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STING - Mirano Shutsugeki!

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Topic Starter
Sauziteoi
This beatmap was submitted using in-game submission on 2015年8月29日 星期六 at 下午 4:40:26

Artist: STING
Title: Mirano Shutsugeki!
Source: ユグドラ・ユニオン
Tags: Yggdra Union
BPM: 174
Filesize: 3528kb
Play Time: 01:38
Difficulties Available:
  1. Expert (4.91 stars, 449 notes)
  2. Hard (3 stars, 254 notes)
  3. Insane (0 stars, 0 notes)
  4. Normal (1.72 stars, 116 notes)
Download: STING - Mirano Shutsugeki!
Information: Scores/Beatmap Listing
---------------
(Add a diff) Insane - 0%
LucyS
Hello
From my Queue

[General]
I think nice if you add a kiai time here 01:34:639 - to 01:38:690
01:38:777 - The volume is inaudible which may be unrankable, raise it to 30% at least.

[Normal]
00:24:466 (1) - Try end the spinner here 00:25:759 - instead the circle, it's a normal, so you need to give the players a time after spinner.
00:50:587 - Why you didn't use the same hitsounds here like you did in the other diffs?
00:50:587 - I think is no reason for you decrease the slider velocity here, because the song isn't slow like this 00:39:553 - anymore. In my opinion a little more fast fits better.
01:16:449 - Try this rhythm: http://puu.sh/dEV5f/9261407243.jpg
01:24:035 (1) - Like in the first, delete this note.

[Hard]
Decrease the AR to 7?
00:50:587 - Like I said in Normal, I think the sliders too slow for this part.

[Insane]
CS 3 I think too large for a insane diff, and in hard the circles are smaller. Is better if you raise it to 4 at least.

Great map *u*
Good luck!
Topic Starter
Sauziteoi

LucyS wrote:

Hello
From my Queue

[General]
I think nice if you add a kiai time here 01:34:639 - to 01:38:690 ok!
01:38:777 - The volume is inaudible which may be unrankable, raise it to 30% at least. ok! Increased to 30%

[Normal]
00:24:466 (1) - Try end the spinner here 00:25:759 - instead the circle, it's a normal, so you need to give the players a time after spinner. ok!
00:50:587 - Why you didn't use the same hitsounds here like you did in the other diffs? ok!
00:50:587 - I think is no reason for you decrease the slider velocity here, because the song isn't slow like this 00:39:553 - anymore. In my opinion a little more fast fits better. ok! Increased to 1.0x
01:16:449 - Try this rhythm: http://puu.sh/dEV5f/9261407243.jpg Good idea!
01:24:035 (1) - Like in the first, delete this note. ok!

[Hard]
Decrease the AR to 7? ok!
00:50:587 - Like I said in Normal, I think the sliders too slow for this part. Increased to 0.75x

[Insane]
CS 3 I think too large for a insane diff, and in hard the circles are smaller. Is better if you raise it to 4 at least. I think it is no need to be so hard. And I like this style :P . So no change.

Great map *u*
Good luck!
Thank you for your mod and kds!
A Mystery
Hello! from my queue

General

  1. Are you going to graveyard this? Because it's definitely not a bad map.
Insane

Some of the stacks looked rather weird, but except for that I think this map is pretty good

00:02:484 (2,3) - If you would move these closer to (1) you would create a nice jump between (3) and 00:02:828 (4) -
00:09:208 (5) - Wouldn't it make more sense if the NC started here instead of 00:08:863 (1) - ?
00:13:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not sure what this is mapped to but I don't really hear a stream in the music itself
00:20:070 (3,4) - Move this one a bit up for a less awkward jump to 00:20:242 (1) - http://puu.sh/eKlcf/9b9eda6225.jpg
00:22:656 (5) - You can move this one to x=336 y=138 to make a blanket and move 00:22:828 (6) - to the slider head of 00:22:311 (4) - . It would create a lower distance which fits the lower pitch the guitar is going to perfectly
00:32:484 (9) - NC?
00:33:690 (1) - Remove NC
00:34:035 (3) - And add here
00:35:415 (8) - NC
00:36:363 (11,12) - This might look good in the editor, but when playing this creates an weird looking stack. Consider overlapping the objects manually
00:52:915 (4,5) - Move 1 pixel to the right for a perfect stack
00:50:156 (5,6) - Same issue as 00:36:363 (11,12) -
01:03:949 (6,7) - ^
01:33:173 (8) - Move upwards so the jump is between the note before and the downbeat itself

Hard

This hard is very nice!

