STING - Mirano Shutsugeki!

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mrturtle99
Hi from my modding que~
Couldn't find anything wrong here, looks good.
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244)
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92)
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96)
Nice work with this, good luck on getting ranked!
Topic Starter
Sauziteoi

mrturtle99 wrote:

Hi from my modding que~
Couldn't find anything wrong here, looks good.
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244) Fixed!
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92) Fixed!
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency Fixed!
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other Fixed!
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96) Fixed!
Nice work with this, good luck on getting ranked!
Thank you for your mod and star! :)
blueloniess
咱的能力不够。。。看不出啥大问题额
00:38:001 (3,4,5) - 这里放大跳?
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看
01:38:173 (1,2,3) - 这里的跳弄小一点?
01:38:690 (4) - 变速的话最好NC喔?
CS设置为4?
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
Topic Starter
Sauziteoi

blueloniess wrote:

咱的能力不够。。。看不出啥大问题额
00:38:001 (3,4,5) - 这里放大跳? 感觉anti jump比较舒服,就不改啦
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看 好主意,我试试
01:38:173 (1,2,3) - 这里的跳弄小一点? 因为是比较激昂的结尾,所以先考虑一下
01:38:690 (4) - 变速的话最好NC喔? 了解!
CS设置为4? 唔,这个因为曲子比较大气所以才选了CS3,暂时不改
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
抱歉回晚啦,高考原因实在是抱歉XDDDD!(够晚....
谢谢你的mod!
Snaggletooth
From my Q p/4163981

  1. Please be consistent with your CS. You use 3 for Normal, 4 for Hard and
    3 for Insane. Please buff CS of Insane to 4 as there is no reason good enough to keep
    it on 3.

[Normal]
  1. Cosmetical Issues:
    1. 01:18:173 (4,1) - Swap NC since a new section starts on 01:18:173 which in my eyes
      seems to be more signifficant than the current NC.

[Hard]
  1. Rhythmical Issues:
    1. 00:39:380 (1) - I believe that 3 circles would suit this better. This is the very-last thing
      that is mapped on the build-up. Using 3 circles would highlight that. It also felt rather odd
      to simply press the button longer. It kind of takes away the 'climax'.
  2. Placement Issues:
    1. 01:38:690 (1) - It's not so much that the slow-down is 'false'. I'd like you to consider
      using a slightly higher velocity, so that the sliderpath isn't almost the exact length as
      01:37:828 (2) - . Sadly, due to the shortness of the slider, the slider-ticks arent all that visible
      in-game to give clues about the slow-down.
  3. Cosmetical Issues:
    1. 00:21:621 (7) - Consider using NC here to keep the combos down. This can also
      improve the readablillity. Same goes for 00:24:380 (4) - as it would highlight the anti-jump
      much better.
    2. 00:46:277 (5) - ^
    3. 00:49:035 (5) - ^


As for Insane:Please reply and tell me whether or not you changed the CS as I feel like modding
with perhaps the wrong CS will lead to a bad mod. I will continue this once you've updated everything.
Please call me back. ~


[Insane]
  1. Rhythmical Issues:
    1. 00:06:104 - You're missing a beat here which is rather unfortunate. This sounds and plays
      weird in-game as this map is heavily mapped on drums, using a slider to highlight the synth here really
      feels awkward.


      484,196,5587,2,0,P|432:160|352:140,1,120
      176,308,5932,2,0,P|228:344|308:364,1,120
      275,245,6277,1,0,0:0:0:0:
      275,245,6363,1,0,0:0:0:0:
      [/img]
    2. 01:11:966 - Your stream-pattern is quite nice but you sadly miss a beat here which is the
      cause of my misses for this pattern. It is very hearable while playing and can cause easily confusion.
      Please consider just mapping a regular 5-circled-stream or using, like on previous patterns,
      2 1/4 slider and a circle.
  2. Cosmetical Issues:
    1. 00:38:001 (3) - I highly suggest you NC this to highlight the sdden rhythmical change (anti-jump).
      I miss this all the time lol
    2. 00:46:449 (6) - ^
    3. 01:35:932 (3) - ^

--

Otherwise, this is a very nice mapset.
Topic Starter
Sauziteoi

Snaggletooth wrote:

From my Q p/4163981

  1. Please be consistent with your CS. You use 3 for Normal, 4 for Hard and
    3 for Insane. Please buff CS of Insane to 4 as there is no reason good enough to keep
    it on 3.

