forum

Yui Horie - The World's End

posted
Total Posts
91
show more
Broccoly
Thanks for quoting MillhioreF cuz obviously I didn't know reading was a skill.

Like, chill out guys I was just stating my opinion of how I felt about it. No need to go full hard and just flip out with all that obvious shit I already know. It's really offensive when people go like "oh you'd better learn how to read", since it's assuming that I commented on the AR because I had a difficult time reading that AR. You're wrong. I can read it just fine; I can probably read better than you can. I commented on it because a higher AR might benefit the map itself not because I can't read.

If you want to say something about someone's opinion then please do so in a considerate manner, and not be a douchebag for god's sake.
Kyubey
Sorry if my post was somehow offensive to you, Broccoly. Though I didn't mean that you should learn to read, I meant people that complained about AR on Toumey Elegy.
Also, this map rarely has more jumps than ~5 in a row, jumps are mixed with sliders well, while Toumey Elegy has that part with like ~30 continuous fullscreen jumps, which are definitely harder to read with slower AR.
Topic Starter
Leiwa

Kyubey wrote:

Toumei Elegy has sections with a lot of continuous huge jumps. I played this map, and it felt totally readable for me. People really should learn not only speed, but reading too.
Though I can't hear the sounds well due to broken left speaker, I want to help you somehow even if I can't bubble due to that.
But if this map won't get bubbled/qualified till I get working headphones, I'll come to icon it. But don't expect much, probably I won't get ones till the end of February.
[General]
As I can see on this page, unicode title should be ≪The?World's?End≫. Romanized title seems better to be as it now, ≪The World's End≫.
done
soft-hitfinish2.wav is unused, delete it.
done
Your very first section, 00:01:711 this one, is totally off. I can't distinguish the right timing here, so just find someone who's good at timing and change it.
I feel this isn't off...
01:16:700 - this place doesn't need the BPM change, i can hear 240 bpm there, speed of upbeats and downbeats is same to other places, so just delete this section and 02:07:200 - this one, since it won't change anything, and just use 0.75 greenline here 01:59:200
Though I don't really understand why you used 120 BPM sections in few calm places and left
03:06:200 - this one with 240, when actually it's 120. Use a 120 BPM section here for consistency too, and use 240 BPM section 03:38:200 here.
Disagree. They are certainly 120BPM. Btw I added 120BPM section at 03:06:200
And probably using a short 120 BPM section 02:32:200 here for consistency will be good too, with starting 240 BPM again 02:34:200 on this place.
Also your hitsounds have some issues, soft-hitclap2 had a 4ms delay, and both silent soft-sliderslides didn't use the right 44-bytes blank wav files, which should be used as it mentioned in ranking criteria. I fixed these hitsounds for you, replace them with files from this archive: http://kyubey.s-ul.eu/3pNZxiDT.rar
done
Are you sure you don't want to use combo colours?
done
And why you don't use 192 kbps mp3? 128 kbps has pretty poor quality compared to 192, I hardly suggest you to replace it. If you need my help with searching the mp3, just ask me.
And that diffname, please... Are you sure you want to keep it? Using a part of title as diffname is kinda poor decision, like ≪sorry but I'm way too lazy to create something original here≫, and when it's np'ed, it looks just strange. Horie Yui - The World's End [End], repeating the last word looks weird.
diffname done mp3 no change now

[End]
00:40:575 (7) - this whistle sounds pretty strange compared to other whistles you used, did you place it on purpose here?
done
01:03:575 (6) - 01:11:575 (6) - how about using 1/1 slider in these places? sounds better imo and gives some variety, like you did there 03:41:075 (1) -
no change because they are to fit song.
02:06:075 - why don't you add a note here, as you did 02:02:075 (5) - there? http://kyubey.s-ul.eu/NU29Gtr1.jpg
no change. There is no sound I took
02:19:075 (1) - 02:27:075 (6) - same suggestion about 1/1 sliders
no change for same reason.




Cherry Blossom wrote:

Hello
BNs told me to give some feedbacks on this map.

