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Mami Kawada - Wings of Courage -Sora o Koete- [CatchTheBeat]

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Topic Starter
Yumeno Himiko
This beatmap was submitted using in-game submission on 2016年7月11日 at 14:10:10

Artist: Mami Kawada
Title: Wings of Courage -Sora o Koete-
Source: 蒼の彼方のフォーリズム
Tags: Ao no kanata four rhythm galgame eroge Sprite opening Aokana 4Rhythm 4 Across the blue Beyond the Sky, into the Firmament Visual novel SUBSTAC9 yf_bmp
BPM: 160
Filesize: 26089kb
Play Time: 02:20
Difficulties Available:
  1. Platter (3.03 stars, 335 notes)
  2. Rain (4.05 stars, 440 notes)
  3. Salad (2.16 stars, 251 notes)
  4. STAC's Cup (1.42 stars, 186 notes)
Download: Mami Kawada - Wings of Courage -Sora o Koete-
Information: Scores/Beatmap Listing
---------------
Please watch the storyboard with cinema mode :)


1st ctb mapset
Cup by SUBSTAC9
SB by me and yf_bmp

hitsounds from http://osu.ppy.sh/s/185572
mp3 hitsound都是从烤老板那里偷来的

richardfeder

examination wrote:

mp3 avi hitsound都是从烤老板那里偷来的
别把tags也偷了啊>,>
Topic Starter
Yumeno Himiko

richardfeder wrote:

examination wrote:

mp3 avi hitsound都是从烤老板那里偷来的
别把tags也偷了啊>,>
233
[CSGA]Ar3sgice
233
Spectator

General

  1. Difficulty Spread : The difficulty gap between Platter and Salad is literally too much. To not ruin the whole spread, I'd nerf the rain diff for a bit(maybe about 4.3) and platter diff as well and make Salad a bit more harder. Thus the spread would be better off. (For instance, Salad with 2.2~2.3 star, Platter with 3.3~3.4 star, Rain with 4.3~4.4 star)
  2. Unsnapped objects : There're two unsnapped objects in platter and one inherited point in salad, please check it up
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : There're some unused hitsound wav. files. You must remove them and re-upload the mapset(also sliderslide hitsounds do not affect for ctb, remove them all)
    1. soft-hitwhistle5.wav
    2. soft-hitclap5.wav
    3. drum-sliderslide.wav
    4. soft-sliderslide5.wav
    5. soft-sliderslide4.wav
    6. soft-sliderslide3.wav
    7. soft-sliderslide2.wav
    8. soft-sliderslide.wav
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Salad

  1. 00:35:056 (2) - This could be moved to a bit more right for a better movement
  2. 01:07:306 (1) - It feels pretty plain here. I'd move this note to about x:0 to make this part a bit more funny
  3. 01:10:118 (2) - How about moving this to the left slightly? It'd be better with a little more space between (1) and (2)
  4. 01:14:431 (2) - Why don't you use the same clap sound as 01:12:931 (2)? It sounds kinda unnatural imo.
  5. 01:16:306 (1,2) - Having some 1/3 patterns here would be nicer than just having a symmetrical sliders here. Consider adjusting a timeline here
  6. 01:20:806 (1) - You could change the slider's shape like this for a better flow
  7. 01:25:306 (1) - Add whistle on the head?
  8. 01:26:806 (1) - I think it would sound better with the finish on the head of the slider. It feels kinda empty atm
  9. 01:29:806 (1) - I recommend you to move this to a left(maybe it'd be nice with x:336) for a better movement.
  10. 00:52:493 (1,2,3) - This kind of pattern is not recommended to use in platter diff,
  11. 01:52:681 - Unnecessary green line here
  12. 01:53:056 (2) - Please use the same hitsound here as 01:50:056 (2) - for a consistency
  13. 01:59:806 (1) - Consider moving this to about x:48, it's lack of movement.



Platter

  1. 00:19:493 (2,3) - I suggest you to make the distance largier by redesigning this part. How about something like this?(moved 1 to 96, 2 to 256 and 3 to 432)
  2. 00:23:056 (3) - I would move (3) to a bit right for a better movement as well
  3. 00:26:056 (4,5) - This seems a bit awkward to be. How about removing the note here and just adding a reverse for the slider?
  4. 00:41:243 (2) - Please move this to the right slightly to prevent edge-to-edge jump here.
  5. 00:52:493 (1,2,3) - I don't think it's fine to be in platter. How about just following this pic?
  6. 01:01:681 (2,3) - I recommend you to move (3) to a bit right since it's platter
  7. 01:11:806 (1,2) - Using vertical sliders here isn't really a good idea imo. How about making them a bit more horizontal & decrease the distance between them?
  8. 01:14:431 (5) - Why don't you use the same clap sound as 01:12:931 (2)? I've already mentioned this at the mod for salad
  9. 01:14:806 (1,1,1,1,2,3,4) - Actually the 1/4 streams here feel kinda overmapped. Thus I'd just remove them and add some 1/2 sliders here
  10. 01:17:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/4 jumps should be avoided in platter diff. Consider remapping this part or, at least please remove the jumps between them
  11. 01:17:806 - Some drum sounds could be added here to emphasize the drum sounds from the background
  12. 01:21:556 (5,6) - You must not have timed jumps in platter diff, please reduce the distance between them
  13. 01:22:306 (1,2,3) - It's pretty rough to pass as well due to some timed jumps, Please make sure remove them
  14. 01:34:306 (4) - I'd move this note to about x:192 for a better flow
  15. 01:39:368 (3,4) - Here's another edge-to-edge jump, you may remove it as well
  16. 01:45:556 (4) - Object's end isn't snapped
  17. 01:47:806 (1) - Slider's end is not snapped
  18. 01:52:681 (1,2,3,1) - Well, the 1/8 sliders here are kinda random(also if i was right there aren't 1/8 patterns in rain at this part)
  19. 02:08:618 - Since this time until 02:14:431 - , it feels pretty overmapped imo. Consider adding some another sliders instead of random 1/4 streams




Rain

  1. 00:14:431 (4,1) - Seriously, the timed jumps coming right after the hdashes must be removed or redesigned. It's totally not recommended to be used in ctb diffs
  2. 00:28:212 (5,1) - There should be a hdash between 5 and 1 since it's pretty tough to pass due to the 1/4 timed jump
  3. 00:38:243 (1,2,3) - The jump here feels kinda surprising and pretty tricky to pass. How about reducing distances between 1~3?
  4. 00:56:806 (1) - It's recommended to move this to a bit left to prevent timed jump and let this part have hdashes. It works way better with hdash imo
  5. 01:00:556 (1,2,3,4) - This part is kinda tricky, consider reducing distances for a bit
  6. 01:03:556 (1,2,3,4) - ^
  7. 01:26:806 (3) - Expecting a finish on the slider's head
  8. 01:36:743 (1) - Unnecessary NC here
  9. 01:37:681 (3,4) - Timed jump here. Please make them have hdash between them by moving (3) to the left slightly
  10. 01:38:806 (1,2) - Also the movement here is pretty tricky. Please move (2) to a bit right to reduce the distance here
  11. 01:47:056 (3,4,1) - Those edge jumps are combo killer orz. Please add some hdashes between the sliders
  12. 01:59:806 (2,1) - The jump between (2) and (1) is really surprising, I recommend you to increase the distance between them by moving (1) to the right
  13. 02:08:618 - As I mentioned already at above suggestions, It's highly recommended to remap this part without overusing 1/4 streams


