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Miqz - Sound of My Dream

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Friday, July 03, 2015 at 6:10:24 PM

Artist: Miqz
Title: Sound of My Dream
Tags: Remix Trance Newgrounds Audio Portal
BPM: 140
Filesize: 3107kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.86 stars, 123 notes)
  2. Hard (3.11 stars, 231 notes)
  3. Insane (4.1 stars, 309 notes)
  4. Normal (2.43 stars, 166 notes)
Download: Miqz - Sound of My Dream
Information: Scores/Beatmap Listing
---------------
This map was created for the osu!academy, and is being uploaded early so the artist that offered this great track could test it, please do not mod or post here till the following academy episode it released.
Edit somehow i deleted the best kick slider ever uploading to fix

12/26/14 you can now comment on said map I will be doing each diff as a time laspe over the next weeks to come.

1/17/15 Hard mode added.

2/6/15 Normal added

2/14/15 Easy added

Mods applied 3/28/15

4/17/15 added custom slider tick and adjusted end spinner

5/1/15 adjusted off note object in easy

5/2/15 slight adjustments to object spacing in hard

5/2/15 snapped preview points because why not

6/3/15 adjusted a 2ms change in preview points because unranks are lulz

6/7/15 Made adjustments to the easy

7/3/15 adjustments to the normal easy hard and insane fixing issues with spread and diff settings.

Removed letter box as well
Gooby
Wow this is really good!
Topic Starter
ztrot
the next diff is about to be added in like 20ish mins
DeletedUser_4329079
Great vid!
Topic Starter
ztrot
this map is now free to be modded as the community sees fit.
orza6006
Just some quick suggestions,

[General]

These difficulty settings seem a little iffy to me. Try these (Easy's are fine):

Normal: HP4.5, AR5.5. Reason being that HP5 is quite a jump up from HP2, and AR5.5 creates better spread but doesn't hinder readability

Hard: HP6, OD6.5. At the moment HP is only 0.5 away from Insane, and OD is the same as Insane, making a weird spread.

Insane: OD7.5 or 8 for some extra challenge and to distinguish it more from Hard.

[Easy]

This needs to be below 2.00 stars for ranking, just saying

00:14:570 (3) - How about making this slider's shape more interesting? Here's an example, I'm sure you can come up with something better though :P

00:23:570 (1,2) - I don't think you should be using 1/2 beats on an Easy, especially when they're both circles. Might throw your average Easy player off, and the DS means the overlap between the notes looks kind of weird. Maybe replace this (and 00:25:284 (2,3) - ) with a 1/2 slider?

00:54:218 (3,1,2,3,4,1,2,1) - You've broken DS for this pattern, worth fixing since this is an Easy (I get that it's a harder Easy, but you're supposed to keep DS even in Normals these days. This is a cool pattern, but I'll be impressed if you get this ranked keeping it)

01:25:075 (2,3,4) - You definitely shouldn't be using stacks in an Easy. I got told off by a BN for having stacks in my Normal, so...

[Normal]

Good CS choice

00:17:570 - and 00:20:998 - You're missing pretty important beats here, I suggest you find a way to map them.

00:22:498 (3,4,5,1) - I think these can be arranged in a cooler pattern. How about this?

00:29:998 (1) - You have to leave 2 beats after a spinner before the next note in a Normal (recent addition to RC)

00:36:646 (2) - If you bring the middle point of this slider down a bit (and centralise it) you can improve the blanket with the following note.

00:55:718 (2) - This isn't stacked on 00:54:432 (4) - properly, move 1 grid to the left

01:12:646 (3) - and 01:26:360 (2) - I feel like the pattern will look better if you move this down and to the left a bit so it's in line with the others.

01:26:146 (1) - Remove NC, doesn't need to be there

[Hard]

00:30:427 (1) - You have to leave 1 beat after a spinner before the next note in a Hard.

00:54:003 (5,6) - This blanket can be improved a little by bringing the middle point inwards a little

01:07:503 (1,2,3,4) - Pattern suggestion. I think this would be quite cool.

01:21:218 (1,2,3,4) - ^ but rotated

01:25:503 (3) - Pattern suggestion. Instead of having a double repeat slider, which can be disorientating, have a mirrored slider circling 01:25:289 (2) - the other way. Maybe you can make it so that the new slider is stacked onto 01:25:075 (1) - .

[Insane]

00:03:212 (4,5) - Blanket can be improved

00:04:927 (4,5) - ^

00:14:570 (4,5) - ^ (this one's kinda nazi)

00:27:855 (6) - 1 grid to the right for perfect stack

00:29:141 (1,2,3,4,5,6,7,8,9) - Honestly, I think this would play better as just a curve.

