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ISHIDA YOKO - COLORFUL BOX

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litoluna
hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) -
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circle
  2. 00:36:074 (6,1) - i think not good following.
    try this
[Hard]
  1. 00:15:391 (4) - I think don't need whistle.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v=
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761
  3. 00:42:597 (1) - add whistle at head
gl~ 8-)
blueloniess
我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧...

00:11:665 (2,3) - 放近一点点吧....
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫...
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket
放个酱紫的3角形?
01:07:192 (3,4) - 平行
01:26:384 (3,4) -
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~
00:06:820 (1,2) - blanket
00:29:925 (4,1) - 平行
EZ
00:06:819 (1,2) - 做个大blanket
00:20:235 (3,4) - blanket
TAT越是简单的图我越找不出什么问题额TAT
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
Topic Starter
Adol Christin

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
blueloniess

Adol Christin wrote:

bestza55567 wrote:

Easy
Add NC at 00:02:347 - and 00:05:329 - No. There is a NC for every 2 bars.
The Slider here 01:16:136 - Is about to fall off the screen. I suggest to move it. It doesn't.
00:00:857 - to 00:03:838 - The stacks is so boring. Try move it a bit. fixed

Note Replacements (Delete all notes here and add new)
01:15:391 - to 01:17:999 -
IMO it looks more match to the vocal
add slider 01:15:391 - and a slider tail at 01:15:950 - [or Circle at 01:15:391 - and the slider at 01:15:763 - and a tail at 01:15:950 - ]
Add a slider with return at 01:16:322 - and return at 01:16:509 - a tail at 01:16:695 -
Add a slider Head at 01:17:254 -And Tail at 01:17:627 -
Reworked the entire map, therefore I would decline all.
If you use hitsond correctly it will be very good it this part (Part That I suggest)(Other Part Is good ty~):D
Warning : My mod increases star by 0.01
Srsly, I'm afraid not giving you an additional kudosu for this post, because this mod should be combined with the previous one.

But anyway thanks for modding back.

litoluna wrote:

hi~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. looks so fine
[Easy]
  1. 00:00:857 (1,2,1,2,3) - Ctrl+J
    more nice following 00:06:074 (3,1) - Maybe yes.... lol
[Normal]
  1. 00:33:652 (1,2,3,4,5) - this part is long 1/2 Rhythm compare other part
    00:34:212 (2) - delete and 00:34:397 - add Circlefine for me.
  2. 00:36:074 (6,1) - i think not good following.
    try thisGood iead, accepted.
[Hard]
  1. 00:15:391 (4) - I think don't need whistle. I changed a new custom whistle, the entire hitsound has been reworked. I'll keep whistle here.
[Insane]
  1. 00:09:243 (2,3) - Ctrl+G?
    small fun jump =v= seems like a good idea, let me have a try.
  2. 00:33:653 (1) - protrude outside a frame
    https://osu.ppy.sh/ss/2882761 I see your image. Right, accepted.
  3. 00:42:597 (1) - add whistle at head Hitsound has been reworked
gl~ 8-)
Arigato~

blueloniess wrote:

我给出的只是建议
insane
00:00:857 (1,2,3,4,1,2,3,4) - - 照我感觉的话,这里的时间轴上有这么大的空,不如放几个大跳 有意为之。
00:09:615 (1,2) - 做成这样如何?这里有图片,有点大。。。估计需要一定时间加载吧... 加载不是事儿啦。你的方案虽然不是不可以,但说实话我不喜欢。这么多平行摆着有些无趣了。

