr froh. Deine Koordinaten konnte ich nämlich nicht genau so übernehmen, da ich den kleinen Slider kurz vor dem großen Halbkreis am Ende verschoben habe. Danke auch für die Shortcuts, die kanne ich noch nicht.

Normal:
AR ist geändert (es rät mir wirklich jeder etwas anderes xD). Hab die Blankets schöner gemacht (Distance-Snap kurz deaktiviert, muahahaha) und das Gequetschte entquetscht ;-) Den Repeat-Slider habe ich nicht eingebaut, da ich meinen Dreier-Circles durch das ganze Lied hinweg treu bleibe.

Hard:
Auch hier habe ich mich jetzt um mehr Symmetrie und Entquetschung bemüht =D Den einen Slider habe ich gekürzt (er endet jetzt auf einem weißen Tick), die drei "offbeat-Noten" bleiben aber, sie passen gut, finde ich. Den Finish-Sound habe ich hier benutzt, weil ich nicht aufgepasst habe *hust* Wurde entfernt, danke =)

Danke für deinen Mod, war sehr hilfreich! =)
Tarrasky
General

I recommend you utilize offset 3102
When i'll play the map, he asking to redownload to add a skin, I downloaded again and did not see skin, do not know if it was my mistake but if you have skin make sure it gets

Easy

00:04:173 (2,3) - this distance is very high, fix to 1,30x or something
00:26:673 (5,1) - /\
00:30:959 (3,1) - /\
00:57:744 (3,4) - this distance is very short i think, fix to 1,30x
01:25:066 (1) - finish this slider in 01:28:816 -
00:11:673 (4) - add nc
00:15:959 (3) - /\
00:20:244 (3) - /\
00:24:530 (3) - /\
00:23:459 (2,3) - you can blanket this
00:24:530 (3) - add nc
00:36:316 (5) - /\
00:40:602 (3) - /\
00:51:316 (3) - /\
00:53:459 (4) - /\
00:57:744 (3) - /\
01:11:673 (4) - /\
you might be asking yourself "wow, why so many new combo?" but yes, as you already made a very slow easy with long sliders, it is common to see new combos in sliders alone :)
try to make curves in the circles of the slides do not abut on other circle such as 00:03:102 (1) - 00:32:030 (1) - 00:47:030 (2,3) - (really next, though not abut) 01:07:387 (1) - 01:10:602 (3) -
I recommend you utilize the function Distance Snap and re-check all distance in the map, are very next to 1,30x, but is a bit irregular ;/

Normal

you can delete this circle 00:16:762 (6) -
00:18:637 (1,2,3,4) - that moment lost some consistency hitsound, add some whistle to fix
01:14:352 (1,2,3,4,5,6) - /\
00:34:709 - 00:35:244 - add finish or whistle
01:06:852 (1,2,3) - this movement is a bit hard for a Normal
01:22:119 (2,3) - this blanket make a very high distance in here, maybe sounds good but you need to talk for a bat about this
01:23:459 (5) - add whistle in the fist circle
01:24:530 (6) - add whistle


I love this music ;w; good luck ^^
Topic Starter
Cezira

Tarrasky wrote:

General

I recommend you utilize offset 3102 I HAVE this offset already! Or did you type it wrong?
When i'll play the map, he asking to redownload to add a skin, I downloaded again and did not see skin, do not know if it was my mistake but if you have skin make sure it gets I activated "user's preference", thx for this advice.

