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Mami Kawada - Wings of Courage -Sora o Koete- [CatchTheBeat]

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mingmichael
nice map, and here we go~

oops, i cant give a heart icon anymore now :p hahah but take my stars! nice map and also pretty SB, great job examination! :D
i'll wait this in ranked map soon :P
SYAHME
I love this maps, especially Rain. Please change Rain into custom name xd
autofanboy
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Raediaufar
really fun map <3 have stars and gl for rank :3


I'm waiting for ranked aokana ctb map tbh xd

Edit: artist should be Mami Kawada, reference p/4264554
autofanboy
Check as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Metadatas
  1. The artist name should be Mami Kawada as Raediaufar has stated. You may refer to his/her post.

    Difficulty Settings
  2. The HP of Salad or Platter should be changed, as they have the same value of 5. I would suggest keeping a gradual difference of HP value between all the difficulties so to maintain a great, linear spread. What about having HP 4, 5, 6, 7 respectively for the difficulties?

[ STAC's Cup]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:00:181 - .

    Gameplay
  2. 01:01:868 (10,1) - The distance here is too big, I suggest tilting (10) like * this to reduce the mentioned distance.

[ Salad]

  • Gameplay
    In general, the difficulty works great but some of the distances can be smaller in my opinion, they are still catchable but it is close calls all the time in my opinion.
  1. 00:26:806 (1,2,1) - What about reducing the distances here? It is FC'able without dashing, but when the players think they require dashing, they will dash a bit more here and so the dashing density is very high at this point, considering the difficulty as a Salad.
  2. 00:46:868 (2,3) - Reduce the distance please, mostly players will just move and it is really easy to miss without dashing. While it is not a good spot to put dashes as (3) is not strong in the beat, so I suggest moving 00:44:806 (1,2,3,4,1,2) - to x:208.
  3. 01:01:868 (2,3) - Remove the dash, it is not there at 00:49:868 (2,3) - which is the same part of the rhythm. As to keep consistency, the suggestion is made.
  4. 01:11:806 (1,2,3,1) - Reduce the distances with the comments as I stated at first.
  5. 01:14:806 (1,2,3,1) - ^, basically reducing the distance of 01:15:556 (2,3) - would work too.
  6. 01:31:868 (2,3) - ^, what about moving (2) to x:296; (3) to x:184; 01:32:618 (4) - to x:208?
  7. 01:34:306 (1,2,3,1) - I would say 01:35:806 (1) - is the most important beat here as it is the strongest and with cymbal, which means the emphasis should be on it. However you placed dash at 01:35:056 (2,3) - instead so the emphasis was on (3). To cope with this I suggest moving (2) to x:224 ; (3) to x:432.
  8. 01:50:431 (5,1,2,3,1) - Reduce the distances generally by few grids please. In addition, 01:53:431 (3,1) - should be with a dash so you may make use of this condition to change the pattern. Let's see if this helps: * screenshot 1 | * screenshot 2.
  9. 02:07:306 (1,2,3) - Distances are way too large! Even they are strong in beats, it doesn't mean you have to put all dashes on them to emphasize them. What about you focus on emphasizing the notes at 02:06:931 (4,1) - and 02:08:243 (3,1) - ? So you may put like this: * screenshot. In addition, this should be easier or same difficulty as the part in Platter and Rain because they only contains a circle and a slider, which of simpler than this.

[ Platter]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:07:868 - , 02:08:243 -

    Gameplay
  2. 00:14:806 (1,2) - Better remove the HDash here. I don't see any reason to emphasize (2), as it is not strong in the beats, what about moving (2) to x:256 instead?
  3. 00:26:806 (1,2,3,4,1,2,3,4,5) - I feel this part way too hard for a Platter as there are plenty of HDashes going on at this moment, it can be difficult for beginners to manage. What about only keeping the HDash at 00:28:681 (2,3) - ? For 00:26:806 (1,2,3,4,1,2) - maybe you need to rework on the pattern.
  4. 00:48:556 (3,4,1,2) - Would it be too much with that amount of HDash? What about lowering the number of it? I think you may keep the HDashes at 00:49:493 (1,2,1) - but the others, would recommend to be removed.
  5. 00:51:556 (1,2,1,2) - ^
  6. 00:59:806 (1,2,3,4,1,2) - ^, and the distance of 00:59:806 (1,2) - should be reduced. As to fit such conditions, you may change the pattern here to better it.
  7. 01:03:556 (4,5) - Remove the HDash if you did the above changes as to keep consistency.
  8. 01:18:931 (4,1) - Actually you may add a HDash here because of what you did above, for a better emphasis on those cymbals. You may need to change the pattern though if you decided to do so.