Testplay : http://puu.sh/mRTsg/3099e849ab.osr
http://osu.ppy.sh/ss/4448482

  1. 01:07:700 (1,2) - Visually, they are not farther than previous patterns, but when i was playing this pattern, it was surprising and not really comfortable to play (as you can see i thought the sliderstart was at 123|338. It could be better if you reduce the distance between these sliders.
    done
  2. 01:27:700 (1,2) - The distance between them may be too large, due to previous pattern you don't really expect a 1/4 gap between them, the SV is slow and it's not really intuitive to play, there should be less distance between 01:27:700 (1,2) -
    done
  3. 01:29:700 (1) - Why this kick slider ? there is nothing really audible on 1/4 ticks
    there sounds some drum rolls IMO... btw done
  4. 01:54:700 (1,2,3,4) - This kind of pattern is really difficult to aim, only the approach rate helps the player, nothing more, it's just because of the low distance between 01:54:700 (1,2) - and the low distance here too 01:55:200 (3,4) - that are both difficult to play due to the high jump between 01:55:075 (2,3) - . This pattern is like antijump - jump - antijump, which is a little difficult to play and aim, and may be not comfortable to play. Consider remaking this pattern, for a better playability.
    done
  5. 01:57:575 (1,2) - There should be more distance between them, there is almost 95% of jumps in the whole map, and having a low spacing between a slider and a circle, when the part is intense, doesn't really make sense.
    done
  6. 02:21:950 (5,6,1) - There are too much spacing change in this pattern, especially for this kind of triangle, and the player could miss easily if he cares about distance, when you have a lot of circles without the same distance between them, it is easier to miss and not comfortable to play, it should be better if there is the same distance between 02:21:950 (5,6,1) -
    no change.I don't think these are serious problem
  7. 04:59:200 (1,2,3) - This kind of pattern should really be avoided, visually, the spacing between 04:59:200 (1,2) - and 04:59:450 (2,3) - is a little different, just a little, but the gap between them is different, and the player could play 04:59:450 (2,3) - as 1/4 when it's not, and when it's just 1/2. And the other way around concerning 04:59:200 (1,2) - .
    done
  8. 05:00:200 (1,2,3,4,5,6,7) - In my opinion, this is overdone, and i really doubt if it will pass the ranking process, 1/4 240BPM is hell for players, there is nothing more powerful than other kiai parts on this song, which allows you to do something like this.
    done
Good Luck ~
Thanks guys.
fxxk my Internet.aaaa
If you are in hurry, pls download here
voynich
This is a really good hard map.The only things I can find for this is that 00:10:044 (6) could have a finish.The only problem with that is it's too loud,so I would also add a timing point that softens the finish,but I think that could be added.Also,00:20:700 (1) could be moved up a bit to differentiate it with the stream.
That's it though.No real big problems I could find.Good luck with rank! :)
Topic Starter
Leiwa

-Nishiki- wrote:

This is a really good hard map.The only things I can find for this is that 00:10:044 (6) could have a finish.The only problem with that is it's too loud,so I would also add a timing point that softens the finish,but I think that could be added.Also,00:20:700 (1) could be moved up a bit to differentiate it with the stream.
That's it though.No real big problems I could find.Good luck with rank! :)
Thank you for your opinion, but no change because
00:10:044 (6) - Here is really calm part. however soft we make it, finish don't fit music.
00:20:700 (1) - Unless the player can't differentiate between 1/4 and 1/1 Approach Circle, This is enough readable for the others.
saiyuri
cool map

02:01:200 (1,2,3,4,5,6) - i would just make it a star, right now 02:01:450 (2) - looks weird :/
03:29:700 (5,6,7,8) - this part here is asking for pretty, make it a square for visual
03:54:200 (1) - i think a 1/1 slider then a note at 03:54:700 - would more have more impact. if you do this, nc the note
05:01:762 (2,4) - i can't seem to hear beats here, but it plays alright. i would consider removing them though and making it a 3 note jump
Topic Starter
Leiwa

