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Yui Horie - The World's End

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Lince Cosmico
The name is wrong lmao, "TheWorld's End" --------- "The World's End"
Topic Starter
Leiwa
また雨が降るまでお休み
Vulkin
why this is not ranked ;_;
tatemae
why not ranked :(
FreshMint
>.>
[ G h o s t ]
Hi
00:12:950 (2,3,4,5,6) - Personally I would move this whole pattern to the right so it sort of blankets with 00:12:700 (1) -. Not too much though
00:14:575 (6) - move this note up to make a star. It looks better this way
01:07:512 (4,5) - Not really a problem but if this was stacked I think it would look better
01:11:450 (5,6) - the spacing here seems too big.
03:59:387 (2,3,4) - spacing too big ;w;

I cant find anything else wrong with this. It's soo good ;w;
Monstrata
[Prologue]

  1. 00:26:450 (5,6,1) - Can you put more emphasis here? I think 5>6 and 6>1 can both be bigger, especially since theres two la's here xD.
  2. 00:57:200 (4,6) - Blanket could be neater.
  3. 01:13:825 (1,3) - I kept messing up here because its so hard to catch this 180 degree angle change. 01:14:200 (3) - stack this with 01:13:325 (4) - and it flows a lot better imo.
  4. 01:27:700 (1,2) - I'd rather you make the spacing even. When they are only touching by slider-border it looks kinda bad xP> Also you dont use these 1/4 jumps elsewhere in this section (the next 5 note stream is stacked) so this feels out of place.
  5. 01:56:950 (1) - Unnecessary NC i think.
  6. 02:02:700 (7) - I would make this two circles instead since the drum hit on 02:02:825 - sounds really different from the head. It feels like it deserves its own click xD.
  7. 02:09:200 (1,2) - Just an idea, but maybe try this blanket arrangement. Looks cool imo.
  8. 02:31:700 (3,4,5,6,7,8,9,10) - This sounds really overmapped for me ;c i can't even hear any 1/4's.
  9. 02:35:325 (1,2) - Ctrl+G'ing the rhythm sounds better. I think 02:35:450 - clickable and 02:35:575 - slider-tail just works really well with the violins at 02:35:700 (3,4,5,6) -
  10. 03:07:200 (2,3) - The overlap seems slightly off.
  11. 03:42:825 (4,6) - Improve this blanket too
  12. 03:54:200 (1) - I would do 1/1 gaps here instead of a slider. The instruments completely disappear so I think you can show this emptiness better by using 1/1 gaps instead of a slider. You have to hold on a slider so it implies a held note, but nothings being held here.
  13. 04:33:950 (5,6,1) - I think emphasis here should be directed more towards 1. right now the jump is onto 6 so you end up not making 1 that impactful. Actually, is this 180 degree flowbreak being used as emphasis? When I paly it seems fine hmh *shrugs*. Let me know what you were thinking here xD. I guess it works.
[]

Call me back when you're ready! I almost passed the map. It's the streams that kill me actually, not the jumps lol.
Topic Starter
Leiwa

Monstrata wrote:

[Prologue]