This mapset has a potential but the diffs themselves should be polished more
So please gather some more mods first :)

Good luck!
Topic Starter
Yumeno Himiko

Spectator wrote:

General

  1. Difficulty Spread : The difficulty gap between Platter and Salad is literally too much. To not ruin the whole spread, I'd nerf the rain diff for a bit(maybe about 4.3) and platter diff as well and make Salad a bit more harder. Thus the spread would be better off. (For instance, Salad with 2.2~2.3 star, Platter with 3.3~3.4 star, Rain with 4.3~4.4 star)
  2. Unsnapped objects : There're two unsnapped objects in platter and one inherited point in salad, please check it up Fixed~
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : There're some unused hitsound wav. files. You must remove them and re-upload the mapset(also sliderslide hitsounds do not affect for ctb, remove them all)
    1. soft-hitwhistle5.wav
    2. soft-hitclap5.wav
    3. drum-sliderslide.wav
    4. soft-sliderslide5.wav
    5. soft-sliderslide4.wav
    6. soft-sliderslide3.wav
    7. soft-sliderslide2.wav
    8. soft-sliderslide.wav
    [/color]
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Platter

  1. 00:19:493 (2,3) - I suggest you to make the distance largier by redesigning this part. How about something like this?(moved 1 to 96, 2 to 256 and 3 to 432) Nice~
  2. 00:23:056 (3) - I would move (3) to a bit right for a better movement as well done
  3. 00:26:056 (4,5) - This seems a bit awkward to be. How about removing the note here and just adding a reverse for the slider? Of course :)
  4. 00:41:243 (2) - Please move this to the right slightly to prevent edge-to-edge jump here. pattern changed w
  5. 00:52:493 (1,2,3) - I don't think it's fine to be in platter. How about just following this pic? Fixed
  6. 01:01:681 (2,3) - I recommend you to move (3) to a bit right since it's platter Fixed
  7. 01:11:806 (1,2) - Using vertical sliders here isn't really a good idea imo. How about making them a bit more horizontal & decrease the distance between them? yep
  8. 01:14:431 (5) - Why don't you use the same clap sound as 01:12:931 (2)? I've already mentioned this at the mod for salad uhh but no
  9. 01:14:806 (1,1,1,1,2,3,4) - Actually the 1/4 streams here feel kinda overmapped. Thus I'd just remove them and add some 1/2 sliders here ok
  10. 01:17:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/4 jumps should be avoided in platter diff. Consider remapping this part or, at least please remove the jumps between them remapped this part
  11. 01:17:806 - Some drum sounds could be added here to emphasize the drum sounds from the background will consider it later
  12. 01:21:556 (5,6) - You must not have timed jumps in platter diff, please reduce the distance between them ok~
  13. 01:22:306 (1,2,3) - It's pretty rough to pass as well due to some timed jumps, Please make sure remove them ^
  14. 01:34:306 (4) - I'd move this note to about x:192 for a better flow Fixed
  15. 01:39:368 (3,4) - Here's another edge-to-edge jump, you may remove it as well done
  16. 01:45:556 (4) - Object's end isn't snapped Snapped
  17. 01:47:806 (1) - Slider's end is not snapped ^
  18. 01:52:681 (1,2,3,1) - Well, the 1/8 sliders here are kinda random(also if i was right there aren't 1/8 patterns in rain at this part) remapped
  19. 02:08:618 - Since this time until 02:14:431 - , it feels pretty overmapped imo. Consider adding some another sliders instead of random 1/4 streams ok though these streams are not random :(




Rain

  1. 00:14:431 (4,1) - Seriously, the timed jumps coming right after the hdashes must be removed or redesigned. It's totally not recommended to be used in ctb diffs ok~
  2. 00:28:212 (5,1) - There should be a hdash between 5 and 1 since it's pretty tough to pass due to the 1/4 timed jump done
  3. 00:38:243 (1,2,3) - The jump here feels kinda surprising and pretty tricky to pass. How about reducing distances between 1~3? yep
  4. 00:56:806 (1) - It's recommended to move this to a bit left to prevent timed jump and let this part have hdashes. It works way better with hdash imo yes feel better now lol
  5. 01:00:556 (1,2,3,4) - This part is kinda tricky, consider reducing distances for a bit sure
  6. 01:03:556 (1,2,3,4) - ^ ^
  7. 01:26:806 (3) - Expecting a finish on the slider's head added
  8. 01:36:743 (1) - Unnecessary NC here fixed
  9. 01:37:681 (3,4) - Timed jump here. Please make them have hdash between them by moving (3) to the left slightly ok
  10. 01:38:806 (1,2) - Also the movement here is pretty tricky. Please move (2) to a bit right to reduce the distance here done
  11. 01:47:056 (3,4,1) - Those edge jumps are combo killer orz. Please add some hdashes between the sliders done
  12. 01:59:806 (2,1) - The jump between (2) and (1) is really surprising, I recommend you to increase the distance between them by moving (1) to the right Ahh i forgot that after the move ;w; fixed
  13. 02:08:618 - As I mentioned already at above suggestions, It's highly recommended to remap this part without overusing 1/4 streams This part follows the instruments :(


This mapset has a potential but the diffs themselves should be polished more
So please gather some more mods first :)

Good luck!
ahh sorry but I didn't save the replies to Salad diff :o :o :o My browser booooooms
THANK YOU SPEC! :)
Manuxz
Hi examination o/

Mod from: Team Menem Moding Queue CtB&Mania ( ・x・`)

Salad

00:05:811 (1) - Move at x: 96 and 00:08:850 (1) - move at x: 419 is better than these notes are separated and not in the middle
00:20:806 (1) - This part need more movement, I suggest you put the slider in x: 220 and make this form --> http://puu.sh/gPR5G/aac260e6b8.jpg
00:24:743 (2) - Move at x: 251 maybe
00:25:493 (1,2,3,4) - Try this pattern --> https://osu.ppy.sh/ss/2932939 for separating a bit (4) of (1)
00:32:806 (1) - Ctrl+H?
00:36:743 (2) - Move at x: 288 to improve the symmetry
00:41:243 (3) - Move at x: 314
00:41:806 - Should not begin the slider here?
00:44:056 (1,2,3,4,5,6,7) - Try this --> https://osu.ppy.sh/ss/2932956 This way you can better use the timeline
00:53:243 (4) - Ctrl+H?
00:53:243 (4) - Add this notes? --> https://osu.ppy.sh/ss/2932965
01:02:993 (2) - Move at x: 286 to improve the symmetry
01:17:056 (2,1) - There should not be HDashes in a Salad, please remove it
01:19:493 (1,2) - ^
01:41:618 (2) - Move at x: 288 to improve the symmetry
01:51:743 (3) - Move at x: 264 ^
01:53:056 (2,3,4,5) - Improve symmetry pls
01:54:368 (2) - Move at x: 272
01:55:118 (4) - Move at x: 264
01:56:243 (4) - As in 01:17:056 (2,1) -

