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ALI PROJECT - Katana to Saya [Osu|Taiko]

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Total Posts
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Neku Okazaki
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 1500
PreviewTime: 50300
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana to Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki
BeatmapID:587493
BeatmapSetID:245118

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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52078,-100,4,1,1,90,0,1
80522,-100,4,2,1,60,0,0


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Combo3 : 255,17,17
Combo4 : 232,220,0

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Thanks for the mod OzzyOzrock
Cerulean Veyron
Hello! M4M from my queue!

[> General <]
  1. - Very good! Nothing can be found here~
[> Muzukashii <]
  1. 00:19:189 (36,37,38) - Probably, here should be dkd. The vocals' pitch goes up and down.
  2. 00:53:411 (9,10,11,12,13,14) - I think you'll need to swap these rhythm, because on what I hear is like... It should be kdd kkd instead for the vocals.
  3. 01:00:300 (35,36,37) - I don't hear any 1/4 sounds, including the hi-hats, on the song track. So why adding a triplet here?
  4. 01:02:078 (43,44,45) - Kinda same as above.
  5. 01:04:522 (53) - I feel that this note deserve a finish hitsound, because the part here sounds quite intense imo.
  6. 01:10:967 (74,75,76) - Same as 01:00:300 (35,36,37) -
  7. 01:25:634 (11) - d here, it doesn't sound high enough to me.
  8. - It's fine, not only if you add some 1/4 circles on a soundless parts. That would've been overmapped tho.
[> Neku's Oni <]
  1. 00:36:300 (147) - k? Sounds pretty high imo.
  2. 00:50:300 (3,4,5) - The rhythm sounds nicer if this got swapped to dkk, although consisting with the next notes ;p
  3. 00:55:856 (35) - Move to 00:55:967 - ? fits with the vocals, but it's up to you.
  4. 00:57:856 (45,46,47,48,49,50,51) - I'm thinking that the first tick here fits best for that 5-note stream because of the song track. and the rest is behind.
  5. 01:06:300 (92) - I feel this note should have a finish for sure.
  6. - Hmm, there are similar issues further. So maybe you could check that too.
  7. 01:17:411 (152,153,154,155,156) - I can hear this part is around 1/3, but you used 1/4 instead.
  8. - Okay, kinda perfect. Nothing to say here ;p

Okay, very good map! Get me back once you're done :>
Topic Starter
CSLM
thx you for the mod
sorry but i lost the reply u.u
i'll wait for Neku's changes before update
Neku Okazaki

Gray Veyron wrote:

[> Neku's Oni <]
  1. 00:36:300 (147) - k? Sounds pretty high imo. Sure lol
  2. 00:50:300 (3,4,5) - The rhythm sounds nicer if this got swapped to dkk, although consisting with the next notes ;p Ok, but i change something before in 00:50:078 (1,2) - , because 00:50:300 (3) - need to have other sound ;)
  3. 00:55:856 (35) - Move to 00:55:967 - ? fits with the vocals, but it's up to you. Ok, but, I dont like 1/4 kk, I change it to dk
  4. 00:57:856 (45,46,47,48,49,50,51) - I'm thinking that the first tick here fits best for that 5-note stream because of the song track. and the rest is behind. I only delete 00:58:634 (50) -
  5. 01:06:300 (92) - I feel this note should have a finish for sure. Sure :D
  6. - Hmm, there are similar issues further. So maybe you could check that too.
  7. 01:17:411 (152,153,154,155,156) - I can hear this part is around 1/3, but you used 1/4 instead. Ok, I think lol
  8. - Okay, kinda perfect. Nothing to say here ;p
[/notice]

Okay, very good map! Get me back once you're done :>
Ok, I make other changes in:
01:12:856 -
01:13:300 -
01:13:411 (128) -

Thanks, for the mod ;)