00:22:828 - Why is there nothing here? I feel like you should add a circle
00:28:173 (8) - Improve this http://puu.sh/eKp1T/562ccf0caa.jpg -> http://puu.sh/eKpiX/7d8fb8ab30.jpg
01:09:897 (1) - Improve this blanket
01:11:794 (6) - http://puu.sh/eKq5F/8e64443111.jpg This rhythm would make a lot more sense because you are currently ignoring the white tick
01:15:070 (1) - Also here you are ignoring a very strong downbeat by using a slider return. Consider changing this into something like a circle and a slider afterwards
01:19:553 (4,5,6,7) - The stacks play rather awkward, I think a regular non-stacked pattern would fit better
01:35:932 (4) - Move up for a better blanket
01:38:690 (5) - I think a x1.0 slider would be better because people are going to break here.

Normal

00:46:104 (2,3,4,5) - Inconsistent spacing because you are using the grid snap. It's better to turn this off in normals to avoid weird overlaps and difference in distance like these
01:27:484 (2,3,4) - Move both of them slightly to the right (so 4 even a bit more) because it will look like one curved line http://puu.sh/eKt0Z/60f1c280dc.jpg
01:38:777 (1) - This spinner is quite fast for a normal and in all the other diffs you used a slider, so why not here as well?

Nice mapset, I hope you are going for ranking
Topic Starter
Sauziteoi

A Mystery wrote:

Hello! from my queue

General

  1. Are you going to graveyard this? Because it's definitely not a bad map.

Resurrected!

Insane

Some of the stacks looked rather weird, but except for that I think this map is pretty good

00:02:484 (2,3) - If you would move these closer to (1) you would create a nice jump between (3) and 00:02:828 (4) - ok!
00:09:208 (5) - Wouldn't it make more sense if the NC started here instead of 00:08:863 (1) - ? ok!
00:13:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not sure what this is mapped to but I don't really hear a stream in the music itself ok! Changed it.
00:20:070 (3,4) - Move this one a bit up for a less awkward jump to 00:20:242 (1) - http://puu.sh/eKlcf/9b9eda6225.jpg ok!
00:22:656 (5) - You can move this one to x=336 y=138 to make a blanket and move 00:22:828 (6) - to the slider head of 00:22:311 (4) - . It would create a lower distance which fits the lower pitch the guitar is going to perfectly Good idea!
00:32:484 (9) - NC? ok!
00:33:690 (1) - Remove NC ok!
00:34:035 (3) - And add here ok!
00:35:415 (8) - NC ok!
00:36:363 (11,12) - This might look good in the editor, but when playing this creates an weird looking stack. Consider overlapping the objects manually ok!
00:52:915 (4,5) - Move 1 pixel to the right for a perfect stack ok!
00:50:156 (5,6) - Same issue as 00:36:363 (11,12) - ok!
01:03:949 (6,7) - ^ ok!
01:33:173 (8) - Move upwards so the jump is between the note before and the downbeat itself ok!

Hard

This hard is very nice! Thank you!

00:22:828 - Why is there nothing here? I feel like you should add a circle ok!
00:28:173 (8) - Improve this http://puu.sh/eKp1T/562ccf0caa.jpg -> http://puu.sh/eKpiX/7d8fb8ab30.jpg ok!
01:09:897 (1) - Improve this blanket ok!
01:11:794 (6) - http://puu.sh/eKq5F/8e64443111.jpg This rhythm would make a lot more sense because you are currently ignoring the white tick ok! Fixed in another way, because I think this stream may be a bit hard for this diff
01:15:070 (1) - Also here you are ignoring a very strong downbeat by using a slider return. Consider changing this into something like a circle and a slider afterwards ok!
01:19:553 (4,5,6,7) - The stacks play rather awkward, I think a regular non-stacked pattern would fit better ok!
01:35:932 (4) - Move up for a better blanket ok!
01:38:690 (5) - I think a x1.0 slider would be better because people are going to break here. No change because I think ... it can form a kind of feeling that it is going to stop ... sorry I don't know how to descripe :(

Normal

00:46:104 (2,3,4,5) - Inconsistent spacing because you are using the grid snap. It's better to turn this off in normals to avoid weird overlaps and difference in distance like these ok!
01:27:484 (2,3,4) - Move both of them slightly to the right (so 4 even a bit more) because it will look like one curved line http://puu.sh/eKt0Z/60f1c280dc.jpg ok!
01:38:777 (1) - This spinner is quite fast for a normal and in all the other diffs you used a slider, so why not here as well? ok!