[Normal]
  1. Cosmetical Issues:
    1. 01:18:173 (4,1) - Swap NC since a new section starts on 01:18:173 which in my eyes
      seems to be more signifficant than the current NC. ok!

[Hard]
  1. Rhythmical Issues:
    1. 00:39:380 (1) - I believe that 3 circles would suit this better. This is the very-last thing
      that is mapped on the build-up. Using 3 circles would highlight that. It also felt rather odd
      to simply press the button longer. It kind of takes away the 'climax'. Good idea!
  2. Placement Issues:
    1. 01:38:690 (1) - It's not so much that the slow-down is 'false'. I'd like you to consider
      using a slightly higher velocity, so that the sliderpath isn't almost the exact length as
      01:37:828 (2) - . Sadly, due to the shortness of the slider, the slider-ticks arent all that visible
      in-game to give clues about the slow-down. ok! The velocity is Increased to 0.4
  3. Cosmetical Issues:
    1. 00:21:621 (7) - Consider using NC here to keep the combos down. This can also
      improve the readablillity. Same goes for 00:24:380 (4) - as it would highlight the anti-jump
      much better. ok!
    2. 00:46:277 (5) - ^ ok!
    3. 00:49:035 (5) - ^ ok!


As for Insane: Please reply and tell me whether or not you changed the CS as I feel like modding
with perhaps the wrong CS will lead to a bad mod. I will continue this once you've updated everything.
Please call me back. ~
Many wierd jumps will arise if I increase the CS for this difficulty. And CS4 for this difficulty may be too hard.
If more modders point out this, I will consider.

--

Otherwise, this is a very nice mapset.
Thank you for your mod!
Number5
来啦!!!
我差不多已经半年没有摸过图了,所以可能摸得不是很好
因为这个图质量真的不错,所以我可能帮不上什么忙
[General]
kiai的位置有点奇怪
[Insane]
00:05:587 (5,6) - 最好可以包一下
00:50:587 (1) - 感觉滑条的速度变化得有些突然 速度的话...感觉有种被黏住的感觉
00:54:725 (1,2,3,4) - 建议换种方式排列
01:11:277 (1,2,3,4,5,6) - 这里感觉打起来不是很顺手
[Hard]
建议AR8 不然感觉有的地方不是很好读 比如说00:24:035 (3,4,5) -
00:34:553 (3,4) - 感觉这里滑条3多出来一个音有点突兀
00:47:828 (1,2,3,4,5,6,7) - 这里的间距不太好 比较难读 建议是从00:44:897 (1) - 开始慢慢增大
01:36:966 (5) - 重音在滑条尾略奇怪 可能会误认为01:37:656 (1) - 是重音
[Normal]
00:00:587 (1) - 感觉去掉这个note会好一些
00:26:449 (1,2,3) - 有点谜

话说...前面的mod提到需要一个过渡diff?不介意的话我可以做个GD吗?
Topic Starter
Sauziteoi

Number5 wrote:

来啦!!!
我差不多已经半年没有摸过图了,所以可能摸得不是很好
因为这个图质量真的不错,所以我可能帮不上什么忙
[General]
kiai的位置有点奇怪 感觉没问题,的确是那几个地方比其他地方激昂一些
[Insane]
00:05:587 (5,6) - 最好可以包一下 吼!
00:50:587 (1) - 感觉滑条的速度变化得有些突然 速度的话...感觉有种被黏住的感觉 相对前面这里温和一些所以稍微减速了
00:54:725 (1,2,3,4) - 建议换种方式排列 修改了一下
01:11:277 (1,2,3,4,5,6) - 这里感觉打起来不是很顺手 修改了一下位置
[Hard]
建议AR8 不然感觉有的地方不是很好读 比如说00:24:035 (3,4,5) - 前面节奏也不是很紧凑。AR8对于这个难度可能太高,先考虑一下
00:34:553 (3,4) - 感觉这里滑条3多出来一个音有点突兀 把那个位置的音效去掉了,先这样应该好些
00:47:828 (1,2,3,4,5,6,7) - 这里的间距不太好 比较难读 建议是从00:44:897 (1) - 开始慢慢增大 保持间距统一感觉没有问题,后面因为AR低应该能判断出节奏不一样(...
01:36:966 (5) - 重音在滑条尾略奇怪 可能会误认为01:37:656 (1) - 是重音 好意见,感觉这里奇怪很久了
[Normal]
00:00:587 (1) - 感觉去掉这个note会好一些 好主意
00:26:449 (1,2,3) - 有点谜 感觉不会令打的人困惑,暂时不改