Y aquí, probablemente el penúltimo cambio o:
osu file format v14

[General]
AudioFilename: Katana no Saya.mp3
AudioLeadIn: 1500
PreviewTime: 50300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Katana to Saya
TitleUnicode:刀と鞘
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:CSLM
Version:Neku's Oni
Source:刀語
Tags:katanagatari togame shichika sword story opening 2 tv size kenterz dakedekaane neku okazaki
BeatmapID:587493
BeatmapSetID:245118

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,69300,1,8,0:0:0:0:
256,192,69411,1,0,0:0:0:0:
256,192,69633,1,8,0:0:0:0:
256,192,69856,1,0,0:0:0:0:
256,192,70078,1,8,0:0:0:0:
256,192,70300,1,8,0:0:0:0:
256,192,70522,1,0,0:0:0:0:
256,192,70633,1,0,0:0:0:0:
256,192,70744,1,8,0:0:0:0:
256,192,71189,1,0,0:0:0:0:
256,192,71411,1,8,0:0:0:0:
256,192,71633,1,0,0:0:0:0:
256,192,71856,1,0,0:0:0:0:
256,192,71967,1,0,0:0:0:0:
256,192,72078,1,8,0:0:0:0:
256,192,72300,1,8,0:0:0:0:
256,192,72522,1,0,0:0:0:0:
256,192,72633,1,0,0:0:0:0:
256,192,72744,1,0,0:0:0:0:
256,192,72967,1,8,0:0:0:0:
256,192,73189,1,0,0:0:0:0:
192,128,73411,1,4,0:0:0:0:
256,192,73633,1,0,0:0:0:0:
256,192,73856,1,8,0:0:0:0:
256,192,74078,1,8,0:0:0:0:
256,192,74300,1,0,0:0:0:0:
256,192,74522,1,0,0:0:0:0:
256,192,74633,1,0,0:0:0:0:
256,192,74744,1,8,0:0:0:0:
256,192,74967,1,0,0:0:0:0:
160,128,75189,1,4,0:0:0:0:
256,192,75411,1,8,0:0:0:0:
256,192,75633,1,0,0:0:0:0:
256,192,75856,1,0,0:0:0:0:
256,192,76078,1,8,0:0:0:0:
256,192,76300,1,0,0:0:0:0:
256,192,76411,1,0,0:0:0:0:
256,192,76522,1,0,0:0:0:0:
256,192,76744,1,0,0:0:0:0:
256,192,76967,1,0,0:0:0:0:
256,192,77189,1,8,0:0:0:0:
256,192,77300,1,0,0:0:0:0:
256,192,77411,1,8,0:0:0:0:
256,192,77560,1,0,0:0:0:0:
256,192,77708,1,0,0:0:0:0:
256,192,77856,1,8,0:0:0:0:
256,192,78078,1,8,0:0:0:0:
160,128,78300,1,4,0:0:0:0:
256,192,78522,1,0,0:0:0:0:
256,192,78745,1,0,0:0:0:0:
256,192,78856,1,8,0:0:0:0:
256,192,78967,1,8,0:0:0:0:
256,192,79078,1,8,0:0:0:0:
256,192,79189,1,0,0:0:0:0:
256,192,79411,1,0,0:0:0:0:
256,192,79522,1,8,0:0:0:0:
256,192,79634,1,0,0:0:0:0:
256,192,79745,1,0,0:0:0:0:
256,192,79856,1,0,0:0:0:0:
256,192,79967,1,0,0:0:0:0:
256,192,80078,1,8,0:0:0:0:
256,192,80300,1,0,0:0:0:0:
256,192,80411,1,0,0:0:0:0:
256,192,80522,1,8,0:0:0:0:
256,192,81411,1,0,0:0:0:0:
256,192,81856,1,8,0:0:0:0:
160,128,82300,1,4,0:0:0:0:
256,192,82745,1,0,0:0:0:0:
256,192,82967,1,0,0:0:0:0:
256,192,83189,1,8,0:0:0:0:
256,192,84078,1,0,0:0:0:0:
256,192,84967,1,0,0:0:0:0:
256,192,85411,1,8,0:0:0:0:
256,192,85634,1,8,0:0:0:0:
256,192,85856,1,0,0:0:0:0:
Topic Starter
CSLM
ok, aplied Neku's changes
Updated~
Cerulean Veyron
I testplayed the taiko diffs, they played nice so... everything seems fine to me for now. Ehh, why not have this bubble then? ~