00:11:665 (2,3) - 放近一点点吧.... 1/2滑条一般不会全拉完的,这个间距我觉得合适。
00:17:814 (3,4,5,1) - 00:37:938 (1,2) -01:22:659 (1,2) -01:24:336 (1,2,3) - 做几个blanket?I难度这样做很容易挤成一堆,反而更难看。
00:26:012 (1,2,3,4) -00:36:633 (1,2,3,4) - 个人感觉这里可以放大跳的啦有意为之
00:49:864 (1,2,3,4) - 改成平行滑条怎么样?不好
01:21:354 (1,2) - 把2改成直滑条,这样的blanket似乎会好看一点的酱紫... 是这样吗?我是想顺着前面那根滑条的弧度拉过来,这样不论外观还是flow都比直的好(虽然flow也没多少影响是了)
hard
00:00:857 (1,2,1,2) - 可以考虑做成一个4方跳的滑条,感觉那样会简单些吧 现在这样挺好,干嘛降难度?
00:07:565 (2,1) - 00:09:614 (1,2) - 00:13:900 (4,1) - 00:15:763 (1,2) - 00:24:335 (4,1) - 01:05:329 (2,3) - - blanket 第一个接受
放个酱紫的3角形? 你是指00:26:012 (1,2,3) - 吧?好主意,接受了。
01:07:192 (3,4) - 平行 亚达!
01:26:384 (3,4) - 没有必要叠啊,整体看来不好看的。
NM
00:00:857 (1,2,1,2,3) - 大跳大跳~~ 再大就没地方放了。Easy里强行放了大跳,你看我放的多难受。。
00:06:820 (1,2) - blanket不用,这里顺着flow挺好。
00:29:925 (4,1) - 平行不平行
EZ
00:06:819 (1,2) - 做个大blanket 先不说大blanket大多都不好看,真的做了的话,根据distance snap,下一个物件没法放了
00:20:235 (3,4) - blanketEasy难度里为了Blanket而反flow,未免有些本末倒置啊。
TAT越是简单的图我越找不出什么问题额TAT 大家都一样啦,除非是没入门或者很难看,都不太好mod的
总体感觉我有点在水k都的酱紫....原谅我只是个新人吧....找不出什么大问题的QAQ ...TAT 反正我就是一个水比
说实话你说别人做了这个图我就不好rank时,当时我整个人就火了,真的。(现在算是冷静下来了,don't worry about it)
我觉得在考虑包裹和平行之前,先考虑flow(就是物件的走向)会比较好。包裹就算了,平行很多时候反而不好看/不好打,或是显得无聊。
虽然接受的很少,但还是谢谢你的mod。
额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
Nerova Riuz GX
Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="=
不過看了看覺得質量不錯就來啦
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣)
00:23:777 (3,5) - blanket
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。
00:34:956 (5,1) - blanket
00:36:634 (1,2,3,4) - 同理,不多說。
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。
00:40:361 (2,3,1) - blanket
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 -
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。
01:23:776 (4) - 同前面所述。
01:25:453 (4) - clap
01:25:825 (1) - clap
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ?

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運
Topic Starter
Adol Christin

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
blueloniess

Adol Christin wrote:

blueloniess wrote:

额QAQ抱歉额,因为这个叫做colorful box的歌,我摸过2个的说.....感觉你的竞争对手有点大的.....
flow的话,QAQ我是新人,对flow的把握一直都不是很好,所以我就尽量的做简单一点的说...所以我会不自觉的找出一些可以加包裹的地方的..如果可以的话,能够看看我的图么。。。https://osu.ppy.sh/s/287561
我开坑其实是很早的,那时候只有kunka那张 (那张完全看不懂的居然就泡了,也是服了。。。)
flow就是一种感觉而已,这里有篇教程不知你看过没有,可以参考下。昨天zj也跟我提起过你的图。过两天来看吧。今天应该不会上线了
好的!!!!十分感谢!!!!!!
Topic Starter
Adol Christin
说好的今天上山看书不上线呢!结果全宿舍人一懒都起不来了。。(当然我这个睡最早起最晚的也没资格说别人啦 :)
既然都上来了干脆就改了吧!