Nice mapset, I hope you are going for ranking
Thank you for your mod!
zj0924
实在是非常好的一组图,质量极高(感觉我的图弱爆了 :| ),特别是insane打击感超棒(虽然我打不了)。我看了半天也很难挑出什么大毛病,抱歉水平有限,所以我最多只能提一些摆放和形状上的建议:
为了更好地帮助你理解,我会阐述我这样改的理由。不说原因的mod都是耍流氓!所以废话可能有点多,尽请谅解!
[Normal]
  1. 00:28:518 (1,3) - 选一个ctrl+g你会发现纵坐标不一样,尽量统一吧(这条建议可改可不改,因为我是强迫症
  2. 01:19:553 (1,2) -不怎么好看,既没有平行也没有包,改成像这样的比较好
  3. 00:31:277 (1) - 我觉得这个滑条应该在前面的白线结束(你也没有错),我只是觉得前面那根线上的音,比红色听起来更加重要。后来才发现我觉得也许你是为了过渡才这么做,因为后面两滑条都在红线开始,而且你这样做是节奏更加紧凑,所以你是对的,无视这条吧。(这是我的思想斗争,所以我不打算把它删掉,我向让别人更加容易知道我摸图时的想法,这是我的原则 :P
    00:36:794 (1) - 建议和之前的滑条保持形状一致
    如果是因为flow不顺你刻意而为之的话,把00:37:656 (2) - 放下去一点怎么样,1和2保持圆弧flow(其实这里感觉已经是折线flow了,2-3也是折线)3因为是重音稍微折返过去,加强表现力,顺便调整下后面的note,我觉得不会大幅改动这张图(如果你愿意改的话),因为00:39:380 (1) - 后有很长的间隔
    这个normal我觉得亮点在转盘,在别人手里(包括我)转盘只是用在长音和结尾上,在你手上成为了用来过渡的桥梁,我觉得你很有想法,是的非常有想法
[Hard]
  1. 00:17:484 (1,2) -00:07:139 (3,5) - 我强迫症又犯了ctrl+g一看纵坐标差了1……(可以无视这条)
  2. 00:18:518 (3,4) - 这里flow有点不顺,经常会移到4的右边,00:18:518 (3) - 试试x44y52?
  3. 00:10:242 (3,4) - 我觉得这样改能增加表现力只建议这里,前面类似的地方背景音乐浮动不算大,而这里有种层层递进的感觉。
  4. 00:22:311 (9,10,11,12) -感觉这里对新手来说有点迷惑,都是相同的节奏,前面两个分开,为什么后面三个却要叠起来?这里我有两种改法:
    1、强调后面两下鼓声,淡化前面,即后面不改,把前面两个改成滑条
    2、强调这四下鼓声
    SPOILER
    改成类似这种直线flow,(用来强调00:21:621 (7,8) -的旋律,加强表现力),00:22:828 (12,1) - 这两个可以考虑叠一起,分开的话后面也就需要相应调整,比较烦了
  5. 00:24:725 (6) - 后面两个折返箭头我觉得是对的,但这里感觉还是有点违和
    SPOILER
    这种加强打击感但是会增加难度,可以考虑拉近一点。或者把后面两个单点换成滑条
  6. 00:25:415 (8) - ctrl+g怎么样?
  7. 00:55:415 (6) - 既然用了两下finish我觉得这里就不适合用顺畅的椭圆flow,ctrl+g调整位置试试?形成两个三角形flow?
  8. 01:12:139 (7,8) - 不建议和后面的滑条堆一起,容易抢拍,况且后面那个又是重音……建议这样改把前面滑条4调整一下使得01:10:932 (3,4,5,6,7,8) - 做圆弧flow加强流畅性,再折返到01:12:656 (1) - 来展示差异
  9. 01:13:690 (3) - j建议把弧度往下拉一点否则会增加后面四连击的难度
  10. 01:16:966 (5) - 距离偏近了,容易抢拍,不过因为后面的音符,有些难改,只是建议拉长距离
  11. 01:22:656 (6) -之前提到过类似的问题,但你也可以这样做,我建议前面那个地方改下,这里采取你的方式,因为快临近尾声了
  12. 01:38:690 (5) - 我觉得某些人一定会快速拉完滑条然后断尾,大喊一声坑爹啊!我的FC!这个减速有点突然……建议这里稍微调得快一点
[Insane]
最近手残不知道死几次了,这个insane偏难,然后和hard差距有点大,跨度大于1.5是不合适的,我觉得你可以考虑再做个难度过渡一下(这可能是影响你rank最主要的问题)
  1. 首先建议cs改成4,如果你是为了难度低于5星才这么做,那我觉得你达不到目的,我手残打不了5星以上,可现在才4.8,我应该能打啊……当我把cs调成4发现难度有5.11,不是我能打的范围啊(cs3和4的差别真不大,4和5才大)
  2. 00:29:897 (7) - 01:27:828 (7) - 改波浪的折返滑条会更爽,至少比原来的好看
  3. 00:37:311 (4) - 叠到00:37:656 (1) - 后面类似的地方你是这么做的
我相信你也发现了:凡是给你mod的人都给你射了一颗星,我也射了星。这也从侧面证明你这张图的质量非常高(我收到快十份的mod了没有一颗星,你才两份mod就三星了,差距啊 :( )。我觉得你的图已经达到rank的标准了,可以去找bat要泡了,如果因为sp不够需要刷人气,我会如当初所承诺的帮你去要mod,人家看到你的好图自然会给你射星,如果有什么别的要求尽管找我都可以帮你的。祝好运!
Topic Starter
Sauziteoi