Harrharrqi wrote:

cool map

02:01:200 (1,2,3,4,5,6) - i would just make it a star, right now 02:01:450 (2) - looks weird :/
done
03:29:700 (5,6,7,8) - this part here is asking for pretty, make it a square for visual
none. square will kill flow
03:54:200 (1) - i think a 1/1 slider then a note at 03:54:700 - would more have more impact. if you do this, nc the note
none. I like this repeat.
05:01:762 (2,4) - i can't seem to hear beats here, but it plays alright. i would consider removing them though and making it a 3 note jump
none. you know, this map doesn't care that.
Thank you
Kyubey
You can delete that picture from creator words, it will affect only new submitted maps after amendment.
Topic Starter
Leiwa
Oops!
I didn't read last post. Thank you.
Lince Cosmico
The name is wrong lmao, "TheWorld's End" --------- "The World's End"
Topic Starter
Leiwa
また雨が降るまでお休み
Vulkin
why this is not ranked ;_;
tatemae
why not ranked :(
FreshMint
>.>
[ G h o s t ]
Hi
00:12:950 (2,3,4,5,6) - Personally I would move this whole pattern to the right so it sort of blankets with 00:12:700 (1) -. Not too much though
00:14:575 (6) - move this note up to make a star. It looks better this way
01:07:512 (4,5) - Not really a problem but if this was stacked I think it would look better
01:11:450 (5,6) - the spacing here seems too big.
03:59:387 (2,3,4) - spacing too big ;w;

I cant find anything else wrong with this. It's soo good ;w;
Monstrata
[Prologue]

  1. 00:26:450 (5,6,1) - Can you put more emphasis here? I think 5>6 and 6>1 can both be bigger, especially since theres two la's here xD.
  2. 00:57:200 (4,6) - Blanket could be neater.
  3. 01:13:825 (1,3) - I kept messing up here because its so hard to catch this 180 degree angle change. 01:14:200 (3) - stack this with 01:13:325 (4) - and it flows a lot better imo.
  4. 01:27:700 (1,2) - I'd rather you make the spacing even. When they are only touching by slider-border it looks kinda bad xP> Also you dont use these 1/4 jumps elsewhere in this section (the next 5 note stream is stacked) so this feels out of place.
  5. 01:56:950 (1) - Unnecessary NC i think.
  6. 02:02:700 (7) - I would make this two circles instead since the drum hit on 02:02:825 - sounds really different from the head. It feels like it deserves its own click xD.
  7. 02:09:200 (1,2) - Just an idea, but maybe try this blanket arrangement. Looks cool imo.
  8. 02:31:700 (3,4,5,6,7,8,9,10) - This sounds really overmapped for me ;c i can't even hear any 1/4's.
  9. 02:35:325 (1,2) - Ctrl+G'ing the rhythm sounds better. I think 02:35:450 - clickable and 02:35:575 - slider-tail just works really well with the violins at 02:35:700 (3,4,5,6) -
  10. 03:07:200 (2,3) - The overlap seems slightly off.
  11. 03:42:825 (4,6) - Improve this blanket too
  12. 03:54:200 (1) - I would do 1/1 gaps here instead of a slider. The instruments completely disappear so I think you can show this emptiness better by using 1/1 gaps instead of a slider. You have to hold on a slider so it implies a held note, but nothings being held here.
  13. 04:33:950 (5,6,1) - I think emphasis here should be directed more towards 1. right now the jump is onto 6 so you end up not making 1 that impactful. Actually, is this 180 degree flowbreak being used as emphasis? When I paly it seems fine hmh *shrugs*. Let me know what you were thinking here xD. I guess it works.
[]

Call me back when you're ready! I almost passed the map. It's the streams that kill me actually, not the jumps lol.
Topic Starter
Leiwa

Monstrata wrote:

[Prologue]