Nerova Riuz GX wrote:

Hi, 看上面都是中文,我果斷也在這裡用中文了
說實話這同一首歌我已經摸過好多個了="= 要不是刚开始没什么人做,我也不会开坑了 :)
不過看了看覺得質量不錯就來啦 谢啦~
提醒,這裡大多是個人意見,且以這張圖的完成度來說並不需要過多修正。所以請斟酌看看,斟酌取用即可。

General
這裡我幾乎沒什麼意見,但是看了看總覺得combo colour有點兒詭異
看得出來五個顏色是為了要配上五個人的髮色,但是這顏色落差有點過大了啊,顏色也不太準確 cb color想搭配的是SHIROBAKO这个title的颜色,233。。。

Insane
00:06:819 - 在這個時間點之前不考慮放多一點東西嗎 ? 如果不,那請注意一下:00:01:975 (2,3) - 這種合起來的點稱為一組,盡量把每一組的距離再拉開點。尤其值得注意的是00:06:075 (4,5) - ,距離與前面完全不成比例,就算難度不高,看似可行實際上打起來有不小困難啊。我觉得现在这样挺好。最后一组是作个提示:后面节奏变化了。
00:08:310 (1,3) - blanket (對於blanket我要求比較嚴,所以被指出太多不要生氣) 失误失误。我不会介意nazi方面的mod,尽情放心地指出来。
00:23:777 (3,5) - blanket 好吧
00:26:012 (1,2,3) - 拉開距離,同樣道理。不是要求拉到整個版面,只需要不必太難辨認即可。另外,可以排成三角形,或是來回。有意为之。另外这个真的很难读吗?我觉得还好啊。
00:34:956 (5,1) - blanket 好吧
00:36:634 (1,2,3,4) - 同理,不多說。 同上
00:38:870 (3,4) - 有點歪。平行製造法:複製,ctrl+>>。 额,很不幸,我就是这么做的
00:40:361 (2,3,1) - blanket 包的很好啊
00:54:149 (2) - 不論這是否出自於個人喜好,但我認為1/8太超過了。 听了一下背后的音,我觉得1/8挺好。这个看bn怎么看了。
01:03:093 (6) - 可能少了一個clap。如果不想跟Whistle一起出現,可以不必。 嗯,这里确实应该是clap音而不是什么whistle,改了
01:13:715 (3) - 這是個好的形狀,但是起點應該從另外一頭開始。其轉折處沒有任何可聽見的節拍,同時他與前一個滑條並非平行,也不是從同一個地方開始。我認為這個形狀出現在此有那麼的一點多餘。遊玩部分的話,在我打起來有種難以形容的"黏答答的感覺"。仔细斟酌了下,觉得可以倒过来。红点的滑条用红点去压节奏是一种做法,但也不是说一定要这么用吧。
01:18:373 (1) - 也是可能少了一個clap。也是可以不必跟Whistle。像這種位置的一樣同理,如01:20:235 - 这个我听了背后的鼓声后决定这么下了,再看一些mod吧
01:18:932 (2,3,4,5,6,1) - 利用工具把他們排得更像一個星型。 就是用工具摆的啊,那个create polygon circle。
01:23:776 (4) - 同前面所述。同上
01:25:453 (4) - clap 漏了。。。
01:25:825 (1) - clap这个有意留空的
01:25:825 (1,2) - 這兩個的形狀可以拉得更好、更整齊。我觉得挺好。后面那个是前面那个旋转过来的。

Hard
題外話,我覺得這個難度在排列以及note等等都比Insane好上不少,尤其是開頭的地方。这样啊,枉我remapInsane这么多次呢醒醒你一共就re了一次啊。

從開頭到 00:15:391 - 把遊戲音樂音量降低,檢查這一段的Hitsound是不是完全正確的 嗯,作了一些修改。但如果你是指2 4clap的话,那肯定不会改了。因为音乐确实是这样。
00:26:384 (2) - 放在正中央的垂直線上
00:26:757 (3) - 移到和 00:26:012 (1) - 相對的位置 (Ctrl+H)
00:40:360 (2,3,1) - blanket 跟着滑条的弧走,稍微牺牲一下
00:41:850 (2,3,1) - ^
00:54:148 (5,6,7,8,1) - 把整條的連打弄得整齊一點。可以改更好的flow,改成直線,或是全部重疊,只要不是現在這樣。你觉得哪里不好看呢?我觉得整体上挺好
00:58:620 (3,1) - blanket