zj0924 wrote:

实在是非常好的一组图,质量极高(感觉我的图弱爆了 :| ),特别是insane打击感超棒(虽然我打不了)。我看了半天也很难挑出什么大毛病,抱歉水平有限,所以我最多只能提一些摆放和形状上的建议:
为了更好地帮助你理解,我会阐述我这样改的理由。不说原因的mod都是耍流氓!所以废话可能有点多,尽请谅解! 没关系!
[Normal]
  1. 00:28:518 (1,3) - 选一个ctrl+g你会发现纵坐标不一样,尽量统一吧(这条建议可改可不改,因为我是强迫症当然改改改!不对称完全不能放心啊!(噗
  2. 01:19:553 (1,2) -不怎么好看,既没有平行也没有包,改成像这样的比较好 1、2互相包起来的话似乎后面的3包住1的想法就会比较别扭,权衡之下采用了平行
  3. 00:31:277 (1) - 我觉得这个滑条应该在前面的白线结束(你也没有错),我只是觉得前面那根线上的音,比红色听起来更加重要。后来才发现我觉得也许你是为了过渡才这么做,因为后面两滑条都在红线开始,而且你这样做是节奏更加紧凑,所以你是对的,无视这条吧。(这是我的思想斗争,所以我不打算把它删掉,我向让别人更加容易知道我摸图时的想法,这是我的原则 :P下note的时候也挣扎了很久,如果停在前面的白线的话后面似乎就会很难处理唔
    00:36:794 (1) - 建议和之前的滑条保持形状一致 修正!
    如果是因为flow不顺你刻意而为之的话,把00:37:656 (2) - 放下去一点怎么样,1和2保持圆弧flow(其实这里感觉已经是折线flow了,2-3也是折线)3因为是重音稍微折返过去,加强表现力,顺便调整下后面的note,我觉得不会大幅改动这张图(如果你愿意改的话),因为00:39:380 (1) - 后有很长的间隔 挺有意思,改改试试
    这个normal我觉得亮点在转盘,在别人手里(包括我)转盘只是用在长音和结尾上,在你手上成为了用来过渡的桥梁,我觉得你很有想法,是的非常有想法 谢谢XDD
[Hard]
  1. 00:17:484 (1,2) -00:07:139 (3,5) - 我强迫症又犯了ctrl+g一看纵坐标差了1……(可以无视这条) 只有立刻改才能令人舒服!
  2. 00:18:518 (3,4) - 这里flow有点不顺,经常会移到4的右边,00:18:518 (3) - 试试x44y52? 好的
  3. 00:10:242 (3,4) - 我觉得这样改能增加表现力只建议这里,前面类似的地方背景音乐浮动不算大,而这里有种层层递进的感觉。 好的
  4. 00:22:311 (9,10,11,12) -感觉这里对新手来说有点迷惑,都是相同的节奏,前面两个分开,为什么后面三个却要叠起来?这里我有两种改法:
    1、强调后面两下鼓声,淡化前面,即后面不改,把前面两个改成滑条
    2、强调这四下鼓声
    SPOILER
    改成类似这种直线flow,(用来强调00:21:621 (7,8) -的旋律,加强表现力),00:22:828 (12,1) - 这两个可以考虑叠一起,分开的话后面也就需要相应调整,比较烦了
    如果SV比较高的话或许后者会比较好,但低SV下感觉(只是感觉)只叠一个的话玩家的节奏会乱掉(啥),于是采用前者
  5. 00:24:725 (6) - 后面两个折返箭头我觉得是对的,但这里感觉还是有点违和
    SPOILER
    这种加强打击感但是会增加难度,可以考虑拉近一点。或者把后面两个单点换成滑条
    单点的话为了顺手可能会带来后面的大量改动,先尝试着用音效看看能不能减少这种奇怪的感觉