  1. 00:26:450 (5,6,1) - Can you put more emphasis here? I think 5>6 and 6>1 can both be bigger, especially since theres two la's here xD.
    done
  2. 00:57:200 (4,6) - Blanket could be neater.
    done
  3. 01:13:825 (1,3) - I kept messing up here because its so hard to catch this 180 degree angle change. 01:14:200 (3) - stack this with 01:13:325 (4) - and it flows a lot better imo.
    done
  4. 01:27:700 (1,2) - I'd rather you make the spacing even. When they are only touching by slider-border it looks kinda bad xP> Also you dont use these 1/4 jumps elsewhere in this section (the next 5 note stream is stacked) so this feels out of place.
    I keep them to make symmetry,
  5. 01:56:950 (1) - Unnecessary NC i think.
    fixed
  6. 02:02:700 (7) - I would make this two circles instead since the drum hit on 02:02:825 - sounds really different from the head. It feels like it deserves its own click xD.
    keep them to respect for bell sound.
  7. 02:09:200 (1,2) - Just an idea, but maybe try this blanket arrangement. Looks cool imo.
    done
  8. 02:31:700 (3,4,5,6,7,8,9,10) - This sounds really overmapped for me ;c i can't even hear any 1/4's.
    fixed
  9. 02:35:325 (1,2) - Ctrl+G'ing the rhythm sounds better. I think 02:35:450 - clickable and 02:35:575 - slider-tail just works really well with the violins at 02:35:700 (3,4,5,6) -
    Umm keep them...
  10. 03:07:200 (2,3) - The overlap seems slightly off.
    fixed
  11. 03:42:825 (4,6) - Improve this blanket too
    fixed
  12. 03:54:200 (1) - I would do 1/1 gaps here instead of a slider. The instruments completely disappear so I think you can show this emptiness better by using 1/1 gaps instead of a slider. You have to hold on a slider so it implies a held note, but nothings being held here.
    I thinks sliders best for music.
  13. 04:33:950 (5,6,1) - I think emphasis here should be directed more towards 1. right now the jump is onto 6 so you end up not making 1 that impactful. Actually, is this 180 degree flowbreak being used as emphasis? When I paly it seems fine hmh *shrugs*. Let me know what you were thinking here xD. I guess it works.
    little changed
[]

Call me back when you're ready! I almost passed the map. It's the streams that kill me actually, not the jumps lol.
Thank you for MOD
Sadly, I don't have way to upload for while. :(
http://www.osump.net/api/ddl/mapsets/56 ... b24dc02e81
tatemae
when
Topic Starter
Leiwa
BN only knows
Cyllinus
05:00:200 (1) - missing soft-hitfinish?
05:00:950 (7) - ^
Topic Starter
Leiwa

Cyllinus wrote:

05:00:200 (1) - missing soft-hitfinish?
05:00:950 (7) - ^
fixed
Sry for delay
Seaweed
push for loved pls :3
I'll be happy to help ;)
Topic Starter
Leiwa
Idk how to get Loved.
If really this map is loved by people, gets Loved without my effort.
Loved maps should be at least so IMO.
Seaweed

Urushi38 wrote:

Idk how to get Loved.
get 100 star priority :3
Topic Starter
Leiwa
If this map already has 70+SP, I consider to do it.
But there is only 27SP So I mayn't.
It's boring and really painful to get SP.
If you really want rank/app/loved this map, then you can make another diff and use this as a GD.
Because I'm lazy.
Okoratu
you are allowed to use the 1920x1200 bg in the map btw
also mp3 and timing was changed to the ranked set's stuff
Topic Starter
Leiwa

Okorin wrote:

you are allowed to use the 1920x1200 bg in the map btw
also mp3 and timing was changed to the ranked set's stuff
Thank you Okorin I didn't know about the bg size.
allein

Monstrata wrote:

Call me back when you're ready!
Okoratu
02:20:700 (3,4,5,6) - i think this pattern should be more intense because chorus and it's kinda really small?
03:29:200 (1,2,3,4,5) - a quad into circles plays ehh i think deleting the blue tick circle ends up being better while still fitting intentions
03:31:700 (3,4,5,6,7) - the quintiple should start in 03:31:450 - , current place it is at is overmapped