比較讓我覺得奇妙的是,Hard和Insane的音效排列法則完全不一樣。有考慮要統一的打算嗎 ? 我再仔细检查下

我的mod到這裡告一段落。
希望這對你會有幫助,同時把它做得更好。
加油,祝你好運谢谢
谢谢mod
Xinely
我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
walaowey
From #modqueue
Sorry for the late mod ..

Imho, your map are really good lol.

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol..
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that.
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD

Hard
00:12:409 (5,1) - Blanket this nicely
00:41:850 (2,3) - ^
and about the nc thing same as insane diff.

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</
Topic Starter
Adol Christin

Xinely wrote:

我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
暂时不用mod了。自从zzh的帖子之后我对Insane作了很多修改(然后才开始找的mod),音效也全部重做了。应该没多少问题了。

Edit: 如果你愿意的话,可以帮忙再检查一下吗?
Gamu
Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
Topic Starter
Adol Christin

walaowey wrote:

From #modqueue
Sorry for the late mod .. np

Imho, your map are really good lol. ty

anyway, here is my little mod. Hope it help you out.

Insane
00:22:844 (5,1) - Blanket this nicely fine for me
00:39:614 (1) - remove nc and start nc at 00:30:460 . It feels like the vocal/rhythm start there lol.. I did this firstly. However, vocal is random. following vocal is hard to keep consistency.
00:41:105 (1) - remove nc and start nc at 00:41:850
And few parts after that. Same
About the nc problem, its just my opinion. feel free to follow it or just ignore it xD :)

Hard
00:12:409 (5,1) - Blanket this nicely already nice enough
00:41:850 (2,3) - ^ same
and about the nc thing same as insane diff. same

Normal
Alright, seriously, this diff is very good. I didnt find any problem here :D

Easy
01:02:534 (4,1) - Blanket this nicely Already fine for me
01:27:316 - Imo, I think you should start this spinner at the red tick 01:27:502. Beginner should need extra time to adjust their hand for spinner. sure.

Hope it help you out :)
your map is very good. Its just that I found out that some of your slider blankets are a little off :D ,Thats all >w</ thanks :)
Just accept a few of your suggestions. But anyway thanks for mod.
Topic Starter
Adol Christin

Gamu wrote:

Hello!

According to this CD jacket, romanised artist should be "ISHIDA YOKO".
Her official blog and official website are using "YOKO ISHIDA", but i think we should prioritize "ISHIDA YOKO". Also alacat is agreed with me.

Good luck :3
thanks for metadata check. I feel confused about this so long.... Gonna update asap. :)
jonathanlfj
no kd

delete soft-hitwhistle2 (2).wav

[Easy]
00:06:074 (3) - grid snap this to the center
00:42:596 (1) - what happened to this slider shape?

[Insane]
01:26:384 (2,3,4) - this spacing change is a little difficult to do, try x:128 y:224 for 01:26:944 (3)

ok call me back
Topic Starter
Adol Christin
@jonathanlfj

Fine. All fixed.
jonathanlfj
Alright lets give this another try
Topic Starter
Adol Christin

jonathanlfj wrote:

Alright lets give this another try
lol thanks for rebubble :)
Xinely

Adol Christin wrote:

Xinely wrote:

我才知道这个图已经泡了,根据以前的页看起来有一些问题,还要我来mod吗?
暂时不用mod了。自从zzh的帖子之后我对Insane作了很多修改(然后才开始找的mod),音效也全部重做了。应该没多少问题了。

Edit: 如果你愿意的话,可以帮忙再检查一下吗?
如果zzh没来检你的图, 放学后我可以试试看
edit :最近很忙,马上有很多事, 可能周末我才能看。不好意思 orz
Topic Starter
Adol Christin

