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Various Artists - Kuroko no Basuke Songs Compilation

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Topic Starter
Yakumo Shirone
This beatmap was submitted using in-game submission on 21 января 2015 г. at 21:45:37

Artist: Various Artists
Title: Kuroko no Basuke Songs Compilation
Source: 黒子のバスケ
Tags: Kurobasu basket Granrodeo The Other Self Opening Suzumura Kenichi Lazy Tatsuhisa Suzuki Ace sama ni banzai Ryohei Kimura Shalala goes on Orikasa Fumiko Brand new season Kensho Ono Yuuki seirin one soudouki Suwabe Junichi Ultimate Zone Soichiro Hoshi Locker room kara ashita o sakebe daisuke sono unmei ni shinshi de are fukuyama jun steal your breath fantastic tune ending
BPM: 150
Filesize: 17101kb
Play Time: 07:15
Difficulties Available:
  1. Ignite Pass (5,14 stars, 1260 notes)
Download: Various Artists - Kuroko no Basuke Songs Compilation
Information: Scores/Beatmap Listing
---------------
For approve
Mp3 and SB by me.


Songs List
1. Granrodeo - The Other Self (TV Size)
BPM: 150

2. Murasakibara Atsushi (Suzumura Kenichi) - LAZY LAZY
BPM: 118

3. Takao Kazunari (Suzuki Tatsuhisa) - Ace Sama ni Banzai
BPM: 130

4. Kise Ryouta (Kimura Ryohei) - Shalala Goes On
BPM: 135

5. Momoi Satsuki (Orikasa Fumiko) - Brand-New Season
BPM: 145

6. Kagami Taiga, Kuroko Tetsuya (Yuuki Ono, Kensho Ono) - Seirin One-One Soudouki
BPM: 180

7. Kagami Taiga, Aomine Daiki (Yuuki Ono, Junichi Suwabe) - ULTIMATE ZONE
BPM: 192

8. Kasamatsu Yukio (Hoshi Soichiro) - Locker Room Kara Ashita o Sakebe
BPM: 194

9. Midorima Shintarou (Daisuke Ono) - Sono Unmei ni Shinshi de Are
BPM: 200

10. Hanamiya Makoto (Fukuyama Jun) - STEAL YOUR BREATH
BPM: 210

11. Kuroko Tetsuya (Kensho Ono) - Fantastic Tune (TV Size)
BPM: 185

Modders <3
ReallyFastCat | Kocari | ByBy_ChAn
LucyS | Jintai | Squirrel
A Mystery
ReallyFastCat
Hey, from my modding queue :)

[General]
- Set AudioLeadIn to 2000 in the .osu file
- There are 4 (!) .osb files in the folder, delete all but the one that's actually used
- The hitsounds on this map are really quiet. You should raise the volume on all timing points by about 20% (and maybe more on some points, since, for example, the whistle at 00:09:252 (3) is almost completely silent)

[Marathon]
There are a lot of bad overlaps and blankets in your map, so I put them in boxes:
Bad overlaps
01:01:852 (3,1)
02:36:074 (3,5)
02:55:104 (1,2)
03:21:973 (4,1)
03:50:225 (5,1)
04:04:288 (1,3)
04:27:963 (7,1)
05:01:313 (2,2)
07:04:245 (4,9)
07:08:948 (3,4)
Bad blankets
01:14:852 (2,3)
01:39:423 (6,7)
01:54:889 (1,2)
02:48:484 (1,2)
03:31:640 (6,1)
03:54:288 (1,2)
04:23:633 (1,3)
04:51:713 (9,1)
06:18:677 (1,2)
06:28:083 (5,7)
06:49:813 (1,2)
06:52:407 (1,3)

01:33:860 (1) - Not snapped
00:02:652 (12,1) - This jump is too big imo
00:14:052 (4,5) - Stack (5) under (4) to keep the spacing consistent
00:17:052 (1) - Shorten to 00:17:452
00:23:452 (2,3) - Ctrl+G for better flow
00:29:852 (6) - Shorten to 00:30:452 and insert a break after it
00:45:052 (6,1) - Make this a jump instead of stacking these, better to read
00:49:652 - Add a note here
02:32:852 (4) - Move to y208
03:06:587 - Add a spinner here
03:19:473 (4,1,3) - Stack these properly
04:01:553 (9,10,11,3) - Change this so that (10) is stacked with (3)
05:36:788 (1) - Hard to read, try something like this: http://puu.sh/dGjH5/68b7d40a70.jpg
05:51:434 (1,3) - Make a blanket out of these
05:51:434 (1,4) - Stack (4) with (1) (after applying the previous suggestion)
05:53:380 (2) - ??? A wobble slider doesn't fit at all here... (and this one is also unreadable)
06:10:083 (2,4) - (2) overlaps both the start and most of the end of (4) here, which makes most players read (4) as a note and not a slider
06:25:002 (1,2,3,4,5,6) - Completely unreadable, use a different pattern here
06:45:921 (1,2,3,4,5,6) - ^ (The overlap with 06:45:434 (3) makes this even harder)
06:31:813 (1,2,3,4,1,2,3,4,5,6,1,2,3,4) - The spacing here is really weird, making it smaller would be better
06:39:434 (1,2,3) - The notes and the slider don't make a straight line here (it's easy to fix this when turning off grid snap)


That's it. Good luck with the map! ^o^
Topic Starter
Yakumo Shirone

ReallyFastCat wrote:

SPOILER
Hey, from my modding queue :)

[General]
- Set AudioLeadIn to 2000 in the .osu file
- There are 4 (!) .osb files in the folder, delete all but the one that's actually used
- The hitsounds on this map are really quiet. You should raise the volume on all timing points by about 20% (and maybe more on some points, since, for example, the whistle at 00:09:252 (3) is almost completely silent)

[Marathon]
There are a lot of bad overlaps and blankets in your map, so I put them in boxes:
Bad overlaps
01:01:852 (3,1)
02:36:074 (3,5)
02:55:104 (1,2)
03:21:973 (4,1)
03:50:225 (5,1)
04:04:288 (1,3)
04:27:963 (7,1)
05:01:313 (2,2)
07:04:245 (4,9)
07:08:948 (3,4)
Bad blankets
01:14:852 (2,3)
01:39:423 (6,7)
01:54:889 (1,2)
02:48:484 (1,2)
03:31:640 (6,1)
03:54:288 (1,2)
04:23:633 (1,3)
04:51:713 (9,1)
06:18:677 (1,2)
06:28:083 (5,7)
06:49:813 (1,2)
06:52:407 (1,3)

01:33:860 (1) - Not snapped
00:02:652 (12,1) - This jump is too big imo
00:14:052 (4,5) - Stack (5) under (4) to keep the spacing consistent
00:17:052 (1) - Shorten to 00:17:452
00:23:452 (2,3) - Ctrl+G for better flow
00:29:852 (6) - Shorten to 00:30:452 and insert a break after it
00:45:052 (6,1) - Make this a jump instead of stacking these, better to read
00:49:652 - Add a note here
02:32:852 (4) - Move to y208
03:06:587 - Add a spinner here
03:19:473 (4,1,3) - Stack these properly
04:01:553 (9,10,11,3) - Change this so that (10) is stacked with (3)
05:36:788 (1) - Hard to read, try something like this: http://puu.sh/dGjH5/68b7d40a70.jpg
05:51:434 (1,3) - Make a blanket out of these
05:51:434 (1,4) - Stack (4) with (1) (after applying the previous suggestion)
05:53:380 (2) - ??? A wobble slider doesn't fit at all here... (and this one is also unreadable)
06:10:083 (2,4) - (2) overlaps both the start and most of the end of (4) here, which makes most players read (4) as a note and not a slider
06:25:002 (1,2,3,4,5,6) - Completely unreadable, use a different pattern here
06:45:921 (1,2,3,4,5,6) - ^ (The overlap with 06:45:434 (3) makes this even harder)
06:31:813 (1,2,3,4,1,2,3,4,5,6,1,2,3,4) - The spacing here is really weird, making it smaller would be better
06:39:434 (1,2,3) - The notes and the slider don't make a straight line here (it's easy to fix this when turning off grid snap)


That's it. Good luck with the map! ^o^
Oh, thank you a lot! I corrected all that you said, except:

00:02:652 (12,1) - This jump is too big imo

00:14:052 (4,5) - Stack (5) under (4) to keep the spacing consistent
00:17:052 (1) - Shorten to 00:17:452
00:29:852 (6) - Shorten to 00:30:452 and insert a break after it
I can't understand why D:

03:06:587 - Add a spinner here
And this I can't undersand too.