00:32:361 (1,2,3) - Blanket can be improved

00:34:075 (1,2,3) - ^ (copy-paste too strong)

Overall, nice work. Feels like you played it quite safe, but it's fun, so it doesn't really matter. Some of the issues with using techniques that are too hard for their respective difficulties could be easily avoided by renaming Easy -> Normal and Normal -> Advanced. Up to you though.

Hope you consider some of these suggestions, nice DT map you've got there. Time lapse mapping was a good idea, wish this had come out when I was still getting into mapping, would have helped me a lot. Hopefully it'll help new people get into mapping though. I left a star to help the map on its way, good luck.

Also, for the osu!academy, why not have a video on responding to mods? It would allow you to explain some mapping terminology.
Topic Starter
ztrot

orza6006 wrote:

Just some quick suggestions,

[General]

These difficulty settings seem a little iffy to me. Try these (Easy's are fine):

Normal: HP4.5, AR5.5. Reason being that HP5 is quite a jump up from HP2, and AR5.5 creates better spread but doesn't hinder readability

Hard: HP6, OD6.5. At the moment HP is only 0.5 away from Insane, and OD is the same as Insane, making a weird spread.

Insane: OD7.5 or 8 for some extra challenge and to distinguish it more from Hard.

[Easy]

This needs to be below 2.00 stars for ranking, just saying

00:14:570 (3) - How about making this slider's shape more interesting? Here's an example, I'm sure you can come up with something better though :P

00:23:570 (1,2) - I don't think you should be using 1/2 beats on an Easy, especially when they're both circles. Might throw your average Easy player off, and the DS means the overlap between the notes looks kind of weird. Maybe replace this (and 00:25:284 (2,3) - ) with a 1/2 slider?

00:54:218 (3,1,2,3,4,1,2,1) - You've broken DS for this pattern, worth fixing since this is an Easy (I get that it's a harder Easy, but you're supposed to keep DS even in Normals these days. This is a cool pattern, but I'll be impressed if you get this ranked keeping it)

01:25:075 (2,3,4) - You definitely shouldn't be using stacks in an Easy. I got told off by a BN for having stacks in my Normal, so...

[Normal]

Good CS choice

00:17:570 - and 00:20:998 - You're missing pretty important beats here, I suggest you find a way to map them.

00:22:498 (3,4,5,1) - I think these can be arranged in a cooler pattern. How about this?

00:29:998 (1) - You have to leave 2 beats after a spinner before the next note in a Normal (recent addition to RC)

00:36:646 (2) - If you bring the middle point of this slider down a bit (and centralise it) you can improve the blanket with the following note.

00:55:718 (2) - This isn't stacked on 00:54:432 (4) - properly, move 1 grid to the left

01:12:646 (3) - and 01:26:360 (2) - I feel like the pattern will look better if you move this down and to the left a bit so it's in line with the others.

01:26:146 (1) - Remove NC, doesn't need to be there

[Hard]

00:30:427 (1) - You have to leave 1 beat after a spinner before the next note in a Hard.

00:54:003 (5,6) - This blanket can be improved a little by bringing the middle point inwards a little

01:07:503 (1,2,3,4) - Pattern suggestion. I think this would be quite cool.

01:21:218 (1,2,3,4) - ^ but rotated

01:25:503 (3) - Pattern suggestion. Instead of having a double repeat slider, which can be disorientating, have a mirrored slider circling 01:25:289 (2) - the other way. Maybe you can make it so that the new slider is stacked onto 01:25:075 (1) - .

[Insane]

00:03:212 (4,5) - Blanket can be improved

00:04:927 (4,5) - ^

00:14:570 (4,5) - ^ (this one's kinda nazi)

00:27:855 (6) - 1 grid to the right for perfect stack

00:29:141 (1,2,3,4,5,6,7,8,9) - Honestly, I think this would play better as just a curve.

00:32:361 (1,2,3) - Blanket can be improved

00:34:075 (1,2,3) - ^ (copy-paste too strong)

Overall, nice work. Feels like you played it quite safe, but it's fun, so it doesn't really matter. Some of the issues with using techniques that are too hard for their respective difficulties could be easily avoided by renaming Easy -> Normal and Normal -> Advanced. Up to you though.

Hope you consider some of these suggestions, nice DT map you've got there. Time lapse mapping was a good idea, wish this had come out when I was still getting into mapping, would have helped me a lot. Hopefully it'll help new people get into mapping though. I left a star to help the map on its way, good luck.