Xinely wrote:

如果zzh没来检你的图, 放学后我可以试试看
edit :最近很忙,马上有很多事, 可能周末我才能看。不好意思 orz
这样啊。。这个周末我肯定不在的说,然后复活节假期开始我基本没时间上了。。

edit2:有点伤感啊。。。。
Pappy
Well why you put box in tags, this is already in title so it's useful. : o
meii18
@Kodora don't qualify this map yet ~ kunkakunkakunkakunka's version is in qualified status so please wait until kunkakunkakunkakunka's version will be on ranked maps page
Xinely
when i have to wake up earlier to check this map lol
i use english for mod since my chinese skill is too noob for explain what i want to say in modding www




  • General
  1. remove widescreen support on Easy for consistency


  • Easy
  1. AR3 OD2 for better spread with Normal
  2. 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
  3. 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead?
  4. 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
  5. 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano ><
  6. 00:47:068 (3) - ^
  7. 00:54:148 - remove unncessary greenline
  8. 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal
  9. 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408
  10. 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg
  11. 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
    448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
    368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
    128,316,70546,1,8,0:0:0:0:
  12. 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings)


  • Normal
  1. OD and HP look quite low here, oD 4 HP3,5?
  2. 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) -
  3. 00:08:311 (2) - same as above
  4. 00:09:055 - the drum music is loud here, try map it with circle?
  5. 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs)
  6. 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano ><
  7. 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)
  8. 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent
  9. 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead?
  10. 01:10:920 (3,1) - avoid the overlap as possible
  11. 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg
  12. 01:25:640 (3) - the rhythm is quite long, remove this pls ><


  • Hard
  1. 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ?
  2. 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistency
  3. 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either ><
  4. 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg
  5. 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501
  6. 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet


  • Insane
  1. HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
  2. AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead
  3. 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first
  4. 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing?
  5. 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music
  6. 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead
  7. 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276
  8. 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow?
  9. 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol
  10. 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too
  11. 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo
  12. 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall ><
  13. 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww
  14. 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff
  15. 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example
  16. 01:13:715 (3) - NC for consistency since you NC'ed every stanza
  17. 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal
  18. 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328?
  19. 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ?

hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww)

we will see in 7 days later!
Topic Starter
Adol Christin

ByBy_ChAn wrote:

@Kodora don't qualify this map yet ~ kunkakunkakunkakunka's version is in qualified status so please wait until kunkakunkakunkakunka's version will be on ranked maps page
Hi ByBy, I guess you still owe me something :P

Kodora is busy with my friend zj's map (and friendship~)
Topic Starter
Adol Christin
@Xinely
一手滑把kd先点了。。。

马上回

Xinely wrote:

when i have to wake up earlier to check this map lol Thanks and sorry about that.




  • General
  1. remove widescreen support on Easy for consistency omg I forget this..... damn.... Nice catch