    New Combos
  9. 00:31:118 (4) - NC, you did the same in the previous stanza, i.e. 00:18:743 (3,1) - but not here so I suggested doing so.
  10. 00:34:118 (4) - ^
  11. 01:49:306 (5,6,1) - They should be in same combo, just like 01:46:306 (1,2,3) - .

[ Rain]

  • Gameplay
  1. 00:11:806 - 00:36:931 - Basically this part is too easy because you only implemented HDashes but there are no more dashes found. All of the dashing movements are provided by HDashes. I highly recommended to add some dashes there to create diversity and also difficulty.
  2. 00:53:431 (3,1,2) - Reduce the distance of (1,2) please, it is really easy to overshoot here and miss (2).
  3. 01:21:556 (5,6) - Remove the HDash. It is so inconsistent that there are no such HDashes at the same rhythm of later stanzas.
  4. 01:30:556 (1,2) - Distance should be smaller here. What about moving 01:29:806 (1,1,1) - to x:304?
  5. 02:14:806 - Add a circle here? There are circles at this particular point in Salad and Platter but not here.

    New Combos
  6. 00:37:118 (4,1,2,3) - They should be in same combo.

Good luck!

AFB
Topic Starter
Yumeno Himiko

alienflybot wrote:

Check as requested.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Metadatas
  1. The artist name should be Mami Kawada as Raediaufar has stated. You may refer to his/her post. Yes that's right, fixed

    Difficulty Settings
  2. The HP of Salad or Platter should be changed, as they have the same value of 5. I would suggest keeping a gradual difference of HP value between all the difficulties so to maintain a great, linear spread. What about having HP 4, 5, 6, 7 respectively for the difficulties? Since the BPM of this song is not high, I agree to change HP on Platter and Rain :)

[ STAC's Cup]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:00:181 - . Fixed

    Gameplay
  2. 01:01:868 (10,1) - The distance here is too big, I suggest tilting (10) like * this to reduce the mentioned distance. Fixed as suggested

[ Salad]

  • Gameplay
    In general, the difficulty works great but some of the distances can be smaller in my opinion, they are still catchable but it is close calls all the time in my opinion.
  1. 00:26:806 (1,2,1) - What about reducing the distances here? It is FC'able without dashing, but when the players think they require dashing, they will dash a bit more here and so the dashing density is very high at this point, considering the difficulty as a Salad. Yes, the ds is reduced a bit now
  2. 00:46:868 (2,3) - Reduce the distance please, mostly players will just move and it is really easy to miss without dashing. While it is not a good spot to put dashes as (3) is not strong in the beat, so I suggest moving 00:44:806 (1,2,3,4,1,2) - to x:208. Fixed
  3. 01:01:868 (2,3) - Remove the dash, it is not there at 00:49:868 (2,3) - which is the same part of the rhythm. As to keep consistency, the suggestion is made. Yes so I'm going to make it same as previous pattern
  4. 01:11:806 (1,2,3,1) - Reduce the distances with the comments as I stated at first. reduced a bit
  5. 01:14:806 (1,2,3,1) - ^, basically reducing the distance of 01:15:556 (2,3) - would work too. Fixed, also reduced some ds on later patterns
  6. 01:31:868 (2,3) - ^, what about moving (2) to x:296; (3) to x:184; 01:32:618 (4) - to x:208? oh that's really slight changes XD fixed
  7. 01:34:306 (1,2,3,1) - I would say 01:35:806 (1) - is the most important beat here as it is the strongest and with cymbal, which means the emphasis should be on it. However you placed dash at 01:35:056 (2,3) - instead so the emphasis was on (3). To cope with this I suggest moving (2) to x:224 ; (3) to x:432. Agree here, also changed some other patterns
  8. 01:50:431 (5,1,2,3,1) - Reduce the distances generally by few grids please. In addition, 01:53:431 (3,1) - should be with a dash so you may make use of this condition to change the pattern. Let's see if this helps: * screenshot 1 | * screenshot 2. Nah I don't think it's necessary to reduce the ds here since they're obvious and easy to catch dashes. It's true that it needs a dash on 01:53:431 (3,1) so this is fixed
  9. 02:07:306 (1,2,3) - Distances are way too large! Even they are strong in beats, it doesn't mean you have to put all dashes on them to emphasize them. What about you focus on emphasizing the notes at 02:06:931 (4,1) - and 02:08:243 (3,1) - ? So you may put like this: * screenshot. In addition, this should be easier or same difficulty as the part in Platter and Rain because they only contains a circle and a slider, which of simpler than this. tho I love my original pattern but it's true that it doesn't need so many dashes, fixed.