00:45:052 (6,1) - Make this a jump instead of stacking these, better to read
I made a blanket instead of jump, okay?

So can you recheck the map after updating?
Winnie
Hello and requested in modding queue. I already looked at this before and thought it was pretty good, so here I am to mod it :)

Offset changes In order: Lazy Lazy - 3810
Ace Sama ni Banzai - 114,871
Seirin One-One - 198,650
Locker Room Kara - 253,727
Sono Unmei - 279,998
Fantastic Tune - 347, 715

[Marathon]

00:07:452 (3) - Move a little to the left so it alligns properly
00:08:452 (1) - Move to the left corner more. The spacing on the buttom was around 1.0 so the top should be the same for consistency
00:09:052 (2) - You can blanket this inside the slider otherwise a 3.8 jump is pretty big http://puu.sh/dIDNO/baf8738b2a.jpg
00:09:852 (4,5,1) - You can move sequence like this so it has a purpose and not stand out alone http://puu.sh/dIDPP/937f92ffa9.jpg adjust it the way you feel
00:11:152 (3,4) - Give a little more space between these triple, otherwise it will be too close
00:28:452 (4) - Drumclap on this wouldnt sound too bad if the volume is adjusted to fit it. The Hitwhistle doesn't sound right at that moment
00:32:052 (1) - Not is too fast and doesn't sound right. The other parts can be mapped as 1/3 so it fits better with the vocals
00:33:252 (5) - Space out more so it doesn't touch the previous slider
00:34:252 (2) - Why not ctrl+g this slider? It seems pretty nice
00:38:052 (3,4) - Notes are a little to close of distance together. Spread them out more so it gets a better feeling when played. We don't want it to be dull
00:50:252 (6,7,8) - Same with this, it seems too dull
01:18:452 (3) - Note should be here so it's not too close but transitions smoothly http://puu.sh/dIE86/595bec2cac.jpg
01:41:584 (5) - Move up a little more
01:43:363 (4) - Something like this would be best http://puu.sh/dIEF8/3aaf76ab65.jpg
01:46:541 (2) - Move to x:392 y:236
01:47:558 (4,5) - Polarity here is white to blue tick sounds weird, fix is to delete that (5) slider and replace a red note tick instead
02:23:518 (3,4) - ^ same goes for some of them after
03:02:139 (2) - Overlapping here seems weird
03:06:484 (3) - Weird finish hitsound
06:12:515 (5) - Move slider over to the white tick and add a note on the red tick, it will sound a lot better
It's pretty good. Who knew that Momoi could sing, WELL GOLLY :) I hope these changes can help you in the future
Topic Starter
Yakumo Shirone

Kocari wrote:

SPOILER
Hello and requested in modding queue. I already looked at this before and thought it was pretty good, so here I am to mod it :)

Offset changes In order: Lazy Lazy - 3810
Ace Sama ni Banzai - 114,871
Seirin One-One - 198,650
Locker Room Kara - 253,727
Sono Unmei - 279,998
Fantastic Tune - 347, 715

[Marathon]

00:07:452 (3) - Move a little to the left so it alligns properly
00:08:452 (1) - Move to the left corner more. The spacing on the buttom was around 1.0 so the top should be the same for consistency
00:09:052 (2) - You can blanket this inside the slider otherwise a 3.8 jump is pretty big http://puu.sh/dIDNO/baf8738b2a.jpg
00:09:852 (4,5,1) - You can move sequence like this so it has a purpose and not stand out alone http://puu.sh/dIDPP/937f92ffa9.jpg adjust it the way you feel
00:11:152 (3,4) - Give a little more space between these triple, otherwise it will be too close
00:28:452 (4) - Drumclap on this wouldnt sound too bad if the volume is adjusted to fit it. The Hitwhistle doesn't sound right at that moment
00:32:052 (1) - Not is too fast and doesn't sound right. The other parts can be mapped as 1/3 so it fits better with the vocals
00:33:252 (5) - Space out more so it doesn't touch the previous slider
00:34:252 (2) - Why not ctrl+g this slider? It seems pretty nice
00:38:052 (3,4) - Notes are a little to close of distance together. Spread them out more so it gets a better feeling when played. We don't want it to be dull
00:50:252 (6,7,8) - Same with this, it seems too dull
01:18:452 (3) - Note should be here so it's not too close but transitions smoothly http://puu.sh/dIE86/595bec2cac.jpg
01:41:584 (5) - Move up a little more
01:43:363 (4) - Something like this would be best http://puu.sh/dIEF8/3aaf76ab65.jpg
01:46:541 (2) - Move to x:392 y:236
01:47:558 (4,5) - Polarity here is white to blue tick sounds weird, fix is to delete that (5) slider and replace a red note tick instead
02:23:518 (3,4) - ^ same goes for some of them after
03:02:139 (2) - Overlapping here seems weird
03:06:484 (3) - Weird finish hitsound
06:12:515 (5) - Move slider over to the white tick and add a note on the red tick, it will sound a lot better
It's pretty good. Who knew that Momoi could sing, WELL GOLLY :) I hope these changes can help you in the future
Oh my god, timing changes that you said are really helpful! Thank you very much for this ~
I have corrected almost all that you suggest.

Kocari wrote:

00:09:052 (2) - You can blanket this inside the slider otherwise a 3.8 jump is pretty big http://puu.sh/dIDNO/baf8738b2a.jpg
00:09:852 (4,5,1) - You can move sequence like this so it has a purpose and not stand out alone http://puu.sh/dIDPP/937f92ffa9.jpg adjust it the way you feel
01:18:452 (3) - Note should be here so it's not too close but transitions smoothly http://puu.sh/dIE86/595bec2cac.jpg
01:43:363 (4) - Something like this would be best http://puu.sh/dIEF8/3aaf76ab65.jpg
I don't know why, but I can't see this images T_T

Kocari wrote:

01:47:558 (4,5) - Polarity here is white to blue tick sounds weird, fix is to delete that (5) slider and replace a red note tick instead
But... There is no (5) slider D:

Kocari wrote:

02:23:518 (3,4) - ^ same goes for some of them after
This I didn't understand too.