  6. 00:25:415 (8) - ctrl+g怎么样?由于前面的改动,这里暂时搁置
  7. 00:55:415 (6) - 既然用了两下finish我觉得这里就不适合用顺畅的椭圆flow,ctrl+g调整位置试试?形成两个三角形flow? 试着用别的方法修改一下
  8. 01:12:139 (7,8) - 不建议和后面的滑条堆一起,容易抢拍,况且后面那个又是重音……建议这样改把前面滑条4调整一下使得01:10:932 (3,4,5,6,7,8) - 做圆弧flow加强流畅性,再折返到01:12:656 (1) - 来展示差异
    好方法,这里一直比较苦恼怎么改呢
  9. 01:13:690 (3) - j建议把弧度往下拉一点否则会增加后面四连击的难度 好的
  10. 01:16:966 (5) - 距离偏近了,容易抢拍,不过因为后面的音符,有些难改,只是建议拉长距离 吼的,已改,但暂时没有想到能同时保持美观的两全摆法
  11. 01:22:656 (6) -之前提到过类似的问题,但你也可以这样做,我建议前面那个地方改下,这里采取你的方式,因为快临近尾声了 这里感觉好像没前面的奇怪(啥,只是个人感觉),于是先暂时搁置
  12. 01:38:690 (5) - 我觉得某些人一定会快速拉完滑条然后断尾,大喊一声坑爹啊!我的FC!这个减速有点突然……建议这里稍微调得快一点 学自pluto后两个难度的减速滑条,或许能给人一种强的停顿感。但是想了想,这是Hard啊。况且被两次指出的问题也没有理由不改了。于是加快一点点(——噗)
[Insane]
最近手残不知道死几次了,这个insane偏难,然后和hard差距有点大,跨度大于1.5是不合适的,我觉得你可以考虑再做个难度过渡一下(这可能是影响你rank最主要的问题) 诶..........要是真的在这里出了问题我再做一个(人懒没药医)
  1. 首先建议cs改成4,如果你是为了难度低于5星才这么做,那我觉得你达不到目的,我手残打不了5星以上,可现在才4.8,我应该能打啊……当我把cs调成4发现难度有5.11,不是我能打的范围啊(cs3和4的差别真不大,4和5才大) 怎么说呢,我觉得并不为了降低难度,即使这个被指出两次我也将保持我的想法——最重要是曲子方面,这曲子从开头到结尾即使是50秒后的一段也一直比较豪迈(这啥),与此匹配地我希望给人一种不留情地甩光标也能击中note的感觉,所以CS3+跳,豪爽(这啥跟啥)。另外谱面方面放的CS3下的小跳比较多,如果直接改CS4的话会出现一群不合时宜的跳,而改了之后remap更好什么的这张图感觉我做不到...orz
  2. 00:29:897 (7) - 01:27:828 (7) - 改波浪的折返滑条会更爽,至少比原来的好看 似乎不错,试试 试了一下似乎感觉没有了那种刚硬的感觉(...),恐怕暂时驳回了抱歉 :(
  3. 00:37:311 (4) - 叠到00:37:656 (1) - 后面类似的地方你是这么做的 好的,已改
我相信你也发现了:凡是给你mod的人都给你射了一颗星,我也射了星。这也从侧面证明你这张图的质量非常高(我收到快十份的mod了没有一颗星,你才两份mod就三星了,差距啊 :( )。我觉得你的图已经达到rank的标准了,可以去找bat要泡了,如果因为sp不够需要刷人气,我会如当初所承诺的帮你去要mod,人家看到你的好图自然会给你射星,如果有什么别的要求尽管找我都可以帮你的。祝好运!谢谢XDDDD,才这么点mod就去找泡感觉有点不太好,我再找几个mod吧
十分谢谢你的mod和星星! :)
popner