Platter

00:05:811 (1,1) - Same suggestion in Salad
00:14:056 (3,4,5) - Use the snap distance in 1,3
00:15:368 (4) - Move at x: 64 to be consistent with the distance
00:15:931 (2) - Rotate 45 ° and place in x: 256
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - I think that is how you could better use the timeline --> http://puu.sh/gRW3q/ba4cd31f20.jpg
00:31:493 (1) - Move at x: 336
00:37:493 (2,3) - I think you should reduce a little distance but keeping the HDash
00:55:118 (2) - Move at x: 288 to improve the symmetry
00:58:306 (2) - Move at x: 224 ^
01:00:181 (3) - Move at x: 64 ^
01:00:556 (1,2,3,4) - Move at x: 128 to separate a little the pattern
01:01:493 (1,2,3) - Move at x: 272 ^
01:02:993 (1) - Move at x: 369 to improve the symmetry
01:30:274 (3) - Remove this note there is no sound there
01:31:024 (3) - ^
01:31:774 (3,5,2,4) - ^ xD

Rain

00:05:811 (1,1) - You know xD
00:17:712 (4,1) - The HDash should be here. 00:17:618 (3) - Move at x: 192 and 00:17:712 (4) - at x: 304, and will be a nice HDash x3
00:23:712 (11,1) - HDash here? D:
01:04:868 (3,4,5) - I hate this kind of patterns and more in a Rain. Why use a straight pattern? I suggest that you give more mobility, although so --> http://puu.sh/gRY13/37cb146ffe.jpg pls Q_Q
01:17:806 (1,2,3,4,5,6) - This is very difficult for Rain is more worthy for a Overdose this type of patterns. You should make a stream without many HDash
01:41:806 (1,2,3,4,1,2) - ^ ;_;

Good luck with the map and I regret the delay ;w;
Qiyana
Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever.
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff.
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that.
02:07:868 (2,1) - These sliders are weird.

OMG! Not much problems. Except for the SB!
Topic Starter
Yumeno Himiko

Dyl-Byl wrote:

Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever. :( I‘m so sorry
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff. Sure lol
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that. I think it's fine
02:07:868 (2,1) - These sliders are weird. fixed a bit

OMG! Not much problems. Except for the SB!
thank you~
Tyrell
M4M request.

General
  1. nothing really

Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before.
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier.
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better.
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please.

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow.
  5. 00:43:118 (3,1) - ^ same as the above
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight.
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing
  9. 01:19:681 (2) - ^ same as above
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please
  12. 01:31:306 (1) - ^ same as above
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Topic Starter
Yumeno Himiko

Tyrell wrote:

M4M request.

General
  1. nothing really

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too ok
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad ds added
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead ^ fixed with this
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow. added a slider
  5. 00:43:118 (3,1) - ^ same as the above following the vocal
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing good
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight. ok
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing fixed
  9. 01:19:681 (2) - ^ same as above ^
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please okok~
  12. 01:31:306 (1) - ^ same as above ^
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty ok
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here also remapped some parts
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream All fixed and remaped about 50% of this diff XD
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC fixed all nc problems
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note fixed
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
thx this mod is very helpful :)
SUBSTAC9

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
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Autumn
wo she le
Topic Starter
Yumeno Himiko

SUBSTAC9 wrote:

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
updated

Autumn wrote:

wo she le
hao
Bunnrei
umg my parents are watching xdxdxdxd jk

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object.
01:11:806 (5) - Move a bit closer to the previous object.

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit.

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency.
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties.

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR?
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties.

00:53:431 (3) - Ctrl+G this.
01:17:056 (1,2) - Decrease the distance.
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part.
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat.
01:38:431 (2) - Remove last repeat point.
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally.

=w=
SUBSTAC9

Ster wrote:

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object. not to fixed them.
01:11:806 (5) - Move a bit closer to the previous object. ok
thank you ;)
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

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448,96,69181,6,0,L|448:160|448:208,1,100,0|0,0:0|0:0,0:0:0:0:
336,256,69931,2,0,L|336:176|336:144,1,100,0|0,0:0|0:0,0:0:0:0:
192,96,70681,2,0,L|192:208,1,100,0|0,0:0|0:0,0:0:0:0:
368,192,71431,1,0,0:0:0:0:
160,192,71806,1,4,0:0:0:0:
336,192,72181,6,0,P|320:80|240:48,1,200,2|8,0:0|0:1,0:0:0:0:
64,80,73306,1,0,0:0:0:0:
224,320,73681,2,0,P|160:304|96:176,1,200,2|2,0:0|0:0,0:0:0:0:
208,112,74806,6,0,L|272:192,1,100,4|0,0:0|0:0,0:0:0:0:
368,192,75556,2,0,L|432:272,1,100,0|0,0:0|0:0,0:0:0:0:
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
384,192,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
144,80,85681,1,8,0:0:0:0:
368,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,2,110.000003356934,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,240,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|448:192|480:176,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
256,192,98431,1,8,0:0:0:0:
464,112,98806,5,4,0:0:0:0:
256,304,99181,1,8,0:0:0:0:
432,112,99556,1,2,0:0:0:0:
256,16,99931,1,8,0:0:0:0:
80,112,100306,5,0,0:0:0:0:
256,160,100681,1,8,0:0:0:0:
432,112,101056,1,2,0:0:0:0:
256,288,101431,1,8,0:0:0:0:
80,48,101806,6,0,P|80:176|352:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
240,240,113056,1,2,0:0:0:0:
112,80,113431,1,8,0:0:0:0:
304,48,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
160,112,120181,1,8,0:0:0:0:
352,112,120556,1,0,0:0:0:0:
160,288,120931,1,8,0:0:0:0:
384,128,121306,2,0,P|384:272|160:320,1,400,0|4,0:0|0:0,0:0:0:0:
96,224,123181,6,0,L|208:176,1,100,10|2,0:0|0:0,0:0:0:0:
304,176,123931,2,0,L|416:176,1,100,8|2,0:0|0:3,0:0:0:0:
256,224,124681,2,0,L|176:160,1,100,8|2,0:0|0:0,0:0:0:0:
368,64,125431,1,12,0:0:0:0:
224,64,125806,2,0,P|96:224|224:320,1,400,0|4,3:0|0:0,0:0:0:0:
384,192,127868,2,0,L|272:192,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
Topic Starter
Yumeno Himiko

Ster wrote:

umg my parents are watching xdxdxdxd jk

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit. changed to 1.0x owo

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency. fixed
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties. sure~ convert the sliders into streams now

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR? I guess ar 9 is ok for now
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties. sure

00:53:431 (3) - Ctrl+G this. fixed
01:17:056 (1,2) - Decrease the distance. done
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^ I tried this, it'll be hard to catch :(
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part. ok
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat. It'll result in some hard-to-catch patterns :(
01:38:431 (2) - Remove last repeat point. You are right
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally. ^

=w=
thx very much~
also updated STAC's cup
Sidetail
Nice Storyboard~ Good luck!
Topic Starter
Yumeno Himiko

BetaStar wrote:

Nice Storyboard~ Good luck!
ty betastar and your star XD :)
Xenans
Storyboard mod, I don't play CTB
Fairly certain the SB was based off of this.
If I am not specific enough for any of the mentioned suggestions, then PM me in-game and I will try to explain my meaning.
SPOILER
-At the intro, you introduce an element that increases SB load for the sole purpose of changing the color, which could instead be achieved by using the colour transformation. I am referring to this one. It is covered by the other images until it fades away, and adds an unnecessary SB load.