Also, for the osu!academy, why not have a video on responding to mods? It would allow you to explain some mapping terminology.
adjusted all diff settings and took some of your suggestions on easy normal and hard added in hitsounds for easy as well thanks as for a episode on this I think I'll set up something soon for that.
Firmatorenio
From #modreqs :3

[General]

I hope you know about the tags, preview point and mp3 file bitrate... (also, that's not dream trance as far as i'm concerned)

Are the maps meant to lack kiai time?

[Easy]

Well, what can I say. As far as I know, the "circle spam" can bump the difficulty a lot. So I'd just tell to reduce the amount of circles if you want to reduce the star rating further. However, I think it's fine as it is. I myself made an Easy that occasionally used 4 1/1 circles in a row and then 7 once in the end, one ended up being 1.8 stars without having ANY 1/2s and ANY DS derps... even circle:slider ratio was low, about 6:5. Once I learned that, I now make 1/2 streams on hard and thus cheat on SR as it raises quite a bit xD

00:19:284 (3,1) - I think 2.1x jump is too much for Easy even though it's NC.
Pattern suggestion

(00:21:427 (1) - you'll need to change this one though)

00:28:284 (1,2,3,4,5) - maybe shape them some other way? I suggest a pentagon... or just make the rhombus' vertical symmetry axis fall on the map's symmetry axis. sorry my english is terrible

00:32:361 (1,2) -
00:43:503 (1,2,3,1,2) - If you still wanna have the circle spam feat, I'd add a note there in the gap.
00:54:646 (1,2,3) - I got it you like that DS derp, but maybe at least lessen it a bit? For example, you could move (1) to x:96 y:184, mirror it to (3) and also move (4) to x:256 y:272, that'll reduce 1.7x to 1.49x.

After these changes I had SR 1.96... maybe reducing that ^ thing isn't really worth it...

[Normal]

00:17:998 (1,2) -
00:22:712 (4,5) - are you sure there should be those claps?

00:29:998 (1) - I think this spinner's location on the timeline is a bit derped :o

00:57:646 (2,3,1,2,3,4,1) - consider recreating this to avoid the overlap? Or just move them (without the last slider) 4 grids down...

[Hard]

AR:6.5

00:24:855 (5) - x:368 y:104
00:26:570 (5) - mirror ^ if you changed it

00:47:361 (6) - x:240 y:136 and make it lead downwards?

01:25:503 (3) - maybe make it repeat only once, then add 3 1/2 circles after it?

[Insane]

00:03:427 (5,5) - psst, imperfect blankets

Basically, the only thing I don't like here is 00:54:861 (2) - , but it's just I'm a noob. It's readable at ar8 though for me.

Also, 01:25:503 (3,5) - maybe make (5) a mirrored (3) and make the spinner 1/4 after?
____

Eh, thanks for teaching me to mod, I guess... I know this isn't much, but I really think that Insane is perfect.
Topic Starter
ztrot
fixed the mp3 and preview points also adjusted the easy based on your mod thanks again!
tutuhara
Hello from mod req ! ;) ;)

[Easy Diff]
may be DS 0.9 ? Newcomers will be hard to maintain so far pointer

00:32:361 (1,2) - May be less cycles ?
01:23:361 - add note ??

[Normal Diff]

00:14:998 (2,3) - may be https://imgur-archive.ppy.sh/IPgn5pw.jpg
00:17:998 (1,2) - Beginners confused the first time.
00:55:932 (3,4,1) - Can be a smooth transition ? https://imgur-archive.ppy.sh/9BbcvPI.jpg
00:56:361 (1,2,3,1) - Can be a smooth transition ? https://imgur-archive.ppy.sh/zJ6lLes.jpg


[Hard Diff]

00:30:427 (1,1) - More time to Recover ?
Dont problem. Good job

[Insane Diff]

00:45:861 (1,2) - may be delete combo (2) ?
01:09:861 (4,5,1) - may be delete combo (5)? https://imgur-archive.ppy.sh/IR2pcHs.jpg


Nice beat map. Good luck ! :) :)
Arphimigon
Small stuff idk

[Easy]
00:14:570 (3) - I would flip upside down really. An easy player moving in a straight line then hitting a curve that kinda goes a whole different way wouldn't be a good mix.
00:16:712 (1) - May aswell move to x:344 y:236 to be directly above the middle part of last slider. Then flip for 00:17:570 (3) -
00:26:141 (3) - 1.3 DS to next note?
00:38:361 (1,2,3) - Not make a triangle on purpose likely, just wanted to point out.
00:40:075 (1,2,3,1,2,3,1,2,3) - Quite honestly I thought all these lines were boring. I would attempt to spice up with some curving in them.
00:53:789 (2) - Should be lower for blanket x:256 y:248 approx, i would spread 00:53:361 (1) - and 00:54:218 (3) - out

[Normal]
00:14:998 (2) - Imo this slider is weird to play, mostly because it is 1/1 after a reverse, but also because it has an increased SV AND it points away. Then again I aint in no position to give a better idea.
00:19:284 (3) - I know this is on the same line as the start of slider 2, but it doesn't flow with the curve as nice. X:216 y:104 is better
00:24:212 (4,5) - All the doubles around here have less spacing, this looks odd to have the extra gap inbetween.
00:26:141 (5,1) - Aren't properly flipped.
00:40:718 (3) - I see why this was placed here, but since the next slider goes down I think this should be placed on the higher area, not lower.
I spotted the copypasta!