Thank you! This mod is very helpful!
Momoi's voice is so cute~
meii18
Hey ! From my modding queue ( OMG ! My first mod on a marathon map `W` )

~General~
  1. At the end of the map , the spinner is very quite . I suggest to raise it to 50%
  2. Here's a SB . Enable WideScreen Support
  3. Disable Letterbox during breaks because it is useless . How to disable ? Well proceed as follows : Open editor -> File -> Open osu. file -> LetterboxInBreaks : replace 1 with 0 . It should be like LetterboxInBreaks : 0
  4. You forgot to put some kiais . Place kiais on the followings songs :
    Lazy Lazy : Kiai's start : 01:33:810(1)- and kiai's end : 01:50:081(1)-
    Ace Sama ni Banzai : Kiai's start : 01:54:871(1)- and kiai's end : 02:17:024(1)-
    Shalala Goes On : Kiai's start : 02:22:741(1)- and kiai's end : 02:42:297(1)-
    Brand New Season : Kiai's start : 02:48:484(1)- and kiai's end : 03:11:656(1)-
    seirin one-one soudouki : Kiai's start : 03:18:650(1)- and kiai's end : 03:39:983(1)-
    Locker Room kara Ashita o Sakebe : Kiai's start : 04:13:727(1)- and kiai's end : 04:33:520
    Sono Unmei ni Shinshi de Are : Kiai's start : 04:39:988(1)- and kiai's end : 05:08:788(1)-
    Steal your breath : Kiai's start : 05:13:931(1)- and kiai's end : 05:41:539(4)-
  5. On every spinner , the green line should on the line where the spinner ends . Fix all green lines from spinners's end :!:
  6. You have a copy from soft-hitclap and a copy from soft-slidertick . Delete them or rename them

~The Other Self~
  1. 00:02:852(1)- Here the distance is very big . Here works to make Ctrl+G . It will look better
  2. 00:01:652(7)- Add new combo for consistency
  3. 00:02:852(1)- Remove new combo because is not need to add here new combo
  4. 00:08:452(1,2,3)- Here I think the flow is a little broken and the pattern incorrect made . Try this :
  5. 00:13:252(1,2,3,4,5)- Here some notes doesn't fit the music . Remove the notes : 00:13:452(2)- , 00:13:852(3)- , 00:14:252(5)- and 00:14:452(1)-
  6. 00:16:452(6)- Add NC and 00:17:052(1)- Remove NC for consistency
  7. 00:17:052(1)- The slider's end doesn't fit the music. Considering moving on 00:17:652()-
  8. 00:19:652(1,2)- Hmmm...This pattern doesn't look so good . To improve it , rotate 00:19:652(1)- with 58 degress and then move it on x:75 y:213
  9. 00:21:252(1,2,3)- Wrong pattern . Try this :
    This a correct pattern
  10. 00:22:452(4)- You can stack this note with 00:23:452(2)-
  11. 00:29:252(5)- Add new combo and on 00:29:352(1)- Remove new combo
  12. 00:29:852(6)- Like 00:17:052(1)- . Move slider's end on 00:30:452()- and I don't like the slider shape . Try this shape :
    Is possible to improve the flow
  13. 00:33:852(1)- Remove NC for consistency
  14. 00:37:252(1)- ^
  15. 00:41:252(1)- ^
  16. 00:49:652(4,5)- These notes doesn't fit well the song . Maybe here works a slider with 2 reverses and a note on 00:49:952()-
  17. 01:03:303(1,2,3)- Here I think the flow is a little bit awkward . Maybe try this:

~Lazy Lazy~
  1. 01:35:716(8)- I think this note doesn't catch the music . Delete the note and move the next slider's start on 01:35:716()-
  2. 01:37:750(6)- Like 01:35:716(8)-
  3. 01:47:030(3,4)- The pattern is incorrect made . Try this :
    I rotated 01:47:538(4)- with -9 degress

Ace Sama ni Banzai
  1. 02:02:255(1)- Here it doesn't work a slider . Here works a note . Delete the slider and add a note to fit the music
  2. 02:07:332(6)- This slider is out of border :!: To fix that issue , move the slider on x:436 y:134 . Also you can stack with 02:06:409(3)-
  3. 02:08:419(3)- Holy Moly ! This slider is out of border :!: Delete the slider and add three notes on 02:08:419()- , 02:08:947()- and on 02:09:178()- .
    These notes fit the music very well ;)
  4. 02:14:717(5)- Stack it with 02:13:794(2)-
  5. 02:13:563()- Add here a note to fit the music
  6. 02:15:178(1,2,3)- The flow is...awkward I guess . Try this :
    Also , you can stack 02:15:640(3)- with 02:14:486(5)-

~Shalala Goes On~
  1. 02:23:629(4)- I think this slider broke the flow . Maybe try this :
  2. 02:23:518(3)- I think this note is unreadable . Move it a little bit like here :
  3. 02:24:518(1)- Remove the NC . It is useless
  4. 02:27:629(1)- ^
  5. 02:28:518(1)- Remove NC
  6. 02:31:629(1)- ^
  7. 02:26:296(2,3,4)- I feel that flow is broken . Try this :
  8. 02:42:297(1)- I suggest you to delete the note because this note doesn't fit the music and long previous slider's end on 02:42:297()- and add finish to emphasize the song

~Brand New Season~
  1. 03:02:759(4)- Stack it with 03:02:552(3)-
  2. 02:59:035(2,3,4,5)- With this combination you can make a star formation because it will improve the flow
  3. 03:02:035(2)- Make this slider curve to improve the flow
  4. 03:05:035(1,2,3)- I don't like this flow because I think is a little awkward . Try this :

oooooh...I want to relax now :| . I will continue later...I guess
Topic Starter
Yakumo Shirone

ByBy_ChAn wrote:

Hey ! From my modding queue ( OMG ! My first mod on a marathon map `W` )

~General~
  1. At the end of the map , the spinner is very quite . I suggest to raise it to 50% Done
  2. Here's a SB . Enable WideScreen Support Done
  3. Disable Letterbox during breaks because it is useless . How to disable ? Well proceed as follows : Open editor -> File -> Open osu. file -> LetterboxInBreaks : replace 1 with 0 . It should be like LetterboxInBreaks : 0 Done
  4. You forgot to put some kiais . Place kiais on the followings songs :
    Lazy Lazy : Kiai's start : 01:33:810(1)- and kiai's end : 01:50:081(1)-
    Ace Sama ni Banzai : Kiai's start : 01:54:871(1)- and kiai's end : 02:17:024(1)-
    Shalala Goes On : Kiai's start : 02:22:741(1)- and kiai's end : 02:42:297(1)-
    Brand New Season : Kiai's start : 02:48:484(1)- and kiai's end : 03:11:656(1)-
    seirin one-one soudouki : Kiai's start : 03:18:650(1)- and kiai's end : 03:39:983(1)-
    Locker Room kara Ashita o Sakebe : Kiai's start : 04:13:727(1)- and kiai's end : 04:33:520
    Sono Unmei ni Shinshi de Are : Kiai's start : 04:39:988(1)- and kiai's end : 05:08:788(1)-
    Steal your breath : Kiai's start : 05:13:931(1)- and kiai's end : 05:41:539(4)-
    I still didn't understand why.
  5. On every spinner , the green line should on the line where the spinner ends . Fix all green lines from spinners's end :!: Done
  6. You have a copy from soft-hitclap and a copy from soft-slidertick . Delete them or rename them Where? o_o