03:55:387 (2,3) - 03:59:387 (2,3) - i dont think these need to be moved out from under the sliderends considering 04:07:075 (1,2,3) - isnt and i think that plays better

04:56:387 (2,3) - 05:00:387 (2,3,4,5,6,7) - i think these should be nerfed slightly according to the rest of the section

ok call monstrata
Topic Starter
Leiwa

Okorin wrote:

02:20:700 (3,4,5,6) - i think this pattern should be more intense because chorus and it's kinda really small?
kk
03:29:200 (1,2,3,4,5) - a quad into circles plays ehh i think deleting the blue tick circle ends up being better while still fitting intentions
keep
03:31:700 (3,4,5,6,7) - the quintiple should start in 03:31:450 - , current place it is at is overmapped
kk
03:55:387 (2,3) - 03:59:387 (2,3) - i dont think these need to be moved out from under the sliderends considering 04:07:075 (1,2,3) - isnt and i think that plays better
later isn't changed because it looks better for me.
04:56:387 (2,3) - 05:00:387 (2,3,4,5,6,7) - i think these should be nerfed slightly according to the rest of the section
I don't think so. There are more 1/4 space slider pattern but less jumps.
ok call monstrata
ok! Thank you okorin :)
Monstrata
Timings:
00:01:711 (volume level)
00:02:862 (volume level)
00:04:061 (volume level)
00:06:364 (volume level)
00:07:557 (volume level)
00:08:714 (volume level)
01:16:700 (volume level)

In these locations red/green lines are inconsistent, please make them consistent thx~
Okoratu
can you explain the "keep" a bit further i think a quad into 1/2 plays super weird at this bpm

why did you revert the bg???

01:22:700 - the drum hitnormal in this part isn't really audible to me i would prefer if you had a sample that provided more feedback
02:13:825 (3,1,2,3,4,5) - seem to be missing hitsounds
Topic Starter
Leiwa
I'll put reply on this saturday. gomenne
Topic Starter
Leiwa

Monstrata wrote:

Timings:
00:01:711 (volume level)
00:02:862 (volume level)
00:04:061 (volume level)
00:06:364 (volume level)
00:07:557 (volume level)
00:08:714 (volume level)
01:16:700 (volume level)

In these locations red/green lines are inconsistent, please make them consistent thx~

all fixed

Okorin wrote:

can you explain the "keep" a bit further i think a quad into 1/2 plays super weird at this bpm
After this, I took more drum sounds, so I want to notice that. and BPM is not serious reason because I mapped this with 240 BPM. I put 120BPM just because ranked is so.
why did you revert the bg???
It's my fault.;_;
01:22:700 - the drum hitnormal in this part isn't really audible to me i would prefer if you had a sample that provided more feedback
02:13:825 (3,1,2,3,4,5) - seem to be missing hitsounds
both are done
Thanks :)

@12:55jp Update has finished
Monstrata
Looks good now
Naxess

Monstrata wrote:

01:16:700 (volume level)
seems to have been missed

also not allowed to silence both sliderslide and sliderticks like at 00:04:619 - , caused by the 5% line, more audible at 45% like you have the rest
applies in other places like 00:03:433 - etc, seems pretty intentional with the way the lines are placed so should be easy to find the rest
(personally I don't agree with the rule, but until the rc rework/tickrate changes it needs to be followed)
Natteke desu
O glad this moving further than graveyarded! Good luck
Topic Starter
Leiwa

Naxess wrote:

Monstrata wrote:

01:16:700 (volume level)
seems to have been missed

also not allowed to silence both sliderslide and sliderticks like at 00:04:619 - , caused by the 5% line, more audible at 45% like you have the rest
applies in other places like 00:03:433 - etc, seems pretty intentional with the way the lines are placed so should be easy to find the rest
(personally I don't agree with the rule, but until the rc rework/tickrate changes it needs to be followed)
ok ;_;
Monstrata
~
Topic Starter
Leiwa
<3
show more
Please sign in to reply.

New reply