[Hard]
00:03:427 (2) - Not a very good axis flip at all.
00:25:284 (1) - Eh, too much DS to hit this. And the last part before was flowing up. I would make the last few notes curve down into this.
Damn this was good

[Insane]
Why does this have a different BG to all the other diffs? They should all be different or the same.
00:24:641 (8) - I don't the flow to this, it isn't really emphasized in the music either and has a really large DS.
00:26:355 (8) - ^
00:54:218 (6,7,1) - Why is this not the same as 00:55:932 (6,7,1) - ? I'm interested.

Enjoy!
Lethargy
had a little talk

SPOILER
16:50 Geronimaa: ;hey
16:52 Geronimaa: wanted to ask about that mod
16:53 Geronimaa: wanna do it irc?
19:30 Geronimaa: do you still want that mod?
19:32 ztrot: oh
19:32 ztrot: sorry
19:32 ztrot: I have highlights off
19:32 ztrot: XD
19:32 Geronimaa: i see :D
19:32 ztrot: I guess we can just give me a moment
19:33 Geronimaa: ok
19:33 Geronimaa: wasnt it the map
19:33 Geronimaa: you did in osu academy?
19:34 ztrot: yes
19:35 Geronimaa: well insane diff seems pretty good
19:36 Geronimaa: i like your style after all
19:36 Geronimaa: i ll do jsut some nazi mods like blankets
19:36 ztrot: alrighty
19:36 Geronimaa: 00:03:212 (4,5) -
19:36 Geronimaa: so here blnkaet
19:36 Geronimaa: same goes for the next one
19:37 Geronimaa: maybe make this slider a bit more straight? 00:06:855 (5) -
19:37 Geronimaa: like this http://puu.sh/gPfgg/1e3f631392.jpg
19:38 ztrot: gimme a sec
19:38 ztrot: insane?
19:38 Geronimaa: yes
19:38 Geronimaa: blanket here 00:14:570 (4,5) -
19:38 Geronimaa: 00:16:498 (2,3) - here too
19:39 ztrot: http://puu.sh/gPfob/0800351983.jpg?
19:39 Geronimaa: perfect
19:39 Geronimaa: oh wait
19:39 Geronimaa: no
19:40 Geronimaa: wait did yo uchange it?
19:40 Geronimaa: or is this the original
19:40 ztrot: http://puu.sh/gPfuy/cfef86573f.jpg now it is changed
19:40 Geronimaa: ehhh
19:40 Geronimaa: well
19:40 Geronimaa: fine i guess
19:41 Geronimaa: well next thing
19:41 Geronimaa: how abnout making here 00:21:427 (1,2) -
19:41 Geronimaa: 2 a straight slider?
19:41 Geronimaa: or make it less curved
19:41 ztrot: why?
19:41 ztrot: does it not play well or something?
19:41 Geronimaa: no no
19:42 Geronimaa: its just a aesthetic suggestion
19:42 Geronimaa: an
19:42 ztrot: Ah
19:42 ztrot: I like the feel of the curve so I would rather not
19:42 ztrot: if that is okay with you.
19:42 Geronimaa: ok
19:42 Geronimaa: sure
19:42 Geronimaa: well its your map after all
19:42 Geronimaa: maybe triangle these? 00:23:141 (1,2,3) -
19:42 Geronimaa: or these 00:23:355 (2,3,4) -
19:43 Geronimaa: same goes for the enxt pattern which is just copy pasta
19:43 Geronimaa: stack 00:27:427 (5,6) - properly?
19:44 ztrot: what do you mean by that, it is stacked that is the stack setting that makes it look that way
19:44 Geronimaa: yea
19:44 Geronimaa: but, imo it would be better if it were stacked just right on top of each other
19:45 ztrot: We aren't supposed to allow that anymore
19:45 ztrot: but I get what your saying
19:45 Geronimaa: fine
19:45 ztrot: 0.0 stacks are unrankable
19:45 Geronimaa: what
19:45 ztrot: I could get away with a 0.1 stack tho
19:45 Geronimaa: oh well
19:45 Geronimaa: next thin
19:45 Geronimaa: how about ctrl g this 00:27:427 (5,6) - ?
19:45 Geronimaa: i mean
19:45 ztrot: righto
19:46 Geronimaa: this 00:28:712 (4,5,6) -
19:46 ztrot: ohh i like that
19:46 ztrot: Good suggestion
19:46 Geronimaa: i just
19:46 Geronimaa: think that you do stuff like this frequently