话说...前面的mod提到需要一个过渡diff?不介意的话我可以做个GD吗?暂时不需要,diff之间难度差值相近,要的时候考虑一下
谢谢你的mod!
Snaggletooth
This is an insane for fucks sake lol It's supposed to be hard. I tested it with CS4 and it played just fine. But okay, your decision.
I was only concerned because I've never seen an insane mapped on CS3 before. The Issue is also about consistency
since you already used CS4 on Hard. If you'd use CS3 on all difficulties, then it could be seen as an element of style,
but I wouldnt risk that. Anyways, it's your map. :)

EDIT: My Mod-post was updated accordingly
Topic Starter
Sauziteoi

Snaggletooth wrote:

From my Q p/4163981
[Insane]
  1. Rhythmical Issues:
    1. 00:06:104 - You're missing a beat here which is rather unfortunate. This sounds and plays
      weird in-game as this map is heavily mapped on drums, using a slider to highlight the synth here really
      feels awkward. Good idea!


      484,196,5587,2,0,P|432:160|352:140,1,120
      176,308,5932,2,0,P|228:344|308:364,1,120
      275,245,6277,1,0,0:0:0:0:
      275,245,6363,1,0,0:0:0:0:
      [/img]
    2. 01:11:966 - Your stream-pattern is quite nice but you sadly miss a beat here which is the
      cause of my misses for this pattern. It is very hearable while playing and can cause easily confusion.
      Please consider just mapping a regular 5-circled-stream or using, like on previous patterns,
      2 1/4 slider and a circle. ok!
  2. Cosmetical Issues:
    1. 00:38:001 (3) - I highly suggest you NC this to highlight the sdden rhythmical change (anti-jump).
      I miss this all the time lol ok!
    2. 00:46:449 (6) - ^ ok!
    3. 01:35:932 (3) - ^ ok!

--

Otherwise, this is a very nice mapset.
Thank you for you mod!
Number5
居然没rank这不科学啊
Mafumafu
M4M from sina weibo
[General]
I am afraid current spread could hardly get ranked. Personally you need 2 more diffs to make the gap between Normal and Hard, Hard and Insane smaller to what can be accepted.

You have inconsistency in combo colors, it would be better if you make sure that they are the same.

[Normal]
It would be nice if you add a silenced slidertick. The sliderticks on long sliders sounds really awful.

00:00:587 I'd suggest adding a note here so as to make sure all the diffs start on the same time point.

00:06:104 (3,1,2) - make a perfect triangle here: http://puu.sh/jRvsz/635ba746dd.jpg

01:02:139 (1) - I think you didnt have enough recovery time after the spinner here. Same at 01:13:173 (1) -

[Hard]
00:09:208 (1,2) - Either overlap them more, or avoiding overlap them. Slight overlaps ain't fun.

01:36:966 (5) - You should NC when you changed the SV.

[Insane]
The SV scares me.

The diff is fine but the gap between Hard and Insane is too huge. You need another diff.

Good Luck!
Topic Starter
Sauziteoi

Regraz wrote:

M4M from sina weibo
[General]
I am afraid current spread could hardly get ranked. Personally you need 2 more diffs to make the gap between Normal and Hard, Hard and Insane smaller to what can be accepted.

You have inconsistency in combo colors, it would be better if you make sure that they are the same. ok!

[Normal]
It would be nice if you add a silenced slidertick. The sliderticks on long sliders sounds really awful. ok!

00:00:587 I'd suggest adding a note here so as to make sure all the diffs start on the same time point. ok!

00:06:104 (3,1,2) - make a perfect triangle here: http://puu.sh/jRvsz/635ba746dd.jpg ok!

01:02:139 (1) - I think you didnt have enough recovery time after the spinner here. Same at 01:13:173 (1) - ok!

[Hard]
00:09:208 (1,2) - Either overlap them more, or avoiding overlap them. Slight overlaps ain't fun. ok! Chose avoiding overlap.

01:36:966 (5) - You should NC when you changed the SV. ok!

[Insane]
The SV scares me.

The diff is fine but the gap between Hard and Insane is too huge. You need another diff. I'll think about it.

Good Luck!
Thank you for your mod! Help a lot.
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