-00:07:686 The moving element with the birds leaves a gap at the top that a different element fills, but if you simply removed the element below the moving image and fixed the gap you could cut the SB load in half for that section

-This element starts too early in the timeline and because it is above the previous sprites, it peeks above the blue elements causing the transition to look bad. If you made it use a move transformation as well, sweeping in from the left, it would prevent this problem. You could also simply crop the white.The problem

-At 00:42:556 you have an element that leaves a black bar on the left side of the screen

-The cone shaped white element that starts at 00:49:212 is half transparent, and causes unnecessary SB load because the SB load also factors in transparent pixels. If you cut the image in half and then used a Left origin, you could reduce the SB load.

-00:52:212 Same as above^

-01:01:212 ^

-01:04:212^

-01:18:668 These coloured bars should be staggered so they are more interesting and look more like the video
Topic Starter
Yumeno Himiko

Xenans wrote:

Storyboard mod, I don't play CTB
Fairly certain the SB was based off of this.
If I am not specific enough for any of the mentioned suggestions, then PM me in-game and I will try to explain my meaning.
SPOILER
-At the intro, you introduce an element that increases SB load for the sole purpose of changing the color, which could instead be achieved by using the colour transformation. I am referring to this one. It is covered by the other images until it fades away, and adds an unnecessary SB load. XD the additional w.png is purposed for making the screen bright (With Alpha mode) so no change here

-00:07:686 The moving element with the birds leaves a gap at the top that a different element fills, but if you simply removed the element below the moving image and fixed the gap you could cut the SB load in half for that section good point XD removed

-This element starts too early in the timeline and because it is above the previous sprites, it peeks above the blue elements causing the transition to look bad. If you made it use a move transformation as well, sweeping in from the left, it would prevent this problem. You could also simply crop the white. oh another good point XD that's just the layer problem fixed and thx The problem

-At 00:42:556 you have an element that leaves a black bar on the left side of the screen That pic is not scaled lol fixed

-The cone shaped white element that starts at 00:49:212 is half transparent, and causes unnecessary SB load because the SB load also factors in transparent pixels. If you cut the image in half and then used a Left origin, you could reduce the SB load. That will make my work harder :( and the sb load only reaches 3.3 max here, I guess it should be ok

-00:52:212 Same as above^ ^

-01:01:212 ^ ^

-01:04:212^ ^

-01:18:668 These coloured bars should be staggered so they are more interesting and look more like the video I thought of that but it's really hard to realize in osu :(
You provide a nice sb mod! I appreaciate you very much XD
Starfy
Best storyboard
autofanboy
Yo

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Aokana', '4Rhythm' and '4', it is the abbreviation of the source.
  2. Add 'Across the Blue' as someone may search the source by using the romanized name 'Four Rhythm Across the Blue'.
  3. Add 'Beyond the Sky, into the Firmament' too.
  4. Add 'Visual Novel' as well, it do makes sense as you added 'eroge' already, so what about this type then?

    Difficulty Spread
  5. Since the Platter has the difficulty settings same as the Salad, except the AR and OD, maybe you want to create some diversity there? Try the following if it finds helpful to you: For HP, increase Platter and Rain by 1 correspondingly. For CS, personally suggest creating gap of 0.5 between difficulties, that is CS 2.5, 3, 3.5 and 4 for Cup, Salad, Platter and Rain respectively.

    Eye-catching nice video-imitation SB btw! I thought it was an official video at first sight.

[ STAC's Cup]

  • Redundant Inherited Sections
    Please remove the following green lines, they are not doing anything in this difficulty.
  1. 00:38:618 -
  2. 00:40:493 -
  3. 01:19:962 -
  4. 02:01:118 -
  5. 02:05:149 -

    Remove the following as well as it is just repeating the previous volume settings, which is also redundant.
  6. 00:17:806 -

    Gameplay
  7. 00:05:811 - 00:11:806 - Add breaks between the notes here, since the other difficulties are using breaks here, I guess they can be added here too as a good reason.
  8. 00:14:806 (1,1) - This may be difficult for beginners as they may not get enough time to prepare themselves for the next notes. I would suggest keeping at least 2/1 note distances after the spinner. In this way, you may try ending the spinner at 00:17:056 - and add a note at 00:17:806 - ; or rework on the pattern to make it smoother.
  9. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - It feels a bit far between each triplets / quadruplets as they give confusion to players that they may stop moving for a while after catching them, thus missing the next one if they didn't notice / control as a beginner. What I suggest is to make (1,2,3) slightly inclined to the right, and also (4,5,6,7) with the same solution. You may refer to 00:50:806 (1,2,3) - but the inclination can be less-slanted.
  10. 01:04:493 (1,1) - Same as the aforementioned spinner-related problem. Somehow I find mapping the spinner with notes fine as a solution here.
  11. 01:17:806 (1,1) - Same applies to here as well. You may consider shortening the spinner and end at 01:19:118 -
  12. 01:24:931 (3) - Nitpicky, move this to x:368 for an evenly-symmetric pattern?
  13. 01:38:431 (4,1,2,3,4,1,2,3,4,1) - Movements here are quite repetitive, I suggest changing a part of them to make it varied, maybe you can change some notes to turn the movement?
  14. 01:44:806 (1,1) - Same here, you can shorten it to 01:49:306 -
  15. 02:01:306 (8,1) - I feel like the distance here can be slightly enlarged, because they are quite close to each other. As a solution, you may try moving 02:03:181 (1,2,3,4,5,6) - to x:48, in that way the distance can be larger yet the patterns would not be destroyed.

    New Combos
  16. 00:38:806 (5) - Why not NC'ing this?
  17. 00:44:806 (6,1) - Swap the NC here, it makes more sense to me. (since you didn't NC like so in the later parts, which can be a consistency issue)
  18. 00:56:806 (6,1) - ^
  19. 01:11:806 (5,1) - ^
  20. 02:00:181 (5) - NC please.
  21. 02:05:806 (5) - You may NC here too.

    Length
  22. Probably you might want to end the difficulty same as the other difficulties (2:20-2:21). Right now your difficulty ends at 2:14. Doing so is much preferred as to be consistent among difficulties.

    To be honest the Cup is already fine in my opinion, just spinner stuff and also nitpicky things.