19:47 Geronimaa: well next
19:47 Geronimaa: i find quite interesting
19:47 Geronimaa: ctrl g this 00:32:789 (2) -
19:47 Geronimaa: same for next pattern
19:47 Geronimaa: since it imo flows better
19:48 ztrot: yeah yeah I see where you are going with this
19:48 ztrot: will do
19:49 Geronimaa: alright
19:49 ztrot: btw what do you think of the hitsounds personally
19:49 Geronimaa: oh yea and how about blanketting this 00:32:361 (1,2,3) -
19:49 Geronimaa: hitsounds are cool
19:50 Geronimaa: unfortunately a lot of people play withi turned off hitsounds :D
19:50 Geronimaa: but they are fine
19:50 ztrot: :( I know
19:50 ztrot: I put so much work into them too
19:50 Geronimaa: yea i know right
19:50 Geronimaa: worst thing is
19:50 ztrot: I see plays of my map on youtube
19:50 Geronimaa: i have this map
19:50 Geronimaa: with custom hitsounds
19:50 ztrot: and it is this click clack shit
19:51 Geronimaa: yea
19:51 Geronimaa: about 50 custom piano hitsounds
19:51 Geronimaa: every not different sounds
19:51 ztrot: daaamn
19:51 Geronimaa: then this guy comes
19:51 ztrot: I tired something like that before
19:51 Geronimaa: i asked him for testplay he is like
19:51 Geronimaa: boring
19:51 Geronimaa: i told him that he s hould play it with hitsounds
19:51 ztrot: Q.Q
19:51 Geronimaa: cuz its about them
19:51 Geronimaa: and hes like, thats for scrubs
19:51 Geronimaa: T.T
19:52 Geronimaa: anyway
19:52 ztrot: hmm
19:52 Geronimaa: try to make these two blanket 00:38:146 (5,7) -
19:53 Geronimaa: maybe blanket this also ? 00:53:361 (3,4) -
19:53 Geronimaa: and this 00:55:075 (3,4) -
19:53 Geronimaa: and this? 01:01:503 (1,2) -
19:53 ztrot: nah those ones aren't ment to
19:53 ztrot: but I got the other one
19:53 Geronimaa: yea i kind of figured it out
19:54 Geronimaa: just wanted to make sure
19:54 ztrot: if everything blankets it gets this generic feel
19:54 Geronimaa: true
19:54 Geronimaa: but this however 01:04:718 (5,6) -
19:54 ztrot: it is the problem with the newer maps
19:54 Geronimaa: i think thats supposed to be blanket right?
19:54 Geronimaa: truth is i spam too many blankets as well
19:54 Geronimaa: so it lacks uniqueness i guess?
19:55 Geronimaa: same for this? 01:05:789 (8,1) -
19:55 Geronimaa: well and thats it
19:56 Geronimaa: since this diff is well done
19:56 ztrot: gotem
19:56 Geronimaa: wanna do other diffs as well?
19:56 ztrot: before that
19:57 ztrot: now that i have someone that respects hitsounds
19:57 ztrot: :P
19:57 Geronimaa: :D
19:57 Geronimaa: it wasnt actually me who got me into hitsounding
19:58 ztrot: check this out I used sonic' 3 sound board for this pony map
19:58 *ztrot is editing [http://osu.ppy.sh/b/166477 Alex S. - My Little Pony Intro (Glitch Remix) [TOUCH THE RAINBOW!]]
19:58 ztrot: tell me if you hear the sample
19:58 ztrot: don't do the easy thing and hit the sample board in the timing panel
19:58 ztrot: listen to it
19:59 Geronimaa: im doing that
19:59 ztrot: also the SB is all on hitsounds tirggers
19:59 Geronimaa: thats pretty sick
20:00 Geronimaa: but yeah
20:00 ztrot: :D
20:00 Geronimaa: :D
20:01 ztrot: I have about 800 samples saved
20:01 Geronimaa: thats is a LOT
20:01 ztrot: most the fucking hitsounds you see in maps are from me
20:01 ztrot: well custom ones
20:01 ztrot: just recycled
20:01 ztrot: damn near ever nightcore map
20:04 Geronimaa: i bet that a lot people dont even know that there are custom hitsounds

that BG and hitsounds doe
Kite
[Easy]
00:34:075 (2) - Dodgy spacing
01:12:646 (3) - ^

