remind me to go over this with you in good detail when we get time!
I adjusted the nc's i like the pace of the spacing in insane and it is consistant just look at your listing for the ones out of place they even follow a pattern.Sekai-nyan wrote:
before moving this to qualify, let's fix some stuff o3o/
General:
- You should totally resize the your bg to 1366x768 since it's a bit too big ></, so you should totally fix it imo
Easy:
- 00:23:570 (1) - I would remove this nc if i were you, since i don't think the melody changed here so yeah =3=/ i don't think it fit imo
Insane:everything i said here, just a suggestion, so just keep it in mind =w=/
- 00:20:355 (4,5,6) - I really dislike how you placed the (5,6) here looks a bit random to me, and i mean how you spaced them, maybe you want to make them a bit like this instead, so it'll look a bit cleaner imo o.o
- 00:40:075 (5,6,7) - ^
- 00:41:789 (5,6,7) - ^
- 00:43:503 (5,6,7) - ^
- 00:46:932 (5,6,7) - ^
- 00:48:646 (5,6,7) - ^
- 00:50:361 (5,6,7) - ^
- 00:52:503 (4,5,1) - ^
- 00:54:218 (6,7,1) - ^
- 00:55:932 (6,7,1) - ^
- 01:04:932 (6) - I think this would play much nice with nc, and i still think it'll fit imo =3=/
good map as always ztrot <3 let me know when you're done with this o3o/
BeatofIke wrote:
Congrats ztrot
Alrighty not a problem I will look at the overview asap, my apologies on the off screen note I will admit i haven't used the editor in 4:3 in some time I might want to think about that in the future! I do disagree on my hit-sounds and if you need me too I can go in-depth as they do provide more than enough feedback.Mao wrote:
Yo,
unfortunately we had to disqualify this beatmap after some internal discussion for the following reason:
[Easy][Hard]
- 00:45:646 (2) - This object is slightly offscreen as you can see here.
- We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
Examples
- 00:19:284 (2,1) -
- 00:21:427 (1) -
- 01:13:075 (4,1) -
----
- You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
Examples
- 00:47:361 (6,1) -
- 01:01:075 (6,1) -
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
These aren't fixed, please be reminded that these are the reasons for disqualification. To get passed qualification, fixing these are compulsory.Mao wrote:
[Easy][Hard]
- We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
Examples
- 00:19:284 (2,1) -
- 00:21:427 (1) -
- 01:13:075 (4,1) -
----
- You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
Examples
- 00:47:361 (6,1) -
- 01:01:075 (6,1) -
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
o k. r.i.pIamKwaN wrote:
Greetings, your map has to be taken away from the Qualified section.Click to expandGood luck.These aren't fixed, please be reminded that these are the reasons for disqualification. To get passed qualification, fixing these are compulsory.Mao wrote:
[Easy][Hard]
- We understand that you didn't fully stick to the DS and based your overall patterns rather on symmetry than on distance snap. However some of those are not properly executed making them appear rather confusing and unpolished.
Examples
- 00:19:284 (2,1) -
- 00:21:427 (1) -
- 01:13:075 (4,1) -
----
- You have got some really big jumps in this difficulty without any significant emphasis within the music which makes them feel quite unpolished. Therefore we recommend you to nerf them.
Examples
- 00:47:361 (6,1) -
- 01:01:075 (6,1) -
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
We are sorry for the very late disqualification here and apologize for the inconveniences this causes to you.
More elaboration below,
[General][Hard]
- Inconsistent Preview Time.
[Normal]
- These jumps are too harsh for the current spread:
- 00:37:289 (4,1) -
- 01:01:075 (6,1) -
- 01:02:789 (6,1) -
- 01:06:218 (1,2,1,2,3,4,1) - 01:06:646 (1,2,3) - are more suitable for jumps as the music shows.
- 01:12:218 (1,2,3) - These are too exaggerating as a Hard.
- The issue repeats in the latter part of the kiai.
[Easy]
- 00:15:855 (3,1) - DS is way too high in a Normal.
- 00:19:284 (2,1) - Doubled the regular spacing is not acceptable here, it looks very similar to a 2/1-gap.
- 00:20:998 (2,1) - Less extreme, but same as above. Generally it's very untidy to have something like 00:19:712 (1,2,1) - two different spacing before and after a circle.
- 01:12:646 (3,4,1) - Spacing is way too high.
###0
I went ahead with the changes to the easy well most of them but I don't agree with looking at spacing values as reasoning for calling something unintuitive I feel like the patterns are playable and fun, please don't just look at the maps spacing values and point out changes play the map and look if those changes feel good or bad thanks for looking it over again tho.Pereira006 wrote:
[Easy]
Gameplay:look fine, the spacing 1.30 is okay expect 1.40, 1.50x and over, this is only I find inconsistency spacing
- 00:24:427 (3,1) - 1.50x, in my view ingame, is too big
- 00:26:141 (3,1,2) - 1.30x, ^ same
- 00:46:075 (1,2,3) - the spacing is very weird, is 1.50x but the (1) isn't same place as (3) I feel you need improve this part gameplay
- 00:57:218 (2,1) - 1.80x, no pleasse
- 01:11:789 (1,2,3,4,1) - inconsistency spacing, there random spacing, 1.30x then 1.40x then 1.50x
[Norma]
Gameplay:same explain in easy, in view and play is too big, the jump never work in Normal as level
- 00:15:855 (3,1) - never make jump 1.90 on this level
- 00:24:212 (3,1) - ^ same
- 00:25:927 (3,1) - ^ same
- 00:38:789 (4,1) - 2.00x pls no
- 00:59:361 (4,1) - ^ same
- 01:07:718 (3,1) - ^ same
- 01:12:646 (3,1) - ^ same
- 01:21:432 (3,1) - ^ same
[]
need question or something ask me
Call me after you done this also no need kd
When I said "spacing inconsistency" isn't about see the values, you have to understand this spacing number 1.20x to 2.00x you think this is just value ? is not, is jump on norma level you have to understand that guidelines, if normal 1.20x to 1.30x this is fine but on 2.00x is not fine. Never make BIGGER JUMP on Normal when the QATS see this map and this have guideline risky 99% will be DQ again.ztrot wrote:
I went ahead with the changes to the easy well most of them but I don't agree with looking at spacing values as reasoning for calling something unintuitive I feel like the patterns are playable and fun, please don't just look at the maps spacing values and point out changes play the map and look if those changes feel good or bad thanks for looking it over again tho.