[ Salad]

  • Gameplay
    I think this difficulty lacks some dashes that are essential, like emphasizing important notes etc. Below are some suggestions to it.
  1. 00:15:743 (2,1) - I see what you are trying to do here, but 00:15:931 (1) - sounds off to the rhythm here. I would recommend using the following timeline:
  2. 00:15:931 (1,2) - In addition, I would suggest removing the dash here since (2) is not that strong in the rhythm, but 00:17:806 (1) - So adding dash doesn't sound that emphasizing in my opinion.
  3. 00:35:056 (2,1) - See if you can add a dash here to stress the Finish at (1)? For me I will try moving 00:34:493 (1,2) - to x:208
  4. 00:41:243 (3,4) - I think it is a potential part to add dash, since (4) is strong and prominent in the rhythm, which is a clap sound and that I would think of adding a dash here.
  5. 00:47:618 (3,1) - Distance here can be slightly larger to add in a dash, I thought you tried to add that but it didn't go well.
  6. 00:53:243 (4,1) - Distance should be similar as 00:50:243 (2,3) - in my opinion, as they sound particularly same in the rhythm.
  7. 01:24:931 (2,1) - Distance can be a little bit larger, say moving (1) to x:128. Right now it gives players a confusion 'to dash or not'.
  8. 01:42:931 (4,1) - Increase the distance here please, they are way too close.
  9. 01:44:243 (3,1) - What about a dash here? It fits well as to emphasize the Finish.
  10. 01:50:806 (1) - Notes like this are not so suggestible to use in lower difficulties (i.e Cup and Salad) as the seed at the middle is opposing the flow, some players may turn too much and miss the rest. I would think of a simpler pattern of changing the bend direction.
  11. 01:52:306 (1) - ^
  12. 01:53:618 (5,1) - Dash here?
  13. 01:56:056 (2,1) - Dash?
  14. 02:06:931 (4,1) - Adding a dash here won't be too much as a hassle, since the movements at 02:05:806 (1,2,3,4) - are not so intense and this is a good way to add dash in my opinion, just simply moving (1) to x:256 works.

    It still feels quite clumsy as some parts are not having dashes, like 01:32:618 (5,1) - and 01:35:618 (5,6) - so on. What I would suggest ultimately is to rework on this difficulty, at least the Kiai Time, since it is totally lacking of dashes compared to the rest parts.

    New Combos
  15. 00:37:118 (3) - Add NC here since it will be awkward to not having NC when the previous parts are with short combos.
  16. 00:46:118 (1) - Remove the NC, it is in the same stanza of the previous part.
  17. 00:51:556 (1) - Remove NC.
  18. 00:53:431 (1) - ^
  19. 01:00:556 (1) - ^
  20. 01:03:556 (1) - ^
  21. 01:07:306 (1) - Personally think that this part can be with longer combos because of the softer and less-intense music. So removing NC here is a good option.
  22. 01:09:931 (1) - ^
  23. 02:02:056 (1) - Remove the NC, it is consistent with 01:59:056 (2,3,4,5) -
  24. 02:05:056 (1) - ^

[ Platter]

  • Gameplay
    At first sight, the difficulty is insufficient with HDashes in my opinion, some parts are not even emphasized by Finish, especially the important ones. Let's see the followings:
  1. 00:29:618 (4,1) - Add a HDash here? For me it plays well. You may try reworking 00:29:056 (1,2,3,4) - to add HDash there.
  2. 00:47:618 (5,1,2) - It should be with HDash at (5,1) instead of 00:47:806 (1,2) - It sounds a little bit delaying there for the original one. Try swapping the HDash pattern and see if it goes better.
  3. 00:49:681 (2,3) - Distance here is so large, move (2) slightly to the left, try x:288
  4. 00:50:431 (2,1,2) - ^, try moving (1) closer to the left, what about x:384
  5. 00:53:431 (2) - Is that a must to use 1/8 here? The whole map is not filling with any 1/8s, just here only. So I suggest changing this to 1/4s or with a prolonging slider only.
  6. 00:59:618 (3,1) - Add HDash here? It is consistent with the previous one, which is 00:47:618 (5,1) -
  7. 01:14:056 (4,5,1) - Add HDash at (5,1) instead, currently you emphasize a clap rather than a Finish that is prominent.
  8. 01:26:431 (4,1) - Add HDash here? You did at 01:23:056 (3,1) - so that would be fine if you add one more here.
  9. 01:29:806 (1,2,1,2,1,2,3,4) - It feels delaying for those HDashes here as well. Right here I would suggest adding HDashes at 01:30:181 (2,1) - , 01:30:931 (2,1) - , 01:31:681 (2,3) - , 01:32:056 (3,4) - if you wish to make it intense. In addition you might have to remap this part to achieve the suggestions.
  10. 01:32:431 (4,1) - Why not having a HDash here? It emphasizes the new vocal start which is prominent too.
  11. 01:35:056 (1,2) - HDash please.
  12. 01:36:368 (1,1) - You can add a HDash here too since Kiai Time is meant to be more intense than the usual parts.
  13. 01:38:618 (6,1) - ^
  14. 01:56:431 (2,1) - ^, this is recommended to add.
  15. 02:08:618 (1,2) - These two notes are not matching to the audio as there are no sounds there in the background, probably remove this two notes would be better.

    New Combos
  16. 00:39:556 (1) - Remove the NC here, 1 combo ain't do anything.
  17. 01:00:556 (3) - Remove the NC here like what you did at 00:51:556 (1) -
  18. 01:03:556 (3) - ^
  19. 01:08:431 (1) - I know you tried to emphasize the Finish by using NC, but 1 combo is not so suggested, I would think of removing NC here.
  20. 01:32:056 (3) - What about adding a NC here, since this part is with combos every 2 white ticks, like 01:30:556 (1,2) -
  21. 01:34:306 (4) - ^
  22. 01:47:056 (1) - Remove the NC here.
  23. 01:50:056 (1) - ^
  24. 02:01:681 (1) - ^
  25. 02:10:868 (5) - Add NC here and remove the one at 02:11:618 (1) -
  26. 02:13:118 (1) - Remove NC here and add one at 02:13:493 (2) -

    For me this Platter also needs some reworking before pushing to rank.

[ Rain]

  • Gameplay
  1. 00:15:181 (2,3) - HDash here is a little bit surprising and not matching the audio in my opinion, maybe removing it is a good option?
  2. 00:38:243 (3,1) - Add a HDash here instead of 00:38:618 (1,2) -
  3. 00:39:556 (3,4) - (4) is not strong and prominent so removing HDash here would be better for me.
  4. 00:47:618 (5,6,1) - Distance between (6,1) is quite big in my opinion. (6) or the head of (1) might be easily missed by the players in case of hurrying here. Hence reducing the distance in between works well here.
  5. 01:01:493 (1,2) - The HDash here is not consistent with the other parts here with the same rhythm. Therefore please remove the HDash in between.
  6. 01:11:712 (7,1,2) - Personally adding HDash at (7,1) would be better than adding the one at (1,2), just to match the Finish. You might have to rework here in order to get it worked.
  7. 01:18:931 (5,6) - Okay this part is really hard if the players didn't notice the jump. Please make a HDash here to allow easier jumping.
  8. 01:20:712 (2,3) - Optional, maybe adding a HDash here suits better to the audio?
  9. 01:42:087 (4,5) - Distance here can be smaller, let's move 01:41:806 (1,2,3,4) - to x:336
  10. 02:00:556 (3,4,1) - Add HDash at (4,1) instead of (3,4).
  11. 02:06:087 (4,5) - Reduce the distance here by 1 grid too? Try moving 02:05:806 (1,2,3,4) - to x:224

I deem that this mapset still needs some polishing before furthering, try to seek a few more mods.

Good luck!