Good luck with the rest! :3/
Topic Starter
CSLM
omg yes!
thx youuuu <3
meii18
Hello! Sorry for late.
Unfortunately I have to pop the bubble because the video have audio

  1. nazi/suggestion
  2. important

  • General
  1. I suggest to add White Fox to tags because this is the studio from where this anime provides as you can see here :arrow: http://puu.sh/jBUW1/6eea87e2a0.jpg
  2. As I said up there,the video have audio so the video must be silenced.Try to use an program to do this

  • Easy
  1. 00:33:411(4)- You can unstack this slider's tail with 00:35:189(2)-'s tail and making like this :arrow: http://puu.sh/jBVLs/21523e651d.jpg to have this pattern more friendly for newbies :D
    Nice diff

  • Kenterz's Normal
  1. 00:22:078(4)- The slider can be shortened to 00:22:300- and on 00:22:522- could be a note to follow the vocals properly
  2. 00:28:078(2)- A 2/2 slider sounds weird to me here. As you did with the previous slider,you can do with this slider snapping it to 1/1 slider I mean to 00:28:522-.It will sound much better than before but then the green line from 00:28:634- will be useless so you should delete it and do not 'broke' the hitsounds, turn N:C2 to N:C1

  • Insane
  1. 00:43:634(5,6,7)- Seems you made SV changes here so putting there NCs for those SV changes wouldn't hurt at all :D
  2. 00:49:300(2)- I don't hear any beat here so you should delete this note since it doesn't follow anything
    :D

That's all from now! Nice mapset!

Call me back after fixies :)
Gero
I checked the video file and it doesn't have audio so I'm pretty sure you shouldn't have to pop the bubble unless you're completely sure, I'd like to suggest you download the mapset again because everything seems correct and good for the ranking criteria.
Topic Starter
CSLM

ByBy13 wrote:

Hello! Sorry for late.
Unfortunately I have to pop the bubble because the video have audio

  1. nazi/suggestion
  2. important

  • General
  1. I suggest to add White Fox to tags because this is the studio from where this anime provides as you can see here :arrow: http://puu.sh/jBUW1/6eea87e2a0.jpg added my old nickname too, fix~
  2. As I said up there,the video have audio so the video must be silenced.Try to use an program to do this confirmed with Gero and ErunamoJAZZ, the video doesn't have audio

  • Easy
  1. 00:33:411(4)- You can unstack this slider's tail with 00:35:189(2)-'s tail and making like this :arrow: http://puu.sh/jBVLs/21523e651d.jpg to have this pattern more friendly for newbies :D i don't think problems with this, also i'll had to change all the pattern and i'm a lazy ass -3-
    Nice diff

  • Insane
  1. 00:43:634(5,6,7)- Seems you made SV changes here so putting there NCs for those SV changes wouldn't hurt at all :D nah, the changes are minimun for put NCs in it imo
  2. 00:49:300(2)- I don't hear any beat here so you should delete this note since it doesn't follow anything
    :D

That's all from now! Nice mapset!

Call me back after fixies :)
thx for the mod ByBy-chan o/
no replied, replied in green = fix~

edit: i decide to apply the Kenterz's fixes due to his inestability, no changes at all, we discused on IRC
meii18
Recheck:

  • Hard
  1. 01:24:078(7)- Here shouldn't be an NC? A NC is required here because as I can hear,there's the reset of the instruments and of the vocals and a NC would emphasize the reset of them
Testplayed the mapset for checking the offscreen sliders aswell.Seems fine

Just fix this and call me back!