  1. 00:26:450 (5,6,1) - Can you put more emphasis here? I think 5>6 and 6>1 can both be bigger, especially since theres two la's here xD.
    done
  2. 00:57:200 (4,6) - Blanket could be neater.
    done
  3. 01:13:825 (1,3) - I kept messing up here because its so hard to catch this 180 degree angle change. 01:14:200 (3) - stack this with 01:13:325 (4) - and it flows a lot better imo.
    done
  4. 01:27:700 (1,2) - I'd rather you make the spacing even. When they are only touching by slider-border it looks kinda bad xP> Also you dont use these 1/4 jumps elsewhere in this section (the next 5 note stream is stacked) so this feels out of place.
    I keep them to make symmetry,
  5. 01:56:950 (1) - Unnecessary NC i think.
    fixed
  6. 02:02:700 (7) - I would make this two circles instead since the drum hit on 02:02:825 - sounds really different from the head. It feels like it deserves its own click xD.
    keep them to respect for bell sound.
  7. 02:09:200 (1,2) - Just an idea, but maybe try this blanket arrangement. Looks cool imo.
    done
  8. 02:31:700 (3,4,5,6,7,8,9,10) - This sounds really overmapped for me ;c i can't even hear any 1/4's.
    fixed
  9. 02:35:325 (1,2) - Ctrl+G'ing the rhythm sounds better. I think 02:35:450 - clickable and 02:35:575 - slider-tail just works really well with the violins at 02:35:700 (3,4,5,6) -
    Umm keep them...
  10. 03:07:200 (2,3) - The overlap seems slightly off.
    fixed
  11. 03:42:825 (4,6) - Improve this blanket too
    fixed
  12. 03:54:200 (1) - I would do 1/1 gaps here instead of a slider. The instruments completely disappear so I think you can show this emptiness better by using 1/1 gaps instead of a slider. You have to hold on a slider so it implies a held note, but nothings being held here.
    I thinks sliders best for music.
  13. 04:33:950 (5,6,1) - I think emphasis here should be directed more towards 1. right now the jump is onto 6 so you end up not making 1 that impactful. Actually, is this 180 degree flowbreak being used as emphasis? When I paly it seems fine hmh *shrugs*. Let me know what you were thinking here xD. I guess it works.
    little changed
[]

Call me back when you're ready! I almost passed the map. It's the streams that kill me actually, not the jumps lol.
Thank you for MOD
Sadly, I don't have way to upload for while. :(
http://www.osump.net/api/ddl/mapsets/56 ... b24dc02e81
tatemae
when
Topic Starter
Leiwa
BN only knows
Cyllinus
05:00:200 (1) - missing soft-hitfinish?
05:00:950 (7) - ^
Topic Starter
Leiwa

Cyllinus wrote:

05:00:200 (1) - missing soft-hitfinish?
05:00:950 (7) - ^
fixed
Sry for delay
Seaweed
push for loved pls :3
I'll be happy to help ;)
Topic Starter
Leiwa
Idk how to get Loved.
If really this map is loved by people, gets Loved without my effort.
Loved maps should be at least so IMO.
Seaweed

Urushi38 wrote:

Idk how to get Loved.
get 100 star priority :3
Topic Starter
Leiwa
If this map already has 70+SP, I consider to do it.
But there is only 27SP So I mayn't.
It's boring and really painful to get SP.
If you really want rank/app/loved this map, then you can make another diff and use this as a GD.
Because I'm lazy.
Okoratu
you are allowed to use the 1920x1200 bg in the map btw
also mp3 and timing was changed to the ranked set's stuff
Topic Starter
Leiwa

Okorin wrote:

you are allowed to use the 1920x1200 bg in the map btw
also mp3 and timing was changed to the ranked set's stuff
Thank you Okorin I didn't know about the bg size.
allein

Monstrata wrote:

Call me back when you're ready!
Okoratu
02:20:700 (3,4,5,6) - i think this pattern should be more intense because chorus and it's kinda really small?
03:29:200 (1,2,3,4,5) - a quad into circles plays ehh i think deleting the blue tick circle ends up being better while still fitting intentions
03:31:700 (3,4,5,6,7) - the quintiple should start in 03:31:450 - , current place it is at is overmapped

03:55:387 (2,3) - 03:59:387 (2,3) - i dont think these need to be moved out from under the sliderends considering 04:07:075 (1,2,3) - isnt and i think that plays better

04:56:387 (2,3) - 05:00:387 (2,3,4,5,6,7) - i think these should be nerfed slightly according to the rest of the section

ok call monstrata
Topic Starter
Leiwa

Okorin wrote:

02:20:700 (3,4,5,6) - i think this pattern should be more intense because chorus and it's kinda really small?
kk
03:29:200 (1,2,3,4,5) - a quad into circles plays ehh i think deleting the blue tick circle ends up being better while still fitting intentions
keep
03:31:700 (3,4,5,6,7) - the quintiple should start in 03:31:450 - , current place it is at is overmapped
kk
03:55:387 (2,3) - 03:59:387 (2,3) - i dont think these need to be moved out from under the sliderends considering 04:07:075 (1,2,3) - isnt and i think that plays better
later isn't changed because it looks better for me.
04:56:387 (2,3) - 05:00:387 (2,3,4,5,6,7) - i think these should be nerfed slightly according to the rest of the section
I don't think so. There are more 1/4 space slider pattern but less jumps.
ok call monstrata
ok! Thank you okorin :)
Monstrata
Timings:
00:01:711 (volume level)
00:02:862 (volume level)
00:04:061 (volume level)
00:06:364 (volume level)
00:07:557 (volume level)
00:08:714 (volume level)
01:16:700 (volume level)

In these locations red/green lines are inconsistent, please make them consistent thx~
Okoratu
can you explain the "keep" a bit further i think a quad into 1/2 plays super weird at this bpm

why did you revert the bg???

01:22:700 - the drum hitnormal in this part isn't really audible to me i would prefer if you had a sample that provided more feedback
02:13:825 (3,1,2,3,4,5) - seem to be missing hitsounds
Topic Starter
Leiwa
I'll put reply on this saturday. gomenne
Topic Starter
Leiwa

Monstrata wrote:

Timings:
00:01:711 (volume level)
00:02:862 (volume level)
00:04:061 (volume level)
00:06:364 (volume level)
00:07:557 (volume level)
00:08:714 (volume level)
01:16:700 (volume level)

In these locations red/green lines are inconsistent, please make them consistent thx~

all fixed

Okorin wrote:

can you explain the "keep" a bit further i think a quad into 1/2 plays super weird at this bpm
After this, I took more drum sounds, so I want to notice that. and BPM is not serious reason because I mapped this with 240 BPM. I put 120BPM just because ranked is so.
why did you revert the bg???
It's my fault.;_;
01:22:700 - the drum hitnormal in this part isn't really audible to me i would prefer if you had a sample that provided more feedback
02:13:825 (3,1,2,3,4,5) - seem to be missing hitsounds
both are done
Thanks :)

@12:55jp Update has finished
Monstrata
Looks good now
Naxess

Monstrata wrote:

01:16:700 (volume level)
seems to have been missed

also not allowed to silence both sliderslide and sliderticks like at 00:04:619 - , caused by the 5% line, more audible at 45% like you have the rest
applies in other places like 00:03:433 - etc, seems pretty intentional with the way the lines are placed so should be easy to find the rest
(personally I don't agree with the rule, but until the rc rework/tickrate changes it needs to be followed)
Natteke desu
O glad this moving further than graveyarded! Good luck
Topic Starter
Leiwa

Naxess wrote:

Monstrata wrote:

01:16:700 (volume level)
seems to have been missed

also not allowed to silence both sliderslide and sliderticks like at 00:04:619 - , caused by the 5% line, more audible at 45% like you have the rest
applies in other places like 00:03:433 - etc, seems pretty intentional with the way the lines are placed so should be easy to find the rest
(personally I don't agree with the rule, but until the rc rework/tickrate changes it needs to be followed)
ok ;_;
Monstrata
~
Topic Starter
Leiwa
<3
Okoratu
actually i dropped golden time as a show like twice and then finished it and was like wow i havent missed much
Meg
おめでとうございます :D
Natteke desu
congrats!
Trynna
golden time isn't that bad though
Cyllinus
Congratulations! :)
alacat
おめでとうございます ;)
Topic Starter
Leiwa
Thank you everyone
domSaur
been waiting for this grats
iyasine
urushi!! aaaa<3
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