  • Easy
  1. AR3 OD2 for better spread with Normal sure
  2. 00:15:763 (1,2) - somehow the curve to tail is too curvy and make the flow looks a little bit forced, how about smoother it a little bit example http://puu.sh/gEHzU.jpg
    sure
  3. 00:18:745 - 00:21:726 - 00:24:707 - 00:30:670 - personally i dont like finish on these times because the music is clearly piano here, change them with whistle instead? Hmm, right. I totally agree. Fixed in all the diffs.
  4. 00:39:614 (1,2) - somehow when the slider's flow is going to upward, it feels not really natural for me, literally because my taste but i'd say something more natural flow for this one, i guess like http://puu.sh/gEIiM.jpg
    kk, fixed
  5. 00:41:105 (3) - remove finish on head and replace with whistle (you can use soft default whistle imo), the music is clearly piano >< sure. but I prefer no hitsound rather than a whistle.
  6. 00:47:068 (3) - ^ ^
  7. 00:54:148 - remove unncessary greenline sure
  8. 00:58:620 (2) - nazi, move 208,88 to make the flow become diagonal move a bit more to keep distance snap.
  9. 00:59:738 (4,1) - try make this pattern's flow more circular to make better flow for this time, i guess something like https://osu.ppy.sh/ss/2901408sure (move some more stuffs after this in order to keep DS)
  10. 01:05:329 (3) - straight slider feels weird as well for the design, i'd say make this a little bit curvy http://puu.sh/gEJ7g.jpg sure, it looks untidy for me as well.
  11. 01:08:683 (4,1) - the flow and design still can improve as well, i guess something like http://puu.sh/gEJmN.jpg
    448,168,68683,2,0,P|452:216|428:268,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
    368,320,69428,6,0,P|280:367|170:361,1,180,6|2,0:0|0:0,0:0:0:0:
    128,316,70546,1,8,0:0:0:0:
    dunno which line I should replace with these codes. xD.... just make the change myself.
  12. 01:15:391 (1,3) - i'd say to avoid this overlap since it might makes newbie confuse to read (3)'s flow, i'd say https://osu.ppy.sh/ss/2901432 (if you agree so fix next spacings) I know this overlap is risky but dunno how to change. This would be fine.


  • Normal
  1. OD and HP look quite low here, oD 4 HP3,5? kk (don't think there would be much difference between HP3.0 and HP3.5.... xD)
  2. 00:06:075 (3) - spacing 0,5 for 1/1 gap is so low and makes confuse here, use 1,0x instead like 00:06:075 (3,2,3) - have a try
  3. 00:08:311 (2) - same as above^
  4. 00:09:055 - the drum music is loud here, try map it with circle?sure
  5. 00:08:310 - try use volume 65 or 70 here? for 60% i feel a little bit hard to hear clap hitsound example in 00:11:664 - >< (if you agree so do for all diffs) 65%
  6. 00:33:465 (5,1,2,3,4,5) - the rhythm a little bit long here, maybe make 00:34:957 (4) - starts on 00:35:142 - instead to follow piano >< Not that long imo.
  7. 00:40:361 (2) - better avoid 0,95x since it's the lowest spacing calculate for 1,0x (also 00:40:361 (2,3) - looks a little bit closer, almost overlap)It's 0.99*, right?
  8. 01:07:193 (2) - the slider looks inconsistency with previous slider, remove this, copy paste from previous slider and rotate -50 degree clockwise to make consistent Recreate all the sliders.
  9. 01:11:665 (4) - the flow is curving to downward, when you place next circle to upward, it looks overlapped and unnatural for me, how about https://osu.ppy.sh/ss/2901458 instead? I did this flow on purpose. (overlap cannot be completely avoided cuz it's 1/2)
  10. 01:10:920 (3,1) - avoid the overlap as possible kk
  11. 01:23:218 (5) - make this slider's curve on upward instead so it will give more natural flow to next slider, like http://puu.sh/gEKGV.jpg It's a long space between this and the next stuff so it would be fine. I would rather keep this cuz (4,5)'s flow is the same as (1,2,3).
  12. 01:25:640 (3) - the rhythm is quite long, remove this pls >< kk


  • Hard
  1. 00:12:223 (4) - the drum is weak here, instead of circle, how about remove or make a 1/2 slider start from 00:12:037 - ? sure
  2. 00:21:353 (4) - nazi, 1,28x spacing could be change with 1,2x for the consistencykk
  3. 00:33:652 (1) - i'd say use circle only for this time so you can give 1/1 break for the spread with Normal, the music on redtick is weak either >< Do you mean delete the circle? Maybe not.
  4. 00:39:614 (1,2) - the flow feels unnatural here, i'd say make 00:40:360 (2,3) - become like http://puu.sh/gELmz.jpg sure.
  5. 00:49:117 (2) - this slider somehow read as 1/1 when i testplayed, try reduce the jump here? https://osu.ppy.sh/ss/2901501No change here, but I slightly move this slider downward.
  6. 00:54:148 (5,6,7,8) - oh no, stream 4 circles like this makes spread not really good with Normal, try use 1/4 slider repeat instead of just make triplet kk