AFB
SUBSTAC9

alienflybot wrote:

[ STAC's Cup]

  • Redundant Inherited Sections
    Please remove the following green lines, they are not doing anything in this difficulty.
  1. 00:38:618 -
  2. 00:40:493 -
  3. 01:19:962 -
  4. 02:01:118 -
  5. 02:05:149 -

    Remove the following as well as it is just repeating the previous volume settings, which is also redundant.
  6. 00:17:806 -
    ^ ok fixed
    Gameplay
  7. 00:05:811 - 00:11:806 - Add breaks between the notes here, since the other difficulties are using breaks here, I guess they can be added here too as a good reason. added
  8. 00:14:806 (1,1) - This may be difficult for beginners as they may not get enough time to prepare themselves for the next notes. I would suggest keeping at least 2/1 note distances after the spinner. In this way, you may try ending the spinner at 00:17:056 - and add a note at 00:17:806 - ; or rework on the pattern to make it smoother. thank you for your suggestion, by the way, I believe that player can learn this pattern by re-play again and I insert next spinner to 1/2 beat from previous note that not be much confuse and hard to newbie player. and I refer by ctb mapping by this, Electric Six - Gay Bar, Romaji - VOiCE, Katy Perry - Unconditionally.
  9. 00:47:806 (1,2,3,4,5,6,7,8,9,10) - It feels a bit far between each triplets / quadruplets as they give confusion to players that they may stop moving for a while after catching them, thus missing the next one if they didn't notice / control as a beginner. What I suggest is to make (1,2,3) slightly inclined to the right, and also (4,5,6,7) with the same solution. You may refer to 00:50:806 (1,2,3) - but the inclination can be less-slanted. I'd player catch by the actual beat which only in one position that's not hard to play this pattern.
  10. 01:04:493 (1,1) - Same as the aforementioned spinner-related problem. Somehow I find mapping the spinner with notes fine as a solution here. ^same as top reason
  11. 01:17:806 (1,1) - Same applies to here as well. You may consider shortening the spinner and end at 01:19:118 - ^same the top reason
  12. 01:24:931 (3) - Nitpicky, move this to x:368 for an evenly-symmetric pattern? yep, ok fixed
  13. 01:38:431 (4,1,2,3,4,1,2,3,4,1) - Movements here are quite repetitive, I suggest changing a part of them to make it varied, maybe you can change some notes to turn the movement? ok re-pattern
  14. 01:44:806 (1,1) - Same here, you can shorten it to 01:49:306 - sorry, not changed by top the reason
  15. 02:01:306 (8,1) - I feel like the distance here can be slightly enlarged, because they are quite close to each other. As a solution, you may try moving 02:03:181 (1,2,3,4,5,6) - to x:48, in that way the distance can be larger yet the patterns would not be destroyed. fixed

    New Combos
  16. 00:38:806 (5) - Why not NC'ing this? oops!, am forget its sorry :P
  17. 00:44:806 (6,1) - Swap the NC here, it makes more sense to me. (since you didn't NC like so in the later parts, which can be a consistency issue)
  18. 00:56:806 (6,1) - ^
  19. 01:11:806 (5,1) - ^
  20. 02:00:181 (5) - NC please.
  21. 02:05:806 (5) - You may NC here too. ^^all fixed

    Length
  22. Probably you might want to end the difficulty same as the other difficulties (2:20-2:21). Right now your difficulty ends at 2:14. Doing so is much preferred as to be consistent among difficulties. umm, I'm sure that end must be 2:14 by following music should be but I can change its by many modder suggest to me. (It's perfect when you play with SB ><)

    To be honest the Cup is already fine in my opinion, just spinner stuff and also nitpicky things.
thank you very much AFB. I have reduced gameplay AR and OD to 5.5 and changed in some pattern. :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,6011,7725
2,9050,10681
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
240,240,113056,1,2,0:0:0:0:
112,80,113431,1,8,0:0:0:0:
304,48,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
160,112,120181,5,8,0:0:0:0:
352,112,120556,1,0,0:0:0:0:
160,288,120931,1,8,0:0:0:0:
384,128,121306,2,0,P|384:272|160:320,1,400,0|4,0:0|0:0,0:0:0:0:
48,208,123181,6,0,L|160:160,1,100,10|2,0:0|0:0,0:0:0:0:
256,160,123931,2,0,L|368:160,1,100,8|2,0:0|0:3,0:0:0:0:
208,208,124681,2,0,L|128:144,1,100,8|2,0:0|0:0,0:0:0:0:
320,48,125431,1,12,0:0:0:0:
176,48,125806,6,0,P|48:208|176:304,1,400,0|4,3:0|0:0,0:0:0:0:
336,176,127868,2,0,L|224:176,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
arviejhay
hello you request to my SB queue i think i need to fix my queue
Wow! Nice storyboard. Because of that, you are good at handling the design editor.

Feel free to ignore my suggestion, i'm had been inactive for modding for a long time.

I decide that my mod will be a mixed one because there's isn't that much to fix here.
oh i discover that this SB was based off the video, so i dont know if your going to accept my mod.
aaa Noob sb mod
SB\elements\w.jpg (Foreground - line 299) - 00:35:431 - i suggest to put easing out (vectorscale)
SB\elements\w.jpg (Foreground - line 303) - 00:35:431 - ^same
SB\elements\sora.jpg(Foreground - line 921) - 01:17:806 - add start scale with 1.47071 easing out until 01:19:188 - end scale with 1.
SB\s10\l8.png (Foreground - line 1005) - 01:19:681 - suggest to put easing out (scale)
SB\s11\1.jpg - 01:20:806 - add rotate with -0.04954826 easing out.
SB\elements\trail.png - 01:34:915 - maybe you can move this up a little bit.

if you dont accept my mod then dont give me kds.

Good luck! :)
Lavender

Autumn wrote:

wo she le
Topic Starter
Yumeno Himiko

alienflybot wrote:

Yo sorry for my laziness

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'Aokana', '4Rhythm' and '4', it is the abbreviation of the source. Added Aokana, hmm I don't think 4Rhythm and 4 are necessary for tags lol at least no one expects to find this map by typing number 4
  2. Add 'Across the Blue' as someone may search the source by using the romanized name 'Four Rhythm Across the Blue'. Yes added
  3. Add 'Beyond the Sky, into the Firmament' too. lol
  4. Add 'Visual Novel' as well, it do makes sense as you added 'eroge' already, so what about this type then? added

    Difficulty Spread
  5. Since the Platter has the difficulty settings same as the Salad, except the AR and OD, maybe you want to create some diversity there? Try the following if it finds helpful to you: For HP, increase Platter and Rain by 1 correspondingly. For CS, personally suggest creating gap of 0.5 between difficulties, that is CS 2.5, 3, 3.5 and 4 for Cup, Salad, Platter and Rain respectively. should be fine now

    Eye-catching nice video-imitation SB btw! I thought it was an official video at first sight. ty

[ Salad]