Btw no kds
Topic Starter
CSLM
Updated~
meii18
The NC has been applied.Also checked the video again few days ago.Looks fine now

Rebubbled
Yuii-
hello
pkhg
00:04:411 (2,2) - these are 1/3 l0l
Topic Starter
CSLM
omg yes!!
thx you to all who help me with the map :D
edit:

D:
Gero
00:04:411 (2,3,1,2,3,1,2,3) - I can confirm what pkhg said, this should be placed on 1/6 rhythm because is more accurate and fits better with the vocal than the 1/4.

meii18
Yeah,1/6 rhythm sounds more better than 1/4 and it fits the vocals almost perfectly

I agree with pkhg and Gero
Yuii-
Well played, I missed that even after checking the map 10 times, how bad I am...
Anyway, you can still ask for a DQ in the following 3 hours
Topic Starter
CSLM
oh damn D:
welp, let's wait then for the QAT post QAQ
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Timing
Set offset to +10. Be sure to get this double checked please.

Insane

Incorrectly Snapped Note

  • The following note is incorrectly snapped in this difficulty. Please listen closely and make the necessary adjustments. Proposals were to use 1/4 rhythms, or to make the first slider snapped to 1/8 and add a repeat. Both would be acceptable, but the current snap is audibly off.
  1. 00:22:745 (1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Garven
Let me know if you have questions about what snap to use. Thanks.
Charles445
offset 535 should work

Insane could use some visual cleanup
00:11:078 (6) - x:98 y:28
00:57:300 (6) - x:396 y:98


uh,no KD
Topic Starter
CSLM
ok, fixed offset
checked the bad snapped slider with Garven, fixed~
pkhg, Gero, ByBy & Yuii-: 00:04:090 (1,2,3,1,2,3,1,2,3) - Garven said too what it's fine as 3/4
it should be ok now, let's wait for the ByBy recheck
meii18
Recheck:

Kenterz's Normal

00:47:646(4)- Honestly you can avoid the overlap with 00:48:534(1)- 's head because it is noticeable in game as I can see ( I testplayed it and it's true )

Chris-DDR's hard

00:46:757(5)- Seems you placed finish hitsound on slider's head on purpose in comparison with previous objects and next objects (00:47:646(7,8)- ).I suggest to remove the finish hitsound

Call me back
Topic Starter
CSLM
fixed
waiting for Kenterz's update
Updated~
meii18
Well since Kenterz denied my modding on his diff....Let's get this back

Rebubbled
Yuii-
Rock and rolla babyyyy
pkhg
nice
-[ AmiShici ]-
added a slot for qualifed :lol:
meii18

-[ AmiShici ]- wrote:

added a slot for qualifed :lol:
a map was DQed so the list was 'cleaned' a bit and a free slot was added
-[ AmiShici ]-

ByBy13 wrote:

-[ AmiShici ]- wrote:

added a slot for qualifed :lol:
a map was DQed so the list was 'cleaned' a bit and a free slot was added
ooh i see. the forum was late to update it so i concluded it. :o
Topic Starter
CSLM
rock and rolla babyyyy!!!!!!!!!!
yeaaaah!
OnosakiHito
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Muzukashii and Oni

Volume
  1. Volume at 01:20:534 - are nearly inaudiable due to soft sample with only 60% volume. You must fix it by using the normal sound sample. It's also preferable having a consistent sample volume thorugh the whole maps with about 80% or higher.
  2. Custom sounds should be turned off, as current sounding is longer than the normal kat we have in taiko, which overlaps a lot on 1/4 patterns.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###C
Topic Starter
CSLM
*reserving post for unexpected DQ*
all fixed but i think it a stupid excuse for DQ
Updated~
Yuii-
a
Raiden
Not a stupid excuse for DQ at all.