  • Insane
  1. HP 6 or 6,5 instead since Hard only uses HP5, the spread looks a little bit unbalance
  2. AR 9 feels so fast with comparing AR 7,5 on Hard. try use AR 8,5 instead HP=7 and AR=9 is fine.
  3. 00:08:310 (1) - SV 1,0x feels so fast here, try use 0,85 or 0,9 first 0.9
  4. 00:15:578 (5) - use 1,2x spacing instead since it is your normal spacing? kk
  5. 00:18:373 (4) - move to 216,352 for the spacing, the jump looks not really well to play imo for the relax part and weak music sure
  6. 00:19:864 (5,1) - it's weird to feel normal spacing on stanza when you have jumps on previous, try make 00:19:491 (3,4,5) - become like http://puu.sh/gEMhr.jpg instead yeah, just realize that while modding.
  7. 00:28:621 (4) - here too, the jump feels not really well, better to use consistent spacing like move to 176,276 kk
  8. 00:30:298 (4) - try stack this with 00:28:808 (5) - and move this to 00:30:485 (5) - 148,200 for better jump and flow? lol sure
  9. 00:33:465 (5) - the jump should be on next slider instead of this circle because the cymbal, since arrange the jump for that is quite hard for this time, better remove this imo lol remapped this part
  10. 00:48:466 (5) - overmapped i guess, better to remove since i feel uncomfortable with this circle on testplay too ok, Jonathan mentioned this before. I'll change this.
  11. 00:54:149 (2) - tbh i dont hear 1/8 here but 1/4, the music is so weak, better to use 1/4 imo finally I change this back
  12. 01:02:906 (4,5,6,7,8,9) - since your hard use 1/4 slider repeat and circle, i'd say make this easier like http://puu.sh/gENdf.jpg . but it's just my taste afterall >< I forget changing this in Hard.... No change here.
  13. 01:05:889 (4,5,6,7,8,1) - i'd say 456 stacked and 781 stacked together to make easier but just taste again ww My taste is the triplet with movement. :P
  14. 01:09:988 (2,3,4,5,6) - could you reduce the jump spacing here especially for the (2), they look so hard if we compare with your Hard diff Maybe no. Especially (2) is what I expected. :)
  15. 01:12:038 (5,6) - make the spacing more consistent to make better movement here, example example? Hmmm but I got your meaning, accepted.
  16. 01:13:715 (3) - NC for consistency since you NC'ed every stanzaoops..
  17. 01:14:274 (4) - 92,176 so you can give a little jump for next slider to emphasize the cymbal kk
  18. 01:14:833 (6) - the jump feels not really well again because the weak music, try move to 284,328? Slightly moved the next slider to adjust flow.
  19. 01:23:776 (4) - i'd say to stop the 1/8 until 01:23:962 - , i know there are still piano for next but they sound so weak and hard to hear (im not unsure 100% they still exist or not) so try safer way with change like http://puu.sh/gENFp.jpg ? Piano sound does exist and, yours would be hard to read imo. I'll keep this slider.

hope you can consider the insane diff since they like the main problem and longest i mod, it's just my taste but i feel much better to fix them (ofc i dont force you to fix, just saying ww) Did massive change :P Also, I fixed the inconsistency of hitsound in Insane diff.

we will see in 7 days later!
Thank you for your mod. Really attentive. See you at that time~
Topic Starter
Adol Christin

Pappy wrote:

Well why you put box in tags, this is already in title so it's useful. : o

Sure. xD....
Xinely
recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usually


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier ><
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diff
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls
  6. 01:13:715 (3) - you didnt nc this yet
Topic Starter
Adol Christin
Server issue? I cannot upload my map now. Would have a try tomorrow.Finally updated.