~The Other Self~
  1. 00:02:852(1)- Here the distance is very big . Here works to make Ctrl+G . It will look better Done
  2. 00:01:652(7)- Add new combo for consistency Done
  3. 00:02:852(1)- Remove new combo because is not need to add here new combo Done
  4. 00:08:452(1,2,3)- Here I think the flow is a little broken and the pattern incorrect made . Try this :
    I wanted to do a jump, but... Done
  5. 00:13:252(1,2,3,4,5)- Here some notes doesn't fit the music . Remove the notes : 00:13:452(2)- , 00:13:852(3)- , 00:14:252(5)- and 00:14:452(1)- Notes are fit the music. There are drums on background.
  6. 00:16:452(6)- Add NC and 00:17:052(1)- Remove NC for consistency Done
  7. 00:17:052(1)- The slider's end doesn't fit the music. Considering moving on 00:17:652()- Done
  8. 00:19:652(1,2)- Hmmm...This pattern doesn't look so good . To improve it , rotate 00:19:652(1)- with 58 degress and then move it on x:75 y:213 It's weird, but done
  9. 00:21:252(1,2,3)- Wrong pattern . Try this :
    This a correct pattern Whyyyyy? D:
  10. 00:22:452(4)- You can stack this note with 00:23:452(2)- Done
  11. 00:29:252(5)- Add new combo and on 00:29:352(1)- Remove new combo Done
  12. 00:29:852(6)- Like 00:17:052(1)- . Move slider's end on 00:30:452()- and I don't like the slider shape . Try this shape :
    Is possible to improve the flow Done
  13. 00:33:852(1)- Remove NC for consistency Done
  14. 00:37:252(1)- ^ Done
  15. 00:41:252(1)- ^ Done
  16. 00:49:652(4,5)- These notes doesn't fit well the song . Maybe here works a slider with 2 reverses and a note on 00:49:952()-Done
  17. 01:03:303(1,2,3)- Here I think the flow is a little bit awkward . Maybe try this:
    It's weird, I think :<

~Lazy Lazy~
  1. 01:35:716(8)- I think this note doesn't catch the music . Delete the note and move the next slider's start on 01:35:716()-I moved a previous slider's end on 01:35:716(). Is it okay?
  2. 01:37:750(6)- Like 01:35:716(8)-Done
  3. 01:47:030(3,4)- The pattern is incorrect made . Try this :
    I rotated 01:47:538(4)- with -9 degress Done

Ace Sama ni Banzai
  1. 02:02:255(1)- Here it doesn't work a slider . Here works a note . Delete the slider and add a note to fit the musicDone
  2. 02:07:332(6)- This slider is out of border :!: To fix that issue , move the slider on x:436 y:134 . Also you can stack with 02:06:409(3)-I didn't stack the sliders for the biggest jump, but slider isn't out the border now.
  3. 02:08:419(3)- Holy Moly ! This slider is out of border :!: Delete the slider and add three notes on 02:08:419()- , 02:08:947()- and on 02:09:178()- .
    These notes fit the music very well ;) Done
  4. 02:14:717(5)- Stack it with 02:13:794(2)- Done
  5. 02:13:563()- Add here a note to fit the music Done
  6. 02:15:178(1,2,3)- The flow is...awkward I guess . Try this :
    Also , you can stack 02:15:640(3)- with 02:14:486(5)- Done

~Shalala Goes On~
  1. 02:23:629(4)- I think this slider broke the flow . Maybe try this :
    Done
  2. 02:23:518(3)- I think this note is unreadable . Move it a little bit like here :
    Done
  3. 02:24:518(1)- Remove the NC . It is useless Done
  4. 02:27:629(1)- ^ Done
  5. 02:28:518(1)- Remove NC Done
  6. 02:31:629(1)- ^ Done
  7. 02:26:296(2,3,4)- I feel that flow is broken . Try this :
    It's very weird o_o
  8. 02:42:297(1)- I suggest you to delete the note because this note doesn't fit the music and long previous slider's end on 02:42:297()- and add finish to emphasize the song Done

~Brand New Season~
  1. 03:02:759(4)- Stack it with 03:02:552(3)- No, I wanted to do a jump here
  2. 02:59:035(2,3,4,5)- With this combination you can make a star formation because it will improve the flow Done
  3. 03:02:035(2)- Make this slider curve to improve the flow Done
  4. 03:05:035(1,2,3)- I don't like this flow because I think is a little awkward . Try this :
    Done

oooooh...I want to relax now :| . I will continue later...I guess
Thanks a lot for this big mod! I hope that you will continue, but I know that is very tiring work.
meii18

Yakumo Shirone wrote:

Thanks a lot for this big mod! I hope that you will continue, but I know that is very tiring work.
I know . Is very boring to mod a lot :|
LucyS
Yo
From my Queue

[Marathon]
00:09:252 - Try this rhythm http://puu.sh/e1Kyz/699cb30d94.jpg cause the finish here 00:09:452
00:12:752 - Add a circle?
00:13:252 - This rhythm doesn't fit the song, move these circles 00:13:452 (2,5) - to the next blue tick
00:14:652 - I suggest this: http://puu.sh/e1M17/ae8051f508.jpg
00:14:852 - Nc here intead 00:14:652
00:17:852 - Strong beat here, you should add a note.
00:30:652 - Same ^
00:23:252 (1) - Cancel NC
00:24:652 (8) - NC
00:38:452 (8,1) - Fix this Stack http://puu.sh/e1P7t/98fc803700.jpg Disable the grid to fix it, Ah, and disable the skin in the editor if you use, to see these things better.
00:24:652 (1) - Nc here intead 00:43:452
00:48:452 - Try this rhythm: http://puu.sh/e1PXd/2adeed9d0b.jpg
00:50:352 (2) - Move to the next blue tick 00:50:352
00:51:252 - I think nice if you add a stream here to follow the drums.
01:09:852 - Try this rhythm to follow better the drums: http://puu.sh/e1Rdn/dc256a1ab3.jpg
01:21:052 - ^ http://puu.sh/e1RMD/b21c9666a3.jpg
01:23:052 - Add a note?
01:39:911 (7) - Move the tail one grid up, for fix the blanket
02:03:063 (4) - Raise this slider to 02:03:294 following the vocals
02:05:024 (4) - This slider should start at 02:05:140 ^
02:16:332 - Add a circle?
02:26:963 (4,6) - Disable grid and fix this: http://puu.sh/e1Uy3/75368aa5ab.jpg
03:04:001 (7,9) - Same ^
03:04:001 (7,9,3) - ^
03:05:656 (4) - Move this x112 y68 continuing the jumps.
03:19:483 (4,1) - Move (4) one grid left, and also fix 03:20:650 (3) - tail.
03:24:650 (4) - Overlap 03:23:316 (4) ?
03:28:650 (5) - Overlap 03:27:650 (5)
04:24:242 (3,5) - Fix stack x.x
04:29:654 (3) - Move this down, is better if you don't hide it.
05:13:931 (1,4) - Stack
05:24:788 (4,6) - ^
06:01:498 (3,4) - Fix blanket http://puu.sh/e23yr/2890aa31d2.jpg
06:12:363 - Add a note here, you just can't miss this beat, and delete 06:12:525 (6) - or keep it, your choise.
06:14:958 - Same, add a note.
06:24:850 (3,7) - Stack ~
06:25:336 (3) - One grid right for fix the stack
06:37:336 (2,4) - Fix
06:40:904 (7) - One grid left
06:42:525 (2,4,3) - Stack ~
06:49:823 (1,2) - Fix these blankets like this http://puu.sh/e22nx/f77de3c305.jpg
06:57:606 (1,4) - Stack ~
07:09:444 (4,5) - Fix blanket http://puu.sh/e23jH/59e92fd873.jpg

You almost killed me with these BGs *u*
osu! Needs more KnB
Good Luck !!
Topic Starter
Yakumo Shirone

LucyS wrote:

Yo
From my Queue

[Marathon]
00:09:252 - Try this rhythm http://puu.sh/e1Kyz/699cb30d94.jpg cause the finish here 00:09:452 Done
00:12:752 - Add a circle? Done
00:13:252 - This rhythm doesn't fit the song, move these circles 00:13:452 (2,5) - to the next blue tick Done
00:14:652 - I suggest this: http://puu.sh/e1M17/ae8051f508.jpg Done
00:14:852 - Nc here intead 00:14:652 Done
00:17:852 - Strong beat here, you should add a note. Done
00:30:652 - Same ^ Done
00:23:252 (1) - Cancel NC Done
00:24:652 (8) - NC Done
00:38:452 (8,1) - Fix this Stack http://puu.sh/e1P7t/98fc803700.jpg Disable the grid to fix it, Ah, and disable the skin in the editor if you use, to see these things better. Done
00:24:652 (1) - Nc here intead 00:43:452 Done
00:48:452 - Try this rhythm: http://puu.sh/e1PXd/2adeed9d0b.jpg Done
00:50:352 (2) - Move to the next blue tick 00:50:352 Done
00:51:252 - I think nice if you add a stream here to follow the drums. Done
01:09:852 - Try this rhythm to follow better the drums: http://puu.sh/e1Rdn/dc256a1ab3.jpg Done
01:21:052 - ^ http://puu.sh/e1RMD/b21c9666a3.jpg Done
01:23:052 - Add a note? Done
01:39:911 (7) - Move the tail one grid up, for fix the blanket Done
02:03:063 (4) - Raise this slider to 02:03:294 following the vocals Done
02:05:024 (4) - This slider should start at 02:05:140 ^ Done
02:16:332 - Add a circle? Done
02:26:963 (4,6) - Disable grid and fix this: http://puu.sh/e1Uy3/75368aa5ab.jpg Done
03:04:001 (7,9) - Same ^ Done
03:04:001 (7,9,3) - ^ Done
03:05:656 (4) - Move this x112 y68 continuing the jumps. Done
03:19:483 (4,1) - Move (4) one grid left, and also fix 03:20:650 (3) - tail. Done
03:24:650 (4) - Overlap 03:23:316 (4) ? Overlapped with 03:23:316 (4) tail
03:28:650 (5) - Overlap 03:27:650 (5) Done
04:24:242 (3,5) - Fix stack x.x Done
04:29:654 (3) - Move this down, is better if you don't hide it. Done
05:13:931 (1,4) - Stack Done
05:24:788 (4,6) - ^ Done
06:01:498 (3,4) - Fix blanket http://puu.sh/e23yr/2890aa31d2.jpg Done
06:12:363 - Add a note here, you just can't miss this beat, and delete 06:12:525 (6) - or keep it, your choise. Hm... no
06:14:958 - Same, add a note. :<
06:24:850 (3,7) - Stack ~ Done
06:25:336 (3) - One grid right for fix the stack Done
06:37:336 (2,4) - Fix Done
06:40:904 (7) - One grid left Done
06:42:525 (2,4,3) - Stack ~ Done
06:49:823 (1,2) - Fix these blankets like this http://puu.sh/e22nx/f77de3c305.jpg Done
06:57:606 (1,4) - Stack ~ Done
07:09:444 (4,5) - Fix blanket http://puu.sh/e23jH/59e92fd873.jpg Done

You almost killed me with these BGs *u*
osu! Needs more KnB FTW!
Good Luck !!
Yeaaah, thank you! *o*
Jintai
Suggestions

00:17:852 (8) - After this note, you should continue adding circles/sliders, don't really like the little pause before the circles/sliders come approach again.

00:41:852 (5,6,1,2,3,4,5) - Sounds pretty offbeat to me.

01:32 - 01:33 - Should add a small stream before the singing comes in.

02:38:185 (4,6,7,8) - Should add a long slider rather than keeping the "slider-circle-circle-slider-circle-circle" etc.

02:40:518 (1,2,3) - Instead of a slider, try adding a circle and then a double tap circle after the first circle.

03:48:975 (7,5,1,2) - Offbeat.

03:52:881 (1,2,3,4,5,1,2,3) - Offbeat.

06:12:525 (5,1,2,3,4) - Offbeat.

Fun map! Personally, i think this beatmap star difficulty should be about 4.80 or 4.85, sliders/circles were not repeatitive, the hp drain rate should be lowered by 1 level. It needs a bit more work to it, great job on the map :)
Topic Starter
Yakumo Shirone

Jintai wrote:

Suggestions

00:17:852 (8) - After this note, you should continue adding circles/sliders, don't really like the little pause before the circles/sliders come approach again. Hm... I don't know, I planned to do a break here.

00:41:852 (5,6,1,2,3,4,5) - Sounds pretty offbeat to me. Sounds fit the music on background.

01:32 - 01:33 - Should add a small stream before the singing comes in. No :<

02:38:185 (4,6,7,8) - Should add a long slider rather than keeping the "slider-circle-circle-slider-circle-circle" etc. Done

02:40:518 (1,2,3) - Instead of a slider, try adding a circle and then a double tap circle after the first circle. Something like this?

Done

03:48:975 (7,5,1,2) - Offbeat. It fits the song's words.

03:52:881 (1,2,3,4,5,1,2,3) - Offbeat. ^

06:12:525 (5,1,2,3,4) - Offbeat. I have deleted (5), but I think the rest of it fits music.

Fun map! Personally, i think this beatmap star difficulty should be about 4.80 or 4.85, sliders/circles were not repeatitive, the hp drain rate should be lowered by 1 level. It needs a bit more work to it, great job on the map :)
Thank you for mod, but in my opinion it isn't very helpful, Sorry for that :(
But I have lowered hp drain rate by 0.5 level. Is it okay?
Well, thanks ~
Squichu
aah, sorry. I'm late ~
just making suggestions :3