Hitsounds NEED to be heard in order to give the player a better playing experience (aka knowing when they've hit on the right time and when not), and this is especially important in Taiko.
Nwolf
Think on Oni it would've been nice when 00:51:868 (13,14,15) - 13 and 14 were removed and 15 turned into a big note to be consistent with 01:05:868 (90,91) - , kiai start lacks emphasis imo


ooooh well
OzzyOzrock
Popping because of reason at the bottom of post.

Since QAT are fine with everything else, this'll just be a quick mod... sort of?

[Neku's Oni]
  1. 00:02:757 (9,10,11,12) - This is a very clashy pattern that doesn't quite fit much, I think dddkk to map to the drum roll would be nice, plus it'll seperate it from Muzukashii much more.
  2. 00:03:868 (15) - No sound in the song supports this note, deleting it matches the song better.
  3. 00:22:534 - k here would be perfect don't you think?
  4. 00:29:868 (120) - d? It didn't bother me at some parts, but here there are low vocals and it's nicer than using ddk again later.
  5. 00:36:312 (147,148,149,150,151,152,153) - kkddkdd? The pattern you have isn't that fitting.

    O ME OLVIDE QUE HABLAS ESPAÑOOOOL
  6. 00:44:534 a 00:48:312 - Como que en esta parte empiezas con muchos triples con dobles muy buenos pero luego se simplifica a ser solo d k ddk? Me gusta como usastes los dobles, be gustaria ver eso, pero si no, podrias cambiar los triples a ser algo mas constante?
  7. 00:48:534 (1) - Deberias acabar este spinner en 00:50:090 , y obviamente borrar 00:49:868 (1,1,2) - . Solo le agrega mucha dificultad sin seguir ni los vocales o los instrumentos.
  8. 00:51:868 (13,14,15) - (el editor talvez escojio lo incorecto) En vez de ddd, un D (como en el medio del kiai) seria muucho mejor para dar emphasis al comenzar, y para consistensia.
  9. 00:55:868 - katu? Ignorar la nota aqui no sigue nada.
  10. 01:01:312 - Una nota mas aqui? No entiendo porque de repente te cambias a 1/2 repetitivo si ni hay notas grandes.
  11. 01:02:090 (67,68) - Borra estas notas para hacer un break, tambien siendo que naturalmente parace que dejas vacio donde es nota sostenida.
  12. 01:16:757 - Borra esta nota para que el jugador tenga tiempo para leer el cambio de 1/4 a 1/3.
  13. 01:17:201 (147,148) - !?!?!? Esto deberia ser 1/3 (hablo de las notas antes del 1/3, el editor talvez escojio lo incorecto).
  14. 01:19:423 (161,162,163,164,165,166,167,168,169,170) - kkddk ddkkd seria mucho mejor, en vez de (5 7 3), (5 5 5) siempre sera mejor opcion.
  15. 01:25:868 (181) - katu? Queda mucho mejor con el vocal (nada baja de tono)

    Un poco desordenado, pero es perdonable...
[Muzukashii]
  1. 01:05:868 (56,57) - Talvez duela, pero con quitar estas notas, los breaks quedan perfectamente constantes.
Mapeado seguramente. GJ.

So yeah, the map had unrankable (1/3 was 1/4) stuff anyways. Lol. But when fixed, hopefully it's re-qualify time after BNs check or whatever.
Topic Starter
CSLM

OzzyOzrock wrote:

Popping because of reason at the bottom of post.

Since QAT are fine with everything else, this'll just be a quick mod... sort of?

[Muzukashii]
  1. 01:05:868 (56,57) - Talvez duela, pero con quitar estas notas, los breaks quedan perfectamente constantes. decidi borrar solamente el (57), ya que si borro ambos quedaria inconsistente con respecto a la seccion 1/3 anterior (00:50:312 (1,2,3,4,5) - )
Mapeado seguramente. GJ.

So yeah, the map had unrankable (1/3 was 1/4) stuff anyways. Lol. But when fixed, hopefully it's re-qualify time after BNs check or whatever.
Thx you Ozzy for the mod! let's wait for the Neku's update
Updated~
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