[ Platter]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:07:868 - , 02:08:243 - Fixed

    Gameplay
  2. 00:14:806 (1,2) - Better remove the HDash here. I don't see any reason to emphasize (2), as it is not strong in the beats, what about moving (2) to x:256 instead? x:256 is a nice choice
  3. 00:26:806 (1,2,3,4,1,2,3,4,5) - I feel this part way too hard for a Platter as there are plenty of HDashes going on at this moment, it can be difficult for beginners to manage. What about only keeping the HDash at 00:28:681 (2,3) - ? For 00:26:806 (1,2,3,4,1,2) - maybe you need to rework on the pattern. tho i disagree with you when you put it out for the first time, I agree with this now and removed 2 HDashes ww
  4. 00:48:556 (3,4,1,2) - Would it be too much with that amount of HDash? What about lowering the number of it? I think you may keep the HDashes at 00:49:493 (1,2,1) - but the others, would recommend to be removed. No this is a specially builded pattern, mainly with all vertical jumps so players won't need to move around. Also in order to make the vertical jumps easier, I make the sliders' directions all following the flows
  5. 00:51:556 (1,2,1,2) - ^ ^
  6. 00:59:806 (1,2,3,4,1,2) - ^, and the distance of 00:59:806 (1,2) - should be reduced. As to fit such conditions, you may change the pattern here to better it. ^ The ds of 00:59:806 (1,2) is reduced
  7. 01:03:556 (4,5) - Remove the HDash if you did the above changes as to keep consistency. ^
  8. 01:18:931 (4,1) - Actually you may add a HDash here because of what you did above, for a better emphasis on those cymbals. You may need to change the pattern though if you decided to do so. Fixed

    New Combos
  9. 00:31:118 (4) - NC, you did the same in the previous stanza, i.e. 00:18:743 (3,1) - but not here so I suggested doing so.
  10. 00:34:118 (4) - ^
  11. 01:49:306 (5,6,1) - They should be in same combo, just like 01:46:306 (1,2,3) - .

[ Rain]

  • Gameplay
  1. 00:11:806 - 00:36:931 - Basically this part is too easy because you only implemented HDashes but there are no more dashes found. All of the dashing movements are provided by HDashes. I highly recommended to add some dashes there to create diversity and also difficulty. Added a few dashes that won't affect the gameplay
  2. 00:53:431 (3,1,2) - Reduce the distance of (1,2) please, it is really easy to overshoot here and miss (2). reduced a bit
  3. 01:21:556 (5,6) - Remove the HDash. It is so inconsistent that there are no such HDashes at the same rhythm of later stanzas. That's right, also fixed some other similar patterns
  4. 01:30:556 (1,2) - Distance should be smaller here. What about moving 01:29:806 (1,1,1) - to x:304? Nice, it feels better
  5. 02:14:806 - Add a circle here? There are circles at this particular point in Salad and Platter but not here. Added

    New Combos
  6. 00:37:118 (4,1,2,3) - They should be in same combo.

Good luck!

AFB
All NCs are fixed, thx afb for the check!
autofanboy
Rebubbled!

Good luck!
koliron
Qualified!
Ascendance
Hey guys, I'll be requesting a dq here for the following things:

Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
  1. SB\character\1.png (1056x960)
  2. SB\character\1_2.png (1056x960)
  3. SB\elements\sora11.jpg (854x1875)
Unused files in the beatmap folder, which must be removed before moving this map to ranked
  1. SB\s1\1_wings.png
  2. SB\s13\9.jpg
  3. SB\s3\5.png
Alternatively, the ending times of each map could be made consistent please ;w;

Additional modding on the Rain difficulty:

  1. 00:50:431 (3,1) - This is really hard to read for rain level players ar AR9, especially at a 1/4 hdash. You should just change this stack into a regular slider, since the 1/8 stack doesn't emphasize or amplify the music in this case anyways, only adding needless noise. Same goes for the one after this at 00:53:431 (3,1) - , as well as any other cases of this.
  2. 01:16:212 (8,1,2,3) - While not directly violating the ranking criteria, this has a lot of consecutive dash patterns that are completely different from each other, which may be difficult at this level with such catcher control. The distances should really be reduced or the snaps should be changed to be more consistent, at least near the beginning. (Currently: it's 1/4 hdash -> 1/2 dash -> 1/2 hdash -> 1/2 dash -> 1/2 dash -> 1/2 hdash).
  3. 01:20:806 (3) - very underemphasized here, could really use an hdash to start the kiai lol
  4. 01:42:462 (8,1,2) - Unrankable by new ranking criteria, (1/4 hdash -> 1/2 hdash), just remove the hdash between 01:42:556 (1,2) - and it will be fixed.
  5. 01:43:118 (3,1) - not as bad but still a consecutive hdash of different snaps which isn't necessarily allowed
Good luck on requalifying~!
Underforest
R
I
P
IamKwaN
As per your request.
Topic Starter
Yumeno Himiko
thx a lot for pointing these out Ascendance!
I'll check these later when I have time >w< :)
Ascendance
:3 np~ If you can't get the others, feel free to call me back to nominate~
autofanboy
Let me know if you need help
Topic Starter
Yumeno Himiko

Ascendance wrote:

Hey guys, I'll be requesting a dq here for the following things:

Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
  1. SB\character\1.png (1056x960)
  2. SB\character\1_2.png (1056x960)
  3. SB\elements\sora11.jpg (854x1875) All adjusted the sizes
Unused files in the beatmap folder, which must be removed before moving this map to ranked
  1. SB\s1\1_wings.png
  2. SB\s13\9.jpg
  3. SB\s3\5.png ayy that's not deleted by master yf_bmp ;_; sorry for not finding them out
Alternatively, the ending times of each map could be made consistent please ;w; I think it's ok for Cup diff to have less play time :)

Additional modding on the Rain difficulty:

  1. 00:50:431 (3,1) - This is really hard to read for rain level players ar AR9, especially at a 1/4 hdash. You should just change this stack into a regular slider, since the 1/8 stack doesn't emphasize or amplify the music in this case anyways, only adding needless noise. Same goes for the one after this at 00:53:431 (3,1) - , as well as any other cases of this. I don't think it's adding needless noise, I'm emphasizing the music at that point, also I keep that clear that's it's a 1/4 hdash instead of 1/8, and it's not moving, so this pattern is not hard to catch
  2. 01:16:212 (8,1,2,3) - While not directly violating the ranking criteria, this has a lot of consecutive dash patterns that are completely different from each other, which may be difficult at this level with such catcher control. The distances should really be reduced or the snaps should be changed to be more consistent, at least near the beginning. (Currently: it's 1/4 hdash -> 1/2 dash -> 1/2 hdash -> 1/2 dash -> 1/2 dash -> 1/2 hdash). You're right here, I reduced some dashes
  3. 01:20:806 (3) - very underemphasized here, could really use an hdash to start the kiai lol lol afb and koliron have already asked me to do this, but since there're only 2 1/4 notes before the beginning of the kiai, it's really hard to notice a HDash. I'd like to keep the current pattern.
  4. 01:42:462 (8,1,2) - Unrankable by new ranking criteria, (1/4 hdash -> 1/2 hdash), just remove the hdash between 01:42:556 (1,2) - and it will be fixed. fixed
  5. 01:43:118 (3,1) - not as bad but still a consecutive hdash of different snaps which isn't necessarily allowed If you check it at 25% speed, you'll find 1/4 snaps in music :) Also it's not a bad pattern here so I gonna keep :P
Good luck on requalifying~!
thx a lot for the check :)
autofanboy
Rebubbled!

Good luck!
Ascendance
popped cause it seems there's still an issue with the storyboard, when we redownloaded, the storyboard is completely missing, which makes all of the files useless:

Topic Starter
Yumeno Himiko
ayy i'm really an idiot issue fixed
autofanboy
Rebubbled!

Hopefully this is the last time lolz
Ascendance
oppai
mingmichael
goodjob examination :D congrats!
pw384
考试你是人???
Topic Starter
Yumeno Himiko
thx a lot koliron, afb, ascendance and ming! and thx for all supporters > < ;)
Xinely
Waaaa finally, congrats kao shi <3
Love this map ~
Cellina
Gratz =w=!
JBHyperion
Grats exam, sorry I didn't have time to recheck this myself but good luck on ranking :3
Lavender
膜拜考试大师
Topic Starter
Yumeno Himiko
thx all <3 :)
-Sh1n1-
niceee~~ I'm too late but Gratz exam :3
Electoz
gratz!
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