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

看上去还不错,但是有一些排列上的瑕疵。

举例说明

1.无意义的距离过近或重叠
00:01:621 (4,1,2) - 比较一下红线和蓝线的距离
00:05:587 (5,6) - 这里为什么要重叠?节奏间距和00:05:415 (4,5) - 之间的并没有不同
00:54:725 (1,2,3,4) - 叠上了很难看,拉开
一般来说间距小于1/3note直径的距离都会违和,除非DS本来就这么小,或者是减速段,或者是梗。

2.滑条形状一致性
00:00:932 (3,4) - 明显一个更弯,另一个平滑一些
00:27:656 (10,3) - 同上
等等
从00:50:587 (1) - 开始的减速段显得很整齐,因为滑条短了就没那么多一致性问题了

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。
Topic Starter
Sauziteoi

popner wrote:

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

看上去还不错,但是有一些排列上的瑕疵。

举例说明

1.无意义的距离过近或重叠
00:01:621 (4,1,2) - 比较一下红线和蓝线的距离 稍微调整了一下距离,的确舒服一些
00:05:587 (5,6) - 这里为什么要重叠?节奏间距和00:05:415 (4,5) - 之间的并没有不同 个人认为这里应该配合音乐给一些停顿的感觉,有再次指出的mod的话在再考虑修改
00:54:725 (1,2,3,4) - 叠上了很难看,拉开 好的,这里由于滑条之间时间间隔比较短所以只是稍微调整了一下
一般来说间距小于1/3note直径的距离都会违和,除非DS本来就这么小,或者是减速段,或者是梗。 原来如此 :)

2.滑条形状一致性
00:00:932 (3,4) - 明显一个更弯,另一个平滑一些 好的
00:27:656 (10,3) - 同上 好的,其他地方也修改了一些
等等
从00:50:587 (1) - 开始的减速段显得很整齐,因为滑条短了就没那么多一致性问题了

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。
谢谢你的mod :)
Karen
明天来摸
不过1.7-3.0-4.9我感觉看起来难度差距太大,而且是1分多的短图,建议去找个bn或者qat看看需不需要加diff
Topic Starter
Sauziteoi
请教了一下IamKwaN,虽然每个难度之间间距较大,不过间距较一致,应该没有问题。
谢谢IamKwaN
Karen
很不错的图,我感觉没什么好说的,比我厉害,就随便写一些细节上的问题好了
所有diff关掉widescreen support和letterbox
[Insane]
  1. 00:00:759 (2) - 一开始这个有点吓人,00:00:587 (1,2,3) - 这三个音听起来第三个才是最重的,所以00:00:932 (3) - 和00:00:759 (2) - 的距离应该比前面那个要大
  2. 00:29:897 (7) - 这里可以用别的来表现,用一个大折返带过去我感觉有点不合适
  3. 01:27:828 (7) - ^
  4. 01:19:208 (5) - 这个放到01:18:346 (2,3) - 这两个中间,这样美观
  5. 00:50:587 (1) - 为什么突然减速滑条,有点不理解
  6. 01:04:380 (1) - 也是调整一下位置,放在左右两个note的中间,可以跟01:04:380 (1,6) - blanket
  7. 然后我没怎么看懂NC怎么加的,大部分是大白线NC,我觉得挺好的,可是有的地方又不是,明明没有连打之类的东西,01:31:104 (12,13) - 这种地方都到了12,13等等,有点太长了,建议再弄一下
Topic Starter
Sauziteoi

Kagamine Ren wrote:

很不错的图,我感觉没什么好说的,比我厉害,就随便写一些细节上的问题好了
所有diff关掉widescreen support和letterbox 好的
[Insane]
  1. 00:00:759 (2) - 一开始这个有点吓人,00:00:587 (1,2,3) - 这三个音听起来第三个才是最重的,所以00:00:932 (3) - 和00:00:759 (2) - 的距离应该比前面那个要大 好的。调整位置之后好多了
  2. 00:29:897 (7) - 这里可以用别的来表现,用一个大折返带过去我感觉有点不合适 一下子想不到什么好的方法,暂时搁置,想到了之后改改试试
  3. 01:27:828 (7) - ^ 同上
  4. 01:19:208 (5) - 这个放到01:18:346 (2,3) - 这两个中间,这样美观 好的
  5. 00:50:587 (1) - 为什么突然减速滑条,有点不理解 感觉这里和前面相比没这么激烈于是减速了,不变速的话打起来感觉怪怪的
  6. 01:04:380 (1) - 也是调整一下位置,放在左右两个note的中间,可以跟01:04:380 (1,6) - blanket 选择了放在两个note中间,的确好看多了 :)
  7. 然后我没怎么看懂NC怎么加的,大部分是大白线NC,我觉得挺好的,可是有的地方又不是,明明没有连打之类的东西,01:31:104 (12,13) - 这种地方都到了12,13等等,有点太长了,建议再弄一下 NC好像的确挺成问题,检查了一遍,修改了很多。有一部分由于大白线前面带着连打,分开不好看于是NC提前了一些
谢谢你的mod! :)
Nuolong
I know only a little bit Chinese (I'm an American-born Chinese, English was my first language) so I hope you don't mind that I mod in English. :3

N
00:18:863 (4) and 00:24:380 (6) - Try not to use these short sliders often. It is hard for new players to play. (Since this difficulty is the easiest of all of them)
01:13:173 (1) - Kiai time for guitar, 怎么样?
01:37:828 (1) - I do not think kiai time should be used for this part.
Kiai time is used too infrequently (not enough, needs more kiai) APPLY IN ALL DIFFICULTIES

H
00:13:863 (5,6,7) - follow the beat of the drums over here. Like you did here: 00:18:518 (3)
00:39:380 (1) - Starting to think that you should put a break after this and end break here:00:44:897 (1)
This has different kiai time from normal.

I
00:04:897 (1,2,3) - Curve the 1 and 2
00:12:828 (4,5,6) and 00:13:346 (1,2,3) and 00:13:863 (5,6,7,8,9) - may be more fun spread out rather than stacked.
00:38:001 (3,4,5) - Perhaps you could stack these (stack in a way where they are not exactly on top of each other, like this and NO I do not mean placed at that part of the map, just placed like that as an example of what I mean.)

00:39:553 (1) - same thing with break
01:35:932 (3,4,5,6) - same thing with image

I do not understand weird kiai times.

ANYWAYS,
GOOD LUCK!!!
GOOD JOB WITH BEATS! IT GOES WELL WITH THE SONG :D
Topic Starter
Sauziteoi

NolanM wrote:

I know only a little bit Chinese (I'm an American-born Chinese, English was my first language) so I hope you don't mind that I mod in English. :3 :)

N
00:18:863 (4) and 00:24:380 (6) - Try not to use these short sliders often. It is hard for new players to play. (Since this difficulty is the easiest of all of them) Fixed the former (00:18:863 (4)). It's a spinner after the latter(00:24:380 (6)).So I think it may be okay
01:13:173 (1) - Kiai time for guitar, 怎么样? Good idea, adjusted kiai time for guitar.
01:37:828 (1) - I do not think kiai time should be used for this part. I believe that is necessary.
Kiai time is used too infrequently (not enough, needs more kiai) APPLY IN ALL DIFFICULTIES Added some.

H
00:13:863 (5,6,7) - follow the beat of the drums over here. Like you did here: 00:18:518 (3) ok!
00:39:380 (1) - Starting to think that you should put a break after this and end break here:00:44:897 (1) I think it will lost the beat of drums. Also because tha song is short. np change
This has different kiai time from normal. Fixed

I
00:04:897 (1,2,3) - Curve the 1 and 2 ok!
00:12:828 (4,5,6) and 00:13:346 (1,2,3) and 00:13:863 (5,6,7,8,9) - may be more fun spread out rather than stacked. Good idea!
00:38:001 (3,4,5) - Perhaps you could stack these (stack in a way where they are not exactly on top of each other, like this and NO I do not mean placed at that part of the map, just placed like that as an example of what I mean.) I think the original is just a little farther.

00:39:553 (1) - same thing with break I will consider to change it If more modder point out this.
01:35:932 (3,4,5,6) - same thing with image ^

I do not understand weird kiai times.