Xinely wrote:

recheck because i have time, nothing wrong to recheck now even i'll qualify in next week or 2 weeks agin lol



  • Easy
  1. 01:19:863 (1) - remove NC and swap NC for 01:21:353 (3,1) - to keep NC every 2 stanza sure
  2. 01:21:353 (3,1) - you have to avoid overlapping something like (1)'s tail in (3)'s body because it makes newbie confuse usuallyfixed


  • Normal
  1. 00:40:361 (2,3) - ups sorry i did mistake with this before, try to avoid the (almost overlap) on this slider? i'd like to move 416,240 for it kk, and moved (1) a bit for DS


  • Insane
  1. if you see from Easy > Normal > Hard (Hp 2 / 3,5 / 5) you can see the different is 1,5 so i'd say use HP 6,5 for Insane to keep the spread Ok, changed.
  2. For AR usually Insane uses AR 9 for upper 180bpm and for 160bpm it would be better if you lower the AR a little bit like use 8,7 here (i tested and feel 8,7 works nicely), also you dont have any jump patterns so use lower AR helps the players read the pattern easier >< it does have some little jump... Hmmm.... anyway 8.7 is fine also, changed.
  3. 00:09:614 - you forgot to change this back to 1,0x SV lol omg this mistake.....
  4. 00:33:652 (1) - add whistle on head as consistency with Hard diffoops... fixed
  5. 01:12:038 (5,6) - lol i missed to give example before, slap me pls never mind, I forget something which is more significant :roll:
  6. 01:13:715 (3) - you didnt nc this yet right.... fixed.
Thanks for recheck.... should not be careless like this.... :cry:
jonathanlfj
rebub
Xinely
I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
Topic Starter
Adol Christin

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
zj0924

Adol Christin wrote:

Xinely wrote:

I tried catch adol in game but i never can catch him lol

Checked in few days ago actually and fine, just waiting the same song out from qualify set :3
不胜感激。 :D

星期五下午我外出了,现在在回程的路上,大概4小时后能到家吧。不好意思啊,求别打我>.<
是要起飞的节奏啊 ;)
就看Xinely手速了...XD我没找柯多拉要泡他就帮我泡了,简直可怕,夫妻~
Xinely
Actually no need wait you to online for the rank, i will do last check tomorrow since i havent see the map again after lfj's rebub. 4 hours to go to home.. when i sleep already xD

Btw stop giving kudosu to me, i dont mod or anything DX
Topic Starter
Adol Christin

Xinely wrote:

Actually no need wait you to online for the rank, i will do last check tomorrow since i havent see the map again after lfj's rebub. 4 hours to go to home.. when i sleep already xD

Btw stop giving kudosu to me, i dont mod or anything DX
我去? 又手滑误触了kd? :oops: 这真得自剁右手谢罪了,orz.....

自从上次的检查后我就没做过别的改动了,这次只是补个泡而已。

zj0924 wrote:

我没找柯多拉要泡他就帮我泡了
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。
zj0924

zj0924 wrote:

我没找柯多拉要泡他就帮我泡了
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。
我去,你别把spoiler去了啊……篡改原话是不对滴 >:(
放心吧,然而Xinely早已看穿了一切 :P
Fushimi Rio
哦呀哦呀 泡了 gratz~
Topic Starter
Adol Christin
我也服了,真是急不可耐啊。。我还在纠结到底押他还是押death给rank的。。。。

zj0924 wrote:

我去,你别把spoiler去了啊……篡改原话是不对滴 >:(
放心吧,然而Xinely早已看穿了一切 :P
重新打好了码。我真不是故意的>_<

imoutosan wrote:

哦呀哦呀 泡了 gratz~
谢谢啦~
Xinely
Ok qualified as the previous qualify moved to ranked
Topic Starter
Adol Christin
Thank you Xinely! last night I abandoned my lol game to find you. lol.....
Finally.....
KaedekaShizuru
恭喜1st~!
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