[Normal]
01:05:789 (3) - Perhaps remove the repeat and map out the beat at 01:06:432 -
01:19:503 (3) - ^

[Hard]
00:10:284 (1,2) - Uneven blanket (2) 2nd slider point x192 y208 and end point x160 y280 looks a little bit better
00:30:427 (1) - I think it sounds and plays better to end the spinner at 00:31:927 -

[Insane]
Doesn't have widescreen support ticket in song setup -> design

Meh, can't find really anything at all so no kd please.
Maybe pick some nice combo colors?
Countdown might be better if disabled, whatever you prefer tho.
Great and solid mapset~
Topic Starter
ztrot

Kite wrote:

[Easy]
00:34:075 (2) - Dodgy spacing
01:12:646 (3) - ^

[Normal]
01:05:789 (3) - Perhaps remove the repeat and map out the beat at 01:06:432 -
01:19:503 (3) - ^

[Hard]
00:10:284 (1,2) - Uneven blanket (2) 2nd slider point x192 y208 and end point x160 y280 looks a little bit better
00:30:427 (1) - I think it sounds and plays better to end the spinner at 00:31:927 -

[Insane]
Doesn't have widescreen support ticket in song setup -> design

Meh, can't find really anything at all so no kd please.
Maybe pick some nice combo colors?
Countdown might be better if disabled, whatever you prefer tho.
Great and solid mapset~
made some adjustments so as to work with the modding process you get kudos I used adjustments you provided
Jacob
the sooner this gets ranked the sooner i get my pp :^)
OnosakiHito
Before you start to check my mod, let me remind that I'm not a >true< osu player at all. Some points may sound wrong and indicate either the unexperience from me or personal opinions about a Map itself, which foundation isn't from the rules or anything else. Kinda has to do with feeling, huh. Also if it's okay, I will keep distance of my usual modding style; having examples for certain patterns. Instead, I will just explain what I thought about it.

[ Easy]

General

  1. CS on 2 ? Your notes are actually pretty spreaded, so there would be enough of space to have these larger circles.
  2. AR on 4 ? I remember when playing in the past an easy, I had abnormal problems reading them if once the AR was pretty small. This was mostly the case on denser parts, like here from 00:14:570 to 00:23:141 -. While I'm still holding a slider, another note or two other sliders appear already which can confuse lower player. Though, I'm not sure if lvl 4 or 3 makes such a big difference, but 4 might be a bit safer...?
  3. What I wonder about: Where is the kiai? If you ask me from 00:59:789 to 01:27:218 it would emphasize this part pretty nice, not?
  4. Listening to the hitsounds in this beatmap, some of them appear in an odd way if you ask me. I will be downbelow more specific.
Pattern

  1. 00:05:141 (1,2) - Would it be possible to refine the movement of slider (1)? Previous pattern works pretty good, but here the slider shows into another direction as you actually would like to move.
  2. Additional to previous point, how about trying to change (2) to a single note? The reason behind this idea is to have another rest moment for lower players, but also to make it more consistent with the upcoming rest moments, starting from 00:09:427 to 00:13:712 - . If you do that, 00:04:284 (3) - and 00:07:712 (3) -'s missing rest moment would also be more consistent due to Stanza 1 and 3 having none while 2 and 4 have them. With that, 00:16:284 would be maybe more emphasized, since it has less rest moments.
  3. 00:14:570 (3) - Considering the way you made your sliders through the whole Easy, maybe it might be not bad to keep that formation (as in, having a curvey one)? After all, this is the only slider shaped in this way.
  4. 00:13:712 (1,2,3) - Connected to previous point, but not really important I guess: Having another triangle patterns might not hurt? I mean, previous and upcoming patterns are also arranged in this way, and this seems to be out of picture.
  5. 00:16:712~00:23:141 - My Taiko-Heart beats here when looking at the stanza. I would suggest to rearrange this part, since the 1/1 patterns are placed at 1st and 4th Stanza while 1/2 are on 2nd and 3rd. It carries the danger to feel unnatural to this, since the placement is rather odd. Not sure if this is a big problem in standard, but in Taiko we would rather go like this:
    1(1/1) - 2(1/2) - 3(1/1) - 4(1/2) or 1(1/1) - 2(1/1) - 3(1/2) - 4(1/2), as packs, as you did similar at 00:23:570 -.
  6. 00:32:361~00:46:075 - This is something I mentioned in General: The placement of the hitsounds is really odd. While I understand that this is caused by the placement of pattern, I think rearranging these very patterns might be not bad. If we look for example at 00:32:361 (1,2,1) - , these hitsounds draw a lot of attention and make this part pretty loud, while 00:35:789 (1) - is suddenly -more or less- silence. I think it would be fine if the exact same use of hitsounds would be done at 00:39:646 - (since it would fit stanza wise pretty well), but since this isn't the case, patterns after 00:35:361 are insignificant / less emphasized and sound empty due to this. This goes up to 00:44:146 since you use only every 4/1 beat a clap.
  7. 00:49:932 - Similar here, but well, this is due to symmetrie I guess.
  8. 00:55:932 (4,1) - Distance Snapping isn't the same here.
  9. 01:10:075 (1,2,3) - and 01:11:789 (1,2,3) - distance snapping is different. Not sure, is that intended? I always though distance should be the same in an easy. I think I will just ignore that for now since I'm not sure about these things.