  1. cause this is a marathon map consider choosing a different name for the difficulty? I mean, there are sooo many possibilities ~ eg 'Free Throw', 'Play-off', 'Rebound' etc., something related to the anime / basketball in general
  2. Storyboard: all of your images are 4:3 ratio, so I don't really get why you put a black image on the lowest layer and overlay backgrounds, that don't fill the whole area. two black bars are always showing at the sides, so you might as well just disable widescreen support?
    ---
  3. 00:01:052 (2,3,4,5,6) - feels off cause they're not connected to 00:00:452 (1) - in any way, you could add another reverse to (1), that sounds better, imo. (the guitar's still playing there anyway)
  4. and you should do the same to 00:01:652 (1) - for the same reason, or alternate the rhythm for more variety, example:
  5. 00:02:852 (7) - might be just me, but it looks really weird how this overlaps with the previous circles. maybe you can start the slider elsewhere so it blankets some circles, that'd look better.
    also, I'm not really sure about 1,5 SV, cause the music doesn't change that much and at 00:17:052 (7) - (which is the exact same sound) you slow SV down. slowing it down matches better, imo, consider doing this in the beginning, too.
  6. 00:03:652 (1) - by placing the reverse on the blue tick you ignore two beats at 00:03:852 - and 00:04:052 - that are louder than the one on the blue tick, consider replacng the slider with a rhythm similar to 00:04:452 (4,5,6) - to emphasize them better
  7. the jump at 00:06:052 (2,3) - doesn't really fit, cause there's no indicator for it. also you have this back-forth movement from (1) to (2) to (3), which is uncomfortable to play, similar to 00:04:852 (4,1) - .
    I'd suggest to flip (1) (ctrl+j) and move it to 128|208, move (2) to 196|252 so it's blanketed by (1) and let (3) and following go around this pattern. results in a better flow, screen: http://puu.sh/eiQOV/a4cfed9515.jpg
  8. 00:07:452 (3) - you're emphasizing the sounds on 00:08:052 (4,5) - pretty well, I'd prefer if you made the beat (3) ends on clickable, too, by splitting it into slider + circle
  9. 00:10:052 (1) - same as before with 00:03:652 (1)
  10. 00:13:252 (1,2,3,4,5,6) - pattern is kinda fun, but why are you ignoring so many beats? :c rhythm sounds better to me like this:
  11. 00:17:852 - I agree with the previous modder that the break feels a little awkward. I don't really see any reason to put one here. The song goes on, the part is perfectly mapable and you don't have a break at any other point in a song (only in-between songs), except for 00:30:652 - which is perfectly mapable, too.. please map both of them. ;-;
  12. 00:22:852 (1) - why are you speeding this slider up? the melody stays the same, the vocals stay the same, nothing gets any louder... this just doesn't fit the song, imo. remove SV change?
  13. 00:24:052 (7) - remove the reverse and put a circle instead (at 00:24:452 -), goes better with the music
  14. 00:25:052 (2,3) - flow is a bit weird, how about reversing (3) (ctrl+g) and placing the following objects differently? example: https://osu.ppy.sh/ss/2489437
    you can move 00:27:252 (2) - to 100|208 to avoid an overlap then. plays well, imo
  15. 00:29:852 (7) - why speed up to 1,2 now? I'd really recommend to go with _one_ SV change for all of these same sounds, cause it feels like you put them rather randomly. :c
  16. 00:34:252 (6,7) - matching them with 00:33:852 (5) - by using curved instead of straight sliders improves flow a lot (and looks better, imo), screen: https://osu.ppy.sh/ss/2489471
  17. 00:44:652 (5,6) - I really wonder what's up with this anti-jump? this doesn't really match with the song, imo, cause nothing in the song changes.. (no slow down/quiter vocals/etc) I'd prefer a short stream (add 3 circles on the ticks in-between), matches way better with the song
  18. 00:54:852 (1,2,3,4,5,6) - again, ignoring so many beats. especially the dominant ones at 00:55:052 - and 00:55:852 - should be mapped, imo, example:
  19. 01:09:252 (1) - ctrl+g for better flow, then place 2 accordingly and try to blanket (1)'s head with 01:09:852 (3) - + followng then, screen: https://osu.ppy.sh/ss/2489507
  20. 01:35:081 (5,6,7) - reverse (ctrl+g) for better movement from previous slider. (move (5) + (6) to the other end then, ofc)
  21. 01:38:386 (2) - why don't you blanket (3) with this? flows better and looks nice: http://puu.sh/eiVRf/e5abb3b147.jpg
  22. 01:47:030 (3,4) - make sure the reverse arrow is clearly visible, it's not rankable otherwise. just curve (3) a bit more, so they don't overlap.
  23. 01:50:081 (1) - because of the held vocal it feels a little empty afterwards, consider adding a spinner that starts at the blue tick after and lasts til 01:52:115 - ?
  24. 01:54:871 (1) - ctrl+g for better flow? c:
  25. 02:06:409 (3,6) - the finishes on the heads sound a little hollow, how about replacing them with something more intense? (or change additions to Normal, sounds better imo _or_ use the same as you used for 02:13:794 (3,6) - they're better matching!)
  26. 02:15:178 (1,2,3,4,5,6,7) - increasing the spacing between them feels a little off, cause the volume and speed stays the same. I'd prefer if you let the play jump around in a polygon rather than this. up to you, ofc! 'w'
  27. 02:38:740 (7) - how about NCing this or at some point around here.. the combo gets unnaturally long (compared to any other before)
  28. 02:51:380 (8) - ctrl+g for better flow. looks also better if curved slightly like this: http://puu.sh/eiXEx/7a892ba693.jpg (imo)
    you might want to reverse 02:51:794 (1,2,3,4) - for better flow then, too. (and same about NC somewhere in this combo, please)
  29. 03:06:484 (3,1) - wow, this gap is a little weird. Idk, I certanly didn't expect one while playing, it felt like something's missing. maybe add a long slider after (3) to go with the vocals?
  30. 03:19:483 (4,5) - switch their placing for better flow
  31. 04:25:479 (8,9) - I'd prefer a single long slider here, emphasizes the vocals pretty well
  32. 04:32:283 (3) - a little to close to previous objects, imo. it just feels so forced to fit the blanket, how about placing it further upwards? (you could also create a very nice better flowing blanket pattern with the next object) screen1: http://puu.sh/eiYCv/a4dd93ff26.jpg --- screen2: http://puu.sh/eiYLv/2970b6031b.jpg
  33. 04:39:988 - slow down in the beginnig makes the sudden speed up feel unfitting and exaggerated, I'd prefer if you didn't slow this down in the first place.
  34. 06:15:606 (7,8) - overlap looks a little off, how about ctrl+j for (8) and rotating it, so it blankets the other slider? looks better to me
yupp, that's it ~ sorry, I got a little lazy in the end, but it's basically the same. (like NC here and there, flow here and there..)
speaking of flow, you might want to read this here - https://osu.ppy.sh/news/61334266941
because I noticed that there is almost no smooth flow in your map. that's not necessarily a bad thing, but plays less comfortable than it could.

if any questions come up, just ask (preferably ingame).
good luck!
Topic Starter
Yakumo Shirone

Squirrel wrote:

SPOILER
aah, sorry. I'm late ~
just making suggestions :3

  1. cause this is a marathon map consider choosing a different name for the difficulty? I mean, there are sooo many possibilities ~ eg 'Free Throw', 'Play-off', 'Rebound' etc., something related to the anime / basketball in general
  2. Storyboard: all of your images are 4:3 ratio, so I don't really get why you put a black image on the lowest layer and overlay backgrounds, that don't fill the whole area. two black bars are always showing at the sides, so you might as well just disable widescreen support?
    ---
  3. 00:01:052 (2,3,4,5,6) - feels off cause they're not connected to 00:00:452 (1) - in any way, you could add another reverse to (1), that sounds better, imo. (the guitar's still playing there anyway)
  4. and you should do the same to 00:01:652 (1) - for the same reason, or alternate the rhythm for more variety, example:
  5. 00:02:852 (7) - might be just me, but it looks really weird how this overlaps with the previous circles. maybe you can start the slider elsewhere so it blankets some circles, that'd look better.
    also, I'm not really sure about 1,5 SV, cause the music doesn't change that much and at 00:17:052 (7) - (which is the exact same sound) you slow SV down. slowing it down matches better, imo, consider doing this in the beginning, too.
  6. 00:03:652 (1) - by placing the reverse on the blue tick you ignore two beats at 00:03:852 - and 00:04:052 - that are louder than the one on the blue tick, consider replacng the slider with a rhythm similar to 00:04:452 (4,5,6) - to emphasize them better
  7. the jump at 00:06:052 (2,3) - doesn't really fit, cause there's no indicator for it. also you have this back-forth movement from (1) to (2) to (3), which is uncomfortable to play, similar to 00:04:852 (4,1) - .
    I'd suggest to flip (1) (ctrl+j) and move it to 128|208, move (2) to 196|252 so it's blanketed by (1) and let (3) and following go around this pattern. results in a better flow, screen: http://puu.sh/eiQOV/a4cfed9515.jpg
  8. 00:07:452 (3) - you're emphasizing the sounds on 00:08:052 (4,5) - pretty well, I'd prefer if you made the beat (3) ends on clickable, too, by splitting it into slider + circle
  9. 00:10:052 (1) - same as before with 00:03:652 (1)
  10. 00:13:252 (1,2,3,4,5,6) - pattern is kinda fun, but why are you ignoring so many beats? :c rhythm sounds better to me like this:
  11. 00:17:852 - I agree with the previous modder that the break feels a little awkward. I don't really see any reason to put one here. The song goes on, the part is perfectly mapable and you don't have a break at any other point in a song (only in-between songs), except for 00:30:652 - which is perfectly mapable, too.. please map both of them. ;-;
  12. 00:22:852 (1) - why are you speeding this slider up? the melody stays the same, the vocals stay the same, nothing gets any louder... this just doesn't fit the song, imo. remove SV change?
  13. 00:24:052 (7) - remove the reverse and put a circle instead (at 00:24:452 -), goes better with the music
  14. 00:25:052 (2,3) - flow is a bit weird, how about reversing (3) (ctrl+g) and placing the following objects differently? example: https://osu.ppy.sh/ss/2489437
    you can move 00:27:252 (2) - to 100|208 to avoid an overlap then. plays well, imo
  15. 00:29:852 (7) - why speed up to 1,2 now? I'd really recommend to go with _one_ SV change for all of these same sounds, cause it feels like you put them rather randomly. :c
  16. 00:34:252 (6,7) - matching them with 00:33:852 (5) - by using curved instead of straight sliders improves flow a lot (and looks better, imo), screen: https://osu.ppy.sh/ss/2489471
  17. 00:44:652 (5,6) - I really wonder what's up with this anti-jump? this doesn't really match with the song, imo, cause nothing in the song changes.. (no slow down/quiter vocals/etc) I'd prefer a short stream (add 3 circles on the ticks in-between), matches way better with the song
  18. 00:54:852 (1,2,3,4,5,6) - again, ignoring so many beats. especially the dominant ones at 00:55:052 - and 00:55:852 - should be mapped, imo, example:
  19. 01:09:252 (1) - ctrl+g for better flow, then place 2 accordingly and try to blanket (1)'s head with 01:09:852 (3) - + followng then, screen: https://osu.ppy.sh/ss/2489507
  20. 01:35:081 (5,6,7) - reverse (ctrl+g) for better movement from previous slider. (move (5) + (6) to the other end then, ofc)
  21. 01:38:386 (2) - why don't you blanket (3) with this? flows better and looks nice: http://puu.sh/eiVRf/e5abb3b147.jpg
  22. 01:47:030 (3,4) - make sure the reverse arrow is clearly visible, it's not rankable otherwise. just curve (3) a bit more, so they don't overlap.
  23. 01:50:081 (1) - because of the held vocal it feels a little empty afterwards, consider adding a spinner that starts at the blue tick after and lasts til 01:52:115 - ?
  24. 01:54:871 (1) - ctrl+g for better flow? c:
  25. 02:06:409 (3,6) - the finishes on the heads sound a little hollow, how about replacing them with something more intense? (or change additions to Normal, sounds better imo _or_ use the same as you used for 02:13:794 (3,6) - they're better matching!)
  26. 02:15:178 (1,2,3,4,5,6,7) - increasing the spacing between them feels a little off, cause the volume and speed stays the same. I'd prefer if you let the play jump around in a polygon rather than this. up to you, ofc! 'w'
  27. 02:38:740 (7) - how about NCing this or at some point around here.. the combo gets unnaturally long (compared to any other before)
  28. 02:51:380 (8) - ctrl+g for better flow. looks also better if curved slightly like this: http://puu.sh/eiXEx/7a892ba693.jpg (imo)
    you might want to reverse 02:51:794 (1,2,3,4) - for better flow then, too. (and same about NC somewhere in this combo, please)
  29. 03:06:484 (3,1) - wow, this gap is a little weird. Idk, I certanly didn't expect one while playing, it felt like something's missing. maybe add a long slider after (3) to go with the vocals?
  30. 03:19:483 (4,5) - switch their placing for better flow
  31. 04:25:479 (8,9) - I'd prefer a single long slider here, emphasizes the vocals pretty well
  32. 04:32:283 (3) - a little to close to previous objects, imo. it just feels so forced to fit the blanket, how about placing it further upwards? (you could also create a very nice better flowing blanket pattern with the next object) screen1: http://puu.sh/eiYCv/a4dd93ff26.jpg --- screen2: http://puu.sh/eiYLv/2970b6031b.jpg
  33. 04:39:988 - slow down in the beginnig makes the sudden speed up feel unfitting and exaggerated, I'd prefer if you didn't slow this down in the first place.
  34. 06:15:606 (7,8) - overlap looks a little off, how about ctrl+j for (8) and rotating it, so it blankets the other slider? looks better to me
yupp, that's it ~ sorry, I got a little lazy in the end, but it's basically the same. (like NC here and there, flow here and there..)
speaking of flow, you might want to read this here - https://osu.ppy.sh/news/61334266941
because I noticed that there is almost no smooth flow in your map. that's not necessarily a bad thing, but plays less comfortable than it could.

if any questions come up, just ask (preferably ingame).
good luck!
Oh my god, you are awesome modder.
I have a lot work now, so I will try to fix all of I can. Thank you very much!
A Mystery
Hello! From my queue

General

  1. Hmm, this map is kinda weird to play, and there are several reasons for this
  2. I seriously suggest that you should at least change the AR to 8.5 (I highly recommend 9 though, for the higher bpm songs). AR8 in a 4.5 star map is barely used anymore and that is one of the reasons why it plays awkwardly at some parts of the map, and for some songs it really doesn't work out.
  3. Another thing that causes this is the low distance snap in the first song and the sometimes weird jumps in the other songs as well. As for the first song: It feels like a normal forced into an insane.
  4. I'm not going to complain about the details, and this is more an editor check than a thorough mod
Some timing suggestions
  1. The bpm of the first song is meant to be 300, not 150. Don't forget to change the slider velocity to x0.5
  2. Consider moving the next timing points to where you are already able to hear the music, though this is just a minor thing.
00:00:452 (1) - Let this one end 1 tick earlier? It seems more logical to map the drum there instead of the guitar
00:02:052 (3) - Remove this one for the same reason
00:07:852 (4,5,6,1) - This creates a rather awkward movement, as you are forced to make a jump at a point where it doesn't really make sense. Just leave the blanket and make the spacing equal or try a jumpy pattern instead
00:12:452 (2,3) - A little stream maybe to map the drum in the background? :P
00:13:552 (2,3,4,5) - I suggest that you use the same rhythm as here 00:14:052 (6,7,8,9,10) - as there isn't really something that your pattern represents
00:17:852 (8) - NC
00:19:452 (10) - It would make more sense if the jump was between 00:19:452 (10,1) - Instead of 00:19:252 (9,10) - . Consider changing this
00:24:452 (8) - Stack is off
00:30:652 (8) - NC
01:25:252 (1,2,3,4,5,6,7,1) - Why not use the same rhythm as you did here? 00:14:852 (1,2,3,4) - I think it's better
01:34:699 (4) - I don't like how you ignored the beat here by using a slider end, Maybe this pattern would sound better
01:47:538 (4) - You mapped perfectly to the voice so far but here you are using this random long slider, I suggest removing this one and map the vocals instead
01:57:409 (3) - Move this to on tick earlier and let it stack with (2). This way you are mapping the vocals
01:57:986 (5,6) - Go for this instead (sounds better) http://puu.sh/eJefV/2cc21d5103.jpg
02:09:294 - There is missing a note here D:
02:29:407 (10,11) - Same as 00:19:452 (10) - A jump right before the downbeat makes more sense than this
02:25:852 (1) - Remove the NC and use it on the next slider
02:34:296 (1) - Unnecessary NC
02:39:629 (5,6) - Maybe make a proper blanket of this :)
02:42:296 (5) - NC
03:02:759 (4) - Stack is off
03:12:070 (1) - Is this one not perfectly in line on purpose?
03:12:070 (1) - Seriously remove this note, it is not necessary and it makes a lot more sense to stop here 03:11:656 (1) - :P
03:25:150 (1) - Blanket?
03:38:483 (6,1) - Make a jump between these 2 as it would play nicely and it would be consistent with 03:37:316 (1,2,3,4,5) -
03:38:649 (1,2,3,4,5,6,7,1) - I think this is overmapped, as there is no stream in the music itself, but rather a 1/2 rhythm.
03:48:038 (2,6) - This stack is off
03:50:225 (5,2) - Same (I suppose they were supposed to be stacks)
03:51:475 (3,2) - ^
03:53:506 (5,6,7) - Again a bit weird, I suggest moving (7) so that it has the same DS as between (5) and (6)
03:57:100 (2,4) - Stack
04:02:725 (4,5) - Same as 02:29:407 (10,11) -
04:03:819 (3) - Just make this a 1/2 slider and move it one tack further, this one doesn't really make sense
04:16:201 (1,3) - Stack
04:22:696 - You completely ignored this finish D:
04:56:788 (1,2,3) - Not that it sounds bad but you're creating your own rhythm here, and not that of the song. Consider to remap this part
04:58:588 (1,2) - These things really sound weird and I recommend you to remove them
05:36:216 (3,4,1) - It may look nice but it doesn't play that way. Why not stick to the DS instead of stacking them?
05:39:931 (1,2,3,4) - Why are these silent?
06:12:363 - Don't ignore downbeats like this, it is better to map something here
06:14:956 - ^
06:39:444 (1,2,3) - The triple sounds awkward and is unnecessary so I suggest removing it
07:07:174 (7,8,9) - Keep the distances the same as between (7) and (8), it plays better that way.
07:12:687 (8) - The rhythm is this http://puu.sh/eJgaB/062db31693.jpg and the return slider here kind of ruins that. I suggest removing this and use the rhythm in the image (they don't have to necessarily be circles though)