  • Gameplay
    I think this difficulty lacks some dashes that are essential, like emphasizing important notes etc. Below are some suggestions to it.
  1. 00:15:743 (2,1) - I see what you are trying to do here, but 00:15:931 (1) - sounds off to the rhythm here. I would recommend using the following timeline:
    pattern changed
  2. 00:15:931 (1,2) - In addition, I would suggest removing the dash here since (2) is not that strong in the rhythm, but 00:17:806 (1) - So adding dash doesn't sound that emphasizing in my opinion. ^
  3. 00:35:056 (2,1) - See if you can add a dash here to stress the Finish at (1)? For me I will try moving 00:34:493 (1,2) - to x:208 fixed in another way
  4. 00:41:243 (3,4) - I think it is a potential part to add dash, since (4) is strong and prominent in the rhythm, which is a clap sound and that I would think of adding a dash here. yep
  5. 00:47:618 (3,1) - Distance here can be slightly larger to add in a dash, I thought you tried to add that but it didn't go well. ayy right
  6. 00:53:243 (4,1) - Distance should be similar as 00:50:243 (2,3) - in my opinion, as they sound particularly same in the rhythm.
  7. 01:24:931 (2,1) - Distance can be a little bit larger, say moving (1) to x:128. Right now it gives players a confusion 'to dash or not'.
  8. 01:42:931 (4,1) - Increase the distance here please, they are way too close.
  9. 01:44:243 (3,1) - What about a dash here? It fits well as to emphasize the Finish.
  10. 01:50:806 (1) - Notes like this are not so suggestible to use in lower difficulties (i.e Cup and Salad) as the seed at the middle is opposing the flow, some players may turn too much and miss the rest. I would think of a simpler pattern of changing the bend direction.
  11. 01:52:306 (1) - ^
  12. 01:53:618 (5,1) - Dash here?
  13. 01:56:056 (2,1) - Dash?
  14. 02:06:931 (4,1) - Adding a dash here won't be too much as a hassle, since the movements at 02:05:806 (1,2,3,4) - are not so intense and this is a good way to add dash in my opinion, just simply moving (1) to x:256 works.

    It still feels quite clumsy as some parts are not having dashes, like 01:32:618 (5,1) - and 01:35:618 (5,6) - so on. What I would suggest ultimately is to rework on this difficulty, at least the Kiai Time, since it is totally lacking of dashes compared to the rest parts.

    New Combos
  15. 00:37:118 (3) - Add NC here since it will be awkward to not having NC when the previous parts are with short combos.
  16. 00:46:118 (1) - Remove the NC, it is in the same stanza of the previous part.
  17. 00:51:556 (1) - Remove NC.
  18. 00:53:431 (1) - ^
  19. 01:00:556 (1) - ^
  20. 01:03:556 (1) - ^
  21. 01:07:306 (1) - Personally think that this part can be with longer combos because of the softer and less-intense music. So removing NC here is a good option.
  22. 01:09:931 (1) - ^
  23. 02:02:056 (1) - Remove the NC, it is consistent with 01:59:056 (2,3,4,5) -
  24. 02:05:056 (1) - ^

[ Platter]

  • Gameplay
    At first sight, the difficulty is insufficient with HDashes in my opinion, some parts are not even emphasized by Finish, especially the important ones. Let's see the followings:
  1. 00:29:618 (4,1) - Add a HDash here? For me it plays well. You may try reworking 00:29:056 (1,2,3,4) - to add HDash there.
  2. 00:47:618 (5,1,2) - It should be with HDash at (5,1) instead of 00:47:806 (1,2) - It sounds a little bit delaying there for the original one. Try swapping the HDash pattern and see if it goes better.
  3. 00:49:681 (2,3) - Distance here is so large, move (2) slightly to the left, try x:288
  4. 00:50:431 (2,1,2) - ^, try moving (1) closer to the left, what about x:384
  5. 00:53:431 (2) - Is that a must to use 1/8 here? The whole map is not filling with any 1/8s, just here only. So I suggest changing this to 1/4s or with a prolonging slider only.
  6. 00:59:618 (3,1) - Add HDash here? It is consistent with the previous one, which is 00:47:618 (5,1) -
  7. 01:14:056 (4,5,1) - Add HDash at (5,1) instead, currently you emphasize a clap rather than a Finish that is prominent.
  8. 01:26:431 (4,1) - Add HDash here? You did at 01:23:056 (3,1) - so that would be fine if you add one more here.
  9. 01:29:806 (1,2,1,2,1,2,3,4) - It feels delaying for those HDashes here as well. Right here I would suggest adding HDashes at 01:30:181 (2,1) - , 01:30:931 (2,1) - , 01:31:681 (2,3) - , 01:32:056 (3,4) - if you wish to make it intense. In addition you might have to remap this part to achieve the suggestions.
  10. 01:32:431 (4,1) - Why not having a HDash here? It emphasizes the new vocal start which is prominent too.
  11. 01:35:056 (1,2) - HDash please.
  12. 01:36:368 (1,1) - You can add a HDash here too since Kiai Time is meant to be more intense than the usual parts.
  13. 01:38:618 (6,1) - ^
  14. 01:56:431 (2,1) - ^, this is recommended to add.
  15. 02:08:618 (1,2) - These two notes are not matching to the audio as there are no sounds there in the background, probably remove this two notes would be better.

    New Combos
  16. 00:39:556 (1) - Remove the NC here, 1 combo ain't do anything.
  17. 01:00:556 (3) - Remove the NC here like what you did at 00:51:556 (1) -
  18. 01:03:556 (3) - ^
  19. 01:08:431 (1) - I know you tried to emphasize the Finish by using NC, but 1 combo is not so suggested, I would think of removing NC here.
  20. 01:32:056 (3) - What about adding a NC here, since this part is with combos every 2 white ticks, like 01:30:556 (1,2) -
  21. 01:34:306 (4) - ^
  22. 01:47:056 (1) - Remove the NC here.
  23. 01:50:056 (1) - ^
  24. 02:01:681 (1) - ^
  25. 02:10:868 (5) - Add NC here and remove the one at 02:11:618 (1) -
  26. 02:13:118 (1) - Remove NC here and add one at 02:13:493 (2) -

    For me this Platter also needs some reworking before pushing to rank.

[ Rain]

  • Gameplay
  1. 00:15:181 (2,3) - HDash here is a little bit surprising and not matching the audio in my opinion, maybe removing it is a good option? hmm I think it's fine
  2. 00:38:243 (3,1) - Add a HDash here instead of 00:38:618 (1,2) - omg I didn't notice this
  3. 00:39:556 (3,4) - (4) is not strong and prominent so removing HDash here would be better for me. yep I guess I make a better pattern now
  4. 00:47:618 (5,6,1) - Distance between (6,1) is quite big in my opinion. (6) or the head of (1) might be easily missed by the players in case of hurrying here. Hence reducing the distance in between works well here. reduced a bit
  5. 01:01:493 (1,2) - The HDash here is not consistent with the other parts here with the same rhythm. Therefore please remove the HDash in between. HDash isn't here anymore now
  6. 01:11:712 (7,1,2) - Personally adding HDash at (7,1) would be better than adding the one at (1,2), just to match the Finish. You might have to rework here in order to get it worked. I think that the HDash on 01:11:806 (1,2) - is necessary according to the instrument, fixed the ds
  7. 01:18:931 (5,6) - Okay this part is really hard if the players didn't notice the jump. Please make a HDash here to allow easier jumping. ok HDash now
  8. 01:20:712 (2,3) - Optional, maybe adding a HDash here suits better to the audio? hmm the HDash could be hard since there is a break ahead
  9. 01:42:087 (4,5) - Distance here can be smaller, let's move 01:41:806 (1,2,3,4) - to x:336 done
  10. 02:00:556 (3,4,1) - Add HDash at (4,1) instead of (3,4). good
  11. 02:06:087 (4,5) - Reduce the distance here by 1 grid too? Try moving 02:05:806 (1,2,3,4) - to x:224 ayy one more one grid problem

I deem that this mapset still needs some polishing before furthering, try to seek a few more mods. thank you!