Um... actually I have more to say about the other difficulties (especially about structure of stanza and hitsounds), but to be honest, I'm not sure if it is right what I'm doing here. This appears to become kinda long? So I guess I will stop for now and see what you have to say instead of mentioning things which actually might be pretty much clear for an standard mapper. I hope it does somehow help. My last standard mod was years ago.
Topic Starter
ztrot
remind me to go over this with you in good detail when we get time!
diraimur
I'm new at modding, I hope I'm not doing something wrong. >-< (Also this is probably a bad mod since I'm new, but whatever, I'm trying.)

Insane
SPOILER
-00:38:789 (8,9,1,2) - distances between 8-9 and 1-2 would be better if distance was same.

-00:49:718 (2,3) - distance increase perhaps?

-01:09:218 (3) - this would kinda help the flow better

-01:27:218 - try using this instead of spinner, it creates a great effect:

Hard
SPOILER
-00:45:003 (2,3) - stacking doesn't look good :c

-01:06:646 (1) - 01:07:718 (2) - perhaps remove these notes
-^ and if you do that, -01:07:503 (1,2) - I'd increase the gap between notes.

Normal

-Try adding hitcircles to 00:03:855 - , 00:05:570 - and 00:07:284 -

Well, thats all I can do. Good luck!
BeatofIke
Great song and map. Might take a look soon.
nevermind
Pereira006
[General]

  1. When I did download, you have 2 picture, remove that " space_out_anime_girl-1920x1080 "
  2. The combo color look like is default, I mean is not sense with this bg, you don't wanna change color ? I'm fine that, just saying you forget or is intentional
[Easy]

Hitsound:

  1. 01:02:789 (1) - remove clap in end
Gameplay:

  1. 00:17:998 (1,2,3) - I'm sorry I can't really approve this, because the SV is 1.20, bpm 140 and this diff is easy, when I play this part I feel that level more like Normal, that kindy hard, this need more easier rhythm, this part just hard
  2. 00:19:712 (1,2,3) - ^ same
  3. 00:21:427 (1) - the begin and end, that border is very near, I don't like it, why don't make large i mean like this http://puu.sh/hjmH4/8bd6502550.jpg is better IMO
  4. 00:29:998 (5) - (nazi) one grid up to align with 00:29:141 (3) or is intentional ?
  5. 00:46:075 (1,2,3) - I'm sorry, this is inconsistency spacing make consistency spacing, this diff is Easy
  6. 01:25:503 (3) - same happen in 00:21:427 (1)
[Normal]

Difficulty:

  1. OD and HP need -0.5, the play look really better IMO try test play
Hitsound:

  1. 00:22:927 (5) - remove clap, just keep it consistency by you style
  2. 00:26:355 (6) - ^ same
  3. 00:56:361 (1) - Missing add finish in begin and end other diff's have but this doesn't.
Gameplay:

  1. 00:02:570 (1,2) - fix spacing. you should keep 1.20x
  2. 00:13:712 (1,2,3) - I'm sorry this kindy big jump and inconsistency spacing is really hard for this diff, this is Normal, you should know as Level, fix this spacing
  3. 00:22:070 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - just saying this part is only notes, the play is really hard and the rhythm is very weird, I feel the level is more hard because the click is too much and rhythm is very weird. Can you make more easier as Normal. I just saying this part is really hard
  4. 00:39:218 (1,2) - I'm sorry, 1.90 for this diff ? no, this is normal, fix this spacing
  5. 00:52:932 (1,2,3,4,1,2,3,4,1) - too much click, i prefer remove notes only 1/2 or do something you own to change this part
  6. 00:59:361 (4,1,2) - big spacing...
  7. 01:04:932 (1,2,3,1,2,3,1) - really really hard...
  8. 01:12:646 (3,1,2) - 2.20x ...
  9. 01:18:217 (4,5,1,2,3,1,2,3,1) - same happen before
I'm sorry this srly need more work. Huge spacing, lot rhythm is kindy hard like in 01:04:932 (1,2,3,1,2,3,1) - and more.
If you wanna keep it so hard, this diff is not Normal, is Hard. you srly need diff because this spread Normal and easy is really risky or You srly remap this diff...