ANYWAYS,
GOOD LUCK!!!
GOOD JOB WITH BEATS! IT GOES WELL WITH THE SONG :D
谢谢你的mod! :)
mrturtle99
Hi from my modding que~
Normal
Couldn't find anything wrong here, looks good.
Hard
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244)
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92)
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency
Insane
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96)
Nice work with this, good luck on getting ranked!
Topic Starter
Sauziteoi

mrturtle99 wrote:

Hi from my modding que~
Normal
Couldn't find anything wrong here, looks good.
Hard
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244) Fixed!
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92) Fixed!
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency Fixed!
Insane
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other Fixed!
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96) Fixed!
Nice work with this, good luck on getting ranked!
Thank you for your mod and star! :)
blueloniess
咱的能力不够。。。看不出啥大问题额
insane
00:38:001 (3,4,5) - 这里放大跳?
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看
01:38:173 (1,2,3) - 这里的跳弄小一点?
01:38:690 (4) - 变速的话最好NC喔?
CS设置为4?
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
Topic Starter
Sauziteoi

blueloniess wrote:

咱的能力不够。。。看不出啥大问题额
insane
00:38:001 (3,4,5) - 这里放大跳? 感觉anti jump比较舒服,就不改啦
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看 好主意,我试试
01:38:173 (1,2,3) - 这里的跳弄小一点? 因为是比较激昂的结尾,所以先考虑一下
01:38:690 (4) - 变速的话最好NC喔? 了解!
CS设置为4? 唔,这个因为曲子比较大气所以才选了CS3,暂时不改
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
抱歉回晚啦,高考原因实在是抱歉XDDDD!(够晚....
谢谢你的mod!
Snaggletooth
From my Q p/4163981

  1. Please be consistent with your CS. You use 3 for Normal, 4 for Hard and
    3 for Insane. Please buff CS of Insane to 4 as there is no reason good enough to keep
    it on 3.

[Normal]
  1. Cosmetical Issues:
    1. 01:18:173 (4,1) - Swap NC since a new section starts on 01:18:173 which in my eyes
      seems to be more signifficant than the current NC.

[Hard]
  1. Rhythmical Issues:
    1. 00:39:380 (1) - I believe that 3 circles would suit this better. This is the very-last thing
      that is mapped on the build-up. Using 3 circles would highlight that. It also felt rather odd
      to simply press the button longer. It kind of takes away the 'climax'.
  2. Placement Issues:
    1. 01:38:690 (1) - It's not so much that the slow-down is 'false'. I'd like you to consider
      using a slightly higher velocity, so that the sliderpath isn't almost the exact length as
      01:37:828 (2) - . Sadly, due to the shortness of the slider, the slider-ticks arent all that visible
      in-game to give clues about the slow-down.
  3. Cosmetical Issues:
    1. 00:21:621 (7) - Consider using NC here to keep the combos down. This can also
      improve the readablillity. Same goes for 00:24:380 (4) - as it would highlight the anti-jump
      much better.
    2. 00:46:277 (5) - ^
    3. 00:49:035 (5) - ^


As for Insane:Please reply and tell me whether or not you changed the CS as I feel like modding
with perhaps the wrong CS will lead to a bad mod. I will continue this once you've updated everything.
Please call me back. ~


[Insane]
  1. Rhythmical Issues:
    1. 00:06:104 - You're missing a beat here which is rather unfortunate. This sounds and plays
      weird in-game as this map is heavily mapped on drums, using a slider to highlight the synth here really
      feels awkward.

      Pattern + Code

      484,196,5587,2,0,P|432:160|352:140,1,120
      176,308,5932,2,0,P|228:344|308:364,1,120
      275,245,6277,1,0,0:0:0:0:
      275,245,6363,1,0,0:0:0:0:
      [/img]
    2. 01:11:966 - Your stream-pattern is quite nice but you sadly miss a beat here which is the
      cause of my misses for this pattern. It is very hearable while playing and can cause easily confusion.
      Please consider just mapping a regular 5-circled-stream or using, like on previous patterns,
      2 1/4 slider and a circle.
  2. Cosmetical Issues:
    1. 00:38:001 (3) - I highly suggest you NC this to highlight the sdden rhythmical change (anti-jump).
      I miss this all the time lol
    2. 00:46:449 (6) - ^
    3. 01:35:932 (3) - ^

--

Otherwise, this is a very nice mapset.
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