I think there is still quite some work with the map itself, and I think with the right amount of mods most of these things can be fixed. I see that you're a new mapper but this is really a good start. The storyboard looks awesome!
Good luck!
Topic Starter
Yakumo Shirone

A Mystery wrote:

SPOILER
Hello! From my queue

General

  1. Hmm, this map is kinda weird to play, and there are several reasons for this
  2. I seriously suggest that you should at least change the AR to 8.5 (I highly recommend 9 though, for the higher bpm songs). AR8 in a 4.5 star map is barely used anymore and that is one of the reasons why it plays awkwardly at some parts of the map, and for some songs it really doesn't work out.
  3. Another thing that causes this is the low distance snap in the first song and the sometimes weird jumps in the other songs as well. As for the first song: It feels like a normal forced into an insane.
  4. I'm not going to complain about the details, and this is more an editor check than a thorough mod
Some timing suggestions
  1. The bpm of the first song is meant to be 300, not 150. Don't forget to change the slider velocity to x0.5
  2. Consider moving the next timing points to where you are already able to hear the music, though this is just a minor thing.
00:00:452 (1) - Let this one end 1 tick earlier? It seems more logical to map the drum there instead of the guitar
00:02:052 (3) - Remove this one for the same reason
00:07:852 (4,5,6,1) - This creates a rather awkward movement, as you are forced to make a jump at a point where it doesn't really make sense. Just leave the blanket and make the spacing equal or try a jumpy pattern instead
00:12:452 (2,3) - A little stream maybe to map the drum in the background? :P
00:13:552 (2,3,4,5) - I suggest that you use the same rhythm as here 00:14:052 (6,7,8,9,10) - as there isn't really something that your pattern represents
00:17:852 (8) - NC
00:19:452 (10) - It would make more sense if the jump was between 00:19:452 (10,1) - Instead of 00:19:252 (9,10) - . Consider changing this
00:24:452 (8) - Stack is off
00:30:652 (8) - NC
01:25:252 (1,2,3,4,5,6,7,1) - Why not use the same rhythm as you did here? 00:14:852 (1,2,3,4) - I think it's better
01:34:699 (4) - I don't like how you ignored the beat here by using a slider end, Maybe this pattern would sound better
01:47:538 (4) - You mapped perfectly to the voice so far but here you are using this random long slider, I suggest removing this one and map the vocals instead
01:57:409 (3) - Move this to on tick earlier and let it stack with (2). This way you are mapping the vocals
01:57:986 (5,6) - Go for this instead (sounds better) http://puu.sh/eJefV/2cc21d5103.jpg
02:09:294 - There is missing a note here D:
02:29:407 (10,11) - Same as 00:19:452 (10) - A jump right before the downbeat makes more sense than this
02:25:852 (1) - Remove the NC and use it on the next slider
02:34:296 (1) - Unnecessary NC
02:39:629 (5,6) - Maybe make a proper blanket of this :)
02:42:296 (5) - NC
03:02:759 (4) - Stack is off
03:12:070 (1) - Is this one not perfectly in line on purpose?
03:12:070 (1) - Seriously remove this note, it is not necessary and it makes a lot more sense to stop here 03:11:656 (1) - :P
03:25:150 (1) - Blanket?
03:38:483 (6,1) - Make a jump between these 2 as it would play nicely and it would be consistent with 03:37:316 (1,2,3,4,5) -
03:38:649 (1,2,3,4,5,6,7,1) - I think this is overmapped, as there is no stream in the music itself, but rather a 1/2 rhythm.
03:48:038 (2,6) - This stack is off
03:50:225 (5,2) - Same (I suppose they were supposed to be stacks)
03:51:475 (3,2) - ^
03:53:506 (5,6,7) - Again a bit weird, I suggest moving (7) so that it has the same DS as between (5) and (6)
03:57:100 (2,4) - Stack
04:02:725 (4,5) - Same as 02:29:407 (10,11) -
04:03:819 (3) - Just make this a 1/2 slider and move it one tack further, this one doesn't really make sense
04:16:201 (1,3) - Stack
04:22:696 - You completely ignored this finish D:
04:56:788 (1,2,3) - Not that it sounds bad but you're creating your own rhythm here, and not that of the song. Consider to remap this part
04:58:588 (1,2) - These things really sound weird and I recommend you to remove them
05:36:216 (3,4,1) - It may look nice but it doesn't play that way. Why not stick to the DS instead of stacking them?
05:39:931 (1,2,3,4) - Why are these silent?
06:12:363 - Don't ignore downbeats like this, it is better to map something here
06:14:956 - ^
06:39:444 (1,2,3) - The triple sounds awkward and is unnecessary so I suggest removing it
07:07:174 (7,8,9) - Keep the distances the same as between (7) and (8), it plays better that way.
07:12:687 (8) - The rhythm is this http://puu.sh/eJgaB/062db31693.jpg and the return slider here kind of ruins that. I suggest removing this and use the rhythm in the image (they don't have to necessarily be circles though)

I think there is still quite some work with the map itself, and I think with the right amount of mods most of these things can be fixed. I see that you're a new mapper but this is really a good start. The storyboard looks awesome!
Good luck!
Thank you for mod! I know that some places need remapping so I will try do it.
Eni
good job (nice map + sb)
marlita
nice beatmap!!! :) :) :) :P
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