[Hard]

Hitsound:

  1. 00:53:789 (4) - missing add finish, Explain before
  2. 00:54:646 (1) - ^ same
  3. 00:55:503 (4) - ^ same
  4. 00:56:361 (1) - ^ same
  5. 00:57:218 (3) - ^ same in begin
  6. 00:58:075 (1,2,3,4) - missing all add finish
Gameplay:

  1. 00:06:855 (3) - need put nc, because you style you put NC every 1/1 look like you missing put NC this
look good

[Insane]

Gameplay:

  1. 00:14:570 (4) - missing NC
[]
The Hard and Insane is really good, My main problem is Easy and Normal spread, Easy some inconsistency and rhythm need more easier and Normal same but is huge, The normal really need more work
Any question if you don't understand my english ask me
Call me if you need
Good luck
Topic Starter
ztrot
Alrighty I made most your changes I do not agree with your restrictions to the normal diff tho, I think you are relying far too much on DS and not looking at the patterns, I've had loads of testers try this and most seem to play it just fine new or old I did use some of the suggestions for easy as i tried to make it a bit more readable and I fixed almost everything else but I'm gonna stick with what the rating gives me! thanks for the mod
Pereira006
uncheck Widescreen support
Fix missing hitsound in Easy, normal and Insane
Nerf some Spacing in Normal, should be better the play for all newbies

everthing look good

Bubble

Good luck
Suimya
before moving this to qualify, let's fix some stuff o3o/

General:
  1. You should totally resize the your bg to 1366x768 since it's a bit too big ></, so you should totally fix it imo

Easy:
  1. 00:23:570 (1) - I would remove this nc if i were you, since i don't think the melody changed here so yeah =3=/ i don't think it fit imo


Insane:
  1. 00:20:355 (4,5,6) - I really dislike how you placed the (5,6) here looks a bit random to me, and i mean how you spaced them, maybe you want to make them a bit like this instead, so it'll look a bit cleaner imo o.o
  2. 00:40:075 (5,6,7) - ^
  3. 00:41:789 (5,6,7) - ^
  4. 00:43:503 (5,6,7) - ^
  5. 00:46:932 (5,6,7) - ^
  6. 00:48:646 (5,6,7) - ^
  7. 00:50:361 (5,6,7) - ^
  8. 00:52:503 (4,5,1) - ^
  9. 00:54:218 (6,7,1) - ^
  10. 00:55:932 (6,7,1) - ^
  11. 01:04:932 (6) - I think this would play much nice with nc, and i still think it'll fit imo =3=/
everything i said here, just a suggestion, so just keep it in mind =w=/


good map as always ztrot <3 let me know when you're done with this o3o/
Topic Starter
ztrot

Sekai-nyan wrote:

before moving this to qualify, let's fix some stuff o3o/

General:
  1. You should totally resize the your bg to 1366x768 since it's a bit too big ></, so you should totally fix it imo

Easy:
  1. 00:23:570 (1) - I would remove this nc if i were you, since i don't think the melody changed here so yeah =3=/ i don't think it fit imo


Insane:
  1. 00:20:355 (4,5,6) - I really dislike how you placed the (5,6) here looks a bit random to me, and i mean how you spaced them, maybe you want to make them a bit like this instead, so it'll look a bit cleaner imo o.o
  2. 00:40:075 (5,6,7) - ^
  3. 00:41:789 (5,6,7) - ^
  4. 00:43:503 (5,6,7) - ^
  5. 00:46:932 (5,6,7) - ^
  6. 00:48:646 (5,6,7) - ^
  7. 00:50:361 (5,6,7) - ^
  8. 00:52:503 (4,5,1) - ^
  9. 00:54:218 (6,7,1) - ^
  10. 00:55:932 (6,7,1) - ^
  11. 01:04:932 (6) - I think this would play much nice with nc, and i still think it'll fit imo =3=/
everything i said here, just a suggestion, so just keep it in mind =w=/


good map as always ztrot <3 let me know when you're done with this o3o/
I adjusted the nc's i like the pace of the spacing in insane and it is consistant just look at your listing for the ones out of place they even follow a pattern.
Suimya
well, they were just suggestions and it's fine to keep them as they are o3o/


Qualfied~
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