Easy

00:04:173 (2,3) - this distance is very high, fix to 1,30x or something It's already at 1.30x, I used the distance-snap all the time ...
00:26:673 (5,1) - /\
00:30:959 (3,1) - /\
00:57:744 (3,4) - this distance is very short i think, fix to 1,30x
01:25:066 (1) - finish this slider in 01:28:816 - You mean spinner and some modders told me before to finish it at 01:28:280.
00:11:673 (4) - add nc I had many discussions about the NCs with modders before and I told them all, that I won't change the NCs untill a BAT forces me ^^ But you couldn't know that, the other forum-post of this song was deleted.
00:15:959 (3) - /\
00:20:244 (3) - /\
00:24:530 (3) - /\
00:23:459 (2,3) - you can blanket this Yes, but why should I? I have enough blankets, it shouldn't get boring.
00:24:530 (3) - add nc
00:36:316 (5) - /\
00:40:602 (3) - /\
00:51:316 (3) - /\
00:53:459 (4) - /\
00:57:744 (3) - /\
01:11:673 (4) - /\
you might be asking yourself "wow, why so many new combo?" but yes, as you already made a very slow easy with long sliders, it is common to see new combos in sliders alone :)
try to make curves in the circles of the slides do not abut on other circle such as 00:03:102 (1) - 00:32:030 (1) - 00:47:030 (2,3) - (really next, though not abut) 01:07:387 (1) - 01:10:602 (3) - I don't know exactly, what you mean. If I have a slider in a slider, I can blanket them like I did. Can you explain it pls? =)
I recommend you utilize the function Distance Snap and re-check all distance in the map, are very next to 1,30x, but is a bit irregular ;/ Like I said, I worked with the distance-snap all the time ^^ It can be, that I turned it off, while I correct some slider-shapes and that's what you mean. But I doubt, that even beginners see the difference between 2cm and 2,001cm. But I'll check it anyway.

Normal

you can delete this circle 00:16:762 (6) - Yes I could, but why should I?
00:18:637 (1,2,3,4) - that moment lost some consistency hitsound, add some whistle to fix Fixed like the other missing hitsounds, thx for the advice!
01:14:352 (1,2,3,4,5,6) - /\
00:34:709 - 00:35:244 - add finish or whistle
01:06:852 (1,2,3) - this movement is a bit hard for a Normal Fixed.
01:22:119 (2,3) - this blanket make a very high distance in here, maybe sounds good but you need to talk for a bat about this Distance-snap tells me, it's almost fine (I just added a little space so the circles and sliders don't overlap.)
01:23:459 (5) - add whistle in the fist circle I even added three whistles. Thx for the advice.
01:24:530 (6) - add whistle


I love this music ;w; good luck ^^
My request was especially for the hard diff - pitty, you didn't mod that one :( Next time pls motivate your reasons for changes, otherwise mapper can't see, why a change would be better. Thx for your mod anyway =)
terametis
hi, from m4m

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Hard]
At first, this map have many overmapped.
Although i'm not hate overmapped as me personally, It is critical things for Ranked.
You need to remember it.

Hitsound
Honestly, don't fit default hitsound I feel.
Please try to consider use another.

  1. Slider's body sound is so noisy. Try to consider use it.
    http://puu.sh/epT4V/0ae5e5c49c.wav
General
  1. 00:24:262 (4) - This stack is not modern mapping. In my opinion, some of the really difficult map or old map use like yours it.
    How about this?
  2. 00:37:253 (6) - I feel a little pushy this part. I suggest delete at 00:37:253 (6) - .
  3. 00:53:994 (2) - Ctrl + G.
  4. 00:55:066 (4) - Ctrl + G. Better flow I think.
  5. 01:04:173 (1) - I don't feel such as repeated this part. Try to consider these.

good luck<3
Topic Starter
Cezira

terametis wrote:

hi, from m4m

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Hard]
At first, this map have many overmapped.
Although i'm not hate overmapped as me personally, It is critical things for Ranked.
You need to remember it. I informed me about overmapping before I started these maps and all meant it's ok. Hope, it is really ok! O__O

Hitsound
Honestly, don't fit default hitsound I feel. Hm... I used the hitsounds of my map-skin, which sound great. But I don't know, if you download the skin with the song, I'll check that, thx for the advice.
Please try to consider use another.

  1. Slider's body sound is so noisy. Try to consider use it. My fault, didn't want sound on slider's body.
    http://puu.sh/epT4V/0ae5e5c49c.wav
General
  1. 00:24:262 (4) - This stack is not modern mapping. In my opinion, some of the really difficult map or old map use like yours it.
    How about this? Changed.
  2. 00:37:253 (6) - I feel a little pushy this part. I suggest delete at 00:37:253 (6) - . Changed.
  3. 00:53:994 (2) - Ctrl + G. Looks better, you're right.
  4. 00:55:066 (4) - Ctrl + G. Better flow I think. Dito.
  5. 01:04:173 (1) - I don't feel such as repeated this part. Try to consider these. No, I like it this way.

good luck<3
Thx for mod and sry for this really late response, didn't play in a while.
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