Good luck!

AFB
lol gonna remap salad and platter since I also find tons of bugs so I'm not gonna reply every suggestion so sorry for that XD
since the rain has been remapped
:) ofc thx afb this mod is so useful

guess also need to say sorry to spec since I remapped after the mods lol

will check the sb mod later (after my remap is done)
Tachibana Gekka
.
Topic Starter
Yumeno Himiko
remap finished!

checked arviejhay's sb mod and decide to fix this
SB\elements\sora.jpg(Foreground - line 921) - 01:17:806 - add start scale with 1.47071 easing out until 01:19:188 - end scale with 1.

:) very helpful
Xinely
did irc mod for salad and platter ~

SPOILER
12:26 examination: good afternoon ely jan <3
12:28 Xinely: good afternoom kao shi
12:28 examination: www
12:28 examination: do you have time for now?
12:29 Xinely: actually mapping gd xD
12:29 examination: i need someone to give a glance at my remapped mappu
12:29 examination: ayy ok
12:29 Xinely: aaa what map
12:30 *examination is listening to [https://osu.ppy.sh/b/654678 Kawada Mami - Wings of Courage -Sora o Koete-]
12:30 Xinely: hmm
12:30 examination: I remapped all diffs XD
12:30 Xinely: wtf
12:31 examination: I guess I need comments on salad and platter <3
12:36 *Xinely is editing [http://osu.ppy.sh/b/650284 Kawada Mami - Wings of Courage -Sora o Koete- [Salad]]
12:36 Xinely: 01:19:681 (2) - hdash isnt allowed for salad
12:36 examination: oops
12:36 examination: I thought that it's allows
12:36 examination: allowed
12:36 examination: XD
12:37 Xinely: 00:14:806 (1) - reduce a bit maybe? almost need dash to catch this
12:37 Xinely: x:144
12:38 examination: ayy i designed it for dash
12:38 examination: maybe it's difficult for salad?
12:38 Xinely: a bit , and unexpected for calm part imo
12:38 examination: ok w
12:38 Xinely: 00:26:431 (3) - reduce a bit? i caught this on edge.. i think x;416 would be better as you still can keep dash for next
12:39 examination: reduced
12:39 Xinely: 00:37:493 (2) - i'd say x:400 here, somehow dash for 3 circles dont fit as their music arent strong
12:40 examination: 00:37:493 (2,3) - redueced both
12:40 Xinely: 01:05:806 (1) - make it a bit far, still can catch w/o dash
12:41 examination: ok
12:41 Xinely: 01:08:056 (3) - same like 00:37:493 (2) - i'd say x:160
12:42 Xinely: 01:10:868 (4) - x:160 maybe? the spacing looks inconsistent because too low
12:42 examination: reduced 1 2 3 lol
12:42 examination: sure
12:43 Xinely: 01:11:993 (2) - imo the jump is very unexpected here from gameplay and music. if want to make dash then i'd say dash for catch 01:11:806 (1) - because cymbal and keep normal spacing for 01:11:993 (2,3) -
12:44 examination: hmm
12:44 examination: ok the dash is changed
12:45 Xinely: just curious why less 1/2 in kiai lol
12:45 Xinely: too plain imo
12:46 examination: cuz more jumps there XD
12:46 Xinely: 01:27:368 - 01:28:118 - 01:29:243 - 01:31:118 - 01:35:618 - 01:41:618 - can add notes here
12:46 Xinely: but.. they mostly catchable w/o dash lol
12:46 Xinely: 01:32:806 (1) - nice spot for dash btw
12:47 examination: ok gonna add some more 1/2s <3
12:47 Xinely: 01:37:118 (1) - x:80 for dash?
12:48 Xinely: 01:42:556 (2) - no music for 01:42:837 - , i will suggest for 2 of 1/2 sliders :(
12:48 Xinely: 01:44:806 (1) - increase a bit, catch in edge w/o dash ww
12:50 Xinely: 01:53:806 (1) - same like before, no music for 01:54:087 - , i'd say 1/1 slider and circle 01:54:368 - here
12:50 Xinely: 01:55:306 (1) - ^
12:51 Xinely: i guess that's all for salad
12:51 examination: oh that's really no music
12:51 examination: why I made that pattern @_@
12:51 Xinely: lol
12:52 examination: I'm still adding the 1/2s wait a minute XD
12:54 Xinely: yep :D
13:01 examination: ok now ww
13:01 Xinely: platter : 00:15:743 (3,4) - i'd say combine them into 1 slider, to music for 00:15:931 -
13:01 Xinely: 00:37:118 (1) - x:352, hdash is overdone here
13:03 examination: done for both w
13:04 Xinely: 00:47:618 (2,1) - hdash for (1) instead of (2)? consistency with 00:59:431 (4,1) -
13:04 examination: ayy right
13:05 Xinely: 01:11:806 (1) - hdash fits better for this instead of 01:11:993 (2) -
13:06 examination: well same stuff as salad LoL
13:06 Xinely: lol ok
13:07 Xinely: 01:20:806 (1) - hdash please? it fits a lot for starting a kiai
13:07 Xinely: 01:31:306 (1) - i think no need nc here since 1 combo only lol
13:08 Xinely: 01:32:806 (1) - same as previous, hdash would be nice
13:08 Xinely: 01:42:556 (2) - same as salad
13:09 Xinely: 01:44:806 (1) - more jump /hdash would be nice to emphasis the cymbal
13:09 Xinely: 01:53:806 (1) - same with salad. no music for 01:54:087 -
13:09 Xinely: 01:54:556 (2) - ^
13:10 Xinely: 01:56:337 (2) - yep cant understand why blue tick here, vocal is in 01:56:243 - and drum in 01:56:431 -
13:11 Xinely: 01:55:587 (2) - actually similar with above but maybe you follow the weak vocal so i still can understand
13:14 Xinely: 02:05:806 (1,2) - last, these sliders arent wrong but imo better you map all 1/4 from 02:05:806 - till 02:07:118 - because those drums are continuously
Professor Gila


As requested :3

why you like mapping eroge songs ._.

Cup
Don't forget to poke SUBSTAC9 ._.

-00:26:431 (4) - drag this until x:320

-00:29:056 (4,5) - make their distance closer!

-00:32:431 (5) - drag this to the left a bit

-00:35:056 (5,6) - just ctrl + g this :3

-00:40:681 (1,2) - ctrl + g them, then make their distance closer

-00:56:431 (5) - should to drag this to the right a bit ._.

-01:11:806 (1) - drag this close to 01:12:181 (2)

-01:13:681 (4) - ctrl + g this?

-01:38:431 (4) - should to drag this to the right

-01:39:931 (3) - drag this to the left

-02:00:556 (2,3) - drag 02:00:931 (3) to middle position, then ctrl + g with 02:00:556 (2)

Salad
The diff is okay :3

Platter
-01:08:056 (2) - Just drag this to the right

Rain
-01:16:587 (2,1) - Just drag these to the right please :3

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